27 Commits
Author SHA1 Message Date
Bluewhale1337 7b8c0251fc fix: dropdown syntax + converted to named click handlers 2026-10-21 22:33:01 +02:00
Bluewhale1337 71b92fe1a6 refactor: unify aura and hoT tracking into a single master dictionary with localized support 2026-10-15 14:19:10 +02:00
Bluewhale1337 3ed13b97f4 fix: bump addon version to 1.7.6 in TOC file 2026-10-14 17:57:39 +02:00
Bluewhale1337 aea1f734ca fix: resolve raid class coloring, identity cache, and player range detection issues 2026-10-14 17:55:30 +02:00
Bluewhale1337 d949b7489a refactor: adjust UI layouts and templates across options XML files 2026-10-10 15:45:29 +02:00
Bluewhale1337 962f2a46aa refactor: update UI layout and formatting in HealBot options XML files and README 2026-10-10 13:26:13 +02:00
Bluewhale1337 eed71fa070 refactor: update skin options UI layout and add font styling to action buttons and headers 2026-10-10 12:51:07 +02:00
Bluewhale1337 2baf535aa2 Merge branch 'dev' of https://github.com/Bluewhale1337/HealBotBlue into dev 2026-10-10 12:25:32 +02:00
Bluewhale1337 4694db4f90 feat: add max/min HP bar color configuration and font selection options to skins 2026-10-10 12:25:28 +02:00
Bluewhale1337 076475442c Merge pull request #23 from Bluewhale1337/main
merging hotfixes from main
2026-10-10 12:19:46 +02:00
Bluewhale1337 d5ecdc6c76 gperf: optimize lookups by caching talent ranks, spell IDs, and unit IDs 2026-10-10 11:41:53 +02:00
Bluewhale1337 42ff023a54 refactor: update UI layout positioning and fix pet class color override logic 2026-10-09 21:48:46 +02:00
Bluewhale1337 8050561733 Chanes: add test mode bars and options for UI testing and layout configuration 2026-10-08 16:16:19 +02:00
Bluewhale1337 8b85b6ca57 refactor: replace standard UnitClass calls with HealBot_UnitClass helper function 2026-10-07 21:30:35 +02:00
Bluewhale1337 d222cd942c fix: update HoT Timers integration note to only reference Nampower 2026-10-05 00:02:17 +02:00
Bluewhale1337 b298ad7047 refactor: update HoT timer integration requirements to remove SuperWoW and ClassicAPI references 2026-10-04 23:58:17 +02:00
Bluewhale1337 94f8c2a843 Merge pull request #22 from Bluewhale1337/dev
Dev
2026-10-04 23:51:53 +02:00
Bluewhale1337 b3e18bfd64 docs: update README with HoT timer tracking details and changelog refinements 2026-10-04 23:49:30 +02:00
Bluewhale1337 6acfa36d8d docs: update README with recent HoT tracking, bug fixes, and performance improvements 2026-10-04 21:16:14 +02:00
Bluewhale1337 97df6c9a98 feat: add Nampower integration for player HoT timers display for active auras 2026-10-04 19:24:34 +02:00
Bluewhale1337 2a0d607bcd fix: improve performance and safety with null checks and talent rank caching 2026-10-04 17:54:00 +02:00
Bluewhale1337 526a4f1b9b docs: update README changelog with recent performance and bug fixes 2026-10-02 12:51:31 +02:00
Bluewhale1337 032c7571af perf: optimize spell and unit ID lookups with caching and fix range cache memory leaks 2026-10-02 12:17:29 +02:00
Bluewhale1337 f4ba0d983d feat: add /hb debug command for local chat logging 2026-10-02 11:02:45 +02:00
Bluewhale1337 62b93b74e2 fix: correct French translation for Mage 2026-10-02 10:42:02 +02:00
Bluewhale1337 820f23c3f2 perf: optimize performance by caching aura tooltips and range checks while reducing redundant layout updates 2026-10-02 08:48:26 +02:00
Bluewhale1337 59e3701d79 perf: pre-allocate raid unit tokens to optimize HealBot_FindUnitID performance 2026-10-01 22:27:41 +02:00
32 changed files with 2833 additions and 1802 deletions
+98 -31
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@@ -103,6 +103,21 @@ function HealBot_SlashCmd(cmd)
HealBot_AddDebug( "Channel active" ); HealBot_AddDebug( "Channel active" );
return; return;
end end
if (cmd=="debug" or cmd=="dbg") then
if not HealBot_Config then return; end
if HealBot_Config.DebugMode == 1 then
HealBot_Config.DebugMode = 0;
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFD100HealBot|r: Debug mode |cFFFF0000DISABLED|r.");
end
else
HealBot_Config.DebugMode = 1;
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFD100HealBot|r: Debug mode |cFF00FF00ENABLED|r.");
end
end
return;
end
end end
-- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua -- HealBot_SendAddonMessage moved to HealBot_Controller_Comms.lua
@@ -188,23 +203,60 @@ end
-- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua -- Spell parsing and casting functions moved to HealBot_Controller_Spells.lua
HealBot_ClassMap = nil
function HealBot_InitClassMap()
HealBot_ClassMap = {
["DRUID"] = "DRUID", ["Druid"] = "DRUID",
["HUNTER"] = "HUNTER", ["Hunter"] = "HUNTER",
["MAGE"] = "MAGE", ["Mage"] = "MAGE",
["PALADIN"] = "PALADIN", ["Paladin"] = "PALADIN",
["PRIEST"] = "PRIEST", ["Priest"] = "PRIEST",
["ROGUE"] = "ROGUE", ["Rogue"] = "ROGUE",
["SHAMAN"] = "SHAMAN", ["Shaman"] = "SHAMAN",
["WARLOCK"] = "WARLOCK", ["Warlock"] = "WARLOCK",
["WARRIOR"] = "WARRIOR", ["Warrior"] = "WARRIOR",
}
if HEALBOT_DRUID then HealBot_ClassMap[HEALBOT_DRUID] = "DRUID" end
if HEALBOT_HUNTER then HealBot_ClassMap[HEALBOT_HUNTER] = "HUNTER" end
if HEALBOT_MAGE then HealBot_ClassMap[HEALBOT_MAGE] = "MAGE" end
if HEALBOT_PALADIN then HealBot_ClassMap[HEALBOT_PALADIN] = "PALADIN" end
if HEALBOT_PRIEST then HealBot_ClassMap[HEALBOT_PRIEST] = "PRIEST" end
if HEALBOT_ROGUE then HealBot_ClassMap[HEALBOT_ROGUE] = "ROGUE" end
if HEALBOT_SHAMAN then HealBot_ClassMap[HEALBOT_SHAMAN] = "SHAMAN" end
if HEALBOT_WARLOCK then HealBot_ClassMap[HEALBOT_WARLOCK] = "WARLOCK" end
if HEALBOT_WARRIOR then HealBot_ClassMap[HEALBOT_WARRIOR] = "WARRIOR" end
end
-- HealBot_UnitClass: Returns English class string for a unit. -- HealBot_UnitClass: Returns English class string for a unit.
function HealBot_UnitClass(unit) function HealBot_UnitClass(unit)
local locClass, enClass = UnitClass(unit) if not unit then return nil end
if enClass then return string.upper(enClass) end if not HealBot_ClassMap then HealBot_InitClassMap() end
-- Fallback for Vanilla 1.12 where enClass is nil -- 1. If player self, query "player" directly
if locClass == HEALBOT_DRUID then return "DRUID" if unit == "player" or UnitIsUnit(unit, "player") then
elseif locClass == HEALBOT_HUNTER then return "HUNTER" local locClass, enClass = UnitClass("player")
elseif locClass == HEALBOT_MAGE then return "MAGE" if enClass and enClass ~= "" then return string.upper(enClass) end
elseif locClass == HEALBOT_PALADIN then return "PALADIN" if locClass and HealBot_ClassMap[locClass] then return HealBot_ClassMap[locClass] end
elseif locClass == HEALBOT_PRIEST then return "PRIEST" if locClass then return string.upper(locClass) end
elseif locClass == HEALBOT_ROGUE then return "ROGUE"
elseif locClass == HEALBOT_SHAMAN then return "SHAMAN"
elseif locClass == HEALBOT_WARLOCK then return "WARLOCK"
elseif locClass == HEALBOT_WARRIOR then return "WARRIOR"
end end
-- 2. If raid member, query GetRaidRosterInfo (server authoritative English class token)
local _, _, raidIdx = string.find(unit, "^raid(%d+)$")
if raidIdx and GetNumRaidMembers() > 0 then
local _, _, _, _, class, fileName = GetRaidRosterInfo(tonumber(raidIdx))
if fileName and fileName ~= "" then
return string.upper(fileName)
elseif class and HealBot_ClassMap[class] then
return HealBot_ClassMap[class]
end
end
-- 3. General fallback via UnitClass API
local locClass, enClass = UnitClass(unit)
if enClass and enClass ~= "" then return string.upper(enClass) end
if locClass and HealBot_ClassMap[locClass] then return HealBot_ClassMap[locClass] end
return locClass return locClass
end end
@@ -222,27 +274,42 @@ end
-- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua -- SpiBonus and GetBonus functions moved to HealBot_Controller_Spells.lua
local HealBot_RaidUnitTokens = {}
for i=1, 40 do HealBot_RaidUnitTokens[i] = "raid"..i end
HealBot_NameToUnitID = {}
function HealBot_UpdateUnitIDCache()
HealBot_NameToUnitID = {}
local name = UnitName("player")
if name then HealBot_NameToUnitID[name] = "player" end
for i=1, 4 do
local unit = "party"..i
name = UnitName(unit)
if name then HealBot_NameToUnitID[name] = unit end
unit = "partypet"..i
name = UnitName(unit)
if name then HealBot_NameToUnitID[name] = unit end
end
local petName = UnitName("pet")
if petName then HealBot_NameToUnitID[petName] = "pet" end
for i=1, 40 do
local unit = "raid"..i
name = UnitName(unit)
if name then HealBot_NameToUnitID[name] = unit end
unit = "raidpet"..i
name = UnitName(unit)
if name then HealBot_NameToUnitID[name] = unit end
end
end
-- HealBot_FindUnitID: Finds a unit token for a given player name. -- HealBot_FindUnitID: Finds a unit token for a given player name.
function HealBot_FindUnitID(unitname) function HealBot_FindUnitID(unitname)
local text; if not unitname then return nil end
for _,unit in ipairs(HealBot_Action_HealGroup) do return HealBot_NameToUnitID[unitname]
text = UnitName(unit);
if text then
if text==unitname then
return unit;
end
end
end
for i=1,40 do
local unit = "raid"..i;
text = UnitName(unit);
if text then
if text==unitname then
return unit;
end
end
end
return nil;
end end
-- HealBot_PlaySound: Plays an audio alert based on ID. -- HealBot_PlaySound: Plays an audio alert based on ID.
+1 -1
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@@ -1,6 +1,6 @@
## Interface: 11200 ## Interface: 11200
## Title: HealBotBlue ## Title: HealBotBlue
## Version: 1.7.3 ## Version: 1.7.6
## Author: Bluewhale ## Author: Bluewhale
## Notes: Raidframe replacement for healing, decursing, resource tracking and buffing with optional support for SuperWow, ClassicAPI, UnitXP_SP3 and Nampower. ## Notes: Raidframe replacement for healing, decursing, resource tracking and buffing with optional support for SuperWow, ClassicAPI, UnitXP_SP3 and Nampower.
## SavedVariablesPerCharacter: HealBot_Config ## SavedVariablesPerCharacter: HealBot_Config
+4
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@@ -7,6 +7,7 @@ end
-- HealBot_MayHeal: Checks if unit is eligible for healing UI. -- HealBot_MayHeal: Checks if unit is eligible for healing UI.
function HealBot_MayHeal(unit) function HealBot_MayHeal(unit)
if string.find(unit, "^Test") then return true end
if not UnitName(unit) or not HealBot_Heals[unit] then return false end if not UnitName(unit) or not HealBot_Heals[unit] then return false end
if unit ~= 'target' then return true end if unit ~= 'target' then return true end
if not HealBot_Config.TargetHeals or UnitCanAttack("player",unit) then return false end if not HealBot_Config.TargetHeals or UnitCanAttack("player",unit) then return false end
@@ -20,6 +21,7 @@ function HealBot_ShouldHeal(unit)
return true; return true;
end end
end end
if string.find(unit, "^Test") then return true end
return HealBot_MayHeal(unit) and UnitHealth(unit)>0 and not UnitIsDeadOrGhost(unit) return HealBot_MayHeal(unit) and UnitHealth(unit)>0 and not UnitIsDeadOrGhost(unit)
and (UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel or HealBot_AlwaysHeal()); and (UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel or HealBot_AlwaysHeal());
end end
@@ -33,6 +35,7 @@ end
-- HealBot_MustHeal: Internal utility: HealBot_MustHeal -- HealBot_MustHeal: Internal utility: HealBot_MustHeal
function HealBot_MustHeal(unit) function HealBot_MustHeal(unit)
if string.find(unit, "^Test") then return true end
return HealBot_ShouldHeal(unit) and UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel return HealBot_ShouldHeal(unit) and UnitHealth(unit)<UnitHealthMax(unit)*HealBot_Config.AlertLevel
end end
@@ -56,6 +59,7 @@ end
-- HealBot_CanHeal: Internal utility: HealBot_CanHeal -- HealBot_CanHeal: Internal utility: HealBot_CanHeal
function HealBot_CanHeal(unit) function HealBot_CanHeal(unit)
if string.find(unit, "^Test") then return true end
if UnitIsDeadOrGhost(unit) then if UnitIsDeadOrGhost(unit) then
local rezSpell = HealBot_GetRezSpellForClass(); local rezSpell = HealBot_GetRezSpellForClass();
if rezSpell and HealBot_GetHealSpell(unit, rezSpell) then if rezSpell and HealBot_GetHealSpell(unit, rezSpell) then
+5 -1
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@@ -77,7 +77,11 @@ function HealBot_BonusScanner:ScanEquipment()
HealBot_BonusTooltip:SetOwner(HealBot_BonusTooltip, "ANCHOR_NONE"); HealBot_BonusTooltip:SetOwner(HealBot_BonusTooltip, "ANCHOR_NONE");
HealBot_BonusScanner.temp.bonuses = 0; HealBot_BonusScanner.temp.bonuses = 0;
HealBot_BonusScanner.temp.sets = {}; if not HealBot_BonusScanner.temp.sets then
HealBot_BonusScanner.temp.sets = {}
else
for k in pairs(HealBot_BonusScanner.temp.sets) do HealBot_BonusScanner.temp.sets[k] = nil end
end
HealBot_BonusScanner.temp.set = ""; HealBot_BonusScanner.temp.set = "";
for i, slotname in HealBot_BonusScanner.slots do for i, slotname in HealBot_BonusScanner.slots do
slotid, _ = GetInventorySlotInfo(slotname.. "Slot"); slotid, _ = GetInventorySlotInfo(slotname.. "Slot");
+48 -14
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@@ -6,6 +6,7 @@ local StaticHasBuff = {}
-- HealBot_UnitAffected: Checks if a specific buff/debuff exists on a unit. -- HealBot_UnitAffected: Checks if a specific buff/debuff exists on a unit.
function HealBot_UnitAffected(unit, effect) function HealBot_UnitAffected(unit, effect)
if string.find(unit, "^Test") then return nil; end
if not effect then return nil; end if not effect then return nil; end
local i = 1 local i = 1
while true do while true do
@@ -73,6 +74,7 @@ end
-- HealBot_CheckBuffs: Scans unit for missing tracked buffs. -- HealBot_CheckBuffs: Scans unit for missing tracked buffs.
function HealBot_CheckBuffs(unit) function HealBot_CheckBuffs(unit)
if string.find(unit, "^Test") then return end
if HealBot_Config.BuffWatch ~= 1 then if HealBot_Config.BuffWatch ~= 1 then
HealBot_MissingBuffs[unit] = nil HealBot_MissingBuffs[unit] = nil
return return
@@ -107,13 +109,25 @@ function HealBot_CheckBuffs(unit)
hasBuff[k] = nil hasBuff[k] = nil
end end
local i = 1 local i = 1
if not HealBot_TextureToName then HealBot_TextureToName = {} end
while true do while true do
local buffTexture = UnitBuff(unit, i) local buffTexture = UnitBuff(unit, i)
if not buffTexture then break end if not buffTexture then break end
local buffName = HealBot_TextureToName[buffTexture]
if buffName == nil then
HealBot_ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE") HealBot_ScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
HealBot_ScanTooltip:ClearLines() HealBot_ScanTooltip:ClearLines()
HealBot_ScanTooltip:SetUnitBuff(unit, i) HealBot_ScanTooltip:SetUnitBuff(unit, i)
local buffName = HealBot_ScanTooltipTextLeft1:GetText() local textObj = HealBot_ScanTooltipTextLeft1
if textObj then
buffName = textObj:GetText()
end
if buffName then
HealBot_TextureToName[buffTexture] = buffName
end
end
if buffName then if buffName then
hasBuff[buffName] = true hasBuff[buffName] = true
end end
@@ -152,22 +166,12 @@ function HealBot_CheckBuffs(unit)
end end
end end
local HealBot_TrackedHoTs = {
["Interface\\Icons\\Spell_Holy_Renew"] = true,
["Interface\\Icons\\Spell_Nature_Rejuvenation"] = true,
["Interface\\Icons\\Spell_Nature_ResistNature"] = true,
["Interface\\Icons\\Spell_Holy_PowerWordShield"] = true,
["Interface\\Icons\\Spell_Holy_SealOfProtection"] = true,
["Interface\\Icons\\Spell_Holy_Excorcism"] = true,
["Interface\\Icons\\btnholyscriptures"] = true,
["Interface\\Icons\\Spell_Holy_AshesToAshes"] = true,
}
local HealBot_DebuffTypeMap = nil local HealBot_DebuffTypeMap = nil
local HealBot_AuraWarningPlayed = {} local HealBot_AuraWarningPlayed = {}
-- HealBot_OnEvent_UnitAura: Updates debuff lists and icon textures on aura change. -- HealBot_OnEvent_UnitAura: Updates debuff lists and icon textures on aura change.
function HealBot_OnEvent_UnitAura(this, unit) function HealBot_OnEvent_UnitAura(this, unit)
if string.find(unit, "^Test") then return end
if not HealBot_DebuffTypeMap then if not HealBot_DebuffTypeMap then
HealBot_DebuffTypeMap = { HealBot_DebuffTypeMap = {
[HEALBOT_DISEASE] = HEALBOT_DISEASE_en, [HEALBOT_DISEASE] = HEALBOT_DISEASE_en,
@@ -175,6 +179,9 @@ function HealBot_OnEvent_UnitAura(this, unit)
[HEALBOT_POISON] = HEALBOT_POISON_en, [HEALBOT_POISON] = HEALBOT_POISON_en,
[HEALBOT_CURSE] = HEALBOT_CURSE_en [HEALBOT_CURSE] = HEALBOT_CURSE_en
} }
if HealBot_Init_TrackedAuras then
HealBot_Init_TrackedAuras()
end
end end
local DebuffType; local DebuffType;
@@ -260,10 +267,12 @@ function HealBot_OnEvent_UnitAura(this, unit)
end end
local b = 1 local b = 1
local activeBuffs = HealBot_GetTable()
while true do while true do
local buff = UnitBuff(unit, b) local buff = UnitBuff(unit, b)
if not buff then break end if not buff then break end
if HealBot_TrackedHoTs[buff] and iconCount < 10 then activeBuffs[buff] = true
if HealBot_TrackedAura_Textures and HealBot_TrackedAura_Textures[buff] and iconCount < 10 then
iconCount = iconCount + 1 iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = buff HealBot_UnitIcons[unit][iconCount] = buff
end end
@@ -271,16 +280,41 @@ function HealBot_OnEvent_UnitAura(this, unit)
end end
local d = 1 local d = 1
local activeDebuffs = HealBot_GetTable()
while true do while true do
local debuff = UnitDebuff(unit, d) local debuff = UnitDebuff(unit, d)
if not debuff then break end if not debuff then break end
if HealBot_TrackedHoTs[debuff] and iconCount < 10 then activeDebuffs[debuff] = true
if HealBot_TrackedAura_Textures and HealBot_TrackedAura_Textures[debuff] and iconCount < 10 then
iconCount = iconCount + 1 iconCount = iconCount + 1
HealBot_UnitIcons[unit][iconCount] = debuff HealBot_UnitIcons[unit][iconCount] = debuff
end end
d = d + 1 d = d + 1
end end
if HealBot_Integrations_Nampower_Active and HealBot_Nampower_Auras then
local guid = HealBot_GetUnitGUID and HealBot_GetUnitGUID(unit)
if guid then
if not HealBot_Nampower_NameCache then HealBot_Nampower_NameCache = HealBot_GetTable() end
HealBot_Nampower_NameCache[guid] = UnitName(unit)
if HealBot_Nampower_Auras[guid] then
for spellName, _ in pairs(HealBot_Nampower_Auras[guid]) do
local auraInfo = HealBot_TrackedAura_Spells and HealBot_TrackedAura_Spells[spellName]
if auraInfo then
local tex = auraInfo.texture
local isActive = auraInfo.isDebuff and activeDebuffs[tex] or activeBuffs[tex]
if not isActive then
HealBot_Nampower_Auras[guid][spellName] = nil
end
end
end
end
end
end
HealBot_ReleaseTable(activeBuffs)
HealBot_ReleaseTable(activeDebuffs)
if HealBot_UnitDebuff[unit] then if HealBot_UnitDebuff[unit] then
if DebuffType and HealBot_Range_Check(unit, 40) == 1 then if DebuffType and HealBot_Range_Check(unit, 40) == 1 then
if HealBot_AuraWarningPlayed[unit] ~= DebuffType then if HealBot_AuraWarningPlayed[unit] ~= DebuffType then
+18 -3
View File
@@ -30,8 +30,15 @@ function HealBot_AddChat(msg)
end end
end end
-- HealBot_AddDebug: Prints debug messages to internal chat channel. -- HealBot_AddDebug: Prints debug messages to chat or internal debug channel.
function HealBot_AddDebug(msg) function HealBot_AddDebug(msg)
if HealBot_Config and HealBot_Config.DebugMode == 1 then
if DEFAULT_CHAT_FRAME then
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFD100[HB Debug]|r " .. msg);
end
return;
end
local chanid = HealBot_Get_DebugChan(); local chanid = HealBot_Get_DebugChan();
if chanid and HealBot_SpamCnt < 3 then if chanid and HealBot_SpamCnt < 3 then
HealBot_SpamCnt = HealBot_SpamCnt + 1; HealBot_SpamCnt = HealBot_SpamCnt + 1;
@@ -136,9 +143,17 @@ function HealBot_OnEvent_AddonMsg(this, addon_id, inc_msg, dist_target, sender_i
-- Clear reusable args array -- Clear reusable args array
for i=1, 10 do HealBot_Comms_Args[i] = nil end for i=1, 10 do HealBot_Comms_Args[i] = nil end
local argCount = 0 local argCount = 0
for word in string.gfind(inc_msg, "[^/]+") do local start_pos = 1
local next_pos = string.find(inc_msg, "/", start_pos, true)
while next_pos do
argCount = argCount + 1 argCount = argCount + 1
HealBot_Comms_Args[argCount] = word HealBot_Comms_Args[argCount] = string.sub(inc_msg, start_pos, next_pos - 1)
start_pos = next_pos + 1
next_pos = string.find(inc_msg, "/", start_pos, true)
end
if start_pos <= string.len(inc_msg) then
argCount = argCount + 1
HealBot_Comms_Args[argCount] = string.sub(inc_msg, start_pos)
end end
local cmd = HealBot_Comms_Args[1] local cmd = HealBot_Comms_Args[1]
+49 -6
View File
@@ -172,12 +172,17 @@ function HealBot_OnUpdate(this, arg1)
for unitID in pairs(powerToRefresh) do for unitID in pairs(powerToRefresh) do
HealBot_Action_RefreshPower(unitID) HealBot_Action_RefreshPower(unitID)
end end
-- Periodic resolution of units with missing class identity
local powerID, _ = next(HealBot_View_DirtyPower) if HealBot_Model and HealBot_Model.unresolvedUnits and next(HealBot_Model.unresolvedUnits) then
while powerID do HealBot_UnresolvedTimer = (HealBot_UnresolvedTimer or 0) + arg1
HealBot_Action_RefreshPower(powerID) if HealBot_UnresolvedTimer >= 0.5 then
HealBot_View_DirtyPower[powerID] = nil HealBot_UnresolvedTimer = 0
powerID, _ = next(HealBot_View_DirtyPower) for u in pairs(HealBot_Model.unresolvedUnits) do
if HealBot_Model:UpdateUnitIdentity(u) then
HealBot_View_DirtyUnits[u] = true
end
end
end
end end
if HealBot_EquipChangeTimer > 0 then if HealBot_EquipChangeTimer > 0 then
@@ -189,6 +194,38 @@ function HealBot_OnUpdate(this, arg1)
HealBot_RecalcSpells(); HealBot_RecalcSpells();
end end
end end
if HealBot_Config.HealBot_Integrations_ShowHoTTimers == 1 then
if not HealBot_HoT_Update_Timer or GetTime() >= HealBot_HoT_Update_Timer then
HealBot_HoT_Update_Timer = GetTime() + 0.25
local displayMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
if displayMode == 1 then
-- Icon Overlay mode: dirty-flag units with active Nampower auras
if HealBot_Integrations_Nampower_Active and HealBot_Nampower_Auras then
local now = GetTime()
for guid, auras in pairs(HealBot_Nampower_Auras) do
local hasActive = false
for _, exp in pairs(auras) do
if exp > now then hasActive = true; break end
end
if hasActive then
local unitID = (HealBot_Model and HealBot_Model:GetUnitByGUID(guid))
if not unitID and HealBot_PlayerGUID and guid == HealBot_PlayerGUID then
unitID = "player"
end
if unitID and not string.find(unitID, "pet") then
HealBot_View_DirtyUnits[unitID] = true
end
end
end
end
end
if HealBot_Action_UpdatePlayerHoTs then
HealBot_Action_UpdatePlayerHoTs()
end
end
elseif HealBot_PlayerHoTsListFrame and HealBot_PlayerHoTsListFrame:IsVisible() then
HealBot_PlayerHoTsListFrame:Hide()
end
HealBot_Timer1 = HealBot_Timer1 + arg1; HealBot_Timer1 = HealBot_Timer1 + arg1;
if HealBot_Timer1 >= 2.5 then if HealBot_Timer1 >= 2.5 then
@@ -271,6 +308,7 @@ local HealBot_EventHandlers = {
HealBot_OnEvent_PlayerTargetChanged(this) HealBot_OnEvent_PlayerTargetChanged(this)
end, end,
["PARTY_MEMBERS_CHANGED"] = function(this) ["PARTY_MEMBERS_CHANGED"] = function(this)
HealBot_Model:RefreshUnit("player")
for _, unit in ipairs(HealBot_Model.partyMembers) do for _, unit in ipairs(HealBot_Model.partyMembers) do
HealBot_Model:RefreshUnit(unit) HealBot_Model:RefreshUnit(unit)
end end
@@ -281,6 +319,7 @@ local HealBot_EventHandlers = {
HealBot_OnEvent_PartyMembersChanged(this) HealBot_OnEvent_PartyMembersChanged(this)
end, end,
["RAID_ROSTER_UPDATE"] = function(this) ["RAID_ROSTER_UPDATE"] = function(this)
HealBot_Model:RefreshUnit("player")
for _, unit in ipairs(HealBot_Model.partyMembers) do for _, unit in ipairs(HealBot_Model.partyMembers) do
HealBot_Model:RefreshUnit(unit) HealBot_Model:RefreshUnit(unit)
end end
@@ -505,6 +544,7 @@ end
function HealBot_OnEvent_PartyMembersChanged(this) function HealBot_OnEvent_PartyMembersChanged(this)
HealBot_Model:PreserveStateByGUID() HealBot_Model:PreserveStateByGUID()
HealBot_Integrations_PruneNampower() HealBot_Integrations_PruneNampower()
if HealBot_UpdateUnitIDCache then HealBot_UpdateUnitIDCache() end
if HealBot_IsFighting then if HealBot_IsFighting then
HealBot_Action_PartyChanged() HealBot_Action_PartyChanged()
end end
@@ -564,12 +604,14 @@ end
function HealBot_OnEvent_SpellsChanged(this, arg1) function HealBot_OnEvent_SpellsChanged(this, arg1)
if arg1 then return; end if arg1 then return; end
HealBot_AddDebug("HB: SpellsChanged"); HealBot_AddDebug("HB: SpellsChanged");
if HealBot_CacheSpellIDs then HealBot_CacheSpellIDs() end
HealBot_SpellsInitFlag = 2; HealBot_SpellsInitFlag = 2;
end end
-- HealBot_OnEvent_TalentsChanged: Internal utility: HealBot_OnEvent_TalentsChanged -- HealBot_OnEvent_TalentsChanged: Internal utility: HealBot_OnEvent_TalentsChanged
function HealBot_OnEvent_TalentsChanged(this, arg1) function HealBot_OnEvent_TalentsChanged(this, arg1)
HealBot_AddDebug("HB: TalentsChanged"); HealBot_AddDebug("HB: TalentsChanged");
if HealBot_UpdateTalentRanks then HealBot_UpdateTalentRanks() end
end end
-- HealBot_OnEvent_PlayerEnteringWorld: Internal utility: HealBot_OnEvent_PlayerEnteringWorld -- HealBot_OnEvent_PlayerEnteringWorld: Internal utility: HealBot_OnEvent_PlayerEnteringWorld
@@ -579,6 +621,7 @@ function HealBot_OnEvent_PlayerEnteringWorld(this)
if HealBot_ApplyRefreshHook then if HealBot_ApplyRefreshHook then
HealBot_ApplyRefreshHook() HealBot_ApplyRefreshHook()
end end
if HealBot_UpdateUnitIDCache then HealBot_UpdateUnitIDCache() end
end end
-- HealBot_OnEvent_SpellcastStart: Internal utility: HealBot_OnEvent_SpellcastStart -- HealBot_OnEvent_SpellcastStart: Internal utility: HealBot_OnEvent_SpellcastStart
+22 -1
View File
@@ -8,13 +8,32 @@ function HealBot_ResetRangeScale()
_scale = 0 _scale = 0
end end
local _rangeCache = {}
local _lastFrameTime = 0
-- HealBot_Range_Check: Checks if unit is in range via map distance or API. -- HealBot_Range_Check: Checks if unit is in range via map distance or API.
function HealBot_Range_Check(unit, range) function HealBot_Range_Check(unit, range)
local currentTime = GetTime()
if _lastFrameTime ~= currentTime then
for r, cacheTable in pairs(_rangeCache) do
for u in pairs(cacheTable) do
cacheTable[u] = nil
end
end
_lastFrameTime = currentTime
end
local return_val = 0; local return_val = 0;
if not range then if not range then
range = 40; range = 40;
end end
if ( unit == "player" ) then
_rangeCache[range] = _rangeCache[range] or {}
if _rangeCache[range][unit] ~= nil then
return _rangeCache[range][unit]
end
if ( unit and (unit == "player" or UnitIsUnit(unit, "player") or string.find(unit, "^Test")) ) then
return_val = 1; return_val = 1;
elseif HealBot_Integrations_ClassicAPI_Active and UnitDistanceSquared and UnitInLineOfSight then elseif HealBot_Integrations_ClassicAPI_Active and UnitDistanceSquared and UnitInLineOfSight then
local inSight = UnitInLineOfSight("player", unit) local inSight = UnitInLineOfSight("player", unit)
@@ -56,5 +75,7 @@ function HealBot_Range_Check(unit, range)
end end
end end
end end
_rangeCache[range][unit] = return_val
return return_val; return return_val;
end end
+48 -44
View File
@@ -34,28 +34,27 @@ function HealBot_GetSpellName(id)
return spellName .. " (" .. subSpellName .. ")"; return spellName .. " (" .. subSpellName .. ")";
end end
HealBot_SpellNameToId = {}
function HealBot_CacheSpellIDs()
HealBot_SpellNameToId = {}
local id = 1
while true do
local spellName, subSpellName = GetSpellName(id, BOOKTYPE_SPELL)
if not spellName then break end
if subSpellName and subSpellName ~= "" then
HealBot_SpellNameToId[spellName .. " (" .. subSpellName .. ")"] = id
HealBot_SpellNameToId[spellName .. "(" .. subSpellName .. ")"] = id
end
HealBot_SpellNameToId[spellName] = id
id = id + 1
end
end
-- HealBot_GetSpellId: Internal utility: HealBot_GetSpellId -- HealBot_GetSpellId: Internal utility: HealBot_GetSpellId
function HealBot_GetSpellId(spell) function HealBot_GetSpellId(spell)
local id, idd = 1, 0; if not spell then return nil end
while true do return HealBot_SpellNameToId[spell]
local spellName, subSpellName = GetSpellName(id, BOOKTYPE_SPELL);
if (spellName) then
if (spell == spellName .. " (" .. subSpellName .. ")") or (spell == spellName .. "(" .. subSpellName .. ")") then
return id;
end
if (spell == spellName) then
idd = id;
end
else
break
end
id = id + 1;
end
if idd > 0 then
return idd
else
return nil;
end
end end
-- HealBot_CastSpellByName: Internal utility: HealBot_CastSpellByName -- HealBot_CastSpellByName: Internal utility: HealBot_CastSpellByName
@@ -213,18 +212,6 @@ end
function HealBot_StartCasting(spell, target, ttype) function HealBot_StartCasting(spell, target, ttype)
HealBot_CastFailed = false; HealBot_CastFailed = false;
-- Extract base spell for internal tracking
local baseSpell = spell
local parenIndex = string.find(spell, " %(")
if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1)
else
parenIndex = string.find(spell, "%(")
if parenIndex then
baseSpell = string.sub(spell, 1, parenIndex - 1)
end
end
HealBot_CastSpellByName(spell); HealBot_CastSpellByName(spell);
if ( SpellCanTargetUnit(target) ) then if ( SpellCanTargetUnit(target) ) then
SpellTargetUnit(target); SpellTargetUnit(target);
@@ -238,11 +225,11 @@ function HealBot_StartCasting(spell, target, ttype)
end end
end end
if ttype == "fired" and HealBot_Spells[baseSpell] then if ttype == "fired" and HealBot_Spells[spell] then
if not HealBot_CastFailed then if not HealBot_CastFailed then
HealBot_CastingSpell = baseSpell; HealBot_CastingSpell = spell;
HealBot_CastingTarget = target; HealBot_CastingTarget = target;
HealBot_Process_HealValue(baseSpell, target); HealBot_Process_HealValue(spell, target);
HealBot_AnnounceCast(spell, target); HealBot_AnnounceCast(spell, target);
end end
end end
@@ -486,7 +473,13 @@ end
-- HealBot_AddHeal: Internal utility: HealBot_AddHeal -- HealBot_AddHeal: Internal utility: HealBot_AddHeal
function HealBot_AddHeal(spell) function HealBot_AddHeal(spell)
HealBot_SetSpellDefaults(spell); HealBot_SetSpellDefaults(spell);
table.foreachi(HealBot_Spells[spell].Target, function (i, val) local targetList = HealBot_Spells[spell].Target
if not targetList and HealBot_Spells[spell].Group and HealBot_Spells[HealBot_Spells[spell].Group] then
targetList = HealBot_Spells[HealBot_Spells[spell].Group].Target
end
if not targetList then targetList = {"player", "party", "pet"} end
table.foreachi(targetList, function (i, val)
if not HealBot_Heals[val] then HealBot_Heals[val] = {} end
table.insert(HealBot_Heals[val], spell); table.insert(HealBot_Heals[val], spell);
end); end);
HealBot_Spells[spell].BagSlot = HealBot_GetBagSlot(spell); HealBot_Spells[spell].BagSlot = HealBot_GetBagSlot(spell);
@@ -517,7 +510,7 @@ function HealBot_FindHealSpells()
temp_Spell_cast = HealBot_Spells[spell].CastTime; temp_Spell_cast = HealBot_Spells[spell].CastTime;
end end
RealHealing = ((HealBot_GetBonus() * healingbonus_penalty) * (temp_Spell_cast / 3.5)); RealHealing = ((HealBot_GetBonus() * healingbonus_penalty) * (temp_Spell_cast / 3.5));
local playerClass, englishClass = UnitClass("player"); local englishClass = HealBot_UnitClass("player");
local SpiBonus = 0; local SpiBonus = 0;
if (englishClass == "PRIEST") then if (englishClass == "PRIEST") then
SpiBonus = ((HealBot_SpiBonus(spell) * healingbonus_penalty) * (temp_Spell_cast / 3.5)) SpiBonus = ((HealBot_SpiBonus(spell) * healingbonus_penalty) * (temp_Spell_cast / 3.5))
@@ -580,10 +573,14 @@ end
-- HealBot_GetHealSpell: Resolves spell rank based on health deficit. -- HealBot_GetHealSpell: Resolves spell rank based on health deficit.
function HealBot_GetHealSpell(unit, pattern) function HealBot_GetHealSpell(unit, pattern)
if not string.find(unit, "^Test") then
if (not UnitName(unit)) then return nil end; if (not UnitName(unit)) then return nil end;
end
if not pattern then return nil end; if not pattern then return nil end;
if UnitOnTaxi("player") then return nil end; if UnitOnTaxi("player") then return nil end;
if not string.find(unit, "^Test") then
if HealBot_Config.ProtectPvP == 1 and UnitIsPVP(unit) and not UnitIsPVP("player") then return nil end if HealBot_Config.ProtectPvP == 1 and UnitIsPVP(unit) and not UnitIsPVP("player") then return nil end
end
if HealBot_UnitClass("player") == "DRUID" then if HealBot_UnitClass("player") == "DRUID" then
if HealBot_GetShapeshiftForm() and HealBot_Config.AutoUnshift ~= 1 then return nil end; if HealBot_GetShapeshiftForm() and HealBot_Config.AutoUnshift ~= 1 then return nil end;
end end
@@ -648,7 +645,6 @@ function HealBot_RecalcParty()
end end
end end
end end
HealBot_Action_RefreshButtons();
end end
-- HealBot_RecalcSpells: Recalculates spells and updates layout. -- HealBot_RecalcSpells: Recalculates spells and updates layout.
@@ -657,17 +653,24 @@ function HealBot_RecalcSpells()
HealBot_RecalcParty(); HealBot_RecalcParty();
end end
-- HealBot_GetTalentRank: Internal utility: HealBot_GetTalentRank HealBot_TalentRanks = {}
function HealBot_GetTalentRank(talentName)
function HealBot_UpdateTalentRanks()
HealBot_TalentRanks = {}
for t = 1, GetNumTalentTabs() do for t = 1, GetNumTalentTabs() do
for i = 1, GetNumTalents(t) do for i = 1, GetNumTalents(t) do
local nameTalent, icon, tier, column, currRank, maxRank = GetTalentInfo(t, i); local nameTalent, icon, tier, column, currRank, maxRank = GetTalentInfo(t, i)
if nameTalent == talentName then if nameTalent then
return currRank; HealBot_TalentRanks[nameTalent] = currRank
end end
end end
end end
return 0; end
-- HealBot_GetTalentRank: Internal utility: HealBot_GetTalentRank
function HealBot_GetTalentRank(talentName)
if not next(HealBot_TalentRanks) then HealBot_UpdateTalentRanks() end
return HealBot_TalentRanks[talentName] or 0
end end
-- HealBot_SpiBonus: Internal utility: HealBot_SpiBonus -- HealBot_SpiBonus: Internal utility: HealBot_SpiBonus
@@ -702,6 +705,7 @@ end
-- HealBot_InitSpells: Scans spellbook to find available heals. -- HealBot_InitSpells: Scans spellbook to find available heals.
function HealBot_InitSpells() function HealBot_InitSpells()
HealBot_CacheSpellIDs()
local id = 1 local id = 1
local cnt = 0; local cnt = 0;
local class = HealBot_UnitClass("player") local class = HealBot_UnitClass("player")
+44
View File
@@ -1,4 +1,5 @@
HealBot_ConfigDefaults = { HealBot_ConfigDefaults = {
DebugMode = 0,
ShowManaBars=0, ShowManaBars=0,
ManaBarsHealersOnly=0, ManaBarsHealersOnly=0,
Version = HEALBOT_VERSION, Version = HEALBOT_VERSION,
@@ -248,6 +249,13 @@ HealBot_ConfigDefaults = {
bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3}, bboffset = {[HEALBOT_SKINS_STD] = 16, ["HealBot Party"] = 16, ["HealBot Raid"] = 16, ["Alteric Valley"] = 16, ["Modern Flat"] = 3},
bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1}, bfontoutline = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 1},
biconsize = {[HEALBOT_SKINS_STD] = 12, ["HealBot Party"] = 12, ["HealBot Raid"] = 12, ["Alteric Valley"] = 12, ["Modern Flat"] = 12}, biconsize = {[HEALBOT_SKINS_STD] = 12, ["HealBot Party"] = 12, ["HealBot Raid"] = 12, ["Alteric Valley"] = 12, ["Modern Flat"] = 12},
bcolormaxr = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 0},
bcolormaxg = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
bcolormaxb = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 0},
bcolorminr = {[HEALBOT_SKINS_STD] = 1, ["HealBot Party"] = 1, ["HealBot Raid"] = 1, ["Alteric Valley"] = 1, ["Modern Flat"] = 1},
bcolorming = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 0},
bcolorminb = {[HEALBOT_SKINS_STD] = 0, ["HealBot Party"] = 0, ["HealBot Raid"] = 0, ["Alteric Valley"] = 0, ["Modern Flat"] = 0},
bfont = {[HEALBOT_SKINS_STD] = "Fonts\\FRIZQT__.TTF", ["HealBot Party"] = "Fonts\\FRIZQT__.TTF", ["HealBot Raid"] = "Fonts\\FRIZQT__.TTF", ["Alteric Valley"] = "Fonts\\FRIZQT__.TTF", ["Modern Flat"] = "Fonts\\FRIZQT__.TTF"},
ShowTooltip = 1, ShowTooltip = 1,
ShowManaBars = 0, ShowManaBars = 0,
ManaBarsHealersOnly = 0, ManaBarsHealersOnly = 0,
@@ -260,6 +268,9 @@ HealBot_ConfigDefaults = {
HealBot_Integrations_Nampower = 0, HealBot_Integrations_Nampower = 0,
HealBot_Integrations_SuperWoW = 0, HealBot_Integrations_SuperWoW = 0,
HealBot_Integrations_ClassicAPI = 0, HealBot_Integrations_ClassicAPI = 0,
HealBot_Integrations_ShowHoTTimers = 0,
HealBot_Integrations_HoTTimerPosition = "BELOW",
HealBot_Integrations_HoTTimerDisplayMode = 0,
}; };
HealBot_Config = {}; HealBot_Config = {};
@@ -594,3 +605,36 @@ function HealBot_ReleaseTable(t)
end end
end end
HealBot_TrackedAuras = {
["Renew"] = { texture = "Interface\\Icons\\Spell_Holy_Renew", isDebuff = false, showTimer = true, locKey = "HEALBOT_RENEW" },
["Rejuvenation"] = { texture = "Interface\\Icons\\Spell_Nature_Rejuvenation", isDebuff = false, showTimer = true, locKey = "HEALBOT_REJUVENATION" },
["Regrowth"] = { texture = "Interface\\Icons\\Spell_Nature_ResistNature", isDebuff = false, showTimer = true, locKey = "HEALBOT_REGROWTH" },
["Power Word: Shield"] = { texture = "Interface\\Icons\\Spell_Holy_PowerWordShield", isDebuff = false, showTimer = true, locKey = "HEALBOT_POWER_WORD_SHIELD" },
["Fear Ward"] = { texture = "Interface\\Icons\\Spell_Holy_Excorcism", isDebuff = false, showTimer = true, locKey = "HEALBOT_FEAR_WARD" },
["Abolish Disease"] = { texture = "Interface\\Icons\\Spell_Nature_NullifyDisease",isDebuff = false, showTimer = true, locKey = "HEALBOT_ABOLISH_DISEASE" },
["Abolish Poison"] = { texture = "Interface\\Icons\\Spell_Nature_NullifyPoison", isDebuff = false, showTimer = true, locKey = "HEALBOT_ABOLISH_POISON" },
["Weakened Soul"] = { texture = "Interface\\Icons\\Spell_Holy_AshesToAshes", isDebuff = true, showTimer = true, locKey = "HEALBOT_WEAKENED_SOUL" },
["Blessing of Protection"] = { texture = "Interface\\Icons\\Spell_Holy_SealOfProtection", isDebuff = false, showTimer = false },
["Holy Scriptures"] = { texture = "Interface\\Icons\\btnholyscriptures", isDebuff = false, showTimer = false },
};
HealBot_TrackedAura_Textures = {};
HealBot_TrackedAura_Spells = {};
function HealBot_Init_TrackedAuras()
for spell, info in pairs(HealBot_TrackedAuras) do
info.spell = spell
HealBot_TrackedAura_Textures[info.texture] = info
HealBot_TrackedAura_Spells[spell] = info
if info.locKey then
local locName = getglobal(info.locKey)
if locName and locName ~= "" then
info.locName = locName
HealBot_TrackedAura_Spells[locName] = info
end
end
end
end
HealBot_Init_TrackedAuras();
+23 -1
View File
@@ -10,6 +10,8 @@ function HealBot_GetUnitGUID(unit)
return UnitGUID(unit) return UnitGUID(unit)
elseif HealBot_Integrations_SuperWoW_Active and GetUnitGUID then elseif HealBot_Integrations_SuperWoW_Active and GetUnitGUID then
return GetUnitGUID(unit) return GetUnitGUID(unit)
elseif HealBot_Integrations_Nampower_Active and GetUnitGUID then
return GetUnitGUID(unit)
end end
return nil return nil
end end
@@ -40,6 +42,11 @@ function HealBot_Integrations_Toggle()
local spellID, caster, target, _, _, _, _, duration = arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8 local spellID, caster, target, _, _, _, _, duration = arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8
if not caster or not target or duration <= 0 then return end if not caster or not target or duration <= 0 then return end
-- The player is ALWAYS the caster in these events for Nampower
if not HealBot_PlayerGUID then
HealBot_PlayerGUID = caster
end
local spellName = GetSpellRecField(spellID, "name") local spellName = GetSpellRecField(spellID, "name")
if not spellName then return end if not spellName then return end
@@ -76,7 +83,7 @@ function HealBot_Integrations_PruneNampower()
local currentTime = GetTime() local currentTime = GetTime()
for targetName, auras in pairs(HealBot_Nampower_Auras) do for targetName, auras in pairs(HealBot_Nampower_Auras) do
-- Check if target is still in the raid/party -- Check if target is still in the raid/party
if not HealBot_Model:GetUnitIDByName(targetName) then if not HealBot_Model:GetUnitByGUID(targetName) and not HealBot_Model:GetUnitIDByName(targetName) then
HealBot_ReleaseTable(auras) HealBot_ReleaseTable(auras)
HealBot_Nampower_Auras[targetName] = nil HealBot_Nampower_Auras[targetName] = nil
else else
@@ -127,4 +134,19 @@ end
HealBot_Integrations_ClassicAPI_Active = false; HealBot_Integrations_ClassicAPI_Active = false;
HealBot_AddDebug("ClassicAPI Integration: DISABLED"); HealBot_AddDebug("ClassicAPI Integration: DISABLED");
end end
if HealBot_Options_Integrations_ShowHoTTimers then
if HealBot_Integrations_Nampower_Active or HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active then
HealBot_Options_Integrations_ShowHoTTimers:Enable()
getglobal(HealBot_Options_Integrations_ShowHoTTimers:GetName().."Text"):SetTextColor(1, 1, 1)
else
HealBot_Options_Integrations_ShowHoTTimers:Disable()
getglobal(HealBot_Options_Integrations_ShowHoTTimers:GetName().."Text"):SetTextColor(0.5, 0.5, 0.5)
HealBot_Options_Integrations_ShowHoTTimers:SetChecked(0)
HealBot_Config.HealBot_Integrations_ShowHoTTimers = 0
end
if HealBot_Options_Integrations_UpdateDropdownStates then
HealBot_Options_Integrations_UpdateDropdownStates()
end
end
end end
+3
View File
@@ -154,6 +154,7 @@ HEALBOT_BUFF_REGROWTH = "Interface\\Icons\\Spell_Nature_ResistNature"
HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew"; HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew";
HEALBOT_BUFF_FEAR_WARD = "Interface\\Icons\\Spell_Holy_Excorcism"; HEALBOT_BUFF_FEAR_WARD = "Interface\\Icons\\Spell_Holy_Excorcism";
HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes"; HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
HEALBOT_WEAKENED_SOUL = "Geschw\195\164chte Seele";
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08"; HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
@@ -242,6 +243,8 @@ HEALBOT_OPTIONS_NEWSKINTEXT = "Neuer Skin"
HEALBOT_OPTIONS_SAVESKIN = "Speichern" HEALBOT_OPTIONS_SAVESKIN = "Speichern"
HEALBOT_OPTIONS_SKINBARS = "Leisten Optionen" HEALBOT_OPTIONS_SKINBARS = "Leisten Optionen"
HEALBOT_OPTIONS_SKINPANEL = "Panel Farben" HEALBOT_OPTIONS_SKINPANEL = "Panel Farben"
HEALBOT_SKIN_MAXHPTEXT = "Max HP"
HEALBOT_SKIN_MINHPTEXT = "Min HP"
HEALBOT_SKIN_ENTEXT = "Aktiv" HEALBOT_SKIN_ENTEXT = "Aktiv"
HEALBOT_SKIN_DISTEXT = "Inaktiv" HEALBOT_SKIN_DISTEXT = "Inaktiv"
HEALBOT_SKIN_DEBTEXT = "Debuff" HEALBOT_SKIN_DEBTEXT = "Debuff"
+5
View File
@@ -171,6 +171,7 @@ HEALBOT_BUFF_REGROWTH = "Interface\\Icons\\Spell_Nature_ResistNature"
HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew"; HEALBOT_BUFF_RENEW = "Interface\\Icons\\Spell_Holy_Renew";
HEALBOT_BUFF_FEAR_WARD = "Interface\\Icons\\Spell_Holy_Excorcism"; HEALBOT_BUFF_FEAR_WARD = "Interface\\Icons\\Spell_Holy_Excorcism";
HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes"; HEALBOT_DEBUFF_WEAKENED_SOUL = "Interface\\Icons\\Spell_Holy_AshesToAshes";
HEALBOT_WEAKENED_SOUL = "Weakened Soul";
HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08"; HEALBOT_DEBUFF_RECENTLY_BANDAGED = "Interface\\Icons\\INV_Misc_Bandage_08";
@@ -275,6 +276,8 @@ HEALBOT_OPTIONS_BUFF7 = "Buff 7";
HEALBOT_OPTIONS_BUFF8 = "Buff 8"; HEALBOT_OPTIONS_BUFF8 = "Buff 8";
HEALBOT_OPTIONS_SKINBARS = "Bar options" HEALBOT_OPTIONS_SKINBARS = "Bar options"
HEALBOT_OPTIONS_SKINPANEL = "Panel colours" HEALBOT_OPTIONS_SKINPANEL = "Panel colours"
HEALBOT_SKIN_MAXHPTEXT = "Max HP"
HEALBOT_SKIN_MINHPTEXT = "Min HP"
HEALBOT_SKIN_ENTEXT = "Enabled" HEALBOT_SKIN_ENTEXT = "Enabled"
HEALBOT_SKIN_DISTEXT = "Disabled" HEALBOT_SKIN_DISTEXT = "Disabled"
HEALBOT_SKIN_DEBTEXT = "Debuff" HEALBOT_SKIN_DEBTEXT = "Debuff"
@@ -390,3 +393,5 @@ HEALBOT_WORDS_SEC = "sec";
HEALBOT_WORDS_TO = "to"; HEALBOT_WORDS_TO = "to";
HEALBOT_WORDS_CAST = "Cast" HEALBOT_WORDS_CAST = "Cast"
HEALBOT_WORDS_FOR = "for"; HEALBOT_WORDS_FOR = "for";
HEALBOT_OPTIONS_TESTBARS = "Test Bars";
HEALBOT_WORD_TEST = "Test";
+4 -1
View File
@@ -18,7 +18,7 @@ if (GetLocale() == "frFR") then
HEALBOT_DRUID = "Druide"; HEALBOT_DRUID = "Druide";
HEALBOT_HUNTER = "Chasseur"; HEALBOT_HUNTER = "Chasseur";
HEALBOT_MAGE = "Magier"; HEALBOT_MAGE = "Mage";
HEALBOT_PALADIN = "Paladin"; HEALBOT_PALADIN = "Paladin";
HEALBOT_PRIEST = "Pr\195\170tre"; HEALBOT_PRIEST = "Pr\195\170tre";
HEALBOT_ROGUE = "Voleur"; HEALBOT_ROGUE = "Voleur";
@@ -72,6 +72,7 @@ HEALBOT_LESSER_HEAL = "Soins inf\195\169rieurs";
HEALBOT_LESSER_HEALING_WAVE = "Vague de soins mineurs"; HEALBOT_LESSER_HEALING_WAVE = "Vague de soins mineurs";
HEALBOT_MEND_PET = "Soigner un Familier"; HEALBOT_MEND_PET = "Soigner un Familier";
HEALBOT_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier"; HEALBOT_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier";
HEALBOT_WEAKENED_SOUL = "\195\130me affaiblie";
HEALBOT_REGROWTH = "R\195\169tablissement"; HEALBOT_REGROWTH = "R\195\169tablissement";
HEALBOT_RENEW = "R\195\169novation"; HEALBOT_RENEW = "R\195\169novation";
HEALBOT_REJUVENATION = "R\195\169cup\195\169ration"; HEALBOT_REJUVENATION = "R\195\169cup\195\169ration";
@@ -305,6 +306,8 @@ HEALBOT_OPTIONS_NEWSKINTEXT = "New skin" -- *************** needs French
HEALBOT_OPTIONS_SAVESKIN = "Save" -- *************** needs French translation *************** HEALBOT_OPTIONS_SAVESKIN = "Save" -- *************** needs French translation ***************
HEALBOT_OPTIONS_SKINBARS = "Bar options" -- *************** needs French translation *************** HEALBOT_OPTIONS_SKINBARS = "Bar options" -- *************** needs French translation ***************
HEALBOT_OPTIONS_SKINPANEL = "Panel colours" -- *************** needs French translation *************** HEALBOT_OPTIONS_SKINPANEL = "Panel colours" -- *************** needs French translation ***************
HEALBOT_SKIN_MAXHPTEXT = "Max HP"
HEALBOT_SKIN_MINHPTEXT = "Min HP"
HEALBOT_SKIN_ENTEXT = "Enabled" -- *************** needs French translation *************** HEALBOT_SKIN_ENTEXT = "Enabled" -- *************** needs French translation ***************
HEALBOT_SKIN_DISTEXT = "Disabled" -- *************** needs French translation *************** HEALBOT_SKIN_DISTEXT = "Disabled" -- *************** needs French translation ***************
HEALBOT_SKIN_DEBTEXT = "Debuff" -- *************** needs French translation *************** HEALBOT_SKIN_DEBTEXT = "Debuff" -- *************** needs French translation ***************
+3
View File
@@ -54,6 +54,7 @@ if (GetLocale() == "koKR") then
HEALBOT_LESSER_HEALING_WAVE = "하급 치유의 물결"; HEALBOT_LESSER_HEALING_WAVE = "하급 치유의 물결";
HEALBOT_MEND_PET = "동물 치료"; HEALBOT_MEND_PET = "동물 치료";
HEALBOT_POWER_WORD_SHIELD = "신의 권능: 보호막"; HEALBOT_POWER_WORD_SHIELD = "신의 권능: 보호막";
HEALBOT_WEAKENED_SOUL = "신체 취약";
HEALBOT_REGROWTH = "재생"; HEALBOT_REGROWTH = "재생";
HEALBOT_RENEW = "소생"; HEALBOT_RENEW = "소생";
HEALBOT_REJUVENATION = "회복"; HEALBOT_REJUVENATION = "회복";
@@ -221,6 +222,8 @@ HEALBOT_GREATER_BLESSING_OF_SALVATION = "상급 구원의 축복";
HEALBOT_OPTIONS_SAVESKIN = "저장" HEALBOT_OPTIONS_SAVESKIN = "저장"
HEALBOT_OPTIONS_SKINBARS = "바 옵션들" HEALBOT_OPTIONS_SKINBARS = "바 옵션들"
HEALBOT_OPTIONS_SKINPANEL = "패널 색" HEALBOT_OPTIONS_SKINPANEL = "패널 색"
HEALBOT_SKIN_MAXHPTEXT = "최대 생명력"
HEALBOT_SKIN_MINHPTEXT = "최소 생명력"
HEALBOT_SKIN_ENTEXT = "활성화" HEALBOT_SKIN_ENTEXT = "활성화"
HEALBOT_SKIN_DISTEXT = "비활성화" HEALBOT_SKIN_DISTEXT = "비활성화"
HEALBOT_SKIN_DEBTEXT = "디버프" HEALBOT_SKIN_DEBTEXT = "디버프"
+38 -5
View File
@@ -47,7 +47,10 @@ HealBot_Model = {
-- Integration maps -- Integration maps
unitGUIDs = {}, -- unit -> GUID unitGUIDs = {}, -- unit -> GUID
guidUnits = {} -- GUID -> unit guidUnits = {}, -- GUID -> unit
-- Delayed resolution queue
unresolvedUnits = {}
} }
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
@@ -87,6 +90,7 @@ end
-- HealBot_Model:Initialize: Pre-allocates the unit state dictionary. -- HealBot_Model:Initialize: Pre-allocates the unit state dictionary.
function HealBot_Model:Initialize() function HealBot_Model:Initialize()
for k in pairs(self.unresolvedUnits) do self.unresolvedUnits[k] = nil end
self:InitUnitState("player") self:InitUnitState("player")
self:InitUnitState("target") self:InitUnitState("target")
self:InitUnitState("pet") self:InitUnitState("pet")
@@ -144,19 +148,48 @@ end
-- Updates base unit info (Name, Class) -- Updates base unit info (Name, Class)
function HealBot_Model:UpdateUnitIdentity(unit) function HealBot_Model:UpdateUnitIdentity(unit)
if not self.units[unit] then return false end if not self.units[unit] or string.find(unit, "^Test") then return false end
local oldName = self.units[unit].name local oldName = self.units[unit].name
local oldEnglishClass = self.units[unit].englishClass local oldEnglishClass = self.units[unit].englishClass
local name = UnitName(unit) local name = UnitName(unit)
local _, englishClass = UnitClass(unit)
-- If UnitName is not ready, attempt raid roster fallback for raid units
if not name or name == "Unknown" then
local _, _, raidIdx = string.find(unit, "^raid(%d+)$")
if raidIdx and GetNumRaidMembers() > 0 then
local rName = GetRaidRosterInfo(tonumber(raidIdx))
if rName and rName ~= "" and rName ~= "Unknown" then
name = rName
end
end
end
-- If name is still nil, retain oldName if unit exists
if not name and oldName and UnitExists(unit) then
name = oldName
end
local englishClass = HealBot_UnitClass(unit)
-- If name is identical, do NOT overwrite an existing valid englishClass with nil
if oldName and name == oldName and not englishClass and oldEnglishClass then
englishClass = oldEnglishClass
end
-- Track unresolved units (unit exists with a name, but missing englishClass)
if name and not englishClass then
self.unresolvedUnits[unit] = true
else
self.unresolvedUnits[unit] = nil
end
if oldName ~= name or oldEnglishClass ~= englishClass then if oldName ~= name or oldEnglishClass ~= englishClass then
self.units[unit].name = name self.units[unit].name = name
self.units[unit].englishClass = englishClass self.units[unit].englishClass = englishClass
self.units[unit].class = UnitClass(unit) self.units[unit].class = UnitClass(unit)
if (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active) and HealBot_GetUnitGUID then if (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active or HealBot_Integrations_Nampower_Active) and HealBot_GetUnitGUID then
local guid = HealBot_GetUnitGUID(unit) local guid = HealBot_GetUnitGUID(unit)
if guid and guid ~= "0" and guid ~= "0x0000000000000000" then if guid and guid ~= "0" and guid ~= "0x0000000000000000" then
self.unitGUIDs[unit] = guid self.unitGUIDs[unit] = guid
@@ -185,7 +218,7 @@ end
-- HealBot_Model:PreserveStateByGUID: Preserves icon and debuff state when group indices shift during combat. -- HealBot_Model:PreserveStateByGUID: Preserves icon and debuff state when group indices shift during combat.
function HealBot_Model:PreserveStateByGUID() function HealBot_Model:PreserveStateByGUID()
if not (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active) or not HealBot_GetUnitGUID then return end if not (HealBot_Integrations_SuperWoW_Active or HealBot_Integrations_ClassicAPI_Active or HealBot_Integrations_Nampower_Active) or not HealBot_GetUnitGUID then return end
for k in pairs(pool_oldGUIDs) do pool_oldGUIDs[k] = nil end for k in pairs(pool_oldGUIDs) do pool_oldGUIDs[k] = nil end
local oldGUIDs = pool_oldGUIDs local oldGUIDs = pool_oldGUIDs
+46 -1
View File
@@ -202,6 +202,20 @@ function HealBot_Returned_Colours()
HealBot_Config.babortcolg[HealBot_Config.Current_Skin], HealBot_Config.babortcolg[HealBot_Config.Current_Skin],
HealBot_Config.babortcolb[HealBot_Config.Current_Skin] = ColorPickerFrame:GetColorRGB(); HealBot_Config.babortcolb[HealBot_Config.Current_Skin] = ColorPickerFrame:GetColorRGB();
HealBot_Config.babortcola[HealBot_Config.Current_Skin] = A; HealBot_Config.babortcola[HealBot_Config.Current_Skin] = A;
elseif HealBot_ColourObjWaiting=="MaxHP" then
if not HealBot_Config.bcolormaxr then HealBot_Config.bcolormaxr = {} end
if not HealBot_Config.bcolormaxg then HealBot_Config.bcolormaxg = {} end
if not HealBot_Config.bcolormaxb then HealBot_Config.bcolormaxb = {} end
HealBot_Config.bcolormaxr[HealBot_Config.Current_Skin],
HealBot_Config.bcolormaxg[HealBot_Config.Current_Skin],
HealBot_Config.bcolormaxb[HealBot_Config.Current_Skin] = ColorPickerFrame:GetColorRGB();
elseif HealBot_ColourObjWaiting=="MinHP" then
if not HealBot_Config.bcolorminr then HealBot_Config.bcolorminr = {} end
if not HealBot_Config.bcolorming then HealBot_Config.bcolorming = {} end
if not HealBot_Config.bcolorminb then HealBot_Config.bcolorminb = {} end
HealBot_Config.bcolorminr[HealBot_Config.Current_Skin],
HealBot_Config.bcolorming[HealBot_Config.Current_Skin],
HealBot_Config.bcolorminb[HealBot_Config.Current_Skin] = ColorPickerFrame:GetColorRGB();
else else
HealBot_Config.CDCBarColour[HealBot_ColourObjWaiting].R, HealBot_Config.CDCBarColour[HealBot_ColourObjWaiting].R,
HealBot_Config.CDCBarColour[HealBot_ColourObjWaiting].G, HealBot_Config.CDCBarColour[HealBot_ColourObjWaiting].G,
@@ -210,13 +224,18 @@ function HealBot_Returned_Colours()
HealBot_SetSkinColours() HealBot_SetSkinColours()
HealBot_SetCDCBarColours() HealBot_SetCDCBarColours()
end end
ColorPickerFrame.func = HealBot_Returned_Colours
-- HealBot_UseColourPick: Internal utility: HealBot_UseColourPick -- HealBot_UseColourPick: Internal utility: HealBot_UseColourPick
function HealBot_UseColourPick(R, G, B, A) function HealBot_UseColourPick(R, G, B, A)
ColorPickerFrame.func = HealBot_Returned_Colours;
ColorPickerFrame.cancelFunc = HealBot_Returned_Colours;
if ColorPickerFrame:IsVisible() then if ColorPickerFrame:IsVisible() then
ColorPickerFrame:Hide(); ColorPickerFrame:Hide();
elseif A then elseif A then
ColorPickerFrame.hasOpacity = true; ColorPickerFrame.hasOpacity = true;
ColorPickerFrame.opacity = A; ColorPickerFrame.opacity = A;
ColorPickerFrame.opacityFunc = HealBot_Returned_Colours;
ColorPickerFrame:ClearAllPoints(); ColorPickerFrame:ClearAllPoints();
ColorPickerFrame:SetPoint("TOPLEFT","HealBot_Options","TOPRIGHT",0,-152); ColorPickerFrame:SetPoint("TOPLEFT","HealBot_Options","TOPRIGHT",0,-152);
ColorPickerFrame:Show(); ColorPickerFrame:Show();
@@ -224,6 +243,7 @@ function HealBot_UseColourPick(R, G, B, A)
ColorPickerFrame:SetColorRGB(R, G, B); ColorPickerFrame:SetColorRGB(R, G, B);
else else
ColorPickerFrame.hasOpacity = false; ColorPickerFrame.hasOpacity = false;
ColorPickerFrame.opacityFunc = nil;
ColorPickerFrame:ClearAllPoints(); ColorPickerFrame:ClearAllPoints();
ColorPickerFrame:SetPoint("TOPLEFT","HealBot_Options","TOPRIGHT",0,-152); ColorPickerFrame:SetPoint("TOPLEFT","HealBot_Options","TOPRIGHT",0,-152);
ColorPickerFrame:Show(); ColorPickerFrame:Show();
@@ -342,12 +362,37 @@ function HealBot_Options_SetSkins()
HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin]) HealBot_Options_BarWidthS:SetValue(HealBot_Config.bwidth[HealBot_Config.Current_Skin])
HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin]) HealBot_Options_BarNumColsS:SetValue(HealBot_Config.numcols[HealBot_Config.Current_Skin])
HealBot_Options_BarMaxRowsS:SetValue((HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0) HealBot_Options_BarMaxRowsS:SetValue((HealBot_Config.bmaxrows and HealBot_Config.bmaxrows[HealBot_Config.Current_Skin]) or 0)
HealBot_Options_GridOrientation:SetChecked(((HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) == 2) and 1 or nil) local orient = (HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin]) or 1
UIDropDownMenu_SetSelectedID(HealBot_Options_GridOrientation_Dropdown, orient)
if orient == 2 then
HealBot_Options_GridOrientation_DropdownText:SetText("Horizontal (Rows)")
HealBot_Options_BarMaxRowsS:Hide()
HealBot_Options_BarNumColsS:Show()
else
HealBot_Options_GridOrientation_DropdownText:SetText("Vertical (Columns)")
HealBot_Options_BarMaxRowsS:Show()
HealBot_Options_BarNumColsS:Hide()
end
HealBot_Options_BarBRSpaceS:SetValue(HealBot_Config.brspace[HealBot_Config.Current_Skin]) HealBot_Options_BarBRSpaceS:SetValue(HealBot_Config.brspace[HealBot_Config.Current_Skin])
HealBot_Options_BarBCSpaceS:SetValue(HealBot_Config.bcspace[HealBot_Config.Current_Skin]) HealBot_Options_BarBCSpaceS:SetValue(HealBot_Config.bcspace[HealBot_Config.Current_Skin])
HealBot_Options_FramePaddingS:SetValue((HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10) HealBot_Options_FramePaddingS:SetValue((HealBot_Config.bpadding and HealBot_Config.bpadding[HealBot_Config.Current_Skin]) or 10)
HealBot_Options_BorderThicknessS:SetValue((HealBot_Config.bboffset and HealBot_Config.bboffset[HealBot_Config.Current_Skin]) or 1) HealBot_Options_BorderThicknessS:SetValue((HealBot_Config.bboffset and HealBot_Config.bboffset[HealBot_Config.Current_Skin]) or 1)
HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin]) HealBot_Options_FontHeight:SetValue(HealBot_Config.btextheight[HealBot_Config.Current_Skin])
local fontFile = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
local fontName = "Friz Quadrata"
if HealBot_Font_List then
for i = 1, getn(HealBot_Font_List) do
if HealBot_Font_List[i].file == fontFile then
fontName = HealBot_Font_List[i].text
UIDropDownMenu_SetSelectedID(HealBot_Options_Font_Dropdown, i)
break
end
end
end
if HealBot_Options_Font_DropdownText then
HealBot_Options_Font_DropdownText:SetText(fontName)
end
HealBot_Options_BarAlphaDis:SetValue(HealBot_Config.bardisa[HealBot_Config.Current_Skin]) HealBot_Options_BarAlphaDis:SetValue(HealBot_Config.bardisa[HealBot_Config.Current_Skin])
HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin]) HealBot_Options_AbortBarSize:SetValue(HealBot_Config.abortsize[HealBot_Config.Current_Skin])
local isShowHeaders = (HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1) local isShowHeaders = (HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1)
+11 -12
View File
@@ -8,7 +8,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-30" /> <AbsDimension x="170" y="-30"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -35,8 +35,8 @@
</Layer> </Layer>
</Layers> </Layers>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_AutoSwap" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="30" y="-80" /></Offset> <Offset><AbsDimension x="0" y="-25"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -59,8 +59,8 @@
</Layer> </Layer>
</Layers> </Layers>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Auto_Solo" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="30" y="-130" /></Offset> <Offset><AbsDimension x="0" y="-25"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -83,8 +83,8 @@
</Layer> </Layer>
</Layers> </Layers>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Auto_Party" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="30" y="-180" /></Offset> <Offset><AbsDimension x="0" y="-25"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -107,8 +107,8 @@
</Layer> </Layer>
</Layers> </Layers>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Auto_Raid15" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="30" y="-230" /></Offset> <Offset><AbsDimension x="0" y="-25"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -131,8 +131,8 @@
</Layer> </Layer>
</Layers> </Layers>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Auto_Raid25" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="30" y="-280" /></Offset> <Offset><AbsDimension x="0" y="-25"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -141,7 +141,6 @@
</OnLoad> </OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
</Frames> </Frames>
<Scripts> <Scripts>
<OnShow> <OnShow>
+39 -46
View File
@@ -4,25 +4,19 @@
<Script file="HealBot_Options_Buffs.lua" /> <Script file="HealBot_Options_Buffs.lua" />
<Frame name="HealBot_Options_Panel6" parent="HealBot_Options" hidden="true" setAllPoints="true"> <Frame name="HealBot_Options_Panel6" parent="HealBot_Options" hidden="true" setAllPoints="true">
<Frames> <Frames>
<Frame name="HealBot_Options_BuffFrame" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_BuffFrame">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="330"/> <AbsDimension y="330"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="21" y="-35"/> <AbsDimension x="50" y="-30"/>
</Offset> </Offset>
</Anchor> </Anchor>
<Anchor point="TOPRIGHT"> <Anchor point="TOPRIGHT">
<Offset> <Offset>
<AbsDimension x="-21" y="0"/> <AbsDimension x="-50" y="-30"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -45,7 +39,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BuffFrame" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_BuffFrame" relativePoint="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="15" y="-15"/> <AbsDimension x="15" y="-10"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -59,7 +53,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BuffWatch" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_BuffWatch" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="20" y="0"/> <AbsDimension x="0" y="-4"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -69,6 +63,7 @@
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<!-- Column 1 (Buffs 1-4) -->
<Frame name="HealBot_Options_Buff1" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_Buff1" inherits="UIDropDownMenuTemplate" id="1">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -86,7 +81,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BuffWatchInCombat" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_BuffWatchInCombat" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="-15" y="-30" /> <AbsDimension x="-5" y="-30"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -94,11 +89,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff1Self" inherits="OptionsCheckButtonTemplate" id="1"> <CheckButton name="HealBot_Options_Buff1Self" inherits="UICheckButtonTemplate" id="1">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff1" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff1" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -106,6 +100,7 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_Buff2" inherits="UIDropDownMenuTemplate" id="2"> <Frame name="HealBot_Options_Buff2" inherits="UIDropDownMenuTemplate" id="2">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -123,7 +118,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff1" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff1" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-35" /> <AbsDimension x="0" y="-28"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -131,11 +126,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff2Self" inherits="OptionsCheckButtonTemplate" id="2"> <CheckButton name="HealBot_Options_Buff2Self" inherits="UICheckButtonTemplate" id="2">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff2" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff2" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -143,6 +137,7 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_Buff3" inherits="UIDropDownMenuTemplate" id="3"> <Frame name="HealBot_Options_Buff3" inherits="UIDropDownMenuTemplate" id="3">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -160,7 +155,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff2" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff2" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-35" /> <AbsDimension x="0" y="-28"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -168,11 +163,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff3Self" inherits="OptionsCheckButtonTemplate" id="3"> <CheckButton name="HealBot_Options_Buff3Self" inherits="UICheckButtonTemplate" id="3">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff3" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff3" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -180,6 +174,7 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_Buff4" inherits="UIDropDownMenuTemplate" id="4"> <Frame name="HealBot_Options_Buff4" inherits="UIDropDownMenuTemplate" id="4">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -197,7 +192,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff3" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff3" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-35" /> <AbsDimension x="0" y="-28"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -205,11 +200,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff4Self" inherits="OptionsCheckButtonTemplate" id="4"> <CheckButton name="HealBot_Options_Buff4Self" inherits="UICheckButtonTemplate" id="4">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff4" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff4" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -217,6 +211,8 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<!-- Column 2 (Buffs 5-8, anchored relative to Buff 1) -->
<Frame name="HealBot_Options_Buff5" inherits="UIDropDownMenuTemplate" id="5"> <Frame name="HealBot_Options_Buff5" inherits="UIDropDownMenuTemplate" id="5">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -232,9 +228,9 @@
</Layer> </Layer>
</Layers> </Layers>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BuffWatchInCombat" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff1" relativePoint="TOPRIGHT">
<Offset> <Offset>
<AbsDimension x="160" y="-30" /> <AbsDimension x="60" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -242,11 +238,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff5Self" inherits="OptionsCheckButtonTemplate" id="5"> <CheckButton name="HealBot_Options_Buff5Self" inherits="UICheckButtonTemplate" id="5">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff5" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff5" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -254,6 +249,7 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_Buff6" inherits="UIDropDownMenuTemplate" id="6"> <Frame name="HealBot_Options_Buff6" inherits="UIDropDownMenuTemplate" id="6">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -271,7 +267,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff5" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff5" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-35" /> <AbsDimension x="0" y="-28"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -279,11 +275,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff6Self" inherits="OptionsCheckButtonTemplate" id="6"> <CheckButton name="HealBot_Options_Buff6Self" inherits="UICheckButtonTemplate" id="6">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff6" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff6" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -291,6 +286,7 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_Buff7" inherits="UIDropDownMenuTemplate" id="7"> <Frame name="HealBot_Options_Buff7" inherits="UIDropDownMenuTemplate" id="7">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -308,7 +304,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff6" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff6" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-35" /> <AbsDimension x="0" y="-28"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -316,11 +312,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff7Self" inherits="OptionsCheckButtonTemplate" id="7"> <CheckButton name="HealBot_Options_Buff7Self" inherits="UICheckButtonTemplate" id="7">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff7" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff7" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -328,6 +323,7 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_Buff8" inherits="UIDropDownMenuTemplate" id="8"> <Frame name="HealBot_Options_Buff8" inherits="UIDropDownMenuTemplate" id="8">
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
@@ -345,7 +341,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff7" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff7" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-35" /> <AbsDimension x="0" y="-28"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -353,11 +349,10 @@
<OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_Buff_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_Buff8Self" inherits="OptionsCheckButtonTemplate" id="8"> <CheckButton name="HealBot_Options_Buff8Self" inherits="UICheckButtonTemplate" id="8">
<Size><AbsDimension x="20" y="20"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff8" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Buff8" relativePoint="TOPLEFT">
<Offset><AbsDimension x="40" y="18"/></Offset> <Offset><AbsDimension x="145" y="8"/></Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
@@ -365,8 +360,6 @@
<OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick> <OnClick>HealBot_Options_BuffSelf_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
</Frames> </Frames>
</Frame> </Frame>
</Ui> </Ui>
+23 -41
View File
@@ -9,7 +9,7 @@
<Anchors> <Anchors>
<Anchor point="TOP"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="-20" y="-30" /> <AbsDimension x="40" y="-30" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -45,13 +45,7 @@
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_CureDispelCleanse" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_CureDispelCleanse">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="110"/> <AbsDimension y="110"/>
</Size> </Size>
@@ -83,9 +77,9 @@
</Frame> </Frame>
<Frame name="HealBot_Options_CDCButLeft" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_CDCButLeft" inherits="UIDropDownMenuTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT"> <Anchor point="TOP" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOP">
<Offset> <Offset>
<AbsDimension x="150" y="-35" /> <AbsDimension x="40" y="-35" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -93,9 +87,9 @@
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="HEALBOT_OPTIONS_CDCLEFT"> <FontString inherits="GameFontNormalSmall" text="HEALBOT_OPTIONS_CDCLEFT">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT"> <Anchor point="RIGHT" relativeTo="HealBot_Options_CDCButLeft" relativePoint="LEFT">
<Offset> <Offset>
<AbsDimension x="70" y="-42"/> <AbsDimension x="-5" y="3"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -110,9 +104,9 @@
</Frame> </Frame>
<Frame name="HealBot_Options_CDCButRight" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_CDCButRight" inherits="UIDropDownMenuTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT"> <Anchor point="TOP" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOP">
<Offset> <Offset>
<AbsDimension x="150" y="-67" /> <AbsDimension x="40" y="-67" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -120,9 +114,9 @@
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="HEALBOT_OPTIONS_CDCRIGHT"> <FontString inherits="GameFontNormalSmall" text="HEALBOT_OPTIONS_CDCRIGHT">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanse" relativePoint="TOPLEFT"> <Anchor point="RIGHT" relativeTo="HealBot_Options_CDCButRight" relativePoint="LEFT">
<Offset> <Offset>
<AbsDimension x="70" y="-74"/> <AbsDimension x="-5" y="3"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -136,13 +130,7 @@
</Scripts> </Scripts>
</Frame> </Frame>
<Frame name="HealBot_Options_CureDispelCleanseCol" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_CureDispelCleanseCol">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="95"/> <AbsDimension y="95"/>
</Size> </Size>
@@ -177,9 +165,9 @@
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT"> <Anchor point="TOPRIGHT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOP">
<Offset> <Offset>
<AbsDimension x="70" y="-35"/> <AbsDimension x="-2" y="-35"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -192,9 +180,9 @@
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT"> <Anchor point="TOPRIGHT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOP">
<Offset> <Offset>
<AbsDimension x="70" y="-35"/> <AbsDimension x="-2" y="-35"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -269,9 +257,9 @@
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT"> <Anchor point="TOPRIGHT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOP">
<Offset> <Offset>
<AbsDimension x="70" y="-65"/> <AbsDimension x="-2" y="-65"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -284,9 +272,9 @@
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOPLEFT"> <Anchor point="TOPRIGHT" relativeTo="HealBot_Options_CureDispelCleanseCol" relativePoint="TOP">
<Offset> <Offset>
<AbsDimension x="70" y="-65"/> <AbsDimension x="-2" y="-65"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -356,13 +344,7 @@
<BarColor r="0" g="1" b="0"/> <BarColor r="0" g="1" b="0"/>
</StatusBar> </StatusBar>
<Frame name="HealBot_Options_CureDispelCleanseWarn" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_CureDispelCleanseWarn">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="120"/> <AbsDimension y="120"/>
</Size> </Size>
@@ -394,9 +376,9 @@
</Frame> </Frame>
<CheckButton name="HealBot_Options_ShowDebuffWarning" inherits="OptionsCheckButtonTemplate"> <CheckButton name="HealBot_Options_ShowDebuffWarning" inherits="OptionsCheckButtonTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_CureDispelCleanseWarn" relativePoint="TOPLEFT"> <Anchor point="TOP" relativeTo="HealBot_Options_CureDispelCleanseWarn" relativePoint="TOP">
<Offset> <Offset>
<AbsDimension x="70" y="-35" /> <AbsDimension x="-90" y="-35" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -409,7 +391,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowDebuffWarning" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowDebuffWarning" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="5" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
+13 -9
View File
@@ -12,7 +12,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-30" /> <AbsDimension x="120" y="-30"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -60,15 +60,16 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<!-- Chat Message 2 --> <!-- Chat Message 2 -->
<EditBox name="HealBot_Options_ChatMsg2_Spell" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg2_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg1_Text" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-90" /> <AbsDimension x="0" y="-12"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -116,15 +117,16 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<!-- Chat Message 3 --> <!-- Chat Message 3 -->
<EditBox name="HealBot_Options_ChatMsg3_Spell" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg3_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg2_Text" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-150" /> <AbsDimension x="0" y="-12"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -172,15 +174,16 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<!-- Chat Message 4 --> <!-- Chat Message 4 -->
<EditBox name="HealBot_Options_ChatMsg4_Spell" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg4_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg3_Text" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-210" /> <AbsDimension x="0" y="-12"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -228,15 +231,16 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<!-- Chat Message 5 --> <!-- Chat Message 5 -->
<EditBox name="HealBot_Options_ChatMsg5_Spell" inherits="InputBoxTemplate" autoFocus="false"> <EditBox name="HealBot_Options_ChatMsg5_Spell" inherits="InputBoxTemplate" autoFocus="false">
<Size> <Size>
<AbsDimension x="130" y="20"/> <AbsDimension x="130" y="20"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ChatMsg4_Text" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-270" /> <AbsDimension x="0" y="-12"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
+44 -3
View File
@@ -119,6 +119,16 @@ function HealBot_SkinColorpick_OnClick(SkinType)
HealBot_Config.babortcolg[HealBot_Config.Current_Skin], HealBot_Config.babortcolg[HealBot_Config.Current_Skin],
HealBot_Config.babortcolb[HealBot_Config.Current_Skin], HealBot_Config.babortcolb[HealBot_Config.Current_Skin],
HealBot_Config.babortcola[HealBot_Config.Current_Skin]) HealBot_Config.babortcola[HealBot_Config.Current_Skin])
elseif SkinType=="MaxHP" then
local r = HealBot_Config.bcolormaxr and HealBot_Config.bcolormaxr[HealBot_Config.Current_Skin] or 0.0
local g = HealBot_Config.bcolormaxg and HealBot_Config.bcolormaxg[HealBot_Config.Current_Skin] or 1.0
local b = HealBot_Config.bcolormaxb and HealBot_Config.bcolormaxb[HealBot_Config.Current_Skin] or 0.0
HealBot_UseColourPick(r, g, b, 1.0)
elseif SkinType=="MinHP" then
local r = HealBot_Config.bcolorminr and HealBot_Config.bcolorminr[HealBot_Config.Current_Skin] or 1.0
local g = HealBot_Config.bcolorming and HealBot_Config.bcolorming[HealBot_Config.Current_Skin] or 0.0
local b = HealBot_Config.bcolorminb and HealBot_Config.bcolorminb[HealBot_Config.Current_Skin] or 0.0
HealBot_UseColourPick(r, g, b, 1.0)
end end
end end
-- HealBot_SetSkinColours: Applies skin configuration to UI elements. -- HealBot_SetSkinColours: Applies skin configuration to UI elements.
@@ -136,6 +146,20 @@ function HealBot_SetSkinColours()
HealBot_EnTextColorpickin:SetStatusBarColor(0, 1, 0, inHealAlpha) HealBot_EnTextColorpickin:SetStatusBarColor(0, 1, 0, inHealAlpha)
HealBot_DisTextColorpick:SetStatusBarColor(0, 1, 0, disabledAlpha) HealBot_DisTextColorpick:SetStatusBarColor(0, 1, 0, disabledAlpha)
local maxR = HealBot_Config.bcolormaxr and HealBot_Config.bcolormaxr[skin] or 0.0
local maxG = HealBot_Config.bcolormaxg and HealBot_Config.bcolormaxg[skin] or 1.0
local maxB = HealBot_Config.bcolormaxb and HealBot_Config.bcolormaxb[skin] or 0.0
if HealBot_MaxHPColorpick then
HealBot_MaxHPColorpick:SetStatusBarColor(maxR, maxG, maxB, 1.0)
end
local minR = HealBot_Config.bcolorminr and HealBot_Config.bcolorminr[skin] or 1.0
local minG = HealBot_Config.bcolorming and HealBot_Config.bcolorming[skin] or 0.0
local minB = HealBot_Config.bcolorminb and HealBot_Config.bcolorminb[skin] or 0.0
if HealBot_MinHPColorpick then
HealBot_MinHPColorpick:SetStatusBarColor(minR, minG, minB, 1.0)
end
-- 2. Set Text Colors -- 2. Set Text Colors
HealBot_EnTextColorpickt:SetTextColor( HealBot_EnTextColorpickt:SetTextColor(
HealBot_Config.btextenabledcolr[skin], HealBot_Config.btextenabledcolg[skin], HealBot_Config.btextenabledcolr[skin], HealBot_Config.btextenabledcolg[skin],
@@ -203,13 +227,30 @@ function HealBot_SetSkinColours()
end end
-- 5. Update Text Labels -- 5. Update Text Labels
HealBot_EnTextColorpickt:SetTextHeight(btextheight) local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[skin]) or "Fonts\\FRIZQT__.TTF"
HealBot_DisTextColorpickt:SetTextHeight(btextheight) local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[skin]) or 0
HealBot_DebTextColorpickt:SetTextHeight(btextheight) local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
if HealBot_EnTextColorpickt then
HealBot_EnTextColorpickt:SetFont(bfont, btextheight, expectedFlags)
HealBot_EnTextColorpickt:SetText(HEALBOT_SKIN_ENTEXT) HealBot_EnTextColorpickt:SetText(HEALBOT_SKIN_ENTEXT)
end
if HealBot_DisTextColorpickt then
HealBot_DisTextColorpickt:SetFont(bfont, btextheight, expectedFlags)
HealBot_DisTextColorpickt:SetText(HEALBOT_SKIN_DISTEXT) HealBot_DisTextColorpickt:SetText(HEALBOT_SKIN_DISTEXT)
end
if HealBot_DebTextColorpickt then
HealBot_DebTextColorpickt:SetFont(bfont, btextheight, expectedFlags)
HealBot_DebTextColorpickt:SetText(HEALBOT_SKIN_DEBTEXT) HealBot_DebTextColorpickt:SetText(HEALBOT_SKIN_DEBTEXT)
end
if HealBot_MaxHPColorpickt then
HealBot_MaxHPColorpickt:SetFont(bfont, btextheight, expectedFlags)
HealBot_MaxHPColorpickt:SetText(HEALBOT_SKIN_MAXHPTEXT or "Max HP")
end
if HealBot_MinHPColorpickt then
HealBot_MinHPColorpickt:SetFont(bfont, btextheight, expectedFlags)
HealBot_MinHPColorpickt:SetText(HEALBOT_SKIN_MINHPTEXT or "Min HP")
end
-- 6. Force UI redraw (Kept the scale hack since it addresses a specific engine quirk) -- 6. Force UI redraw (Kept the scale hack since it addresses a specific engine quirk)
local barScale = HealBot_EnTextColorpick:GetScale() local barScale = HealBot_EnTextColorpick:GetScale()
+17 -23
View File
@@ -10,7 +10,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="31" y="-40" /> <AbsDimension x="60" y="-40" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -23,7 +23,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ActionLocked" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ActionLocked" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="5" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -36,7 +36,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GrowUpwards" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_GrowUpwards" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="5" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -49,7 +49,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ActionLocked" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ActionLocked" relativePoint="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="200" y="0" /> <AbsDimension x="280" y="0" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -62,7 +62,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GrowUpwards" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_GrowUpwards" relativePoint="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="200" y="0" /> <AbsDimension x="280" y="0" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -75,7 +75,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ActionMouseover" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ActionMouseover" relativePoint="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="200" y="0" /> <AbsDimension x="280" y="0" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -94,20 +94,14 @@
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_GenFrame" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_GenFrame">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="95"/> <AbsDimension y="95"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="21" y="-135"/> <AbsDimension x="60" y="-135"/>
</Offset> </Offset>
</Anchor> </Anchor>
<Anchor point="TOPRIGHT"> <Anchor point="TOPRIGHT">
@@ -122,7 +116,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="130" y="-12" /> <AbsDimension x="280" y="-12" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -134,7 +128,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="10" y="-30" /> <AbsDimension x="0" y="-30" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -156,7 +150,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowManaBars" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowManaBars" relativePoint="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="180" y="0" /> <AbsDimension x="280" y="0" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -178,7 +172,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowManaBars" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowManaBars" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-2" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -203,7 +197,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GenFrame" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_GenFrame" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="10" y="-10" /> <AbsDimension x="0" y="-10" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -216,7 +210,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_HideOptions" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_HideOptions" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-2" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -229,7 +223,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_HideAbort" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_HideAbort" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-2" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -242,7 +236,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_QualityRange" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_QualityRange" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-2" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -255,7 +249,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ProtectPvP" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ProtectPvP" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-2" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
+18 -30
View File
@@ -5,13 +5,7 @@
<Frame name="HealBot_Options_Panel3" parent="HealBot_Options" hidden="true" setAllPoints="true"> <Frame name="HealBot_Options_Panel3" parent="HealBot_Options" hidden="true" setAllPoints="true">
<Frames> <Frames>
<Frame name="HealBot_Options_HealTargetFrame" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_HealTargetFrame">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="88"/> <AbsDimension y="88"/>
</Size> </Size>
@@ -32,9 +26,9 @@
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
<FontString name="HealBot_HealButtons_Text" text="HEALBOT_OPTIONS_HEAL_BUTTONS" inherits="GameFontNormalSmall"> <FontString name="HealBot_HealButtons_Text" text="HEALBOT_OPTIONS_HEAL_BUTTONS" inherits="GameFontNormalSmall">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="100" y="-8" /> <AbsDimension x="0" y="-8" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -47,7 +41,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-21" /> <AbsDimension x="85" y="-21" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -60,7 +54,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="5" /> <AbsDimension x="0" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -86,7 +80,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="122" y="5" /> <AbsDimension x="122" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -99,7 +93,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_GroupHeals" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="244" y="5" /> <AbsDimension x="244" y="-5" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -114,9 +108,9 @@
<Slider name="HealBot_Options_AlertLevel" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_AlertLevel" inherits="HealBot_Options_SliderTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="45" y="-132" /> <AbsDimension x="0" y="-132" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -142,9 +136,9 @@
<Frame name="HealBot_Options_EmergencyFilter" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_EmergencyFilter" inherits="UIDropDownMenuTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="155" y="-205" /> <AbsDimension x="40" y="-205" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -170,9 +164,9 @@
<Frame name="HealBot_Options_ExtraSort" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_ExtraSort" inherits="UIDropDownMenuTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="155" y="-238" /> <AbsDimension x="40" y="-238" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -198,9 +192,9 @@
<Frame name="HealBot_Options_HealthText" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_HealthText" inherits="UIDropDownMenuTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="155" y="-271" /> <AbsDimension x="40" y="-271" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -224,13 +218,7 @@
</Scripts> </Scripts>
</Frame> </Frame>
<Frame name="HealBot_Options_EmergLFrame" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_EmergLFrame">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="125"/> <AbsDimension y="125"/>
</Size> </Size>
@@ -251,9 +239,9 @@
<Frame name="HealBot_Options_EmergencyFClass" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_EmergencyFClass" inherits="UIDropDownMenuTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="128" y="-10" /> <AbsDimension x="40" y="-10" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
+120
View File
@@ -1,7 +1,127 @@
-- HealBot_Options_Integrations.lua
local function HealBot_Options_SetDropDownState(frame, enabled)
if not frame then return end
local button = getglobal(frame:GetName() .. "Button")
local text = getglobal(frame:GetName() .. "Text")
if button then
if enabled then
button:Enable()
else
button:Disable()
end
end
if text then
if enabled then
text:SetTextColor(1, 1, 1)
else
text:SetTextColor(0.5, 0.5, 0.5)
end
end
end
-- Update enabled/disabled state of dropdowns based on current config
function HealBot_Options_Integrations_UpdateDropdownStates()
local timersEnabled = HealBot_Config.HealBot_Integrations_ShowHoTTimers == 1
local displayMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
HealBot_Options_SetDropDownState(HealBot_Options_Integrations_DisplayModeDropdown, timersEnabled)
HealBot_Options_SetDropDownState(HealBot_Options_Integrations_PositionDropdown, timersEnabled and (displayMode == 0))
end
-- HealBot_Options_Integrations_OnShow: UI handler for OnShow options panel. -- HealBot_Options_Integrations_OnShow: UI handler for OnShow options panel.
function HealBot_Options_Integrations_OnShow(this) function HealBot_Options_Integrations_OnShow(this)
HealBot_Options_Integrations_UnitXP:SetChecked(HealBot_Config.HealBot_Integrations_UnitXP); HealBot_Options_Integrations_UnitXP:SetChecked(HealBot_Config.HealBot_Integrations_UnitXP);
HealBot_Options_Integrations_Nampower:SetChecked(HealBot_Config.HealBot_Integrations_Nampower); HealBot_Options_Integrations_Nampower:SetChecked(HealBot_Config.HealBot_Integrations_Nampower);
HealBot_Options_Integrations_SuperWoW:SetChecked(HealBot_Config.HealBot_Integrations_SuperWoW); HealBot_Options_Integrations_SuperWoW:SetChecked(HealBot_Config.HealBot_Integrations_SuperWoW);
HealBot_Options_Integrations_ClassicAPI:SetChecked(HealBot_Config.HealBot_Integrations_ClassicAPI); HealBot_Options_Integrations_ClassicAPI:SetChecked(HealBot_Config.HealBot_Integrations_ClassicAPI);
HealBot_Options_Integrations_ShowHoTTimers:SetChecked(HealBot_Config.HealBot_Integrations_ShowHoTTimers);
-- Set display mode dropdown text
local displayMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
if displayMode == 1 then
UIDropDownMenu_SetText("Icon Overlay", HealBot_Options_Integrations_DisplayModeDropdown)
else
UIDropDownMenu_SetText("List", HealBot_Options_Integrations_DisplayModeDropdown)
end
-- Set position dropdown text
local pos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
local posLabels = { BELOW = "Below", ABOVE = "Above", LEFT = "Left", RIGHT = "Right" }
UIDropDownMenu_SetText(posLabels[pos] or "Below", HealBot_Options_Integrations_PositionDropdown)
-- Update enabled/disabled state
HealBot_Options_Integrations_UpdateDropdownStates()
end
-- Display Mode dropdown click handler (relying on global this)
function HealBot_Options_Integrations_DisplayModeDropdown_OnClick()
UIDropDownMenu_SetSelectedID(HealBot_Options_Integrations_DisplayModeDropdown, this:GetID())
HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode = this.value
UIDropDownMenu_SetText(this:GetText(), HealBot_Options_Integrations_DisplayModeDropdown)
HealBot_Options_Integrations_UpdateDropdownStates()
if HealBot_Action_UnitButtons then
for u in pairs(HealBot_Action_UnitButtons) do
HealBot_View_DirtyUnits[u] = true
end
end
if HealBot_Action_UpdatePlayerHoTs then
HealBot_Action_UpdatePlayerHoTs()
end
end
-- Display Mode dropdown init
function HealBot_Options_Integrations_DisplayModeDropdown_Init()
local mode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
local info
info = {}
info.text = "List"
info.value = 0
info.func = HealBot_Options_Integrations_DisplayModeDropdown_OnClick
if mode == 0 then
info.checked = 1
end
UIDropDownMenu_AddButton(info)
info = {}
info.text = "Icon Overlay"
info.value = 1
info.func = HealBot_Options_Integrations_DisplayModeDropdown_OnClick
if mode == 1 then
info.checked = 1
end
UIDropDownMenu_AddButton(info)
end
-- Position dropdown click handler (relying on global this)
function HealBot_Options_Integrations_PositionDropdown_OnClick()
UIDropDownMenu_SetSelectedID(HealBot_Options_Integrations_PositionDropdown, this:GetID())
HealBot_Config.HealBot_Integrations_HoTTimerPosition = this.value
UIDropDownMenu_SetText(this:GetText(), HealBot_Options_Integrations_PositionDropdown)
if HealBot_Action_UpdatePlayerHoTs then
HealBot_Action_UpdatePlayerHoTs()
end
end
-- Position dropdown init
function HealBot_Options_Integrations_PositionDropdown_Init()
local positions = {
{ value = "BELOW", label = "Below" },
{ value = "ABOVE", label = "Above" },
{ value = "LEFT", label = "Left" },
{ value = "RIGHT", label = "Right" },
}
local currentPos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
for _, p in ipairs(positions) do
local info = {}
info.text = p.label
info.value = p.value
info.func = HealBot_Options_Integrations_PositionDropdown_OnClick
if currentPos == p.value then
info.checked = 1
end
UIDropDownMenu_AddButton(info)
end
end end
+111 -9
View File
@@ -8,7 +8,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="31" y="-40"/> <AbsDimension x="100" y="-35"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -27,7 +27,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_UnitXP" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_UnitXP" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="5"/> <AbsDimension x="0" y="-6"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -44,9 +44,9 @@
<CheckButton name="HealBot_Options_Integrations_SuperWoW" inherits="OptionsCheckButtonTemplate"> <CheckButton name="HealBot_Options_Integrations_SuperWoW" inherits="OptionsCheckButtonTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_Nampower" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="31" y="-145"/> <AbsDimension x="0" y="-60"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -65,7 +65,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_SuperWoW" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_SuperWoW" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="5"/> <AbsDimension x="0" y="-6"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -80,15 +80,115 @@
</Scripts> </Scripts>
</CheckButton> </CheckButton>
</Frames> <CheckButton name="HealBot_Options_Integrations_ShowHoTTimers" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_ClassicAPI" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-6"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Track Player HoT Timers");
</OnLoad>
<OnClick>
HealBot_Config.HealBot_Integrations_ShowHoTTimers = this:GetChecked() and 1 or 0;
HealBot_Options_Integrations_UpdateDropdownStates();
if HealBot_Action_UnitButtons then
for u in pairs(HealBot_Action_UnitButtons) do
HealBot_View_DirtyUnits[u] = true;
end
end
if HealBot_Action_UpdatePlayerHoTs then
HealBot_Action_UpdatePlayerHoTs();
end
</OnClick>
</Scripts>
</CheckButton>
<!-- HoT Timer Display Mode Dropdown -->
<Frame name="HealBot_Options_Integrations_DisplayModeDropdown" inherits="UIDropDownMenuTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_ShowHoTTimers" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-15" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HealBot_Options_Integrations_DisplayModeLabel" inherits="GameFontHighlightSmall" justifyH="LEFT" text="Timer Display Mode:">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="20" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="0.82" b="0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(120, this);
UIDropDownMenu_Initialize(this, HealBot_Options_Integrations_DisplayModeDropdown_Init);
</OnLoad>
</Scripts>
</Frame>
<!-- HoT Timer Position Dropdown -->
<Frame name="HealBot_Options_Integrations_PositionDropdown" inherits="UIDropDownMenuTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_DisplayModeDropdown" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HealBot_Options_Integrations_PositionLabel" inherits="GameFontHighlightSmall" justifyH="LEFT" text="Timer List Position:">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="20" y="2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="0.82" b="0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(120, this);
UIDropDownMenu_Initialize(this, HealBot_Options_Integrations_PositionDropdown_Init);
</OnLoad>
</Scripts>
</Frame>
<Frame setAllPoints="true">
<Layers> <Layers>
<Layer level="ARTWORK"> <Layer level="ARTWORK">
<FontString name="HealBot_Options_Integrations_NampowerInfo" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" text="Note: For the 1-click Shapeshift auto-unshift to work smoothly, you must ENABLE 'Retry server rejected spells' in Nampower ENABLE Queue Instant Cast Spells and Queue Cast Time Spells."> <FontString name="HealBot_Options_Integrations_NampowerInfo" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" text="Note: For the 1-click Shapeshift auto-unshift to work smoothly, you must ENABLE 'Retry server rejected spells' in Nampower ENABLE Queue Instant Cast Spells and Queue Cast Time Spells.">
<Size x="330" y="30"/> <Size x="340" y="48"/>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_Nampower" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="65" y="-95"/> <AbsDimension x="20" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.7" g="0.7" b="0.7"/>
</FontString>
<FontString name="HealBot_Options_Integrations_HoTInfo" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" text="Note: HoT Timers require Nampower to be enabled and active to provide accurate aura times.">
<Size x="340" y="30"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Integrations_PositionDropdown" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="20" y="-6"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -96,6 +196,8 @@
</FontString> </FontString>
</Layer> </Layer>
</Layers> </Layers>
</Frame>
</Frames>
<Scripts> <Scripts>
<OnShow> <OnShow>
HealBot_Options_Integrations_OnShow(this); HealBot_Options_Integrations_OnShow(this);
+109 -7
View File
@@ -1,6 +1,41 @@
-- HealBot Options panel file: HealBot_Options_Skins.lua -- HealBot Options panel file: HealBot_Options_Skins.lua
-- Split from original HealBot_Options.lua -- Split from original HealBot_Options.lua
HealBot_Font_List = {
{ text = "Friz Quadrata", file = "Fonts\\FRIZQT__.TTF" },
{ text = "Arial Narrow", file = "Fonts\\ARIALN.TTF" },
{ text = "Skurri", file = "Fonts\\skurri.ttf" },
{ text = "Morpheus", file = "Fonts\\MORPHEUS.ttf" },
}
function HealBot_Options_FontDD_OnLoad(this)
UIDropDownMenu_Initialize(this, HealBot_Options_FontDD_Initialize)
UIDropDownMenu_SetWidth(110, this)
end
function HealBot_Options_FontDD_Initialize()
local currentFont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
for i = 1, getn(HealBot_Font_List) do
local fontItem = HealBot_Font_List[i]
local info = {}
info.text = fontItem.text
info.func = HealBot_Options_FontDD_OnClick
info.value = fontItem.file
info.checked = (currentFont == fontItem.file)
UIDropDownMenu_AddButton(info)
end
end
function HealBot_Options_FontDD_OnClick()
UIDropDownMenu_SetSelectedID(HealBot_Options_Font_Dropdown, this:GetID())
if HealBot_Options_Font_DropdownText then
HealBot_Options_Font_DropdownText:SetText(this:GetText())
end
if not HealBot_Config.bfont then HealBot_Config.bfont = {} end
HealBot_Config.bfont[HealBot_Config.Current_Skin] = this.value
HealBot_Action_ResetSkin()
end
-- HealBot_Options_BarMaxRowsS_OnValueChanged: UI handler for OnValueChanged options panel. -- HealBot_Options_BarMaxRowsS_OnValueChanged: UI handler for OnValueChanged options panel.
function HealBot_Options_BarMaxRowsS_OnValueChanged(this) function HealBot_Options_BarMaxRowsS_OnValueChanged(this)
if not HealBot_Config.bmaxrows then HealBot_Config.bmaxrows = {} end if not HealBot_Config.bmaxrows then HealBot_Config.bmaxrows = {} end
@@ -8,15 +43,41 @@ function HealBot_Options_BarMaxRowsS_OnValueChanged(this)
HealBot_Action_PartyChanged() HealBot_Action_PartyChanged()
end end
-- HealBot_Options_GridOrientation_OnClick: UI handler for OnClick options panel. function HealBot_Options_GridOrientationDD_OnLoad(this)
function HealBot_Options_GridOrientation_OnClick(this) UIDropDownMenu_Initialize(this, HealBot_Options_GridOrientationDD_Initialize);
if not HealBot_Config.GridOrientation then HealBot_Config.GridOrientation = {} end UIDropDownMenu_SetWidth(110, this);
if this:GetChecked() then
HealBot_Config.GridOrientation[HealBot_Config.Current_Skin] = 2 -- Horizontal
else
HealBot_Config.GridOrientation[HealBot_Config.Current_Skin] = 1 -- Vertical
end end
function HealBot_Options_GridOrientationDD_Initialize()
local orient = HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin] or 1;
local info = {};
info.text = "Vertical (Columns)";
info.func = HealBot_Options_GridOrientationDD_OnClick;
info.value = 1;
info.checked = (orient == 1);
UIDropDownMenu_AddButton(info);
info = {};
info.text = "Horizontal (Rows)";
info.func = HealBot_Options_GridOrientationDD_OnClick;
info.value = 2;
info.checked = (orient == 2);
UIDropDownMenu_AddButton(info);
end
function HealBot_Options_GridOrientationDD_OnClick()
UIDropDownMenu_SetSelectedID(HealBot_Options_GridOrientation_Dropdown, this:GetID());
if not HealBot_Config.GridOrientation then HealBot_Config.GridOrientation = {} end
HealBot_Config.GridOrientation[HealBot_Config.Current_Skin] = this.value;
HealBot_Action_PartyChanged() HealBot_Action_PartyChanged()
if (this.value == 2) then
HealBot_Options_BarMaxRowsS:Hide();
HealBot_Options_BarNumColsS:Show();
else
HealBot_Options_BarMaxRowsS:Show();
HealBot_Options_BarNumColsS:Hide();
end
end end
-- HealBot_Options_NewSkin_OnTextChanged: UI handler for OnTextChanged options panel. -- HealBot_Options_NewSkin_OnTextChanged: UI handler for OnTextChanged options panel.
@@ -71,6 +132,24 @@ function HealBot_Options_NewSkinb_OnClick(this)
HealBot_Config.babortcola[HealBot_Options_NewSkin:GetText()] = HealBot_Config.babortcola[HealBot_Config.Current_Skin] HealBot_Config.babortcola[HealBot_Options_NewSkin:GetText()] = HealBot_Config.babortcola[HealBot_Config.Current_Skin]
HealBot_Config.ShowHeader[HealBot_Options_NewSkin:GetText()] = HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] HealBot_Config.ShowHeader[HealBot_Options_NewSkin:GetText()] = HealBot_Config.ShowHeader[HealBot_Config.Current_Skin]
if not HealBot_Config.bcolormaxr then HealBot_Config.bcolormaxr = {} end
if not HealBot_Config.bcolormaxg then HealBot_Config.bcolormaxg = {} end
if not HealBot_Config.bcolormaxb then HealBot_Config.bcolormaxb = {} end
if not HealBot_Config.bcolorminr then HealBot_Config.bcolorminr = {} end
if not HealBot_Config.bcolorming then HealBot_Config.bcolorming = {} end
if not HealBot_Config.bcolorminb then HealBot_Config.bcolorminb = {} end
if not HealBot_Config.bfont then HealBot_Config.bfont = {} end
local curSkin = HealBot_Config.Current_Skin
local newSkin = HealBot_Options_NewSkin:GetText()
HealBot_Config.bcolormaxr[newSkin] = HealBot_Config.bcolormaxr[curSkin] or 0
HealBot_Config.bcolormaxg[newSkin] = HealBot_Config.bcolormaxg[curSkin] or 1
HealBot_Config.bcolormaxb[newSkin] = HealBot_Config.bcolormaxb[curSkin] or 0
HealBot_Config.bcolorminr[newSkin] = HealBot_Config.bcolorminr[curSkin] or 1
HealBot_Config.bcolorming[newSkin] = HealBot_Config.bcolorming[curSkin] or 0
HealBot_Config.bcolorminb[newSkin] = HealBot_Config.bcolorminb[curSkin] or 0
HealBot_Config.bfont[newSkin] = HealBot_Config.bfont[curSkin] or "Fonts\\FRIZQT__.TTF"
table.insert(HealBot_Skins,2,HealBot_Options_NewSkin:GetText()) table.insert(HealBot_Skins,2,HealBot_Options_NewSkin:GetText())
HealBot_Config.Skin_ID = 2; HealBot_Config.Skin_ID = 2;
HealBot_Config.Skins = HealBot_Skins; HealBot_Config.Current_Skin = HealBot_Options_NewSkin:GetText(); HealBot_Config.Skins = HealBot_Skins; HealBot_Config.Current_Skin = HealBot_Options_NewSkin:GetText();
@@ -118,6 +197,13 @@ function HealBot_Options_DeleteSkin_OnClick(this)
HealBot_Config.babortcolb[HealBot_Options_SkinsText:GetText()] = nil HealBot_Config.babortcolb[HealBot_Options_SkinsText:GetText()] = nil
HealBot_Config.babortcola[HealBot_Options_SkinsText:GetText()] = nil HealBot_Config.babortcola[HealBot_Options_SkinsText:GetText()] = nil
HealBot_Config.ShowHeader[HealBot_Options_SkinsText:GetText()] = nil HealBot_Config.ShowHeader[HealBot_Options_SkinsText:GetText()] = nil
if HealBot_Config.bcolormaxr then HealBot_Config.bcolormaxr[HealBot_Options_SkinsText:GetText()] = nil end
if HealBot_Config.bcolormaxg then HealBot_Config.bcolormaxg[HealBot_Options_SkinsText:GetText()] = nil end
if HealBot_Config.bcolormaxb then HealBot_Config.bcolormaxb[HealBot_Options_SkinsText:GetText()] = nil end
if HealBot_Config.bcolorminr then HealBot_Config.bcolorminr[HealBot_Options_SkinsText:GetText()] = nil end
if HealBot_Config.bcolorming then HealBot_Config.bcolorming[HealBot_Options_SkinsText:GetText()] = nil end
if HealBot_Config.bcolorminb then HealBot_Config.bcolorminb[HealBot_Options_SkinsText:GetText()] = nil end
if HealBot_Config.bfont then HealBot_Config.bfont[HealBot_Options_SkinsText:GetText()] = nil end
table.remove(HealBot_Skins,HealBot_Config.Skin_ID) table.remove(HealBot_Skins,HealBot_Config.Skin_ID)
HealBot_Config.Skin_ID = 1; HealBot_Config.Skin_ID = 1;
HealBot_Config.Skins = HealBot_Skins; HealBot_Config.Skins = HealBot_Skins;
@@ -158,3 +244,19 @@ function HealBot_Options_Skins_OnSelect()
HealBot_Options_SetSkins() HealBot_Options_SetSkins()
end end
end end
function HealBot_Options_TestBarsButton_OnClick(this)
if HealBot_Config.TestBarsOn then
HealBot_Config.TestBarsOn = false
this:SetText(HEALBOT_OPTIONS_TESTBARS.." OFF")
else
HealBot_Config.TestBarsOn = true
this:SetText(HEALBOT_OPTIONS_TESTBARS.." ON")
end
HealBot_Action_PartyChanged()
end
function HealBot_Options_NumTestBars_OnValueChanged(this)
HealBot_Config.numTestBars = this:GetValue()
if HealBot_Config.TestBarsOn then HealBot_Action_PartyChanged() end
end
+365 -445
View File
@@ -21,9 +21,9 @@
</Layer> </Layer>
</Layers> </Layers>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="70" y="-28" /> <AbsDimension x="-50" y="-28" />
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -93,13 +93,7 @@
</Scripts> </Scripts>
</Button> </Button>
<Frame name="HealBot_Options_Scale" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_Scale">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="325"/> <AbsDimension y="325"/>
</Size> </Size>
@@ -115,610 +109,536 @@
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="HealBot_Options_ScaleFrameText3" text="HEALBOT_OPTIONS_SKINBARS" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="50" y="-12" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames> <Frames>
<CheckButton name="HealBot_Options_ShowHeaders" inherits="SendMailRadioButtonTemplate"> <!-- COLUMN 1: Geometry -->
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="155" y="-8" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_ShowHeaders_OnLoad(this,HEALBOT_OPTIONS_SHOWHEADERS)</OnLoad>
<OnClick>HealBot_Options_ShowHeaders_OnClick(this)</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_BarColorMode" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-8" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Class Colors")</OnLoad>
<OnClick>HealBot_Config.bcolormode[HealBot_Config.Current_Skin] = (this:GetChecked() and 2 or 1); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_FontOutline" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-33" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Font Outline")</OnLoad>
<OnClick>HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 0); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_1pxBorders" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="290" y="-58" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("1px Borders")</OnLoad>
<OnClick>HealBot_Config.bborder[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 2); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<Slider name="HealBot_Options_BarTextureS" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-40" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINTEXTURE,1,14)</OnLoad>
<OnValueChanged>HealBot_Options_BarTextureS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarNumColsS" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="18" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarTextureS" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINNUMCOLS,1,8)</OnLoad>
<OnValueChanged>HealBot_Options_BarNumColsS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarHeightS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_BarHeightS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size><AbsDimension x="123" y="18" /></Size>
<AbsDimension x="123" y="18" /> <Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="45" y="-15" /></Offset></Anchor></Anchors>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarTextureS" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-32" />
</Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINHEIGHT,10,100)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINHEIGHT,10,100)</OnLoad>
<OnValueChanged>HealBot_Options_BarHeightS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_BarHeightS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_BarWidthS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_BarWidthS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size><AbsDimension x="123" y="17" /></Size>
<AbsDimension x="123" y="17" /> <Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarHeightS" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarHeightS" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINWIDTH,50,225)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINWIDTH,50,225)</OnLoad>
<OnValueChanged>HealBot_Options_BarWidthS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_BarWidthS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_BarBRSpaceS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_BarBRSpaceS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size><AbsDimension x="123" y="17" /></Size>
<AbsDimension x="123" y="17" /> <Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarWidthS" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarHeightS" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-32" />
</Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINBRSPACE,0,10)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINBRSPACE,0,10)</OnLoad>
<OnValueChanged>HealBot_Options_BarBRSpaceS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_BarBRSpaceS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_BarBCSpaceS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_BarBCSpaceS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size><AbsDimension x="123" y="17" /></Size>
<AbsDimension x="123" y="17" /> <Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarBRSpaceS" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarBRSpaceS" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINBCSPACE,0,25)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINBCSPACE,0,25)</OnLoad>
<OnValueChanged>HealBot_Options_BarBCSpaceS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_BarBCSpaceS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_FramePaddingS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_FramePaddingS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size><AbsDimension x="123" y="17" /></Size>
<AbsDimension x="123" y="17" /> <Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarBCSpaceS" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarBCSpaceS" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Frame Padding",0,50)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,"Frame Padding",0,50)</OnLoad>
<OnValueChanged>HealBot_Options_FramePaddingS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_FramePaddingS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_BarAlpha" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarBRSpaceS" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-35" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_Pct_OnLoad_MinMax(this,HEALBOT_OPTIONS_BARALPHA,0.25,1)</OnLoad>
<OnValueChanged>HealBot_Options_BarAlpha_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarAlphaInHeal" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlpha" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_Pct_OnLoad_MinMax(this,HEALBOT_OPTIONS_BARALPHAINHEAL,0.05,0.75)</OnLoad>
<OnValueChanged>HealBot_Options_BarAlphaInHeal_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarAlphaDis" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlpha" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-35" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_Pct_OnLoad(this,HEALBOT_OPTIONS_BARALPHADIS)</OnLoad>
<OnValueChanged>HealBot_Options_BarAlphaDis_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_AbortBarSize" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlphaDis" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Abort size",0,15)</OnLoad>
<OnValueChanged>HealBot_Options_AbortBarSize_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_FontHeight" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_FontHeight" inherits="HealBot_Options_SliderTemplate">
<Size> <Size><AbsDimension x="123" y="17" /></Size>
<AbsDimension x="123" y="17" /> <Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_FramePaddingS" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlphaDis" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-35" />
</Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINFHEIGHT,7,18)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINFHEIGHT,7,18)</OnLoad>
<OnValueChanged>HealBot_Options_FontHeight_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_FontHeight_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_IconSizeS" inherits="HealBot_Options_SliderTemplate"> <Slider name="HealBot_Options_IconSizeS" inherits="HealBot_Options_SliderTemplate">
<Size> <Size><AbsDimension x="123" y="17" /></Size>
<AbsDimension x="123" y="17" /> <Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Icon size",5,30)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,"Icon size",5,30)</OnLoad>
<OnValueChanged>HealBot_Options_IconSizeS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_IconSizeS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_BorderThicknessS" inherits="HealBot_Options_SliderTemplate"> <!-- COLUMN 2: Grid & Layout -->
<Size> <CheckButton name="HealBot_Options_ShowHeaders" inherits="SendMailRadioButtonTemplate">
<AbsDimension x="123" y="17" /> <Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="190" y="-5" /></Offset></Anchor></Anchors>
</Size> <Scripts>
<OnLoad>HealBot_Options_ShowHeaders_OnLoad(this,HEALBOT_OPTIONS_SHOWHEADERS)</OnLoad>
<OnClick>HealBot_Options_ShowHeaders_OnClick(this)</OnClick>
</Scripts>
</CheckButton>
<Frame name="HealBot_Options_GridOrientation_Dropdown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowHeaders" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="-15" y="-20" /></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="Grid Layout">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlphaInHeal" relativePoint="TOPRIGHT"> <Anchor point="BOTTOM" relativePoint="TOP">
<Offset> <Offset><AbsDimension x="15" y="0"/></Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>HealBot_Options_GridOrientationDD_OnLoad(this)</OnLoad>
</Scripts>
</Frame>
<Slider name="HealBot_Options_BarNumColsS" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="18" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_GridOrientation_Dropdown" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="15" y="-15" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINNUMCOLS,1,8)
local orient = HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin] or 1; if (orient == 2) then this:Show() else this:Hide() end
</OnLoad>
<OnValueChanged>HealBot_Options_BarNumColsS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarMaxRowsS" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_GridOrientation_Dropdown" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="15" y="-15" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>
HealBot_Options_val_OnLoad(this,"Max Rows",0,40)
local orient = HealBot_Config.GridOrientation and HealBot_Config.GridOrientation[HealBot_Config.Current_Skin] or 1; if (orient == 2) then this:Hide() else this:Show() end
</OnLoad>
<OnValueChanged>HealBot_Options_BarMaxRowsS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_AbortBarSize" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarMaxRowsS" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Abort size",0,15)</OnLoad>
<OnValueChanged>HealBot_Options_AbortBarSize_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Frame name="HealBot_Options_Font_Dropdown" inherits="UIDropDownMenuTemplate" id="2">
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_AbortBarSize" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="-15" y="-20" /></Offset></Anchor></Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="Font">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset><AbsDimension x="15" y="0"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>HealBot_Options_FontDD_OnLoad(this)</OnLoad>
</Scripts>
</Frame>
<Button name="HealBot_Options_TestBarsButton" inherits="UIPanelButtonTemplate" text="HEALBOT_OPTIONS_TESTBARS">
<Size><AbsDimension x="123" y="22"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Font_Dropdown" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="15" y="-12"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>HealBot_Options_TestBarsButton_OnClick(this)</OnClick>
</Scripts>
</Button>
<Slider name="HealBot_Options_NumTestBarsS" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_TestBarsButton" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-18"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_TESTBARS,1,40)</OnLoad>
<OnValueChanged>HealBot_Options_NumTestBars_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<!-- COLUMN 3: Visuals & Opacity -->
<CheckButton name="HealBot_Options_BarColorMode" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT"><Offset><AbsDimension x="335" y="-5" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Class Colors")</OnLoad>
<OnClick>HealBot_Config.bcolormode[HealBot_Config.Current_Skin] = (this:GetChecked() and 2 or 1); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_FontOutline" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarColorMode" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-5" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("Font Outline")</OnLoad>
<OnClick>HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 0); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HealBot_Options_1pxBorders" inherits="SendMailRadioButtonTemplate">
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontOutline" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-5" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>getglobal(this:GetName().."Text"):SetText("1px Borders")</OnLoad>
<OnClick>HealBot_Config.bborder[HealBot_Config.Current_Skin] = (this:GetChecked() and 1 or 2); HealBot_Action_ResetSkin()</OnClick>
</Scripts>
</CheckButton>
<Slider name="HealBot_Options_BarTextureS" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_1pxBorders" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-15" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,HEALBOT_OPTIONS_SKINTEXTURE,1,14)</OnLoad>
<OnValueChanged>HealBot_Options_BarTextureS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarAlpha" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarTextureS" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>HealBot_Options_Pct_OnLoad_MinMax(this,HEALBOT_OPTIONS_BARALPHA,0.25,1)</OnLoad>
<OnValueChanged>HealBot_Options_BarAlpha_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarAlphaInHeal" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlpha" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>HealBot_Options_Pct_OnLoad_MinMax(this,HEALBOT_OPTIONS_BARALPHAINHEAL,0.05,0.75)</OnLoad>
<OnValueChanged>HealBot_Options_BarAlphaInHeal_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BarAlphaDis" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlphaInHeal" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
<Scripts>
<OnLoad>HealBot_Options_Pct_OnLoad(this,HEALBOT_OPTIONS_BARALPHADIS)</OnLoad>
<OnValueChanged>HealBot_Options_BarAlphaDis_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<Slider name="HealBot_Options_BorderThicknessS" inherits="HealBot_Options_SliderTemplate">
<Size><AbsDimension x="123" y="17" /></Size>
<Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarAlphaDis" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-20" /></Offset></Anchor></Anchors>
<Scripts> <Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Solid Border",1,10)</OnLoad> <OnLoad>HealBot_Options_val_OnLoad(this,"Solid Border",1,10)</OnLoad>
<OnValueChanged>HealBot_Options_BorderThicknessS_OnValueChanged(this)</OnValueChanged> <OnValueChanged>HealBot_Options_BorderThicknessS_OnValueChanged(this)</OnValueChanged>
</Scripts> </Scripts>
</Slider> </Slider>
<Slider name="HealBot_Options_BarMaxRowsS" inherits="HealBot_Options_SliderTemplate">
<Size>
<AbsDimension x="123" y="17" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_AbortBarSize" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="10" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>HealBot_Options_val_OnLoad(this,"Max Rows",0,40)</OnLoad>
<OnValueChanged>HealBot_Options_BarMaxRowsS_OnValueChanged(this)</OnValueChanged>
</Scripts>
</Slider>
<CheckButton name="HealBot_Options_GridOrientation" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_BarMaxRowsS" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-5" y="-10" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText("Horizontal Grid");
</OnLoad>
<OnClick>
HealBot_Options_GridOrientation_OnClick(this);
</OnClick>
</Scripts>
</CheckButton>
<Button name="HealBot_EnTextColorpickb"> <!-- BOTTOM ROW 1: Max HP, Min HP, Font Enabled, Font Disabled -->
<Size> <StatusBar name="HealBot_MaxHPColorpick" inherits="TextStatusBar">
<AbsDimension x="87" y="20"/> <Size><AbsDimension x="87" y="18"/></Size>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_IconSizeS" relativePoint="BOTTOMLEFT">
<Offset> <Offset><AbsDimension x="-25" y="-30"/></Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>HealBot_SkinColorpick_OnClick("En")</OnClick>
</Scripts>
</Button>
<StatusBar name="HealBot_EnTextColorpick" inherits="TextStatusBar">
<Size>
<AbsDimension x="87" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Layers> <Layers>
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<FontString name="HealBot_EnTextColorpickt" inherits="GameFontNormalSmall" text="HEALBOT_SKIN_ENTEXT"> <FontString inherits="GameFontNormalSmall" text="Max Health">
<Anchors> <Anchors>
<Anchor point="CENTER" relativeTo="HealBot_EnTextColorpick" relativePoint="CENTER"> <Anchor point="BOTTOM" relativePoint="TOP">
<Offset> <Offset><AbsDimension x="0" y="2"/></Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</FontString> </FontString>
<FontString name="HealBot_MaxHPColorpickt" inherits="GameFontHighlightSmall" text="HEALBOT_SKIN_MAXHPTEXT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer> </Layer>
</Layers> </Layers>
<Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
</StatusBar>
<Button name="HealBot_MaxHPColorpickb">
<Size><AbsDimension x="87" y="18"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_MaxHPColorpick" relativePoint="TOPLEFT">
<Offset><AbsDimension x="0" y="0"/></Offset>
</Anchor>
</Anchors>
<Scripts> <Scripts>
<OnLoad> this:SetMinMaxValues(0,100); this:SetValue(70); </OnLoad> <OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("MaxHP")</OnClick>
</Scripts> </Scripts>
</Button>
<StatusBar name="HealBot_MinHPColorpick" inherits="TextStatusBar">
<Size><AbsDimension x="87" y="18"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_MaxHPColorpick" relativePoint="TOPRIGHT">
<Offset><AbsDimension x="12" y="0"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="Min Health">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset><AbsDimension x="0" y="2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="HealBot_MinHPColorpickt" inherits="GameFontHighlightSmall" text="HEALBOT_SKIN_MINHPTEXT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer>
</Layers>
<Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="1" g="0" b="0"/>
</StatusBar>
<Button name="HealBot_MinHPColorpickb">
<Size><AbsDimension x="87" y="18"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_MinHPColorpick" relativePoint="TOPLEFT">
<Offset><AbsDimension x="0" y="0"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("MinHP")</OnClick>
</Scripts>
</Button>
<StatusBar name="HealBot_EnTextColorpick" inherits="TextStatusBar">
<Size><AbsDimension x="87" y="18"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_MinHPColorpick" relativePoint="TOPRIGHT">
<Offset><AbsDimension x="12" y="0"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="Font Normal">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset><AbsDimension x="0" y="2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="HealBot_EnTextColorpickt" inherits="GameFontHighlightSmall" text="HEALBOT_SKIN_ENTEXT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer>
</Layers>
<Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(70);</OnLoad></Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/> <BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/> <BarColor r="0" g="1" b="0"/>
</StatusBar> </StatusBar>
<StatusBar name="HealBot_EnTextColorpickin" inherits="TextStatusBar"> <StatusBar name="HealBot_EnTextColorpickin" inherits="TextStatusBar">
<Size> <Size><AbsDimension x="87" y="18"/></Size>
<AbsDimension x="87" y="20"/> <Anchors><Anchor point="TOPLEFT" relativeTo="HealBot_EnTextColorpick"/></Anchors>
</Size> <Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_FontHeight" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad> this:SetMinMaxValues(0,100); this:SetValue(100); </OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/> <BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/> <BarColor r="0" g="1" b="0"/>
</StatusBar> </StatusBar>
<Button name="HealBot_EnTextColorpickb">
<Button name="HealBot_DisTextColorpickb"> <Size><AbsDimension x="87" y="18"/></Size>
<Size>
<AbsDimension x="87" y="20"/>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_EnTextColorpick" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_EnTextColorpick" relativePoint="TOPLEFT">
<Offset> <Offset><AbsDimension x="0" y="0"/></Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("En")</OnClick>
</Scripts>
</Button>
<StatusBar name="HealBot_DisTextColorpick" inherits="TextStatusBar">
<Size><AbsDimension x="87" y="18"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_EnTextColorpick" relativePoint="TOPRIGHT">
<Offset><AbsDimension x="12" y="0"/></Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="Font Disabled">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset><AbsDimension x="0" y="2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="HealBot_DisTextColorpickt" inherits="GameFontHighlightSmall" text="HEALBOT_SKIN_DISTEXT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer>
</Layers>
<Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
</StatusBar>
<Button name="HealBot_DisTextColorpickb">
<Size><AbsDimension x="87" y="18"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_DisTextColorpick" relativePoint="TOPLEFT">
<Offset><AbsDimension x="0" y="0"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("Dis")</OnClick> <OnClick>HealBot_SkinColorpick_OnClick("Dis")</OnClick>
</Scripts> </Scripts>
</Button> </Button>
<StatusBar name="HealBot_DisTextColorpick" inherits="TextStatusBar">
<Size> <!-- BOTTOM ROW 2: Font Debuff, Background, Border, Abort Bar -->
<AbsDimension x="87" y="20"/> <StatusBar name="HealBot_DebTextColorpick" inherits="TextStatusBar">
</Size> <Size><AbsDimension x="87" y="18"/></Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_EnTextColorpick" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_MaxHPColorpick" relativePoint="BOTTOMLEFT">
<Offset> <Offset><AbsDimension x="0" y="-22"/></Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Layers> <Layers>
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<FontString name="HealBot_DisTextColorpickt" inherits="GameFontNormalSmall" text="HEALBOT_SKIN_DISTEXT"> <FontString inherits="GameFontNormalSmall" text="Font Debuff">
<Anchors> <Anchors>
<Anchor point="CENTER" relativeTo="HealBot_DisTextColorpick" relativePoint="CENTER"> <Anchor point="BOTTOM" relativePoint="TOP">
<Offset> <Offset><AbsDimension x="0" y="2"/></Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</FontString> </FontString>
<FontString name="HealBot_DebTextColorpickt" inherits="GameFontHighlightSmall" text="HEALBOT_SKIN_DEBTEXT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer> </Layer>
</Layers> </Layers>
<Scripts> <Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<OnLoad> this:SetMinMaxValues(0,100); this:SetValue(100); </OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/> <BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/> <BarColor r="0" g="1" b="0"/>
</StatusBar> </StatusBar>
<Button name="HealBot_DebTextColorpickb"> <Button name="HealBot_DebTextColorpickb">
<Size> <Size><AbsDimension x="87" y="18"/></Size>
<AbsDimension x="87" y="20"/>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_DisTextColorpick" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_DebTextColorpick" relativePoint="TOPLEFT">
<Offset> <Offset><AbsDimension x="0" y="0"/></Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("Debuff")</OnClick> <OnClick>HealBot_SkinColorpick_OnClick("Debuff")</OnClick>
</Scripts> </Scripts>
</Button> </Button>
<StatusBar name="HealBot_DebTextColorpick" inherits="HealBot_ColourButtonTemplate">
<Size> <StatusBar name="HealBot_BackgroundColorpick" inherits="TextStatusBar">
<AbsDimension x="87" y="20"/> <Size><AbsDimension x="87" y="18"/></Size>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_DisTextColorpick" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_DebTextColorpick" relativePoint="TOPRIGHT">
<Offset> <Offset><AbsDimension x="12" y="0"/></Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Layers> <Layers>
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<FontString name="HealBot_DebTextColorpickt" inherits="GameFontNormalSmall" text="HEALBOT_SKIN_DEBTEXT"> <FontString inherits="GameFontNormalSmall" text="Background">
<Anchors> <Anchors>
<Anchor point="CENTER" relativeTo="HealBot_DebTextColorpick" relativePoint="CENTER"> <Anchor point="BOTTOM" relativePoint="TOP">
<Offset> <Offset><AbsDimension x="0" y="2"/></Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</FontString> </FontString>
<FontString inherits="GameFontHighlightSmall" text="HEALBOT_SKIN_BACKTEXT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer> </Layer>
</Layers> </Layers>
<Scripts> <Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<OnLoad> this:SetMinMaxValues(0,100); this:SetValue(100); </OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/> <BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/> <BarColor r="0" g="1" b="0"/>
</StatusBar> </StatusBar>
<Button name="HealBot_BackgroundColorpickb"> <Button name="HealBot_BackgroundColorpickb">
<Size> <Size><AbsDimension x="87" y="18"/></Size>
<AbsDimension x="87" y="20"/>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_EnTextColorpick" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_BackgroundColorpick" relativePoint="TOPLEFT">
<Offset> <Offset><AbsDimension x="0" y="0"/></Offset>
<AbsDimension x="0" y="-25"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("Back")</OnClick> <OnClick>HealBot_SkinColorpick_OnClick("Back")</OnClick>
</Scripts> </Scripts>
</Button> </Button>
<StatusBar name="HealBot_BackgroundColorpick" inherits="HealBot_ColourButtonTemplate">
<Size> <StatusBar name="HealBot_BorderColorpick" inherits="TextStatusBar">
<AbsDimension x="87" y="20"/> <Size><AbsDimension x="87" y="18"/></Size>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_EnTextColorpick" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_BackgroundColorpick" relativePoint="TOPRIGHT">
<Offset> <Offset><AbsDimension x="12" y="0"/></Offset>
<AbsDimension x="0" y="-25"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Layers> <Layers>
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="HEALBOT_SKIN_BACKTEXT"> <FontString inherits="GameFontNormalSmall" text="Border">
<Anchors> <Anchors>
<Anchor point="CENTER" relativeTo="HealBot_BackgroundColorpick" relativePoint="CENTER"> <Anchor point="BOTTOM" relativePoint="TOP">
<Offset> <Offset><AbsDimension x="0" y="2"/></Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</FontString> </FontString>
<FontString inherits="GameFontHighlightSmall" text="HEALBOT_SKIN_BORDERTEXT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer> </Layer>
</Layers> </Layers>
<Scripts> <Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<OnLoad> this:SetMinMaxValues(0,100); this:SetValue(100); </OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/> <BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/> <BarColor r="0" g="1" b="0"/>
</StatusBar> </StatusBar>
<Button name="HealBot_BorderColorpickb"> <Button name="HealBot_BorderColorpickb">
<Size> <Size><AbsDimension x="87" y="18"/></Size>
<AbsDimension x="87" y="20"/>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_BackgroundColorpick" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_BorderColorpick" relativePoint="TOPLEFT">
<Offset> <Offset><AbsDimension x="0" y="0"/></Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("Bor")</OnClick> <OnClick>HealBot_SkinColorpick_OnClick("Bor")</OnClick>
</Scripts> </Scripts>
</Button> </Button>
<StatusBar name="HealBot_BorderColorpick" inherits="HealBot_ColourButtonTemplate">
<Size> <StatusBar name="HealBot_AbortColorpick" inherits="TextStatusBar">
<AbsDimension x="87" y="20"/> <Size><AbsDimension x="87" y="18"/></Size>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_BackgroundColorpick" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_BorderColorpick" relativePoint="TOPRIGHT">
<Offset> <Offset><AbsDimension x="12" y="0"/></Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Layers> <Layers>
<Layer level="OVERLAY"> <Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="HEALBOT_SKIN_BORDERTEXT"> <FontString inherits="GameFontNormalSmall" text="Abort Bar">
<Anchors> <Anchors>
<Anchor point="CENTER" relativeTo="HealBot_BorderColorpick" relativePoint="CENTER"> <Anchor point="BOTTOM" relativePoint="TOP">
<Offset> <Offset><AbsDimension x="0" y="2"/></Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
</FontString> </FontString>
<FontString inherits="GameFontHighlightSmall" text="HEALBOT_ACTION_ABORT">
<Anchors><Anchor point="CENTER"/></Anchors>
</FontString>
</Layer> </Layer>
</Layers> </Layers>
<Scripts> <Scripts><OnLoad>this:SetMinMaxValues(0,100); this:SetValue(100);</OnLoad></Scripts>
<OnLoad> this:SetMinMaxValues(0,100); this:SetValue(100); </OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/> <BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/> <BarColor r="0" g="1" b="0"/>
</StatusBar> </StatusBar>
<Button name="HealBot_AbortColorpickb"> <Button name="HealBot_AbortColorpickb">
<Size> <Size><AbsDimension x="87" y="18"/></Size>
<AbsDimension x="87" y="20"/>
</Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_BorderColorpick" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_AbortColorpick" relativePoint="TOPLEFT">
<Offset> <Offset><AbsDimension x="0" y="0"/></Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Scripts> <Scripts>
<OnLoad>this:SetFrameLevel(this:GetParent():GetFrameLevel() + 2)</OnLoad>
<OnClick>HealBot_SkinColorpick_OnClick("Abort")</OnClick> <OnClick>HealBot_SkinColorpick_OnClick("Abort")</OnClick>
</Scripts> </Scripts>
</Button> </Button>
<StatusBar name="HealBot_AbortColorpick" inherits="HealBot_ColourButtonTemplate">
<Size>
<AbsDimension x="87" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_BorderColorpick" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormalSmall" text="HEALBOT_ACTION_ABORT">
<Anchors>
<Anchor point="CENTER" relativeTo="HealBot_AbortColorpick" relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad> this:SetMinMaxValues(0,100); this:SetValue(100); </OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
</StatusBar>
</Frames> </Frames>
</Frame> </Frame>
+54 -42
View File
@@ -4,19 +4,19 @@
<Script file="HealBot_Options_Spells.lua" /> <Script file="HealBot_Options_Spells.lua" />
<Frame name="HealBot_Options_Panel2" parent="HealBot_Options" hidden="true" setAllPoints="true"> <Frame name="HealBot_Options_Panel2" parent="HealBot_Options" hidden="true" setAllPoints="true">
<Frames> <Frames>
<Frame name="HealBot_Options_KeysFrame" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_KeysFrame">
<Size> <Size>
<AbsDimension y="268"/> <AbsDimension y="268"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="21" y="-30"/> <AbsDimension x="20" y="-30"/>
</Offset> </Offset>
</Anchor> </Anchor>
<Anchor point="TOPRIGHT"> <Anchor point="TOPRIGHT">
<Offset> <Offset>
<AbsDimension x="-21" y="0"/> <AbsDimension x="-20" y="-30"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -24,9 +24,9 @@
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
<FontString name="HealBot_ComboButtons_ButtonText1" text="HEALBOT_OPTIONS_USEBUTTONS" inherits="GameFontNormalSmall"> <FontString name="HealBot_ComboButtons_ButtonText1" text="HEALBOT_OPTIONS_USEBUTTONS" inherits="GameFontNormalSmall">
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOP">
<Offset> <Offset>
<AbsDimension x="110" y="-10" /> <AbsDimension x="0" y="-5"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -43,14 +43,25 @@
</Anchor> </Anchor>
</Anchors> </Anchors>
</Slider> </Slider>
<Frame name="HealBot_Options_ComboClassButton"> <Frame name="HealBot_Options_ComboClassButton">
<Size>
<AbsDimension x="40" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Dummy" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Layers> <Layers>
<Layer level="BACKGROUND"> <Layer level="BACKGROUND">
<FontString name="HealBot_ComboButtons_ButtonText" text="HEALBOT_OPTIONS_COMBOBUTTON" inherits="GameFontNormalSmall"> <FontString name="HealBot_ComboButtons_ButtonText" text="HEALBOT_OPTIONS_COMBOBUTTON" inherits="GameFontNormalSmall">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Dummy" relativePoint="BOTTOMLEFT"> <Anchor point="LEFT">
<Offset> <Offset>
<AbsDimension x="-5" y="-25" /> <AbsDimension x="0" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -61,9 +72,9 @@
<CheckButton name="HealBot_ComboButtons_Button1" inherits="SendMailRadioButtonTemplate" id="1"> <CheckButton name="HealBot_ComboButtons_Button1" inherits="SendMailRadioButtonTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Dummy" relativePoint="TOPLEFT"> <Anchor point="LEFT" relativeTo="HealBot_Options_ComboClassButton" relativePoint="RIGHT">
<Offset> <Offset>
<AbsDimension x="40" y="-30"/> <AbsDimension x="5" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -73,8 +84,6 @@
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_ComboButtons_Button2" inherits="SendMailRadioButtonTemplate" id="2"> <CheckButton name="HealBot_ComboButtons_Button2" inherits="SendMailRadioButtonTemplate" id="2">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button1" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button1" relativePoint="TOPRIGHT">
@@ -88,6 +97,7 @@
<OnClick>HealBot_ComboButtons_Button_OnClick(this,this:GetID())</OnClick> <OnClick>HealBot_ComboButtons_Button_OnClick(this,this:GetID())</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_ComboButtons_Button3" inherits="SendMailRadioButtonTemplate" id="3"> <CheckButton name="HealBot_ComboButtons_Button3" inherits="SendMailRadioButtonTemplate" id="3">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button2" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button2" relativePoint="TOPRIGHT">
@@ -101,11 +111,12 @@
<OnClick>HealBot_ComboButtons_Button_OnClick(this,this:GetID())</OnClick> <OnClick>HealBot_ComboButtons_Button_OnClick(this,this:GetID())</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_ComboButtons_Button4" inherits="SendMailRadioButtonTemplate" id="4"> <CheckButton name="HealBot_ComboButtons_Button4" inherits="SendMailRadioButtonTemplate" id="4">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button1" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button1" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-18"/> <AbsDimension x="0" y="-4"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -114,11 +125,12 @@
<OnClick>HealBot_ComboButtons_Button_OnClick(this,this:GetID())</OnClick> <OnClick>HealBot_ComboButtons_Button_OnClick(this,this:GetID())</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_ComboButtons_Button5" inherits="SendMailRadioButtonTemplate" id="5"> <CheckButton name="HealBot_ComboButtons_Button5" inherits="SendMailRadioButtonTemplate" id="5">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button4" relativePoint="TOPRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_ComboButtons_Button2" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="55" y="0"/> <AbsDimension x="0" y="-4"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -132,7 +144,7 @@
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Dummy" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Dummy" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="-5" y="-68"/> <AbsDimension x="0" y="-68"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -145,6 +157,7 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<EditBox name="HealBot_Options_Shift" inherits="HealBot_Options_EditBoxTemplate"> <EditBox name="HealBot_Options_Shift" inherits="HealBot_Options_EditBoxTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_Click" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Click" relativePoint="BOTTOMLEFT">
@@ -162,9 +175,10 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<EditBox name="HealBot_Options_Ctrl" inherits="HealBot_Options_EditBoxTemplate"> <EditBox name="HealBot_Options_Ctrl" inherits="HealBot_Options_EditBoxTemplate">
<Anchors> <Anchors>
<Anchor point="TOPRIGHT" relativeTo="HealBot_Options_Shift" relativePoint="BOTTOMRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Shift" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-20"/> <AbsDimension x="0" y="-20"/>
</Offset> </Offset>
@@ -179,9 +193,10 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<EditBox name="HealBot_Options_ShiftCtrl" inherits="HealBot_Options_EditBoxTemplate"> <EditBox name="HealBot_Options_ShiftCtrl" inherits="HealBot_Options_EditBoxTemplate">
<Anchors> <Anchors>
<Anchor point="TOPRIGHT" relativeTo="HealBot_Options_Ctrl" relativePoint="BOTTOMRIGHT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_Ctrl" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="0" y="-20"/> <AbsDimension x="0" y="-20"/>
</Offset> </Offset>
@@ -196,11 +211,12 @@
</OnTextChanged> </OnTextChanged>
</Scripts> </Scripts>
</EditBox> </EditBox>
<CheckButton name="HealBot_Options_EnableHealthy" inherits="OptionsCheckButtonTemplate"> <CheckButton name="HealBot_Options_EnableHealthy" inherits="OptionsCheckButtonTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShiftCtrl" relativePoint="BOTTOMLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShiftCtrl" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="25" y="-4" /> <AbsDimension x="0" y="-4"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -212,34 +228,28 @@
</Frames> </Frames>
</Frame> </Frame>
<Frame name="HealBot_Options_TooltipsPanel" inherits="OptionFrameBoxTemplate"> <Frame name="HealBot_Options_TooltipsPanel">
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0, 0, 0, 0);
</OnLoad>
</Scripts>
<Size> <Size>
<AbsDimension y="118"/> <AbsDimension y="118"/>
</Size> </Size>
<Anchors> <Anchors>
<Anchor point="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_EnableHealthy" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="20" y="-300"/> <AbsDimension x="0" y="-12"/>
</Offset> </Offset>
</Anchor> </Anchor>
<Anchor point="TOPRIGHT"> <Anchor point="TOPRIGHT" relativeTo="HealBot_Options_ShiftCtrl" relativePoint="BOTTOMRIGHT">
<Offset> <Offset>
<AbsDimension x="-20" y="-180"/> <AbsDimension x="0" y="-12"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
<Frames> <Frames>
<CheckButton name="HealBot_Options_ShowTooltip" inherits="OptionsCheckButtonTemplate"> <CheckButton name="HealBot_Options_ShowTooltip" inherits="OptionsCheckButtonTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_TooltipsPanel" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT">
<Offset> <Offset>
<AbsDimension x="20" y="-4" /> <AbsDimension x="0" y="0"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -248,11 +258,12 @@
<OnClick>HealBot_Options_ShowTooltip_OnClick(this)</OnClick> <OnClick>HealBot_Options_ShowTooltip_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<Frame name="HealBot_Options_TooltipPos" inherits="UIDropDownMenuTemplate" id="1"> <Frame name="HealBot_Options_TooltipPos" inherits="UIDropDownMenuTemplate" id="1">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowTooltip" relativePoint="TOPRIGHT"> <Anchor point="TOPRIGHT">
<Offset> <Offset>
<AbsDimension x="68" y="-2" /> <AbsDimension x="15" y="2"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -260,11 +271,12 @@
<OnLoad>HealBot_Options_TooltipPos_OnLoad(this)</OnLoad> <OnLoad>HealBot_Options_TooltipPos_OnLoad(this)</OnLoad>
</Scripts> </Scripts>
</Frame> </Frame>
<CheckButton name="HealBot_Options_ShowTooltipTarget" inherits="OptionsCheckButtonTemplate"> <CheckButton name="HealBot_Options_ShowTooltipTarget" inherits="OptionsCheckButtonTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_TooltipsPanel" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowTooltip" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="20" y="-30" /> <AbsDimension x="0" y="-4"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -273,11 +285,12 @@
<OnClick>HealBot_Options_ShowTooltipTarget_OnClick(this)</OnClick> <OnClick>HealBot_Options_ShowTooltipTarget_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_Options_ShowTooltipSpellDetail" inherits="OptionsCheckButtonTemplate"> <CheckButton name="HealBot_Options_ShowTooltipSpellDetail" inherits="OptionsCheckButtonTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_TooltipsPanel" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowTooltipTarget" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="20" y="-55" /> <AbsDimension x="0" y="-4"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -286,11 +299,12 @@
<OnClick>HealBot_Options_ShowTooltipSpellDetail_OnClick(this)</OnClick> <OnClick>HealBot_Options_ShowTooltipSpellDetail_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
<CheckButton name="HealBot_Options_ShowTooltipInstant" inherits="OptionsCheckButtonTemplate"> <CheckButton name="HealBot_Options_ShowTooltipInstant" inherits="OptionsCheckButtonTemplate">
<Anchors> <Anchors>
<Anchor point="TOPLEFT" relativeTo="HealBot_Options_TooltipsPanel" relativePoint="TOPLEFT"> <Anchor point="TOPLEFT" relativeTo="HealBot_Options_ShowTooltipSpellDetail" relativePoint="BOTTOMLEFT">
<Offset> <Offset>
<AbsDimension x="20" y="-80" /> <AbsDimension x="0" y="-4"/>
</Offset> </Offset>
</Anchor> </Anchor>
</Anchors> </Anchors>
@@ -299,10 +313,8 @@
<OnClick>HealBot_Options_ShowTooltipInstant_OnClick(this)</OnClick> <OnClick>HealBot_Options_ShowTooltipInstant_OnClick(this)</OnClick>
</Scripts> </Scripts>
</CheckButton> </CheckButton>
</Frames> </Frames>
</Frame> </Frame>
</Frames> </Frames>
</Frame> </Frame>
</Ui> </Ui>
+417 -31
View File
@@ -41,7 +41,12 @@ function HealBot_HealthColor(unit, hlth, maxhlth)
return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin]; return dr, dg, db, HealBot_Config.Barcola[HealBot_Config.Current_Skin];
end end
local text = UnitName(unit); local text
if string.find(unit, "^Test") then
text = HealBot_Model.units[unit] and HealBot_Model.units[unit].name or unit
else
text = UnitName(unit) or unit
end
if not HealBot_HealsIn[text] then if not HealBot_HealsIn[text] then
HealBot_HealsIn[text] = 0; HealBot_HealsIn[text] = 0;
end end
@@ -64,18 +69,43 @@ function HealBot_HealthColor(unit, hlth, maxhlth)
end end
local colorMode = HealBot_Config.bcolormode[HealBot_Config.Current_Skin] or 1 local colorMode = HealBot_Config.bcolormode[HealBot_Config.Current_Skin] or 1
if colorMode == 2 and HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass and RAID_CLASS_COLORS and RAID_CLASS_COLORS[HealBot_Model.units[unit].englishClass] then local engClass = nil
local engClass = HealBot_Model.units[unit].englishClass if colorMode == 2 and not string.find(unit, "pet") then
engClass = HealBot_Model and HealBot_Model.units[unit] and HealBot_Model.units[unit].englishClass
if not engClass then
engClass = HealBot_UnitClass(unit)
if engClass and HealBot_Model and HealBot_Model.units[unit] then
HealBot_Model.units[unit].englishClass = engClass
end
end
end
if colorMode == 2 and string.find(unit, "pet") then
r, g, b = 0.4, 0.9, 0.6 -- Mint color
elseif colorMode == 2 and engClass and RAID_CLASS_COLORS and RAID_CLASS_COLORS[engClass] then
r = RAID_CLASS_COLORS[engClass].r r = RAID_CLASS_COLORS[engClass].r
g = RAID_CLASS_COLORS[engClass].g g = RAID_CLASS_COLORS[engClass].g
b = RAID_CLASS_COLORS[engClass].b b = RAID_CLASS_COLORS[engClass].b
elseif colorMode == 2 and string.find(unit, "pet") then
r, g, b = 0.4, 0.9, 0.6 -- Mint color
else else
local skin = HealBot_Config.Current_Skin
local maxR = HealBot_Config.bcolormaxr and HealBot_Config.bcolormaxr[skin] or 0.0
local maxG = HealBot_Config.bcolormaxg and HealBot_Config.bcolormaxg[skin] or 1.0
local maxB = HealBot_Config.bcolormaxb and HealBot_Config.bcolormaxb[skin] or 0.0
local minR = HealBot_Config.bcolorminr and HealBot_Config.bcolorminr[skin] or 1.0
local minG = HealBot_Config.bcolorming and HealBot_Config.bcolorming[skin] or 0.0
local minB = HealBot_Config.bcolorminb and HealBot_Config.bcolorminb[skin] or 0.0
if maxR == 0 and maxG == 1 and maxB == 0 and minR == 1 and minG == 0 and minB == 0 then
if pct >= 0.98 then r = 0.0; end if pct >= 0.98 then r = 0.0; end
if pct < 0.98 and pct >= 0.65 then r = 2.94 - (pct * 3); end if pct < 0.98 and pct >= 0.65 then r = 2.94 - (pct * 3); end
if pct <= 0.64 and pct > 0.31 then g = (pct - 0.31) * 3; end if pct <= 0.64 and pct > 0.31 then g = (pct - 0.31) * 3; end
if pct <= 0.31 then g = 0.0; end if pct <= 0.31 then g = 0.0; end
else
r = minR + (maxR - minR) * pct
g = minG + (maxG - minG) * pct
b = minB + (maxB - minB) * pct
end
end end
return r, g, b, a; return r, g, b, a;
end end
@@ -246,30 +276,97 @@ function HealBot_Action_EnableButton(button)
bar.txt:SetTextColor(sr, sg, sb, sa); bar.txt:SetTextColor(sr, sg, sb, sa);
local fontName, fontHeight, fontFlags = bar.txt:GetFont() local fontName, fontHeight, fontFlags = bar.txt:GetFont()
local fontOutline = HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] or 0 local fontOutline = HealBot_Config.bfontoutline[HealBot_Config.Current_Skin] or 0
if fontOutline == 1 then local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
bar.txt:SetFont(fontName, fontHeight, "OUTLINE") local expectedFont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or fontName
else if fontFlags ~= expectedFlags or fontName ~= expectedFont then
bar.txt:SetFont(fontName, fontHeight, "") bar.txt:SetFont(expectedFont, fontHeight, expectedFlags)
end end
local iconSize = HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12 local iconSize = HealBot_Config.biconsize[HealBot_Config.Current_Skin] or 12
local isPet = string.find(unit, "pet") ~= nil
local overlayMode = (HealBot_Config.HealBot_Integrations_ShowHoTTimers == 1) and ((HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0) == 1) and not isPet
local unitGUID = overlayMode and ((HealBot_GetUnitGUID and HealBot_GetUnitGUID(unit)) or (unit == "player" and HealBot_PlayerGUID))
local currentTime = overlayMode and GetTime()
for i = 1, 10 do for i = 1, 10 do
local icon = getglobal(button:GetName() .. "BarIcon" .. i) local icon = button["icon"..i]
if not icon then
icon = getglobal(button:GetName() .. "BarIcon" .. i)
button["icon"..i] = icon
end
if icon then if icon then
if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then if HealBot_UnitIcons and HealBot_UnitIcons[unit] and HealBot_UnitIcons[unit][i] then
icon:SetTexture(HealBot_UnitIcons[unit][i]) local currentTexture = icon:GetTexture()
local newTexture = HealBot_UnitIcons[unit][i]
if currentTexture ~= newTexture then
icon:SetTexture(newTexture)
end
if icon:GetWidth() ~= iconSize then
icon:SetWidth(iconSize) icon:SetWidth(iconSize)
icon:SetHeight(iconSize) icon:SetHeight(iconSize)
end
if not icon:IsVisible() then
icon:Show() icon:Show()
end
-- Icon overlay timer text
local iconText = button["iconText"..i]
if not iconText then
iconText = button:CreateFontString(nil, "OVERLAY")
iconText:SetFont("Fonts\\ARIALN.TTF", 10, "OUTLINE")
iconText:SetPoint("CENTER", icon, "CENTER", 0, 0)
iconText:SetTextColor(1, 1, 1, 1)
button["iconText"..i] = iconText
end
if overlayMode and unitGUID and HealBot_Nampower_Auras and HealBot_Nampower_Auras[unitGUID] then
local texturePath = HealBot_UnitIcons[unit][i]
local auraInfo = HealBot_TrackedAura_Textures and HealBot_TrackedAura_Textures[texturePath]
if auraInfo and auraInfo.showTimer then
local expiration = (auraInfo.locName and HealBot_Nampower_Auras[unitGUID][auraInfo.locName])
or (auraInfo.spell and HealBot_Nampower_Auras[unitGUID][auraInfo.spell])
if not expiration and HealBot_TrackedAura_Spells then
for spellName, spInfo in pairs(HealBot_TrackedAura_Spells) do
if spInfo.texture == texturePath and spInfo.showTimer then
expiration = HealBot_Nampower_Auras[unitGUID][spellName]
if expiration then break end
end
end
end
if expiration and expiration > currentTime then
local timeLeft = math.floor(expiration - currentTime)
iconText:SetText(timeLeft)
iconText:Show()
else else
iconText:SetText("")
iconText:Hide()
end
else
iconText:SetText("")
iconText:Hide()
end
else
iconText:SetText("")
iconText:Hide()
end
else
if icon:IsVisible() then
icon:Hide() icon:Hide()
end end
local iconText = button["iconText"..i]
if iconText and iconText:IsVisible() then
iconText:Hide()
end
end
end end
end end
local raidIcon = getglobal(button:GetName() .. "BarRaidIcon") local raidIcon = getglobal(button:GetName() .. "BarRaidIcon")
if raidIcon then if raidIcon then
local index = GetRaidTargetIndex(unit) local index
if not string.find(unit, "^Test") then
index = GetRaidTargetIndex(unit)
end
if index then if index then
SetRaidTargetIconTexture(raidIcon, index) SetRaidTargetIconTexture(raidIcon, index)
raidIcon:Show() raidIcon:Show()
@@ -298,15 +395,34 @@ end
-- HealBot_Action_ResetSkin: Internal utility: HealBot_Action_ResetSkin -- HealBot_Action_ResetSkin: Internal utility: HealBot_Action_ResetSkin
function HealBot_Action_ResetSkin() function HealBot_Action_ResetSkin()
HealBot_Action_PartyChanged() HealBot_Action_PartyChanged()
local skin = HealBot_Config.Current_Skin
local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[skin]) or "Fonts\\FRIZQT__.TTF"
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[skin]) or 10
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[skin]) or 0
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
if HealBot_Action_OptionsButton and HealBot_Action_OptionsButton:GetFontString() then
HealBot_Action_OptionsButton:GetFontString():SetFont(bfont, btextheight, expectedFlags)
end
if HealBot_Action_AbortButton and HealBot_Action_AbortButton:GetFontString() then
HealBot_Action_AbortButton:GetFontString():SetFont(bfont, btextheight, expectedFlags)
end
for j = 1, 20 do
local headerobj = getglobal("HealBot_Action_Header" .. j)
if headerobj and headerobj:GetFontString() then
headerobj:GetFontString():SetFont(bfont, btextheight, expectedFlags)
end
end
if HealBot_Options:IsVisible() then if HealBot_Options:IsVisible() then
HealBot_Action_SetTexture(HealBot_DiseaseColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_DiseaseColorpick, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_MagicColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_MagicColorpick, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_PoisonColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_PoisonColorpick, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_CurseColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_CurseColorpick, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_EnTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_EnTextColorpick, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_EnTextColorpickin, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_EnTextColorpickin, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_DisTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_DisTextColorpick, HealBot_Config.btexture[skin])
HealBot_Action_SetTexture(HealBot_DebTextColorpick, HealBot_Config.btexture[HealBot_Config.Current_Skin]) HealBot_Action_SetTexture(HealBot_DebTextColorpick, HealBot_Config.btexture[skin])
HealBot_SetSkinColours() HealBot_SetSkinColours()
end end
end end
@@ -347,6 +463,13 @@ function HealBot_Action_PositionButton(button, OsetX, OsetY, bwidth, bheight, ch
headerno = headerno + 1; headerno = headerno + 1;
local headerobj = getglobal("HealBot_Action_Header" .. headerno); local headerobj = getglobal("HealBot_Action_Header" .. headerno);
headerobj:SetText(header) headerobj:SetText(header)
local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
if headerobj:GetFontString() then
headerobj:GetFontString():SetFont(bfont, btextheight, expectedFlags)
end
headerobj:Show(); headerobj:Show();
headerobj:ClearAllPoints(); headerobj:ClearAllPoints();
headerobj:SetHeight(bheight); headerobj:SetHeight(bheight);
@@ -383,6 +506,13 @@ function HealBot_Action_PositionButtonHorizontal(button, OsetX, OsetY, bwidth, b
headerno = headerno + 1; headerno = headerno + 1;
local headerobj = getglobal("HealBot_Action_Header" .. headerno); local headerobj = getglobal("HealBot_Action_Header" .. headerno);
headerobj:SetText(header) headerobj:SetText(header)
local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
if headerobj:GetFontString() then
headerobj:GetFontString():SetFont(bfont, btextheight, expectedFlags)
end
headerobj:Show(); headerobj:Show();
headerobj:ClearAllPoints(); headerobj:ClearAllPoints();
headerobj:SetHeight(bheight); headerobj:SetHeight(bheight);
@@ -441,8 +571,10 @@ end
-- HealBot_Action_SetHealButton: Assigns a unit string to a grid button slot. -- HealBot_Action_SetHealButton: Assigns a unit string to a grid button slot.
function HealBot_Action_SetHealButton(index, unit) function HealBot_Action_SetHealButton(index, unit)
if not index then if not index then
HealBot_Action_HealButtons = {}; for k in pairs(HealBot_Action_HealButtons) do HealBot_Action_HealButtons[k] = nil end
HealBot_Action_UnitButtons = {}; for k in pairs(HealBot_Action_UnitButtons) do
HealBot_Action_UnitButtons[k] = nil
end
return nil return nil
end end
local button = getglobal("HealBot_Action_HealUnit" .. index); local button = getglobal("HealBot_Action_HealUnit" .. index);
@@ -495,11 +627,13 @@ function HealBot_Action_PartyChanged()
end end
end end
for j = 1, 15 do for j = 1, 20 do
local headerobj = getglobal("HealBot_Action_Header" .. j); local headerobj = getglobal("HealBot_Action_Header" .. j);
if headerobj then
headerobj:SetText(" ") headerobj:SetText(" ")
headerobj:Hide(); headerobj:Hide();
end end
end
local bwidth = HealBot_Config.bwidth[HealBot_Config.Current_Skin] or 85; local bwidth = HealBot_Config.bwidth[HealBot_Config.Current_Skin] or 85;
local sr = HealBot_Config.btextdisbledcolr[HealBot_Config.Current_Skin] or 0.4; local sr = HealBot_Config.btextdisbledcolr[HealBot_Config.Current_Skin] or 0.4;
@@ -524,6 +658,51 @@ function HealBot_Action_PartyChanged()
local i = 0; local i = 0;
local last = 0; local last = 0;
local GroupValid = numBars; local GroupValid = numBars;
if HealBot_Config.TestBarsOn then
local testBars = HealBot_Config.numTestBars or 25
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[i + 1] = HEALBOT_OPTIONS_TESTBARS or "Test Bars"
end
local testClasses = {"PRIEST", "DRUID", "SHAMAN", "PALADIN", "WARRIOR", "MAGE", "WARLOCK", "HUNTER", "ROGUE"}
local testNames = {"Arthas", "Illidan", "Sylvanas", "Thrall", "Jaina", "Uther", "Grommash", "Malfurion", "Tyrande", "Guldan", "Kael", "Rexxar", "Varian", "Voljin", "Baine"}
for j = 1, testBars do
i = i + 1
local unit = "Test" .. j
HealBot_Action_SetHealButton(i, unit)
if not HealBot_Model.units[unit] then
local rClass = testClasses[math.random(1, #testClasses)]
local rName = testNames[math.random(1, #testNames)] .. j
local mHealth = math.random(4000, 8000)
local cHealth = math.random(1, mHealth)
local pt = 0
if rClass == "WARRIOR" then pt = 1 elseif rClass == "ROGUE" then pt = 3 end
HealBot_Model.units[unit] = { name = rName, guid = "TestGuid"..j, class = rClass, englishClass = rClass, health = cHealth, maxHealth = mHealth, mana = 2000, maxMana = 4000, powerType = pt, incomingHeal = 0, hasAggro = false, range = 1 }
if not HealBot_UnitIcons then HealBot_UnitIcons = {} end
HealBot_UnitIcons[unit] = {}
local testIcons = {
"Interface\\Icons\\Spell_Holy_Renew",
"Interface\\Icons\\Spell_Nature_Rejuvenation",
"Interface\\Icons\\Spell_Nature_ResistNature", -- Regrowth
"Interface\\Icons\\Spell_Holy_PowerWordShield",
"Interface\\Icons\\Spell_Holy_Excorcism" -- Fear Ward
}
-- Shuffle icons
for k = #testIcons, 2, -1 do
local j = math.random(k)
testIcons[k], testIcons[j] = testIcons[j], testIcons[k]
end
local numIcons = math.random(0, 3)
for k = 1, numIcons do
HealBot_UnitIcons[unit][k] = testIcons[k]
end
end
numBars = numBars + 1
end
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
numBars = numBars + 1
numHeaders = numHeaders + 1
end
else
last = last + 6 last = last + 6
if HealBot_Config.GroupHeals == 1 then if HealBot_Config.GroupHeals == 1 then
if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then if HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
@@ -724,14 +903,15 @@ function HealBot_Action_PartyChanged()
if GetNumRaidMembers() > 0 then if GetNumRaidMembers() > 0 then
for j = 1, 40 do for j = 1, 40 do
local unit = "raid" .. j; local unit = "raid" .. j;
local Class = UnitClass(unit);
local ProcessUnit = 0;
local PossibleEmerg = 1;
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(j); local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(j);
if not name then name = "not known" end if not name then name = "not known" end
if not class then class = "not known" end if not class then class = "not known" end
if not subgroup then subgroup = "not known" end if not subgroup then subgroup = "not known" end
local Class = UnitClass(unit) or class;
local ProcessUnit = 0;
local PossibleEmerg = 1;
if HealBot_EmergInc[Class] == 1 then if HealBot_EmergInc[Class] == 1 then
ProcessUnit = 1; ProcessUnit = 1;
end end
@@ -837,6 +1017,9 @@ function HealBot_Action_PartyChanged()
HeaderPos[i + 1] = nil; HeaderPos[i + 1] = nil;
numBars = numBars - 1; numBars = numBars - 1;
end end
HealBot_ReleaseTable(order);
HealBot_ReleaseTable(units);
end
last = last + 40 last = last + 40
local PetsValid = numBars; local PetsValid = numBars;
@@ -869,8 +1052,6 @@ function HealBot_Action_PartyChanged()
if i == last then break end if i == last then break end
end end
end end
HealBot_ReleaseTable(order);
HealBot_ReleaseTable(units);
end end
if numBars == PetsValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then if numBars == PetsValid + 1 and HealBot_Config.ShowHeader[HealBot_Config.Current_Skin] == 1 then
HeaderPos[PetsValid + 1] = nil; HeaderPos[PetsValid + 1] = nil;
@@ -990,10 +1171,17 @@ function HealBot_Action_PartyChanged()
HealBot_Grid_Limit = limit; HealBot_Grid_Limit = limit;
HealBot_Grid_NumBars = numBars; HealBot_Grid_NumBars = numBars;
local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
if HealBot_Config.HideOptions == 1 then if HealBot_Config.HideOptions == 1 then
HealBot_Action_OptionsButton:Hide(); HealBot_Action_OptionsButton:Hide();
else else
HealBot_Action_OptionsButton:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding); HealBot_Action_OptionsButton:SetPoint("BOTTOM", "HealBot_Action", "BOTTOM", 0, bpadding);
if HealBot_Action_OptionsButton:GetFontString() then
HealBot_Action_OptionsButton:GetFontString():SetFont(bfont, btextheight, expectedFlags)
end
HealBot_Action_OptionsButton:Show(); HealBot_Action_OptionsButton:Show();
MaxOffsetY = MaxOffsetY + 30; MaxOffsetY = MaxOffsetY + 30;
end end
@@ -1009,6 +1197,7 @@ function HealBot_Action_PartyChanged()
bar.txt = getglobal(bar:GetName() .. "_text"); bar.txt = getglobal(bar:GetName() .. "_text");
bar.txt:SetTextColor(sr, sg, sb, sa); bar.txt:SetTextColor(sr, sg, sb, sa);
bar.txt:SetText(HEALBOT_ACTION_ABORT); bar.txt:SetText(HEALBOT_ACTION_ABORT);
bar.txt:SetFont(bfont, btextheight, expectedFlags);
HealBot_Action_SetTexture(bar, btexture); HealBot_Action_SetTexture(bar, btexture);
bar:SetMinMaxValues(0, 100); bar:SetMinMaxValues(0, 100);
bar:SetValue(100); bar:SetValue(100);
@@ -1056,8 +1245,8 @@ end
function HealBot_Action_Reset() function HealBot_Action_Reset()
HealBot_Action:ClearAllPoints(); HealBot_Action:ClearAllPoints();
HealBot_Action:SetPoint("TOP", "MinimapCluster", "BOTTOM", 7, 10); HealBot_Action:SetPoint("TOP", "MinimapCluster", "BOTTOM", 7, 10);
HealBot_Action_HealTarget = {}; for k in pairs(HealBot_Action_HealTarget) do HealBot_Action_HealTarget[k] = nil end
HealBot_Action_HealFocus = {}; for k in pairs(HealBot_Action_HealFocus) do HealBot_Action_HealFocus[k] = nil end
HealBot_Action_PartyChanged(); HealBot_Action_PartyChanged();
end end
@@ -1134,7 +1323,10 @@ function HealBot_Action_AppendUnit(unit)
local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5 local btexture = (HealBot_Config.btexture and HealBot_Config.btexture[HealBot_Config.Current_Skin]) or 5
HealBot_Action_SetTexture(bar, btexture) HealBot_Action_SetTexture(bar, btexture)
local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10 local btextheight = (HealBot_Config.btextheight and HealBot_Config.btextheight[HealBot_Config.Current_Skin]) or 10
bar.txt:SetTextHeight(btextheight) local bfont = (HealBot_Config.bfont and HealBot_Config.bfont[HealBot_Config.Current_Skin]) or "Fonts\\FRIZQT__.TTF"
local fontOutline = (HealBot_Config.bfontoutline and HealBot_Config.bfontoutline[HealBot_Config.Current_Skin]) or 0
local expectedFlags = fontOutline == 1 and "OUTLINE" or ""
bar.txt:SetFont(bfont, btextheight, expectedFlags)
bar2:SetHeight(bheight) bar2:SetHeight(bheight)
HealBot_Action_SetTexture(bar2, btexture) HealBot_Action_SetTexture(bar2, btexture)
@@ -1224,3 +1416,197 @@ function HealBot_Action_AppendNewUnits()
end end
HealBot_ReleaseTable(unitsToCheck) HealBot_ReleaseTable(unitsToCheck)
end end
local HealBot_PlayerHoTsListFrame = nil
local HealBot_PlayerHoTFrames = {}
local HealBot_PlayerHoTs_ListCache = {}
local function HealBot_PlayerHoTs_SortComparator(a, b)
return (a.expires or 0) < (b.expires or 0)
end
-- Reposition the HoT timer list frame based on config
local function HealBot_HoTTimerList_Reanchor()
if not HealBot_PlayerHoTsListFrame then return end
local pos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
HealBot_PlayerHoTsListFrame:ClearAllPoints()
if pos == "ABOVE" then
HealBot_PlayerHoTsListFrame:SetPoint("BOTTOMLEFT", HealBot_Action, "TOPLEFT", 0, 2)
elseif pos == "RIGHT" then
HealBot_PlayerHoTsListFrame:SetPoint("TOPLEFT", HealBot_Action, "TOPRIGHT", 2, 0)
elseif pos == "LEFT" then
HealBot_PlayerHoTsListFrame:SetPoint("TOPRIGHT", HealBot_Action, "TOPLEFT", -2, 0)
else -- BELOW (default)
HealBot_PlayerHoTsListFrame:SetPoint("TOPLEFT", HealBot_Action, "BOTTOMLEFT", 0, -2)
end
end
-- Reposition child HoT frames for stacking direction
local function HealBot_HoTTimerList_StackChild(frame, index)
local pos = HealBot_Config.HealBot_Integrations_HoTTimerPosition or "BELOW"
frame:ClearAllPoints()
if pos == "ABOVE" then
if index == 1 then
frame:SetPoint("BOTTOMLEFT", HealBot_PlayerHoTsListFrame, "BOTTOMLEFT", 0, 0)
else
frame:SetPoint("BOTTOMLEFT", HealBot_PlayerHoTFrames[index-1], "TOPLEFT", 0, 2)
end
else
if index == 1 then
frame:SetPoint("TOPLEFT", HealBot_PlayerHoTsListFrame, "TOPLEFT", 0, 0)
else
frame:SetPoint("TOPLEFT", HealBot_PlayerHoTFrames[index-1], "BOTTOMLEFT", 0, -2)
end
end
end
function HealBot_Action_UpdatePlayerHoTs()
if not HealBot_PlayerHoTsListFrame then
HealBot_PlayerHoTsListFrame = CreateFrame("Frame", "HealBot_PlayerHoTsListFrame", HealBot_Action)
HealBot_PlayerHoTsListFrame:SetWidth(128)
HealBot_PlayerHoTsListFrame:SetHeight(1)
HealBot_PlayerHoTsListFrame:Show()
end
HealBot_HoTTimerList_Reanchor()
if HealBot_Config.HealBot_Integrations_ShowHoTTimers ~= 1 then
HealBot_PlayerHoTsListFrame:Hide()
return
end
-- If display mode is Icon Overlay, hide the list and return
local displayMode = HealBot_Config.HealBot_Integrations_HoTTimerDisplayMode or 0
if displayMode == 1 then
HealBot_PlayerHoTsListFrame:Hide()
return
end
HealBot_PlayerHoTsListFrame:Show()
local currentTime = GetTime()
-- Clear cache instead of reallocating
local numHoTs = 0
if HealBot_Integrations_Nampower_Active and HealBot_Nampower_Auras then
for targetName, auras in pairs(HealBot_Nampower_Auras) do
local unitID = HealBot_Model:GetUnitByGUID(targetName) or HealBot_Model:GetUnitIDByName(targetName)
if not (unitID and string.find(unitID, "pet")) then
for spellName, expiration in pairs(auras) do
local auraInfo = HealBot_TrackedAura_Spells and HealBot_TrackedAura_Spells[spellName]
if auraInfo and auraInfo.showTimer then
if expiration > currentTime then
numHoTs = numHoTs + 1
if not HealBot_PlayerHoTs_ListCache[numHoTs] then
HealBot_PlayerHoTs_ListCache[numHoTs] = {}
end
HealBot_PlayerHoTs_ListCache[numHoTs].name = targetName
HealBot_PlayerHoTs_ListCache[numHoTs].spell = spellName
HealBot_PlayerHoTs_ListCache[numHoTs].expires = expiration
end
end
end
end
end
end
-- Blank out remaining cache entries so sort doesn't read them
for i = numHoTs + 1, table.getn(HealBot_PlayerHoTs_ListCache) do
HealBot_PlayerHoTs_ListCache[i].expires = 9999999999
end
-- Sort only the active portion by shifting expired ones to the end
table.sort(HealBot_PlayerHoTs_ListCache, HealBot_PlayerHoTs_SortComparator)
for i = 1, math.max(numHoTs, table.getn(HealBot_PlayerHoTFrames)) do
local frame = HealBot_PlayerHoTFrames[i]
if i <= numHoTs then
if not frame then
frame = CreateFrame("Frame", "HealBot_PlayerHoT" .. i, HealBot_PlayerHoTsListFrame)
frame:SetWidth(128)
frame:SetHeight(16)
local icon = frame:CreateTexture(nil, "ARTWORK")
icon:SetWidth(14)
icon:SetHeight(14)
icon:SetPoint("LEFT", frame, "LEFT", 2, 0)
frame.icon = icon
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
text:SetPoint("LEFT", icon, "RIGHT", 4, 0)
text:SetJustifyH("LEFT")
frame.text = text
HealBot_PlayerHoTFrames[i] = frame
end
-- Reposition child for stacking direction
HealBot_HoTTimerList_StackChild(frame, i)
local hot = HealBot_PlayerHoTs_ListCache[i]
local timeLeft = math.floor(hot.expires - currentTime)
-- Resolve GUID to Name
if not HealBot_Nampower_NameCache then HealBot_Nampower_NameCache = HealBot_GetTable() end
local dispName = HealBot_Nampower_NameCache[hot.name]
if not dispName then
dispName = hot.name
local resolved = false
local unitID = HealBot_Model:GetUnitByGUID(hot.name) or HealBot_Model:GetUnitIDByName(hot.name)
if unitID then
local n = UnitName(unitID)
if n then
dispName = n
resolved = true
end
elseif string.sub(hot.name, 1, 2) == "0x" or string.sub(hot.name, 1, 2) == "0X" then
if HealBot_PlayerGUID and string.lower(HealBot_PlayerGUID) == string.lower(hot.name) then
dispName = UnitName("player") or "Player"
resolved = true
elseif HealBot_GetUnitGUID then
if string.lower(HealBot_GetUnitGUID("player") or "") == string.lower(hot.name) then
dispName = UnitName("player") or "Player"
resolved = true
elseif string.lower(HealBot_GetUnitGUID("target") or "") == string.lower(hot.name) then
dispName = UnitName("target") or "Target"
resolved = true
elseif string.lower(HealBot_GetUnitGUID("mouseover") or "") == string.lower(hot.name) then
dispName = UnitName("mouseover") or "Mouseover"
resolved = true
end
end
end
if resolved then
HealBot_Nampower_NameCache[hot.name] = dispName
elseif string.sub(hot.name, 1, 2) == "0x" then
dispName = "Unknown"
end
end
local spellId = HealBot_GetSpellId and HealBot_GetSpellId(hot.spell) or nil
local tex = (HealBot_TrackedAura_Spells and HealBot_TrackedAura_Spells[hot.spell] and HealBot_TrackedAura_Spells[hot.spell].texture) or "Interface\\Icons\\INV_Misc_QuestionMark"
if spellId then
tex = GetSpellTexture(spellId, "BOOKTYPE_SPELL") or tex
end
frame.icon:SetTexture(tex)
frame.text:SetText(dispName .. ": " .. timeLeft .. "s")
frame.text:SetTextColor(0.8, 1, 0.8)
frame:Show()
else
if frame then
frame:Hide()
end
end
end
HealBot_PlayerHoTsListFrame:SetHeight(math.max(1, numHoTs * 18))
end
+12 -4
View File
@@ -20,8 +20,15 @@ function HealBot_Action_RefreshTooltip(unit)
if not unit then unit = HealBot_Action_TooltipUnit end if not unit then unit = HealBot_Action_TooltipUnit end
if not unit then return end; if not unit then return end;
local hlth=UnitHealth(unit); local hlth=0;
local maxhlth=UnitHealthMax(unit); local maxhlth=100;
if string.find(unit, "^Test") then
hlth = HealBot_Model.units[unit] and HealBot_Model.units[unit].health or 5000;
maxhlth = HealBot_Model.units[unit] and HealBot_Model.units[unit].maxHealth or 10000;
else
hlth=UnitHealth(unit);
maxhlth=UnitHealthMax(unit);
end
local spellLeft = HealBot_GetHealSpell(unit,HealBot_Action_SpellPattern("Left")); local spellLeft = HealBot_GetHealSpell(unit,HealBot_Action_SpellPattern("Left"));
local spellMiddle = HealBot_GetHealSpell(unit,HealBot_Action_SpellPattern("Middle")); local spellMiddle = HealBot_GetHealSpell(unit,HealBot_Action_SpellPattern("Middle"));
@@ -33,8 +40,9 @@ function HealBot_Action_RefreshTooltip(unit)
HealBot_Action_Tooltip_ClearLines(); HealBot_Action_Tooltip_ClearLines();
if HealBot_Config.Tooltip_ShowTarget==1 then if HealBot_Config.Tooltip_ShowTarget==1 then
if UnitName(unit) then local uname = HealBot_Model.units[unit] and HealBot_Model.units[unit].name or UnitName(unit)
HealBot_Action_Tooltip_SetLineLeft(UnitName(unit),0,1,0,linenum) if uname then
HealBot_Action_Tooltip_SetLineLeft(uname,0,1,0,linenum)
if hlth and maxhlth then if hlth and maxhlth then
local r,g,b,a=HealBot_HealthColor(unit,hlth,maxhlth); local r,g,b,a=HealBot_HealthColor(unit,hlth,maxhlth);
HealBot_Action_Tooltip_SetLineRight(hlth.."/"..maxhlth.." (-"..maxhlth-hlth..")",r,g,b,linenum) HealBot_Action_Tooltip_SetLineRight(hlth.."/"..maxhlth.." (-"..maxhlth-hlth..")",r,g,b,linenum)
+32 -2
View File
@@ -21,6 +21,7 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* `/hb` - Toggles the main HealBot panel on and off * `/hb` - Toggles the main HealBot panel on and off
* `/hb options` - Toggles the HealBot options panel on and off * `/hb options` - Toggles the HealBot options panel on and off
* `/hb reset` - Resets the contents of the main HealBot panel * `/hb reset` - Resets the contents of the main HealBot panel
* `/hb debug` - Toggles in-game debug message output to the main chat frame
### Key Features & Current Functionality ### Key Features & Current Functionality
* **MVC & Observer Architecture:** High-performance, reactive engine that updates frames dynamically on state changes, drastically reducing CPU and memory overhead. Features memory recycling pool and event loop decoupling for zero-stutter combat. * **MVC & Observer Architecture:** High-performance, reactive engine that updates frames dynamically on state changes, drastically reducing CPU and memory overhead. Features memory recycling pool and event loop decoupling for zero-stutter combat.
@@ -30,7 +31,7 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Talent-Based Calculations & Equipment Bonus:** Dynamic spell healing calculations for Druid, Priest, and Paladin based on talents, and automatically scans equipped gear to scale healing predictions. * **Talent-Based Calculations & Equipment Bonus:** Dynamic spell healing calculations for Druid, Priest, and Paladin based on talents, and automatically scans equipped gear to scale healing predictions.
* **Modifier-Aware Tooltips:** Tooltips dynamically update to show exact bound actions (Shift/Ctrl/Alt) and required mana costs (turns red if insufficient mana). * **Modifier-Aware Tooltips:** Tooltips dynamically update to show exact bound actions (Shift/Ctrl/Alt) and required mana costs (turns red if insufficient mana).
* **Blizzard Party Frame Toggle:** Toggle to automatically hide Blizzard's default party frames when in a group in favor of HealBot's layouts. * **Blizzard Party Frame Toggle:** Toggle to automatically hide Blizzard's default party frames when in a group in favor of HealBot's layouts.
* **HoT & Buff Tracking:** Intelligently track active HoTs and buffs directly on the grid frames with custom icons (e.g., Renew, Rejuvenation, Regrowth, Fear Ward). * **HoT & Buff Tracking:** Intelligently track active HoTs and buffs directly on the grid frames with custom icons (e.g., Renew, Rejuvenation, Regrowth, Fear Ward). Optional extended HoT timer tracker togglable below frames.
* **Mana Bars for Healers:** Enable and position mini-mana status bars next to unit frames, toggleable to display for healer classes only or all classes. * **Mana Bars for Healers:** Enable and position mini-mana status bars next to unit frames, toggleable to display for healer classes only or all classes.
* **Curse & Debuff Warning (CDC):** Dynamic visual and audio alerts for cleanable debuffs. Customizable colors based on debuff type (Curse, Poison, Disease, Magic). * **Curse & Debuff Warning (CDC):** Dynamic visual and audio alerts for cleanable debuffs. Customizable colors based on debuff type (Curse, Poison, Disease, Magic).
* **Pet & Familiar Frames:** Dedicated, toggleable frames for tracking and healing player pets. * **Pet & Familiar Frames:** Dedicated, toggleable frames for tracking and healing player pets.
@@ -49,6 +50,31 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
### Change Log ### Change Log
**v1.7.6**
* **Feature - HoT Timer Position & Icon Overlay Display Modes** - Added configurable HoT Timer list position dropdown (`Below`, `Above`, `Left`, `Right`) relative to raid frames. Added alternative `Icon Overlay` display mode rendering countdown numbers directly on unit bar HoT icons. Excluded pets from timer lists and overlay numbers. Optimized expiration lookup with O(1) cached texture-to-spell mappings.
* **Refactor & Feature - Unified Aura & HoT Tracking** - Unified bar icons and HoT timers into a single master dictionary (`HealBot_TrackedAuras`) in `HealBot_Data.lua`. Added Weakened Soul, Fear Ward, Abolish Disease, and Abolish Poison to active timer bars with localized client support and debuff-aware pruning.
**v1.7.5**
* **Feature - Test Bars** - Implemented a "Test Bars" button and slider in the Skins options tab, allowing you to spawn and adjust a dummy raid group of up to 40 members without being in a real raid. This allows for easy layout and appearance customization out of combat.
* **UI - Skins Options & Custom Health Gradients** - Added configurable Max HP and Min HP colour pickers with descriptive labels for custom gradient support. Fixed colour picker button click interceptors and hooked ColorPickerFrame callbacks. Integrated global font selector across raid frame text, headers, Options button, and preview bars. Reorganized Skins tab layout to anchor Test Bars cleanly in Column 2.
* **UI - Cleanup** - While adding new funcionalities the way menus look was ignored, new functions were added to each tab where there was free space, so attempt was made to clean up this convoluted mess I made. Menu Tabs are now aligned and grouped in a manner that makes more sense.
* **UI - Options Tabs Relative Anchoring Fix** - Fixed layout skewing and margin drift across Spells, Buffs, Chat, Extras (Integrations), and Auto options tabs. Replaced arbitrary hardcoded coordinate shifts with clean relative-anchoring hierarchies centered across the dialog width.
* **Performance Fix - Table Pooling & GC Leaks** - Resolved critical table leaks in emergency heals where pooled tables (`order` and `units`) failed to release when pet heals were disabled, un-nested pet healing from emergency heals, eliminated high-frequency (4 Hz) anonymous closure allocations in `HealBot_Action_UpdatePlayerHoTs`, and implemented in-place key recycling for equipment scanning and grid button tables.
**v1.7.4**
* **Performance Fix - CPU Spikes** - Fixed massive FPS drops during raid combat. The `HealBot_CheckBuffs` function previously forced the client to generate hidden UI tooltips for up to 32 buffs per player on every single `UNIT_AURA` event. Tooltip parsing is now cached per texture, bypassing thousands of redundant API calls per second.
* **Performance Fix - Frame Rendering** - Eliminated redundant UI layout recalculations in `HealBot_Action_EnableButton`. The UI no longer forces `SetFont`, `SetWidth`, `SetHeight`, and `GetGlobal` lookups on every single combat tick (which previously caused 4,000+ layout updates per second in 40-man raids).
* **Performance Fix - Range Checking** - Greatly reduced CPU stutter caused by range calculations. `HealBot_Range_Check` now caches map positioning math and API calls per-frame, preventing the addon from calculating the exact same `math.sqrt` distance up to 5 times per unit during heavy combat.
* **Performance Fix - Unit ID Lookup** - Optimized `HealBot_FindUnitID` by pre-allocating raid unit tokens, preventing massive string concatenation and garbage collection spam during high-frequency combat events like `CHAT_MSG_ADDON` (HealComm).
* **Performance Fix - String GC Leak** - Fixed garbage collection hitches caused by `string.gfind` closures in the HealComm parsing loop by rewriting it to use closure-free `string.find` native loops.
* **Debug Output Command** - Added `/hb debug` (or `/hb dbg`) slash command to toggle real-time debug message printing directly into the standard chat frame without requiring custom chat channels.
* **Performance Fix - Spell Lookup** - Fixed a massive CPU drain and garbage generation issue where the entire spellbook was linearly scanned every frame per unit. Spell IDs are now cached via O(1) dictionary lookup on login and talent/spell changes.
* **Performance Fix - Unit Hash Lookup** - Eliminated heavy C-API calls to `UnitName()` during incoming heals by caching raid and party unit tokens in a fast O(1) hash table that updates on roster changes.
* **Performance Fix - Range Cache GC Leak** - Fixed a continuous memory leak in the range checker caused by string concatenation (`unit .. "_" .. range`) running every frame. Range states are now stored in a nested numeric table cache.
* **Performance Fix - Talent Rank Scan** - Fixed severe CPU stutter when gaining or losing auras that affect stats. Previously, inventory updates forced a full equipment and spell recalculation which linearly scanned the entire talent tree multiple times per rank. Talent ranks are now cached natively.
* **Feature - HoT Tracking** - Added an option in the Integrations tab to track Player-cast HoT timers in a dedicated list below the main HealBot frame. Requires Nampower to fetch exact durations. Added support for tracking Power Word: Shield. Implemented with a pre-allocated static cache array for zero GC leaks, and precise GUID trapping for instant name resolution on self and non-party members.
**v1.7.3** **v1.7.3**
* **Performance Fix - Table Pooling Part 2** - Fixed remaining un-pooled table allocations in layout updates, macro parsing, nampower integration, and aura tracking by utilizing HealBot_GetTable(). * **Performance Fix - Table Pooling Part 2** - Fixed remaining un-pooled table allocations in layout updates, macro parsing, nampower integration, and aura tracking by utilizing HealBot_GetTable().
* **Performance Fix - HealComm Networking** - Fixed issue where incoming `HealComm` messages triggered synchronous UI redraws, causing massive lag in 40-man raids during combat. `HealBot_RecalcHeals` is now decoupled and deferred through the `HealBot_OnUpdate` dirty queue, allowing multiple network events to collapse into a single frame redraw. * **Performance Fix - HealComm Networking** - Fixed issue where incoming `HealComm` messages triggered synchronous UI redraws, causing massive lag in 40-man raids during combat. `HealBot_RecalcHeals` is now decoupled and deferred through the `HealBot_OnUpdate` dirty queue, allowing multiple network events to collapse into a single frame redraw.
@@ -80,6 +106,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Feature - Shapeshift Spell Queue** - Built a native spell queue system for Druid auto-unshifting. Bypasses the "Cannot cast while shapeshifted" error and server lag when AutoUnshift is enabled, firing the heal seamlessly the exact millisecond the form is dropped. Now completely unified to use the standard casting API for maximum reliability across all client setups. * **Feature - Shapeshift Spell Queue** - Built a native spell queue system for Druid auto-unshifting. Bypasses the "Cannot cast while shapeshifted" error and server lag when AutoUnshift is enabled, firing the heal seamlessly the exact millisecond the form is dropped. Now completely unified to use the standard casting API for maximum reliability across all client setups.
* **Bug Fix - CDC Config List** - Fixed an uninitialized dropdown list array that prevented the CDC class monitor configuration from saving correctly. * **Bug Fix - CDC Config List** - Fixed an uninitialized dropdown list array that prevented the CDC class monitor configuration from saving correctly.
* **Bug Fix - Color Picker Accuracy** - Removed an undocumented multiplier hack on default textures that was artificially brightening debuff bar colors and overriding the user's selected colors from the color picker. * **Bug Fix - Color Picker Accuracy** - Removed an undocumented multiplier hack on default textures that was artificially brightening debuff bar colors and overriding the user's selected colors from the color picker.
* **Bug Fix - Raid Self-Range & Transparency** - Fixed player health bar appearing transparent in raid instances by checking `UnitIsUnit(unit, "player")` in range detection, preventing false out-of-range failures when player is represented by a `raidX` token.
* **Bug Fix - Raid Class Coloring & Identity Cache** - Fixed missing and delayed raid class colors by querying authoritative server data (`GetRaidRosterInfo`) for raid members, preventing model identity cache wipes, adding a throttled resolution retry in `OnUpdate`, and providing on-demand class color fallbacks in `HealBot_HealthColor`.
**v1.6.5** **v1.6.5**
* **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana. * **Performance Update - Mana Tracking** - Added a fast-path redraw pipeline for unit power changes. This optimization prevents full frame redraws when players naturally regenerate or consume mana, resolving severe FPS drops in 40-man raids while tracking mana.
@@ -95,6 +123,7 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **UI Update - Customizable icon size** - Added an option to change size of HoT icons (default to 12px). * **UI Update - Customizable icon size** - Added an option to change size of HoT icons (default to 12px).
* **Cleanup** - Removed dead code `HealBot_Groups` table. * **Cleanup** - Removed dead code `HealBot_Groups` table.
* **Bug Fix - Buff Watch Self** - Fixed an issue where the "Self Only" toggle for watched buffs failed to load visually across sessions. * **Bug Fix - Buff Watch Self** - Fixed an issue where the "Self Only" toggle for watched buffs failed to load visually across sessions.
* **Bug Fix - Pet Coloring** - Fixed an issue where custom server integrations giving pets a class could override the mint pet color when class color override is toggled.
**v1.6.2** **v1.6.2**
* **Hotfix - raid and party frames** - if getNumRaidMembers() > 0 wrapper around extra bars stopped from displaying all frames blocked from displaying Extras\Raid. * **Hotfix - raid and party frames** - if getNumRaidMembers() > 0 wrapper around extra bars stopped from displaying all frames blocked from displaying Extras\Raid.
@@ -128,6 +157,8 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Memory Optimization:** Fixed a significant memory leak where tracking tables were being repeatedly allocated every tick during aura scanning, and replaced `table.foreach` with pairs loops to avoid GC spikes during combat. * **Memory Optimization:** Fixed a significant memory leak where tracking tables were being repeatedly allocated every tick during aura scanning, and replaced `table.foreach` with pairs loops to avoid GC spikes during combat.
**v1.4.1** **v1.4.1**
* **Frame Disappearing Fix:** Fixed a layout rendering bug where frames would flash for a split second and disappear on login due to improper table clearing of unit buttons, leaving empty arrays that incorrectly failed the layout check.
* **Ranked Spell Parsing Fix:** Fixed a Lua crash during addon initialization when discovering ranked spells without an explicit target property. Ranked spells now dynamically inherit the target table from their base spells.
* **Talent-based Healing Calculations:** Implemented dynamic spell healing calculations for Druid, Priest, and Paladin classes based on talents. * **Talent-based Healing Calculations:** Implemented dynamic spell healing calculations for Druid, Priest, and Paladin classes based on talents.
* **Modifier Key Polling:** Replaced MODIFIER_STATE_CHANGED event with polling in HealBot_OnUpdate to track modifier keys reliably. * **Modifier Key Polling:** Replaced MODIFIER_STATE_CHANGED event with polling in HealBot_OnUpdate to track modifier keys reliably.
* **Incoming Heals Fix:** Fixed a bug where incoming heals failed to broadcast or show on the UI due to synchronous GCD fails and `CheckInteractDistance` limitations in the 1.12 API. * **Incoming Heals Fix:** Fixed a bug where incoming heals failed to broadcast or show on the UI due to synchronous GCD fails and `CheckInteractDistance` limitations in the 1.12 API.
@@ -144,7 +175,6 @@ Default installation path: `C:\Program Files\World of Warcraft\Interface\AddOns\
* **Chat Announcements & Mouseover Casts:** Chat announcements are now correctly fired when using native Hovercasting (Mouseover). Additionally, added safety checks to prevent spamming chat announcements when accidentally clicking on a dead player (unless casting a resurrection spell). * **Chat Announcements & Mouseover Casts:** Chat announcements are now correctly fired when using native Hovercasting (Mouseover). Additionally, added safety checks to prevent spamming chat announcements when accidentally clicking on a dead player (unless casting a resurrection spell).
* **New Priest Buff (Enlighten):** Added the custom "Enlighten" buff to Priest trackable buffs, complete with the `btnholyscriptures` icon on unit frames. * **New Priest Buff (Enlighten):** Added the custom "Enlighten" buff to Priest trackable buffs, complete with the `btnholyscriptures` icon on unit frames.
**1.3.3** **1.3.3**
* **Chat Panel Refactor:** Completely replaced the spell selection dropdowns in the Chat tab with manual text input boxes, allowing users to type exact spell names (with or without ranks) directly, matching the behavior of the key-bindings configuration. Fixed a string matching bug caused by Vanilla WoW's hidden trailing spaces when comparing spell names, ensuring that both rankless (e.g. `Flash Heal`) and ranked inputs trigger correctly. * **Chat Panel Refactor:** Completely replaced the spell selection dropdowns in the Chat tab with manual text input boxes, allowing users to type exact spell names (with or without ranks) directly, matching the behavior of the key-bindings configuration. Fixed a string matching bug caused by Vanilla WoW's hidden trailing spaces when comparing spell names, ensuring that both rankless (e.g. `Flash Heal`) and ranked inputs trigger correctly.
* **Chat Layout Stack:** Restructured the Chat Options XML layout to correctly stack the inputs into neat rows, preventing horizontal overlap and providing more space for typing long announce messages. * **Chat Layout Stack:** Restructured the Chat Options XML layout to correctly stack the inputs into neat rows, preventing horizontal overlap and providing more space for typing long announce messages.