-- HealBot_Controller_Comms.lua -- Handles network sync (addon messaging), errors, and chat debugging -- HealBot_Get_DebugChan: Internal utility: HealBot_Get_DebugChan function HealBot_Get_DebugChan() local index = GetChannelName("HBmsg"); if (index > 0) then return index; else return nil; end end -- HealBot_AddChat: Prints standard messages to default chat frame. function HealBot_AddChat(msg) local chanid = HealBot_Get_DebugChan(); if chanid and HealBot_SpamCnt < 3 then HealBot_SpamCnt = HealBot_SpamCnt + 1; local hour, minute = GetGameTime(); if minute == 0 then msg = "[" .. hour .. ":00] " .. msg; elseif minute < 10 then msg = "[" .. hour .. ":0" .. minute .. "] " .. msg; else msg = "[" .. hour .. ":" .. minute .. "] " .. msg; end SendChatMessage(msg, "CHANNEL", nil, chanid); elseif ( DEFAULT_CHAT_FRAME ) then DEFAULT_CHAT_FRAME:AddMessage(msg); end end -- HealBot_AddDebug: Prints debug messages to internal chat channel. function HealBot_AddDebug(msg) local chanid = HealBot_Get_DebugChan(); if chanid and HealBot_SpamCnt < 3 then HealBot_SpamCnt = HealBot_SpamCnt + 1; local hour, minute = GetGameTime(); if minute == 0 then msg = "[" .. hour .. ":00] DEBUG: " .. msg; elseif minute < 10 then msg = "[" .. hour .. ":0" .. minute .. "] DEBUG: " .. msg; else msg = "[" .. hour .. ":" .. minute .. "] DEBUG: " .. msg; end SendChatMessage(msg, "CHANNEL", nil, chanid); end end -- HealBot_Report_Error: Formats and prints error logs. function HealBot_Report_Error(msg) if HealBot_ErrorCnt < 28 then HealBot_ErrorCnt = HealBot_ErrorCnt + 1; ShowUIPanel(HealBot_Error); HealBot_ErrorsIn(msg, HealBot_ErrorCnt); end end -- HealBot_AddError: Displays error text in the UI frame. function HealBot_AddError(msg) UIErrorsFrame:AddMessage(msg, 1.0, 1.0, 1.0, 1.0, UIERRORS_HOLD_TIME); HealBot_AddDebug(msg); end -- HealBot_SendAddonMessage: Broadcasts data to party/raid channels. function HealBot_SendAddonMessage(prefix, text) if GetNumRaidMembers() > 0 then SendAddonMessage(prefix, text, "RAID") elseif GetNumPartyMembers() > 0 then SendAddonMessage(prefix, text, "PARTY") end end if not HealBot_IncomingHealers then HealBot_IncomingHealers = {} end local function SetIncomingHeal(sender, target, amount, protocol) -- prioritize HealComm over HealBot protocol to avoid double-counting if HealBot_IncomingHealers[sender] and HealBot_IncomingHealers[sender].protocol == "HealComm" and protocol == "HealBot" then return end -- remove old heal if it exists if HealBot_IncomingHealers[sender] then local oldTarget = HealBot_IncomingHealers[sender].target local oldAmount = HealBot_IncomingHealers[sender].amount if HealBot_HealsIn[oldTarget] then HealBot_HealsIn[oldTarget] = HealBot_HealsIn[oldTarget] - oldAmount if HealBot_HealsIn[oldTarget] < 0 then HealBot_HealsIn[oldTarget] = 0 end HealBot_RecalcHeals(HealBot_FindUnitID(oldTarget)) end end if amount > 0 then HealBot_IncomingHealers[sender] = { target = target, amount = amount, protocol = protocol } if not HealBot_HealsIn[target] then HealBot_HealsIn[target] = 0 end HealBot_HealsIn[target] = HealBot_HealsIn[target] + amount HealBot_RecalcHeals(HealBot_FindUnitID(target)) else HealBot_IncomingHealers[sender] = nil end end -- HealBot_OnEvent_AddonMsg: Parses incoming heal data from other clients. function HealBot_OnEvent_AddonMsg(this, addon_id, inc_msg, dist_target, sender_id) if sender_id == UnitName("player") then return end if addon_id == "HealComm" then -- HealComm protocol (e.g. "Heal/TargetName/Amount/CastTime/") local cmd, target, amount, cast_time = strsplit("/", inc_msg) if cmd == "Heal" and target and amount then SetIncomingHeal(sender_id, target, tonumber(amount) or 0, "HealComm") elseif cmd == "Healstop" then SetIncomingHeal(sender_id, nil, 0, "HealComm") elseif cmd == "GrpHeal" and amount then -- Note: Group heals technically have multiple targets, but this is a simple implementation -- We'll just track it against the first target to keep it simple, or ignore it. -- Full GrpHeal parsing would split target1,target2,target3 elseif cmd == "GrpHealstop" then SetIncomingHeal(sender_id, nil, 0, "HealComm") end elseif addon_id == HEALBOT_ADDON_ID then local tmpTest, tmpTest, unitname, heal_val = string.find(inc_msg, ">> (.-) <<=>> (.-) <<" ); if heal_val and unitname then local amount = tonumber(heal_val) or 0 if amount < 0 then amount = 0 end -- HealBot sends negative to cancel SetIncomingHeal(sender_id, unitname, amount, "HealBot") end elseif addon_id == "HealBot" then local tmpTest, datatype, datamsg, sender local PName = UnitName("player"); tmpTest, tmpTest, datatype, sender, datamsg = string.find(inc_msg, ">> (.-) <<=>> (.-) <<=>> (.+)"); if datatype == "RequestVersion" then HealBot_SendAddonMessage("HealBot", ">> SendVersion <<=>> " .. sender .. " <<=>> Version=" .. HEALBOT_VERSION); elseif datatype == "SendVersion" and PName == sender then HealBot_AddChat(sender_id .. ": " .. datamsg); end elseif addon_id == "CTRA" then if ( string.sub(inc_msg, 1, 3) == "RES" ) then if ( inc_msg == "RESNO" ) then HealBot_AddDebug(sender_id .. " Stopped ressing"); for unit, resser in pairs(HealBot_Ressing) do if resser == sender_id then HealBot_Ressing[unit] = nil; HealBot_RecalcHeals(HealBot_FindUnitID(unit)); end end else local unitname, tmpTest tmpTest, tmpTest, unitname = string.find(inc_msg, "^RES (.+)$"); if ( unitname ) then HealBot_AddDebug(sender_id .. " is ressing " .. unitname); HealBot_Ressing[unitname] = sender_id; HealBot_RecalcHeals(HealBot_FindUnitID(unitname)); end end end end end