mirror of
https://github.com/Bluewhale1337/HealBotBlue.git
synced 2026-09-10 09:20:21 +00:00
339 lines
16 KiB
Lua
339 lines
16 KiB
Lua
-- HealBot Options panel file: HealBot_Options_CDC.lua
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-- Split from original HealBot_Options.lua
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-- HealBot_Options_ShowDebuffWarning_OnLoad: UI handler for OnLoad options panel.
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function HealBot_Options_ShowDebuffWarning_OnLoad(this,text)
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getglobal(this:GetName().."Text"):SetText(text);
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end
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-- HealBot_Options_ShowDebuffWarning_OnClick: UI handler for OnClick options panel.
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function HealBot_Options_ShowDebuffWarning_OnClick(this)
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HealBot_Config.ShowDebuffWarning = this:GetChecked() or 0;
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end
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-- HealBot_Options_SoundDebuffWarning_OnLoad: UI handler for OnLoad options panel.
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function HealBot_Options_SoundDebuffWarning_OnLoad(this,text)
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getglobal(this:GetName().."Text"):SetText(text);
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end
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-- HealBot_Options_SoundDebuffWarning_OnClick: UI handler for OnClick options panel.
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function HealBot_Options_SoundDebuffWarning_OnClick(this)
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HealBot_Config.SoundDebuffWarning = this:GetChecked() or 0;
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if HealBot_Config.SoundDebuffWarning==0 then
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HealBot_WarningSound1:Disable();
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HealBot_WarningSound2:Disable();
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HealBot_WarningSound3:Disable();
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else
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HealBot_WarningSound1:Enable();
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HealBot_WarningSound2:Enable();
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HealBot_WarningSound3:Enable();
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end
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end
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-- HealBot_WarningSound_OnLoad: Internal utility: HealBot_WarningSound_OnLoad
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function HealBot_WarningSound_OnLoad(this,text)
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getglobal(this:GetName().."Text"):SetText(text);
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end
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-- HealBot_WarningSound_OnClick: Click event handler.
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function HealBot_WarningSound_OnClick(this,id)
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if HealBot_Config.SoundDebuffPlay>0 then
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getglobal("HealBot_WarningSound"..HealBot_Config.SoundDebuffPlay):SetChecked(nil);
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end
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HealBot_Config.SoundDebuffPlay = id;
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if HealBot_Config.SoundDebuffPlay>0 then
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getglobal("HealBot_WarningSound"..HealBot_Config.SoundDebuffPlay):SetChecked(1);
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if this then
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HealBot_PlaySound(HealBot_Config.SoundDebuffPlay)
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end
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end
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end
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-- HealBot_Options_CDCMonitor_DropDown: UI handler for DropDown options panel.
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function HealBot_Options_CDCMonitor_DropDown()
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for i=1, getn(HealBot_Options_EmergencyFilter_List), 1 do
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local info = {};
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info.text = HealBot_Options_EmergencyFilter_List[i];
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info.func = HealBot_Options_CDCMonitor_OnSelect;
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UIDropDownMenu_AddButton(info);
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end
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end
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-- HealBot_Options_CDCMonitor_Initialize: UI handler for Initialize options panel.
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function HealBot_Options_CDCMonitor_Initialize()
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UIDropDownMenu_Initialize(HealBot_Options_CDCMonitor,HealBot_Options_CDCMonitor_DropDown)
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end
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-- HealBot_Options_CDCMonitor_Refresh: UI handler for Refresh options panel.
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function HealBot_Options_CDCMonitor_Refresh(onselect)
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if not HealBot_Config.CDCMonitor then return end
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if not onselect then HealBot_Options_CDCMonitor_Initialize() end -- or wrong menu may be used !
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HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCMonitor,HealBot_Config.CDCMonitor)
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end
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-- HealBot_Options_CDCMonitor_OnLoad: UI handler for OnLoad options panel.
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function HealBot_Options_CDCMonitor_OnLoad()
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UIDropDownMenu_Initialize(this, HealBot_Options_CDCMonitor_DropDown)
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UIDropDownMenu_SetWidth(100, this)
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end
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-- HealBot_Options_CDCMonitor_OnSelect: UI handler for OnSelect options panel.
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function HealBot_Options_CDCMonitor_OnSelect()
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HealBot_Config.CDCMonitor = this:GetID()
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HealBot_Options_CDCMonitor_Refresh(true)
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HealBot_Options_CDCMonitor_Reset()
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end
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-- HealBot_Options_CDCMonitor_Reset: UI handler for Reset options panel.
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function HealBot_Options_CDCMonitor_Reset()
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HealBot_CDCInc[HEALBOT_DRUID] = 0;
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HealBot_CDCInc[HEALBOT_HUNTER] = 0;
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HealBot_CDCInc[HEALBOT_MAGE] = 0;
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HealBot_CDCInc[HEALBOT_PALADIN] = 0;
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HealBot_CDCInc[HEALBOT_PRIEST] = 0;
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HealBot_CDCInc[HEALBOT_ROGUE] = 0;
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HealBot_CDCInc[HEALBOT_SHAMAN] = 0;
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HealBot_CDCInc[HEALBOT_WARLOCK] = 0;
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HealBot_CDCInc[HEALBOT_WARRIOR] = 0;
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if HealBot_Config.CDCMonitor==1 then
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HealBot_CDCInc[HEALBOT_DRUID] = 1;
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HealBot_CDCInc[HEALBOT_HUNTER] = 1;
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HealBot_CDCInc[HEALBOT_MAGE] = 1;
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HealBot_CDCInc[HEALBOT_PALADIN] = 1;
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HealBot_CDCInc[HEALBOT_PRIEST] = 1;
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HealBot_CDCInc[HEALBOT_ROGUE] = 1;
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HealBot_CDCInc[HEALBOT_SHAMAN] = 1;
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HealBot_CDCInc[HEALBOT_WARLOCK] = 1;
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HealBot_CDCInc[HEALBOT_WARRIOR] = 1;
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elseif HealBot_Config.CDCMonitor==2 then
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HealBot_CDCInc[HEALBOT_DRUID] = HealBot_Config.EmergIncMelee[HEALBOT_DRUID];
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HealBot_CDCInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncMelee[HEALBOT_HUNTER];
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HealBot_CDCInc[HEALBOT_MAGE] = HealBot_Config.EmergIncMelee[HEALBOT_MAGE];
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HealBot_CDCInc[HEALBOT_PALADIN] = HealBot_Config.EmergIncMelee[HEALBOT_PALADIN];
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HealBot_CDCInc[HEALBOT_PRIEST] = HealBot_Config.EmergIncMelee[HEALBOT_PRIEST];
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HealBot_CDCInc[HEALBOT_ROGUE] = HealBot_Config.EmergIncMelee[HEALBOT_ROGUE];
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HealBot_CDCInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncMelee[HEALBOT_SHAMAN];
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HealBot_CDCInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncMelee[HEALBOT_WARLOCK];
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HealBot_CDCInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncMelee[HEALBOT_WARRIOR];
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elseif HealBot_Config.CDCMonitor==3 then
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HealBot_CDCInc[HEALBOT_DRUID] = HealBot_Config.EmergIncRange[HEALBOT_DRUID];
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HealBot_CDCInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncRange[HEALBOT_HUNTER];
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HealBot_CDCInc[HEALBOT_MAGE] = HealBot_Config.EmergIncRange[HEALBOT_MAGE];
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HealBot_CDCInc[HEALBOT_PALADIN] = HealBot_Config.EmergIncRange[HEALBOT_PALADIN];
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HealBot_CDCInc[HEALBOT_PRIEST] = HealBot_Config.EmergIncRange[HEALBOT_PRIEST];
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HealBot_CDCInc[HEALBOT_ROGUE] = HealBot_Config.EmergIncRange[HEALBOT_ROGUE];
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HealBot_CDCInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncRange[HEALBOT_SHAMAN];
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HealBot_CDCInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncRange[HEALBOT_WARLOCK];
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HealBot_CDCInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncRange[HEALBOT_WARRIOR];
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elseif HealBot_Config.CDCMonitor==4 then
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HealBot_CDCInc[HEALBOT_DRUID] = HealBot_Config.EmergIncHealers[HEALBOT_DRUID];
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HealBot_CDCInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncHealers[HEALBOT_HUNTER];
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HealBot_CDCInc[HEALBOT_MAGE] = HealBot_Config.EmergIncHealers[HEALBOT_MAGE];
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HealBot_CDCInc[HEALBOT_PALADIN] = HealBot_Config.EmergIncHealers[HEALBOT_PALADIN];
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HealBot_CDCInc[HEALBOT_PRIEST] = HealBot_Config.EmergIncHealers[HEALBOT_PRIEST];
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HealBot_CDCInc[HEALBOT_ROGUE] = HealBot_Config.EmergIncHealers[HEALBOT_ROGUE];
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HealBot_CDCInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncHealers[HEALBOT_SHAMAN];
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HealBot_CDCInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncHealers[HEALBOT_WARLOCK];
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HealBot_CDCInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncHealers[HEALBOT_WARRIOR];
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elseif HealBot_Config.CDCMonitor==5 then
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HealBot_CDCInc[HEALBOT_DRUID] = HealBot_Config.EmergIncCustom[HEALBOT_DRUID];
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HealBot_CDCInc[HEALBOT_HUNTER] = HealBot_Config.EmergIncCustom[HEALBOT_HUNTER];
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HealBot_CDCInc[HEALBOT_MAGE] = HealBot_Config.EmergIncCustom[HEALBOT_MAGE];
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HealBot_CDCInc[HEALBOT_PALADIN] = HealBot_Config.EmergIncCustom[HEALBOT_PALADIN];
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HealBot_CDCInc[HEALBOT_PRIEST] = HealBot_Config.EmergIncCustom[HEALBOT_PRIEST];
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HealBot_CDCInc[HEALBOT_ROGUE] = HealBot_Config.EmergIncCustom[HEALBOT_ROGUE];
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HealBot_CDCInc[HEALBOT_SHAMAN] = HealBot_Config.EmergIncCustom[HEALBOT_SHAMAN];
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HealBot_CDCInc[HEALBOT_WARLOCK] = HealBot_Config.EmergIncCustom[HEALBOT_WARLOCK];
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HealBot_CDCInc[HEALBOT_WARRIOR] = HealBot_Config.EmergIncCustom[HEALBOT_WARRIOR];
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end
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HealBot_Action_PartyChanged()
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end
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-- HealBot_Options_GetDebuffSpells_List: UI handler for List options panel.
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function HealBot_Options_GetDebuffSpells_List(class)
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local DebuffSpells = HealBot_Debuff_Spells[class];
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return DebuffSpells;
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end
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-- HealBot_Options_CDCShowAllDebuffs_OnLoad: UI handler for OnLoad options panel.
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function HealBot_Options_CDCShowAllDebuffs_OnLoad(this,text)
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getglobal(this:GetName().."Text"):SetText(text);
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if HealBot_Config.CDCShowAllDebuffs == nil then HealBot_Config.CDCShowAllDebuffs = 0; end
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if HealBot_Config.CDCShowAllDebuffs == 1 then
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this:SetChecked(1);
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else
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this:SetChecked(0);
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end
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end
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-- HealBot_Options_CDCShowAllDebuffs_OnClick: UI handler for OnClick options panel.
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function HealBot_Options_CDCShowAllDebuffs_OnClick(this)
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if this:GetChecked() then
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HealBot_Config.CDCShowAllDebuffs = 1;
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else
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HealBot_Config.CDCShowAllDebuffs = 0;
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end
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HealBot_RecalcParty();
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end
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-- HealBot_Options_CDCButLeft_DropDown: UI handler for DropDown options panel.
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function HealBot_Options_CDCButLeft_DropDown()
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local classEN=HealBot_UnitClass("player")
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if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
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local class=UnitClass("Player");
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local DebuffSpells_List = HealBot_Options_GetDebuffSpells_List(class)
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local info = {};
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info.text = "None";
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info.func = HealBot_Options_CDCButLeft_OnSelect;
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UIDropDownMenu_AddButton(info);
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for i=1, getn(DebuffSpells_List), 1 do
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local spell=HealBot_GetSpellName(HealBot_GetSpellId(DebuffSpells_List[i]));
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if spell then
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local info = {};
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info.text = spell;
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info.func = HealBot_Options_CDCButLeft_OnSelect;
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UIDropDownMenu_AddButton(info);
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end
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end
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end
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end
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-- HealBot_Options_CDCButRight_DropDown: UI handler for DropDown options panel.
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function HealBot_Options_CDCButRight_DropDown()
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local classEN=HealBot_UnitClass("player")
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if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
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local class=UnitClass("Player");
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local DebuffSpells_List = HealBot_Options_GetDebuffSpells_List(class)
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local info = {};
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info.text = "None";
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info.func = HealBot_Options_CDCButRight_OnSelect;
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UIDropDownMenu_AddButton(info);
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for i=1, getn(DebuffSpells_List), 1 do
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local spell=HealBot_GetSpellName(HealBot_GetSpellId(DebuffSpells_List[i]));
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if spell then
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local info = {};
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info.text = spell;
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info.func = HealBot_Options_CDCButRight_OnSelect;
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UIDropDownMenu_AddButton(info);
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end
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end
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end
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end
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-- HealBot_Options_CDCButLeft_Initialize: UI handler for Initialize options panel.
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function HealBot_Options_CDCButLeft_Initialize()
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UIDropDownMenu_Initialize(HealBot_Options_CDCButLeft,HealBot_Options_CDCButLeft_DropDown)
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end
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-- HealBot_Options_CDCButRight_Initialize: UI handler for Initialize options panel.
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function HealBot_Options_CDCButRight_Initialize()
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UIDropDownMenu_Initialize(HealBot_Options_CDCButRight,HealBot_Options_CDCButRight_DropDown)
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end
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-- HealBot_Options_CDCButLeft_Refresh: UI handler for Refresh options panel.
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function HealBot_Options_CDCButLeft_Refresh(onselect)
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local set_id=1;
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local class=UnitClass("Player");
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if not onselect then HealBot_Options_CDCButLeft_Initialize() end
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set_id = HealBot_Config.Debuff_Left[class];
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HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButLeft,set_id)
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end
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-- HealBot_Options_CDCButRight_Refresh: UI handler for Refresh options panel.
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function HealBot_Options_CDCButRight_Refresh(onselect)
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local set_id;
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local class=UnitClass("Player");
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if not onselect then HealBot_Options_CDCButRight_Initialize() end
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set_id = HealBot_Config.Debuff_Right[class];
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HealBot_UIDropDownMenu_SetSelectedID(HealBot_Options_CDCButRight,set_id)
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end
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-- HealBot_Options_CDCButLeft_OnLoad: UI handler for OnLoad options panel.
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function HealBot_Options_CDCButLeft_OnLoad()
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UIDropDownMenu_Initialize(this, HealBot_Options_CDCButLeft_DropDown)
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UIDropDownMenu_SetWidth(140, this)
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end
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-- HealBot_Options_CDCButRight_OnLoad: UI handler for OnLoad options panel.
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function HealBot_Options_CDCButRight_OnLoad()
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UIDropDownMenu_Initialize(this, HealBot_Options_CDCButRight_DropDown)
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UIDropDownMenu_SetWidth(140, this)
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end
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-- HealBot_Options_CDCButLeft_OnSelect: UI handler for OnSelect options panel.
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function HealBot_Options_CDCButLeft_OnSelect()
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local class=UnitClass("Player");
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HealBot_Config.Debuff_Left[class] = this:GetID();
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HealBot_Options_CDCButLeft_Refresh(true)
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HealBot_Config.CDCLeftText[class]=HealBot_Options_CDCButLeftText:GetText();
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if this:GetID()>1 then
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HealBot_Options_CDC_SetCombo(HealBot_Options_CDCButLeftText:GetText(), "Left", class)
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end
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HealBot_DebuffPriority = HealBot_Debuff_Types[HealBot_Options_CDCButLeftText:GetText()];
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HealBot_Options_Debuff_Reset()
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end
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-- HealBot_Options_CDCButRight_OnSelect: UI handler for OnSelect options panel.
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function HealBot_Options_CDCButRight_OnSelect()
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local class=UnitClass("Player");
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HealBot_Config.Debuff_Right[class] = this:GetID();
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HealBot_Options_CDCButRight_Refresh(true)
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HealBot_Config.CDCRightText[class]=HealBot_Options_CDCButRightText:GetText();
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if this:GetID()>1 then
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HealBot_Options_CDC_SetCombo(HealBot_Options_CDCButRightText:GetText(), "Right", class)
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end
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HealBot_Options_Debuff_Reset()
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end
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-- HealBot_Options_CDC_SetCombo: UI handler for SetCombo options panel.
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function HealBot_Options_CDC_SetCombo(spell, button, class)
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local combo = HealBot_Config.KeyCombo[class]
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combo["Alt"..button] = spell
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HealBot_Options_KeyCombo_Change()
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end
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-- HealBot_Options_Debuff_Reset: Restores default debuff tracking options.
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function HealBot_Options_Debuff_Reset()
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local classEN=HealBot_UnitClass("player")
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if classEN=="PRIEST" or classEN=="DRUID" or classEN=="PALADIN" or classEN=="SHAMAN" then
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HealBot_DebuffWatch = {[HEALBOT_DISEASE_en]=false, [HEALBOT_MAGIC_en]=false, [HEALBOT_POISON_en]=false, [HEALBOT_CURSE_en]=false }
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-- Automatically track all curable debuffs out of the box
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if classEN == "PRIEST" then
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HealBot_DebuffWatch[HEALBOT_MAGIC_en] = true
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HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
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elseif classEN == "DRUID" then
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HealBot_DebuffWatch[HEALBOT_CURSE_en] = true
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HealBot_DebuffWatch[HEALBOT_POISON_en] = true
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elseif classEN == "PALADIN" then
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HealBot_DebuffWatch[HEALBOT_MAGIC_en] = true
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HealBot_DebuffWatch[HEALBOT_POISON_en] = true
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HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
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elseif classEN == "SHAMAN" then
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HealBot_DebuffWatch[HEALBOT_POISON_en] = true
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HealBot_DebuffWatch[HEALBOT_DISEASE_en] = true
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end
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local spell = HealBot_Config.CDCLeftText[UnitClass("player")];
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if spell and spell ~= "None" and HealBot_Debuff_Types[spell] then
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table.foreach(HealBot_Debuff_Types[spell], function (index,debuff)
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HealBot_DebuffWatch[debuff]=true;
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end)
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end
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spell = HealBot_Config.CDCRightText[UnitClass("player")];
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if spell and spell ~= "None" and HealBot_Debuff_Types[spell] then
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table.foreach(HealBot_Debuff_Types[spell], function (index,debuff)
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HealBot_DebuffWatch[debuff]=true;
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end)
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end
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end
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end
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-- HealBot_Colorpick_OnClick: Opens color picker for debuff colors.
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function HealBot_Colorpick_OnClick(CDCType)
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HealBot_ColourObjWaiting=CDCType;
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HealBot_UseColourPick(HealBot_Config.CDCBarColour[CDCType].R,HealBot_Config.CDCBarColour[CDCType].G,HealBot_Config.CDCBarColour[CDCType].B, nil)
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end
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-- HealBot_SetCDCBarColours: Internal utility: HealBot_SetCDCBarColours
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function HealBot_SetCDCBarColours()
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HealBot_DiseaseColorpick:SetStatusBarColor(HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].R,
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HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].G,
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HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].B,
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HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
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HealBot_MagicColorpick:SetStatusBarColor(HealBot_Config.CDCBarColour[HEALBOT_MAGIC_en].R,
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HealBot_Config.CDCBarColour[HEALBOT_MAGIC_en].G,
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HealBot_Config.CDCBarColour[HEALBOT_MAGIC_en].B,
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HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
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HealBot_PoisonColorpick:SetStatusBarColor(HealBot_Config.CDCBarColour[HEALBOT_POISON_en].R,
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HealBot_Config.CDCBarColour[HEALBOT_POISON_en].G,
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HealBot_Config.CDCBarColour[HEALBOT_POISON_en].B,
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HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
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HealBot_CurseColorpick:SetStatusBarColor(HealBot_Config.CDCBarColour[HEALBOT_CURSE_en].R,
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HealBot_Config.CDCBarColour[HEALBOT_CURSE_en].G,
|
|
HealBot_Config.CDCBarColour[HEALBOT_CURSE_en].B,
|
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HealBot_Config.Barcola[HealBot_Config.Current_Skin]);
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HealBot_DebTextColorpick:SetStatusBarColor(HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].R,
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HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].G,
|
|
HealBot_Config.CDCBarColour[HEALBOT_DISEASE_en].B,
|
|
HealBot_Config.Barcola[HealBot_Config.Current_Skin])
|
|
end
|