diff --git a/FB_OutfitDisplayFrame/Bindings.xml b/FB_OutfitDisplayFrame/Bindings.xml deleted file mode 100644 index 2f542bb..0000000 --- a/FB_OutfitDisplayFrame/Bindings.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - if ( keystate == "down" ) then - ToggleFishingBuddyFrame("FishingOutfitFrame"); - end - - \ No newline at end of file diff --git a/FB_OutfitDisplayFrame/FB_OutfitDisplayFrame.toc b/FB_OutfitDisplayFrame/FB_OutfitDisplayFrame.toc deleted file mode 100644 index 4c62757..0000000 --- a/FB_OutfitDisplayFrame/FB_OutfitDisplayFrame.toc +++ /dev/null @@ -1,11 +0,0 @@ -## Interface: 11200 -## Title: Fishing Buddy - Outfit Frame -## Version: 0.8.9 Beta 10 -## Author: Sutorix=AT=hotmail.com -## RequiredDeps: OutfitDisplayFrame, FishingBuddy -## SavedVariablesPerCharacter: FBODF_PlayerInfo -localization.lua -localization.de.lua -localization.es.lua -localization.fr.lua -FishingOutfitFrame.xml diff --git a/FB_OutfitDisplayFrame/FishingOutfitFrame.lua b/FB_OutfitDisplayFrame/FishingOutfitFrame.lua deleted file mode 100644 index 78b1ceb..0000000 --- a/FB_OutfitDisplayFrame/FishingOutfitFrame.lua +++ /dev/null @@ -1,294 +0,0 @@ --- Wrap OutfitDisplayFrame with our "improvements" -FB_OutfitFrame = {}; -FB_ODFConstants = {}; - -local DEFAULTUPDATE_WAIT = 0.1; - -local function StylePoints(outfit) - local isp = FishingBuddy.OutfitManager.ItemStylePoints; - local points = 0; - if ( outfit )then - for slot in pairs(outfit) do - if ( outfit[slot].item ) then - local _,_,check, enchant = string.find(outfit[slot].item, - "^(%d+):(%d+)"); - points = points + isp(check, enchant); - end - end - end - return points; -end - -local match; -local function ItemBonusPoints(item) - local points = 0; - if ( item and item ~= "" ) then - if ( not match ) then - match = FishingBuddy.GetFishingSkillName().." %+(%d+)"; - end - FishingOutfitTooltip:SetHyperlink("item:"..item); - local bodyslot = FishingOutfitTooltipTextLeft2:GetText(); - local textline = 2; - while (bodyslot) do - local _,_,bonus = string.find(bodyslot, match); - if bonus then - points = points + bonus; - end - textline = textline + 1; - bodyslot = getglobal("FishingOutfitTooltipTextLeft"..textline):GetText(); - end - -- See if the Eternium Fishing Line has been applied - local _,_,check, enchant = string.find(item, "^(%d+):(%d+)"); - if ( enchant == "2603" ) then - points = points + 5; - end - end - return points; -end - -local function BonusPoints(outfit) - local points = 0; - if ( outfit )then - for slot in pairs(outfit) do - points = points + ItemBonusPoints(outfit[slot].item); - end - end - return points; -end - -local function UpdateSwitchButton(outfit) - local msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit); - if ( outfit and not msg ) then - FishingOutfitSwitchButton:Enable(); - else - FishingOutfitSwitchButton:Disable(); - end -end - --- outfit support functions -local function GetWasWearing() - if FBODF_PlayerInfo["WasWearing"] then - return FBODF_PlayerInfo["WasWearing"]; - end -end - -local function SetWasWearing(outfit) - FBODF_PlayerInfo["WasWearing"] = outfit; -end - -local function GetOutfit() - return FBODF_PlayerInfo["Outfit"]; -end - -local saved_outfit; -local function SetOutfit(outfit) - saved_outfit = outfit; - FBODF_PlayerInfo["Outfit"] = outfit; -end - -local function StyleString(long, points) - if ( points == 1 ) then - pstring = FBConstants.POINT; - else - pstring = FBConstants.POINTS; - end - if ( long ) then - return FB_ODFConstants.STYLEPOINTS..points.." "..pstring; - else - return FB_ODFConstants.CONFIG_STYLISH_TEXT..points.." "..pstring; - end -end - -local function UpdateStyleInfo(outfit) - local points = BonusPoints(outfit); - if ( points >= 0 ) then - points = "+"..points; - else - points = 0 - points; - points = "-"..points; - end - FishingOutfitSkill:SetText(FB_ODFConstants.CONFIG_SKILL_TEXT..points); - points = StylePoints(outfit); - FishingOutfitStyle:SetText(StyleString(false, points)); -end - -local function ODF_Initialize() - OutfitDisplayFrame_SetOutfit(FishingOutfitFrame, saved_outfit); -end - --- the user has chosen us, make sure everything is set up the way we need -local function ODF_Choose(useme) - if ( useme ) then - FishingBuddy.EnableSubFrame("FishingOutfitFrame"); - else - FishingBuddy.DisableSubFrame("FishingOutfitFrame"); - end -end -FB_OutfitFrame.Choose = ODF_Choose; - --- only have one outfit at the moment --- don't switch if --- we can't find everything in the outfit --- we have saved stuff but we're not wearing everything in the outfit --- We don't have the outfit display frame! -local function ODF_Switch() - if (CursorHasItem()) then - FishingBuddy.UIError(FB_ODFConstants.CURSORBUSYMSG); - return false; - end - if ( OutfitDisplayFrame_IsSwapping() ) then - FishingBuddy.UIError(OUTFITDISPLAYFRAME_TOOFASTMSG); - return false; - end - - local isfishing = FishingBuddy.API.IsFishingPole(); - local outfit = GetOutfit(); - local waswearing = GetWasWearing(); - if ( waswearing ) then - local msg; - - if ( isfishing ) then - msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, waswearing); - else - msg = FB_ODFConstants.CANTSWITCHBACK; - SetWasWearing(nil); - end - - if ( msg ) then - FishingBuddy.UIError(msg); - return false; - end - local check = OutfitDisplayFrame_SwitchOutfit(waswearing); - if ( check ) then - SetWasWearing(nil); - end - return true; -- look for pole - elseif ( outfit ) then - local msg; - if ( not isfishing ) then - msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit); - else - msg = FB_ODFConstants.POLEALREADYEQUIPPED; - end - if ( msg ) then - FishingBuddy.UIError(msg); - return false; - end - local waswearing = OutfitDisplayFrame_SwitchOutfit(outfit); - if ( waswearing ) then - SetWasWearing(waswearing); - end - return false; -- look for no pole - else - FishingBuddy.UIError(FB_ODFConstants.NOOUTFITDEFINED); - end -end - -local updateWait = DEFAULTUPDATE_WAIT; -FB_OutfitFrame.Update = function(elapsed) - updateWait = updateWait - elapsed; - if ( updateWait <= 0 ) then - UpdateSwitchButton(saved_outfit); - UpdateStyleInfo(saved_outfit); - FishingOutfitUpdate:Hide(); - end -end - -local function CustomTooltip(button) - if ( button and button.item ) then - local _,_,check, enchant = string.find(button.item, "^(%d+):(%d+)"); - local points = FishingBuddy.OutfitManager.ItemStylePoints(check, enchant); - if ( points > 0 ) then - GameTooltip:AddLine(StyleString(true, points)); - end - end -end - -local function OutfitChanged(button) - local outfit = OutfitDisplayFrame_GetOutfit(FishingOutfitFrame); - if ( outfit ) then - SetOutfit(outfit); - end - updateWait = DEFAULTUPDATE_WAIT; - FishingOutfitUpdate:Show(); - FishingOutfitFrame.valid = true; -end - -FB_OutfitFrame.OnShow = function() - if ( not this.valid ) then - saved_outfit = GetOutfit(); - end - OutfitDisplayFrame_SetOutfit(FishingOutfitFrame, saved_outfit); - UpdateSwitchButton(saved_outfit); - if ( not this.valid ) then - OutfitChanged(); - end -end - -FB_OutfitFrame.OnLoad = function() - -- Handle the override - OutfitDisplayFrame_OnLoad(); - FishingOutfitSkill.tooltip = FB_ODFConstants.CONFIG_SKILL_INFO; - FishingOutfitStyle.tooltip = FB_ODFConstants.CONFIG_STYLISH_INFO; - FishingOutfitSwitchButton:SetText(FB_ODFConstants.SWITCHOUTFIT); - FishingOutfitSwitchButton.tooltip = FB_ODFConstants.SWITCHOUTFIT_INFO; - FishingOutfitFrame.OutfitChanged = OutfitChanged; - FishingOutfitFrame.CustomTooltip = CustomTooltip; - FishingBuddy.OutfitManager.RegisterManager("OutfitDisplayFrame", - ODF_Initialize, - ODF_Choose, - ODF_Switch); - this:RegisterEvent("VARIABLES_LOADED"); -end - -FB_OutfitFrame.OnEvent = function() - if ( event == "VARIABLES_LOADED" ) then - FishingBuddy.ManageFrame(this, - FB_ODFConstants.OUTFITS_TAB, - FB_ODFConstants.OUTFITS_INFO, - "_OUT"); - this:UnregisterEvent("VARIABLES_LOADED"); - end -end - -FB_OutfitFrame.OnHide = function() - -- OutfitChanged(); -end - -FB_OutfitFrame.Button_OnClick = function() - -- make sure we have the current state - SetOutfit(OutfitDisplayFrame_GetOutfit(FishingOutfitFrame)); - ODF_Switch(); -end - --- outfit debugging functions -FishingBuddy.Commands["outfit"] = {}; -FishingBuddy.Commands["outfit"].func = - function(what) - if ( what and OutfitDisplayFrame_OnLoad ) then - if ( what == FBConstants.RESET ) then - SetWasWearing(nil); - elseif ( what == "dump" ) then - FishingBuddy.Debug("Outfit"); - FishingBuddy.Dump(GetOutfit()); - FishingBuddy.Debug("Was Wearing"); - FishingBuddy.Dump(GetWasWearing()); - end - end - return true; - end; - --- set up -FishingBuddy.Setup.Translate("FB_OutfitDisplayFrame", FB_ODFTranslations, FB_ODFConstants); -if ( not FBODF_PlayerInfo ) then - FBODF_PlayerInfo = {}; - FBODF_PlayerInfo["Outfit"] = {}; -end -if ( FishingBuddy_Player and FishingBuddy_Player["Outfit"] ) then - for k,v in pairs(FishingBuddy_Player["Outfit"]) do - FBODF_PlayerInfo["Outfit"][k] = v; - end - FishingBuddy_Player["Outfit"] = nil; -end --- free up the space -FB_ODFTranslations = nil; diff --git a/FB_OutfitDisplayFrame/FishingOutfitFrame.xml b/FB_OutfitDisplayFrame/FishingOutfitFrame.xml deleted file mode 100644 index 3efbd9b..0000000 --- a/FB_OutfitDisplayFrame/FishingOutfitFrame.xml +++ /dev/null @@ -1,123 +0,0 @@ - -