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-- Wrap OutfitDisplayFrame with our "improvements"
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FB_OutfitFrame = {};
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FB_ODFConstants = {};
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local DEFAULTUPDATE_WAIT = 0.1;
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local function StylePoints(outfit)
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local isp = FishingBuddy.OutfitManager.ItemStylePoints;
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local points = 0;
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if ( outfit )then
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for slot in pairs(outfit) do
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if ( outfit[slot].item ) then
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local _,_,check, enchant = string.find(outfit[slot].item,
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"^(%d+):(%d+)");
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points = points + isp(check, enchant);
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end
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end
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end
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return points;
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end
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local match;
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local function ItemBonusPoints(item)
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local points = 0;
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if ( item and item ~= "" ) then
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if ( not match ) then
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match = FishingBuddy.GetFishingSkillName().." %+(%d+)";
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end
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FishingOutfitTooltip:SetHyperlink("item:"..item);
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local bodyslot = FishingOutfitTooltipTextLeft2:GetText();
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local textline = 2;
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while (bodyslot) do
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local _,_,bonus = string.find(bodyslot, match);
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if bonus then
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points = points + bonus;
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end
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textline = textline + 1;
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bodyslot = getglobal("FishingOutfitTooltipTextLeft"..textline):GetText();
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end
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-- See if the Eternium Fishing Line has been applied
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local _,_,check, enchant = string.find(item, "^(%d+):(%d+)");
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if ( enchant == "2603" ) then
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points = points + 5;
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end
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end
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return points;
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end
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local function BonusPoints(outfit)
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local points = 0;
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if ( outfit )then
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for slot in pairs(outfit) do
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points = points + ItemBonusPoints(outfit[slot].item);
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end
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end
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return points;
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end
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local function UpdateSwitchButton(outfit)
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local msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit);
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if ( outfit and not msg ) then
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FishingOutfitSwitchButton:Enable();
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else
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FishingOutfitSwitchButton:Disable();
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end
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end
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-- outfit support functions
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local function GetWasWearing()
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if FBODF_PlayerInfo["WasWearing"] then
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return FBODF_PlayerInfo["WasWearing"];
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end
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end
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local function SetWasWearing(outfit)
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FBODF_PlayerInfo["WasWearing"] = outfit;
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end
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local function GetOutfit()
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return FBODF_PlayerInfo["Outfit"];
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end
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local saved_outfit;
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local function SetOutfit(outfit)
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saved_outfit = outfit;
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FBODF_PlayerInfo["Outfit"] = outfit;
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end
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local function StyleString(long, points)
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if ( points == 1 ) then
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pstring = FBConstants.POINT;
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else
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pstring = FBConstants.POINTS;
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end
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if ( long ) then
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return FB_ODFConstants.STYLEPOINTS..points.." "..pstring;
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else
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return FB_ODFConstants.CONFIG_STYLISH_TEXT..points.." "..pstring;
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end
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end
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local function UpdateStyleInfo(outfit)
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local points = BonusPoints(outfit);
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if ( points >= 0 ) then
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points = "+"..points;
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else
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points = 0 - points;
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points = "-"..points;
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end
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FishingOutfitSkill:SetText(FB_ODFConstants.CONFIG_SKILL_TEXT..points);
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points = StylePoints(outfit);
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FishingOutfitStyle:SetText(StyleString(false, points));
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end
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local function ODF_Initialize()
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OutfitDisplayFrame_SetOutfit(FishingOutfitFrame, saved_outfit);
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end
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-- the user has chosen us, make sure everything is set up the way we need
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local function ODF_Choose(useme)
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if ( useme ) then
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FishingBuddy.EnableSubFrame("FishingOutfitFrame");
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else
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FishingBuddy.DisableSubFrame("FishingOutfitFrame");
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end
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end
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FB_OutfitFrame.Choose = ODF_Choose;
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-- only have one outfit at the moment
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-- don't switch if
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-- we can't find everything in the outfit
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-- we have saved stuff but we're not wearing everything in the outfit
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-- We don't have the outfit display frame!
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local function ODF_Switch()
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if (CursorHasItem()) then
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FishingBuddy.UIError(FB_ODFConstants.CURSORBUSYMSG);
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return false;
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end
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if ( OutfitDisplayFrame_IsSwapping() ) then
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FishingBuddy.UIError(OUTFITDISPLAYFRAME_TOOFASTMSG);
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return false;
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end
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local isfishing = FishingBuddy.API.IsFishingPole();
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local outfit = GetOutfit();
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local waswearing = GetWasWearing();
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if ( waswearing ) then
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local msg;
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if ( isfishing ) then
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msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, waswearing);
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else
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msg = FB_ODFConstants.CANTSWITCHBACK;
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SetWasWearing(nil);
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end
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if ( msg ) then
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FishingBuddy.UIError(msg);
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return false;
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end
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local check = OutfitDisplayFrame_SwitchOutfit(waswearing);
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if ( check ) then
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SetWasWearing(nil);
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end
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return true; -- look for pole
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elseif ( outfit ) then
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local msg;
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if ( not isfishing ) then
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msg = OutfitDisplayFrame_SwitchWillFail(FishingOutfitFrame, outfit);
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else
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msg = FB_ODFConstants.POLEALREADYEQUIPPED;
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end
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if ( msg ) then
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FishingBuddy.UIError(msg);
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return false;
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end
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local waswearing = OutfitDisplayFrame_SwitchOutfit(outfit);
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if ( waswearing ) then
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SetWasWearing(waswearing);
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end
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return false; -- look for no pole
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else
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FishingBuddy.UIError(FB_ODFConstants.NOOUTFITDEFINED);
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end
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end
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local updateWait = DEFAULTUPDATE_WAIT;
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FB_OutfitFrame.Update = function(elapsed)
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updateWait = updateWait - elapsed;
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if ( updateWait <= 0 ) then
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UpdateSwitchButton(saved_outfit);
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UpdateStyleInfo(saved_outfit);
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FishingOutfitUpdate:Hide();
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end
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end
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local function CustomTooltip(button)
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if ( button and button.item ) then
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local _,_,check, enchant = string.find(button.item, "^(%d+):(%d+)");
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local points = FishingBuddy.OutfitManager.ItemStylePoints(check, enchant);
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if ( points > 0 ) then
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GameTooltip:AddLine(StyleString(true, points));
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end
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end
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end
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local function OutfitChanged(button)
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local outfit = OutfitDisplayFrame_GetOutfit(FishingOutfitFrame);
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if ( outfit ) then
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SetOutfit(outfit);
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end
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updateWait = DEFAULTUPDATE_WAIT;
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FishingOutfitUpdate:Show();
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FishingOutfitFrame.valid = true;
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end
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FB_OutfitFrame.OnShow = function()
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if ( not this.valid ) then
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saved_outfit = GetOutfit();
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end
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OutfitDisplayFrame_SetOutfit(FishingOutfitFrame, saved_outfit);
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UpdateSwitchButton(saved_outfit);
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if ( not this.valid ) then
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OutfitChanged();
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end
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end
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FB_OutfitFrame.OnLoad = function()
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-- Handle the override
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OutfitDisplayFrame_OnLoad();
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FishingOutfitSkill.tooltip = FB_ODFConstants.CONFIG_SKILL_INFO;
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FishingOutfitStyle.tooltip = FB_ODFConstants.CONFIG_STYLISH_INFO;
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FishingOutfitSwitchButton:SetText(FB_ODFConstants.SWITCHOUTFIT);
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FishingOutfitSwitchButton.tooltip = FB_ODFConstants.SWITCHOUTFIT_INFO;
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FishingOutfitFrame.OutfitChanged = OutfitChanged;
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FishingOutfitFrame.CustomTooltip = CustomTooltip;
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FishingBuddy.OutfitManager.RegisterManager("OutfitDisplayFrame",
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ODF_Initialize,
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ODF_Choose,
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ODF_Switch);
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this:RegisterEvent("VARIABLES_LOADED");
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end
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FB_OutfitFrame.OnEvent = function()
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if ( event == "VARIABLES_LOADED" ) then
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FishingBuddy.ManageFrame(this,
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FB_ODFConstants.OUTFITS_TAB,
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FB_ODFConstants.OUTFITS_INFO,
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"_OUT");
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this:UnregisterEvent("VARIABLES_LOADED");
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end
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end
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FB_OutfitFrame.OnHide = function()
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-- OutfitChanged();
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end
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FB_OutfitFrame.Button_OnClick = function()
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-- make sure we have the current state
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SetOutfit(OutfitDisplayFrame_GetOutfit(FishingOutfitFrame));
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ODF_Switch();
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end
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-- outfit debugging functions
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FishingBuddy.Commands["outfit"] = {};
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FishingBuddy.Commands["outfit"].func =
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function(what)
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if ( what and OutfitDisplayFrame_OnLoad ) then
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if ( what == FBConstants.RESET ) then
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SetWasWearing(nil);
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elseif ( what == "dump" ) then
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FishingBuddy.Debug("Outfit");
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FishingBuddy.Dump(GetOutfit());
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FishingBuddy.Debug("Was Wearing");
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FishingBuddy.Dump(GetWasWearing());
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end
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end
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return true;
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end;
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-- set up
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FishingBuddy.Setup.Translate("FB_OutfitDisplayFrame", FB_ODFTranslations, FB_ODFConstants);
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if ( not FBODF_PlayerInfo ) then
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FBODF_PlayerInfo = {};
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FBODF_PlayerInfo["Outfit"] = {};
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end
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if ( FishingBuddy_Player and FishingBuddy_Player["Outfit"] ) then
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for k,v in pairs(FishingBuddy_Player["Outfit"]) do
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FBODF_PlayerInfo["Outfit"][k] = v;
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end
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FishingBuddy_Player["Outfit"] = nil;
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end
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-- free up the space
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FB_ODFTranslations = nil;
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