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Version 0.5.9
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- Add a way for clients to add their own tooltip information
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- Update 'for' loops to be compatible with Lua 5.1
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Version 0.5.8
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- Update toc for patch 1.12
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Version 0.5.7
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- Optimize event handling (lots if ITEM_LOCK_CHANGED events during
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world transitions)
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- Empty outfits have a message
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Version 0.5.6
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- Fix nil error when you have fewer than five bags
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Version 0.5.5
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- Fix "no space" error when swapping empty space for empty space
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Version 0.5.4
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- Attempt to fix soul bag issues (as well as ammo pouches and quivers)
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Version 0.5.3
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- Better French translation, thanks to Corwin Whitehorn
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Version 0.5.2
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- Add the information about alt-clicking to clear the outfit item
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to all tooltips
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Version 0.5.1
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- Fix a bug where dual-wield of the same item would fail to switch
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correctly
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Version 0.5
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- Add an option to override the values of "Show Helm" and "Show Cloak"
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when switching outfits
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- Make forced entries disabled
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Version 0.4
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- Add outfit preview using the new 'dressing room' stuff
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- Fix two hand weapon to only off hand bug (missed from WeaponQuickSwap)
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- Count locked items as still swapping outfits
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- Use GetItemInfo to find Two-hand items, instead of parsing tooltips.
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This should mean that OutfitDisplayFrame will now switch for all
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languages, even those without explicit translations.
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Version 0.3.1
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- Fix a typo in the item clearing code
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Version 0.3
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- Handle outfits with banked items
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- Code cleanup
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Version 0.2
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- Allow 'empty' items in outfits
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- More robust switching code
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