Reupload + some bug fixes
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@@ -0,0 +1,95 @@
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-- debugging
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FishingBuddy = {};
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FishingBuddy.API = {};
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FishingBuddy.Commands = {};
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FishingBuddy.Debugging = true;
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local function printable(foo)
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if ( foo ) then
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if ( type(foo) == "table" ) then
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return "table";
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elseif ( type(foo) == "boolean" ) then
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if ( foo ) then
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return "true";
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else
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return "false";
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end
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else
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return foo;
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end
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else
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return "nil";
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end
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end
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FishingBuddy.printable = printable;
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FishingBuddy.Output = function(msg, r, g, b)
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if ( DEFAULT_CHAT_FRAME ) then
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if ( not r ) then
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DEFAULT_CHAT_FRAME:AddMessage(msg);
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else
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DEFAULT_CHAT_FRAME:AddMessage(msg, r, g, b);
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end
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end
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end
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FishingBuddy.Debug = function(msg, fixlinks)
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if ( FishingBuddy.Debugging ) then
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if ( fixlinks ) then
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msg = string.gsub(msg, "|", ";");
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end
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local name = FishingBuddy.Name or "Fishing Buddy";
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FishingBuddy.Output("|c"..FishingBuddy.Colors.RED..name.."|r "..msg);
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end
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end
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FishingBuddy.DebugVars = function()
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FishingBuddy.Debugging = true;
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end
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FishingBuddy.Dump = function(thing)
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if ( FishingBuddy.Debugging ) then
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if ( DevTools_Dump ) then
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DevTools_Dump(thing);
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else
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FishingBuddy.Debug("Tried to dump a '"..FishingBuddy.printable(thing).."'.");
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end
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end
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end
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-- random debugging code, likely out of date
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FishingBuddy.Commands["debug"] = {};
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FishingBuddy.Commands["debug"].func =
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function(what)
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if ( what ) then
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if ( what == "on" ) then
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FishingBuddy.Debugging = true;
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FishingBuddy.SetSetting("FishDebug", true);
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FishingBuddy.Debug("Debugging turned on");
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elseif ( what == "off" ) then
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FishingBuddy.Debug("Debugging turned off");
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FishingBuddy.Debugging = nil;
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FishingBuddy.SetSetting("FishDebug", nil);
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elseif ( what == "reset" ) then
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FishingBuddy_Info["Testing"] = nil;
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elseif ( what == "test" ) then
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local STVInfo = { scale = 0.18128603034401, xoffset = 0.39145470225916, yoffset = 0.79412224886668 };
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local xscale = 10448.3;
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local yscale = 7072.7;
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local playerX, playerY = GetPlayerMapPosition("player");
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local x = playerX * STVInfo.scale + STVInfo.xoffset;
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local y = playerY * STVInfo.scale + STVInfo.yoffset;
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FishingBuddy.Print("PlayerMap: %f, %f", x, y);
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for idx=1,10 do
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playerY = playerY + 0.01;
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local dx = playerX * STVInfo.scale + STVInfo.xoffset;
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local dy = playerY * STVInfo.scale + STVInfo.yoffset;
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local dist = math.sqrt((dx*xscale*dx*xscale)+(dy*yscale*dy*yscale));
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FishingBuddy.Print("PlayerMap: %f, %f - %f", dx, dy, dist);
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end
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end
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end
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return true;
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end;
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