Reupload + some bug fixes
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@@ -0,0 +1,214 @@
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-- Handle all the option settings
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FishingBuddy.OptionsFrame = {};
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FishingBuddy.CheckButton_OnShow = function()
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this:SetChecked(FishingBuddy.GetSetting(this.name));
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getglobal(this:GetName().."Text"):SetText(this.text);
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end
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local function CheckBox_Able(value, button)
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local color;
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if ( value == 1 ) then
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button:Enable();
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color = NORMAL_FONT_COLOR;
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else
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button:Disable();
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color = GRAY_FONT_COLOR;
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end
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getglobal(button:GetName().."Text"):SetTextColor(color.r, color.g, color.b);
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end
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local function CheckButton_OnClick(checkbox, quiet)
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local value = 0;
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if ( not checkbox ) then
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checkbox = this;
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end
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if ( checkbox:GetChecked() ) then
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if ( not quiet ) then
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PlaySound("igMainMenuOptionCheckBoxOn");
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end
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value = 1;
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else
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if ( not quiet ) then
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PlaySound("igMainMenuOptionCheckBoxOff");
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end
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end
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FishingBuddy.SetSetting(checkbox.name, value);
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if ( checkbox.update ) then
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checkbox.update();
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end
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if ( checkbox.deps ) then
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for button,what in checkbox.deps do
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if ( what == "d" ) then
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CheckBox_Able(value, button);
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elseif ( what == "h" ) then
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button:Hide();
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if ( value == 1 ) then
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if ( not button.visible or button.visible() == 1 ) then
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button:Show();
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end
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end
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end
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end
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end
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end
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FishingBuddy.CheckButton_OnClick = CheckButton_OnClick;
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FishingBuddy.CheckButton_OnEnter = function()
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local tooltip = this.tooltip;
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if ( tooltip ) then
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
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GameTooltip:SetText(tooltip, nil, nil, nil, nil, 1);
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GameTooltip:Show();
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end
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end
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FishingBuddy.CheckButton_OnLeave = function()
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GameTooltip:Hide();
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end
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FishingBuddy.OptionsFrame.Setup = function()
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for name,option in FishingBuddy.OPTIONS do
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local button = getglobal("FishingBuddyOption_"..name);
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if ( button ) then
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if ( option.v ) then
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local enable = true;
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if ( option.check ) then
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enable = option.check();
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end
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button.name = name;
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button.update = option.update;
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if ( option.text ) then
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button.text = option.text;
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else
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button.text = "";
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end
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button.tooltip = option.tooltip;
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if ( enable ) then
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button:SetChecked(FishingBuddy.GetSetting(name));
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CheckBox_Able(1, button);
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else
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CheckBox_Able(0, button);
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end
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end
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local showit = 1;
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if ( option.visible ) then
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button.visible = option.visible;
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showit = button.visible();
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end
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if ( showit ) then
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button:Show();
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else
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button:Hide();
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end
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if ( option.deps ) then
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for n,what in option.deps do
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local b = getglobal("FishingBuddyOption_"..n);
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if ( b ) then
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if ( not b.deps ) then
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b.deps = {};
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end
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b.deps[button] = what;
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end
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end
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end
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end
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end
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-- now that we've collected all of the dependencies, handle them
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for name,option in FishingBuddy.OPTIONS do
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if ( option.v ) then
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local button = getglobal("FishingBuddyOption_"..name);
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if ( button ) then
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CheckButton_OnClick(button, true);
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end
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end
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end
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if ( FishingBuddy.UseButtonHole() ) then
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FishingBuddyOption_MinimapPosSlider:Hide();
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end
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local gs = FishingBuddy.GetSetting;
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FishingBuddy.OptionsFrame.SetKeyValue("EasyCastKeys", gs("EasyCastKeys"));
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end
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FishingBuddy.OptionsFrame.SetClockValues = function(value)
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FishingBuddy.SetClockOffset(value);
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if ( FishingBuddy.ClockOffsets ) then
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local menu = getglobal("FishingBuddyOption_ClockOffset");
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local label = getglobal("FishingBuddyOption_ClockOffsetLabel");
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UIDropDownMenu_SetWidth(60, menu);
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local sel = 1;
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if ( value == FishingBuddy.ClockOffsets[2] ) then
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sel = 2;
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end
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UIDropDownMenu_SetSelectedValue(menu, sel);
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UIDropDownMenu_SetText(value, menu);
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label:SetText(FishingBuddy.OFFSET_LABEL_TEXT);
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end
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if ( FishingBuddy.ClockOffsets and
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FishingBuddy.GetSetting("STVTimer") == 1 ) then
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FishingBuddyOption_ClockOffset:Show();
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else
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FishingBuddyOption_ClockOffset:Hide();
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end
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end
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local function ClockOffsetMenuSetup()
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if ( FishingBuddy.ClockOffsets ) then
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local clockoff = FishingBuddy.GetClockOffset();
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for _,offset in FishingBuddy.ClockOffsets do
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local off = offset;
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local info = {};
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info.text = string.format("%4d", offset);
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info.func = function()
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FishingBuddy.OptionsFrame.SetClockValues(off);
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end;
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info.checked = ( offset == clockoff )
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UIDropDownMenu_AddButton(info);
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end
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end
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end
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FishingBuddy.OptionsFrame.OffsetMenuSetup = function()
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UIDropDownMenu_Initialize(this, ClockOffsetMenuSetup);
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end
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FishingBuddy.OptionsFrame.SetKeyValue = function(what, value)
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local show = FishingBuddy.Keys[value];
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FishingBuddy.SetSetting(what, value);
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local menu = getglobal("FishingBuddyOption_"..what);
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if ( menu ) then
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local label = getglobal("FishingBuddyOption_"..what.."Label");
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UIDropDownMenu_SetWidth(90, menu);
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UIDropDownMenu_SetSelectedValue(menu, show);
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UIDropDownMenu_SetText(show, menu);
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label:SetText(FishingBuddy.KEYS_LABEL_TEXT);
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end
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end
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FishingBuddy.OptionsFrame.LoadKeyMenu = function(what)
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local info = {};
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local setting = FishingBuddy.GetSetting(what);
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for value,label in FishingBuddy.Keys do
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local v = value;
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local w = what;
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info.text = label;
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info.func = function() FishingBuddy.OptionsFrame.SetKeyValue(w, v); end;
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if ( setting == value ) then
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info.checked = true;
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else
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info.checked = false;
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end
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UIDropDownMenu_AddButton(info);
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end
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end
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FishingBuddy.OptionsFrame.KeyMenuSetup = function(what)
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UIDropDownMenu_Initialize(this,
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function()
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local w = what;
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FishingBuddy.OptionsFrame.LoadKeyMenu(what);
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end);
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end
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