Reupload + some bug fixes
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-- Manage outfits, whether they're from OutfitDisplayFrame or something else
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FishingBuddy.OutfitManager = {};
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-- Inferred from Draznar's Fishing FAQ
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local Accessories = {
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[19979] = { ["n"] = "Hook of the Master Angler", ["score"] = 5, },
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[19947] = { ["n"] = "Nat Pagle's Broken Reel", ["score"] = 4, },
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[19972] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
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[7996] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
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[8749] = { ["n"] = "Crochet Hat", ["score"] = 3, },
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[19039] = { ["n"] = "Zorbin's Water Resistant Hat", ["score"] = 3, },
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[3889] = { ["n"] = "Russet Hat", ["score"] = 3, },
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[14584] = { ["n"] = "Dokebi Hat", ["score"] = 2, },
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[4048] = { ["n"] = "Emblazoned Hat", ["score"] = 1, },
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[10250] = { ["n"] = "Masters Hat of the Whale", ["score"] = 1, },
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[9508] = { ["n"] = "Mechbuilder's Overalls", ["score"] = 3, },
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[6263] = { ["n"] = "Blue Overalls", ["score"] = 4, },
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[3342] = { ["n"] = "Captain Sander's Shirt", ["score"] = 4, },
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[5107] = { ["n"] = "Deckhand's Shirt", ["score"] = 2, },
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[6795] = { ["n"] = "White Swashbuckler's Shirt", ["score"] = 1, },
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[2576] = { ["n"] = "White Linen Shirt", ["score"] = 1, },
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[6202] = { ["n"] = "Fingerless Gloves", ["score"] = 3, },
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[792] = { ["n"] = "Knitted Sandals", ["score"] = 4, },
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[1560] = { ["n"] = "Bluegill Sandals", ["score"] = 4, },
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[13402] = { ["n"] = "Timmy's Galoshes", ["score"] = 2, },
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[10658] = { ["n"] = "Quagmire Galoshes", ["score"] = 2, },
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[1678] = { ["n"] = "Black Ogre Kickers", ["score"] = 1, },
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[19969] = { ["n"] = "Nat Pagle's Extreme Anglin' Boots", ["score"] = 5, },
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[15405] = { ["n"] = "Shucking Gloves", ["score"] = 5, },
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[15406] = { ["n"] = "Crustacean Boots", ["score"] = 3, },
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[3287] = { ["n"] = "Tribal Pants", ["score"] = 2, },
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[5310] = { ["n"] = "Sea Dog Britches", ["score"] = 4, },
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}
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FishingBuddy.Commands[FishingBuddy.SWITCH] = {};
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FishingBuddy.Commands[FishingBuddy.SWITCH].func = function()
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FishingBuddy.OutfitManager.Switch();
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return true;
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end;
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local OutfitManagers = {};
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local OutfitManagerCount = 0;
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FishingBuddy.OutfitManager.RegisterManager = function(name, init, choose, switch)
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if ( not OutfitManagers[name] ) then
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OutfitManagers[name] = {};
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OutfitManagerCount = OutfitManagerCount + 1;
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end
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OutfitManagers[name].Initialize = init;
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OutfitManagers[name].Choose = choose;
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OutfitManagers[name].Switch = switch;
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end
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FishingBuddy.OutfitManager.ItemStylePoints = function(itemno, enchant)
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local points = 0;
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if ( itemno ) then
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itemono = tonumber(itemno);
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enchant = tonumber(enchant);
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if (Accessories[itemno]) then
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points = points + Accessories[itemno].score;
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end
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if ( enchant == 846 ) then
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-- bonus for being enchanted with Fishing +2
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points = points + 2;
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end
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end
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return points;
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end
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local PoleCheck = nil;
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-- update the watcher when we're done switching outfits
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FishingBuddy.OutfitManager.WaitForUpdate =
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function(arg1)
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local hasPole = FishingBuddy.API.IsFishingPole();
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if ( hasPole == PoleCheck ) then
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FishingOutfitUpdateFrame:Hide();
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FishingBuddy.API.FishingMode();
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end
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end
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local function CheckSwitch(topole)
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PoleCheck = topole;
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FishingOutfitUpdateFrame:Show();
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end
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FishingBuddy.OutfitManager.CheckSwitch = CheckSwitch;
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local function HasManager()
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return (OutfitManagerCount > 0);
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end
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FishingBuddy.OutfitManager.HasManager = HasManager;
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FishingBuddy.OutfitManager.Switch = function(outfitname)
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if ( HasManager() ) then
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local outfitter = FishingBuddy.GetSetting("OutfitManager");
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if ( outfitter and OutfitManagers[outfitter] ) then
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local wasPole = OutfitManagers[outfitter].Switch(outfitname);
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CheckSwitch(not wasPole);
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end
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else
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FishingBuddy.UIError(FishingBuddy.COMPATIBLE_SWITCHER);
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end
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-- if we're now sporting a fishing pole, let's go fishing
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FishingBuddy.API.FishingMode();
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end
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local current_manager;
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local function OutfitManagerMenuSetup()
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for manager,_ in OutfitManagers do
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local mgr = manager;
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local info = {};
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info.text = manager;
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info.func = function() FishingBuddy.OutfitManager.ChooseManager(mgr); end;
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info.checked = ( current_manager == manager )
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UIDropDownMenu_AddButton(info);
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end
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end
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local function SetOutfitManagerDisplay()
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if ( OutfitManagerCount == 0 ) then
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FishingBuddyOption_OutfitMenu:Hide();
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FishingBuddyOption_OutfitText:SetText(FishingBuddy.OUTFITS_TAB..": |c"..FishingBuddy.Colors.RED..FishingBuddy.NONEAVAILABLE_MSG.."|r");
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elseif ( OutfitManagerCount == 1 ) then
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FishingBuddyOption_OutfitMenu:Hide();
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FishingBuddyOption_OutfitText:SetText(FishingBuddy.OUTFITS_TAB..": |c"..FishingBuddy.Colors.GREEN..current_manager.."|r");
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else
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FishingBuddyOption_OutfitText:Hide();
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UIDropDownMenu_Initialize(FishingBuddyOption_OutfitMenu,
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OutfitManagerMenuSetup);
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local show = 1;
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for name,_ in OutfitManagers do
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if ( name == current_manager ) then
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break;
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end
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show = show + 1;
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end
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local label = getglobal("FishingBuddyOption_OutfitMenuLabel");
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label:SetText(FishingBuddy.OUTFITS_TAB..": ");
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local menu = FishingBuddyOption_OutfitMenu;
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UIDropDownMenu_SetWidth(210, menu);
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UIDropDownMenu_SetSelectedValue(menu, show);
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UIDropDownMenu_SetText(current_manager, menu);
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end
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end
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local function ChooseManager(manager)
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if ( manager and OutfitManagers[manager] ) then
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current_manager = manager;
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if ( not OutfitManagers[manager].initialized ) then
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OutfitManagers[manager].Initialize();
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OutfitManagers[manager].initialized = 1;
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end
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for om,info in OutfitManagers do
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info.Choose(om == manager);
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end
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SetOutfitManagerDisplay();
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return true;
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end
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end
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FishingBuddy.OutfitManager.ChooseManager = ChooseManager;
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FishingBuddy.OutfitManager.Initialize = function()
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-- no outfit managers, no outfit switching
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if ( not HasManager() ) then
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FishingBuddy.SetSetting("InfoBarClickToSwitch", 0);
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FishingBuddy.SetSetting("TitanClickToSwitch", 0);
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FishingBuddy.SetSetting("MinimapClickToSwitch", 0);
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else
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if ( OutfitManagerCount == 1 ) then
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-- we pretty much have to use this one
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current_manager = next(OutfitManagers);
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else
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current_manager = FishingBuddy.GetSetting("OutfitManager");
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if ( not manager or not OutfitManagers[manager] ) then
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-- no valid ones, use the first one
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current_manager = next(OutfitManagers);
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end
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end
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ChooseManager(current_manager);
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-- in case we changed things (do we want/need to do this?)
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-- FishingBuddy.SetSetting("OutfitManager", current_manager);
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end
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SetOutfitManagerDisplay();
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end
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