Version 0.5.9 - Add a way for clients to add their own tooltip information - Update 'for' loops to be compatible with Lua 5.1 Version 0.5.8 - Update toc for patch 1.12 Version 0.5.7 - Optimize event handling (lots if ITEM_LOCK_CHANGED events during world transitions) - Empty outfits have a message Version 0.5.6 - Fix nil error when you have fewer than five bags Version 0.5.5 - Fix "no space" error when swapping empty space for empty space Version 0.5.4 - Attempt to fix soul bag issues (as well as ammo pouches and quivers) Version 0.5.3 - Better French translation, thanks to Corwin Whitehorn Version 0.5.2 - Add the information about alt-clicking to clear the outfit item to all tooltips Version 0.5.1 - Fix a bug where dual-wield of the same item would fail to switch correctly Version 0.5 - Add an option to override the values of "Show Helm" and "Show Cloak" when switching outfits - Make forced entries disabled Version 0.4 - Add outfit preview using the new 'dressing room' stuff - Fix two hand weapon to only off hand bug (missed from WeaponQuickSwap) - Count locked items as still swapping outfits - Use GetItemInfo to find Two-hand items, instead of parsing tooltips. This should mean that OutfitDisplayFrame will now switch for all languages, even those without explicit translations. Version 0.3.1 - Fix a typo in the item clearing code Version 0.3 - Handle outfits with banked items - Code cleanup Version 0.2 - Allow 'empty' items in outfits - More robust switching code