OutfitDisplayCheckBox_OnLoad();
OutfitDisplayCheckBox_OnClick();
OutfitDisplayCheckBox_OnEnter();
GameTooltip.finished = nil;
GameTooltip:Hide();
OutfitDisplayOverrideBox_OnLoad();
OutfitDisplayOverrideBox_OnEnter();
GameTooltip.finished = nil;
GameTooltip:Hide();
Model_OnLoad();
this:RegisterEvent("DISPLAY_SIZE_CHANGED");
this:RegisterEvent("UNIT_MODEL_CHANGED");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
if ( event == "PLAYER_ENTERING_WORLD" ) then
this:SetUnit("player");
return;
end
if ( this:IsVisible() ) then
OutfitDisplayFrame_UpdateModel(this);
end
OutfitDisplayFrame_UpdateModel(this);
Model_OnUpdate(arg1, this);
this:SetFrameLevel(this:GetFrameLevel()+1);
OutfitDisplayFrame_MessageUpdate(arg1);
OutfitDisplayFrame_OnLoad();
OutfitDisplayFrame_OnEvent(event, arg1);
return;