Files
FishingBuddy/FishingExtravaganza.lua
Roman Kharitonov 4671cbd714 Merge ilithyia-addons fork (v0.8.8e)
- Russian localization (by Maus)
- FishingSchools: track fishing pools, Gatherer integration
- FishingOutfitter: Outfitter addon integration
- Interface 11200 (patch 1.12 support)
- Improved options system with dependencies
- Better watcher frame positioning
- Various bugfixes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 23:45:01 +10:00

512 lines
16 KiB
Lua
Executable File

-- Support for the Extravaganza
--
-- Map support liberally borrowed from GuildMap, by Bru on Blackhand
FishingBuddy.Extravaganza = {};
local NUMMINIPOIS = 10;
local ICONPATH = "Interface\\AddOns\\FishingBuddy\\Icons\\";
-- the actual names don't matter, except to help make sure I've got 'em all
local ExtravaganzaFish = {};
ExtravaganzaFish[19807] = "Speckled Tastyfish";
ExtravaganzaFish[19806] = "Dezian Queenfish";
ExtravaganzaFish[19805] = "Keefer's Angelfish";
-- makes you wonder what item 19804 is, doesn't it...
ExtravaganzaFish[19803] = "Brownell's Blue Striped Racer";
FishingBuddy.Extravaganza.Fish = ExtravaganzaFish;
local UPDATETIME_POI = 0.2;
local UPDATETIME_SCHOOLS = 0.1;
local UPDATETIME_COUNTER = 60.0;
local STVUpdateTimer = 0;
local numCaught = 0;
local tastyfish_id = 19807;
local tastyfish;
local ExtravaganzaIsOver;
-- convert zone coords into minimap coords
local STVInfo = { scale = 0.18128603034401,
xoffset = 0.39145470225916, yoffset = 0.79412224886668 };
local ZoomScale = {};
ZoomScale[0] = { xscale = 10448.3, yscale = 7072.7 };
ZoomScale[1] = { xscale = 12160.5, yscale = 8197.8 };
ZoomScale[2] = { xscale = 14703.1, yscale = 9825.0 };
ZoomScale[3] = { xscale = 18568.7, yscale = 12472.2 };
ZoomScale[4] = { xscale = 24390.3, yscale = 15628.5 };
ZoomScale[5] = { xscale = 37012.2, yscale = 25130.6 };
local function GetSTVPosition(x, y)
if ( not x or not y ) then
x, y = GetPlayerMapPosition("player");
end
x = (x * STVInfo.scale) + STVInfo.xoffset;
y = (y * STVInfo.scale) + STVInfo.yoffset;
return x, y;
end
local function SetTextureCoords(texture, A, B, C, D, E, F)
local det = A*E - B*D;
local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy;
ULx, ULy = ( B*F - C*E ) / det, ( -(A*F) + C*D ) / det;
LLx, LLy = ( -B + B*F - C*E ) / det, ( A - A*F + C*D ) / det;
URx, URy = ( E + B*F - C*E ) / det, ( -D - A*F + C*D ) / det;
LRx, LRy = ( E - B + B*F - C*E ) / det, ( -D + A -(A*F) + C*D ) / det;
texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy);
end
local function SetTextureAngle(texture, angrads)
local c = math.cos(angrads);
local s = math.sin(angrads);
SetTextureCoords(texture, c, s, 0, -s, c, 0);
end
local function GetAngleIcon(x, y)
local angle = asin(x / 57);
if (x <= 0 and y <= 0) then
angle = 180 - angle;
elseif (x <= 0 and y > 0) then
angle = 360 + angle;
elseif (x > 0 and y >= 0) then
angle = angle;
else
angle = 180 - angle;
end
local fileNumber = math.floor((angle / 10) + 0.5) * 10;
if (fileNumber == 360) then
fileNumber = 0;
end
return ICONPATH.."MiniMapArrow"..fileNumber;
end
local function PlotPOI(index, x, y, rot, scale)
local poi = getglobal("FishingExtravaganzaMini"..index);
if ( poi ) then
if ( x and y ) then
local tex = getglobal("FishingExtravaganzaMini"..index.."Texture");
local zoom = ZoomScale[Minimap:GetZoom()];
x = x * zoom.xscale;
y = y * zoom.yscale;
local dist = math.sqrt(x*x + y*y);
if ( dist > 56.5 ) then
x = x * 57 / dist;
y = y * 57 / dist;
if ( rot) then
tex:SetTexture(ICONPATH.."MiniMapArrow");
SetTextureAngle(tex, math.asin(x / 57));
else
tex:SetTexture(GetAngleIcon(x, y));
tex:SetTexCoord(0.0, 1.0, 0.0, 1.0);
end
else
tex:SetTexture("Interface\\Minimap\\ObjectIcons");
tex:SetTexCoord(0.0, 0.25, 0.25, 0.5);
end
poi:SetPoint("CENTER", "MinimapCluster", "TOPLEFT", 107 + x, y - 92);
if ( scale ) then
poi:SetWidth(scale);
poi:SetHeight(scale);
end
poi:Show();
return true;
else
poi:Hide();
end
end
return false;
end
local function CloseEnough(x1, y1, x2, y2)
local zoom = Minimap:GetZoom();
local x = (x1 - x2) * ZoomScale[zoom].xscale;
local y = (y1 - y2) * ZoomScale[zoom].yscale;
if (sqrt( (x * x) + (y * y) ) > 56.5) then
return; -- false
end
return true;
end
local function GetDistance(x1, y1, x2, y2)
local dx = (x1 - x2);
local dy = (y1 - y2);
return math.sqrt(dx*dx + dy*dy);
end
local function GetMinimapDistance(x1, y1, x2, y2)
local zoom = ZoomScale[Minimap:GetZoom()];
local dx = (x1 - x2) * zoom.xscale;
local dy = (y1 - y2) * zoom.yscale;
return math.sqrt(dx*dx+dy*dy);
end
local lx, ly;
local lastten;
local function GetNearestTen(x, y)
local schools = FishingBuddy.Schools.GetSchools(FishingBuddy.STVZONENAME);
if ( not x or not y ) then
x, y = GetSTVPosition();
end
-- if we've moved less than half the distance to the closest hole
-- don't recalculate
if ( lastten ) then
if ( lx == x and ly == y ) then
return lastten;
end
if ( table.getn(lastten) > 0 ) then
local d = GetDistance(x, y, lx, ly);
if ( d < (lastten[1].dist/2) ) then
return lastten;
end
end
end
local bydist = {};
for idx=1,table.getn(schools) do
local t = schools[idx];
if ( t.kind == FishingBuddy.SCHOOL_TASTY ) then
local sx, sy = GetSTVPosition(t.x, t.y);
local d = GetDistance(sx, sy, x, y);
local info = {};
info.x = sx;
info.y = sy;
info.dist = d;
tinsert(bydist, info);
end
end
table.sort(bydist, function(a, b) return a.dist < b.dist; end);
local idx = 1;
lastten = {};
for _,info in bydist do
if ( idx < 10 ) then
tinsert(lastten, { dist = info.dist, x = info.x, y = info.y });
idx = idx + 1;
end
end
lx = x;
ly = y;
return lastten;
end
local function UpdatePOI()
local x, y = GetSTVPosition();
local loc1 = GetNearestTen(x, y);
for idx=1,NUMMINIPOIS do
local t = loc1[idx];
if ( t ) then
PlotPOI(idx, t.x - x, y - t.y);
else
PlotPOI(idx);
end
end
end
local function HidePOI()
local poi = getglobal("FishingExtravaganzaMini1");
if ( poi:IsVisible() ) then
for idx=1,NUMMINIPOIS do
PlotPOI(idx);
end
end
end
local POIUpdateTimer = UPDATETIME_POI;
FishingBuddy.Extravaganza.POI_OnUpdate = function(elapsed)
POIUpdateTimer = POIUpdateTimer - elapsed;
if ( POIUpdateTimer < 0 ) then
FishingExtravaganzaPOIUpdate:Hide();
UpdatePOI();
POIUpdateTimer = UPDATETIME_POI;
end
end
local function DoUpdatePOI()
POIUpdateTimer = UPDATETIME_POI;
FishingExtravaganzaPOIUpdate:Show();
end
-- let an external entity forcibly mark a school
FishingBuddy.Extravaganza.MarkSchool = function()
local zone, subzone = FishingBuddy.GetZoneInfo();
if ( zone == FishingBuddy.STVZONENAME ) then
FishingBuddy.Schools.AddFishingSchool(FishingBuddy.SCHOOL_TASTY, tastyfish_id, zone);
end
end
local function ExtravaganzaHijackCheck()
if ( FishingBuddy.NormalHijackCheck() ) then
-- also check to make sure we're over a pool
return FishingBuddy.Schools.IsFishingHole(FishingBuddy.GetTooltipText());
end
end
-- Sunday, 2pm
local STVDay = "0";
local STVStartHour = 14;
-- Should we display the extravaganza message?
local function IsTime(activate)
local showit = false;
if ( FishingBuddy.IsLoaded() ) then
if ( FishingBuddy.GetSetting("STVTimer") == 1 ) then
local mhour = date("%H");
local hour,minute = GetGameTime();
local day = date("%w");
local off = FishingBuddy.GetClockOffset();
if ( off ~= 0 ) then
local lhour = date("%H");
lhour = lhour + off;
if ( lhour >= 24 ) then
day = day + 1;
elseif( lhour < 0 ) then
day = day - 1;
end
end
-- Is it Sunday?
if ( day == STVDay and
(hour >= (STVStartHour-2) and hour <(STVStartHour+2))) then
showit = true;
end
end
end
if ( showit ) then
if ( activate ) then
FishingExtravaganzaFrame:Show();
end
if ( FishingBuddy.GetSetting("STVPoolsOnly") == 1 ) then
local zone,_ = FishingBuddy.GetZoneInfo();
if ( zone == FishingBuddy.STVZONENAME ) then
FishingBuddy.SetHijackCheck(ExtravaganzaHijackCheck);
else
FishingBuddy.SetHijackCheck();
end
end
else
if ( FishingExtravaganzaFrame:IsVisible() or
FishingExtravaganzaMini1:IsVisible() ) then
FishingExtravaganzaFrame:Hide();
HidePOI();
end
FishingBuddy.SetHijackCheck();
end
return showit;
end
FishingBuddy.Extravaganza.IsTime = IsTime;
-- Check for mouse down event for dragging frame.
FishingBuddy.Extravaganza.OnDragStart = function(arg1)
if (arg1 == "LeftButton") then
FishingExtravaganzaFrame:StartMoving();
FishingExtravaganzaFrame.isMoving = true;
end
end
-- Check for drag stop event to stop dragging.
FishingBuddy.Extravaganza.OnDragStop = function(arg1)
if (arg1 == "LeftButton") then
FishingExtravaganzaFrame:StopMovingOrSizing();
FishingExtravaganzaFrame.isMoving = false;
end
end
-- Handle watching the loot
FishingBuddy.Extravaganza.OnLoad = function()
this:RegisterEvent("PLAYER_LOGIN");
this:RegisterEvent("ZONE_CHANGED_NEW_AREA");
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterForDrag("LeftButton");
this:Hide();
end
FishingBuddy.Extravaganza.OnShow = function()
-- check each of the bags on the player
numCaught = 0;
for bag=0, NUM_BAG_FRAMES do
-- get the number of slots in the bag (0 if no bag)
numSlots = GetContainerNumSlots(bag);
if (numSlots > 0) then
-- check each slot in the bag
for slot=1, numSlots do
local link = GetContainerItemLink (bag, slot);
if (link) then
local _,id,_ = FishingBuddy.SplitFishLink(link);
if ( id and id == tastyfish_id ) then
local _,c,_,_,_ = GetContainerItemInfo(bag, slot);
numCaught = numCaught + c;
end
end
end
end
end
end
FishingBuddy.Extravaganza.OnEvent = function()
local zone, subzone = FishingBuddy.GetZoneInfo();
if ( event == "LOOT_OPENED" ) then
if ( IsFishingLoot()) then
for index = 1, GetNumLootItems(), 1 do
if (LootSlotIsItem(index)) then
local fishlink = GetLootSlotLink(index);
local _, id, name = FishingBuddy.SplitFishLink(fishlink);
if ( ExtravaganzaFish[id] ) then
FishingBuddy.Schools.AddFishingSchool(FishingBuddy.SCHOOL_TASTY, id, zone);
STVUpdateTimer = 0;
if ( id == tastyfish_id ) then
numCaught = numCaught + 1;
-- make sure we've got the name of the fish for display
tastyfish = name;
end
end
end
end
end
elseif ( event == "CHAT_MSG_YELL" ) then
-- Riggle Bassbait yells: We have a winner! (.*) is the Master Angler!
local e,s,n = string.find(arg1, FishingBuddy.RIGGLE_BASSBAIT);
if ( e ) then
ExtravaganzaIsOver = true;
end
elseif ( event == "MINIMAP_UPDATE_ZOOM" ) then
if ( zone == FishingBuddy.STVZONENAME ) then
if ( FishingBuddy.GetSetting("STVTimer") == 1 ) then
DoUpdatePOI();
end
end
elseif ( event == "ZONE_CHANGED_NEW_AREA" or event == "PLAYER_LOGIN" ) then
if ( zone == FishingBuddy.STVZONENAME and IsTime() ) then
this:RegisterEvent("CHAT_MSG_YELL");
this:RegisterEvent("LOOT_OPENED");
this:RegisterEvent("MINIMAP_UPDATE_ZOOM");
else
this:UnregisterEvent("CHAT_MSG_YELL");
this:UnregisterEvent("LOOT_OPENED");
this:UnregisterEvent("MINIMAP_UPDATE_ZOOM");
end
elseif ( event == "VARIABLES_LOADED" ) then
local _,_,_,_,_,n = FishingBuddy.GetFishie(tastyfish_id);
if ( n ) then
tastyfish = n;
else
tastyfish = FishingBuddy.FISH;
end
IsTime(true);
this:UnregisterEvent("VARIABLES_LOADED");
end
end
FishingBuddy.Extravaganza.OnUpdate = function(elapsed)
if ( IsTime() ) then
if ( not FishingExtravaganzaFrame:IsVisible() ) then
FishingExtravaganzaFrame:Show();
end
STVUpdateTimer = STVUpdateTimer - elapsed;
if ( STVUpdateTimer < 0 ) then
local hour,minute = GetGameTime();
local minleft;
local checkhour = STVStartHour;
local line;
local contestNow = false;
if ( hour >= STVStartHour ) then
if ( ExtravaganzaIsOver ) then
line = FishingBuddy.FATLADYSINGS;
else
line = FishingBuddy.TIMELEFT;
end
line = line..FishingBuddy.DASH.." |c";
if ( numCaught < 20 ) then
line = line..FishingBuddy.Colors.RED;
elseif ( numCaught < 39 ) then
line = line..FishingBuddy.Colors.YELLOW;
else
line = line..FishingBuddy.Colors.GREEN;
end
line = line..FishingBuddy.FISHCAUGHT.."|r";
checkhour = checkhour + 2;
contestNow = true;
else
line = FishingBuddy.TIMETOGO;
end
minleft = (checkhour - hour)*60 - minute;
if ( minleft > 0 ) then
FishingExtravaganzaFrameButtonText:SetTextColor(0.1, 1.0, 0.1);
if ( minleft < 10 ) then
FishingExtravaganzaFrameButtonText:SetTextColor(1.0, 0.1, 0.1);
end
line = string.format(line, minleft/60, math.mod(minleft, 60),
numCaught, tastyfish);
FishingExtravaganzaFrameButtonText:SetText(line);
local width = FishingExtravaganzaFrameButtonText:GetWidth();
FishingExtravaganzaFrame:SetWidth(width + 16);
local zone,_ = FishingBuddy.GetZoneInfo();
if ( zone == FishingBuddy.STVZONENAME ) then
DoUpdatePOI();
STVUpdateTimer = UPDATETIME_SCHOOLS;
else
STVUpdateTimer = UPDATETIME_COUNTER;
end
end
end
else
FishingExtravaganzaFrame:Hide();
HidePOI();
end
end
local function GetObjectCoords(poi, index, numcolumns, texturewidth)
local width = poi:GetWidth();
local xCoord1, xCoord2, yCoord1, yCoord2;
local coordIncrement = width / texturewidth;
xCoord1 = mod(index , numcolumns) * coordIncrement;
xCoord2 = xCoord1 + coordIncrement;
yCoord1 = floor(index / numcolumns) * coordIncrement;
yCoord2 = yCoord1 + coordIncrement;
return xCoord1, xCoord2, yCoord1, yCoord2;
end
local start = 0;
-- debugging routines
FishingBuddy.Extravaganza.Debug = function(day, hour, zone)
STVDay = day;
STVStartHour = hour;
if ( zone ) then
FishingBuddy.STVZONENAME = zone;
end
IsTime(true);
end
-- eventually, display what fish you caught here
FishingBuddy.Extravaganza.MiniMap_OnEnter = function()
end
-- test the extravaganze school marking functions
-- need to expand this for 1.9 if we can tell automatically
FishingBuddy.Commands["mark"] = {};
FishingBuddy.Commands["mark"].func =
function(what)
if ( what == "reset" ) then
FishingBuddy_Info["FishSchools"] = nil;
elseif ( what == "debug" ) then
local hour,_ = GetGameTime();
local day = date("%w");
FishingBuddy.Extravaganza.Debug(day, hour);
elseif ( what == "test" ) then
FishingBuddy.Debug("mark test");
local coord = 0.005;
local rot = 1;
PlotPOI(1, 0, coord, rot, 16);
PlotPOI(2, coord, coord, rot, 16);
PlotPOI(3, coord, 0, rot, 16);
PlotPOI(4, -coord, 0, rot, 16);
PlotPOI(5, -coord, -coord, rot, 16);
PlotPOI(6, 0, -coord, rot, 16);
else
FishingBuddy.Extravaganza.MarkSchool();
end
return true;
end;