Files
FishingBuddy/FishingInit.lua
Roman Kharitonov 4671cbd714 Merge ilithyia-addons fork (v0.8.8e)
- Russian localization (by Maus)
- FishingSchools: track fishing pools, Gatherer integration
- FishingOutfitter: Outfitter addon integration
- Interface 11200 (patch 1.12 support)
- Improved options system with dependencies
- Better watcher frame positioning
- Various bugfixes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 23:45:01 +10:00

734 lines
22 KiB
Lua
Executable File

-- FishingBuddy
--
-- Everything you wanted support for in your fishing endeavors
local gotSetupDone = false;
local lastVersion;
local playerName;
local realmName;
local DEFAULT_MINIMAP_POSITION = 256;
local function tablecount(tab)
local n = 0;
for k,v in tab do
n = n + 1;
end
return n;
end
FishingBuddy.tablecount = tablecount;
FishingBuddy.IsLoaded = function()
return gotSetupDone;
end
-- if the old information is still there, then we might not have per
-- character saved info, so let's save it away just in case. It'll go
-- away the second time we load the add-on
FishingBuddy.SavePlayerInfo = function()
if ( FishingBuddy_Info[realmName] and
FishingBuddy_Info[realmName]["Settings"] and
FishingBuddy_Info[realmName]["Settings"][playerName] ) then
local tabs = { "Settings", "Outfit", "WasWearing" };
for _,tab in tabs do
for k,v in FishingBuddy_Player[tab] do
FishingBuddy_Info[realmName][tab][playerName][k] = v;
end
end
end
end
local FishingInit = {};
-- Fill in the player name and realm
FishingInit.SetupNameInfo = function()
playerName = UnitName("player");
realmName = GetRealmName();
return playerName, realmName;
end
FishingInit.CheckPlayerInfo = function()
local tabs = { "Settings", "Outfit", "WasWearing" };
if ( not FishingBuddy_Player ) then
FishingBuddy_Player = {};
for _,tab in tabs do
FishingBuddy_Player[tab] = { };
end
if ( FishingBuddy_Info[realmName] and
FishingBuddy_Info[realmName]["Settings"] and
FishingBuddy_Info[realmName]["Settings"][playerName] ) then
for _,tab in tabs do
if ( FishingBuddy_Info[realmName][tab] and
FishingBuddy_Info[realmName][tab][playerName] ) then
for k,v in FishingBuddy_Info[realmName][tab][playerName] do
FishingBuddy_Player[tab][k] = v;
end
end
end
end
elseif ( FishingBuddy_Info[realmName] and
FishingBuddy_Info[realmName]["Settings"] ) then
-- the saved information is there, kill the old stuff
for _,tab in tabs do
if ( FishingBuddy_Info[realmName][tab] ) then
FishingBuddy_Info[realmName][tab][playerName] = nil;
-- Duh, table.getn doesn't work because there
-- aren't any integer keys in this table
if ( next(FishingBuddy_Info[realmName][tab]) == nil ) then
FishingBuddy_Info[realmName][tab] = nil;
end
end
end
if ( next(FishingBuddy_Info[realmName]) == nil ) then
FishingBuddy_Info[realmName] = nil;
end
end
end
FishingInit.CheckPlayerSetting = function(setting, defaultvalue)
if ( not FishingBuddy_Player["Settings"] ) then
FishingBuddy_Player["Settings"] = { };
end
if ( not FishingBuddy_Player["Settings"][setting] ) then
FishingBuddy_Player["Settings"][setting] = defaultvalue;
end
end
FishingInit.CheckGlobalSetting = function(setting, defaultvalue)
if ( not FishingBuddy_Info[setting] ) then
if ( not defaultvalue ) then
FishingBuddy_Info[setting] = {};
else
FishingBuddy_Info[setting] = defaultvalue;
end
end
end
FishingInit.CheckRealm = function()
local tabs = { "Settings", "Outfit", "WasWearing" };
for _,tab in tabs do
if ( FishingBuddy_Info[tab] ) then
local old = FishingBuddy_Info[tab][playerName];
if ( old ) then
if ( not FishingBuddy_Info[realmName] ) then
FishingBuddy_Info[realmName] = { };
for _,tab in tabs do
FishingBuddy_Info[realmName][tab] = { };
end
end
FishingBuddy_Info[realmName][tab][playerName] = { };
for k, v in old do
FishingBuddy_Info[realmName][tab][playerName][k] = v;
end
FishingBuddy_Info[tab][playerName] = nil;
end
-- clean out cruft, if we have some
FishingBuddy_Info[tab][UNKNOWNOBJECT] = nil;
FishingBuddy_Info[tab][UKNOWNBEING] = nil;
-- Duh, table.getn doesn't work because there
-- aren't any integer keys in this table
if ( next(FishingBuddy_Info[tab]) == nil ) then
FishingBuddy_Info[tab] = nil;
end
end
end
end
FishingInit.SetupZoneMapping = function()
local continentNames = { GetMapContinents() };
if ( not FishingBuddy_Info["ZoneIndex"] ) then
FishingBuddy_Info["ZoneIndex"] = {};
for idx,name in continentNames do
local zones = { GetMapZones(idx) };
for jdx,zone in zones do
tinsert(FishingBuddy_Info["ZoneIndex"], zone);
end
end
end
if ( not FishingBuddy_Info["SubZones"] ) then
FishingBuddy_Info["SubZones"] = {};
end
end
FishingInit.UpdateFishingDB1 = function()
local version = FishingBuddy_Info["Version"];
if ( not version ) then
version = 7700; -- be really old
end
if ( FishingBuddy_Info["FishingHoles"] ) then
if ( version < 8300 ) then
-- handle a beta bug where we missed that GetSubZoneText() returns "" and not nil
for zone in FishingBuddy_Info["FishingHoles"] do
if ( FishingBuddy_Info["FishingHoles"][zone][""] ) then
if ( not FishingBuddy_Info["FishingHoles"][zone][zone] ) then
FishingBuddy_Info["FishingHoles"][zone][zone] = { };
end
for k,v in FishingBuddy_Info["FishingHoles"][zone][""] do
FishingBuddy_Info["FishingHoles"][zone][zone][k] = v;
end
FishingBuddy_Info["FishingHoles"][zone][""] = nil;
end
end
end
if ( version < 8503 ) then
local fh = FishingBuddy_Info["FishingHoles"];
local ff = FishingBuddy_Info["Fishies"];
for zone in fh do
for subzone in fh[zone] do
local crap = {};
for fishie in fh[zone][subzone] do
if ( type(fishie) == "string" ) then
tinsert(crap, fishie);
end
end
for _,fishie in crap do
if ( ff[fishie] ) then
local item = ff[fishie].item;
if ( item ) then
local _,_,id = string.find(item, "^(%d+):");
id = id + 0;
fh[zone][subzone][id] = fh[zone][subzone][fishie];
fh[zone][subzone][fishie] = nil;
end
end
end
end
end
local fishes = {};
for fishie in ff do
if ( type(fishie) == "string" ) then
tinsert(fishes, fishie);
end
end
for _,fishie in fishes do
local item = ff[fishie].item;
if ( item ) then
local _,_,id = string.find(item, "^(%d+):");
id = id + 0;
ff[id] = {};
ff[id].name = fishie;
for k,v in ff[fishie] do
if ( k ~= "item" ) then
ff[id][k] = v;
end
end
ff[fishie] = nil;
end
end
-- tracking information
local ft = FishingBuddy_Info["FishTracking"];
for how in ft do
local fishes = {};
for item in ft[how] do
if ( type(item) == "string" ) then
tinsert(fishes, item);
end
end
for _,item in fishes do
local _,_,id = string.find(item, "^(%d+):");
id = tonumber(id);
ft[how][id] = {};
for k,v in ft[how][item] do
ft[how][id][k] = v;
end
if ( ft[how][id].count ) then
ft[how][id].data = {};
for k,v in ft[how][id].count do
ft[how][id].data[k] = v;
end
ft[how][id].count = nil;
end
end
for _,item in fishes do
ft[how][item] = nil;
end
end
end
end
if ( version < 8504 ) then
-- Let's not store default colors for things
local ff = FishingBuddy_Info["Fishies"];
if ( ff ) then
for id in ff do
if ( ff[id].color and ff[id].color == "ffffffff" ) then
ff[id].color = nil;
end
end
end
end
if ( version < 8509 and FishingBuddy_Info["FishTracking"] ) then
local ft = FishingBuddy_Info["FishTracking"]["WEEKLY"];
for id,what in ft do
if ( not ft[id].data[52] ) then
ft[id].data[52] = 0;
table.setn(ft[id].data, 53);
end
end
end
if ( not FishingBuddy_Info["Locations"] ) then
return;
end
-- Duh, table.getn doesn't work because there aren't any integer
-- keys in this table
if ( next(FishingBuddy_Info["Locations"]) == nil ) then
FishingBuddy_Info["Locations"] = nil;
return;
end
FishingBuddy_Info["FishingHoles"] = { };
FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN] = { };
for zone in FishingBuddy_Info["Locations"] do
FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][zone] = { };
local tab = FishingBuddy_Info["FishingHoles"][FishingBuddy.UNKNOWN][zone];
for k,v in FishingBuddy_Info["Locations"][zone] do
tab[k] = v;
end
end
FishingBuddy_Info["Locations"] = nil;
end
FishingInit.FixupNumericZones = function()
-- fix bad zones from FishSchools update bug
local badones;
local biggest = 0;
local hardfix = false;
for zidx,zone in FishingBuddy_Info["ZoneIndex"] do
if ( type(zone) ~= "string" ) then
if ( not badones ) then
badones = {};
end
badones[zidx] = zone;
if ( biggest < zidx ) then
biggest = zidx;
end
elseif ( biggest > 0 ) then
-- found a string after we started seeing numbers
hardfix = true;
end
end
if ( badones ) then
local fs = FishingBuddy_Info["FishingSkill"];
local fh = FishingBuddy_Info["FishingHoles"];
for bidx,gidx in badones do
if ( fs[bidx] ) then
for sidx,skill in fs[bidx] do
local z = FishingBuddy_Info["ZoneIndex"][gidx];
local sz = FishingBuddy_Info["SubZones"][gidx][sidx];
FishingBuddy.SetZoneLevel(z, sz, fs[bidx][gidx]);
end
end
if ( fh[bidx] ) then
if ( not fh[gidx] ) then
fh[gidx] = {};
end
for sidx,fishies in fh[bidx] do
for id,cnt in fishies do
if ( fh[gidx] and
fh[gidx][sidx] and
fh[gidx][sidx][id] ) then
fh[gidx][sidx][id] = fh[gidx][sidx][id] + cnt;
else
if ( not fh[gidx] ) then
fh[gidx] = {};
end
if ( not fh[gidx][sidx] ) then
fh[gidx][sidx] = {};
end
fh[gidx][sidx][id] = cnt;
end
end
end
end
end
if ( not hardfix ) then
-- these are already in numerical order
local count = table.getn(FishingBuddy_Info["ZoneIndex"]);
for idx=count,1,-1 do
if ( badones[idx] ) then
table.remove(FishingBuddy_Info["ZoneIndex"], idx);
FishingBuddy_Info["FishingSkill"][idx] = nil;
FishingBuddy_Info["FishingHoles"][idx] = nil;
FishingBuddy_Info["SubZones"][idx] = nil;
end
end
else
local fixers = { "FishingSkill", "FishingHoles", "SubZones" };
-- okay, this gonna be tough
-- strip out the numbers after the string
while ( badones ) do
local count = table.getn(FishingBuddy_Info["ZoneIndex"]);
local gotstring = false;
local sidx;
for idx=count,1,-1 do
if ( not gotstring ) then
if (type(fh[idx]) ~= "string" ) then
table.remove(FishingBuddy_Info["ZoneIndex"], idx);
for _,k in fixers do
FishingBuddy_Info[k][idx] = nil;
end
badones[idx] = nil;
else
gotstring = true;
sidx = idx;
end
end
end
if ( next(badones) == nil) then
badones = nil;
end
if ( sidx and sidx ~= count ) then
count = table.getn(FishingBuddy_Info["ZoneIndex"]);
local fidx = 1;
while ( fidx < count and type(FishingBuddy_Info["ZoneIndex"][fidx] == "string" ) ) do
fidx = fidx + 1;
end
for k,v in FishingBuddy_Info["ZoneIndex"][sidx] do
FishingBuddy_Info["ZoneIndex"][fidx][k] = v;
end
FishingBuddy_Info["ZoneIndex"][sidx] = nil;
for _,f in fixers do
for k,v in FishingBuddy_Info[f][sidx] do
FishingBuddy_Info[f][fidx][k] = v;
end
FishingBuddy_Info[f][sidx] = nil;
end
else
-- if it's not already nil, we're in trouble
badones = nil;
end
end
end
end
end
FishingInit.UpdateFishingDB2 = function()
local version = FishingBuddy_Info["Version"];
if ( not version ) then
version = 7700; -- be really old
end
-- track the weekly fish that got missed at the end of the year
if ( version < 8509 and FishingBuddy.ByFishie ) then
local ft = FishingBuddy_Info["FishTracking"]["WEEKLY"];
for id,what in ft do
if ( FishingBuddy.ByFishie[id] ) then
local total = 0;
for _,count in FishingBuddy.ByFishie[id] do
total = total + count;
end
local tracked = 0;
local limit = table.getn(what.data)-1;
for i=0,limit do
tracked = tracked + what.data[i];
end
local diff = total - tracked;
if ( diff > 0 ) then
ft[id].data[52] = ft[id].data[52] + diff;
end
end
end
end
-- version < 8700
local needCollapse = true;
if ( FishingBuddy_Info["Schools"] ) then
-- convert zone coords into minimap coords
local STVInfo = { scale = 0.18128603034401,
xoffset = 0.39145470225916, yoffset = 0.79412224886668 };
local tastyfish_id = 19807;
local addschool = FishingBuddy.Schools.AddFishingSchool;
local zone = FishingBuddy.STVZONENAME;
for _,pools in FishingBuddy_Info["Schools"] do
for idx,entry in pools do
local t;
local x = (entry.x - STVInfo.xoffset) / STVInfo.scale;
local y = (entry.y - STVInfo.yoffset) / STVInfo.scale;
addschool(FishingBuddy.SCHOOL_TASTY, 19807, zone, x, y);
end
end
FishingBuddy_Info["Schools"] = nil;
needCollapse = nil;
end
if ( version < 8701 ) then
FishingBuddy.SetSetting("FastCast", nil);
end
if ( version < 8703 ) then
local azi = FishingBuddy.AddZoneIndex;
if ( FishingBuddy_Info["FishingSkill"] ) then
didsomething = false;
local fixit = false;
for zone,info in FishingBuddy_Info["FishingSkill"] do
if ( type(zone) == "string" ) then
fixit = true;
break;
end
end
if ( fixit ) then
local newskills = {};
for zone,info in FishingBuddy_Info["FishingSkill"] do
local zidx = azi(zone);
newskills[zidx] = {};
for subzone,count in info do
local _,sidx = azi(zone,subzone);
newskills[zidx][sidx] = count;
end
FishingBuddy_Info["FishingSkill"][zone] = nil;
end
FishingBuddy_Info["FishingSkill"] = newskills;
end
end
if ( FishingBuddy_Info["FishingHoles"] ) then
local fixit = false;
for zone,info in FishingBuddy_Info["FishingHoles"] do
if ( type(zone) == "string" ) then
fixit = true;
break;
end
end
if ( fixit ) then
local newholes = {};
for zone,info in FishingBuddy_Info["FishingHoles"] do
local zidx = azi(zone);
newholes[zidx] = {};
for subzone,stuff in info do
local _,sidx = azi(zone,subzone);
newholes[zidx][sidx] = stuff;
end
FishingBuddy_Info["FishingHoles"][zone] = nil;
end
FishingBuddy_Info["FishingHoles"] = newholes;
end
end
end
if ( version < 8704 and needCollapse ) then
if ( FishingBuddy_Info["FishSchools"] ) then
local azi = FishingBuddy.AddZoneIndex;
local fixit = false;
for zone,info in FishingBuddy_Info["FishSchools"] do
if ( type(zone) == "string" ) then
fixit = true;
break;
end
end
if ( fixit ) then
local newschools = {};
for zone,info in FishingBuddy_Info["FishSchools"] do
local zidx = azi(zone);
newschools[zidx] = {};
for idx,entry in info do
tinsert(newschools[zidx], entry);
end
FishingBuddy_Info["FishSchools"][zone] = nil;
end
FishingBuddy_Info["FishSchools"] = newschools;
end
end
FishingBuddy.Schools.CollapseHoles();
end
if ( version < 8707 ) then
FishingInit.FixupNumericZones();
end
if ( version < 8712 ) then
local ft = FishingBuddy_Info["FishTracking"];
for how,info in ft do
for id,what in ft[how] do
what.plot = 1;
end
end
end
-- save this for other pieces that might need to update
lastVersion = version;
FishingBuddy_Info["Version"] = FishingBuddy.CURRENTVERSION;
end
FishingBuddy.GetLastVersion = function()
return lastVersion;
end
-- Based on code in QuickMountEquip
FishingInit.HookFunction = function(func, newfunc)
local oldValue = getglobal(func);
if ( oldValue ~= getglobal(newfunc) ) then
setglobal(func, getglobal(newfunc));
return true;
end
return false;
end
-- set up alternate view of fish data. do this as startup to
-- lower overall dynamic hit when loading the window
FishingInit.SetupByFishie = function()
if ( not FishingBuddy.ByFishie ) then
local fh = FishingBuddy_Info["FishingHoles"];
local ff = FishingBuddy_Info["Fishies"];
FishingBuddy.ByFishie = { };
FishingBuddy.SortedFishies = { };
for zidx in fh do
local zone = FishingBuddy_Info["ZoneIndex"][zidx];
for sidx in fh[zidx] do
local subzone = FishingBuddy_Info["SubZones"][zidx][sidx];
local indexer = zidx.."."..sidx;
for id in fh[zidx][sidx] do
local quantity = fh[zidx][sidx][id];
if ( not FishingBuddy.ByFishie[id] ) then
FishingBuddy.ByFishie[id] = { };
tinsert(FishingBuddy.SortedFishies,
{ text = ff[id].name, id = id });
end
if ( not FishingBuddy.ByFishie[id][indexer] ) then
FishingBuddy.ByFishie[id][indexer] = quantity;
else
FishingBuddy.ByFishie[id][indexer] = FishingBuddy.ByFishie[id][indexer] + quantity;
end
end
end
end
FishingBuddy.FishSort(FishingBuddy.SortedFishies, true);
end
end
FishingInit.InitSortHelpers = function()
local fh = FishingBuddy_Info["FishingHoles"];
FishingBuddy.SortedZones = {};
FishingBuddy.SortedByZone = {};
FishingBuddy.SortedSubZones = {};
for zidx,zone in FishingBuddy_Info["ZoneIndex"] do
tinsert(FishingBuddy.SortedZones, zone);
FishingBuddy.SortedByZone[zone] = {};
if ( fh[zidx] ) then
for sidx in fh[zidx] do
local subzone = FishingBuddy_Info["SubZones"][zidx][sidx];
tinsert(FishingBuddy.SortedByZone[zone], subzone);
tinsert(FishingBuddy.SortedSubZones, subzone);
end
table.sort(FishingBuddy.SortedByZone[zone]);
end
end
table.sort(FishingBuddy.SortedZones);
table.sort(FishingBuddy.SortedSubZones);
end
FishingInit.InitSettings = function()
if( not FishingBuddy_Info ) then
FishingBuddy_Info = { };
end
-- global stuff
FishingInit.SetupZoneMapping();
FishingInit.UpdateFishingDB1();
FishingInit.CheckRealm();
FishingInit.CheckGlobalSetting("ImppDBLoaded", 0);
FishingInit.CheckGlobalSetting("FishInfo2", 0);
FishingInit.CheckGlobalSetting("DataFish", 0);
FishingInit.CheckGlobalSetting("FishingHoles");
FishingInit.CheckGlobalSetting("FishingSkill");
FishingInit.CheckGlobalSetting("Fishies");
FishingInit.CheckGlobalSetting("HiddenFishies");
FishingInit.CheckPlayerInfo();
-- per user stuff
if ( not FishingBuddy_Player["Settings"] ) then
FishingBuddy_Player["Settings"] = { };
end
if ( FishingBuddy.InitTracking ) then
FishingBuddy.InitTracking();
end
FishingInit.UpdateFishingDB2();
FishingInit.SetupByFishie();
FishingInit.InitSortHelpers();
end
FishingInit.RegisterMyAddOn = function()
-- Register the addon in myAddOns
if (myAddOnsFrame_Register) then
local details = {
name = FishingBuddy.ID,
description = FishingBuddy.DESCRIPTION,
version = FishingBuddy.VERSION,
releaseDate = 'July 21, 2005',
author = 'Sutorix',
email = 'Windrunner',
category = MYADDONS_CATEGORY_PROFESSIONS,
frame = "FishingBuddy",
optionsframe = "FishingBuddyFrame",
};
local help = "";
for _,line in FishingBuddy.HELPMSG do
if ( type(line) == "table" ) then
for _,l in line do
help = help.."\n"..l;
end
else
help = help.."\n"..line;
end
end
myAddOnsFrame_Register(details, { help });
end
end
FishingInit.RegisterHandlers = function()
temp = ToggleMinimap;
if ( FishingInit.HookFunction("ToggleMinimap", "FishingBuddy_ToggleMinimap") ) then
FishingBuddy.SavedToggleMinimap = temp;
end
FishingBuddy.TrapWorldMouse()
end
local WOW = {};
FishingBuddy.WOWVersion = function()
return WOW.major, WOW.minor, WOW.dot;
end
FishingBuddy.Initialize = function()
-- Set everything up, then dump the code we don't need anymore
playerName, realmName = FishingInit.SetupNameInfo();
if ( FishingInit ) then
if ( GetBuildInfo ) then
local v, b, d = GetBuildInfo();
WOW.build = b;
WOW.date = d;
local s,e,maj,min,dot = string.find("(%d+).(%d+).(%d+)", v);
WOW.major = tonumber(maj);
WOW.minor = tonumber(min);
WOW.dot = tonumber(dot);
else
FishingBuddy.Is10900 = true;
end
FishingInit.RegisterHandlers();
FishingInit.InitSettings();
-- register with myAddOn
FishingInit.RegisterMyAddOn();
-- clean out some beta trash
FishingBuddy.SetSetting("ClockOffset", nil);
FishingBuddy.Schools.Init();
gotSetupDone = true;
FishingBuddy.WatchUpdate();
-- debugging state
FishingBuddy.Debugging = FishingBuddy.GetSetting("FishDebug");
-- we don't need these functions anymore, gc 'em
FishingInit = nil;
end
end