Files
FishingBuddy/FishingOutfitManager.lua
Roman Kharitonov 4671cbd714 Merge ilithyia-addons fork (v0.8.8e)
- Russian localization (by Maus)
- FishingSchools: track fishing pools, Gatherer integration
- FishingOutfitter: Outfitter addon integration
- Interface 11200 (patch 1.12 support)
- Improved options system with dependencies
- Better watcher frame positioning
- Various bugfixes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 23:45:01 +10:00

185 lines
6.8 KiB
Lua
Executable File

-- Manage outfits, whether they're from OutfitDisplayFrame or something else
FishingBuddy.OutfitManager = {};
-- Inferred from Draznar's Fishing FAQ
local Accessories = {
[19979] = { ["n"] = "Hook of the Master Angler", ["score"] = 5, },
[19947] = { ["n"] = "Nat Pagle's Broken Reel", ["score"] = 4, },
[19972] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
[7996] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
[8749] = { ["n"] = "Crochet Hat", ["score"] = 3, },
[19039] = { ["n"] = "Zorbin's Water Resistant Hat", ["score"] = 3, },
[3889] = { ["n"] = "Russet Hat", ["score"] = 3, },
[14584] = { ["n"] = "Dokebi Hat", ["score"] = 2, },
[4048] = { ["n"] = "Emblazoned Hat", ["score"] = 1, },
[10250] = { ["n"] = "Masters Hat of the Whale", ["score"] = 1, },
[9508] = { ["n"] = "Mechbuilder's Overalls", ["score"] = 3, },
[6263] = { ["n"] = "Blue Overalls", ["score"] = 4, },
[3342] = { ["n"] = "Captain Sander's Shirt", ["score"] = 4, },
[5107] = { ["n"] = "Deckhand's Shirt", ["score"] = 2, },
[6795] = { ["n"] = "White Swashbuckler's Shirt", ["score"] = 1, },
[2576] = { ["n"] = "White Linen Shirt", ["score"] = 1, },
[6202] = { ["n"] = "Fingerless Gloves", ["score"] = 3, },
[792] = { ["n"] = "Knitted Sandals", ["score"] = 4, },
[1560] = { ["n"] = "Bluegill Sandals", ["score"] = 4, },
[13402] = { ["n"] = "Timmy's Galoshes", ["score"] = 2, },
[10658] = { ["n"] = "Quagmire Galoshes", ["score"] = 2, },
[1678] = { ["n"] = "Black Ogre Kickers", ["score"] = 1, },
[19969] = { ["n"] = "Nat Pagle's Extreme Anglin' Boots", ["score"] = 5, },
[15405] = { ["n"] = "Shucking Gloves", ["score"] = 5, },
[15406] = { ["n"] = "Crustacean Boots", ["score"] = 3, },
[3287] = { ["n"] = "Tribal Pants", ["score"] = 2, },
[5310] = { ["n"] = "Sea Dog Britches", ["score"] = 4, },
}
FishingBuddy.Commands[FishingBuddy.SWITCH] = {};
FishingBuddy.Commands[FishingBuddy.SWITCH].func = function()
FishingBuddy.OutfitManager.Switch();
return true;
end;
local OutfitManagers = {};
local OutfitManagerCount = 0;
FishingBuddy.OutfitManager.RegisterManager = function(name, init, choose, switch)
if ( not OutfitManagers[name] ) then
OutfitManagers[name] = {};
OutfitManagerCount = OutfitManagerCount + 1;
end
OutfitManagers[name].Initialize = init;
OutfitManagers[name].Choose = choose;
OutfitManagers[name].Switch = switch;
end
FishingBuddy.OutfitManager.ItemStylePoints = function(itemno, enchant)
local points = 0;
if ( itemno ) then
itemono = tonumber(itemno);
enchant = tonumber(enchant);
if (Accessories[itemno]) then
points = points + Accessories[itemno].score;
end
if ( enchant == 846 ) then
-- bonus for being enchanted with Fishing +2
points = points + 2;
end
end
return points;
end
local PoleCheck = nil;
-- update the watcher when we're done switching outfits
FishingBuddy.OutfitManager.WaitForUpdate =
function(arg1)
local hasPole = FishingBuddy.API.IsFishingPole();
if ( hasPole == PoleCheck ) then
FishingOutfitUpdateFrame:Hide();
FishingBuddy.API.FishingMode();
end
end
local function CheckSwitch(topole)
PoleCheck = topole;
FishingOutfitUpdateFrame:Show();
end
FishingBuddy.OutfitManager.CheckSwitch = CheckSwitch;
local function HasManager()
return (OutfitManagerCount > 0);
end
FishingBuddy.OutfitManager.HasManager = HasManager;
FishingBuddy.OutfitManager.Switch = function(outfitname)
if ( HasManager() ) then
local outfitter = FishingBuddy.GetSetting("OutfitManager");
if ( outfitter and OutfitManagers[outfitter] ) then
local wasPole = OutfitManagers[outfitter].Switch(outfitname);
CheckSwitch(not wasPole);
end
else
FishingBuddy.UIError(FishingBuddy.COMPATIBLE_SWITCHER);
end
-- if we're now sporting a fishing pole, let's go fishing
FishingBuddy.API.FishingMode();
end
local current_manager;
local function OutfitManagerMenuSetup()
for manager,_ in OutfitManagers do
local mgr = manager;
local info = {};
info.text = manager;
info.func = function() FishingBuddy.OutfitManager.ChooseManager(mgr); end;
info.checked = ( current_manager == manager )
UIDropDownMenu_AddButton(info);
end
end
local function SetOutfitManagerDisplay()
if ( OutfitManagerCount == 0 ) then
FishingBuddyOption_OutfitMenu:Hide();
FishingBuddyOption_OutfitText:SetText(FishingBuddy.OUTFITS_TAB..": |c"..FishingBuddy.Colors.RED..FishingBuddy.NONEAVAILABLE_MSG.."|r");
elseif ( OutfitManagerCount == 1 ) then
FishingBuddyOption_OutfitMenu:Hide();
FishingBuddyOption_OutfitText:SetText(FishingBuddy.OUTFITS_TAB..": |c"..FishingBuddy.Colors.GREEN..current_manager.."|r");
else
FishingBuddyOption_OutfitText:Hide();
UIDropDownMenu_Initialize(FishingBuddyOption_OutfitMenu,
OutfitManagerMenuSetup);
local show = 1;
for name,_ in OutfitManagers do
if ( name == current_manager ) then
break;
end
show = show + 1;
end
local label = getglobal("FishingBuddyOption_OutfitMenuLabel");
label:SetText(FishingBuddy.OUTFITS_TAB..": ");
local menu = FishingBuddyOption_OutfitMenu;
UIDropDownMenu_SetWidth(210, menu);
UIDropDownMenu_SetSelectedValue(menu, show);
UIDropDownMenu_SetText(current_manager, menu);
end
end
local function ChooseManager(manager)
if ( manager and OutfitManagers[manager] ) then
current_manager = manager;
if ( not OutfitManagers[manager].initialized ) then
OutfitManagers[manager].Initialize();
OutfitManagers[manager].initialized = 1;
end
for om,info in OutfitManagers do
info.Choose(om == manager);
end
SetOutfitManagerDisplay();
return true;
end
end
FishingBuddy.OutfitManager.ChooseManager = ChooseManager;
FishingBuddy.OutfitManager.Initialize = function()
-- no outfit managers, no outfit switching
if ( not HasManager() ) then
FishingBuddy.SetSetting("InfoBarClickToSwitch", 0);
FishingBuddy.SetSetting("TitanClickToSwitch", 0);
FishingBuddy.SetSetting("MinimapClickToSwitch", 0);
else
if ( OutfitManagerCount == 1 ) then
-- we pretty much have to use this one
current_manager = next(OutfitManagers);
else
current_manager = FishingBuddy.GetSetting("OutfitManager");
if ( not manager or not OutfitManagers[manager] ) then
-- no valid ones, use the first one
current_manager = next(OutfitManagers);
end
end
ChooseManager(current_manager);
-- in case we changed things (do we want/need to do this?)
-- FishingBuddy.SetSetting("OutfitManager", current_manager);
end
SetOutfitManagerDisplay();
end