527 lines
17 KiB
Lua
Executable File
527 lines
17 KiB
Lua
Executable File
-- Handle displaying all the fish in their habitats
|
|
|
|
FishingBuddy.Locations = {};
|
|
|
|
local NUM_THINGIES_DISPLAYED = 20;
|
|
FishingBuddy.Locations.FRAME_THINGIEHEIGHT = 16;
|
|
|
|
local Collapsed = false;
|
|
local LocationLineSelected = 0;
|
|
local LocationLines = {};
|
|
local LocationLastLine = 1;
|
|
|
|
local function MakeInfo(line, level, collapsible, expanded, hasicon, text, extra, index, id)
|
|
if ( not LocationLines[line] ) then
|
|
LocationLines[line] = {};
|
|
end
|
|
LocationLines[line].level = level;
|
|
LocationLines[line].collapsible = collapsible;
|
|
LocationLines[line].expanded = expanded;
|
|
LocationLines[line].hasicon = hasicon;
|
|
LocationLines[line].text = text;
|
|
LocationLines[line].extra = extra;
|
|
if ( index ) then
|
|
LocationLines[line].index = index;
|
|
else
|
|
LocationLines[line].index = text;
|
|
end
|
|
LocationLines[line].id = id;
|
|
LocationLines[line].valid = true;
|
|
end
|
|
|
|
local function CountLocationLines()
|
|
local linecount = 0;
|
|
local j = 1;
|
|
local limit = LocationLastLine;
|
|
while ( j <= limit ) do
|
|
local info = LocationLines[j];
|
|
j = j + 1;
|
|
if ( info and info.valid ) then
|
|
linecount = linecount + 1;
|
|
if ( info.collapsible and not info.expanded ) then
|
|
local i2 = LocationLines[j];
|
|
while ( i2 and (i2.level > info.level) ) do
|
|
j = j + 1;
|
|
i2 = LocationLines[j];
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- there's a zero-based vs. one-based bug here, somewhere
|
|
if ( linecount > NUM_THINGIES_DISPLAYED and
|
|
limit >= table.getn(LocationLines)) then
|
|
linecount = linecount + 1;
|
|
end
|
|
-- FishingBuddy.Debug("Count "..linecount.." limit "..limit);
|
|
return linecount;
|
|
end
|
|
|
|
local function FishiesChanged()
|
|
local fh = FishingBuddy_Info["FishingHoles"];
|
|
local ff = FishingBuddy_Info["Fishies"];
|
|
local line = 1
|
|
local fishcount = table.getn(FishingBuddy.SortedFishies);
|
|
local zonetotals = {};
|
|
|
|
for i=1,fishcount,1 do
|
|
local fishid = FishingBuddy.SortedFishies[i].id;
|
|
local fishname = ff[fishid].name;
|
|
local locsort = {};
|
|
local total = 0;
|
|
for zone in FishingBuddy.ByFishie[fishid] do
|
|
if ( not zonetotals[zone] ) then
|
|
local fi = nil;
|
|
for z in fh do
|
|
if ( fh[z][zone] ) then
|
|
fi = fh[z][zone];
|
|
break;
|
|
end
|
|
end
|
|
if ( fi ) then
|
|
local tot = 0;
|
|
for f in fi do
|
|
tot = tot + fi[f];
|
|
end
|
|
zonetotals[zone] = tot;
|
|
end
|
|
end
|
|
local count = FishingBuddy.ByFishie[fishid][zone];
|
|
local info = {};
|
|
info.text = zone;
|
|
info.count = count;
|
|
info.total = zonetotals[zone];
|
|
if ( not info.total or info.total == 0) then
|
|
info.total = 1;
|
|
end
|
|
tinsert(locsort, info);
|
|
total = total + count;
|
|
end
|
|
local extra = " ("..total.." total";
|
|
if ( ff[fishid].level ) then
|
|
extra = extra..", "..ff[fishid].level;
|
|
end
|
|
extra = extra..")";
|
|
MakeInfo(line, 0, true, true, true, fishname, extra, nil, fishid);
|
|
line = line + 1;
|
|
FishingBuddy.FishSort(locsort);
|
|
for j=1,table.getn(locsort),1 do
|
|
local zone = locsort[j].text;
|
|
local amount = locsort[j].count;
|
|
local total = locsort[j].total;
|
|
local percent = format("%.1f", ( amount / total ) * 100);
|
|
MakeInfo(line, 1, false, false, false, zone, " ("..amount..", "..percent.."%)");
|
|
line = line + 1;
|
|
end
|
|
end
|
|
LocationLastLine = line;
|
|
end
|
|
|
|
local function BothLocationsChanged()
|
|
local fh = FishingBuddy_Info["FishingHoles"];
|
|
local ff = FishingBuddy_Info["Fishies"];
|
|
local sorted = FishingBuddy.SortedZones;
|
|
local line = 1;
|
|
local zonecount = table.getn(sorted);
|
|
for i=1,zonecount,1 do
|
|
local zone = sorted[i];
|
|
local where = zone;
|
|
MakeInfo(line, 0, true, true, false, zone, nil, where);
|
|
line = line + 1;
|
|
local subsorted = FishingBuddy.SortedByZone[zone];
|
|
local subcount = table.getn(subsorted);
|
|
for s=1,subcount,1 do
|
|
local subzone = subsorted[s];
|
|
local count, total = FishingBuddy.FishCount(zone, subzone);
|
|
where = zone.."."..subzone;
|
|
local extra = " ("..count.." types, "..total.." total)";
|
|
if ( FishingBuddy_Info["FishingSkill"][zone] and FishingBuddy_Info["FishingSkill"][zone][subzone] ) then
|
|
extra = extra.." ["..FishingBuddy_Info["FishingSkill"][zone][subzone].."]";
|
|
end
|
|
if ( fh[zone][subzone] ) then
|
|
MakeInfo(line, 1, true, true, false, subzone, extra, where);
|
|
line = line + 1;
|
|
local fishsort = {};
|
|
for fishid in fh[zone][subzone] do
|
|
local info = {};
|
|
info.id = fishid;
|
|
info.text = ff[fishid].name;
|
|
info.count = fh[zone][subzone][fishid];
|
|
tinsert(fishsort, info);
|
|
end
|
|
FishingBuddy.FishSort(fishsort);
|
|
for j=1,table.getn(fishsort),1 do
|
|
local fishie = fishsort[j].text;
|
|
local id = fishsort[j].id;
|
|
local amount = fishsort[j].count;
|
|
local percent = format("%.1f", ( amount / total ) * 100);
|
|
MakeInfo(line, 2, false, false, true, fishie, " ("..percent.."%)", nil, id);
|
|
line = line + 1;
|
|
end
|
|
end
|
|
end
|
|
end
|
|
LocationLastLine = line;
|
|
end
|
|
|
|
local function SubZonesChanged()
|
|
local fh = FishingBuddy_Info["FishingHoles"];
|
|
local ff = FishingBuddy_Info["Fishies"];
|
|
local mapping = {};
|
|
for zone in fh do
|
|
for subzone in fh[zone] do
|
|
mapping[subzone] = zone;
|
|
end
|
|
end
|
|
local line = 1;
|
|
local zonecount = table.getn(FishingBuddy.SortedSubZones);
|
|
for i=1,zonecount,1 do
|
|
local subzone = FishingBuddy.SortedSubZones[i];
|
|
local zone = mapping[subzone];
|
|
local extra = nil;
|
|
if ( FishingBuddy_Info["FishingSkill"][zone] and FishingBuddy_Info["FishingSkill"][zone][subzone] ) then
|
|
extra = " ["..FishingBuddy_Info["FishingSkill"][zone][subzone].."]";
|
|
end
|
|
MakeInfo(line, 0, true, true, false, subzone, extra);
|
|
line = line + 1;
|
|
local zone = mapping[subzone];
|
|
local count, total = FishingBuddy.FishCount(zone, subzone);
|
|
local fishsort = {};
|
|
for fishid in fh[zone][subzone] do
|
|
local info = {};
|
|
info.id = fishid;
|
|
info.text = ff[fishid].name;
|
|
info.count = fh[zone][subzone][fishid];
|
|
tinsert(fishsort, info);
|
|
end
|
|
FishingBuddy.FishSort(fishsort);
|
|
for j=1,table.getn(fishsort),1 do
|
|
local id = fishsort[j].id;
|
|
local fishie = fishsort[j].text;
|
|
local amount = fishsort[j].count;
|
|
local percent = format("%.1f", ( amount / total ) * 100);
|
|
MakeInfo(line, 1, false, false, true, fishie, " ("..percent.."%)", nil, id);
|
|
line = line + 1;
|
|
end
|
|
end
|
|
LocationLastLine = line;
|
|
end
|
|
|
|
local function LinesChanged()
|
|
if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
|
|
if ( FishingBuddy.GetSetting("ShowLocationZones") == 1 ) then
|
|
BothLocationsChanged();
|
|
else
|
|
SubZonesChanged();
|
|
end
|
|
else
|
|
FishiesChanged();
|
|
end
|
|
for i=LocationLastLine,table.getn(LocationLines) do
|
|
local info = LocationLines[i];
|
|
if ( info ) then
|
|
info.valid = false;
|
|
end
|
|
end
|
|
FishingLocationsFrame.valid = true;
|
|
end
|
|
|
|
-- local MOUSEWHEEL_DELAY = 0.1;
|
|
-- local lastScrollTime = nil;
|
|
-- function FishingLocationsFrame_OnMouseWheel(value)
|
|
-- local now = GetTime();
|
|
-- if ( not lastScrollTime ) then
|
|
-- lastScrollTime = now - 0.2;
|
|
-- end
|
|
-- if ( (now - lastScrollTime) > MOUSEWHEEL_DELAY ) then
|
|
-- -- call the old mouse wheel function somehow?
|
|
-- end
|
|
-- end
|
|
|
|
function FishingLocationsFrame_SetSelection(id, line)
|
|
local info = LocationLines[line];
|
|
FishingLocationHighlightFrame:Hide();
|
|
if info then
|
|
if ( info.collapsible ) then
|
|
info.expanded = not info.expanded;
|
|
else
|
|
LocationLineSelected = line;
|
|
FishingLocationHighlightFrame:SetPoint ( "TOPLEFT" , getglobal("FishingLocations"..id):GetName() , "TOPLEFT" , 5 , 0 )
|
|
FishingLocationHighlightFrame:Show()
|
|
end
|
|
end
|
|
end
|
|
|
|
function FishingLocationsFrame_MoveButtonText(i, what)
|
|
local relativeTo = "FishingLocations"..i..what;
|
|
local textfield = getglobal("FishingLocations"..i.."Text");
|
|
textfield:SetPoint("LEFT", relativeTo, "RIGHT", 2, 0);
|
|
textfield = getglobal("FishingLocations"..i.."HighlightText");
|
|
end
|
|
|
|
FishingBuddy.Locations.Update = function(forced)
|
|
if ( not FishingLocationsFrame:IsVisible() ) then
|
|
return;
|
|
end
|
|
|
|
if ( forced or not FishingLocationsFrame.valid ) then
|
|
LinesChanged();
|
|
end
|
|
|
|
local offset = FauxScrollFrame_GetOffset(FishingLocsScrollFrame);
|
|
FauxScrollFrame_Update( FishingLocsScrollFrame, CountLocationLines(),
|
|
NUM_THINGIES_DISPLAYED,
|
|
FishingBuddy.Locations.FRAME_THINGIEHEIGHT );
|
|
|
|
local lastlevel = 0;
|
|
FishingLocationHighlightFrame:Hide();
|
|
local j = 1;
|
|
local o = 1;
|
|
while ( o < offset ) do
|
|
local info = LocationLines[j];
|
|
if ( info ) then
|
|
j = j + 1;
|
|
o = o + 1;
|
|
if ( info.collapsible and not info.expanded ) then
|
|
local i2 = LocationLines[j];
|
|
while ( i2 and i2.level > info.level ) do
|
|
j = j + 1;
|
|
i2 = LocationLines[j];
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for i = 1,NUM_THINGIES_DISPLAYED,1 do
|
|
local locButton = getglobal ( "FishingLocations"..i );
|
|
if ( LocationLines[j] ) then
|
|
local icon = getglobal("FishingLocations"..i.."Icon");
|
|
local icontex = getglobal("FishingLocations"..i.."IconTexture");
|
|
local info = LocationLines[j];
|
|
locButton.id = i;
|
|
locButton.line = j;
|
|
|
|
local leveloffset = (info.level - lastlevel)*16;
|
|
if ( i == 1 ) then
|
|
locButton:SetPoint("TOPRIGHT", "FishingLocsScrollFrame", "TOPLEFT", leveloffset, 0);
|
|
else
|
|
local t = i - 1;
|
|
locButton:SetPoint("TOPLEFT", "FishingLocations"..t, "BOTTOMLEFT", leveloffset, 0);
|
|
end
|
|
lastlevel = info.level;
|
|
|
|
local text = info.text;
|
|
if text and info.extra then
|
|
text = text .. info.extra;
|
|
end
|
|
|
|
locButton:SetText( text );
|
|
icon:ClearAllPoints();
|
|
if ( info.collapsible ) then
|
|
icon:SetPoint("LEFT", "FishingLocations"..i, "LEFT", 21, 0);
|
|
locButton:SetTextColor( 1, 0.82, 0 );
|
|
if ( info.expanded ) then
|
|
locButton:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
|
|
else
|
|
locButton:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
|
|
end
|
|
getglobal("FishingLocations"..i.."Highlight"):SetTexture("Interface\\Buttons\\UI-PlusButton-Hilight");
|
|
getglobal("FishingLocations"..i):UnlockHighlight();
|
|
else
|
|
icon:SetPoint("LEFT", "FishingLocations"..i, "LEFT", 3, 0);
|
|
locButton:SetTextColor( .5, .5, .5 );
|
|
locButton:SetNormalTexture("");
|
|
getglobal("FishingLocations"..i.."Highlight"):SetTexture("");
|
|
-- Place the highlight and lock the highlight state
|
|
if ( LocationLineSelected == j ) then
|
|
FishingLocationHighlightFrame:SetPoint("TOPLEFT", "FishingLocations"..i, "TOPLEFT", 21, 0);
|
|
FishingLocationHighlightFrame:Show();
|
|
locButton:LockHighlight();
|
|
else
|
|
locButton:UnlockHighlight();
|
|
end
|
|
end
|
|
|
|
locButton.tooltip = nil;
|
|
if ( info.hasicon ) then
|
|
local item, texture, _, _, _ = FishingBuddy.GetFishie(info.id);
|
|
locButton.item = item;
|
|
locButton.name = info.text;
|
|
if( texture ) then
|
|
icontex:SetTexture(texture);
|
|
icon:Show();
|
|
icontex:Show();
|
|
end
|
|
FishingLocationsFrame_MoveButtonText(i, "Icon");
|
|
else
|
|
locButton.item = nil;
|
|
locButton.name = nil;
|
|
icontex:SetTexture("");
|
|
icontex:Hide();
|
|
icon:Hide();
|
|
FishingLocationsFrame_MoveButtonText(i, "Highlight");
|
|
end
|
|
locButton:Show();
|
|
j = j + 1;
|
|
if ( info.collapsible and not info.expanded ) then
|
|
local i2 = LocationLines[j];
|
|
while ( i2 and (i2.level > info.level) ) do
|
|
j = j + 1;
|
|
i2 = LocationLines[j];
|
|
end
|
|
end
|
|
else
|
|
locButton:Hide();
|
|
locButton.id = nil;
|
|
locButton.line = nil;
|
|
end
|
|
end
|
|
|
|
if LocationLines then
|
|
-- Set the expand/collapse all button texture
|
|
local numHeaders = 0;
|
|
local notExpanded = 0;
|
|
for i=1,table.getn(LocationLines),1 do
|
|
local j = i + offset;
|
|
local info = LocationLines[j];
|
|
if ( info and info.collapsible ) then
|
|
numHeaders = numHeaders + 1;
|
|
if ( not info.expanded ) then
|
|
notExpanded = notExpanded + 1;
|
|
end
|
|
end
|
|
end
|
|
FishingLocationsCollapseAllButton:Show();
|
|
-- If all headers are not expanded then show collapse button, otherwise show the expand button
|
|
if ( notExpanded ~= numHeaders ) then
|
|
Collapsed = false;
|
|
FishingLocationsCollapseAllButton:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
|
|
else
|
|
Collapsed = true;
|
|
FishingLocationsCollapseAllButton:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
|
|
end
|
|
else
|
|
FishingLocationsCollapseAllButton:Hide();
|
|
end
|
|
end
|
|
|
|
FishingBuddy.Locations.Button_OnClick = function(button)
|
|
if ( button == "LeftButton" ) then
|
|
if( IsShiftKeyDown() and this.item ) then
|
|
FishingBuddy.ChatLink(this.item, this.name, this.color);
|
|
elseif ( this.id and this.line ) then
|
|
FishingLocationsFrame_SetSelection(this.id, this.line);
|
|
FishingBuddy.Locations.Update();
|
|
end
|
|
end
|
|
end
|
|
|
|
function FishingLocationsCollapseAllButton_OnClick()
|
|
if not Collapsed then
|
|
FishingLocsScrollFrameScrollBar:SetValue(0);
|
|
LocationLineSelected = 1;
|
|
end
|
|
for _,info in LocationLines do
|
|
info.expanded = Collapsed;
|
|
end
|
|
Collapsed = not Collapsed;
|
|
FishingBuddy.Locations.Update();
|
|
end
|
|
|
|
FishingBuddy.Locations.Button_OnEnter = function()
|
|
if( GameTooltip.finished ) then
|
|
return;
|
|
end
|
|
if( this.item or this.tooltip ) then
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
|
|
if ( this.item and this.item ~= "" ) then
|
|
local link = "item:"..this.item;
|
|
local n,l,_,_,_,_,_,_ = GetItemInfo(link);
|
|
if ( n and l ) then
|
|
GameTooltip:SetHyperlink(link);
|
|
else
|
|
this.tooltip = {}
|
|
this.tooltip[1] = { ["text"] = this.name };
|
|
this.tooltip[2] = { ["text"] = FishingBuddy.NOTLINKABLE, ["r"] = 1.0, ["g"] = 0, ["b"] = 0 };
|
|
FishingBuddy.AddTooltip(this.tooltip);
|
|
this.item = nil;
|
|
end
|
|
elseif ( this.tooltip ) then
|
|
FishingBuddy.AddTooltip(this.tooltip, 1, 1, 1);
|
|
end
|
|
GameTooltip.finished = 1;
|
|
GameTooltip:Show();
|
|
end
|
|
end
|
|
|
|
FishingBuddy.Locations.Button_OnLeave = function()
|
|
GameTooltip.finished = nil;
|
|
if( this.item or this.tooltip ) then
|
|
GameTooltip:Hide();
|
|
end
|
|
end
|
|
|
|
FishingBuddy.Locations.DisplayChanged = function()
|
|
FishingLocsScrollFrameScrollBar:SetValue(0);
|
|
LocationLineSelected = 1;
|
|
FishingBuddy.Locations.Update(true);
|
|
end
|
|
|
|
FishingBuddy.Locations.SwitchDisplay = function()
|
|
-- backwards logic check, we're about to change...
|
|
if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
|
|
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWLOCATIONS);
|
|
FishingBuddyOptionSLZ:Hide();
|
|
FishingBuddy.SetSetting("GroupByLocation", 0);
|
|
else
|
|
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWFISHIES);
|
|
FishingBuddyOptionSLZ:Show();
|
|
FishingBuddy.SetSetting("GroupByLocation", 1);
|
|
end
|
|
FishingBuddy.Locations.DisplayChanged();
|
|
end
|
|
|
|
FishingBuddy.Locations.SwitchButton_OnEnter = function()
|
|
if ( FishingBuddy.GetSetting("GroupByLocation") == 1 ) then
|
|
GameTooltip:SetText(FishingBuddy.SHOWFISHIES_INFO);
|
|
else
|
|
GameTooltip:SetText(FishingBuddy.SHOWLOCATIONS_INFO);
|
|
end
|
|
GameTooltip:Show();
|
|
end
|
|
|
|
FishingBuddy.Locations.OnLoad = function()
|
|
this:RegisterEvent("VARIABLES_LOADED");
|
|
FishingLocationsSwitchButton:SetText(FishingBuddy.SHOWFISHIES);
|
|
-- Set up checkbox
|
|
FishingBuddyOptionSLZ.name = "ShowLocationZones";
|
|
FishingBuddyOptionSLZ.text = FishingBuddy.CONFIG_SHOWLOCATIONZONES_ONOFF;
|
|
FishingBuddyOptionSLZ.tooltip = FishingBuddy.CONFIG_SHOWLOCATIONZONES_INFO;
|
|
end
|
|
|
|
FishingBuddy.Locations.OnShow = function()
|
|
if ( FishingBuddy.IsLoaded() ) then
|
|
FishingBuddy.Locations.Update();
|
|
end
|
|
end
|
|
|
|
FishingBuddy.Locations.OnEvent = function()
|
|
-- this crashes the client when enabled
|
|
-- this:EnableMouseWheel(0);
|
|
end
|
|
|
|
FishingBuddy.FishCount = function(zone, subzone)
|
|
local count = 0;
|
|
local total = 0;
|
|
local fh = FishingBuddy_Info["FishingHoles"];
|
|
if( fh[zone] and fh[zone][subzone] ) then
|
|
for fishie in fh[zone][subzone] do
|
|
count = count + 1;
|
|
total = total + fh[zone][subzone][fishie];
|
|
end
|
|
end
|
|
return count, total;
|
|
end
|
|
|
|
FishingBuddy.Locations.DataChanged = function(zone, subzone, fishie)
|
|
FishingLocationsFrame.valid = false;
|
|
end
|