Files
FishingBuddy/FishingOutfitter.lua
T
2023-04-07 12:07:19 +10:00

141 lines
4.1 KiB
Lua

-- Interface with the Outfitter addon by mundocani
local function OutfitterSwitch(outfitName)
-- this uses a static string of "Fishing" *not* the translation
local vOut, vCat, vInd = Outfitter_FindOutfitByStatID("Fishing");
if ( vOut ) then
local wasPole = FishingBuddy.API.IsFishingPole();
if ( wasPole ) then
Outfitter_RemoveOutfit(vOut);
else
vOut.Disabled = nil;
Outfitter_WearOutfit(vOut, vCat);
end
Outfitter_Update(true);
return wasPole;
end
end
local function CleanOutDuplicates(vName)
local count = 0;
for vCategoryID, vOutfits in gOutfitter_Settings.Outfits do
for vOutfitIndex, vOutfit in vOutfits do
if ( vOutfit.Name == vName ) then
count = count + 1;
end
end
end
if ( count > 0 ) then
-- nuke all of the outfits named 'Fishing Buddy' since they're
-- likely wrong, so that we can create a new 'good' one
local vOut,_,_ = Outfitter_FindOutfitByName(vName);
while ( vOut ) do
Outfitter_DeleteOutfit(vOut);
vOut,_,_ = Outfitter_FindOutfitByName(vName);
end
end
end
local function OutfitterInitialize()
if ( gOutfitter_Settings ) then
local vName = "Fishing Buddy";
CleanOutDuplicates(vName);
-- create the default fishing outfit, if it doesn't exist
local vOut,_,_ = Outfitter_FindOutfitByStatID("Fishing");
if ( not vOut ) then
vOut = Outfitter_GenerateSmartOutfit(vName, "Fishing", OutfitterItemList_GetEquippableItems(true));
if ( vOut ) then
local vCategoryID = Outfitter_AddOutfit(vOut);
-- we're done
end
end
end
end
-- calculate scores based on Outfitter
local function StylePoints(outfit)
local isp = FishingBuddy.OutfitManager.ItemStylePoints;
local points = 0;
if ( outfit )then
for slot in outfit.Items do
points = points + isp(outfit.Items[slot].Code,
outfit.Items[slot].EnchantCode);
end
end
return points;
end
local function BonusPoints(outfit, vStatID)
local points = 0;
if ( outfit )then
for slot in outfit.Items do
if ( outfit.Items[slot][vStatID] ) then
points = points + outfit.Items[slot][vStatID];
end
-- Enternium Fishing Line
if ( outfit.Items[slot].EnchantCode == 2603 ) then
points = points + 5;
end
end
end
return points;
end
-- Outfitter patches ( not needed in 1.2)
if ( not Outfitter_FindOutfitByStatID ) then
Outfitter_FindOutfitByStatID = function(pStatID)
if not pStatID or pStatID == "" then
return nil;
end
for vCategoryID, vOutfits in gOutfitter_Settings.Outfits do
for vOutfitIndex, vOutfit in vOutfits do
if vOutfit.StatID and vOutfit.StatID == pStatID then
return vOutfit, vCategoryID, vOutfitIndex;
end
end
end
-- return nil, nil, nil;
end
end
local Saved_OutfitterItem_OnEnter = OutfitterItem_OnEnter;
local function Patch_OutfitterItem_OnEnter(pItem)
Saved_OutfitterItem_OnEnter(pItem);
if ( not pItem.isCategoryItem ) then
local vOutfit = Outfitter_GetOutfitFromListItem(pItem);
if ( vOutfit and vOutfit.StatID == "Fishing" ) then
local vDescription;
local bp = BonusPoints(vOutfit, "Fishing");
if ( bp >= 0 ) then
bp = "+"..bp;
else
bp = 0 - bp;
bp = "-"..bp;
end
bp = Outfitter_cFishingStatName.." "..bp;
local sp = StylePoints(vOutfit);
local pstring;
if ( points == 1 ) then
pstring = FishingBuddy.POINT;
else
pstring = FishingBuddy.POINTS;
end
vDescription = string.format(FishingBuddy.CONFIG_OUTFITTER_TEXT,
bp, sp)..pstring;
GameTooltip_AddNewbieTip(vOutfit.Name, 1.0, 1.0, 1.0, vDescription, 1);
end
end
end
-- point to our new function so we get our own tooltip
OutfitterItem_OnEnter = Patch_OutfitterItem_OnEnter;
if ( Outfitter_OnLoad ) then
FishingBuddy.OutfitManager.RegisterManager("Outfitter",
OutfitterInitialize,
function(useme) end,
OutfitterSwitch);
end