542 lines
16 KiB
XML
542 lines
16 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
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..\FrameXML\UI.xsd">
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<Script file="localization.lua"/>
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<Script file="OutfitDisplayFrame.lua"/>
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<Button name="OutfitDisplayItemButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
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<Scripts>
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<OnLoad>
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OutfitDisplayItemButton_OnLoad();
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</OnLoad>
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<OnShow>
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OutfitDisplayItemButton_Draw(this);
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</OnShow>
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<OnClick>
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OutfitDisplayItemButton_OnClick(arg1);
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</OnClick>
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<OnEvent>
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OutfitDisplayItemButton_OnEvent(event);
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</OnEvent>
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<OnEnter>
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OutfitDisplayItemButton_OnEnter();
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</OnEnter>
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<OnLeave>
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GameTooltip.finished = nil;
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GameTooltip:Hide();
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</OnLeave>
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<OnReceiveDrag>
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OutfitDisplayItemButton_OnClick("LeftButton", 1);
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</OnReceiveDrag>
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</Scripts>
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</Button>
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<CheckButton name="OutfitDisplayFrameCheckBoxTemplate" inherits="UICheckButtonTemplate" virtual="true">
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<HitRectInsets>
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<AbsInset left="0" right="0" top="0" bottom="0"/>
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</HitRectInsets>
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<Size>
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<AbsDimension x="25" y="25"/>
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</Size>
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<Scripts>
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<OnLoad>
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OutfitDisplayCheckBox_OnLoad();
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</OnLoad>
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<OnClick>
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OutfitDisplayCheckBox_OnClick();
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</OnClick>
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<OnEnter>
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OutfitDisplayCheckBox_OnEnter();
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</OnEnter>
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<OnLeave>
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GameTooltip.finished = nil;
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</CheckButton>
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<CheckButton name="OutfitDisplayFrameOverrideBoxTemplate" inherits="UICheckButtonTemplate" virtual="true">
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<HitRectInsets>
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<AbsInset left="0" right="0" top="0" bottom="0"/>
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</HitRectInsets>
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<Size>
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<AbsDimension x="25" y="25"/>
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</Size>
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<Scripts>
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<OnLoad>
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OutfitDisplayOverrideBox_OnLoad();
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</OnLoad>
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<OnEnter>
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OutfitDisplayOverrideBox_OnEnter();
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</OnEnter>
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<OnLeave>
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GameTooltip.finished = nil;
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GameTooltip:Hide();
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</OnLeave>
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</Scripts>
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</CheckButton>
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<Frame name="OutfitDisplayFrame" virtual="true">
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<HitRectInsets>
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<AbsInset left="0" right="30" top="0" bottom="75"/>
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</HitRectInsets>
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<Layers>
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<Layer level="BACKGROUND">
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-L1">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT"/>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-R1">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="256" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomLeft">
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<Size>
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<AbsDimension x="256" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="0" y="-256"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomRight">
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<Size>
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<AbsDimension x="128" y="256"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="256" y="-256"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Frames>
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<Button name="$parentHeadSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="21" y="-74"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentNeckSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentHeadSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentShoulderSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentNeckSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentBackSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentShoulderSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentChestSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentBackSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentShirtSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentChestSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentTabardSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentShirtSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentWristSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentTabardSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentHandsSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="305" y="-74"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentWaistSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentHandsSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentLegsSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentWaistSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentFeetSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentLegsSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentFinger0Slot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentFeetSlot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentFinger1Slot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentFinger0Slot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentTrinket0Slot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentFinger1Slot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentTrinket1Slot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentTrinket0Slot" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="0" y="-4"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentMainHandSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
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<Offset>
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<AbsDimension x="122" y="127"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentSecondaryHandSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentMainHandSlot" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentRangedSlot" inherits="OutfitDisplayItemButtonTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentSecondaryHandSlot" relativePoint="TOPRIGHT">
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<Offset>
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<AbsDimension x="5" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<CheckButton name="$parentHeadSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentHeadSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentShowHelm" inherits="OutfitDisplayFrameOverrideBoxTemplate" hidden="true">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentHeadSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentNeckSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentNeckSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentShoulderSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentShoulderSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentBackSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentBackSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentShowCloak" inherits="OutfitDisplayFrameOverrideBoxTemplate" hidde="true">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentBackSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentChestSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentChestSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentShirtSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentShirtSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentTabardSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentTabardSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentWristSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parentWristSlot"
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relativePoint="RIGHT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentHandsSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentHandsSlot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentWaistSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentWaistSlot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentLegsSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentLegsSlot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentFeetSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentFeetSlot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentFinger0SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentFinger0Slot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentFinger1SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentFinger1Slot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentTrinket0SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentTrinket0Slot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentTrinket1SlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="RIGHT" relativeTo="$parentTrinket1Slot"
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relativePoint="LEFT" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentMainHandSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="BOTTOM" relativeTo="$parentMainHandSlot"
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relativePoint="TOP" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentSecondaryHandSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="BOTTOM" relativeTo="$parentSecondaryHandSlot"
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relativePoint="TOP" />
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</Anchors>
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</CheckButton>
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<CheckButton name="$parentRangedSlotCheckBox" inherits="OutfitDisplayFrameCheckBoxTemplate">
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<Anchors>
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<Anchor point="BOTTOM" relativeTo="$parentRangedSlot"
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relativePoint="TOP" />
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</Anchors>
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</CheckButton>
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<DressUpModel name="$parentModel" scale="1.0">
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<Size>
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<AbsDimension x="183" y="300"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT">
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<Offset>
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<AbsDimension x="90" y="-88"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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Model_OnLoad();
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this:RegisterEvent("DISPLAY_SIZE_CHANGED");
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this:RegisterEvent("UNIT_MODEL_CHANGED");
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this:RegisterEvent("PLAYER_ENTERING_WORLD");
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</OnLoad>
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<OnEvent>
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if ( event == "PLAYER_ENTERING_WORLD" ) then
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this:SetUnit("player");
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return;
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end
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if ( this:IsVisible() ) then
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OutfitDisplayFrame_UpdateModel(this);
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end
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</OnEvent>
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<OnShow>
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OutfitDisplayFrame_UpdateModel(this);
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</OnShow>
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<OnUpdate>
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Model_OnUpdate(arg1, this);
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</OnUpdate>
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</Scripts>
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<Frames>
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<Button name="$parentRotateLeftButton">
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<Size>
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<AbsDimension x="35" y="35"/>
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</Size>
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<Scripts>
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<OnLoad>
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this:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
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local parent = this:GetParent():GetParent():GetName();
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this:ClearAllPoints();
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this:SetPoint("TOPLEFT", parent.."HeadSlotCheckBox", "TOPRIGHT", 12, 0);
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</OnLoad>
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<OnClick>
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Model_RotateLeft(this:GetParent());
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
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<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
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</Button>
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<Button name="$parentRotateRightButton">
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<Size>
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<AbsDimension x="35" y="35"/>
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentRotateLeftButton" relativePoint="TOPRIGHT"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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this:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
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</OnLoad>
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<OnClick>
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Model_RotateRight(this:GetParent());
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</OnClick>
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</Scripts>
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<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
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<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
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<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
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</Button>
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</Frames>
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</DressUpModel>
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<SimpleHTML name="$parentMessage">
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|
<Size>
|
|
<AbsDimension x="183" y="64"/>
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="CENTER"/>
|
|
</Anchors>
|
|
<FontString name="$parentFontString" inherits="GameFontNormal">
|
|
<Size>
|
|
<AbsDimension x="183" y="0"/>
|
|
</Size>
|
|
</FontString>
|
|
<Scripts>
|
|
<OnLoad>
|
|
this:SetFrameLevel(this:GetFrameLevel()+1);
|
|
</OnLoad>
|
|
</Scripts>
|
|
</SimpleHTML>
|
|
<Frame name="$parentMessageUpdateFrame" hidden="true">
|
|
<Scripts>
|
|
<OnUpdate>
|
|
OutfitDisplayFrame_MessageUpdate(arg1);
|
|
</OnUpdate>
|
|
</Scripts>
|
|
</Frame>
|
|
</Frames>
|
|
<Scripts>
|
|
<OnLoad>
|
|
OutfitDisplayFrame_OnLoad();
|
|
</OnLoad>
|
|
<OnEvent>
|
|
OutfitDisplayFrame_OnEvent(event, arg1);
|
|
</OnEvent>
|
|
<OnMouseWheel>
|
|
return;
|
|
</OnMouseWheel>
|
|
</Scripts>
|
|
</Frame>
|
|
|
|
</Ui>
|