Update to Qt6
This commit is contained in:
+26
-92
@@ -14,13 +14,11 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import QtQuick 2.9
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import QtQuick.Controls 2.4
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import GitAddonsManager.engine 1.0
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import QtQuick.Layouts 1.3
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import QtQuick.Controls.Material 2.2
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import QtQuick.Controls.Universal 2.2
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import Qt.labs.settings 1.0
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import QtQuick
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import QtQuick.Controls
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import GitAddonsManager.engine
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import QtQuick.Layouts
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import QtCore
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Pane {
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ColumnLayout {
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@@ -43,7 +41,7 @@ Pane {
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Button {
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enabled: Control.status == Control.Ready && addonsReady
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text: qsTr("Browse")
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onClicked: {fileDialog.selector = index; fileDialog.folder = "file://" + Engine.addonsPaths[index]; fileDialog.visible = true}
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onClicked: {fileDialog.selector = index; fileDialog.currentFolder = "file://" + Engine.addonsPaths[index]; fileDialog.visible = true}
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hoverEnabled: true
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ToolTip.visible: hovered
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ToolTip.text: qsTr("Choose the folder containing the addons")
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@@ -60,6 +58,16 @@ Pane {
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onClicked: {fileDialog.selector = -1; fileDialog.visible = true}
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}
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CheckBox {
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Layout.fillWidth: true
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checked: Engine.useRepoDirectory
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onCheckedChanged: Engine.useRepoDirectory = checked
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text: qsTr("Use a dedicated repository directory")
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hoverEnabled: true
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ToolTip.visible: hovered
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ToolTip.text: qsTr("Directories needed to update addons but not directly containing addons will be grouped in a dedicated directory.")
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}
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CheckBox {
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Layout.fillWidth: true
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tristate: Engine.minimizeToTray == Engine.MinimizeToTrayAsk
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@@ -76,95 +84,21 @@ Pane {
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GroupBox {
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Layout.fillWidth: true
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title: qsTr("Style")
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Flow {
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anchors.fill: parent
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spacing: 4
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ComboBox {
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model: Engine.availableStyles
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currentIndex: Engine.availableStyles.indexOf(Engine.style)
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onActivated: {
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Engine.style = Engine.availableStyles[currentIndex]
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restartDialog.visible = true
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}
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ToolTip.text: qsTr("Requires restart")
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ToolTip.visible: hovered
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hoverEnabled: true
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}
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ComboBox {
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id: materialTheme
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visible: Engine.style == "Material"
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model: ["Light", "Dark"]
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onCurrentIndexChanged: window.Material.theme = currentIndex
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}
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ComboBox {
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id: universalTheme
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visible: Engine.style == "Universal"
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model: ["Light", "Dark", "System"]
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onActivated: window.Universal.theme = currentIndex
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}
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ListModel {
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id: materialColors
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dynamicRoles: true
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Component.onCompleted: {
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for (var i = 0; i < 19; i++)
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append({"color": Material.color(i)})}
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}
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ListModel {
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id: materialDarkColors
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dynamicRoles: true
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Component.onCompleted: {
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for (var i = 0; i < 19; i++)
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append({"color": Material.color(i,Material.Shade200)})}
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}
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ListModel {
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id: universalColors
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dynamicRoles: true
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Component.onCompleted: {
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for (var i = 0; i < 20; i++)
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append({"color": Universal.color(i)})}
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}
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ColorPicker {
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id: materialPrimary
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visible: Engine.style == "Material"
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text: qsTr("Primary:")
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model: materialTheme.currentIndex === Material.Dark ? materialDarkColors : materialColors
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currentIndex: Material.Indigo
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onColorChanged: window.Material.primary = color
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}
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ColorPicker {
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id: materialAccent
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visible: Engine.style == "Material"
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text: qsTr("Accent:")
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model: materialTheme.currentIndex === Material.Dark ? materialDarkColors : materialColors
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currentIndex: Material.Pink
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onColorChanged: window.Material.accent = color
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}
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ColorPicker {
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id: universalAccent
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visible: Engine.style == "Universal"
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text: qsTr("Accent:")
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model: universalColors
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currentIndex: Universal.Cobalt
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onColorChanged: window.Universal.accent = color
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}
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Settings {
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category: "Material"
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property alias primary: materialPrimary.currentIndex
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property alias accent: materialAccent.currentIndex
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property alias theme: materialTheme.currentIndex
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}
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Settings {
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category: "Universal"
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property alias accent: universalAccent.currentIndex
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property alias theme: universalTheme.currentIndex
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}
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Component.onCompleted: {
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var settings
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if (Engine.style == "Material")
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settings = Qt.createComponent("MaterialSettings.qml")
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else if (Engine.style == "Universal")
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settings = Qt.createComponent("UniversalSettings.qml")
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else
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settings = Qt.createComponent("StyleSettingsBase.qml")
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settings.createObject(this.contentItem)
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}
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}
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Dialog {
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id: restartDialog
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parent: overlay
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parent: window.overlay
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x: (parent.width - width) / 2
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y: (parent.height - height) / 2
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standardButtons: Dialog.Yes | Dialog.No
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