fix: herb bags

This commit is contained in:
Salikh Gurgenidze
2025-12-19 01:44:10 +04:00
parent 03ff8bf52e
commit 159a0a6e15
7 changed files with 496 additions and 184 deletions
+25
View File
@@ -876,6 +876,31 @@ function Guda_ItemButton_OnEnter(self)
GameTooltip:SetBagItem(self.bagID, self.slotID)
end
GameTooltip:Show()
-- Debug: print hovered item's texture path to chat
-- Uses GetItemInfo on the hovered item's ID
--if self.hasItem then
-- local link = nil
-- if self.itemData and self.itemData.link then
-- link = self.itemData.link
-- else
-- -- Fallback to live bag query
-- link = GetContainerItemLink(self.bagID, self.slotID)
-- end
-- if link and addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.ExtractItemID then
-- local itemID = addon.Modules.Utils:ExtractItemID(link)
-- if itemID and addon.Modules.Utils.GetItemInfoSafe then
-- local name, itemLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount,
-- itemSubType, itemTexture, itemEquipLoc, itemSellPrice = addon.Modules.Utils:GetItemInfoSafe(itemID)
-- if addon and addon.Print then
-- addon:Print("itemTexture: %s", tostring(itemTexture))
-- addon:Print("itemCategory: %s", tostring(itemCategory))
-- addon:Print("itemType: %s", tostring(itemType))
-- addon:Print("itemType: %s", tostring(itemType))
-- end
-- end
-- end
--end
-- Handle merchant sell cursor (same approach as BagShui)
if MerchantFrame:IsShown() and not self.isBank and not self.otherChar and self.hasItem then
ShowContainerSellCursor(self.bagID, self.slotID)