feat: open bank from bag slots
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+135
@@ -789,6 +789,141 @@ local function HideCharacterDropdown()
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end
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end
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-- Bank dropdown management
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local bankDropdown = nil
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-- Toggle bank dropdown
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function Guda_BagFrame_ToggleBankDropdown(button)
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if bankDropdown and bankDropdown:IsShown() then
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bankDropdown:Hide()
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return
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end
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if not bankDropdown then
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-- Create dropdown frame
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bankDropdown = CreateFrame("Frame", "Guda_BankDropdown", UIParent)
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bankDropdown:SetFrameStrata("DIALOG")
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bankDropdown:SetWidth(200)
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bankDropdown:SetBackdrop({
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bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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tile = true,
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tileSize = 16,
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edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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})
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bankDropdown:SetBackdropColor(0, 0, 0, 0.95)
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bankDropdown:EnableMouse(true)
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bankDropdown:Hide()
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bankDropdown.buttons = {}
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end
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-- Position dropdown below the button
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bankDropdown:ClearAllPoints()
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bankDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
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-- Clear existing buttons
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for _, btn in ipairs(bankDropdown.buttons) do
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btn:Hide()
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end
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bankDropdown.buttons = {}
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-- Get all characters
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local chars = addon.Modules.DB:GetAllCharacters(true)
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local yOffset = -8
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-- Add character buttons
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for _, char in ipairs(chars) do
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-- Capture variables in local scope for closure
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local charFullName = char.fullName
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local charName = char.name
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local charMoney = char.money or 0
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local charClassToken = char.classToken
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local charButton = CreateFrame("Button", nil, bankDropdown)
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charButton:SetWidth(188)
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charButton:SetHeight(20)
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charButton:SetPoint("TOP", bankDropdown, "TOP", 0, yOffset)
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-- Button background on hover
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local charBg = charButton:CreateTexture(nil, "BACKGROUND")
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charBg:SetAllPoints()
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charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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charBg:SetBlendMode("ADD")
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charBg:SetAlpha(0)
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-- Get class color
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local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
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local r, g, b = 1, 1, 1
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if classColor then
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r, g, b = classColor.r, classColor.g, classColor.b
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end
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-- Button text
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local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
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charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
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charText:SetText(charName)
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charText:SetTextColor(r, g, b)
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-- Money text
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local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
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moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
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moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
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moneyText:SetTextColor(0.7, 0.7, 0.7)
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-- Button scripts
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charButton:SetScript("OnEnter", function()
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charBg:SetAlpha(0.3)
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end)
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charButton:SetScript("OnLeave", function()
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charBg:SetAlpha(0)
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end)
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charButton:SetScript("OnClick", function()
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if charFullName then
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-- Show bank for this character
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Guda_BagFrame_ShowCharacterBank(charFullName, charName)
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bankDropdown:Hide()
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else
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addon:Print("Error: Character fullName is nil")
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end
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end)
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table.insert(bankDropdown.buttons, charButton)
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yOffset = yOffset - 20
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end
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-- Set dropdown height based on content
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bankDropdown:SetHeight(math.abs(yOffset) + 8)
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-- Show dropdown
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bankDropdown:Show()
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end
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-- Show character's bank
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function Guda_BagFrame_ShowCharacterBank(fullName, displayName)
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-- Use the existing BankFrame module
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if not addon.Modules.BankFrame then
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addon:Print("Bank frame module not available")
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return
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end
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-- Position bank frame at center of screen
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if Guda_BankFrame then
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Guda_BankFrame:ClearAllPoints()
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Guda_BankFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
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end
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-- Show the character's bank
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addon.Modules.BankFrame:ShowCharacter(fullName)
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-- Make sure frame is shown
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if Guda_BankFrame then
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Guda_BankFrame:Show()
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end
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end
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-- Search changed handler
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function Guda_BagFrame_OnSearchChanged(self)
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local text = self:GetText()
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