show other character bag items
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+9
-10
@@ -110,11 +110,10 @@
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</Layers>
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<Scripts>
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<OnLoad>
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-- Placeholder: Set texture file path here
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\Icons\\INV_Misc_Note_01")
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Sorting.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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@@ -160,12 +159,12 @@
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\Icons\\INV_Misc_GroupNeedMore")
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\All_Characters.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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Guda_CharacterSelector:Toggle()
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Guda_BagFrame_ToggleCharacterDropdown(this)
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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@@ -207,8 +206,8 @@
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\Icons\\INV_Misc_Bag_09")
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Chest.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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@@ -254,8 +253,8 @@
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<OnLoad>
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local icon = getglobal(this:GetName().."_Icon")
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if icon then
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icon:SetTexture("Interface\\Icons\\Trade_Engineering")
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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icon:SetTexture("Interface\\AddOns\\Guda\\Assets\\Cog.png")
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icon:SetTexCoord(0, 1, 0, 1)
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end
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</OnLoad>
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<OnClick>
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