guda theme updated
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-24
@@ -20,10 +20,8 @@ end
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-- Background is rendered via a standalone Texture child (not bgFile).
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-- Background is rendered via a standalone Texture child (not bgFile).
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local themes = {
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local themes = {
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guda = {
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guda = {
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-- ChatFrameBackground is a solid white 1x1 pixel.
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-- Vertex-colored (0,0,0) it becomes a solid dark background.
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bgTexture = "Interface\\ChatFrame\\ChatFrameBackground",
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bgTexture = "Interface\\ChatFrame\\ChatFrameBackground",
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bgColor = { r = 0, g = 0, b = 0 },
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bgColor = { r = 0.08, g = 0.08, b = 0.08 },
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bgTile = true,
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bgTile = true,
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bgTileSize = 16,
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bgTileSize = 16,
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border = {
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border = {
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@@ -36,27 +34,6 @@ local themes = {
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edgeSize = 2,
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edgeSize = 2,
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insets = { left = 0, right = 0, top = 0, bottom = 0 }
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insets = { left = 0, right = 0, top = 0, bottom = 0 }
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},
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},
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titleColor = { r = 1, g = 0.82, b = 0 },
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slotBgAlpha = { empty = 0.5, filled = 0.3 },
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footerButtonBg = { 0.12, 0.12, 0.12, 1 },
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footerButtonBorder = { 0.30, 0.30, 0.30, 1 },
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showHeaderButtonBg = false,
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},
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blizzard = {
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bgTexture = "Interface\\AddOns\\Guda\\Assets\\UI-Background-Marble",
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bgColor = { r = 0.4, g = 0.4, b = 0.4 },
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bgTile = true,
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bgTileSize = 256,
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border = {
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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edgeSize = 32,
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insets = { left = 11, right = 12, top = 12, bottom = 11 }
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},
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borderMinimal = {
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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edgeSize = 2,
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insets = { left = 0, right = 0, top = 0, bottom = 0 }
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},
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nineSlice = {
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nineSlice = {
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corner = "Interface\\AddOns\\Guda\\Assets\\NineSlice-Corner",
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corner = "Interface\\AddOns\\Guda\\Assets\\NineSlice-Corner",
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edgeH = "Interface\\AddOns\\Guda\\Assets\\NineSlice-EdgeH",
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edgeH = "Interface\\AddOns\\Guda\\Assets\\NineSlice-EdgeH",
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@@ -65,6 +42,27 @@ local themes = {
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edgeThickness = 16,
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edgeThickness = 16,
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},
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},
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titleColor = { r = 1, g = 0.82, b = 0 },
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titleColor = { r = 1, g = 0.82, b = 0 },
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slotBgAlpha = { empty = 0.5, filled = 0.3 },
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footerButtonBg = { 0.12, 0.12, 0.12, 1 },
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footerButtonBorder = { 0.30, 0.30, 0.30, 1 },
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showHeaderButtonBg = false,
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},
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blizzard = {
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bgTexture = "Interface\\ChatFrame\\ChatFrameBackground",
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bgColor = { r = 0.08, g = 0.08, b = 0.08 },
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bgTile = true,
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bgTileSize = 16,
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border = {
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edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
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edgeSize = 32,
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insets = { left = 11, right = 12, top = 12, bottom = 11 }
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},
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borderMinimal = {
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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edgeSize = 2,
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insets = { left = 0, right = 0, top = 0, bottom = 0 }
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},
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titleColor = { r = 1, g = 0.82, b = 0 },
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slotBgAlpha = { empty = 1, filled = 1 },
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slotBgAlpha = { empty = 1, filled = 1 },
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footerButtonBg = { 0.5, 0.06, 0.06, 0.6 },
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footerButtonBg = { 0.5, 0.06, 0.06, 0.6 },
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footerButtonBorder = { 0.5, 0.06, 0.06, 1 },
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footerButtonBorder = { 0.5, 0.06, 0.06, 1 },
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@@ -125,6 +123,50 @@ local function HideNineSlice(frame)
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end
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end
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end
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end
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-- Apply or hide background quadrant textures (4 pieces forming a 320x384 background)
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-- Layout: TopLeft(256x256) + TopRight(64x256) on top,
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-- BotLeft(256x128) + BotRight(64x128) directly below them
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local function ApplyBgQuadrants(frame, quadrants)
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if not frame._gudaBgQuad then
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frame._gudaBgQuad = {}
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for i = 1, 4 do
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frame._gudaBgQuad[i] = frame:CreateTexture(nil, "BACKGROUND")
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end
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end
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local q = frame._gudaBgQuad
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-- TopLeft: 256x256, anchored at top-left
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q[1]:ClearAllPoints()
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q[1]:SetTexture(quadrants.topLeft)
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q[1]:SetWidth(256); q[1]:SetHeight(256)
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q[1]:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
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q[1]:Show()
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-- TopRight: 64x256, anchored to the right of TopLeft
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q[2]:ClearAllPoints()
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q[2]:SetTexture(quadrants.topRight)
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q[2]:SetWidth(64); q[2]:SetHeight(256)
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q[2]:SetPoint("TOPLEFT", q[1], "TOPRIGHT", 0, 0)
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q[2]:Show()
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-- BotLeft: 256x128, anchored below TopLeft
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q[3]:ClearAllPoints()
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q[3]:SetTexture(quadrants.bottomLeft)
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q[3]:SetWidth(256); q[3]:SetHeight(128)
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q[3]:SetPoint("TOPLEFT", q[1], "BOTTOMLEFT", 0, 0)
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q[3]:Show()
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-- BotRight: 64x128, anchored below TopRight / right of BotLeft
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q[4]:ClearAllPoints()
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q[4]:SetTexture(quadrants.bottomRight)
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q[4]:SetWidth(64); q[4]:SetHeight(128)
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q[4]:SetPoint("TOPLEFT", q[1], "BOTTOMRIGHT", 0, 0)
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q[4]:Show()
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end
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local function HideBgQuadrants(frame)
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if not frame._gudaBgQuad then return end
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for i = 1, 4 do
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frame._gudaBgQuad[i]:Hide()
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end
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end
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-- Apply NineSlice metal border using separate texture files
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-- Apply NineSlice metal border using separate texture files
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-- Uses 3 TGA source files: Corner, EdgeH, EdgeV
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-- Uses 3 TGA source files: Corner, EdgeH, EdgeV
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-- Corners are flipped via SetTexCoord (0/1 swaps only)
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-- Corners are flipped via SetTexCoord (0/1 swaps only)
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@@ -280,6 +322,9 @@ function Theme:ApplyToFrame(frame)
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frame:SetBackdropBorderColor(1, 1, 1, 1)
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frame:SetBackdropBorderColor(1, 1, 1, 1)
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end
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end
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-- Background quadrant textures (disabled for testing)
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HideBgQuadrants(frame)
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-- Background color / alpha
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-- Background color / alpha
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local bg = t.bgColor
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local bg = t.bgColor
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local transparency = 0.15
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local transparency = 0.15
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