feat: auto loot and clam opener

This commit is contained in:
Vati
2026-04-09 16:12:16 +04:00
parent 9fc5e085fd
commit 4e2e27aa8f
8 changed files with 409 additions and 0 deletions
+47
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@@ -0,0 +1,47 @@
-- Guda AutoLoot
-- TurtleWoW with SuperWoW removes the hardcoded shift-autoloot and exposes:
-- * SetAutoloot(0|1) — global client autoloot toggle
-- * LootSlot(slot, forceloot) — forceloot=1 is REQUIRED to actually loot
-- We prefer SetAutoloot when present (lets the client handle everything),
-- and also fall back to a LOOT_OPENED handler that calls LootSlot(slot, 1)
-- so this works on clients without SuperWoW too.
local addon = Guda
local AutoLoot = {}
addon.Modules.AutoLoot = AutoLoot
local function ApplyClientSetting()
local enabled = Guda.Modules.DB and Guda.Modules.DB:GetSetting("autoLoot")
if SetAutoloot then
SetAutoloot(enabled and 1 or 0)
elseif SetAutoLootDefault then
SetAutoLootDefault(enabled and true or false)
end
end
local function OnLootOpened()
if not (Guda.Modules.DB and Guda.Modules.DB:GetSetting("autoLoot")) then
return
end
-- If SuperWoW's SetAutoloot is present and enabled, the client has
-- already looted everything before LOOT_OPENED reaches us — this loop
-- is a no-op safety net for normal clients and any leftovers (BoP
-- confirms, etc.).
local n = GetNumLootItems()
if not n or n == 0 then return end
for slot = n, 1, -1 do
LootSlot(slot, 1) -- forceloot=1 for SuperWoW compatibility
if ConfirmLootSlot then ConfirmLootSlot(slot) end
end
end
function AutoLoot:Initialize()
addon.Modules.Events:Register("LOOT_OPENED", OnLootOpened, "AutoLoot")
ApplyClientSetting()
end
-- Called by the settings checkbox so the client toggle flips immediately.
function AutoLoot:Apply()
ApplyClientSetting()
end
+155
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@@ -0,0 +1,155 @@
-- Guda ClamOpener
-- Walks the player's bags and uses each clam in turn until none remain.
-- Triggered by /guda openclams. Stops on UI_ERROR_MESSAGE so a full inventory
-- (or any other error from UseContainerItem) cleanly aborts the run.
local addon = Guda
local L = Guda_L
local ClamOpener = {}
addon.Modules.ClamOpener = ClamOpener
-- Hardcoded vanilla clam item IDs
local CLAM_IDS = {
[5523] = true, -- Small Barnacled Clam
[5524] = true, -- Thick-shelled Clam
[7973] = true, -- Big-mouth Clam
[15874] = true, -- Soft-shelled Clam
}
local OPEN_DELAY = 0.3 -- seconds between opens; lets loot/bag updates settle
local running = false
local silentRun = false
-- Find the next clam in player bags. Returns bagID, slotID, itemLink or nil.
local function FindNextClam()
for bagID = 0, 4 do
local numSlots = GetContainerNumSlots(bagID)
if numSlots and numSlots > 0 then
for slotID = 1, numSlots do
local link = GetContainerItemLink(bagID, slotID)
if link then
local _, _, idStr = string.find(link, "item:(%d+)")
local itemID = idStr and tonumber(idStr)
if itemID and CLAM_IDS[itemID] then
return bagID, slotID
end
end
end
end
end
return nil
end
local function StopRun(reason)
if not running then return end
running = false
-- Don't unregister BAG_UPDATE — it's the auto-trigger. Only drop the
-- per-run UI_ERROR_MESSAGE listener.
addon.Modules.Events:UnregisterOwner("ClamOpener_Run")
if reason and not silentRun then
addon:Print(reason)
end
silentRun = false
end
local function OpenNext()
if not running then return end
if CursorHasItem() then
-- Cursor is busy with something else; try again shortly.
Guda_ScheduleTimer(OPEN_DELAY, OpenNext)
return
end
local bagID, slotID = FindNextClam()
if not bagID then
StopRun(L["No more clams to open."])
return
end
UseContainerItem(bagID, slotID)
Guda_ScheduleTimer(OPEN_DELAY, OpenNext)
end
-- Stop on UI_ERROR_MESSAGE (e.g. inventory full). UseContainerItem fires this
-- the same frame on failure, so any error after we start counts as an abort.
local function OnUIError()
if not running then return end
local msg = arg1
StopRun(string.format(L["Clam opener stopped: %s"], tostring(msg or "error")))
end
-- silent: true to suppress chat messages (used by auto-trigger).
function ClamOpener:Open(silent)
if running then
if not silent then
addon:Print(L["Clam opener is already running."])
end
return
end
-- Quick sanity check so we don't print "stopped" without ever starting.
if not FindNextClam() then
if not silent then
addon:Print(L["No clams found in your bags."])
end
return
end
running = true
silentRun = silent and true or false
addon.Modules.Events:Register("UI_ERROR_MESSAGE", OnUIError, "ClamOpener_Run")
if not silent then
addon:Print(L["Opening clams..."])
end
OpenNext()
end
-- Returns true if any blocking window (loot/mail/trade/merchant/bank/auction)
-- is currently open. We don't want to UseContainerItem while these are active —
-- it can race the open window or get queued and lost.
local function IsBlockingWindowOpen()
local frames = {
"LootFrame", "MailFrame", "TradeFrame", "MerchantFrame",
"BankFrame", "AuctionFrame",
-- Guda's own bank/mail frames too
"Guda_BankFrame", "Guda_MailboxFrame",
}
for _, name in ipairs(frames) do
local f = getglobal(name)
if f and f.IsShown and f:IsShown() then
return true
end
end
return false
end
-- Initialize auto-open. Triggers:
-- * BAG_UPDATE — catches clams that arrived without a blocking window.
-- * LOOT_CLOSED — the common case: clam looted from a corpse.
-- * MAIL_CLOSED — clam received via mail.
-- * TRADE_CLOSED — clam received via trade.
-- * BANKFRAME_CLOSED — clam withdrawn from bank.
-- Each trigger defers ~0.15s and then attempts a silent Open(); the running
-- guard, the FindNextClam check, and the IsBlockingWindowOpen guard absorb
-- the noise of multiple events firing in quick succession.
function ClamOpener:Initialize()
local function tryAutoOpen()
if running then return end
if not (Guda.Modules.DB and Guda.Modules.DB:GetSetting("autoOpenClams")) then
return
end
Guda_ScheduleTimer(0.15, function()
if running then return end
if IsBlockingWindowOpen() then return end
ClamOpener:Open(true)
end)
end
addon.Modules.Events:Register("BAG_UPDATE", tryAutoOpen, "ClamOpener")
addon.Modules.Events:Register("LOOT_CLOSED", tryAutoOpen, "ClamOpener")
addon.Modules.Events:Register("MAIL_CLOSED", tryAutoOpen, "ClamOpener")
addon.Modules.Events:Register("TRADE_CLOSED", tryAutoOpen, "ClamOpener")
addon.Modules.Events:Register("BANKFRAME_CLOSED", tryAutoOpen, "ClamOpener")
end
+6
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@@ -147,6 +147,12 @@ function DB:Initialize()
if Guda_CharDB.settings.autoLockSetItems == nil then
Guda_CharDB.settings.autoLockSetItems = true
end
if Guda_CharDB.settings.autoLoot == nil then
Guda_CharDB.settings.autoLoot = false
end
if Guda_CharDB.settings.autoOpenClams == nil then
Guda_CharDB.settings.autoOpenClams = false
end
-- Auto-detect pfUI on first load (theme not yet set)
if Guda_CharDB.settings.theme == nil then
+15
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@@ -82,6 +82,16 @@ function Main:Initialize()
addon:Error("Tooltip module not loaded!")
end
-- Initialize auto-loot handler (LOOT_OPENED listener)
if addon.Modules.AutoLoot and addon.Modules.AutoLoot.Initialize then
addon.Modules.AutoLoot:Initialize()
end
-- Initialize clam opener (registers BAG_UPDATE for auto-open)
if addon.Modules.ClamOpener and addon.Modules.ClamOpener.Initialize then
addon.Modules.ClamOpener:Initialize()
end
-- Setup slash commands
Main:SetupSlashCommands()
@@ -133,6 +143,10 @@ function Main:SetupSlashCommands()
-- Sort bank
addon.Modules.SortEngine:SortBank()
elseif msg == "openclams" or msg == "clams" then
-- Open all clams in bags
addon.Modules.ClamOpener:Open()
elseif msg == "debug" then
-- Toggle debug
addon.DEBUG = not addon.DEBUG
@@ -255,6 +269,7 @@ function Main:SetupSlashCommands()
addon:Print(L["/guda settings - Open settings"])
addon:Print(L["/guda sort - Sort bags"])
addon:Print(L["/guda sortbank - Sort bank"])
addon:Print(L["/guda openclams - Open all clams in bags"])
addon:Print(L["/guda track - Toggle item tracking"])
addon:Print(L["/guda debug - Toggle debug mode"])
addon:Print(L["/guda debugsort - Toggle sort debug output"])