refactory: redunant code
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-- Guda Constants Module
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-- Centralized location for all magic numbers and hardcoded values
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local addon = Guda
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-- Extend the existing Constants table from Init.lua
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local C = addon.Constants
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--=============================================================================
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-- Bag IDs
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--=============================================================================
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C.BAG_BACKPACK = 0
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C.BAG_FIRST = 1
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C.BAG_LAST = 4
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C.BANK_FIRST = 5
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C.BANK_LAST = 11
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C.KEYRING_BAG = -2
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C.BANK_CONTAINER = -1
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-- Bag ID ranges for iteration
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C.BAG_IDS = {0, 1, 2, 3, 4}
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C.BANK_BAG_IDS = {5, 6, 7, 8, 9, 10, 11}
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C.ALL_BAG_IDS = {0, 1, 2, 3, 4, -2} -- Including keyring
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--=============================================================================
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-- Equipment Slots
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--=============================================================================
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C.EQUIPMENT_SLOT_FIRST = 1
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C.EQUIPMENT_SLOT_LAST = 19
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--=============================================================================
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-- Item IDs
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--=============================================================================
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C.SOUL_SHARD_ID = 6265
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C.HEARTHSTONE_ID = 6948
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--=============================================================================
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-- Colors (r, g, b tables for easy unpacking)
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--=============================================================================
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C.COLORS = {
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-- Special item borders
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KEYRING_CYAN = {r = 0.2, g = 0.8, b = 1.0},
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QUEST_GOLD = {r = 1.0, g = 0.82, b = 0},
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-- Text colors
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GRAY_TEXT = {r = 0.5, g = 0.5, b = 0.5},
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WHITE_TEXT = {r = 1.0, g = 1.0, b = 1.0},
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GOLD_TITLE = {r = 1.0, g = 0.82, b = 0},
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CYAN_LABEL = {r = 0, g = 1.0, b = 1.0},
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-- Unusable item tint
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UNUSABLE_RED = {r = 0.9, g = 0.2, b = 0.2, a = 0.45},
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-- Lock/desaturate
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LOCKED_GRAY = {r = 0.5, g = 0.5, b = 0.5},
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}
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--=============================================================================
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-- UI Thresholds
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--=============================================================================
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C.ICON_SIZE_THRESHOLD = 44 -- Below this, use smaller insets/padding
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C.ICON_INSET_SMALL = 10 -- Inset for small icons
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C.ICON_INSET_LARGE = 15 -- Inset for large icons
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C.ICON_TEXCOORD_CROP = 0.08 -- Texture coordinate crop amount
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--=============================================================================
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-- Database / Cleanup
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--=============================================================================
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C.CLEANUP_OLD_CHARS_DAYS = 90
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--=============================================================================
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-- Tooltip Scanning
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--=============================================================================
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C.QUEST_TOOLTIP_PATTERNS = {
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"quest starter",
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"this item begins a quest",
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"starts a quest",
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"quest item",
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"manual",
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}
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C.BIND_ON_EQUIP_PATTERN = "binds when equipped"
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--=============================================================================
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-- Specialized Bag Types
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--=============================================================================
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C.BAG_TYPES = {
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SOUL = "soul",
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HERB = "herb",
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ENCHANT = "enchant",
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QUIVER = "quiver",
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AMMO = "ammo",
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}
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-- Tooltip patterns for bag type detection
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C.BAG_TYPE_PATTERNS = {
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soul = {"soul bag", "soul pouch"},
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herb = {"herb bag"},
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enchant = {"enchanting bag"},
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quiver = {"quiver"},
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ammo = {"ammo pouch"},
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}
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--=============================================================================
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-- Item Categories (for GetItemInfo)
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--=============================================================================
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C.ITEM_CATEGORIES = {
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WEAPON = "Weapon",
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ARMOR = "Armor",
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CONSUMABLE = "Consumable",
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CONTAINER = "Container",
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TRADE_GOODS = "Trade Goods",
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PROJECTILE = "Projectile",
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QUIVER = "Quiver",
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REAGENT = "Reagent",
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RECIPE = "Recipe",
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KEY = "Key",
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MISCELLANEOUS = "Miscellaneous",
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QUEST = "Quest",
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}
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--=============================================================================
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-- Money Formatting
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--=============================================================================
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C.MONEY = {
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COPPER_PER_SILVER = 100,
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SILVER_PER_GOLD = 100,
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COPPER_PER_GOLD = 10000,
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}
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-- Color codes for money display
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C.MONEY_COLORS = {
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GOLD = "|cFFFFD700",
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SILVER = "|cFFC7C7CF",
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COPPER = "|cFFEDA55F",
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WHITE = "|cFFFFFFFF",
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}
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--=============================================================================
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-- Frame Constants
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--=============================================================================
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C.FRAME = {
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TITLE_HEIGHT = 40,
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SEARCH_BAR_HEIGHT = 30,
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FOOTER_HEIGHT = 45,
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FOOTER_HEIGHT_HIDDEN = 10,
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MIN_WIDTH = 200,
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MIN_HEIGHT = 150,
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MAX_WIDTH = 1250,
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MAX_HEIGHT = 1000,
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}
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--=============================================================================
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-- Bank Slots
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--=============================================================================
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C.BANK_MAIN_SLOTS = 24 -- Number of slots in main bank container
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--=============================================================================
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-- Tooltip Hook Settings
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--=============================================================================
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C.TOOLTIP = {
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DEBOUNCE_TIME = 0.2, -- Seconds to wait before clearing cache
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MAX_MONEY_FRAMES = 8, -- Maximum number of money frames to search
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}
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addon:Debug("Constants module loaded")
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