refactory: redunant code

This commit is contained in:
Salikh Gurgenidze
2026-01-19 17:41:57 +04:00
parent 28307aa1a2
commit 60e2d99799
7 changed files with 959 additions and 723 deletions
+241 -210
View File
@@ -5,6 +5,64 @@ local addon = Guda
local Utils = {}
addon.Modules.Utils = Utils
--=============================================================================
-- SafeCall: Nil-safe module method invocation
-- Replaces verbose nil-checks like:
-- if addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.Method then
-- return addon.Modules.Utils:Method(arg1, arg2)
-- end
-- With:
-- return Utils:SafeCall("Utils", "Method", arg1, arg2)
--=============================================================================
-- Call a method on a module safely, returns nil if module/method doesn't exist
-- Parameters:
-- moduleName: Name of the module in addon.Modules (e.g., "Utils", "DB", "BagFrame")
-- methodName: Name of the method to call (e.g., "GetQualityColor", "GetSetting")
-- ...: Arguments to pass to the method
-- Returns: The return value(s) of the method, or nil if not callable
function Utils:SafeCall(moduleName, methodName, ...)
if not addon or not addon.Modules then
return nil
end
local module = addon.Modules[moduleName]
if not module then
return nil
end
local method = module[methodName]
if not method or type(method) ~= "function" then
return nil
end
-- Call method with module as self (for : style calls)
return method(module, unpack(arg))
end
-- Check if a module method exists without calling it
function Utils:HasMethod(moduleName, methodName)
if not addon or not addon.Modules then
return false
end
local module = addon.Modules[moduleName]
if not module then
return false
end
local method = module[methodName]
return method ~= nil and type(method) == "function"
end
-- Get a module reference safely
function Utils:GetModule(moduleName)
if not addon or not addon.Modules then
return nil
end
return addon.Modules[moduleName]
end
-- Format money (copper to gold/silver/copper string) - WoW 1.12.1 version
function Utils:FormatMoney(copper, showZero, useColors)
if not copper or copper == 0 then
@@ -190,49 +248,123 @@ local function GetScanTooltip()
return scanTooltip
end
-- Check if an item is a quest item by scanning its tooltip
function Utils:IsQuestItemTooltip(bagID, slotID)
if not bagID or not slotID then return false end
-- Check if an item is a quest item by scanning its tooltip (internal helper)
-- Returns: isQuestItem, isQuestStarter
local function ScanTooltipForQuest(tooltip, tooltipName)
local isQuestItem = false
local isQuestStarter = false
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetBagItem(bagID, slotID)
-- Check tooltip lines for explicit quest-related phrases (case-insensitive)
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
local line = getglobal(tooltipName .. "TextLeft" .. i)
if line then
local text = line:GetText()
if text then
local tl = string.lower(text)
-- Only match explicit quest markers to avoid misclassifying consumables/recipes
-- Include "manual" which some quest items use (same as ItemButton detection)
-- Check for quest starter patterns first
if string.find(tl, "quest starter") or
string.find(tl, "this item begins a quest") or
string.find(tl, "starts a quest") or
string.find(tl, "quest item") or
string.find(tl, "manual") then
-- Double check category to avoid misidentifying equipment with "Use:"
local link = GetContainerItemLink(bagID, slotID)
if link and self.ExtractItemID and self.GetItemInfoSafe then
local itemID = self:ExtractItemID(link)
if itemID then
local _, _, _, _, itemCategory, itemType = self:GetItemInfoSafe(itemID)
-- If it's Weapon or Armor, and NOT categorized as Quest, then it's not a Quest Item
if (itemCategory == "Weapon" or itemCategory == "Armor" or itemType == "Weapon" or itemType == "Armor") and
(itemCategory ~= "Quest" and itemType ~= "Quest") then
return false
end
end
end
return true
string.find(tl, "starts a quest") then
isQuestItem = true
isQuestStarter = true
break
-- Check for regular quest item patterns
elseif string.find(tl, "quest item") or
string.find(tl, "manual") then
isQuestItem = true
-- Don't break, might still find a quest starter pattern
end
end
end
end
return false
return isQuestItem, isQuestStarter
end
-- Consolidated quest item detection function
-- Handles tooltip scanning, category checks, equipment filtering, and QuestItemsDB lookup
-- Parameters:
-- bagID, slotID: Required for tooltip scanning (can be nil for other char items)
-- itemData: Optional item data table with link, class/category, type fields
-- isOtherChar: Boolean, true if checking an item from another character's saved data
-- isBank: Boolean, true if the item is in the bank
-- Returns: isQuestItem (boolean), isQuestStarter (boolean)
function Utils:IsQuestItem(bagID, slotID, itemData, isOtherChar, isBank)
bagID = tonumber(bagID)
slotID = tonumber(slotID)
local isQuestItem = false
local isQuestStarter = false
-- Get item link and category info
local itemLink = itemData and itemData.link
local itemCategory = itemData and (itemData.class or itemData.category) or ""
local itemType = itemData and itemData.type or ""
local itemID
-- For live items, query the link directly
if not isOtherChar and bagID and slotID then
itemLink = GetContainerItemLink(bagID, slotID)
end
if itemLink then
itemID = self:ExtractItemID(itemLink)
if itemID then
local _, _, _, _, cat, typ = self:GetItemInfoSafe(itemID)
itemCategory = cat or itemCategory
itemType = typ or itemType
end
end
-- Check if item is equipment (should not be classified as quest unless explicitly Quest category)
local isEquipment = (itemCategory == "Weapon" or itemCategory == "Armor" or
itemType == "Weapon" or itemType == "Armor")
local isQuestCategory = (itemCategory == "Quest" or itemType == "Quest")
-- Priority 1: If explicitly categorized as Quest, it's a quest item
if isQuestCategory then
return true, false
end
-- Priority 2: Tooltip scanning for current character items
if not isOtherChar and bagID and slotID then
local tooltip = GetScanTooltip()
tooltip:ClearLines()
-- Handle bank items differently
if isBank and bagID == -1 then
if tooltip.SetInventoryItem then
tooltip:SetInventoryItem("player", 39 + slotID)
else
tooltip:SetBagItem(bagID, slotID)
end
else
tooltip:SetBagItem(bagID, slotID)
end
isQuestItem, isQuestStarter = ScanTooltipForQuest(tooltip, "GudaBagScanTooltip")
-- Filter out equipment that has quest-like text but isn't categorized as Quest
if isQuestItem and isEquipment and not isQuestCategory then
isQuestItem = false
isQuestStarter = false
end
end
-- Priority 3: Check QuestItemsDB for known faction-specific quest items
if not isQuestItem and itemID and addon.IsQuestItemByID then
local playerFaction = UnitFactionGroup("player")
if addon:IsQuestItemByID(itemID, playerFaction) then
isQuestItem = true
end
end
return isQuestItem, isQuestStarter
end
-- Legacy compatibility wrapper - keep the old function name working
function Utils:IsQuestItemTooltip(bagID, slotID)
local isQuest, _ = self:IsQuestItem(bagID, slotID, nil, false, false)
return isQuest
end
-- Check if an item has a gray title in its tooltip or link
@@ -296,129 +428,8 @@ function Utils:TruncateText(text, maxLen)
return string.sub(text, 1, maxLen - 3) .. "..."
end
function Utils:IsAmmoQuiverBag(bagID)
-- Skip backpack, bank, and keyring
if bagID == 0 or bagID == -1 or bagID == -2 then
return false
end
-- Get the bag item
local invSlot = ContainerIDToInventoryID(bagID)
if not invSlot then
return false
end
local link = GetInventoryItemLink("player", invSlot)
if not link then
return false
end
-- Use tooltip scanning to get item class (more reliable in 1.12.1)
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetInventoryItem("player", invSlot)
-- Scan tooltip lines for "Quiver" or "Ammo Pouch"
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
-- Check if the line contains "Quiver" or "Ammo Pouch"
if string.find(text, "Quiver") or string.find(text, "Ammo Pouch") then
return true
end
end
end
end
return false
end
-- Check if a bag is Herb Bag
function Utils:IsHerbBag(bagID)
-- Skip backpack, bank, and keyring
if bagID == 0 or bagID == -1 or bagID == -2 then
return false
end
local invSlot = ContainerIDToInventoryID(bagID)
if not invSlot then return false end
local link = GetInventoryItemLink("player", invSlot)
if not link then return false end
-- Prefer specialized type detection
local bagType = self:GetSpecializedBagType(bagID)
if bagType == "herb" then return true end
-- Fallback: tooltip scan for "Herb Bag"
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetInventoryItem("player", invSlot)
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text and string.find(string.lower(text), "herb bag") then
return true
end
end
end
return false
end
-- Check if a bag is Soul Bag
function Utils:IsSoulBag(bagID)
-- Skip backpack, bank, and keyring
if bagID == 0 or bagID == -1 or bagID == -2 then
return false
end
-- Get the bag item
local invSlot = ContainerIDToInventoryID(bagID)
if not invSlot then
return false
end
local link = GetInventoryItemLink("player", invSlot)
if not link then
return false
end
-- First try GetSpecializedBagType
local bagType = self:GetSpecializedBagType(bagID)
if bagType == "soul" then
return true
end
-- Fallback: Use tooltip scanning (more reliable in 1.12.1)
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetInventoryItem("player", invSlot)
-- Scan tooltip lines for "Soul Bag" or "Soul Pouch"
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
-- Check if the line contains "Soul Bag" or "Soul Pouch" or just "Soul" in bag name
local textLower = string.lower(text)
if string.find(textLower, "soul bag") or string.find(textLower, "soul pouch") or
(string.find(textLower, "soul") and (string.find(textLower, "bag") or string.find(textLower, "pouch"))) then
return true
end
end
end
end
return false
end
-- Returns: "soul", "herb", "enchant", "quiver", "ammo", or nil
-- This is the consolidated bag type detection function with tooltip fallback
function Utils:GetSpecializedBagType(bagID)
-- Skip backpack, bank, and keyring
if bagID == 0 or bagID == -1 or bagID == -2 then
@@ -437,44 +448,94 @@ function Utils:GetSpecializedBagType(bagID)
end
local itemID = self:ExtractItemID(link)
if not itemID then
return nil
-- Try GetItemInfo first (more reliable when available)
if itemID then
local _, _, _, _, _, itemType = self:GetItemInfoSafe(itemID)
if itemType then
local typeLower = string.lower(itemType)
if string.find(typeLower, "soul bag") or string.find(typeLower, "soul pouch") then
return "soul"
end
if string.find(typeLower, "herb bag") then
return "herb"
end
if string.find(typeLower, "enchanting bag") then
return "enchant"
end
if string.find(typeLower, "quiver") then
return "quiver"
end
if string.find(typeLower, "ammo pouch") then
return "ammo"
end
end
end
local itemName, _, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType = self:GetItemInfoSafe(itemID)
if itemType then
-- Check for exact subtype matches
local typeLower = string.lower(itemType)
-- Fallback: tooltip scanning for all bag types
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetInventoryItem("player", invSlot)
-- Soul Bag / Soul Pouch
if string.find(typeLower, "soul bag") or string.find(typeLower, "soul pouch") then
return "soul"
end
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
local textLower = string.lower(text)
-- Herb Bag
if string.find(typeLower, "herb bag") then
return "herb"
end
-- Soul Bag / Soul Pouch
if string.find(textLower, "soul bag") or string.find(textLower, "soul pouch") or
(string.find(textLower, "soul") and (string.find(textLower, "bag") or string.find(textLower, "pouch"))) then
return "soul"
end
-- Enchanting Bag
if string.find(typeLower, "enchanting bag") then
return "enchant"
end
-- Herb Bag
if string.find(textLower, "herb bag") then
return "herb"
end
-- Quiver
if string.find(typeLower, "quiver") then
return "quiver"
end
-- Enchanting Bag
if string.find(textLower, "enchanting bag") then
return "enchant"
end
-- Ammo Pouch
if string.find(typeLower, "ammo pouch") then
return "ammo"
-- Quiver
if string.find(textLower, "quiver") then
return "quiver"
end
-- Ammo Pouch
if string.find(textLower, "ammo pouch") then
return "ammo"
end
end
end
end
return nil
end
-- Simple helper to check if a bag is of a specific type
function Utils:IsBagType(bagID, bagType)
return self:GetSpecializedBagType(bagID) == bagType
end
-- Convenience wrappers for common bag type checks
function Utils:IsAmmoQuiverBag(bagID)
local bagType = self:GetSpecializedBagType(bagID)
return bagType == "quiver" or bagType == "ammo"
end
function Utils:IsHerbBag(bagID)
return self:IsBagType(bagID, "herb")
end
function Utils:IsSoulBag(bagID)
return self:IsBagType(bagID, "soul")
end
-- Get container priority for sorting (higher = more important)
function Utils:GetContainerPriority(bagID)
local bagType = self:GetSpecializedBagType(bagID)
@@ -727,37 +788,7 @@ function Utils:IsEnchantingItem(itemLink)
return false
end
-- Check if a bag is Enchanting Bag (parallel to IsHerbBag)
-- Check if a bag is Enchanting Bag
function Utils:IsEnchantBag(bagID)
-- Skip backpack, bank, and keyring
if bagID == 0 or bagID == -1 or bagID == -2 then
return false
end
local invSlot = ContainerIDToInventoryID(bagID)
if not invSlot then return false end
local link = GetInventoryItemLink("player", invSlot)
if not link then return false end
-- Prefer specialized type detection
local bagType = self:GetSpecializedBagType(bagID)
if bagType == "enchant" then return true end
-- Fallback: tooltip scan for "Enchanting Bag"
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetInventoryItem("player", invSlot)
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text and string.find(string.lower(text), "enchanting bag") then
return true
end
end
end
return false
return self:IsBagType(bagID, "enchant")
end