feat: mailbox bug
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@@ -0,0 +1,302 @@
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-- Mailbox Frame
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-- Mailbox viewing UI
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local addon = Guda
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local MailboxFrame = {}
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addon.Modules.MailboxFrame = MailboxFrame
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local currentViewChar = nil
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local searchText = ""
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local isReadOnlyMode = true -- Mailbox is always read-only in this addon (viewing offline data)
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local itemButtons = {}
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local mailboxClickCatcher = nil
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-- OnLoad
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function Guda_MailboxFrame_OnLoad(self)
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-- Set up initial backdrop
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addon:ApplyBackdrop(self, "DEFAULT_FRAME")
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-- Set up search box placeholder
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local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
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if searchBox then
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searchBox:SetText("Search mailbox...")
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searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
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end
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-- Create invisible full-screen frame to catch clicks outside the mailbox frame while typing in search
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if not mailboxClickCatcher then
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mailboxClickCatcher = CreateFrame("Frame", "Guda_MailboxClickCatcher", UIParent)
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mailboxClickCatcher:SetFrameStrata("BACKGROUND")
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mailboxClickCatcher:SetAllPoints(UIParent)
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mailboxClickCatcher:EnableMouse(true)
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mailboxClickCatcher:Hide()
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mailboxClickCatcher:SetScript("OnMouseDown", function()
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if Guda_MailboxFrame_ClearSearch then
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Guda_MailboxFrame_ClearSearch()
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end
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end)
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end
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end
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-- Clear search focus
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function Guda_MailboxFrame_ClearSearch()
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local searchBox = getglobal("Guda_MailboxFrame_SearchBar_SearchBox")
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if searchBox then
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searchBox:ClearFocus()
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end
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end
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-- OnShow
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function Guda_MailboxFrame_OnShow(self)
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-- Apply frame transparency
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if Guda_ApplyBackgroundTransparency then
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Guda_ApplyBackgroundTransparency()
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end
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MailboxFrame:Update()
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end
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-- Toggle visibility
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function MailboxFrame:Toggle()
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if Guda_MailboxFrame:IsShown() then
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Guda_MailboxFrame:Hide()
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else
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Guda_MailboxFrame:Show()
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end
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end
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-- Show specific character's mailbox
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function MailboxFrame:ShowCharacter(fullName)
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currentViewChar = fullName
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self:Update()
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end
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-- Initialize module
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function MailboxFrame:Initialize()
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-- Register events if needed
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end
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-- Update the mailbox frame
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function MailboxFrame:Update()
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if not Guda_MailboxFrame:IsShown() then return end
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-- Determine which character to show
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local charFullName = currentViewChar or addon.Modules.DB:GetPlayerFullName()
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local mailboxData = addon.Modules.DB:GetCharacterMailbox(charFullName)
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-- Extract character name from fullName
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local charName = charFullName
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local dashPos = string.find(charFullName, "-")
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if dashPos then
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charName = string.sub(charFullName, 1, dashPos - 1)
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end
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getglobal("Guda_MailboxFrame_Title"):SetText(charName .. "'s Mailbox")
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-- Filter items based on search text
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local filteredItems = {}
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for i, mail in ipairs(mailboxData) do
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local matchesSearch = true
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if searchText ~= "" then
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matchesSearch = false
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if mail.sender and string.find(string.lower(mail.sender), searchText) then
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matchesSearch = true
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elseif mail.subject and string.find(string.lower(mail.subject), searchText) then
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matchesSearch = true
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elseif mail.item and mail.item.name and string.find(string.lower(mail.item.name), searchText) then
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matchesSearch = true
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end
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end
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if matchesSearch then
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table.insert(filteredItems, mail)
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end
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end
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-- Display items
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self:DisplayItems(filteredItems, charFullName)
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-- Update footer info
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local totalItems = table.getn(mailboxData)
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local displayedItems = table.getn(filteredItems)
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local footerText = string.format("Items: %d", totalItems)
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if searchText ~= "" then
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footerText = string.format("Filtered: %d / %d", displayedItems, totalItems)
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end
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getglobal("Guda_MailboxFrame_Footer_Text"):SetText(footerText)
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-- Update money (total money in mailbox)
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local totalMoney = 0
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for _, mail in ipairs(mailboxData) do
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totalMoney = totalMoney + (mail.money or 0)
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end
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MoneyFrame_Update("Guda_MailboxFrame_MoneyFrame", totalMoney)
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end
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-- Display mailbox items in a grid
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function MailboxFrame:DisplayItems(items, charFullName)
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local container = getglobal("Guda_MailboxFrame_ItemContainer")
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-- Explicitly set container ID to -100 to avoid being picked up as a bag
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if container.SetID then container:SetID(-100) end
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local columns = 10
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local buttonSize = 34
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local spacing = 2
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-- Hide all existing buttons first
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for _, button in pairs(itemButtons) do
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button:Hide()
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button.inUse = false
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end
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local row = 0
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local col = 0
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for i, mail in ipairs(items) do
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local button = itemButtons[i]
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if not button then
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button = Guda_GetItemButton(container)
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itemButtons[i] = button
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end
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-- Consistently set button size for the mailbox grid
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button:SetWidth(buttonSize)
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button:SetHeight(buttonSize)
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", container, "TOPLEFT", col * (buttonSize + spacing), -row * (buttonSize + spacing))
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-- Set button data
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button.isBank = false
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button.otherChar = charFullName
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button.isMail = true -- Custom flag for mailbox items
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button.inUse = true
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if mail.item and (mail.item.texture or mail.item.link) then
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Guda_ItemButton_SetItem(button, nil, nil, mail.item, false, charFullName, true, true)
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-- Re-enforce size because SetItem overrides it with global settings
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button:SetWidth(buttonSize)
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button:SetHeight(buttonSize)
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button.isMail = true -- Re-apply after SetItem clears it
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else
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-- Use SetItem with nil itemData to clear the button properly first
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Guda_ItemButton_SetItem(button, nil, nil, nil, false, charFullName, true, true)
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button:SetWidth(buttonSize)
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button:SetHeight(buttonSize)
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button.isMail = true -- Re-apply after SetItem clears it
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-- Then show our custom icon for money/mail
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button.itemData = nil
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local icon = getglobal(button:GetName().."IconTexture") or getglobal(button:GetName().."Icon")
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if icon then
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if (mail.money or 0) > 0 then
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icon:SetTexture("Interface\\Icons\\INV_Misc_Coin_01")
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elseif mail.packageIcon then
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icon:SetTexture(mail.packageIcon)
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else
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icon:SetTexture("Interface\\Icons\\INV_Letter_15")
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end
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icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
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icon:Show()
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end
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if button.qualityBorder then button.qualityBorder:Hide() end
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end
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-- Custom Tooltip for mail items
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button.mailData = mail -- Store data on button to avoid closure issues in Lua 5.0
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button.isMail = true -- Redundant set to be safe
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button:SetScript("OnEnter", function()
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-- Force detachment from Blizzard logic inside the closure as well
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if this.SetID then this:SetID(0) end
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this.isMail = true
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local mailData = this.mailData
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if not mailData then return end
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-- Explicitly use GameTooltip:ClearLines() and SetOwner to ensure a clean tooltip
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GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
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GameTooltip:ClearLines()
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if mailData.item and mailData.item.link then
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GameTooltip:SetHyperlink(mailData.item.link)
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-- Add a gap if there's also sender/subject info to show
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GameTooltip:AddLine(" ")
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elseif mailData.item and mailData.item.name then
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-- Fallback if we have item data but no link (e.g. not in cache yet)
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GameTooltip:AddLine(mailData.item.name, 1, 1, 1)
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GameTooltip:AddLine(" ")
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end
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GameTooltip:AddLine("From: " .. (mailData.sender or "Unknown"), 1, 1, 1)
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GameTooltip:AddLine("Subject: " .. (mailData.subject or "No Subject"), 1, 1, 0.8)
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if (mailData.money or 0) > 0 then
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GameTooltip:AddLine("Money: " .. addon.Modules.Utils:FormatMoney(mailData.money), 1, 1, 1)
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end
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if (mailData.CODAmount or 0) > 0 then
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GameTooltip:AddLine("COD: " .. addon.Modules.Utils:FormatMoney(mailData.CODAmount), 1, 0, 0)
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end
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if mailData.daysLeft then
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GameTooltip:AddLine("Days left: " .. math.floor(mailData.daysLeft), 0.5, 0.5, 0.5)
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end
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GameTooltip:Show()
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end)
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button:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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-- Mailbox is read-only, so no clicking/dragging
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button:RegisterForClicks()
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button:SetScript("OnClick", nil)
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button:SetScript("OnDragStart", nil)
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button:SetScript("OnReceiveDrag", nil)
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button:Show()
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col = col + 1
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if col >= columns then
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col = 0
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row = row + 1
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end
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end
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-- Adjust container height
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local totalRows = row + (col > 0 and 1 or 0)
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container:SetHeight(math.max(420, totalRows * (buttonSize + spacing)))
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end
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-- Search text changed
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function Guda_MailboxFrame_OnSearchTextChanged()
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local searchBox = getglobal("Guda_MailboxFrame_SearchBar_SearchBox")
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local text = searchBox:GetText()
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if text == "Search mailbox..." then
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searchText = ""
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else
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searchText = string.lower(text)
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end
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MailboxFrame:Update()
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end
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-- Show character selection menu
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function Guda_MailboxFrame_ShowCharacterMenu()
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local characters = addon.Modules.DB:GetAllCharacters(true, true)
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local menu = {}
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for i, char in ipairs(characters) do
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local charFullName = char.fullName
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table.insert(menu, {
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text = char.name,
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func = function() MailboxFrame:ShowCharacter(charFullName) end,
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checked = (currentViewChar == char.fullName or (not currentViewChar and char.fullName == addon.Modules.DB:GetPlayerFullName()))
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})
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end
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-- EasyMenu is available in 1.12.1
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local menuFrame = CreateFrame("Frame", "Guda_MailboxCharacterMenu", UIParent, "UIDropDownMenuTemplate")
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EasyMenu(menu, menuFrame, "cursor", 0, 0, "MENU")
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end
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