fix: search centralized
This commit is contained in:
@@ -45,3 +45,88 @@ function Guda_GetBagParent(framePrefix, parentsTable, bagID, containerName)
|
||||
end
|
||||
return parentsTable[bagID]
|
||||
end
|
||||
|
||||
-- Update lock/desaturation states for a table of parent frames
|
||||
function Guda_UpdateLockStates(parentsTable)
|
||||
if not parentsTable then return end
|
||||
for _, parent in pairs(parentsTable) do
|
||||
if parent then
|
||||
local buttons = { parent:GetChildren() }
|
||||
for _, button in ipairs(buttons) do
|
||||
if button.hasItem ~= nil and button:IsShown() and button.bagID and button.slotID then
|
||||
local ok, name, texture, count, quality, canUse = pcall(function() return GetContainerItemInfo(button.bagID, button.slotID) end)
|
||||
local _, _, locked = nil, nil, nil
|
||||
if ok then
|
||||
-- older GetContainerItemInfo returns texture, count, locked etc in different orders; try to call a safe wrapper if available
|
||||
local infoOk, iName, iTexture, iCount, iQuality, iCanUse, iLocked = pcall(function() return GetContainerItemInfo(button.bagID, button.slotID) end)
|
||||
if infoOk then
|
||||
-- Try to find 'locked' boolean among returned values (best-effort)
|
||||
for _, val in ipairs({iName, iTexture, iCount, iQuality, iCanUse, iLocked}) do
|
||||
if type(val) == "boolean" then locked = val; break end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated and locked ~= nil then
|
||||
SetItemButtonDesaturated(button, locked, 0.5, 0.5, 0.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Shared search filter used by BagFrame and BankFrame
|
||||
function Guda_PassesSearchFilter(itemData, searchText)
|
||||
-- If no search text, everything matches
|
||||
if not searchText or searchText == "" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Ignore common placeholders
|
||||
if searchText == "Search, try ~equipment" or searchText == "Search bank..." then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Empty slots don't match when searching
|
||||
if not itemData then
|
||||
return false
|
||||
end
|
||||
|
||||
local itemName = itemData.name
|
||||
if not itemName and itemData.link then
|
||||
local _, _, name = string.find(itemData.link, "%[(.+)%]")
|
||||
itemName = name
|
||||
end
|
||||
|
||||
if not itemName then return false end
|
||||
|
||||
local search = string.lower(searchText)
|
||||
|
||||
if string.sub(search, 1, 1) == "~" then
|
||||
local category = string.sub(search, 2)
|
||||
local itemType = itemData.class or ""
|
||||
local itemQuality = itemData.quality or -1
|
||||
|
||||
if category == "equipment" or category == "armor" or category == "weapon" then
|
||||
if itemType == "Armor" or itemType == "Weapon" then return true end
|
||||
elseif category == "consumable" then
|
||||
if itemType == "Consumable" then return true end
|
||||
elseif category == "tradegoods" or category == "trades" then
|
||||
if itemType == "Trade Goods" then return true end
|
||||
elseif category == "quest" then
|
||||
local isQuest, isQuestStarter = Guda_GetQuestInfo(itemData.bagID, itemData.slotID, itemData.isBank)
|
||||
if isQuest or isQuestStarter or itemType == "Quest" then return true end
|
||||
elseif category == "reagent" then
|
||||
if itemType == "Reagent" then return true end
|
||||
elseif category == "common" then if itemQuality == 1 then return true end
|
||||
elseif category == "uncommon" then if itemQuality == 2 then return true end
|
||||
elseif category == "rare" then if itemQuality == 3 then return true end
|
||||
elseif category == "epic" then if itemQuality == 4 then return true end
|
||||
elseif category == "legendary" then if itemQuality == 5 then return true end
|
||||
end
|
||||
end
|
||||
|
||||
itemName = string.lower(itemName)
|
||||
return string.find(itemName, string.lower(searchText), 1, true) ~= nil
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user