display only current realm characters
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+10
-6
@@ -160,11 +160,13 @@ function DB:SaveMoney(copper)
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end
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end
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-- Get all characters (optionally filter by faction)
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function DB:GetAllCharacters(sameFactionOnly)
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-- Get all characters (optionally filter by faction and/or realm)
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function DB:GetAllCharacters(sameFactionOnly, currentRealmOnly)
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local chars = {}
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for fullName, data in pairs(Guda_DB.characters) do
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if not sameFactionOnly or data.faction == playerFaction then
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local factionMatch = not sameFactionOnly or data.faction == playerFaction
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local realmMatch = not currentRealmOnly or data.realm == playerRealm
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if factionMatch and realmMatch then
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table.insert(chars, {
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fullName = fullName,
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name = data.name,
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@@ -211,11 +213,13 @@ function DB:GetCharacterInfo(fullName)
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return char and char.character or {}
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end
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-- Get total money across all characters
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function DB:GetTotalMoney(sameFactionOnly)
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-- Get total money across all characters (optionally filter by faction and/or realm)
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function DB:GetTotalMoney(sameFactionOnly, currentRealmOnly)
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local total = 0
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for fullName, data in pairs(Guda_DB.characters) do
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if not sameFactionOnly or data.faction == playerFaction then
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local factionMatch = not sameFactionOnly or data.faction == playerFaction
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local realmMatch = not currentRealmOnly or data.realm == playerRealm
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if factionMatch and realmMatch then
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total = total + (data.money or 0)
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end
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end
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+4
-3
@@ -188,11 +188,12 @@ function Tooltip:AddInventoryInfo(tooltip, link)
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local hasAnyItems = false
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local currentPlayerName = addon.Modules.DB:GetPlayerFullName()
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local currentRealm = GetRealmName()
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-- Count items across all characters with safety checks
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-- Count items across characters on current realm only
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for charName, charData in pairs(Guda_DB.characters) do
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-- Ensure charData is actually a table before processing
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if type(charData) == "table" then
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-- Ensure charData is actually a table and on current realm
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if type(charData) == "table" and charData.realm == currentRealm then
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local isCurrentChar = (charName == currentPlayerName)
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local bagCount, bankCount, equippedCount = CountItemsForCharacter(itemID, charData, isCurrentChar)
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