feat: pfUI theme

This commit is contained in:
Vati
2026-03-17 23:22:55 +04:00
parent fc802454f0
commit 964a801709
5 changed files with 224 additions and 48 deletions
+98 -25
View File
@@ -30,8 +30,8 @@ local themes = {
insets = { left = 11, right = 12, top = 12, bottom = 11 }
},
borderMinimal = {
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 2,
edgeFile = "",
edgeSize = 0,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
},
nineSlice = {
@@ -59,8 +59,8 @@ local themes = {
insets = { left = 11, right = 12, top = 12, bottom = 11 }
},
borderMinimal = {
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
edgeSize = 2,
edgeFile = "",
edgeSize = 0,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
},
nineSlice = {
@@ -78,6 +78,31 @@ local themes = {
headerButtonBg = { 0.15, 0.12, 0.10, 0.6 },
headerButtonBorder = { 0.45, 0.40, 0.35, 1 },
},
pfui = {
bgTexture = "Interface\\Buttons\\WHITE8x8",
bgColor = { r = 0, g = 0, b = 0 },
bgTile = false,
bgTileSize = 1,
border = {
edgeFile = "Interface\\Buttons\\WHITE8x8",
edgeSize = 1,
insets = { left = -1, right = -1, top = -1, bottom = -1 }
},
borderMinimal = {
edgeFile = "Interface\\Buttons\\WHITE8x8",
edgeSize = 1,
insets = { left = -1, right = -1, top = -1, bottom = -1 }
},
nineSlice = nil,
titleColor = { r = 1, g = 1, b = 1 },
slotBgAlpha = { empty = 0.5, filled = 0.3 },
footerButtonBg = { 0, 0, 0, 1 },
footerButtonBorder = { 0.2, 0.2, 0.2, 1 },
showHeaderButtonBg = false,
slotStyle = "square",
borderColor = { 0.2, 0.2, 0.2, 1 },
qualityBorderStyle = "square",
},
}
-- Cached active theme
@@ -109,6 +134,16 @@ function Theme:GetValue(key)
return t[key]
end
-- Get slot style (square for pfUI, rounded for others)
function Theme:GetSlotStyle()
return self:GetValue("slotStyle") or "rounded"
end
-- Get quality border style
function Theme:GetQualityBorderStyle()
return self:GetValue("qualityBorderStyle") or "rounded"
end
-- Get border config based on hideBorders setting
local function GetBorderConfig(t)
local hideBorders = false
@@ -134,15 +169,16 @@ end
-- Apply or hide a TGA background texture (for themes where bgFile TGA doesn't work with SetBackdrop)
-- Uses ARTWORK layer so it always renders above the backdrop's BACKGROUND fill,
-- preventing the intermittent z-order issue where both share the same BACKGROUND layer.
local function ApplyBgTexture(frame, texturePath, alpha)
local function ApplyBgTexture(frame, texturePath, alpha, padding)
if not frame._gudaBgTex then
frame._gudaBgTex = frame:CreateTexture(nil, "ARTWORK")
end
local p = padding or 6
local tex = frame._gudaBgTex
tex:ClearAllPoints()
tex:SetTexture(texturePath)
tex:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -6)
tex:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 6)
tex:SetPoint("TOPLEFT", frame, "TOPLEFT", p, -p)
tex:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -p, p)
tex:SetAlpha(alpha or 1)
tex:Show()
end
@@ -328,28 +364,47 @@ function Theme:ApplyToFrame(frame)
ApplyNineSlice(frame, t.nineSlice)
ThemeDebug(" SetBackdrop done (bgFile + NineSlice border)")
else
-- Standard backdrop with edgeFile border
local backdrop = {
bgFile = t.bgTexture,
edgeFile = borderCfg.edgeFile,
tile = true,
tileSize = t.bgTileSize,
edgeSize = borderCfg.edgeSize,
insets = {
left = borderCfg.insets.left,
right = borderCfg.insets.right,
top = borderCfg.insets.top,
bottom = borderCfg.insets.bottom,
-- Standard backdrop with edgeFile border (or no border when hidden)
local hasEdge = borderCfg.edgeFile and borderCfg.edgeFile ~= ""
local backdrop
if hasEdge then
backdrop = {
bgFile = t.bgTexture,
edgeFile = borderCfg.edgeFile,
tile = true,
tileSize = t.bgTileSize,
edgeSize = borderCfg.edgeSize,
insets = {
left = borderCfg.insets.left,
right = borderCfg.insets.right,
top = borderCfg.insets.top,
bottom = borderCfg.insets.bottom,
}
}
}
else
-- No border: omit edgeFile key entirely (WoW 1.12 renders a black
-- line when edgeFile is "" or nil inside the table)
backdrop = {
bgFile = t.bgTexture,
tile = true,
tileSize = t.bgTileSize,
edgeSize = 0,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
}
end
frame:SetBackdrop(nil)
frame:SetBackdrop(backdrop)
HideNineSlice(frame)
ThemeDebug(" SetBackdrop done (bgFile + edgeFile border)")
ThemeDebug(" SetBackdrop done (bgFile + %s border)", hasEdge and "edgeFile" or "none")
end
if isMinimal then
frame:SetBackdropBorderColor(1, 1, 1, 1)
-- Apply border color when an edge is present
local hasEdge = borderCfg.edgeFile and borderCfg.edgeFile ~= ""
if hasEdge then
local bc = t.borderColor or { 1, 1, 1, 1 }
if isMinimal or t.borderColor then
frame:SetBackdropBorderColor(bc[1], bc[2], bc[3], bc[4])
end
end
-- Background quadrant textures (disabled for testing)
@@ -361,7 +416,8 @@ function Theme:ApplyToFrame(frame)
if addon.Modules and addon.Modules.DB then
transparency = addon.Modules.DB:GetSetting("bgTransparency") or 0.15
end
ApplyBgTexture(frame, t.bgOverlay, 1.0 - transparency)
local bgPadding = isMinimal and 0 or 6
ApplyBgTexture(frame, t.bgOverlay, 1.0 - transparency, bgPadding)
else
HideBgTexture(frame)
end
@@ -445,14 +501,31 @@ function Theme:ApplyToAllFrames()
ThemeDebug("=== ApplyToAllFrames done ===")
end
-- Update emptySlotBg alpha on all visible item buttons
-- Update emptySlotBg alpha and style on all visible item buttons
function Theme:UpdateAllSlotBackgrounds(sa)
local slotStyle = self:GetSlotStyle()
local i = 1
while true do
local btn = getglobal("Guda_ItemButton" .. i)
if not btn then break end
local bg = getglobal(btn:GetName() .. "_EmptySlotBg")
if bg then
-- Update texture and anchors based on slot style
if slotStyle == "square" then
bg:SetTexture("Interface\\Buttons\\WHITE8x8")
bg:SetVertexColor(0.05, 0.05, 0.05, 1)
bg:ClearAllPoints()
bg:SetPoint("TOPLEFT", btn, "TOPLEFT", 0, 0)
bg:SetPoint("BOTTOMRIGHT", btn, "BOTTOMRIGHT", 0, 0)
bg:SetTexCoord(0, 1, 0, 1)
else
bg:SetTexture("Interface\\Buttons\\UI-EmptySlot")
bg:SetVertexColor(1, 1, 1, 1)
bg:ClearAllPoints()
bg:SetPoint("TOPLEFT", btn, "TOPLEFT", -9, 9)
bg:SetPoint("BOTTOMRIGHT", btn, "BOTTOMRIGHT", 9, -9)
bg:SetTexCoord(0, 1, 0, 1)
end
local alpha = btn.hasItem and sa.filled or sa.empty
if alpha > 0 then
bg:SetAlpha(alpha)