feat: pfUI theme
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+58
-14
@@ -383,17 +383,51 @@ local qualityBorderBackdrop = {
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insets = { left = 0, right = 0, top = 0, bottom = 0 },
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}
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local qualityBorderBackdropSquare = {
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edgeFile = "Interface\\Buttons\\WHITE8x8",
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edgeSize = 2,
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insets = { left = 0, right = 0, top = 0, bottom = 0 },
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}
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-- Get or create the quality border frame for a button
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local function GetQualityBorderFrame(button)
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if button._qualityBorder then return button._qualityBorder end
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local qStyle = "rounded"
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if addon.Modules and addon.Modules.Theme then
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qStyle = addon.Modules.Theme:GetQualityBorderStyle()
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end
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if button._qualityBorder then
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-- Update backdrop if style changed
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if button._qualityBorderStyle ~= qStyle then
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button._qualityBorderStyle = qStyle
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local pad = QUALITY_BORDER_PADDING
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button._qualityBorder:ClearAllPoints()
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if qStyle == "square" then
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button._qualityBorder:SetBackdrop(qualityBorderBackdropSquare)
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button._qualityBorder:SetPoint("TOPLEFT", button, "TOPLEFT", -pad, pad)
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button._qualityBorder:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", pad, -pad)
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else
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button._qualityBorder:SetBackdrop(qualityBorderBackdrop)
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button._qualityBorder:SetPoint("TOPLEFT", button, "TOPLEFT", -pad, pad)
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button._qualityBorder:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", pad, -pad)
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end
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end
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return button._qualityBorder
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end
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local frame = CreateFrame("Frame", nil, button)
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frame:SetFrameLevel(button:GetFrameLevel() + 3)
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local pad = QUALITY_BORDER_PADDING
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frame:SetPoint("TOPLEFT", button, "TOPLEFT", -pad, pad)
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frame:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", pad, -pad)
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frame:SetBackdrop(qualityBorderBackdrop)
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if qStyle == "square" then
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frame:SetBackdrop(qualityBorderBackdropSquare)
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else
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frame:SetBackdrop(qualityBorderBackdrop)
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end
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frame:Hide()
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button._qualityBorder = frame
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button._qualityBorderStyle = qStyle
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return frame
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end
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@@ -1240,15 +1274,30 @@ local function UpdateTrackingCheckmark(self, Utils)
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end
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end
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-- Resize empty slot background to match icon size
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-- Resize empty slot background to match icon size and slot style
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local function UpdateEmptySlotBackground(self, emptySlotBg, iconSize)
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if not emptySlotBg then return end
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-- Extend 9px past button edges so the rounded corners of UI-EmptySlot
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-- cover the square corners of the icon texture (same as GudaBags)
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local slotStyle = "rounded"
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if addon.Modules and addon.Modules.Theme then
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slotStyle = addon.Modules.Theme:GetSlotStyle()
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end
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emptySlotBg:ClearAllPoints()
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emptySlotBg:SetPoint("TOPLEFT", self, "TOPLEFT", -9, 9)
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emptySlotBg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 9, -9)
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if slotStyle == "square" then
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-- Flush anchors for pixel-perfect squared slots
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emptySlotBg:SetTexture("Interface\\Buttons\\WHITE8x8")
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emptySlotBg:SetVertexColor(0.05, 0.05, 0.05, 1)
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emptySlotBg:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
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emptySlotBg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
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else
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-- Extend 9px past button edges so the rounded corners of UI-EmptySlot
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-- cover the square corners of the icon texture (same as GudaBags)
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emptySlotBg:SetTexture("Interface\\Buttons\\UI-EmptySlot")
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emptySlotBg:SetVertexColor(1, 1, 1, 1)
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emptySlotBg:SetPoint("TOPLEFT", self, "TOPLEFT", -9, 9)
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emptySlotBg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 9, -9)
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end
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emptySlotBg:SetTexCoord(0, 1, 0, 1)
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end
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@@ -1552,13 +1601,8 @@ function Guda_ItemButton_SetItem(self, bagID, slotID, itemData, isBank, otherCha
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-- Update lock icon
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UpdateLockIcon(self, iconSize)
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-- Extend empty slot bg 9px past button edges for rounded corner coverage
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if emptySlotBg then
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emptySlotBg:ClearAllPoints()
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emptySlotBg:SetPoint("TOPLEFT", self, "TOPLEFT", -9, 9)
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emptySlotBg:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 9, -9)
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emptySlotBg:SetTexCoord(0, 1, 0, 1)
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end
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-- Update empty slot bg anchors/texture based on slot style
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UpdateEmptySlotBackground(self, emptySlotBg, iconSize)
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-- Also resize the underlying slot textures so the border/background scale with the button.
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-- On 1.12/Turtle, ItemButtonTemplate uses fixed-size textures, so we explicitly size them
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