fix: preserve unusable tint intensity after sorting

This commit is contained in:
2026-09-05 21:34:27 +02:00
parent 64bd77f31b
commit 9cb9fa513f
+23 -10
View File
@@ -18,6 +18,25 @@ local function EnsureUnusableOverlay(button)
return overlay
end
-- Mirror ItemButton.lua's unusable color selection exactly. The original helper
-- is local to ItemButton.lua, so this safety layer cannot call it directly.
local function GetUnusableColor()
if pfUI and C and C.appearance and C.appearance.bags and C.appearance.bags.unusable_color then
local cr, cg, cb, ca = strsplit(",", C.appearance.bags.unusable_color)
local r = tonumber(cr) or 0.9
local g = tonumber(cg) or 0.2
local b = tonumber(cb) or 0.2
local a = tonumber(ca) or 1.0
return r, g, b, a
end
if RED_FONT_COLOR then
return RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, 1.0
end
return 0.9, 0.2, 0.2, 1.0
end
local function ApplyUnusableTint(button, unusable)
if not button then return end
@@ -35,16 +54,10 @@ local function ApplyUnusableTint(button, unusable)
overlay = EnsureUnusableOverlay(button)
local r, g, b, a = 0.9, 0.2, 0.2, 0.45
if Guda_GetUnusableColor then
local cr, cg, cb, ca = Guda_GetUnusableColor()
r = cr or r
g = cg or g
b = cb or b
a = ca or a
end
overlay:SetVertexColor(r, g, b, (a or 1.0) * 0.45)
local r, g, b, a = GetUnusableColor()
-- Match ItemButton.lua exactly: configured alpha is reduced once by 45%.
local alpha = (a or 1.0) * 0.45
overlay:SetVertexColor(r or 0.9, g or 0.2, b or 0.2, alpha)
overlay:Show()
end