soulbag footer
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@@ -550,6 +550,75 @@
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</Scripts>
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</Button>
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<!-- Soul Bag Button (Warlock only) -->
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<Button name="$parent_SoulBagButton" inherits="ItemButtonTemplate">
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<Size>
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<AbsDimension x="24" y="24"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativePoint="RIGHT" relativeTo="$parent_KeyringButton">
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<Offset>
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<AbsDimension x="2" y="0"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnLoad>
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-- Hide borders (same as keyring/bag slots)
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local normalTexture = getglobal(this:GetName().."NormalTexture")
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if normalTexture then
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normalTexture:SetTexture(nil)
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normalTexture:Hide()
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end
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local iconBorder = getglobal(this:GetName().."IconBorder")
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if iconBorder then
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iconBorder:Hide()
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end
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-- Hide the stock/count text from ItemButtonTemplate
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local countText = getglobal(this:GetName().."Count")
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if countText then
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countText:Hide()
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end
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-- Apply footer button backdrop
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Guda_BagSlot_ApplyBackdrop(this)
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-- Set soul bag icon
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SetItemButtonTexture(this, "Interface\\AddOns\\Guda\\Assets\\soul")
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this:RegisterForClicks("LeftButtonUp")
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-- Create custom count FontString overlay
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local shardCount = this:CreateFontString(nil, "OVERLAY", "NumberFontNormal")
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shardCount:SetPoint("BOTTOMRIGHT", this, "BOTTOMRIGHT", -2, 2)
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shardCount:SetText("")
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shardCount:Hide()
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this.countText = shardCount
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this.soulShardCount = 0
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-- Check player class — hide button if not Warlock
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local _, playerClass = UnitClass("player")
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if playerClass ~= "WARLOCK" then
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this:Hide()
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end
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</OnLoad>
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<OnClick>
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Guda_BagFrame_ToggleSoulBag()
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</OnClick>
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<OnEnter>
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText("Soul Bag", 1.0, 1.0, 1.0)
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local count = this.soulShardCount or 0
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GameTooltip:AddLine(string.format("%d Soul Shards", count), 0.8, 0.8, 0.8)
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GameTooltip:Show()
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</OnEnter>
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<OnLeave>
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GameTooltip:Hide()
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</OnLeave>
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</Scripts>
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</Button>
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<!-- Bag Slots Info Text -->
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<Frame name="$parent_BagSlotsInfo">
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<Size>
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