feat: enchanting bags

This commit is contained in:
Salikh Gurgenidze
2025-12-19 03:01:09 +04:00
parent 02c42717aa
commit cfdc641811
6 changed files with 174 additions and 75 deletions
+29 -21
View File
@@ -196,11 +196,13 @@ function BankFrame:DisplayItems(bankData, isOtherChar, charName)
local perRow = addon.Modules.DB:GetSetting("bankColumns") or 10
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
-- Separate bank bags into regular, soul, herb, and ammo/quiver types
-- Separate bank bags into regular, enchant, herb, soul, quiver, and ammo types
local regularBags = {}
local soulBags = {}
local enchantBags = {}
local herbBags = {}
local ammoQuiverBags = {}
local soulBags = {}
local quiverBags = {}
local ammoBags = {}
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
if not hiddenBankBags[bagID] then
@@ -210,37 +212,33 @@ function BankFrame:DisplayItems(bankData, isOtherChar, charName)
local bagSaved = bankData and bankData[bagID]
bagType = bagSaved and bagSaved.bagType or "regular"
else
-- Live detection for current character when bank is open
if addon.Modules.Utils:IsSoulBag(bagID) then
bagType = "soul"
elseif addon.Modules.Utils:IsHerbBag(bagID) then
bagType = "herb"
elseif addon.Modules.Utils:IsAmmoQuiverBag(bagID) then
bagType = "ammo"
else
bagType = "regular"
end
-- Unified live detection for current character when bank is open
bagType = addon.Modules.Utils:GetSpecializedBagType(bagID) or "regular"
end
if bagType == "soul" then
table.insert(soulBags, bagID)
if bagType == "enchant" then
table.insert(enchantBags, bagID)
elseif bagType == "herb" then
table.insert(herbBags, bagID)
elseif bagType == "soul" then
table.insert(soulBags, bagID)
elseif bagType == "quiver" then
table.insert(quiverBags, bagID)
elseif bagType == "ammo" then
table.insert(ammoQuiverBags, bagID)
table.insert(ammoBags, bagID)
else
table.insert(regularBags, bagID)
end
end
end
-- Build display order: regular -> soul -> herb -> ammo/quiver
-- Build display order: regular -> enchant -> herb -> soul -> quiver -> ammo
local bagsToShow = {}
for _, bagID in ipairs(regularBags) do
table.insert(bagsToShow, { bagID = bagID, needsSpacing = false })
end
if table.getn(soulBags) > 0 then
for i, bagID in ipairs(soulBags) do
if table.getn(enchantBags) > 0 then
for i, bagID in ipairs(enchantBags) do
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
end
end
@@ -249,8 +247,18 @@ function BankFrame:DisplayItems(bankData, isOtherChar, charName)
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
end
end
if table.getn(ammoQuiverBags) > 0 then
for i, bagID in ipairs(ammoQuiverBags) do
if table.getn(soulBags) > 0 then
for i, bagID in ipairs(soulBags) do
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
end
end
if table.getn(quiverBags) > 0 then
for i, bagID in ipairs(quiverBags) do
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
end
end
if table.getn(ammoBags) > 0 then
for i, bagID in ipairs(ammoBags) do
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
end
end