fix: category view, lock out items when in mail or trade

This commit is contained in:
Salikh Gurgenidze
2026-01-03 21:44:22 +04:00
parent 9da2428f97
commit ed3db25ff1
3 changed files with 17 additions and 17 deletions
+5 -13
View File
@@ -54,19 +54,11 @@ function Guda_UpdateLockStates(parentsTable)
local buttons = { parent:GetChildren() }
for _, button in ipairs(buttons) do
if button.hasItem ~= nil and button:IsShown() and button.bagID and button.slotID then
local ok, name, texture, count, quality, canUse = pcall(function() return GetContainerItemInfo(button.bagID, button.slotID) end)
local _, _, locked = nil, nil, nil
if ok then
-- older GetContainerItemInfo returns texture, count, locked etc in different orders; try to call a safe wrapper if available
local infoOk, iName, iTexture, iCount, iQuality, iCanUse, iLocked = pcall(function() return GetContainerItemInfo(button.bagID, button.slotID) end)
if infoOk then
-- Try to find 'locked' boolean among returned values (best-effort)
for _, val in ipairs({iName, iTexture, iCount, iQuality, iCanUse, iLocked}) do
if type(val) == "boolean" then locked = val; break end
end
end
end
if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated and locked ~= nil then
-- GetContainerItemInfo returns: texture, itemCount, locked, quality, readable
-- The 3rd return value is the lock state (boolean or nil)
local _, _, locked = GetContainerItemInfo(button.bagID, button.slotID)
if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated then
-- locked can be true/1 (locked) or nil/false (unlocked)
SetItemButtonDesaturated(button, locked, 0.5, 0.5, 0.5)
end
end