fix: sort delay to 1.2
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@@ -860,6 +860,9 @@ local function ApplySort(bagIDs, items, targetPositions)
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PickupContainerItem(move.targetBag, move.targetSlot)
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ClearCursor()
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moveCount = moveCount + 1
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else
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-- If item is locked, it might be due to server lag or another process.
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-- We don't increment moveCount but the item will be picked up in next pass.
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end
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end
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@@ -1337,7 +1340,7 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
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local passCount = 0
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local maxPasses = math.max(analysis.passes, 1) -- Use estimated passes, minimum 1
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local safetyLimit = math.max(maxPasses * 2, 6) -- Reasonable upper bound
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local safetyLimit = math.max(maxPasses * 3, 10) -- Reasonable upper bound
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local totalMoves = 0
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local noProgressPasses = 0
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@@ -1388,7 +1391,7 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
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noProgressPasses = 0
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end
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if noProgressPasses >= 3 then
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if noProgressPasses >= 5 then
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addon:Print("%s sort stopped due to no progress after %d passes (items remaining: %d/%d)",
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sortType, passCount, currentAnalysis.itemsOutOfPlace, currentAnalysis.totalItems)
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-- Final update
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@@ -1409,8 +1412,8 @@ function SortEngine:ExecuteSort(sortFunction, analyzeFunction, updateFrame, sort
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sortType, passCount, moveCount, currentAnalysis.itemsOutOfPlace, currentAnalysis.totalItems, remainingRatio * 100)
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-- PROGRESSIVE DELAY: Calculate delay based on remaining complexity
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local baseDelay = 0.7
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local complexityDelay = math.min(currentAnalysis.itemsOutOfPlace * 0.05, 2.0) -- max 2 seconds
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local baseDelay = 1.2
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local complexityDelay = math.min(currentAnalysis.itemsOutOfPlace * 0.06, 2.5) -- max 2.5 seconds
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local totalDelay = baseDelay + complexityDelay
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addon:Print("Waiting %.1f seconds before next pass...", totalDelay)
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