name: Apply equipped charge refresh on: push: branches: - refactor/consolidate-patch-layers permissions: contents: write jobs: patch: if: github.actor != 'github-actions[bot]' runs-on: ubuntu-latest steps: - uses: actions/checkout@v4 with: ref: refactor/consolidate-patch-layers fetch-depth: 0 - name: Refresh known charges after equipped inventory changes shell: python run: | from pathlib import Path p = Path('UI/BagFrame.lua') t = p.read_text(encoding='utf-8') old = ''' local pendingChargeBags = {}\n local bagUpdateFrame = CreateFrame("Frame")\n bagUpdateFrame:RegisterEvent("BAG_UPDATE")\n bagUpdateFrame:RegisterEvent("BAG_UPDATE_DELAYED")\n bagUpdateFrame:RegisterEvent("ITEM_LOCK_CHANGED")\n bagUpdateFrame:SetScript("OnEvent", function()\n -- Charged consumables such as Wizard Oil can change their remaining\n''' new = ''' local pendingChargeBags = {}\n local equippedChargeRefreshPending = false\n local bagUpdateFrame = CreateFrame("Frame")\n bagUpdateFrame:RegisterEvent("BAG_UPDATE")\n bagUpdateFrame:RegisterEvent("BAG_UPDATE_DELAYED")\n bagUpdateFrame:RegisterEvent("ITEM_LOCK_CHANGED")\n bagUpdateFrame:RegisterEvent("UNIT_INVENTORY_CHANGED")\n bagUpdateFrame:SetScript("OnEvent", function()\n -- Applying a temporary weapon enchant (oils/stones/poisons) changes the\n -- equipped weapon state even when the source bag slot does not emit a\n -- useful bag update. Refresh only previously-known charge items after the\n -- server-confirmed equipment change has had a moment to settle.\n if event == "UNIT_INVENTORY_CHANGED" and arg1 == "player" then\n if equippedChargeRefreshPending then return end\n equippedChargeRefreshPending = true\n\n local function RefreshEquippedChargeUse()\n equippedChargeRefreshPending = false\n\n if currentViewChar then return end\n\n if Guda_BagFrame and Guda_BagFrame:IsShown() then\n for chargeBagID = 0, 4 do\n BagFrame:RefreshKnownChargeOverlays(chargeBagID)\n end\n elseif addon.Modules.ItemDetection and addon.Modules.ItemDetection.InvalidateCharges then\n -- No visible overlays: invalidate only positive/known charge\n -- state so the next bag render reads the live remaining count.\n for chargeBagID = 0, 4 do\n addon.Modules.ItemDetection:InvalidateCharges(chargeBagID)\n end\n end\n end\n\n if Guda_ScheduleTimer then\n Guda_ScheduleTimer(0.15, RefreshEquippedChargeUse)\n else\n RefreshEquippedChargeUse()\n end\n return\n end\n\n -- Charged consumables such as Wizard Oil can change their remaining\n''' if old not in t: raise SystemExit('BagFrame charge event registration block not found') t = t.replace(old, new, 1) p.write_text(t, encoding='utf-8') Path('.github/workflows/fix-charge-equipped-event.yml').unlink() - name: Validate Lua and TOC run: | sudo apt-get update -qq sudo apt-get install -y -qq lua5.1 set -e find . -name '*.lua' -print0 | while IFS= read -r -d '' f; do luac5.1 -p "$f" done python - <<'PY' from pathlib import Path missing = [] for raw in Path('Guda.toc').read_text(encoding='utf-8').splitlines(): line = raw.strip() if not line or line.startswith('#'): continue path = Path(line.replace('\\', '/')) if not path.exists(): missing.append(line) if missing: raise SystemExit('Missing TOC files: ' + ', '.join(missing)) print('Lua parse + TOC validation OK') PY - name: Commit patch run: | git config user.name "github-actions[bot]" git config user.email "41898282+github-actions[bot]@users.noreply.github.com" git add -A git commit -m "fix: refresh charges after weapon enchant changes" git push origin HEAD:refactor/consolidate-patch-layers