Files
Guda-ClassicAPI/UI/QuestItemBar.lua
T
Salikh Gurgenidze 8bdffff387 feat: bagline shorten
2025-12-21 19:55:02 +04:00

286 lines
9.1 KiB
Lua

-- Guda Quest Item Bar
-- Displays usable quest items in a separate bar
local addon = Guda
local QuestItemBar = addon.Modules.QuestItemBar
if not QuestItemBar then
-- Fallback if Init.lua changed
QuestItemBar = {}
addon.Modules.QuestItemBar = QuestItemBar
end
local buttons = {}
local questItems = {}
-- Create a hidden tooltip for scanning
local scanTooltip
local function GetScanTooltip()
if not scanTooltip then
scanTooltip = CreateFrame("GameTooltip", "Guda_QuestBarScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
return scanTooltip
end
-- Check if an item is usable by scanning its tooltip for "Use:"
local function IsItemUsable(bagID, slotID)
if not bagID or not slotID then return false end
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetBagItem(bagID, slotID)
for i = 1, tooltip:NumLines() do
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text and (string.find(text, "Use:") or string.find(text, "Starts a Quest")) then
return true
end
end
end
return false
end
-- Scan bags for quest items
function QuestItemBar:ScanForQuestItems()
questItems = {}
-- Scan backpack and 4 bags
for bagID = 0, 4 do
local numSlots = GetContainerNumSlots(bagID)
for slotID = 1, numSlots do
local texture, count = GetContainerItemInfo(bagID, slotID)
if texture then
-- Re-use IsQuestItem logic from ItemButton.lua if accessible,
-- or implement a simple check here since we're in a separate module.
-- UI\ItemButton.lua defines IsQuestItem locally, so we'll implement a similar check.
local isQuest, isStarter = self:IsQuestItem(bagID, slotID)
if isQuest and IsItemUsable(bagID, slotID) then
table.insert(questItems, {
bagID = bagID,
slotID = slotID,
texture = texture,
count = count
})
end
end
end
end
end
-- Local implementation of IsQuestItem (similar to the one in ItemButton.lua)
function QuestItemBar:IsQuestItem(bagID, slotID)
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetBagItem(bagID, slotID)
local isQuestItem = false
local isQuestStarter = false
for i = 1, tooltip:NumLines() do
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
if string.find(text, "Quest Starter") or
string.find(text, "This Item Begins a Quest") or
string.find(text, "Use: Starts a Quest") then
isQuestItem = true
isQuestStarter = true
break
elseif string.find(text, "Quest Item") then
isQuestItem = true
end
end
end
end
if not isQuestItem then
local link = GetContainerItemLink(bagID, slotID)
if link and addon.Modules.Utils and addon.Modules.Utils.ExtractItemID and addon.Modules.Utils.GetItemInfoSafe then
local itemID = addon.Modules.Utils:ExtractItemID(link)
if itemID then
local _, _, _, _, itemCategory, itemType = addon.Modules.Utils:GetItemInfoSafe(itemID)
if itemCategory == "Quest" or itemType == "Quest" then
isQuestItem = true
end
end
end
end
return isQuestItem, isQuestStarter
end
-- Update the bar buttons
function QuestItemBar:Update()
if addon.Modules.DB:GetSetting("showQuestBar") == false then
local frame = Guda_QuestItemBar
if frame then frame:Hide() end
return
end
self:ScanForQuestItems()
local frame = Guda_QuestItemBar
if not frame then return end
-- Hide all buttons first
for _, button in ipairs(buttons) do
button:Hide()
end
if table.getn(questItems) == 0 then
frame:Hide()
return
end
frame:Show()
local buttonSize = 37
local spacing = 2
local xOffset = 5
for i, item in ipairs(questItems) do
local button = buttons[i]
if not button then
button = CreateFrame("Button", "Guda_QuestItemBarButton" .. i, frame, "Guda_ItemButtonTemplate")
table.insert(buttons, button)
end
button:SetID(item.slotID)
-- SetBagItem expects bagID and slotID
button.bagID = item.bagID
button.slotID = item.slotID
button.itemData = { link = GetContainerItemLink(item.bagID, item.slotID) }
button.hasItem = true
button.isBank = false
button.otherChar = nil
-- Custom click handler for Quest Item Bar
button:SetScript("OnClick", function()
if arg1 == "LeftButton" then
if IsShiftKeyDown() then
local link = GetContainerItemLink(this.bagID, this.slotID)
if link then
HandleModifiedItemClick(link)
end
else
UseContainerItem(this.bagID, this.slotID)
end
elseif arg1 == "RightButton" then
-- Right click also uses it or maybe open socketing?
-- UseContainerItem handles both depending on context usually.
UseContainerItem(this.bagID, this.slotID)
end
end)
button:SetScript("OnEnter", function()
Guda_ItemButton_OnEnter(this)
end)
button:SetScript("OnLeave", function()
Guda_ItemButton_OnLeave(this)
end)
local icon = getglobal(button:GetName() .. "IconTexture")
icon:SetTexture(item.texture)
local count = getglobal(button:GetName() .. "Count")
if item.count > 1 then
count:SetText(item.count)
count:Show()
else
count:Hide()
end
button:ClearAllPoints()
button:SetPoint("LEFT", frame, "LEFT", xOffset + (i-1) * (buttonSize + spacing), 0)
button:Show()
-- Update visual overlays (cooldown, etc)
if Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(button)
end
-- Allow dragging the bar via buttons
button:RegisterForDrag("LeftButton")
button:SetScript("OnDragStart", function()
if IsShiftKeyDown() then
this:GetParent():StartMoving()
this:GetParent().isMoving = true
end
end)
button:SetScript("OnDragStop", function()
local parent = this:GetParent()
if parent.isMoving then
parent:StopMovingOrSizing()
parent.isMoving = false
local point, _, relativePoint, x, y = parent:GetPoint()
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
end
end)
end
-- Adjust frame width based on number of items
local newWidth = xOffset * 2 + table.getn(questItems) * (buttonSize + spacing) - spacing
frame:SetWidth(math.max(newWidth, 40))
end
function QuestItemBar:UpdateCooldowns()
for _, button in ipairs(buttons) do
if button:IsShown() and Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(button)
end
end
end
function QuestItemBar:Initialize()
local frame = CreateFrame("Frame", "Guda_QuestItemBar", UIParent)
frame:SetWidth(40)
frame:SetHeight(45)
frame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 150)
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetClampedToScreen(true)
addon:ApplyBackdrop(frame, "DEFAULT_FRAME")
-- Handle dragging
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", function()
this:StartMoving()
end)
frame:SetScript("OnDragStop", function()
this:StopMovingOrSizing()
local point, _, relativePoint, x, y = this:GetPoint()
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
end)
-- Restore position
local pos = addon.Modules.DB:GetSetting("questBarPosition")
if pos and pos.point then
frame:ClearAllPoints()
frame:SetPoint(pos.point, UIParent, pos.relativePoint or pos.point, pos.x, pos.y)
end
-- Register for events
addon.Modules.Events:Register("BAG_UPDATE", function()
QuestItemBar:Update()
end, "QuestItemBar")
addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
QuestItemBar:UpdateCooldowns()
end, "QuestItemBar")
addon.Modules.Events:Register("PLAYER_ENTERING_WORLD", function()
QuestItemBar:Update()
end, "QuestItemBar")
QuestItemBar:Update()
addon:Debug("QuestItemBar initialized")
end
QuestItemBar.isLoaded = true