76 lines
3.3 KiB
Lua
76 lines
3.3 KiB
Lua
-- Guda CacheWarmer
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-- Pre-warms ItemDetection's tooltip-scan cache and BagScanner's bag-data
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-- cache shortly after PLAYER_LOGIN, in the background, so the FIRST time the
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-- user opens the bag frame they don't pay for ~80 synchronous tooltip scans.
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--
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-- Reuses Utils:QueueWork (Core/Utils.lua) for frame-budgeted background
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-- processing — no new scheduler.
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local addon = Guda
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local CacheWarmer = {}
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addon.Modules.CacheWarmer = CacheWarmer
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-- Walk player bags 0-4 and warm BagScanner per-bag cache. Cheap, runs inline.
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function CacheWarmer:WarmBagScanner()
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local BagScanner = Guda.Modules.BagScanner
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if not BagScanner or not BagScanner.ScanBag then return end
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-- ScanBag populates the per-bag cache used by GetBagData later.
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for bagID = 0, 4 do
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local ok = pcall(function() BagScanner:ScanBag(bagID) end)
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if not ok then break end
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end
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end
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-- Walk player bags 0-4 and queue one ItemDetection:GetItemProperties per
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-- occupied slot, plus Utils:GetConsumableRestoreTag for consumables. The
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-- work queue spreads them across frames within the existing 100ms-per-frame
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-- budget. This warms both tooltip caches the bag-open path reads
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-- (ItemDetection.detectionCache and Utils.tooltipCache.restoreTag), so the
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-- first bag open doesn't pay for synchronous tooltip scans.
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function CacheWarmer:WarmItemDetectionCache()
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local Utils = Guda.Modules.Utils
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local ItemDetection = Guda.Modules.ItemDetection
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if not (Utils and Utils.QueueWork) then return end
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if not (ItemDetection and ItemDetection.GetItemProperties) then return end
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for bagID = 0, 4 do
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local numSlots = GetContainerNumSlots(bagID)
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if numSlots and numSlots > 0 then
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for slotID = 1, numSlots do
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local link = GetContainerItemLink(bagID, slotID)
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if link then
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-- Capture upvalues so the closure has stable bag/slot/link.
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local b, s, l = bagID, slotID, link
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Utils:QueueWork(function()
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-- Minimal itemData — GetItemProperties only needs
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-- .link to compute the cache key; bagID/slotID feed
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-- the tooltip scan.
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ItemDetection:GetItemProperties({ link = l }, b, s)
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end, "CacheWarmer.itemDetection")
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-- Warm the consumable restoreTag cache too. Only consumables
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-- ever carry the relevant tooltip lines, so check class via
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-- GetItemInfo (cached by the client after the detection scan
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-- above) and queue only matching items.
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Utils:QueueWork(function()
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local _, _, _, _, itemType = GetItemInfo(l)
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if itemType == "Consumable" and Utils.GetConsumableRestoreTag then
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Utils:GetConsumableRestoreTag(b, s, l)
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end
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end, "CacheWarmer.restoreTag")
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end
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end
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end
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end
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end
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function CacheWarmer:Initialize()
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-- Defer ~0.5s so we don't compete with the busy login frame. The user
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-- typically opens bags several seconds later, so the cache will be hot.
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Guda_ScheduleTimer(0.5, function()
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CacheWarmer:WarmBagScanner()
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CacheWarmer:WarmItemDetectionCache()
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end)
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end
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