1973 lines
55 KiB
Lua
1973 lines
55 KiB
Lua
-- Guda Bag Frame
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-- Main bag viewing UI
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local addon = Guda
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local BagFrame = {}
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addon.Modules.BagFrame = BagFrame
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local currentViewChar = nil -- nil = current character
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local searchText = ""
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local itemButtons = {}
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local showKeyring = false -- Toggle for keyring display
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local hiddenBags = {} -- Track which bags are hidden (bagID -> true/false)
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local bagParents = {} -- Per-bag parent frames to carry bagID for Blizzard item button templates
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-- Global click catcher for clearing search focus
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local clickCatcher = nil
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-- Get player race icon path (using racial ability icons)
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function Guda_GetPlayerRaceIcon()
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local _, race = UnitRace("player")
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-- Use racial ability icons that exist in vanilla
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local raceIcons = {
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Human = "Interface\\Icons\\Spell_Magic_PolymorphPig",
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Dwarf = "Interface\\Icons\\Spell_Shadow_UnholyFrenzy",
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NightElf = "Interface\\Icons\\Spell_Nature_Invisibility",
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Gnome = "Interface\\Icons\\Ability_Repair",
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Orc = "Interface\\Icons\\Ability_Racial_BloodRage",
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Undead = "Interface\\Icons\\Spell_Shadow_RaiseDead",
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Tauren = "Interface\\Icons\\Ability_Thunderclap",
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Troll = "Interface\\Icons\\Ability_Racial_Avatar",
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}
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return raceIcons[race] or "Interface\\Icons\\INV_Misc_GroupNeedMore"
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end
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-- OnLoad
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function Guda_BagFrame_OnLoad(self)
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-- Set up search box placeholder
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local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
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if searchBox then
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searchBox:SetText("Search, try ~equipment")
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searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
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end
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-- Create invisible full-screen frame to catch clicks outside bag
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if not clickCatcher then
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clickCatcher = CreateFrame("Frame", "Guda_ClickCatcher", UIParent)
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clickCatcher:SetFrameStrata("BACKGROUND")
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clickCatcher:SetAllPoints(UIParent)
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clickCatcher:EnableMouse(true)
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clickCatcher:Hide()
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clickCatcher:SetScript("OnMouseDown", function()
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Guda_BagFrame_ClearSearch()
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end)
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end
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end
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-- OnShow
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function Guda_BagFrame_OnShow(self)
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-- Save bag data when opening bags
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addon.Modules.BagScanner:SaveToDatabase()
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addon.Modules.MoneyTracker:Update()
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-- Restore saved position if it exists (only if saved as BOTTOMRIGHT)
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if addon and addon.Modules and addon.Modules.DB then
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local pos = addon.Modules.DB:GetSetting("bagFramePosition")
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if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
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self:ClearAllPoints()
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self:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
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end
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end
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-- Set lock state when frame is shown (ensures all child frames are loaded)
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if BagFrame.UpdateLockState then
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BagFrame:UpdateLockState()
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end
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-- Apply border visibility setting
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if BagFrame.UpdateBorderVisibility then
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BagFrame:UpdateBorderVisibility()
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end
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-- Apply search bar visibility setting
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if BagFrame.UpdateSearchBarVisibility then
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BagFrame:UpdateSearchBarVisibility()
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end
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BagFrame:Update()
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end
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-- OnHide
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function Guda_BagFrame_OnHide(self)
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-- Clean up all buttons when frame is hidden (safe since we're not displaying)
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for _, bagParent in pairs(bagParents) do
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if bagParent then
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local buttons = { bagParent:GetChildren() }
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for _, button in ipairs(buttons) do
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if button.hasItem ~= nil then
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button:Hide()
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button:ClearAllPoints()
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end
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end
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end
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end
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end
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-- Toggle visibility
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function BagFrame:Toggle()
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if Guda_BagFrame:IsShown() then
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Guda_BagFrame:Hide()
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else
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Guda_BagFrame:Show()
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end
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end
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-- Show specific character's bags
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function BagFrame:ShowCharacter(fullName)
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currentViewChar = fullName
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self:Update()
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end
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-- Show current character
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function BagFrame:ShowCurrentCharacter()
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currentViewChar = nil
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self:Update()
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end
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-- Update lock states of existing buttons (lightweight, used during drag)
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function BagFrame:UpdateLockStates()
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for _, bagParent in pairs(bagParents) do
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if bagParent then
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local buttons = { bagParent:GetChildren() }
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for _, button in ipairs(buttons) do
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if button.hasItem ~= nil and button:IsShown() and button.bagID and button.slotID then
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-- Get live lock state
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local _, _, locked = GetContainerItemInfo(button.bagID, button.slotID)
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-- Update desaturation (gray out locked items)
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if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated then
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SetItemButtonDesaturated(button, locked, 0.5, 0.5, 0.5)
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end
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end
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end
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end
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end
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end
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-- Update display
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function BagFrame:Update()
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if not Guda_BagFrame:IsShown() then
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return
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end
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-- If cursor is holding an item (mid-drag), only update lock states, don't rebuild UI
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if CursorHasItem and CursorHasItem() then
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self:UpdateLockStates()
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return
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end
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-- Mark all existing buttons as not in use (we'll mark active ones during display)
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for _, bagParent in pairs(bagParents) do
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if bagParent then
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local buttons = { bagParent:GetChildren() }
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for _, button in ipairs(buttons) do
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if button.hasItem ~= nil then
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button.inUse = false
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end
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end
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end
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end
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local bagData
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local isOtherChar = false
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local charName = ""
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local titleFont = getglobal("Guda_BagFrame_Title")
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local displayName
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if currentViewChar then
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-- Viewing another character
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bagData = addon.Modules.DB:GetCharacterBags(currentViewChar)
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isOtherChar = true
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charName = currentViewChar
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local dash = string.find(currentViewChar, "-")
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if dash then
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displayName = string.sub(currentViewChar, 1, dash - 1)
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else
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displayName = currentViewChar
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end
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else
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-- Viewing current character
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bagData = addon.Modules.BagScanner:ScanBags()
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displayName = UnitName("player") or "Character"
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end
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if titleFont and displayName then
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titleFont:SetText(string.format("%s's Bags", displayName))
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end
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-- Display items
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self:DisplayItems(bagData, isOtherChar, charName)
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-- Update money
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self:UpdateMoney()
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-- Update bag slots info
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self:UpdateBagSlotsInfo(bagData, isOtherChar)
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-- Clean up unused buttons AFTER display is complete (prevents drag/drop issues)
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for _, bagParent in pairs(bagParents) do
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if bagParent then
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local buttons = { bagParent:GetChildren() }
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for _, button in ipairs(buttons) do
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if button.hasItem ~= nil and not button.inUse then
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button:Hide()
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button:ClearAllPoints()
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end
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end
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end
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end
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end
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-- Display items
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function BagFrame:DisplayItems(bagData, isOtherChar, charName)
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local x, y = 10, -10
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local row = 0
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local col = 0
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
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local perRow = addon.Modules.DB:GetSetting("bagColumns") or 10
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local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
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-- Separate bags into regular, soul, and ammo/quiver types
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local regularBags = {}
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local soulBags = {}
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local ammoQuiverBags = {}
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for _, bagID in ipairs(addon.Constants.BAGS) do
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-- Skip hidden bags
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if not hiddenBags[bagID] then
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local bagType
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if isOtherChar then
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-- For other characters, use saved bag type
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local bag = bagData[bagID]
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bagType = bag and bag.bagType or "regular"
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else
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-- For current character, detect bag type in real-time
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if addon.Modules.Utils:IsSoulBag(bagID) then
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bagType = "soul"
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elseif addon.Modules.Utils:IsAmmoQuiverBag(bagID) then
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bagType = "ammo"
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else
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bagType = "regular"
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end
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end
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if bagType == "soul" then
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table.insert(soulBags, bagID)
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elseif bagType == "ammo" then
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table.insert(ammoQuiverBags, bagID)
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else
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table.insert(regularBags, bagID)
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end
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end
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end
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-- Build display order: regular bags -> soul bags -> ammo/quiver bags -> keyring
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local bagsToShow = {}
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for _, bagID in ipairs(regularBags) do
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table.insert(bagsToShow, {bagID = bagID, needsSpacing = false})
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end
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-- Add soul bags with spacing marker
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if table.getn(soulBags) > 0 then
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for i, bagID in ipairs(soulBags) do
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table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
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end
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end
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-- Add ammo/quiver bags with spacing marker
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if table.getn(ammoQuiverBags) > 0 then
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for i, bagID in ipairs(ammoQuiverBags) do
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table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
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end
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end
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-- Add keyring at the end if toggled on and not hidden
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if showKeyring and not hiddenBags[-2] then
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table.insert(bagsToShow, {bagID = -2, needsSpacing = true})
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end
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for _, bagInfo in ipairs(bagsToShow) do
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local bagID = bagInfo.bagID
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local bag = bagData[bagID]
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-- Add spacing before soul, ammo/quiver, or keyring sections
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if bagInfo.needsSpacing then
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if col > 0 then
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-- Move to next row if not at start of row
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col = 0
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row = row + 1
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end
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-- Add extra spacing (0.5 row for tighter spacing)
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row = row + 0.5
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end
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-- Get slot count for this bag
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local numSlots
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if isOtherChar and bag and bag.numSlots then
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-- Use stored slot count for other characters
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numSlots = bag.numSlots
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else
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-- Use current character's bag slot count
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numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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end
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-- Only show bags that have slots
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if numSlots and numSlots > 0 then
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-- Iterate through ALL slots (1 to numSlots) to show empty slots too
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-- Ensure a per-bag parent frame exists and carries the bag ID (Blizzard expects parent:GetID() == bagID)
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local bagParent
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do
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if not bagParents[bagID] then
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bagParents[bagID] = CreateFrame("Frame", "Guda_BagFrame_BagParent"..bagID, itemContainer)
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bagParents[bagID]:SetAllPoints(itemContainer)
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if bagParents[bagID].SetID then
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bagParents[bagID]:SetID(bagID)
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end
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end
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bagParent = bagParents[bagID]
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end
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for slot = 1, numSlots do
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local itemData = bag and bag.slots and bag.slots[slot] or nil
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-- Check if item matches search filter
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local matchesFilter = self:PassesSearchFilter(itemData)
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local button = Guda_GetItemButton(bagParent)
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button.inUse = true -- Mark this button as actively in use
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-- Position button
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local xPos = x + (col * (buttonSize + spacing))
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local yPos = y - (row * (buttonSize + spacing))
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
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-- Set item data with filter match info
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-- isReadOnly = true when viewing other characters (can't interact with their items)
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Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
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table.insert(itemButtons, button)
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-- Advance position
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col = col + 1
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if col >= perRow then
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col = 0
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row = row + 1
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end
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end
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end
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end
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-- Resize frame dynamically based on content
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self:ResizeFrame(row, col, perRow)
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-- Ensure cooldown visuals are current after (re)building buttons
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if self.RefreshCooldowns then
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self:RefreshCooldowns()
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end
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end
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-- Resize frame based on number of rows and columns
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function BagFrame:ResizeFrame(currentRow, currentCol, columns)
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
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-- Calculate actual number of rows used
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local totalRows = currentRow + 1
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-- Ensure at least 1 row
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if totalRows < 1 then
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totalRows = 1
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end
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-- Calculate required dimensions based on columns
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local containerWidth = (columns * (buttonSize + spacing)) + 20
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local containerHeight = (totalRows * (buttonSize + spacing)) + 20
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local frameWidth = containerWidth + 20
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-- Check if search bar is visible
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local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
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if showSearchBar == nil then
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showSearchBar = true
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end
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-- Adjust frame height based on search bar visibility
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-- Footer height varies: more space needed when search bar is visible
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local titleHeight = 40
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local searchBarHeight = 30
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local footerHeight
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local frameHeight
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if showSearchBar then
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footerHeight = 55 -- Increased footer height when search bar is visible (toolbar 40px + spacing 15px)
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frameHeight = containerHeight + titleHeight + searchBarHeight + footerHeight -- 125 total
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else
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footerHeight = 45 -- Normal footer height (toolbar 40px + spacing 5px)
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frameHeight = containerHeight + titleHeight + footerHeight -- 85 total
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end
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-- Minimum sizes
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if containerWidth < 200 then
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containerWidth = 200
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frameWidth = 220
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end
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if containerHeight < 150 then
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containerHeight = 150
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end
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if frameHeight < 250 then
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frameHeight = 250
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end
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-- Maximum sizes
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if containerWidth > 800 then
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containerWidth = 800
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frameWidth = 820
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end
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if containerHeight > 600 then
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containerHeight = 600
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end
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if frameHeight > 800 then
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frameHeight = 800
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end
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-- Resize frames
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local bagFrame = getglobal("Guda_BagFrame")
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local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
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if bagFrame then
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bagFrame:SetWidth(frameWidth)
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bagFrame:SetHeight(frameHeight)
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-- Always use BOTTOMRIGHT anchor to make frame grow left
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bagFrame:ClearAllPoints()
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if addon and addon.Modules and addon.Modules.DB then
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local pos = addon.Modules.DB:GetSetting("bagFramePosition")
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-- Only use saved position if it was saved as BOTTOMRIGHT
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if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
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bagFrame:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
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else
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-- Default position: bottom right corner
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bagFrame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
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end
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else
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-- Fallback to default if DB not available
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bagFrame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
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end
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end
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if itemContainer then
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itemContainer:SetWidth(containerWidth)
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itemContainer:SetHeight(containerHeight)
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end
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-- Resize search bar and toolbar to match container width
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local searchBar = getglobal("Guda_BagFrame_SearchBar")
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if searchBar then
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searchBar:SetWidth(containerWidth)
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end
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local toolbar = getglobal("Guda_BagFrame_Toolbar")
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if toolbar then
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toolbar:SetWidth(containerWidth)
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end
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end
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-- Check if search is currently active
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function BagFrame:IsSearchActive()
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return searchText and searchText ~= "" and searchText ~= "Search, try ~equipment"
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end
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-- Check if item passes search filter (pfUI style)
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function BagFrame:PassesSearchFilter(itemData)
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-- If no search text, everything matches
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if not self:IsSearchActive() then
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return true
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end
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-- Empty slots don't match when searching (pfUI style - they get dimmed)
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if not itemData then
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return false
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end
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-- Get item name from itemData.name or parse from link
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local itemName = itemData.name
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if not itemName and itemData.link then
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-- Parse name from item link: |cffffffff|Hitem:...|h[Item Name]|h|r
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local _, _, name = string.find(itemData.link, "%[(.+)%]")
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itemName = name
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if not self.warnedAboutParsing then
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addon:Print("DEBUG: Had to parse item name from link: " .. (itemName or "FAILED"))
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self.warnedAboutParsing = true
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end
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end
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if not itemName then
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if not self.warnedAboutNoName then
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addon:Print("DEBUG: Item has no name and no link! texture = " .. tostring(itemData.texture))
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self.warnedAboutNoName = true
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end
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return false
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end
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-- Case-insensitive search in item name
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itemName = string.lower(itemName)
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local search = string.lower(searchText)
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-- Check if item name contains search text
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local matches = string.find(itemName, search, 1, true) ~= nil
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-- Debug: print first match found
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if matches and not self.foundFirstMatch then
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self.foundFirstMatch = true
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end
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return matches
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end
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function BagFrame:UpdateMoney()
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local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
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if not moneyFrame then
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addon:Debug("Guda_BagFrame exists: " .. tostring(getglobal("Guda_BagFrame") ~= nil))
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-- Try to create it manually
|
|
self:CreateMoneyFrame()
|
|
moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
end
|
|
|
|
if moneyFrame then
|
|
MoneyFrame_Update("Guda_BagFrame_MoneyFrame", GetMoney())
|
|
moneyFrame:Show()
|
|
|
|
-- Ensure tooltip overlay exists
|
|
self:EnsureMoneyTooltipOverlay()
|
|
|
|
-- Also add tooltip to toolbar empty space
|
|
self:SetupToolbarTooltip()
|
|
else
|
|
addon:Debug("Still couldn't find or create MoneyFrame!")
|
|
end
|
|
end
|
|
|
|
-- Update bag slots info text (excluding keyring)
|
|
function BagFrame:UpdateBagSlotsInfo(bagData, isOtherChar)
|
|
local infoText = getglobal("Guda_BagFrame_Toolbar_BagSlotsInfo_Text")
|
|
if not infoText then return end
|
|
|
|
local totalSlots = 0
|
|
local usedSlots = 0
|
|
|
|
-- Count slots in regular bags only (0-4), exclude keyring (-2)
|
|
for _, bagID in ipairs(addon.Constants.BAGS) do
|
|
local bag = bagData[bagID]
|
|
|
|
-- Get slot count for this bag
|
|
local numSlots
|
|
if isOtherChar and bag and bag.numSlots then
|
|
numSlots = bag.numSlots
|
|
else
|
|
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
end
|
|
|
|
if numSlots and numSlots > 0 then
|
|
totalSlots = totalSlots + numSlots
|
|
|
|
-- Count used slots
|
|
if bag and bag.slots then
|
|
for slot = 1, numSlots do
|
|
if bag.slots[slot] then
|
|
usedSlots = usedSlots + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Format: "24 / 80" (used / total)
|
|
infoText:SetText(string.format("%d / %d", usedSlots, totalSlots))
|
|
infoText:SetTextColor(0.7, 0.7, 0.7)
|
|
end
|
|
|
|
function BagFrame:CreateMoneyFrame()
|
|
local moneyFrame = CreateFrame("Frame", "Guda_BagFrame_MoneyFrame", Guda_BagFrame, "SmallMoneyFrameTemplate")
|
|
moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BagFrame, "BOTTOMRIGHT", -15, 10)
|
|
moneyFrame:SetWidth(180)
|
|
moneyFrame:SetHeight(35)
|
|
addon:Debug("MoneyFrame created via CreateMoneyFrame")
|
|
end
|
|
|
|
-- Setup tooltip on toolbar empty space
|
|
function BagFrame:SetupToolbarTooltip()
|
|
local toolbar = getglobal("Guda_BagFrame_Toolbar")
|
|
if not toolbar then return end
|
|
|
|
-- Only set up once
|
|
if toolbar.tooltipSetup then return end
|
|
|
|
-- Get the existing OnEnter script (if any)
|
|
local originalOnEnter = toolbar:GetScript("OnEnter")
|
|
|
|
-- Set new OnEnter that shows money tooltip
|
|
toolbar:SetScript("OnEnter", function()
|
|
-- Call original if it exists
|
|
if originalOnEnter then
|
|
originalOnEnter()
|
|
end
|
|
|
|
-- Show money tooltip
|
|
addon:Debug("Toolbar OnEnter - showing money tooltip")
|
|
Guda_BagFrame_MoneyOnEnter(getglobal("Guda_BagFrame_MoneyFrame"))
|
|
end)
|
|
|
|
-- Set OnLeave to hide tooltip
|
|
toolbar:SetScript("OnLeave", function()
|
|
addon:Debug("Toolbar OnLeave - hiding tooltip")
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
toolbar.tooltipSetup = true
|
|
addon:Debug("Toolbar tooltip handlers set up")
|
|
end
|
|
|
|
-- Save bag frame position (always as BOTTOMRIGHT)
|
|
local function SaveBagFramePosition()
|
|
local frame = getglobal("Guda_BagFrame")
|
|
if not frame or not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
-- Always save as BOTTOMRIGHT coordinates
|
|
local right = frame:GetRight()
|
|
local bottom = frame:GetBottom()
|
|
local screenWidth = GetScreenWidth()
|
|
|
|
if right and bottom and screenWidth then
|
|
local xOffset = right - screenWidth
|
|
local yOffset = bottom
|
|
|
|
addon.Modules.DB:SetSetting("bagFramePosition", {
|
|
point = "BOTTOMRIGHT",
|
|
x = xOffset,
|
|
y = yOffset
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Create transparent overlay for money tooltip
|
|
function BagFrame:EnsureMoneyTooltipOverlay()
|
|
local overlayName = "Guda_BagFrame_MoneyTooltipOverlay"
|
|
local overlay = getglobal(overlayName)
|
|
|
|
if not overlay then
|
|
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
if not moneyFrame then return end
|
|
|
|
-- Create transparent overlay frame
|
|
overlay = CreateFrame("Frame", overlayName, moneyFrame)
|
|
overlay:SetAllPoints(moneyFrame)
|
|
overlay:SetFrameLevel(moneyFrame:GetFrameLevel() + 1)
|
|
overlay:EnableMouse(true)
|
|
|
|
-- Set tooltip handlers on overlay
|
|
overlay:SetScript("OnEnter", function()
|
|
addon:Debug("Money overlay OnEnter triggered")
|
|
Guda_BagFrame_MoneyOnEnter(moneyFrame)
|
|
end)
|
|
|
|
overlay:SetScript("OnLeave", function()
|
|
addon:Debug("Money overlay OnLeave triggered")
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
-- Forward drag events to bag frame (if not locked)
|
|
overlay:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
local isLocked = addon.Modules.DB and addon.Modules.DB:GetSetting("lockBags")
|
|
|
|
if bagFrame and not isLocked and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
|
|
overlay:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
local isLocked = addon.Modules.DB and addon.Modules.DB:GetSetting("lockBags")
|
|
|
|
if bagFrame and not isLocked then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
|
|
addon:Debug("Money tooltip overlay created")
|
|
end
|
|
|
|
overlay:Show()
|
|
end
|
|
|
|
-- Money frame OnLoad handler
|
|
function Guda_BagFrame_MoneyFrame_OnLoad(self)
|
|
addon:Debug("MoneyFrame OnLoad called for: " .. self:GetName())
|
|
|
|
-- Set tooltip handlers on all money denomination buttons
|
|
local buttons = {"GoldButton", "SilverButton", "CopperButton"}
|
|
|
|
for _, buttonName in ipairs(buttons) do
|
|
local fullName = self:GetName() .. buttonName
|
|
local button = getglobal(fullName)
|
|
addon:Debug("Looking for button: " .. fullName .. " - Found: " .. tostring(button ~= nil))
|
|
if button then
|
|
button:SetScript("OnEnter", function()
|
|
addon:Debug("Money button OnEnter triggered")
|
|
Guda_BagFrame_MoneyOnEnter(this:GetParent())
|
|
end)
|
|
button:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Also try setting handlers directly on the parent frame
|
|
addon:Debug("Setting handlers on parent frame as fallback")
|
|
self:EnableMouse(true)
|
|
self:SetScript("OnEnter", function()
|
|
addon:Debug("Parent frame OnEnter triggered")
|
|
Guda_BagFrame_MoneyOnEnter(this)
|
|
end)
|
|
self:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
end
|
|
|
|
-- Money tooltip handler
|
|
function Guda_BagFrame_MoneyOnEnter(self)
|
|
if not self then return end
|
|
|
|
-- Anchor tooltip to TOPRIGHT - aligns tooltip's right edge with money container's right edge
|
|
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT", 0, 0)
|
|
GameTooltip:ClearLines()
|
|
|
|
-- Get all characters and total (realm filtered, all factions)
|
|
local chars = addon.Modules.DB:GetAllCharacters(false, true)
|
|
local totalMoney = addon.Modules.DB:GetTotalMoney(false, true)
|
|
|
|
-- Header with current realm total - use colored money
|
|
GameTooltip:AddLine(
|
|
"Current realm gold: " .. addon.Modules.Utils:FormatMoney(totalMoney, false, true),
|
|
1, 0.82, 0
|
|
)
|
|
GameTooltip:AddLine(" ")
|
|
|
|
-- List each character with class-colored names
|
|
for _, char in ipairs(chars) do
|
|
-- Get class color from WoW's built-in table using English class token
|
|
local classToken = char.classToken
|
|
local classColor = classToken and (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classToken]
|
|
local colorR, colorG, colorB = 0.7, 0.7, 0.7
|
|
|
|
if classColor then
|
|
colorR, colorG, colorB = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Create colored name
|
|
local coloredName = addon.Modules.Utils:ColorText(char.name, colorR, colorG, colorB)
|
|
|
|
GameTooltip:AddLine(
|
|
coloredName .. ": " .. addon.Modules.Utils:FormatMoney(char.money or 0, false, true)
|
|
)
|
|
end
|
|
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- Dropdown management
|
|
local characterDropdown = nil
|
|
local bankDropdown = nil
|
|
|
|
-- Toggle character dropdown
|
|
function Guda_BagFrame_ToggleCharacterDropdown(button)
|
|
-- Hide bank dropdown if it's shown
|
|
if bankDropdown and bankDropdown:IsShown() then
|
|
bankDropdown:Hide()
|
|
end
|
|
|
|
if characterDropdown and characterDropdown:IsShown() then
|
|
characterDropdown:Hide()
|
|
return
|
|
end
|
|
|
|
if not characterDropdown then
|
|
-- Create dropdown frame
|
|
characterDropdown = CreateFrame("Frame", "Guda_CharacterDropdown", UIParent)
|
|
characterDropdown:SetFrameStrata("DIALOG")
|
|
characterDropdown:SetWidth(200)
|
|
characterDropdown:SetBackdrop({
|
|
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
|
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
|
tile = true,
|
|
tileSize = 16,
|
|
edgeSize = 16,
|
|
insets = { left = 4, right = 4, top = 4, bottom = 4 }
|
|
})
|
|
characterDropdown:SetBackdropColor(0, 0, 0, 0.95)
|
|
characterDropdown:EnableMouse(true)
|
|
characterDropdown:Hide()
|
|
|
|
characterDropdown.buttons = {}
|
|
end
|
|
|
|
-- Position dropdown below the button
|
|
characterDropdown:ClearAllPoints()
|
|
characterDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
|
|
|
|
-- Clear existing buttons
|
|
for _, btn in ipairs(characterDropdown.buttons) do
|
|
btn:Hide()
|
|
end
|
|
characterDropdown.buttons = {}
|
|
|
|
-- Get all characters on current realm
|
|
local chars = addon.Modules.DB:GetAllCharacters(false, true)
|
|
|
|
-- Add "Current Character" option at the top
|
|
local yOffset = -8
|
|
local currentCharButton = CreateFrame("Button", nil, characterDropdown)
|
|
currentCharButton:SetWidth(188)
|
|
currentCharButton:SetHeight(20)
|
|
currentCharButton:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
|
|
|
|
-- Button background on hover
|
|
local currentCharBg = currentCharButton:CreateTexture(nil, "BACKGROUND")
|
|
currentCharBg:SetAllPoints()
|
|
currentCharBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
|
currentCharBg:SetBlendMode("ADD")
|
|
currentCharBg:SetAlpha(0)
|
|
|
|
-- Button text
|
|
local currentCharText = currentCharButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
|
|
currentCharText:SetPoint("LEFT", currentCharButton, "LEFT", 8, 0)
|
|
currentCharText:SetText("Current Character")
|
|
|
|
-- Button scripts
|
|
currentCharButton:SetScript("OnEnter", function()
|
|
currentCharBg:SetAlpha(0.3)
|
|
end)
|
|
currentCharButton:SetScript("OnLeave", function()
|
|
currentCharBg:SetAlpha(0)
|
|
end)
|
|
currentCharButton:SetScript("OnClick", function()
|
|
addon.Modules.BagFrame:ShowCurrentCharacter()
|
|
characterDropdown:Hide()
|
|
end)
|
|
|
|
table.insert(characterDropdown.buttons, currentCharButton)
|
|
yOffset = yOffset - 20
|
|
|
|
-- Add separator
|
|
local separator = characterDropdown:CreateTexture(nil, "ARTWORK")
|
|
separator:SetHeight(1)
|
|
separator:SetWidth(180)
|
|
separator:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
|
|
separator:SetTexture(1, 1, 1, 0.2)
|
|
yOffset = yOffset - 4
|
|
|
|
-- Get current player's full name for comparison
|
|
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
|
|
|
|
-- Add character buttons
|
|
for _, char in ipairs(chars) do
|
|
-- Capture variables in local scope for closure
|
|
local charFullName = char.fullName
|
|
local charName = char.name
|
|
local charMoney = char.money or 0
|
|
local charClassToken = char.classToken
|
|
local isCurrentChar = (charFullName == currentPlayerFullName)
|
|
|
|
local charButton = CreateFrame("Button", nil, characterDropdown)
|
|
charButton:SetWidth(188)
|
|
charButton:SetHeight(20)
|
|
charButton:SetPoint("TOP", characterDropdown, "TOP", 0, yOffset)
|
|
|
|
-- Button background on hover
|
|
local charBg = charButton:CreateTexture(nil, "BACKGROUND")
|
|
charBg:SetAllPoints()
|
|
charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
|
charBg:SetBlendMode("ADD")
|
|
charBg:SetAlpha(0)
|
|
|
|
-- Get class color
|
|
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then
|
|
r, g, b = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Button text
|
|
local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
|
|
charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
|
|
charText:SetText(charName)
|
|
charText:SetTextColor(r, g, b)
|
|
|
|
-- Money text
|
|
local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
|
moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
|
|
moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
|
|
moneyText:SetTextColor(0.7, 0.7, 0.7)
|
|
|
|
-- Button scripts
|
|
charButton:SetScript("OnEnter", function()
|
|
charBg:SetAlpha(0.3)
|
|
end)
|
|
charButton:SetScript("OnLeave", function()
|
|
charBg:SetAlpha(0)
|
|
end)
|
|
charButton:SetScript("OnClick", function()
|
|
if charFullName then
|
|
if isCurrentChar then
|
|
-- Clicking current character - show current live view
|
|
addon.Modules.BagFrame:ShowCurrentCharacter()
|
|
else
|
|
-- Clicking different character - show their stored bags
|
|
addon.Modules.BagFrame:ShowCharacter(charFullName)
|
|
end
|
|
characterDropdown:Hide()
|
|
else
|
|
addon:Print("Error: Character fullName is nil")
|
|
end
|
|
end)
|
|
|
|
table.insert(characterDropdown.buttons, charButton)
|
|
yOffset = yOffset - 20
|
|
end
|
|
|
|
-- Set dropdown height based on content
|
|
characterDropdown:SetHeight(math.abs(yOffset) + 8)
|
|
|
|
-- Show dropdown
|
|
characterDropdown:Show()
|
|
end
|
|
|
|
-- Hide dropdown when clicking elsewhere
|
|
local function HideCharacterDropdown()
|
|
if characterDropdown then
|
|
characterDropdown:Hide()
|
|
end
|
|
end
|
|
|
|
-- Toggle bank dropdown
|
|
function Guda_BagFrame_ToggleBankDropdown(button)
|
|
-- Hide character dropdown if it's shown
|
|
if characterDropdown and characterDropdown:IsShown() then
|
|
characterDropdown:Hide()
|
|
end
|
|
|
|
if bankDropdown and bankDropdown:IsShown() then
|
|
bankDropdown:Hide()
|
|
return
|
|
end
|
|
|
|
if not bankDropdown then
|
|
-- Create dropdown frame
|
|
bankDropdown = CreateFrame("Frame", "Guda_BankDropdown", UIParent)
|
|
bankDropdown:SetFrameStrata("DIALOG")
|
|
bankDropdown:SetWidth(200)
|
|
bankDropdown:SetBackdrop({
|
|
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
|
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
|
tile = true,
|
|
tileSize = 16,
|
|
edgeSize = 16,
|
|
insets = { left = 4, right = 4, top = 4, bottom = 4 }
|
|
})
|
|
bankDropdown:SetBackdropColor(0, 0, 0, 0.95)
|
|
bankDropdown:EnableMouse(true)
|
|
bankDropdown:Hide()
|
|
|
|
bankDropdown.buttons = {}
|
|
end
|
|
|
|
-- Position dropdown below the button
|
|
bankDropdown:ClearAllPoints()
|
|
bankDropdown:SetPoint("TOPLEFT", button, "BOTTOMLEFT", 0, -2)
|
|
|
|
-- Clear existing buttons
|
|
for _, btn in ipairs(bankDropdown.buttons) do
|
|
btn:Hide()
|
|
end
|
|
bankDropdown.buttons = {}
|
|
|
|
-- Get all characters on current realm
|
|
local chars = addon.Modules.DB:GetAllCharacters(false, true)
|
|
|
|
local yOffset = -8
|
|
|
|
-- Add character buttons
|
|
for _, char in ipairs(chars) do
|
|
-- Capture variables in local scope for closure
|
|
local charFullName = char.fullName
|
|
local charName = char.name
|
|
local charMoney = char.money or 0
|
|
local charClassToken = char.classToken
|
|
|
|
local charButton = CreateFrame("Button", nil, bankDropdown)
|
|
charButton:SetWidth(188)
|
|
charButton:SetHeight(20)
|
|
charButton:SetPoint("TOP", bankDropdown, "TOP", 0, yOffset)
|
|
|
|
-- Button background on hover
|
|
local charBg = charButton:CreateTexture(nil, "BACKGROUND")
|
|
charBg:SetAllPoints()
|
|
charBg:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
|
charBg:SetBlendMode("ADD")
|
|
charBg:SetAlpha(0)
|
|
|
|
-- Get class color
|
|
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then
|
|
r, g, b = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Button text
|
|
local charText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
|
|
charText:SetPoint("LEFT", charButton, "LEFT", 8, 0)
|
|
charText:SetText(charName)
|
|
charText:SetTextColor(r, g, b)
|
|
|
|
-- Money text
|
|
local moneyText = charButton:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
|
moneyText:SetPoint("RIGHT", charButton, "RIGHT", -8, 0)
|
|
moneyText:SetText(addon.Modules.Utils:FormatMoney(charMoney))
|
|
moneyText:SetTextColor(0.7, 0.7, 0.7)
|
|
|
|
-- Button scripts
|
|
charButton:SetScript("OnEnter", function()
|
|
charBg:SetAlpha(0.3)
|
|
end)
|
|
charButton:SetScript("OnLeave", function()
|
|
charBg:SetAlpha(0)
|
|
end)
|
|
charButton:SetScript("OnClick", function()
|
|
if charFullName then
|
|
-- Show bank for this character
|
|
Guda_BagFrame_ShowCharacterBank(charFullName, charName)
|
|
bankDropdown:Hide()
|
|
else
|
|
addon:Print("Error: Character fullName is nil")
|
|
end
|
|
end)
|
|
|
|
table.insert(bankDropdown.buttons, charButton)
|
|
yOffset = yOffset - 20
|
|
end
|
|
|
|
-- Set dropdown height based on content
|
|
bankDropdown:SetHeight(math.abs(yOffset) + 8)
|
|
|
|
-- Show dropdown
|
|
bankDropdown:Show()
|
|
end
|
|
|
|
-- Show character's bank
|
|
function Guda_BagFrame_ShowCharacterBank(fullName, displayName)
|
|
-- Use the existing BankFrame module
|
|
if not addon.Modules.BankFrame then
|
|
addon:Print("Bank frame module not available")
|
|
return
|
|
end
|
|
|
|
-- Position bank frame at center of screen
|
|
if Guda_BankFrame then
|
|
Guda_BankFrame:ClearAllPoints()
|
|
Guda_BankFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
|
end
|
|
|
|
-- Show the character's bank
|
|
addon.Modules.BankFrame:ShowCharacter(fullName)
|
|
|
|
-- Make sure frame is shown
|
|
if Guda_BankFrame then
|
|
Guda_BankFrame:Show()
|
|
end
|
|
end
|
|
|
|
-- Clear search and restore placeholder
|
|
function Guda_BagFrame_ClearSearch()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:SetText("Search, try ~equipment")
|
|
searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
-- Reset search state
|
|
searchText = ""
|
|
BagFrame.foundFirstMatch = false
|
|
BagFrame.warnedAboutParsing = false
|
|
BagFrame.warnedAboutNoName = false
|
|
|
|
-- Update display
|
|
BagFrame:Update()
|
|
end
|
|
|
|
-- Search changed handler
|
|
function Guda_BagFrame_OnSearchChanged(self)
|
|
local text = self:GetText()
|
|
-- Ignore placeholder text
|
|
if text == "Search, try ~equipment" then
|
|
text = ""
|
|
end
|
|
if text ~= searchText then
|
|
searchText = text
|
|
BagFrame.foundFirstMatch = false -- Reset debug flags
|
|
BagFrame.warnedAboutParsing = false
|
|
BagFrame.warnedAboutNoName = false
|
|
BagFrame:Update()
|
|
end
|
|
end
|
|
|
|
-- Keyring toggle handler
|
|
function Guda_BagFrame_ToggleKeyring()
|
|
showKeyring = not showKeyring
|
|
|
|
-- Update button appearance to show toggle state
|
|
local button = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
|
|
if button then
|
|
local icon = getglobal(button:GetName().."_Icon")
|
|
if icon then
|
|
if showKeyring then
|
|
-- Highlighted when active
|
|
icon:SetVertexColor(1.0, 1.0, 0.5)
|
|
else
|
|
-- Normal color when inactive
|
|
icon:SetVertexColor(0.8, 0.8, 0.8)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Refresh display
|
|
BagFrame:Update()
|
|
end
|
|
|
|
-- Sort button handler with auto-repeat and smart pass calculation
|
|
function Guda_BagFrame_Sort()
|
|
if currentViewChar then
|
|
addon:Print("Cannot sort another character's bags!")
|
|
return
|
|
end
|
|
|
|
-- Analyze bags to determine how many passes are needed
|
|
local analysis = addon.Modules.SortEngine:AnalyzeBags()
|
|
|
|
-- Check if already sorted
|
|
if analysis.alreadySorted then
|
|
addon:Print("Bags are already sorted!")
|
|
return
|
|
end
|
|
|
|
-- Print analysis results
|
|
addon:Print("Sorting bags... (%d/%d items need sorting, estimated %d passes)",
|
|
analysis.itemsOutOfPlace, analysis.totalItems, analysis.passes)
|
|
|
|
local passCount = 0
|
|
local maxPasses = math.max(analysis.passes, 1) -- Use estimated passes, minimum 1
|
|
local safetyLimit = maxPasses + 3 -- Add 3 extra passes as safety margin
|
|
|
|
local function DoSortPass()
|
|
passCount = passCount + 1
|
|
|
|
-- Perform one sort pass
|
|
local moveCount = addon.Modules.SortEngine:SortBags()
|
|
|
|
-- If items were moved and we haven't hit the limit, do another pass
|
|
if moveCount > 0 and passCount < safetyLimit then
|
|
-- Wait for items to settle, then sort again
|
|
local frame = CreateFrame("Frame")
|
|
local elapsed = 0
|
|
frame:SetScript("OnUpdate", function()
|
|
elapsed = elapsed + arg1
|
|
if elapsed >= 0.7 then
|
|
frame:SetScript("OnUpdate", nil)
|
|
DoSortPass() -- Recursive call for next pass
|
|
end
|
|
end)
|
|
else
|
|
-- Sorting complete
|
|
if passCount >= safetyLimit then
|
|
addon:Print("Sort complete! (reached safety limit after %d passes)", passCount)
|
|
elseif passCount <= maxPasses then
|
|
addon:Print("Sort complete! (%d passes, as predicted)", passCount)
|
|
else
|
|
addon:Print("Sort complete! (%d passes, %d more than estimated)", passCount, passCount - maxPasses)
|
|
end
|
|
|
|
-- Final update
|
|
local frame = CreateFrame("Frame")
|
|
local elapsed = 0
|
|
frame:SetScript("OnUpdate", function()
|
|
elapsed = elapsed + arg1
|
|
if elapsed >= 0.7 then
|
|
frame:SetScript("OnUpdate", nil)
|
|
BagFrame:Update()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Start the first pass
|
|
DoSortPass()
|
|
end
|
|
|
|
-- Hook bag container buttons to open Guda Bag View
|
|
local function HookBagContainers()
|
|
-- Hook the main bag container buttons (bags 1-4)
|
|
for i = 1, 4 do
|
|
local buttonName = "CharacterBag"..i.."Slot"
|
|
local button = getglobal(buttonName)
|
|
|
|
if button then
|
|
local originalOnClick = button:GetScript("OnClick")
|
|
button:SetScript("OnClick", function()
|
|
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
|
|
if mouseButton == "LeftButton" then
|
|
-- Open Guda Bag View instead of default bag
|
|
BagFrame:Toggle()
|
|
else
|
|
-- Allow right-click and other buttons to work normally
|
|
if originalOnClick then
|
|
originalOnClick()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Also hook the backpack button
|
|
local backpackButton = getglobal("MainMenuBarBackpackButton")
|
|
if backpackButton then
|
|
local originalOnClick = backpackButton:GetScript("OnClick")
|
|
backpackButton:SetScript("OnClick", function()
|
|
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
|
|
if mouseButton == "LeftButton" then
|
|
-- Open Guda Bag View instead of default bag
|
|
BagFrame:Toggle()
|
|
else
|
|
-- Allow right-click and other buttons to work normally
|
|
if originalOnClick then
|
|
originalOnClick()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Hook keyring button if it exists
|
|
local keyringButton = getglobal("KeyRingButton")
|
|
if keyringButton then
|
|
local originalOnClick = keyringButton:GetScript("OnClick")
|
|
keyringButton:SetScript("OnClick", function()
|
|
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
|
|
if mouseButton == "LeftButton" then
|
|
-- Toggle keyring in Guda Bag View
|
|
Guda_BagFrame_ToggleKeyring()
|
|
BagFrame:Toggle() -- Also open the bag frame
|
|
else
|
|
-- Allow right-click and other buttons to work normally
|
|
if originalOnClick then
|
|
originalOnClick()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Alternative approach: Completely replace the bag open functions
|
|
local function ReplaceBagOpenFunctions()
|
|
-- Override OpenBag (if it exists)
|
|
if OpenBag then
|
|
local originalOpenBag = OpenBag
|
|
function OpenBag(bagId)
|
|
if bagId and bagId >= 0 and bagId <= 4 then
|
|
-- For regular bags, open Guda Bag View
|
|
BagFrame:Toggle()
|
|
else
|
|
-- For other containers, use original function
|
|
if originalOpenBag then
|
|
originalOpenBag(bagId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Override ToggleBag (if it exists)
|
|
if ToggleBag then
|
|
local originalToggleBag = ToggleBag
|
|
function ToggleBag(bagId)
|
|
if bagId and bagId >= 0 and bagId <= 4 then
|
|
-- For regular bags, toggle Guda Bag View
|
|
BagFrame:Toggle()
|
|
else
|
|
-- For other containers, use original function
|
|
if originalToggleBag then
|
|
originalToggleBag(bagId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Hook to default bag opening
|
|
local function HookDefaultBags()
|
|
-- Override ToggleBackpack (if it exists)
|
|
if ToggleBackpack then
|
|
local originalToggleBackpack = ToggleBackpack
|
|
function ToggleBackpack()
|
|
BagFrame:Toggle()
|
|
end
|
|
end
|
|
|
|
-- Override OpenAllBags (if it exists)
|
|
if OpenAllBags then
|
|
local originalOpenAllBags = OpenAllBags
|
|
function OpenAllBags()
|
|
Guda_BagFrame:Show()
|
|
end
|
|
end
|
|
|
|
-- Override CloseAllBags (if it exists)
|
|
if CloseAllBags then
|
|
local originalCloseAllBags = CloseAllBags
|
|
function CloseAllBags()
|
|
Guda_BagFrame:Hide()
|
|
end
|
|
end
|
|
|
|
-- Hook individual bag opening functions (for bag slot buttons)
|
|
ReplaceBagOpenFunctions()
|
|
|
|
-- Hook the bag slot button clicks directly
|
|
HookBagContainers()
|
|
end
|
|
|
|
-- Update lock state (controls whether frame is draggable)
|
|
function BagFrame:UpdateLockState()
|
|
-- Safety check: ensure addon and modules exist
|
|
if not addon or not addon.Modules then return end
|
|
|
|
local frame = getglobal("Guda_BagFrame")
|
|
if not frame then return end
|
|
|
|
-- Check if DB module is available
|
|
if not addon.Modules.DB or not addon.Modules.DB.GetSetting then return end
|
|
|
|
local success, isLocked = pcall(function()
|
|
return addon.Modules.DB:GetSetting("lockBags")
|
|
end)
|
|
|
|
if not success then return end
|
|
|
|
if isLocked == nil then
|
|
isLocked = false
|
|
end
|
|
|
|
-- Get draggable areas
|
|
local toolbar = getglobal("Guda_BagFrame_Toolbar")
|
|
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
|
|
if isLocked then
|
|
-- Disable dragging on main frame
|
|
if frame.SetScript then
|
|
frame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
frame:SetScript("OnMouseUp", nil)
|
|
end
|
|
|
|
-- Disable dragging on toolbar
|
|
if toolbar and toolbar.SetScript then
|
|
toolbar:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
toolbar:SetScript("OnMouseUp", nil)
|
|
end
|
|
|
|
-- Disable dragging on money frame (preserve tooltip handlers on child buttons)
|
|
if moneyFrame and moneyFrame.SetScript then
|
|
moneyFrame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
moneyFrame:SetScript("OnMouseUp", nil)
|
|
end
|
|
|
|
-- Disable dragging on item container
|
|
if itemContainer and itemContainer.SetScript then
|
|
itemContainer:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
itemContainer:SetScript("OnMouseUp", nil)
|
|
end
|
|
else
|
|
-- Enable dragging on main frame
|
|
if frame and frame.SetScript then
|
|
frame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
frame:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on toolbar (title area)
|
|
if toolbar and toolbar.SetScript then
|
|
toolbar:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
toolbar:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on money frame (preserve tooltip handlers on child buttons)
|
|
if moneyFrame and moneyFrame.SetScript then
|
|
moneyFrame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
moneyFrame:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on item container
|
|
if itemContainer and itemContainer.SetScript then
|
|
itemContainer:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
itemContainer:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update border visibility based on setting
|
|
function BagFrame:UpdateBorderVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local frame = getglobal("Guda_BagFrame")
|
|
if not frame then return end
|
|
|
|
local hideBorders = addon.Modules.DB:GetSetting("hideBorders")
|
|
if hideBorders == nil then
|
|
hideBorders = false
|
|
end
|
|
|
|
-- Use helper function with constants
|
|
if hideBorders then
|
|
addon:ApplyBackdrop(frame, "MINIMALIST_BORDER", "DEFAULT")
|
|
else
|
|
addon:ApplyBackdrop(frame, "DEFAULT_FRAME", "DEFAULT")
|
|
end
|
|
end
|
|
|
|
-- Update search bar visibility based on setting
|
|
function BagFrame:UpdateSearchBarVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local searchBar = getglobal("Guda_BagFrame_SearchBar")
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
if not searchBar or not itemContainer then return end
|
|
|
|
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
|
|
if showSearchBar == nil then
|
|
showSearchBar = true
|
|
end
|
|
|
|
if showSearchBar then
|
|
searchBar:Show()
|
|
-- Anchor ItemContainer to SearchBar's bottom
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", searchBar, "BOTTOM", 0, -5)
|
|
else
|
|
searchBar:Hide()
|
|
-- Anchor ItemContainer directly to frame top (skip search bar space)
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", "Guda_BagFrame", "TOP", 0, -40)
|
|
end
|
|
end
|
|
|
|
-- Bag Slot Button Handlers
|
|
|
|
-- OnLoad handler for bag slot buttons
|
|
function Guda_BagSlot_OnLoad(button, bagID)
|
|
-- Hide borders from ItemButtonTemplate
|
|
local buttonName = button:GetName()
|
|
|
|
-- Hide the normal texture border
|
|
local normalTexture = getglobal(buttonName .. "NormalTexture")
|
|
if normalTexture then
|
|
normalTexture:SetTexture(nil)
|
|
normalTexture:Hide()
|
|
end
|
|
|
|
-- Hide icon border
|
|
local iconBorder = getglobal(buttonName .. "IconBorder")
|
|
if iconBorder then
|
|
iconBorder:Hide()
|
|
end
|
|
|
|
-- Set up the button with proper ID
|
|
if bagID == 0 then
|
|
-- Backpack (bag 0)
|
|
button.bagID = 0
|
|
button.hasItem = 1
|
|
SetItemButtonTexture(button, "Interface\\Buttons\\Button-Backpack-Up")
|
|
else
|
|
-- Bags 1-4
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
button:SetID(invSlot)
|
|
button.bagID = bagID
|
|
|
|
-- REGISTER FOR DRAG - This is crucial for Classic
|
|
button:RegisterForDrag("LeftButton")
|
|
|
|
-- Register for updates
|
|
button:RegisterEvent("BAG_UPDATE")
|
|
button:RegisterEvent("ITEM_LOCK_CHANGED")
|
|
button:RegisterEvent("CURSOR_UPDATE")
|
|
button:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
|
|
-- Accept drops (equip when a bag is dropped on this slot)
|
|
button:SetScript("OnReceiveDrag", function()
|
|
if this and this.bagID and this.bagID ~= 0 and CursorHasItem and CursorHasItem() then
|
|
local inv = ContainerIDToInventoryID(this.bagID)
|
|
if EquipCursorItem then
|
|
EquipCursorItem(inv)
|
|
elseif PutItemInBag then
|
|
PutItemInBag(inv)
|
|
end
|
|
Guda_BagSlot_Update(this, this.bagID)
|
|
if BagFrame and BagFrame.Update then BagFrame:Update() end
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Ensure we handle right-click toggling like BankFrame
|
|
if button.RegisterForClicks then
|
|
button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
end
|
|
|
|
-- Initial update
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
|
|
function Guda_BagSlot_OnDragStart(frame, bagID)
|
|
if bagID == 0 then return end
|
|
|
|
-- Check if we should start dragging (only if there's an item)
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
local texture = GetInventoryItemTexture("player", invSlot)
|
|
|
|
if texture then
|
|
frame:SetAlpha(0.6)
|
|
-- Immediate pickup for Classic
|
|
PickupInventoryItem(invSlot)
|
|
-- Instantly reflect the change in UI (slot is now empty on cursor pickup)
|
|
Guda_BagSlot_Update(frame, bagID)
|
|
if BagFrame and BagFrame.Update then BagFrame:Update() end
|
|
end
|
|
-- If no texture (empty slot), do nothing - drag won't start
|
|
end
|
|
|
|
function Guda_BagSlot_OnDragStop(frame, bagID)
|
|
frame:SetAlpha(1.0)
|
|
end
|
|
|
|
-- Update bag slot button texture
|
|
function Guda_BagSlot_Update(button, bagID)
|
|
local isHidden = hiddenBags[bagID]
|
|
|
|
if bagID == 0 then
|
|
-- Backpack always has the same texture
|
|
SetItemButtonTexture(button, "Interface\\Buttons\\Button-Backpack-Up")
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Get the inventory slot ID for this bag
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
local texture = GetInventoryItemTexture("player", invSlot)
|
|
|
|
if texture then
|
|
-- Bag is equipped
|
|
SetItemButtonTexture(button, texture)
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
else
|
|
-- No bag in this slot
|
|
SetItemButtonTexture(button, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag")
|
|
SetItemButtonTextureVertexColor(button, 0.5, 0.5, 0.5)
|
|
end
|
|
end
|
|
|
|
-- OnEvent handler
|
|
function Guda_BagSlot_OnEvent(button, event, arg1)
|
|
local bagID = button.bagID
|
|
if not bagID then
|
|
return
|
|
end
|
|
|
|
if event == "BAG_UPDATE" then
|
|
if arg1 == bagID then
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
elseif event == "UNIT_INVENTORY_CHANGED" then
|
|
if arg1 == "player" then
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
elseif event == "ITEM_LOCK_CHANGED" or event == "CURSOR_UPDATE" then
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
end
|
|
|
|
-- OnClick handler
|
|
function Guda_BagSlot_OnClick(button, bagID)
|
|
local which = arg1 -- Vanilla uses global arg1 for mouse button name
|
|
|
|
-- Right-Click: toggle visibility
|
|
if which == "RightButton" then
|
|
hiddenBags[bagID] = not hiddenBags[bagID]
|
|
|
|
-- Update bag slot visual (dim/undim)
|
|
Guda_BagSlot_Update(button, bagID)
|
|
|
|
-- Refresh the bag display
|
|
BagFrame:Update()
|
|
|
|
return
|
|
end
|
|
|
|
-- Left-Click: equip bag from cursor into this slot (bags 1-4 only)
|
|
if which == "LeftButton" then
|
|
if bagID ~= 0 and CursorHasItem and CursorHasItem() then
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
if EquipCursorItem then
|
|
EquipCursorItem(invSlot)
|
|
else
|
|
if PutItemInBag then PutItemInBag(invSlot) end
|
|
end
|
|
-- Update visuals after attempted equip
|
|
Guda_BagSlot_Update(button, bagID)
|
|
BagFrame:Update()
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
-- OnEnter handler for tooltip
|
|
function Guda_BagSlot_OnEnter(button, bagID)
|
|
GameTooltip:SetOwner(button, "ANCHOR_TOP")
|
|
|
|
if bagID == 0 then
|
|
-- Backpack tooltip
|
|
GameTooltip:SetText("Backpack", 1.0, 1.0, 1.0)
|
|
local numSlots = GetContainerNumSlots(0)
|
|
GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
|
|
if hiddenBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
else
|
|
-- Bag slot tooltip
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
local hasItem = GetInventoryItemTexture("player", invSlot)
|
|
|
|
if hasItem then
|
|
-- Show bag item tooltip
|
|
GameTooltip:SetInventoryItem("player", invSlot)
|
|
if hiddenBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
else
|
|
-- Empty slot
|
|
GameTooltip:SetText(string.format("Bag %d", bagID), 1.0, 1.0, 1.0)
|
|
GameTooltip:AddLine("Empty", 0.5, 0.5, 0.5)
|
|
if hiddenBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
end
|
|
end
|
|
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- Highlight all item slots belonging to a specific bag by dimming others
|
|
function Guda_BagFrame_HighlightBagSlots(bagID)
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
if not itemContainer then
|
|
return
|
|
end
|
|
|
|
local highlightCount = 0
|
|
local dimCount = 0
|
|
|
|
-- Iterate through all children (item buttons)
|
|
local children = { itemContainer:GetChildren() }
|
|
for _, button in ipairs(children) do
|
|
-- Check if this is an item button
|
|
if button.hasItem ~= nil and button:IsShown() then
|
|
if button.bagID == bagID then
|
|
-- This button belongs to the hovered bag - keep it bright
|
|
button:SetAlpha(1.0)
|
|
highlightCount = highlightCount + 1
|
|
else
|
|
-- This button belongs to a different bag - dim it
|
|
button:SetAlpha(0.25)
|
|
dimCount = dimCount + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- Clear all highlighting by restoring full opacity to all slots
|
|
function Guda_BagFrame_ClearHighlightedSlots()
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
if not itemContainer then return end
|
|
|
|
-- Iterate through all children (item buttons)
|
|
local children = { itemContainer:GetChildren() }
|
|
for _, button in ipairs(children) do
|
|
-- Check if this is an item button
|
|
if button.hasItem ~= nil and button:IsShown() then
|
|
-- Restore full opacity
|
|
button:SetAlpha(1.0)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Highlight a specific bag button in the toolbar
|
|
function Guda_BagFrame_HighlightBagButton(bagID)
|
|
if not bagID then return end
|
|
|
|
local buttonName
|
|
if bagID == -2 then
|
|
-- Keyring button
|
|
buttonName = "Guda_BagFrame_Toolbar_KeyringButton"
|
|
elseif bagID >= 0 and bagID <= 4 then
|
|
-- Bag buttons 0-4 (0 is backpack)
|
|
buttonName = "Guda_BagFrame_Toolbar_BagSlot" .. bagID
|
|
else
|
|
return
|
|
end
|
|
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
-- Set the button's pushed texture to highlight it
|
|
button:LockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Clear bag button highlighting
|
|
function Guda_BagFrame_ClearBagButtonHighlight()
|
|
-- Clear highlight from all bag buttons (0-4)
|
|
for bagID = 0, 4 do
|
|
local buttonName = "Guda_BagFrame_Toolbar_BagSlot" .. bagID
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
button:UnlockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Clear keyring button highlight
|
|
local keyringButton = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
|
|
if keyringButton then
|
|
keyringButton:UnlockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Initialize
|
|
function BagFrame:Initialize()
|
|
-- Hook default bag functions (with slight delay to ensure UI is loaded)
|
|
local frame = CreateFrame("Frame")
|
|
frame:RegisterEvent("PLAYER_LOGIN")
|
|
frame:SetScript("OnEvent", function()
|
|
HookDefaultBags()
|
|
|
|
-- Re-hook when character frame is opened (for safety)
|
|
local charFrame = getglobal("CharacterFrame")
|
|
if charFrame then
|
|
local originalShow = charFrame:GetScript("OnShow")
|
|
charFrame:SetScript("OnShow", function()
|
|
HookBagContainers()
|
|
if originalShow then
|
|
originalShow()
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
-- Update on bag changes
|
|
addon.Modules.Events:OnBagUpdate(function()
|
|
if not currentViewChar then
|
|
BagFrame:Update()
|
|
end
|
|
end, "BagFrame")
|
|
|
|
-- Update item cooldown overlays when item cooldowns change
|
|
addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
|
|
if not currentViewChar then
|
|
if BagFrame.RefreshCooldowns then
|
|
BagFrame:RefreshCooldowns()
|
|
end
|
|
end
|
|
end, "BagFrame")
|
|
|
|
-- Update on money changes
|
|
addon.Modules.Events:OnMoneyChanged(function()
|
|
BagFrame:UpdateMoney()
|
|
end, "BagFrame")
|
|
|
|
-- Update when items get locked/unlocked (for trading, mailing, etc.)
|
|
addon.Modules.Events:Register("ITEM_LOCK_CHANGED", function()
|
|
if not currentViewChar then
|
|
BagFrame:Update()
|
|
end
|
|
end, "BagFrame")
|
|
|
|
-- Auto-open bag frame when mail is opened
|
|
addon.Modules.Events:Register("MAIL_SHOW", function()
|
|
Guda_BagFrame:Show()
|
|
end, "BagFrame")
|
|
|
|
-- Hide character dropdown when clicking on bag frame
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
local originalOnMouseDown = bagFrame:GetScript("OnMouseDown")
|
|
bagFrame:SetScript("OnMouseDown", function()
|
|
HideCharacterDropdown()
|
|
if originalOnMouseDown then
|
|
originalOnMouseDown()
|
|
end
|
|
end)
|
|
end
|
|
|
|
addon:Debug("Bag frame initialized")
|
|
end
|
|
|
|
-- Refresh cooldown overlays for all visible item buttons
|
|
function BagFrame:RefreshCooldowns()
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
if not itemContainer then return end
|
|
|
|
-- Iterate through all children; our item buttons are direct children of per-bag parents inside the container,
|
|
-- so iterate all descendants by scanning children of children as well.
|
|
local function refreshChildren(parent)
|
|
local children = { parent:GetChildren() }
|
|
for _, child in ipairs(children) do
|
|
if child and child.hasItem ~= nil then
|
|
if child:IsShown() and Guda_ItemButton_UpdateCooldown then
|
|
Guda_ItemButton_UpdateCooldown(child)
|
|
end
|
|
end
|
|
-- Recurse one level to reach actual buttons under bag parents
|
|
local grandChildren = { child:GetChildren() }
|
|
if table.getn(grandChildren) > 0 then
|
|
for _, gc in ipairs(grandChildren) do
|
|
if gc and gc.hasItem ~= nil then
|
|
if gc:IsShown() and Guda_ItemButton_UpdateCooldown then
|
|
Guda_ItemButton_UpdateCooldown(gc)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
refreshChildren(itemContainer)
|
|
end |