2899 lines
91 KiB
Lua
2899 lines
91 KiB
Lua
-- Guda Bag Frame
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-- Main bag viewing UI
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local addon = Guda
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local BagFrame = {}
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addon.Modules.BagFrame = BagFrame
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-- Use centralized frame helpers for section headers and bag parents
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function BagFrame:GetSectionHeader(index)
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return Guda_GetSectionHeader("Guda_BagFrame", "Guda_BagFrame_ItemContainer", index)
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end
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function BagFrame:GetBagParent(bagID)
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return Guda_GetBagParent("Guda_BagFrame", bagParents, bagID, "Guda_BagFrame_ItemContainer")
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end
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local currentViewChar = nil -- nil = current character
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function BagFrame:GetCurrentViewChar()
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return currentViewChar
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end
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local searchText = ""
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local itemButtons = {}
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local slotToButton = {} -- Fast O(1) lookup: slotToButton[bagID][slotID] = button
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local showKeyring = false -- Toggle for keyring display
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local hiddenBags = {} -- Track which bags are hidden (bagID -> true/false)
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local bagParents = {} -- Per-bag parent frames to carry bagID for Blizzard item button templates
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local isMerchantOpen = false -- Track whether a vendor window is currently open to prevent auto-closing bags
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-- Global click catcher for clearing search focus
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local clickCatcher = nil
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-- Get player race icon path (using racial ability icons)
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function Guda_GetPlayerRaceIcon()
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local _, race = UnitRace("player")
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-- Use racial ability icons that exist in vanilla
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local raceIcons = {
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Human = "Interface\\Icons\\Spell_Magic_PolymorphPig",
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Dwarf = "Interface\\Icons\\Spell_Shadow_UnholyFrenzy",
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NightElf = "Interface\\Icons\\Spell_Nature_Invisibility",
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Gnome = "Interface\\Icons\\Ability_Repair",
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Orc = "Interface\\Icons\\Ability_Racial_BloodRage",
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Undead = "Interface\\Icons\\Spell_Shadow_RaiseDead",
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Tauren = "Interface\\Icons\\Ability_Thunderclap",
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Troll = "Interface\\Icons\\Ability_Racial_Avatar",
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}
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return raceIcons[race] or "Interface\\Icons\\INV_Misc_GroupNeedMore"
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end
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-- OnLoad
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function Guda_BagFrame_OnLoad(self)
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-- Set up initial backdrop
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addon:ApplyBackdrop(self, "DEFAULT_FRAME")
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-- Set up search box placeholder
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local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
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if searchBox then
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searchBox:SetText("Search, try ~equipment")
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searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
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end
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-- Create invisible full-screen frame to catch clicks outside bag
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if not clickCatcher then
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clickCatcher = CreateFrame("Frame", "Guda_ClickCatcher", UIParent)
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clickCatcher:SetFrameStrata("BACKGROUND")
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clickCatcher:SetAllPoints(UIParent)
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clickCatcher:EnableMouse(true)
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clickCatcher:Hide()
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clickCatcher:SetScript("OnMouseDown", function()
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Guda_BagFrame_ClearSearch()
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end)
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end
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end
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-- OnShow
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function Guda_BagFrame_OnShow(self)
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-- Play bag open sound
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PlaySound("igBackPackOpen")
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-- Save bag data when opening bags
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addon.Modules.BagScanner:SaveToDatabase()
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addon.Modules.MoneyTracker:Update()
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-- Restore saved position if it exists (only if saved as BOTTOMRIGHT)
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if addon and addon.Modules and addon.Modules.DB then
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local pos = addon.Modules.DB:GetSetting("bagFramePosition")
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if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
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self:ClearAllPoints()
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self:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
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end
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end
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-- Set lock state when frame is shown (ensures all child frames are loaded)
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if BagFrame.UpdateLockState then
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BagFrame:UpdateLockState()
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end
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-- Apply border visibility setting
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if BagFrame.UpdateBorderVisibility then
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BagFrame:UpdateBorderVisibility()
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end
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-- Apply search bar visibility setting
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if BagFrame.UpdateSearchBarVisibility then
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BagFrame:UpdateSearchBarVisibility()
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end
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-- Apply footer visibility setting
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if BagFrame.UpdateFooterVisibility then
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BagFrame:UpdateFooterVisibility()
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end
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-- Apply frame transparency
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if Guda_ApplyBackgroundTransparency then
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Guda_ApplyBackgroundTransparency()
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end
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BagFrame:Update()
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end
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-- OnHide
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function Guda_BagFrame_OnHide(self)
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-- Play bag close sound
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PlaySound("igBackPackClose")
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-- Close any open dropdown menus when the bag frame is hidden
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CloseDropDownMenus()
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-- Clear any pending update and work queue items
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pendingUpdate = false
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if addon.Modules.Utils and addon.Modules.Utils.ClearWorkQueue then
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addon.Modules.Utils:ClearWorkQueue()
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end
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-- Cancel any pending throttled updates
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local throttleFrame = getglobal("Guda_BagUpdateThrottle")
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if throttleFrame then
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throttleFrame:Hide()
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end
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-- Clean up all buttons when frame is hidden (safe since we're not displaying)
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-- Use itemButtons hash instead of GetChildren() to avoid table allocation
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for _, bagParent in pairs(bagParents) do
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if bagParent and bagParent.itemButtons then
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for button in pairs(bagParent.itemButtons) do
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if button.hasItem ~= nil then
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button:Hide()
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button:ClearAllPoints()
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end
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end
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end
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end
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end
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-- Toggle visibility
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function BagFrame:Toggle()
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if Guda_BagFrame:IsShown() then
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Guda_BagFrame:Hide()
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else
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Guda_BagFrame:Show()
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end
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end
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-- Show specific character's bags
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function BagFrame:ShowCharacter(fullName)
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currentViewChar = fullName
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self:Update()
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end
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-- Show current character
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function BagFrame:ShowCurrentCharacter()
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currentViewChar = nil
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self:Update()
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end
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-- Update lock states of existing buttons (lightweight, used during drag)
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function BagFrame:UpdateLockStates()
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Guda_UpdateLockStates(bagParents)
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end
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-- Update a single slot without full frame redraw (used for manual item moves)
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-- Returns true if successful, false if full redraw is needed
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function BagFrame:UpdateSingleSlot(bagID, slotID, passedButton)
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if not Guda_BagFrame:IsShown() then return false end
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if currentViewChar then return false end -- Can't do single-slot for other characters
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-- Use passed button if available (from UpdateChangedSlots iteration)
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-- This avoids type mismatch issues with slot ID keys (string vs number)
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local targetButton = passedButton
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if not targetButton then
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-- Fallback: Find the button for this slot using lookup table
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if slotToButton[bagID] then
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-- Try both numeric and string keys to handle type mismatches
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targetButton = slotToButton[bagID][slotID] or slotToButton[bagID][tonumber(slotID)]
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end
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-- Ultimate fallback: search itemButtons array
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if not targetButton then
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for _, button in ipairs(itemButtons) do
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if button.bagID == bagID and button.slotID == slotID then
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targetButton = button
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break
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end
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end
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end
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end
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if not targetButton then return false end
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-- Get fresh item data for this slot
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local itemLink = GetContainerItemLink(bagID, slotID)
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local itemData = nil
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if itemLink then
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local texture, itemCount, locked, slotQuality = GetContainerItemInfo(bagID, slotID)
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local itemID = nil
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local _, _, idStr = string.find(itemLink, "item:(%d+)")
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if idStr then itemID = tonumber(idStr) end
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if itemID then
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local name, link, quality, iLevel, _, itemType, stackCount, subType, _, equipLoc = GetItemInfo(itemID)
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itemData = {
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link = itemLink,
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texture = texture,
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count = itemCount or 1,
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quality = quality or slotQuality or 0,
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name = name,
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iLevel = iLevel,
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type = itemType,
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subclass = subType,
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equipLoc = equipLoc,
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stackSize = stackCount or 1,
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locked = locked,
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}
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end
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end
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-- Update the button
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local matchesFilter = self:PassesSearchFilter(itemData)
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Guda_ItemButton_SetItem(targetButton, bagID, slotID, itemData, false, nil, matchesFilter, false)
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return true
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end
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-- Update changed slots in a bag by comparing with cached data
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-- Returns number of slots updated, or -1 if full redraw is needed
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function BagFrame:UpdateChangedSlots(bagID)
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if not Guda_BagFrame:IsShown() then return -1 end
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if currentViewChar then return -1 end
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-- Check if we have the slot lookup table for this bag
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if not slotToButton[bagID] then return -1 end
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local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
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local isCategoryView = (viewType == "category")
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if isCategoryView then
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-- In Category View: update slots that HAVE button mappings
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-- AND check for NEW items that arrived in slots without buttons
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local updatedCount = 0
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for slotID, targetButton in pairs(slotToButton[bagID]) do
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local currentLink = GetContainerItemLink(bagID, slotID)
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local cachedLink = targetButton.itemData and targetButton.itemData.link or nil
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local needsUpdate = false
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if currentLink ~= cachedLink then
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needsUpdate = true
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elseif currentLink then
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local _, currentCount = GetContainerItemInfo(bagID, slotID)
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local cachedCount = targetButton.itemData and targetButton.itemData.count or 0
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if currentCount ~= cachedCount then
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needsUpdate = true
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end
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end
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if needsUpdate then
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-- Pass the button directly to avoid type mismatch lookup issues
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if self:UpdateSingleSlot(bagID, slotID, targetButton) then
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updatedCount = updatedCount + 1
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else
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return -1
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end
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end
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end
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-- CRITICAL: Check for NEW items that arrived in slots WITHOUT button mappings
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-- Category View only has buttons for filled slots, so new items need full redraw
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local numSlots = GetContainerNumSlots(bagID)
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if numSlots and numSlots > 0 then
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for checkSlotID = 1, numSlots do
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-- If slot has an item but no button mapping -> new item arrived
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-- Check both numeric and potential string keys
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local hasButton = slotToButton[bagID][checkSlotID] or slotToButton[bagID][tostring(checkSlotID)]
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if not hasButton then
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local currentLink = GetContainerItemLink(bagID, checkSlotID)
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if currentLink then
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return -1 -- Trigger full redraw to categorize new item
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end
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end
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end
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end
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return updatedCount
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else
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-- In Single View: check all slots
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local numSlots = GetContainerNumSlots(bagID)
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if not numSlots or numSlots == 0 then return -1 end
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local updatedCount = 0
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for slotID = 1, numSlots do
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-- Try both numeric and string keys to handle type mismatches
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local targetButton = slotToButton[bagID][slotID] or slotToButton[bagID][tostring(slotID)]
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if not targetButton then
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return -1
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end
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local currentLink = GetContainerItemLink(bagID, slotID)
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local cachedLink = targetButton.itemData and targetButton.itemData.link or nil
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local needsUpdate = false
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if currentLink ~= cachedLink then
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needsUpdate = true
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elseif currentLink then
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local _, currentCount = GetContainerItemInfo(bagID, slotID)
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local cachedCount = targetButton.itemData and targetButton.itemData.count or 0
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if currentCount ~= cachedCount then
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needsUpdate = true
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end
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end
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if needsUpdate then
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-- Pass the button directly to avoid type mismatch lookup issues
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if self:UpdateSingleSlot(bagID, slotID, targetButton) then
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updatedCount = updatedCount + 1
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else
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return -1
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end
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end
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end
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return updatedCount
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end
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end
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-- Update bagline layout (hover option)
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function BagFrame:UpdateBaglineLayout()
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local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
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local toolbar = getglobal("Guda_BagFrame_Toolbar")
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if not toolbar then return end
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if hideFooter then
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toolbar:Hide()
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return
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end
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local hoverBagline = addon.Modules.DB:GetSetting("hoverBagline")
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local bag0 = getglobal("Guda_BagFrame_Toolbar_BagSlot0")
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local bag1 = getglobal("Guda_BagFrame_Toolbar_BagSlot1")
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local bag2 = getglobal("Guda_BagFrame_Toolbar_BagSlot2")
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local bag3 = getglobal("Guda_BagFrame_Toolbar_BagSlot3")
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local bag4 = getglobal("Guda_BagFrame_Toolbar_BagSlot4")
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local keyring = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
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local info = getglobal("Guda_BagFrame_Toolbar_BagSlotsInfo")
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if hoverBagline then
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-- Hide extra bags by default if not hovering
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if not toolbar.isHovered then
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if bag1 then bag1:Hide() end
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if bag2 then bag2:Hide() end
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if bag3 then bag3:Hide() end
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if bag4 then bag4:Hide() end
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end
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-- Re-anchor Keyring to BagSlot0
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if keyring and bag0 then
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keyring:ClearAllPoints()
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keyring:SetPoint("LEFT", bag0, "RIGHT", 2, 0)
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end
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-- Keep info visible and anchor it to Keyring
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if info then
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info:Show()
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info:ClearAllPoints()
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info:SetPoint("LEFT", keyring, "RIGHT", 8, 0)
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end
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-- If hovered, show and position vertically above Bag0
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if toolbar.isHovered then
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if bag1 then
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bag1:Show()
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bag1:SetFrameLevel(bag0:GetFrameLevel() + 10)
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bag1:ClearAllPoints()
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bag1:SetPoint("BOTTOM", bag0, "TOP", 0, 2)
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end
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if bag2 then
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bag2:Show()
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bag2:SetFrameLevel(bag0:GetFrameLevel() + 10)
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bag2:ClearAllPoints()
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bag2:SetPoint("BOTTOM", bag1, "TOP", 0, 2)
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end
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if bag3 then
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bag3:Show()
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bag3:SetFrameLevel(bag0:GetFrameLevel() + 10)
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bag3:ClearAllPoints()
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bag3:SetPoint("BOTTOM", bag2, "TOP", 0, 2)
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end
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if bag4 then
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bag4:Show()
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bag4:SetFrameLevel(bag0:GetFrameLevel() + 10)
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bag4:ClearAllPoints()
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bag4:SetPoint("BOTTOM", bag3, "TOP", 0, 2)
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end
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end
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else
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-- Restore standard horizontal layout
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if bag1 then
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bag1:Show()
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bag1:ClearAllPoints()
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bag1:SetPoint("LEFT", bag0, "RIGHT", 2, 0)
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end
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if bag2 then
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bag2:Show()
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bag2:ClearAllPoints()
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bag2:SetPoint("LEFT", bag1, "RIGHT", 2, 0)
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end
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if bag3 then
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bag3:Show()
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bag3:ClearAllPoints()
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bag3:SetPoint("LEFT", bag2, "RIGHT", 2, 0)
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end
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if bag4 then
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bag4:Show()
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bag4:ClearAllPoints()
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bag4:SetPoint("LEFT", bag3, "RIGHT", 2, 0)
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end
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if keyring then
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keyring:Show()
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keyring:ClearAllPoints()
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keyring:SetPoint("LEFT", bag4, "RIGHT", 2, 0)
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end
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if info then
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info:Show()
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info:ClearAllPoints()
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info:SetPoint("LEFT", keyring, "RIGHT", 8, 0)
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end
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end
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end
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-- Deferred update state for frame budgeting
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local pendingUpdate = false
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local updateDebounceFrame = nil
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local UPDATE_DEBOUNCE_TIME = 0.05 -- 50ms debounce for rapid updates
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-- Schedule an update with debouncing (prevents multiple updates in rapid succession)
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function BagFrame:ScheduleUpdate()
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if pendingUpdate then return end
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pendingUpdate = true
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if not updateDebounceFrame then
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updateDebounceFrame = CreateFrame("Frame")
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updateDebounceFrame.elapsed = 0
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end
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updateDebounceFrame.elapsed = 0
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updateDebounceFrame:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= UPDATE_DEBOUNCE_TIME then
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this:SetScript("OnUpdate", nil)
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pendingUpdate = false
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BagFrame:Update()
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end
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end)
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end
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-- Update display
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function BagFrame:Update()
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if not Guda_BagFrame:IsShown() then
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return
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end
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local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
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addon:DebugCategory("Update() START: viewType=%s", viewType)
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-- Report entry for frame budget tracking
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if addon.Modules.Utils and addon.Modules.Utils.ReportEntry then
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addon.Modules.Utils:ReportEntry()
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end
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-- If cursor is holding an item (mid-drag), only update lock states, don't rebuild UI
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-- BUT only if we already have items displayed - otherwise we need to do initial build
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if CursorHasItem and CursorHasItem() then
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-- Check if we have any displayed items
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-- Use itemButtons hash instead of GetChildren() to avoid table allocation
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local hasDisplayedItems = false
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for _, bagParent in pairs(bagParents) do
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if bagParent and bagParent.itemButtons then
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for button in pairs(bagParent.itemButtons) do
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if button.hasItem and button:IsShown() then
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hasDisplayedItems = true
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break
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end
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end
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end
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if hasDisplayedItems then break end
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end
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if hasDisplayedItems then
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self:UpdateLockStates()
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return
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end
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-- If no items displayed yet, continue with full update
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end
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-- Mark all existing buttons as not in use (we'll mark active ones during display)
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-- Use itemButtons hash instead of GetChildren() to avoid table allocation
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local totalButtonsBefore = 0
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local shownButtonsBefore = 0
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for _, bagParent in pairs(bagParents) do
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if bagParent and bagParent.itemButtons then
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for button in pairs(bagParent.itemButtons) do
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if button.hasItem ~= nil then
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totalButtonsBefore = totalButtonsBefore + 1
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if button:IsShown() then
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shownButtonsBefore = shownButtonsBefore + 1
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end
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button.inUse = false
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end
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end
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end
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end
|
|
addon:DebugCategory("Update() BEFORE: totalButtons=%d, shownButtons=%d", totalButtonsBefore, shownButtonsBefore)
|
|
|
|
local bagData
|
|
local isOtherChar = false
|
|
local charName = ""
|
|
|
|
local titleFont = getglobal("Guda_BagFrame_Title")
|
|
local displayName
|
|
|
|
if currentViewChar then
|
|
-- Viewing another character
|
|
bagData = addon.Modules.DB:GetCharacterBags(currentViewChar)
|
|
isOtherChar = true
|
|
charName = currentViewChar
|
|
|
|
local dash = string.find(currentViewChar, "-")
|
|
if dash then
|
|
displayName = string.sub(currentViewChar, 1, dash - 1)
|
|
else
|
|
displayName = currentViewChar
|
|
end
|
|
else
|
|
-- Viewing current character - use cached data for performance
|
|
bagData = addon.Modules.BagScanner:GetBagData()
|
|
displayName = UnitName("player") or "Character"
|
|
end
|
|
|
|
if titleFont and displayName then
|
|
titleFont:SetText(string.format("%s's Bags", displayName))
|
|
end
|
|
|
|
-- Display items
|
|
local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
|
|
|
|
-- Clear itemButtons table and slot lookup before rebuilding (prevents stale references)
|
|
for k in pairs(itemButtons) do
|
|
itemButtons[k] = nil
|
|
end
|
|
for k in pairs(slotToButton) do
|
|
slotToButton[k] = nil
|
|
end
|
|
|
|
-- Reset all section headers before displaying items
|
|
local i = 1
|
|
while true do
|
|
local header = getglobal("Guda_BagFrame_SectionHeader" .. i)
|
|
if not header then break end
|
|
header.inUse = false
|
|
header:Hide()
|
|
i = i + 1
|
|
end
|
|
|
|
if viewType == "category" then
|
|
addon:DebugCategory("Update() calling DisplayItemsByCategory")
|
|
self:DisplayItemsByCategory(bagData, isOtherChar, charName)
|
|
addon:DebugCategory("Update() DisplayItemsByCategory returned, itemButtons count=%d", table.getn(itemButtons))
|
|
-- Show sort button with merge icon/tooltip for category view
|
|
local sortBtn = getglobal("Guda_BagFrame_SortButton")
|
|
if sortBtn then
|
|
sortBtn:Show()
|
|
sortBtn.isCategoryView = true
|
|
end
|
|
else
|
|
self:DisplayItems(bagData, isOtherChar, charName)
|
|
local sortBtn = getglobal("Guda_BagFrame_SortButton")
|
|
if sortBtn then
|
|
sortBtn:Show()
|
|
sortBtn.isCategoryView = false
|
|
end
|
|
end
|
|
|
|
-- Update money
|
|
self:UpdateMoney()
|
|
|
|
-- Update hearthstone
|
|
self:UpdateHearthstone()
|
|
|
|
-- Update bag slots info
|
|
self:UpdateBagSlotsInfo(bagData, isOtherChar)
|
|
|
|
-- Update bagline layout (hover option)
|
|
self:UpdateBaglineLayout()
|
|
|
|
-- Clean up unused buttons AFTER display is complete (prevents drag/drop issues)
|
|
-- Use itemButtons hash instead of GetChildren() to avoid table allocation
|
|
local hiddenCount = 0
|
|
local stillShownCount = 0
|
|
for _, bagParent in pairs(bagParents) do
|
|
if bagParent and bagParent.itemButtons then
|
|
for button in pairs(bagParent.itemButtons) do
|
|
if button.hasItem ~= nil and not button.inUse then
|
|
button:Hide()
|
|
button:ClearAllPoints()
|
|
hiddenCount = hiddenCount + 1
|
|
elseif button.hasItem ~= nil and button:IsShown() then
|
|
stillShownCount = stillShownCount + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
addon:DebugCategory("Update() CLEANUP: hidden=%d, stillShown=%d", hiddenCount, stillShownCount)
|
|
|
|
-- Record performance metrics
|
|
if addon.Modules.Utils and addon.Modules.Utils.RecordUpdateEnd then
|
|
addon.Modules.Utils:RecordUpdateEnd()
|
|
end
|
|
addon:DebugCategory("Update() END")
|
|
end
|
|
|
|
-- Delegate to centralized helpers
|
|
function BagFrame:GetSectionHeader(index)
|
|
return Guda_GetSectionHeader("Guda_BagFrame", "Guda_BagFrame_ItemContainer", index)
|
|
end
|
|
|
|
function BagFrame:GetBagParent(bagID)
|
|
return Guda_GetBagParent("Guda_BagFrame", bagParents, bagID, "Guda_BagFrame_ItemContainer")
|
|
end
|
|
|
|
-- Display items by category
|
|
function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
|
|
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
|
|
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
|
|
local perRow = addon.Modules.DB:GetSetting("bagColumns") or 10
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
|
|
addon:DebugCategory("DisplayItemsByCategory START: buttonSize=%d, spacing=%d, perRow=%d", buttonSize, spacing, perRow)
|
|
|
|
-- Use centralized category initialization
|
|
local categories, specialItems = Guda_InitCategories()
|
|
local categoryList = Guda_CategoryList
|
|
|
|
-- Categorize all items using centralized function
|
|
local totalItemsCategorized = 0
|
|
for _, bagID in ipairs(addon.Constants.BAGS) do
|
|
if not hiddenBags[bagID] then
|
|
local bag = bagData[bagID]
|
|
if bag and bag.slots then
|
|
for slotID, itemData in pairs(bag.slots) do
|
|
if itemData then
|
|
Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
|
|
totalItemsCategorized = totalItemsCategorized + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
addon:DebugCategory("DisplayItemsByCategory: totalItemsCategorized=%d", totalItemsCategorized)
|
|
|
|
-- Calculate total empty slots and find first available one for drop target
|
|
local totalFreeSlots = 0
|
|
local firstFreeBag, firstFreeSlot
|
|
for _, bagID in ipairs(addon.Constants.BAGS) do
|
|
if not hiddenBags[bagID] then
|
|
local bag = bagData[bagID]
|
|
if bag then
|
|
totalFreeSlots = totalFreeSlots + (bag.freeSlots or 0)
|
|
if not firstFreeBag and (bag.freeSlots or 0) > 0 then
|
|
for s = 1, (bag.numSlots or 0) do
|
|
if not bag.slots or not bag.slots[s] then
|
|
firstFreeBag = bagID
|
|
firstFreeSlot = s
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Handle Keyring if visible
|
|
if showKeyring and not hiddenBags[-2] then
|
|
local bag = bagData[-2]
|
|
if bag and bag.slots then
|
|
for slotID, itemData in pairs(bag.slots) do
|
|
if itemData then
|
|
table.insert(categories["Keyring"], {bagID = -2, slotID = slotID, itemData = itemData})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Layout
|
|
local startX, startY = 10, -10
|
|
local currentX, currentY = 0, 0
|
|
local rowMaxHeight = 0
|
|
local headerIdx = 1
|
|
local totalWidth = perRow * (buttonSize + spacing)
|
|
|
|
-- Frame budget tracking for category item processing
|
|
local categoryItemsProcessed = 0
|
|
local CATEGORY_ITEMS_PER_BUDGET_CHECK = 8
|
|
|
|
local totalButtonsCreated = 0
|
|
for _, catName in ipairs(categoryList) do
|
|
local items = categories[catName]
|
|
local numItems = items and table.getn(items) or 0
|
|
if numItems > 0 then
|
|
addon:DebugCategory(" Category '%s': %d items, pos=(%d,%d)", catName, numItems, currentX, currentY)
|
|
-- Sort items using centralized sorter
|
|
Guda_SortCategoryItems(items)
|
|
|
|
local blockCols = numItems
|
|
if blockCols > perRow then blockCols = perRow end
|
|
local blockRows = math.ceil(numItems / perRow)
|
|
local blockWidth = blockCols * (buttonSize + spacing)
|
|
local blockHeight = 20 + (blockRows * (buttonSize + spacing)) + 5
|
|
|
|
-- Check if it fits in current row
|
|
if currentX > 0 and currentX + blockWidth + 20 > totalWidth + 5 then
|
|
currentX = 0
|
|
currentY = currentY + rowMaxHeight
|
|
rowMaxHeight = 0
|
|
addon:DebugCategory(" -> wrap to new row, Y=%d", currentY)
|
|
end
|
|
|
|
-- Add Header
|
|
local header = self:GetSectionHeader(headerIdx)
|
|
headerIdx = headerIdx + 1
|
|
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX, startY - currentY)
|
|
header:SetWidth(blockWidth)
|
|
|
|
-- Get display name from category definition
|
|
local displayName = catName
|
|
if addon.Modules.CategoryManager then
|
|
local catDef = addon.Modules.CategoryManager:GetCategory(catName)
|
|
if catDef and catDef.name then
|
|
displayName = catDef.name
|
|
end
|
|
end
|
|
header.fullName = displayName
|
|
header.isShortened = false
|
|
if string.len(displayName) > 8 and numItems < 2 then
|
|
displayName = string.sub(displayName, 1, 6) .. "..."
|
|
header.isShortened = true
|
|
end
|
|
header.text:SetText(displayName)
|
|
header:Show()
|
|
|
|
local itemY = currentY + 20
|
|
local col = 0
|
|
local row = 0
|
|
for _, item in ipairs(items) do
|
|
local bagID = item.bagID
|
|
local slot = item.slotID
|
|
local itemData = item.itemData
|
|
|
|
local bagParent = self:GetBagParent(bagID)
|
|
local button = Guda_GetItemButton(bagParent)
|
|
|
|
button:SetParent(bagParent)
|
|
button:SetWidth(buttonSize)
|
|
button:SetHeight(buttonSize)
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX + (col * (buttonSize + spacing)), startY - (itemY + (row * (buttonSize + spacing))))
|
|
button:Show()
|
|
|
|
local matchesFilter = self:PassesSearchFilter(itemData)
|
|
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
|
|
button.inUse = true
|
|
table.insert(itemButtons, button)
|
|
-- Populate slot lookup for O(1) access
|
|
if not slotToButton[bagID] then slotToButton[bagID] = {} end
|
|
slotToButton[bagID][slot] = button
|
|
|
|
col = col + 1
|
|
if col >= blockCols then
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
|
|
-- Frame budget check
|
|
categoryItemsProcessed = categoryItemsProcessed + 1
|
|
if categoryItemsProcessed >= CATEGORY_ITEMS_PER_BUDGET_CHECK then
|
|
categoryItemsProcessed = 0
|
|
if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
|
|
addon.Modules.Utils:ReportEntry()
|
|
end
|
|
end
|
|
end
|
|
|
|
totalButtonsCreated = totalButtonsCreated + numItems
|
|
if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
|
|
currentX = currentX + blockWidth + 20
|
|
end
|
|
end
|
|
addon:DebugCategory("DisplayItemsByCategory: totalButtonsCreated=%d from categories", totalButtonsCreated)
|
|
|
|
-- Update Y for bottom sections
|
|
local y = currentY + rowMaxHeight
|
|
|
|
-- Special sections at bottom (Hearthstone, Mount, Tools, Empty)
|
|
local bottomSections = {
|
|
{ name = "Home", items = specialItems.Hearthstone },
|
|
{ name = "Mounts", items = specialItems.Mount },
|
|
{ name = "Tools", items = specialItems.Tools },
|
|
{ name = "Empty", items = {} }
|
|
}
|
|
|
|
local x = startX
|
|
y = startY - y
|
|
|
|
local hasAnyBottom = false
|
|
for _, sec in ipairs(bottomSections) do
|
|
if table.getn(sec.items) > 0 then
|
|
hasAnyBottom = true
|
|
break
|
|
end
|
|
end
|
|
-- Also check if Empty section should show
|
|
if totalFreeSlots > 0 then
|
|
hasAnyBottom = true
|
|
end
|
|
|
|
if hasAnyBottom then
|
|
y = y - 10
|
|
local currentBottomX = 0
|
|
local sectionMaxHeight = 0
|
|
|
|
for _, sec in ipairs(bottomSections) do
|
|
local items = sec.items
|
|
local numItems = table.getn(items)
|
|
if sec.name == "Empty" then
|
|
numItems = (totalFreeSlots > 0) and 1 or 0
|
|
end
|
|
if numItems > 0 then
|
|
if sec.name == "Tools" then
|
|
table.sort(items, function(a, b)
|
|
-- Guard against nil entries
|
|
if not a or not a.itemData then return false end
|
|
if not b or not b.itemData then return true end
|
|
if (a.itemData.quality or 0) ~= (b.itemData.quality or 0) then
|
|
return (a.itemData.quality or 0) > (b.itemData.quality or 0)
|
|
end
|
|
return (a.itemData.name or "") < (b.itemData.name or "")
|
|
end)
|
|
end
|
|
|
|
local blockCols = numItems
|
|
if blockCols > perRow then blockCols = perRow end
|
|
local blockRows = math.ceil(numItems / perRow)
|
|
local blockWidth = blockCols * (buttonSize + spacing)
|
|
local blockHeight = 20 + (blockRows * (buttonSize + spacing))
|
|
|
|
if currentBottomX > 0 and currentBottomX + blockWidth + 20 > totalWidth + 5 then
|
|
currentBottomX = 0
|
|
y = y - sectionMaxHeight - 5
|
|
sectionMaxHeight = 0
|
|
end
|
|
|
|
local header = self:GetSectionHeader(headerIdx)
|
|
headerIdx = headerIdx + 1
|
|
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, y)
|
|
header:SetWidth(blockWidth)
|
|
header.text:SetText(sec.name)
|
|
header:Show()
|
|
|
|
local itemY = y - 20
|
|
local sCol = 0
|
|
local sRow = 0
|
|
|
|
if sec.name == "Empty" then
|
|
local bagID = firstFreeBag or 0
|
|
local slotID = firstFreeSlot or 1
|
|
local bagParent = self:GetBagParent(bagID)
|
|
local button = Guda_GetItemButton(bagParent)
|
|
button:SetParent(bagParent)
|
|
button:SetWidth(buttonSize)
|
|
button:SetHeight(buttonSize)
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, itemY)
|
|
button:Show()
|
|
|
|
local emptyItemData = {
|
|
texture = "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag",
|
|
count = totalFreeSlots,
|
|
name = "Empty Slots"
|
|
}
|
|
Guda_ItemButton_SetItem(button, bagID, slotID, emptyItemData, false, isOtherChar and charName or nil, true, true)
|
|
button.isReadOnly = false
|
|
button.inUse = true
|
|
table.insert(itemButtons, button)
|
|
else
|
|
for _, item in ipairs(items) do
|
|
local bagParent = self:GetBagParent(item.bagID)
|
|
local button = Guda_GetItemButton(bagParent)
|
|
button:SetParent(bagParent)
|
|
button:SetWidth(buttonSize)
|
|
button:SetHeight(buttonSize)
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX + (sCol * (buttonSize + spacing)), itemY - (sRow * (buttonSize + spacing)))
|
|
button:Show()
|
|
Guda_ItemButton_SetItem(button, item.bagID, item.slotID, item.itemData, false, isOtherChar and charName or nil, self:PassesSearchFilter(item.itemData), isOtherChar)
|
|
button.inUse = true
|
|
table.insert(itemButtons, button)
|
|
-- Populate slot lookup for O(1) access
|
|
if not slotToButton[item.bagID] then slotToButton[item.bagID] = {} end
|
|
slotToButton[item.bagID][item.slotID] = button
|
|
|
|
sCol = sCol + 1
|
|
if sCol >= blockCols then
|
|
sCol = 0
|
|
sRow = sRow + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if blockHeight > sectionMaxHeight then sectionMaxHeight = blockHeight end
|
|
currentBottomX = currentBottomX + blockWidth + 20
|
|
|
|
if currentBottomX >= totalWidth then
|
|
currentBottomX = 0
|
|
y = y - sectionMaxHeight - 5
|
|
sectionMaxHeight = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
if currentBottomX > 0 then
|
|
y = y - sectionMaxHeight
|
|
end
|
|
end
|
|
|
|
local finalHeight = math.abs(y) + 20
|
|
itemContainer:SetHeight(finalHeight)
|
|
self:ResizeFrame(nil, nil, perRow, finalHeight)
|
|
addon:DebugCategory("DisplayItemsByCategory END: finalHeight=%d, itemButtons=%d", finalHeight, table.getn(itemButtons))
|
|
end
|
|
|
|
-- Display items
|
|
function BagFrame:DisplayItems(bagData, isOtherChar, charName)
|
|
local x, y = 10, -10
|
|
local row = 0
|
|
local col = 0
|
|
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
|
|
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
|
|
local perRow = addon.Modules.DB:GetSetting("bagColumns") or 10
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
|
|
-- Separate bags into regular, enchant, herb, soul, quiver, and ammo types
|
|
local regularBags = {}
|
|
local enchantBags = {}
|
|
local herbBags = {}
|
|
local soulBags = {}
|
|
local quiverBags = {}
|
|
local ammoBags = {}
|
|
|
|
for _, bagID in ipairs(addon.Constants.BAGS) do
|
|
-- Skip hidden bags
|
|
if not hiddenBags[bagID] then
|
|
local bagType
|
|
if isOtherChar then
|
|
-- For other characters, use saved bag type
|
|
local bag = bagData[bagID]
|
|
bagType = bag and bag.bagType or "regular"
|
|
else
|
|
-- For current character, detect bag type in real-time using unified detector
|
|
bagType = addon.Modules.Utils:GetSpecializedBagType(bagID) or "regular"
|
|
end
|
|
|
|
if bagType == "enchant" then
|
|
table.insert(enchantBags, bagID)
|
|
elseif bagType == "herb" then
|
|
table.insert(herbBags, bagID)
|
|
elseif bagType == "soul" then
|
|
table.insert(soulBags, bagID)
|
|
elseif bagType == "quiver" then
|
|
table.insert(quiverBags, bagID)
|
|
elseif bagType == "ammo" then
|
|
table.insert(ammoBags, bagID)
|
|
else
|
|
table.insert(regularBags, bagID)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Build display order: regular -> enchant -> herb -> soul -> quiver -> ammo -> keyring
|
|
local bagsToShow = {}
|
|
for _, bagID in ipairs(regularBags) do
|
|
table.insert(bagsToShow, {bagID = bagID, needsSpacing = false})
|
|
end
|
|
|
|
-- Enchant
|
|
if table.getn(enchantBags) > 0 then
|
|
for i, bagID in ipairs(enchantBags) do
|
|
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
|
|
end
|
|
end
|
|
-- Herb
|
|
if table.getn(herbBags) > 0 then
|
|
for i, bagID in ipairs(herbBags) do
|
|
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
|
|
end
|
|
end
|
|
-- Soul
|
|
if table.getn(soulBags) > 0 then
|
|
for i, bagID in ipairs(soulBags) do
|
|
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
|
|
end
|
|
end
|
|
-- Quiver
|
|
if table.getn(quiverBags) > 0 then
|
|
for i, bagID in ipairs(quiverBags) do
|
|
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
|
|
end
|
|
end
|
|
-- Ammo
|
|
if table.getn(ammoBags) > 0 then
|
|
for i, bagID in ipairs(ammoBags) do
|
|
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
|
|
end
|
|
end
|
|
|
|
-- Add keyring at the end if toggled on and not hidden
|
|
if showKeyring and not hiddenBags[-2] then
|
|
table.insert(bagsToShow, {bagID = -2, needsSpacing = true})
|
|
end
|
|
|
|
-- Frame budget tracking for item processing
|
|
local itemsProcessed = 0
|
|
local ITEMS_PER_BUDGET_CHECK = 8 -- Check budget every N items
|
|
|
|
for _, bagInfo in ipairs(bagsToShow) do
|
|
local bagID = bagInfo.bagID
|
|
local bag = bagData[bagID]
|
|
|
|
-- Add spacing before enchant, herb, soul, quiver, ammo, or keyring sections
|
|
if bagInfo.needsSpacing then
|
|
if col > 0 then
|
|
-- Move to next row if not at start of row
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
-- Add extra spacing (0.5 row for tighter spacing)
|
|
row = row + 0.5
|
|
end
|
|
|
|
-- Get slot count for this bag
|
|
local numSlots
|
|
if isOtherChar and bag and bag.numSlots then
|
|
-- Use stored slot count for other characters
|
|
numSlots = bag.numSlots
|
|
else
|
|
-- Use current character's bag slot count
|
|
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
end
|
|
|
|
-- Only show bags that have slots
|
|
if numSlots and numSlots > 0 then
|
|
-- Iterate through ALL slots (1 to numSlots) to show empty slots too
|
|
-- Ensure a per-bag parent frame exists and carries the bag ID (Blizzard expects parent:GetID() == bagID)
|
|
local bagParent = self:GetBagParent(bagID)
|
|
|
|
for slot = 1, numSlots do
|
|
local itemData = bag and bag.slots and bag.slots[slot] or nil
|
|
|
|
-- Check if item matches search filter
|
|
local matchesFilter = self:PassesSearchFilter(itemData)
|
|
|
|
local button = Guda_GetItemButton(bagParent)
|
|
button.inUse = true -- Mark this button as actively in use
|
|
|
|
-- Position button
|
|
local xPos = x + (col * (buttonSize + spacing))
|
|
local yPos = y - (row * (buttonSize + spacing))
|
|
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
|
|
|
|
-- Set item data with filter match info
|
|
-- isReadOnly = true when viewing other characters (can't interact with their items)
|
|
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
|
|
|
|
table.insert(itemButtons, button)
|
|
-- Populate slot lookup for O(1) access
|
|
if not slotToButton[bagID] then slotToButton[bagID] = {} end
|
|
slotToButton[bagID][slot] = button
|
|
|
|
-- Advance position
|
|
col = col + 1
|
|
if col >= perRow then
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
|
|
-- Frame budget check: periodically check if we've exceeded the frame budget
|
|
itemsProcessed = itemsProcessed + 1
|
|
if itemsProcessed >= ITEMS_PER_BUDGET_CHECK then
|
|
itemsProcessed = 0
|
|
if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
|
|
-- Budget exceeded - reset entry time and continue
|
|
-- (For full deferral, we would queue remaining work, but that requires
|
|
-- more complex state management. For now, we just note the budget usage.)
|
|
addon.Modules.Utils:ReportEntry()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Resize frame dynamically based on content
|
|
self:ResizeFrame(row, col, perRow)
|
|
|
|
-- Ensure cooldown visuals are current after (re)building buttons
|
|
if self.RefreshCooldowns then
|
|
self:RefreshCooldowns()
|
|
end
|
|
end
|
|
|
|
-- Resize frame based on number of rows and columns
|
|
function BagFrame:ResizeFrame(currentRow, currentCol, columns, overrideHeight)
|
|
return Guda_ResizeFrame("Guda_BagFrame", "Guda_BagFrame_ItemContainer", currentRow, currentCol, columns, overrideHeight)
|
|
end
|
|
|
|
-- Check if search is currently active
|
|
function BagFrame:IsSearchActive()
|
|
return searchText and searchText ~= "" and searchText ~= "Search, try ~equipment"
|
|
end
|
|
|
|
-- Check if item passes search filter (pfUI style)
|
|
function BagFrame:PassesSearchFilter(itemData)
|
|
if not self:IsSearchActive() then return true end
|
|
return Guda_PassesSearchFilter(itemData, searchText)
|
|
end
|
|
|
|
function BagFrame:UpdateMoney()
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
|
|
if hideFooter then
|
|
if moneyFrame then moneyFrame:Hide() end
|
|
return
|
|
end
|
|
|
|
if not moneyFrame then
|
|
addon:Debug("Guda_BagFrame exists: " .. tostring(getglobal("Guda_BagFrame") ~= nil))
|
|
|
|
-- Try to create it manually
|
|
self:CreateMoneyFrame()
|
|
moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
end
|
|
|
|
if moneyFrame then
|
|
MoneyFrame_Update("Guda_BagFrame_MoneyFrame", GetMoney())
|
|
moneyFrame:Show()
|
|
|
|
-- Ensure tooltip overlay exists
|
|
self:EnsureMoneyTooltipOverlay()
|
|
|
|
-- Also add tooltip to toolbar empty space
|
|
self:SetupToolbarTooltip()
|
|
else
|
|
addon:Debug("Still couldn't find or create MoneyFrame!")
|
|
end
|
|
end
|
|
|
|
-- Update bag slots info text (excluding keyring)
|
|
function BagFrame:UpdateBagSlotsInfo(bagData, isOtherChar)
|
|
local infoText = getglobal("Guda_BagFrame_Toolbar_BagSlotsInfo_Text")
|
|
if not infoText then return end
|
|
|
|
local totalSlots = 0
|
|
local usedSlots = 0
|
|
|
|
-- Count slots in regular bags only (0-4), exclude keyring (-2)
|
|
for _, bagID in ipairs(addon.Constants.BAGS) do
|
|
local bag = bagData[bagID]
|
|
|
|
-- Get slot count for this bag
|
|
local numSlots
|
|
if isOtherChar and bag and bag.numSlots then
|
|
numSlots = bag.numSlots
|
|
else
|
|
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
end
|
|
|
|
if numSlots and numSlots > 0 then
|
|
totalSlots = totalSlots + numSlots
|
|
|
|
-- Count used slots
|
|
if bag and bag.slots then
|
|
for slot = 1, numSlots do
|
|
if bag.slots[slot] then
|
|
usedSlots = usedSlots + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Format: "24 / 80" (used / total)
|
|
infoText:SetText(string.format("%d / %d", usedSlots, totalSlots))
|
|
infoText:SetTextColor(0.7, 0.7, 0.7)
|
|
end
|
|
|
|
function BagFrame:CreateMoneyFrame()
|
|
local moneyFrame = CreateFrame("Frame", "Guda_BagFrame_MoneyFrame", Guda_BagFrame, "SmallMoneyFrameTemplate")
|
|
moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BagFrame, "BOTTOMRIGHT", -15, 10)
|
|
moneyFrame:SetWidth(180)
|
|
moneyFrame:SetHeight(35)
|
|
addon:Debug("MoneyFrame created via CreateMoneyFrame")
|
|
end
|
|
|
|
-- Hearthstone item ID
|
|
local HEARTHSTONE_ID = 6948
|
|
|
|
-- Create hearthstone display frame
|
|
function BagFrame:CreateHearthstoneFrame()
|
|
local frameName = "Guda_BagFrame_HearthstoneFrame"
|
|
if getglobal(frameName) then return end
|
|
|
|
local frame = CreateFrame("Button", frameName, Guda_BagFrame)
|
|
frame:SetWidth(20)
|
|
frame:SetHeight(20)
|
|
frame:SetPoint("BOTTOMRIGHT", Guda_BagFrame, "BOTTOMRIGHT", -150, 16)
|
|
frame:SetFrameStrata("HIGH")
|
|
frame:SetFrameLevel(10)
|
|
|
|
-- Icon texture
|
|
local icon = frame:CreateTexture(frameName .. "_Icon", "ARTWORK")
|
|
icon:SetAllPoints(frame)
|
|
icon:SetTexture("Interface\\Icons\\INV_Misc_Rune_01")
|
|
|
|
-- Cooldown frame (use Model type with CooldownFrameTemplate in vanilla)
|
|
local cooldown = CreateFrame("Model", frameName .. "_Cooldown", frame, "CooldownFrameTemplate")
|
|
cooldown:SetAllPoints(frame)
|
|
cooldown:EnableMouse(false)
|
|
frame.cooldown = cooldown
|
|
|
|
-- Enable mouse and clicks
|
|
frame:EnableMouse(true)
|
|
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
|
|
frame:SetScript("OnEnter", function()
|
|
BagFrame:ShowHearthstoneTooltip(this)
|
|
end)
|
|
frame:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
frame:SetScript("OnClick", function()
|
|
BagFrame:UseHearthstone()
|
|
end)
|
|
frame:SetScript("OnMouseUp", function()
|
|
if arg1 == "LeftButton" or arg1 == "RightButton" then
|
|
BagFrame:UseHearthstone()
|
|
end
|
|
end)
|
|
|
|
addon:Debug("HearthstoneFrame created")
|
|
end
|
|
|
|
-- Find hearthstone in bags
|
|
function BagFrame:FindHearthstone()
|
|
for bag = 0, 4 do
|
|
local numSlots = GetContainerNumSlots(bag)
|
|
for slot = 1, numSlots do
|
|
local link = GetContainerItemLink(bag, slot)
|
|
if link then
|
|
local itemId = addon.Modules.Utils:ExtractItemID(link)
|
|
if itemId and itemId == HEARTHSTONE_ID then
|
|
return bag, slot, link
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return nil, nil, nil
|
|
end
|
|
|
|
-- Update hearthstone display
|
|
function BagFrame:UpdateHearthstone()
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
local frame = getglobal("Guda_BagFrame_HearthstoneFrame")
|
|
|
|
if hideFooter then
|
|
if frame then frame:Hide() end
|
|
return
|
|
end
|
|
|
|
if not frame then
|
|
self:CreateHearthstoneFrame()
|
|
frame = getglobal("Guda_BagFrame_HearthstoneFrame")
|
|
end
|
|
|
|
if not frame then return end
|
|
|
|
local bag, slot, link = self:FindHearthstone()
|
|
|
|
if bag then
|
|
frame:SetAlpha(1)
|
|
frame:Show()
|
|
|
|
-- Update cooldown
|
|
local start, duration, enable = GetContainerItemCooldown(bag, slot)
|
|
if frame.cooldown and start and duration and duration > 0 then
|
|
CooldownFrame_SetTimer(frame.cooldown, start, duration, enable)
|
|
elseif frame.cooldown then
|
|
frame.cooldown:Hide()
|
|
end
|
|
|
|
-- Store location for use
|
|
frame.bag = bag
|
|
frame.slot = slot
|
|
frame.link = link
|
|
else
|
|
frame:SetAlpha(0.3)
|
|
frame:Show()
|
|
frame.bag = nil
|
|
frame.slot = nil
|
|
frame.link = nil
|
|
if frame.cooldown then
|
|
frame.cooldown:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Show hearthstone tooltip
|
|
function BagFrame:ShowHearthstoneTooltip(frame)
|
|
if frame.bag and frame.slot then
|
|
GameTooltip:SetOwner(frame, "ANCHOR_TOP")
|
|
GameTooltip:SetBagItem(frame.bag, frame.slot)
|
|
GameTooltip:Show()
|
|
else
|
|
GameTooltip:SetOwner(frame, "ANCHOR_TOP")
|
|
GameTooltip:ClearLines()
|
|
GameTooltip:AddLine("Hearthstone", 1, 1, 1)
|
|
GameTooltip:AddLine("Not in bags", 1, 0, 0)
|
|
GameTooltip:Show()
|
|
end
|
|
end
|
|
|
|
-- Use hearthstone
|
|
function BagFrame:UseHearthstone()
|
|
local frame = getglobal("Guda_BagFrame_HearthstoneFrame")
|
|
if frame and frame.bag and frame.slot then
|
|
UseContainerItem(frame.bag, frame.slot)
|
|
end
|
|
end
|
|
|
|
-- Setup tooltip on toolbar empty space
|
|
function BagFrame:SetupToolbarTooltip()
|
|
local toolbar = getglobal("Guda_BagFrame_Toolbar")
|
|
if not toolbar then return end
|
|
|
|
-- Only set up once
|
|
if toolbar.tooltipSetup then return end
|
|
|
|
-- Get the existing OnEnter script (if any)
|
|
local originalOnEnter = toolbar:GetScript("OnEnter")
|
|
|
|
-- Set new OnEnter that shows money tooltip
|
|
toolbar:SetScript("OnEnter", function()
|
|
-- Call original if it exists
|
|
if originalOnEnter then
|
|
originalOnEnter()
|
|
end
|
|
|
|
-- Show money tooltip
|
|
addon:Debug("Toolbar OnEnter - showing money tooltip")
|
|
Guda_BagFrame_MoneyOnEnter(getglobal("Guda_BagFrame_MoneyFrame"))
|
|
end)
|
|
|
|
-- Set OnLeave to hide tooltip
|
|
toolbar:SetScript("OnLeave", function()
|
|
addon:Debug("Toolbar OnLeave - hiding tooltip")
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
toolbar.tooltipSetup = true
|
|
addon:Debug("Toolbar tooltip handlers set up")
|
|
end
|
|
|
|
-- Save bag frame position (always as BOTTOMRIGHT)
|
|
local function SaveBagFramePosition()
|
|
local frame = getglobal("Guda_BagFrame")
|
|
if not frame or not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
-- Always save as BOTTOMRIGHT coordinates
|
|
local right = frame:GetRight()
|
|
local bottom = frame:GetBottom()
|
|
local screenWidth = GetScreenWidth()
|
|
|
|
if right and bottom and screenWidth then
|
|
local xOffset = right - screenWidth
|
|
local yOffset = bottom
|
|
|
|
addon.Modules.DB:SetSetting("bagFramePosition", {
|
|
point = "BOTTOMRIGHT",
|
|
x = xOffset,
|
|
y = yOffset
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Create transparent overlay for money tooltip
|
|
function BagFrame:EnsureMoneyTooltipOverlay()
|
|
local overlayName = "Guda_BagFrame_MoneyTooltipOverlay"
|
|
local overlay = getglobal(overlayName)
|
|
|
|
if not overlay then
|
|
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
if not moneyFrame then return end
|
|
|
|
-- Create transparent overlay frame
|
|
overlay = CreateFrame("Frame", overlayName, moneyFrame)
|
|
overlay:SetAllPoints(moneyFrame)
|
|
overlay:SetFrameLevel(moneyFrame:GetFrameLevel() + 1)
|
|
overlay:EnableMouse(true)
|
|
|
|
-- Set tooltip handlers on overlay
|
|
overlay:SetScript("OnEnter", function()
|
|
addon:Debug("Money overlay OnEnter triggered")
|
|
Guda_BagFrame_MoneyOnEnter(moneyFrame)
|
|
end)
|
|
|
|
overlay:SetScript("OnLeave", function()
|
|
addon:Debug("Money overlay OnLeave triggered")
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
-- Forward drag events to bag frame (if not locked)
|
|
overlay:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
local isLocked = addon.Modules.DB and addon.Modules.DB:GetSetting("lockBags")
|
|
|
|
if bagFrame and not isLocked and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
|
|
overlay:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
local isLocked = addon.Modules.DB and addon.Modules.DB:GetSetting("lockBags")
|
|
|
|
if bagFrame and not isLocked then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
|
|
addon:Debug("Money tooltip overlay created")
|
|
end
|
|
|
|
overlay:Show()
|
|
end
|
|
|
|
-- Money frame OnLoad handler
|
|
function Guda_BagFrame_MoneyFrame_OnLoad(self)
|
|
addon:Debug("MoneyFrame OnLoad called for: " .. self:GetName())
|
|
|
|
-- Set tooltip handlers on all money denomination buttons
|
|
local buttons = {"GoldButton", "SilverButton", "CopperButton"}
|
|
|
|
for _, buttonName in ipairs(buttons) do
|
|
local fullName = self:GetName() .. buttonName
|
|
local button = getglobal(fullName)
|
|
addon:Debug("Looking for button: " .. fullName .. " - Found: " .. tostring(button ~= nil))
|
|
if button then
|
|
button:SetScript("OnEnter", function()
|
|
addon:Debug("Money button OnEnter triggered")
|
|
Guda_BagFrame_MoneyOnEnter(this:GetParent())
|
|
end)
|
|
button:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Also try setting handlers directly on the parent frame
|
|
addon:Debug("Setting handlers on parent frame as fallback")
|
|
self:EnableMouse(true)
|
|
self:SetScript("OnEnter", function()
|
|
addon:Debug("Parent frame OnEnter triggered")
|
|
Guda_BagFrame_MoneyOnEnter(this)
|
|
end)
|
|
self:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
end
|
|
|
|
-- Money tooltip handler
|
|
function Guda_BagFrame_MoneyOnEnter(self)
|
|
if not self then return end
|
|
|
|
-- Anchor tooltip to TOPRIGHT - aligns tooltip's right edge with money container's right edge
|
|
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT", 0, 0)
|
|
GameTooltip:ClearLines()
|
|
|
|
-- Get all characters and total (realm filtered, all factions)
|
|
local chars = addon.Modules.DB:GetAllCharacters(false, true)
|
|
local totalMoney = addon.Modules.DB:GetTotalMoney(false, true)
|
|
|
|
-- Header with current realm total - use colored money
|
|
GameTooltip:AddLine(
|
|
"Current realm gold: " .. addon.Modules.Utils:FormatMoney(totalMoney, false, true),
|
|
1, 0.82, 0
|
|
)
|
|
GameTooltip:AddLine(" ")
|
|
|
|
-- List each character with class-colored names
|
|
for _, char in ipairs(chars) do
|
|
-- Get class color from WoW's built-in table using English class token
|
|
local classToken = char.classToken
|
|
local classColor = classToken and (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classToken]
|
|
local colorR, colorG, colorB = 0.7, 0.7, 0.7
|
|
|
|
if classColor then
|
|
colorR, colorG, colorB = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Create colored name
|
|
local coloredName = addon.Modules.Utils:ColorText(char.name, colorR, colorG, colorB)
|
|
|
|
GameTooltip:AddLine(
|
|
coloredName .. ": " .. addon.Modules.Utils:FormatMoney(char.money or 0, false, true)
|
|
)
|
|
end
|
|
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- Dropdown management
|
|
local function Guda_BagCharacterMenu_Initialize()
|
|
local characters = addon.Modules.DB:GetAllCharacters(false, true)
|
|
local info
|
|
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
|
|
local currentViewChar = addon.Modules.BagFrame:GetCurrentViewChar()
|
|
|
|
for i, char in ipairs(characters) do
|
|
local charFullName = char.fullName
|
|
local charClassToken = char.classToken
|
|
|
|
-- Get class color
|
|
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then
|
|
r, g, b = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Create colored name
|
|
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
|
|
|
|
info = {}
|
|
info.text = coloredName
|
|
info.func = function()
|
|
if charFullName == currentPlayerFullName then
|
|
addon.Modules.BagFrame:ShowCurrentCharacter()
|
|
else
|
|
addon.Modules.BagFrame:ShowCharacter(charFullName)
|
|
end
|
|
end
|
|
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end
|
|
|
|
-- Toggle character dropdown
|
|
function Guda_BagFrame_ToggleCharacterDropdown(button)
|
|
local menuFrame = getglobal("Guda_BagCharacterMenu")
|
|
if not menuFrame then
|
|
menuFrame = CreateFrame("Frame", "Guda_BagCharacterMenu", UIParent, "UIDropDownMenuTemplate")
|
|
end
|
|
UIDropDownMenu_Initialize(menuFrame, Guda_BagCharacterMenu_Initialize, "MENU")
|
|
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
|
|
end
|
|
|
|
-- Mailbox character dropdown
|
|
local function Guda_BagMailboxMenu_Initialize()
|
|
local characters = addon.Modules.DB:GetAllCharacters(false, true)
|
|
local info
|
|
|
|
for i, char in ipairs(characters) do
|
|
local charFullName = char.fullName
|
|
local charClassToken = char.classToken
|
|
|
|
-- Get class color
|
|
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then
|
|
r, g, b = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Create colored name
|
|
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
|
|
|
|
info = {}
|
|
info.text = coloredName
|
|
info.func = function()
|
|
addon.Modules.MailboxFrame:ShowCharacter(charFullName)
|
|
if not Guda_MailboxFrame:IsShown() then
|
|
Guda_MailboxFrame:Show()
|
|
end
|
|
end
|
|
local mailboxViewChar = addon.Modules.MailboxFrame:GetCurrentViewChar()
|
|
info.checked = (mailboxViewChar == charFullName or (not mailboxViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end
|
|
|
|
-- Toggle mail dropdown
|
|
function Guda_BagFrame_ToggleMailDropdown(button)
|
|
local menuFrame = getglobal("Guda_BagMailboxMenu")
|
|
if not menuFrame then
|
|
menuFrame = CreateFrame("Frame", "Guda_BagMailboxMenu", UIParent, "UIDropDownMenuTemplate")
|
|
end
|
|
UIDropDownMenu_Initialize(menuFrame, Guda_BagMailboxMenu_Initialize, "MENU")
|
|
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
|
|
end
|
|
|
|
-- Bank character dropdown
|
|
local function Guda_BagBankMenu_Initialize()
|
|
local characters = addon.Modules.DB:GetAllCharacters(false, true)
|
|
local info
|
|
|
|
for i, char in ipairs(characters) do
|
|
local charFullName = char.fullName
|
|
local charClassToken = char.classToken
|
|
|
|
-- Get class color
|
|
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then
|
|
r, g, b = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Create colored name
|
|
local charName = char.name
|
|
local coloredName = addon.Modules.Utils:ColorText(charName, r, g, b)
|
|
|
|
info = {}
|
|
info.text = coloredName
|
|
info.func = function()
|
|
Guda_BagFrame_ShowCharacterBank(charFullName, charName)
|
|
end
|
|
local bankViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
|
|
info.checked = (bankViewChar == charFullName or (not bankViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end
|
|
|
|
-- Toggle bank dropdown
|
|
function Guda_BagFrame_ToggleBankDropdown(button)
|
|
local menuFrame = getglobal("Guda_BagBankMenu")
|
|
if not menuFrame then
|
|
menuFrame = CreateFrame("Frame", "Guda_BagBankMenu", UIParent, "UIDropDownMenuTemplate")
|
|
end
|
|
UIDropDownMenu_Initialize(menuFrame, Guda_BagBankMenu_Initialize, "MENU")
|
|
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
|
|
end
|
|
|
|
-- Show character's bank
|
|
function Guda_BagFrame_ShowCharacterBank(fullName, displayName)
|
|
-- Use the existing BankFrame module
|
|
if not addon.Modules.BankFrame then
|
|
addon:Print("Bank frame module not available")
|
|
return
|
|
end
|
|
|
|
-- Position bank frame at center of screen
|
|
if Guda_BankFrame then
|
|
Guda_BankFrame:ClearAllPoints()
|
|
Guda_BankFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
|
|
end
|
|
|
|
-- Show the character's bank
|
|
addon.Modules.BankFrame:ShowCharacter(fullName)
|
|
|
|
-- Make sure frame is shown
|
|
if Guda_BankFrame then
|
|
Guda_BankFrame:Show()
|
|
end
|
|
end
|
|
|
|
-- Clear search and restore placeholder
|
|
function Guda_BagFrame_ClearSearch()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:SetText("Search, try ~equipment")
|
|
searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
-- Reset search state
|
|
searchText = ""
|
|
BagFrame.foundFirstMatch = false
|
|
BagFrame.warnedAboutParsing = false
|
|
BagFrame.warnedAboutNoName = false
|
|
|
|
-- Update display
|
|
BagFrame:Update()
|
|
end
|
|
|
|
-- Search changed handler
|
|
function Guda_BagFrame_OnSearchChanged(self)
|
|
local text = self:GetText()
|
|
-- Ignore placeholder text
|
|
if text == "Search, try ~equipment" then
|
|
text = ""
|
|
end
|
|
if text ~= searchText then
|
|
searchText = text
|
|
BagFrame.foundFirstMatch = false -- Reset debug flags
|
|
BagFrame.warnedAboutParsing = false
|
|
BagFrame.warnedAboutNoName = false
|
|
BagFrame:Update()
|
|
end
|
|
end
|
|
|
|
-- Keyring toggle handler
|
|
function Guda_BagFrame_ToggleKeyring()
|
|
showKeyring = not showKeyring
|
|
|
|
-- Update button appearance to show toggle state
|
|
local button = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
|
|
if button then
|
|
local icon = getglobal(button:GetName().."_Icon")
|
|
if icon then
|
|
if showKeyring then
|
|
-- Highlighted when active
|
|
icon:SetVertexColor(1.0, 1.0, 0.5)
|
|
else
|
|
-- Normal color when inactive
|
|
icon:SetVertexColor(0.8, 0.8, 0.8)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Refresh display
|
|
BagFrame:Update()
|
|
end
|
|
|
|
function Guda_BagFrame_Sort()
|
|
if currentViewChar then
|
|
addon:Print("Cannot sort another character's bags!")
|
|
return
|
|
end
|
|
|
|
-- Check if we're in category view - only merge stacks
|
|
local sortBtn = getglobal("Guda_BagFrame_SortButton")
|
|
if sortBtn and sortBtn.isCategoryView then
|
|
Guda_BagFrame_MergeStacks()
|
|
return
|
|
end
|
|
|
|
local success, message = addon.Modules.SortEngine:ExecuteSort(
|
|
function() return addon.Modules.SortEngine:SortBagsPass() end,
|
|
function() return addon.Modules.SortEngine:AnalyzeBags() end,
|
|
function() BagFrame:Update() end,
|
|
"bags"
|
|
)
|
|
|
|
if not success and message == "already sorted" then
|
|
addon:Print("Bags are already sorted!")
|
|
end
|
|
end
|
|
|
|
-- Merge stacks only (for category view) - queue-based approach like BagShui
|
|
function Guda_BagFrame_MergeStacks()
|
|
if currentViewChar then
|
|
addon:Print("Cannot merge stacks for another character!")
|
|
return
|
|
end
|
|
|
|
-- Check if sorting is already in progress
|
|
if addon.Modules.SortEngine.sortingInProgress then
|
|
addon:Print("Sorting already in progress, please wait...")
|
|
return
|
|
end
|
|
|
|
local bagIDs = addon.Constants.BAGS
|
|
local moveQueue = {}
|
|
|
|
-- Collect all partial stacks grouped by item
|
|
local partialStacks = {}
|
|
for _, bagID in ipairs(bagIDs) do
|
|
local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
if numSlots and numSlots > 0 then
|
|
for slot = 1, numSlots do
|
|
local link = GetContainerItemLink(bagID, slot)
|
|
if link then
|
|
local texture, count = GetContainerItemInfo(bagID, slot)
|
|
local _, _, itemID = string.find(link, "item:(%d+)")
|
|
itemID = tonumber(itemID)
|
|
|
|
if itemID then
|
|
local _, _, _, _, _, _, itemStackCount = GetItemInfo(itemID)
|
|
local maxStack = tonumber(itemStackCount) or 1
|
|
|
|
-- Only track items that can stack and aren't full
|
|
if maxStack > 1 and count < maxStack then
|
|
local groupKey = tostring(itemID)
|
|
if not partialStacks[groupKey] then
|
|
partialStacks[groupKey] = {
|
|
maxStack = maxStack,
|
|
stacks = {}
|
|
}
|
|
end
|
|
table.insert(partialStacks[groupKey].stacks, {
|
|
bagID = bagID,
|
|
slot = slot,
|
|
count = count
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Build move queue for each item group
|
|
for _, group in pairs(partialStacks) do
|
|
if table.getn(group.stacks) > 1 then
|
|
-- Sort stacks: larger stacks first (targets), smaller stacks last (sources)
|
|
table.sort(group.stacks, function(a, b)
|
|
if not a then return false end
|
|
if not b then return true end
|
|
return (a.count or 0) > (b.count or 0)
|
|
end)
|
|
|
|
local sourceLoopStart = table.getn(group.stacks)
|
|
|
|
-- Process targets from start, sources from end
|
|
for targetIdx = 1, table.getn(group.stacks) - 1 do
|
|
local target = group.stacks[targetIdx]
|
|
|
|
if target.count < group.maxStack and target.count > 0 then
|
|
for sourceIdx = sourceLoopStart, targetIdx + 1, -1 do
|
|
local source = group.stacks[sourceIdx]
|
|
|
|
if source.count > 0 and target.count < group.maxStack then
|
|
-- Queue this move
|
|
table.insert(moveQueue, {
|
|
source = source,
|
|
target = target,
|
|
maxStack = group.maxStack
|
|
})
|
|
|
|
-- Calculate changes (for queue planning)
|
|
local oldTargetCount = target.count
|
|
target.count = math.min(target.count + source.count, group.maxStack)
|
|
source.count = source.count - (target.count - oldTargetCount)
|
|
|
|
-- Move source pointer if depleted
|
|
if source.count == 0 then
|
|
sourceLoopStart = sourceLoopStart - 1
|
|
end
|
|
|
|
-- Stop if target is full
|
|
if target.count >= group.maxStack then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if table.getn(moveQueue) == 0 then
|
|
addon:Print("No stacks to merge")
|
|
return
|
|
end
|
|
|
|
-- Set sorting flag and update button appearance
|
|
addon.Modules.SortEngine.sortingInProgress = true
|
|
addon.Modules.SortEngine:UpdateSortButtonState(true)
|
|
|
|
-- Process queue with delays
|
|
local queueIndex = 1
|
|
local retryCount = 0
|
|
local totalMoves = table.getn(moveQueue)
|
|
|
|
local function ProcessNextMove()
|
|
if queueIndex > table.getn(moveQueue) then
|
|
addon:Print("Merged " .. totalMoves .. " stack(s)")
|
|
addon.Modules.SortEngine.sortingInProgress = false
|
|
addon.Modules.SortEngine:UpdateSortButtonState(false)
|
|
BagFrame:Update()
|
|
return
|
|
end
|
|
|
|
local move = moveQueue[queueIndex]
|
|
local source = move.source
|
|
local target = move.target
|
|
|
|
-- Check if items are locked
|
|
local _, _, sourceLocked = GetContainerItemInfo(source.bagID, source.slot)
|
|
local _, _, targetLocked = GetContainerItemInfo(target.bagID, target.slot)
|
|
|
|
if sourceLocked or targetLocked then
|
|
retryCount = retryCount + 1
|
|
if retryCount < 10 then
|
|
-- Retry after delay
|
|
Guda_ScheduleTimer(0.3, ProcessNextMove)
|
|
return
|
|
else
|
|
-- Give up on this move
|
|
retryCount = 0
|
|
queueIndex = queueIndex + 1
|
|
Guda_ScheduleTimer(0.1, ProcessNextMove)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Perform the move
|
|
ClearCursor()
|
|
PickupContainerItem(source.bagID, source.slot)
|
|
PickupContainerItem(target.bagID, target.slot)
|
|
ClearCursor()
|
|
|
|
-- Move to next
|
|
retryCount = 0
|
|
queueIndex = queueIndex + 1
|
|
Guda_ScheduleTimer(0.15, ProcessNextMove)
|
|
end
|
|
|
|
ProcessNextMove()
|
|
end
|
|
|
|
-- NOTE: Guda_ScheduleTimer is defined in Core/Utils.lua (loaded earlier)
|
|
-- to ensure it's available for all modules that need timers
|
|
|
|
-- Hook bag container buttons to open Guda Bag View
|
|
local function HookBagContainers()
|
|
-- Hook the main bag container buttons (bags 1-4)
|
|
for i = 1, 4 do
|
|
local buttonName = "CharacterBag"..i.."Slot"
|
|
local button = getglobal(buttonName)
|
|
|
|
if button then
|
|
local originalOnClick = button:GetScript("OnClick")
|
|
button:SetScript("OnClick", function()
|
|
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
|
|
if mouseButton == "LeftButton" then
|
|
-- Open Guda Bag View instead of default bag
|
|
BagFrame:Toggle()
|
|
else
|
|
-- Allow right-click and other buttons to work normally
|
|
if originalOnClick then
|
|
originalOnClick()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Also hook the backpack button
|
|
local backpackButton = getglobal("MainMenuBarBackpackButton")
|
|
if backpackButton then
|
|
local originalOnClick = backpackButton:GetScript("OnClick")
|
|
backpackButton:SetScript("OnClick", function()
|
|
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
|
|
if mouseButton == "LeftButton" then
|
|
-- Open Guda Bag View instead of default bag
|
|
BagFrame:Toggle()
|
|
else
|
|
-- Allow right-click and other buttons to work normally
|
|
if originalOnClick then
|
|
originalOnClick()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Hook keyring button if it exists
|
|
local keyringButton = getglobal("KeyRingButton")
|
|
if keyringButton then
|
|
local originalOnClick = keyringButton:GetScript("OnClick")
|
|
keyringButton:SetScript("OnClick", function()
|
|
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
|
|
if mouseButton == "LeftButton" then
|
|
-- Toggle keyring in Guda Bag View
|
|
Guda_BagFrame_ToggleKeyring()
|
|
BagFrame:Toggle() -- Also open the bag frame
|
|
else
|
|
-- Allow right-click and other buttons to work normally
|
|
if originalOnClick then
|
|
originalOnClick()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Alternative approach: Completely replace the bag open functions
|
|
local function ReplaceBagOpenFunctions()
|
|
-- Override OpenBag (if it exists)
|
|
if OpenBag then
|
|
local originalOpenBag = OpenBag
|
|
function OpenBag(bagId)
|
|
if bagId and bagId >= 0 and bagId <= 4 then
|
|
-- For regular bags, open Guda Bag View
|
|
BagFrame:Toggle()
|
|
else
|
|
-- For other containers, use original function
|
|
if originalOpenBag then
|
|
originalOpenBag(bagId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Override ToggleBag (if it exists)
|
|
if ToggleBag then
|
|
local originalToggleBag = ToggleBag
|
|
function ToggleBag(bagId)
|
|
if bagId and bagId >= 0 and bagId <= 4 then
|
|
-- For regular bags, toggle Guda Bag View
|
|
BagFrame:Toggle()
|
|
else
|
|
-- For other containers, use original function
|
|
if originalToggleBag then
|
|
originalToggleBag(bagId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Hook to default bag opening
|
|
local function HookDefaultBags()
|
|
-- Override ToggleBackpack (if it exists)
|
|
if ToggleBackpack then
|
|
local originalToggleBackpack = ToggleBackpack
|
|
function ToggleBackpack()
|
|
BagFrame:Toggle()
|
|
|
|
-- Force disable pfUI bags if enabled
|
|
if pfUI and pfUI.bag and pfUI.bag.right and pfUI.bag.right.Hide then
|
|
pfUI.bag.right:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Override OpenAllBags (if it exists)
|
|
if OpenAllBags then
|
|
local originalOpenAllBags = OpenAllBags
|
|
function OpenAllBags()
|
|
Guda_BagFrame:Show()
|
|
|
|
-- Force disable pfUI bags if enabled
|
|
if pfUI and pfUI.bag and pfUI.bag.right and pfUI.bag.right.Hide then
|
|
pfUI.bag.right:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Override CloseAllBags (if it exists)
|
|
if CloseAllBags then
|
|
local originalCloseAllBags = CloseAllBags
|
|
function CloseAllBags()
|
|
-- Do not auto-close our bags when interacting with a vendor
|
|
if isMerchantOpen then
|
|
return
|
|
end
|
|
Guda_BagFrame:Hide()
|
|
end
|
|
end
|
|
|
|
-- Hook individual bag opening functions (for bag slot buttons)
|
|
ReplaceBagOpenFunctions()
|
|
|
|
-- Hook the bag slot button clicks directly
|
|
HookBagContainers()
|
|
end
|
|
|
|
-- Update lock state (controls whether frame is draggable)
|
|
function BagFrame:UpdateLockState()
|
|
-- Safety check: ensure addon and modules exist
|
|
if not addon or not addon.Modules then return end
|
|
|
|
local frame = getglobal("Guda_BagFrame")
|
|
if not frame then return end
|
|
|
|
-- Check if DB module is available
|
|
if not addon.Modules.DB or not addon.Modules.DB.GetSetting then return end
|
|
|
|
local success, isLocked = pcall(function()
|
|
return addon.Modules.DB:GetSetting("lockBags")
|
|
end)
|
|
|
|
if not success then return end
|
|
|
|
if isLocked == nil then
|
|
isLocked = false
|
|
end
|
|
|
|
-- Get draggable areas
|
|
local toolbar = getglobal("Guda_BagFrame_Toolbar")
|
|
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
|
|
if isLocked then
|
|
-- Disable dragging on main frame
|
|
if frame.SetScript then
|
|
frame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
frame:SetScript("OnMouseUp", nil)
|
|
end
|
|
|
|
-- Disable dragging on toolbar
|
|
if toolbar and toolbar.SetScript then
|
|
toolbar:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
toolbar:SetScript("OnMouseUp", nil)
|
|
end
|
|
|
|
-- Disable dragging on money frame (preserve tooltip handlers on child buttons)
|
|
if moneyFrame and moneyFrame.SetScript then
|
|
moneyFrame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
moneyFrame:SetScript("OnMouseUp", nil)
|
|
end
|
|
|
|
-- Disable dragging on item container
|
|
if itemContainer and itemContainer.SetScript then
|
|
itemContainer:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
end)
|
|
itemContainer:SetScript("OnMouseUp", nil)
|
|
end
|
|
else
|
|
-- Enable dragging on main frame
|
|
if frame and frame.SetScript then
|
|
frame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
frame:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on toolbar (title area)
|
|
if toolbar and toolbar.SetScript then
|
|
toolbar:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
toolbar:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on money frame (preserve tooltip handlers on child buttons)
|
|
if moneyFrame and moneyFrame.SetScript then
|
|
moneyFrame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
moneyFrame:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on item container
|
|
if itemContainer and itemContainer.SetScript then
|
|
itemContainer:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
itemContainer:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update border visibility based on setting
|
|
function BagFrame:UpdateBorderVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local frame = getglobal("Guda_BagFrame")
|
|
if not frame then return end
|
|
|
|
local hideBorders = addon.Modules.DB:GetSetting("hideBorders")
|
|
if hideBorders == nil then
|
|
hideBorders = false
|
|
end
|
|
|
|
-- Use helper function with constants
|
|
if hideBorders then
|
|
addon:ApplyBackdrop(frame, "MINIMALIST_BORDER", "DEFAULT")
|
|
else
|
|
addon:ApplyBackdrop(frame, "DEFAULT_FRAME", "DEFAULT")
|
|
end
|
|
end
|
|
|
|
-- Update search bar visibility based on setting
|
|
function BagFrame:UpdateSearchBarVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local searchBar = getglobal("Guda_BagFrame_SearchBar")
|
|
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
|
|
if not searchBar or not itemContainer then return end
|
|
|
|
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
|
|
if showSearchBar == nil then
|
|
showSearchBar = true
|
|
end
|
|
|
|
if showSearchBar then
|
|
searchBar:Show()
|
|
-- Anchor ItemContainer to SearchBar's bottom
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", searchBar, "BOTTOM", 0, -5)
|
|
else
|
|
searchBar:Hide()
|
|
-- Anchor ItemContainer directly to frame top (skip search bar space)
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", "Guda_BagFrame", "TOP", 0, -40)
|
|
end
|
|
end
|
|
|
|
-- Update footer visibility based on settings
|
|
function BagFrame:UpdateFooterVisibility()
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
local toolbar = getglobal("Guda_BagFrame_Toolbar")
|
|
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
|
|
local hearthstoneFrame = getglobal("Guda_BagFrame_HearthstoneFrame")
|
|
|
|
if hideFooter then
|
|
if toolbar then toolbar:Hide() end
|
|
if moneyFrame then moneyFrame:Hide() end
|
|
if hearthstoneFrame then hearthstoneFrame:Hide() end
|
|
else
|
|
if toolbar then toolbar:Show() end
|
|
if moneyFrame then moneyFrame:Show() end
|
|
if hearthstoneFrame then hearthstoneFrame:Show() end
|
|
|
|
-- Trigger layout updates to ensure they are correctly positioned
|
|
self:UpdateBaglineLayout()
|
|
self:UpdateMoney()
|
|
self:UpdateHearthstone()
|
|
end
|
|
end
|
|
|
|
-- Bag Slot Button Handlers
|
|
|
|
-- OnLoad handler for bag slot buttons
|
|
function Guda_BagSlot_OnLoad(button, bagID)
|
|
-- Hide borders from ItemButtonTemplate
|
|
local buttonName = button:GetName()
|
|
|
|
-- Hide the normal texture border
|
|
local normalTexture = getglobal(buttonName .. "NormalTexture")
|
|
if normalTexture then
|
|
normalTexture:SetTexture(nil)
|
|
normalTexture:Hide()
|
|
end
|
|
|
|
-- Hide icon border
|
|
local iconBorder = getglobal(buttonName .. "IconBorder")
|
|
if iconBorder then
|
|
iconBorder:Hide()
|
|
end
|
|
|
|
-- Set up the button with proper ID
|
|
if bagID == 0 then
|
|
-- Backpack (bag 0)
|
|
button.bagID = 0
|
|
button.hasItem = 1
|
|
SetItemButtonTexture(button, "Interface\\Buttons\\Button-Backpack-Up")
|
|
else
|
|
-- Bags 1-4
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
button:SetID(invSlot)
|
|
button.bagID = bagID
|
|
|
|
-- REGISTER FOR DRAG - This is crucial for Classic
|
|
button:RegisterForDrag("LeftButton")
|
|
|
|
-- Register for updates
|
|
button:RegisterEvent("BAG_UPDATE")
|
|
button:RegisterEvent("ITEM_LOCK_CHANGED")
|
|
button:RegisterEvent("CURSOR_UPDATE")
|
|
button:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
|
|
-- Accept drops (equip when a bag is dropped on this slot)
|
|
button:SetScript("OnReceiveDrag", function()
|
|
if this and this.bagID and this.bagID ~= 0 and CursorHasItem and CursorHasItem() then
|
|
local inv = ContainerIDToInventoryID(this.bagID)
|
|
if EquipCursorItem then
|
|
EquipCursorItem(inv)
|
|
elseif PutItemInBag then
|
|
PutItemInBag(inv)
|
|
end
|
|
Guda_BagSlot_Update(this, this.bagID)
|
|
if BagFrame and BagFrame.Update then BagFrame:Update() end
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Ensure we handle right-click toggling like BankFrame
|
|
if button.RegisterForClicks then
|
|
button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
end
|
|
|
|
-- Initial update
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
|
|
function Guda_BagSlot_OnDragStart(frame, bagID)
|
|
if bagID == 0 then return end
|
|
|
|
-- Check if we should start dragging (only if there's an item)
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
local texture = GetInventoryItemTexture("player", invSlot)
|
|
|
|
if texture then
|
|
frame:SetAlpha(0.6)
|
|
-- Immediate pickup for Classic
|
|
PickupInventoryItem(invSlot)
|
|
-- Instantly reflect the change in UI (slot is now empty on cursor pickup)
|
|
Guda_BagSlot_Update(frame, bagID)
|
|
if BagFrame and BagFrame.Update then BagFrame:Update() end
|
|
end
|
|
-- If no texture (empty slot), do nothing - drag won't start
|
|
end
|
|
|
|
function Guda_BagSlot_OnDragStop(frame, bagID)
|
|
frame:SetAlpha(1.0)
|
|
end
|
|
|
|
-- Update bag slot button texture
|
|
function Guda_BagSlot_Update(button, bagID)
|
|
local isHidden = hiddenBags[bagID]
|
|
|
|
if bagID == 0 then
|
|
-- Backpack always has the same texture
|
|
SetItemButtonTexture(button, "Interface\\Buttons\\Button-Backpack-Up")
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Get the inventory slot ID for this bag
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
local texture = GetInventoryItemTexture("player", invSlot)
|
|
|
|
if texture then
|
|
-- Bag is equipped
|
|
SetItemButtonTexture(button, texture)
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
else
|
|
-- No bag in this slot
|
|
SetItemButtonTexture(button, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag")
|
|
SetItemButtonTextureVertexColor(button, 0.5, 0.5, 0.5)
|
|
end
|
|
end
|
|
|
|
-- OnEvent handler
|
|
function Guda_BagSlot_OnEvent(button, event, arg1)
|
|
local bagID = button.bagID
|
|
if not bagID then
|
|
return
|
|
end
|
|
|
|
if event == "BAG_UPDATE" then
|
|
if arg1 == bagID then
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
elseif event == "UNIT_INVENTORY_CHANGED" then
|
|
if arg1 == "player" then
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
elseif event == "ITEM_LOCK_CHANGED" or event == "CURSOR_UPDATE" then
|
|
Guda_BagSlot_Update(button, bagID)
|
|
end
|
|
end
|
|
|
|
-- OnClick handler
|
|
function Guda_BagSlot_OnClick(button, bagID)
|
|
local which = arg1 -- Vanilla uses global arg1 for mouse button name
|
|
|
|
-- Right-Click: toggle visibility
|
|
if which == "RightButton" then
|
|
hiddenBags[bagID] = not hiddenBags[bagID]
|
|
|
|
-- Update bag slot visual (dim/undim)
|
|
Guda_BagSlot_Update(button, bagID)
|
|
|
|
-- Refresh the bag display
|
|
BagFrame:Update()
|
|
|
|
return
|
|
end
|
|
|
|
-- Left-Click: equip bag from cursor into this slot (bags 1-4 only)
|
|
if which == "LeftButton" then
|
|
if bagID ~= 0 and CursorHasItem and CursorHasItem() then
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
if EquipCursorItem then
|
|
EquipCursorItem(invSlot)
|
|
else
|
|
if PutItemInBag then PutItemInBag(invSlot) end
|
|
end
|
|
-- Update visuals after attempted equip
|
|
Guda_BagSlot_Update(button, bagID)
|
|
BagFrame:Update()
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
-- OnEnter handler for tooltip
|
|
function Guda_BagSlot_OnEnter(button, bagID)
|
|
-- Handle hover bagline
|
|
local hoverBagline = addon.Modules.DB:GetSetting("hoverBagline")
|
|
if hoverBagline then
|
|
local toolbar = getglobal("Guda_BagFrame_Toolbar")
|
|
if toolbar then
|
|
toolbar.isHovered = true
|
|
toolbar.hoverTimer = nil -- Cancel any pending hide
|
|
BagFrame:UpdateBaglineLayout()
|
|
end
|
|
end
|
|
|
|
GameTooltip:SetOwner(button, "ANCHOR_TOP")
|
|
|
|
if bagID == 0 then
|
|
-- Backpack tooltip
|
|
GameTooltip:SetText("Backpack", 1.0, 1.0, 1.0)
|
|
local numSlots = GetContainerNumSlots(0)
|
|
GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
|
|
if hiddenBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
Guda_BagFrame_HighlightBagSlots(0)
|
|
elseif bagID == -2 then
|
|
-- Keyring tooltip
|
|
GameTooltip:SetText("Keyring", 1.0, 1.0, 1.0)
|
|
local numSlots = GetContainerNumSlots(-2) or 0
|
|
GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
|
|
if hiddenBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
Guda_BagFrame_HighlightBagSlots(-2)
|
|
else
|
|
-- Bag slot tooltip
|
|
local invSlot = ContainerIDToInventoryID(bagID)
|
|
local hasItem = GetInventoryItemTexture("player", invSlot)
|
|
|
|
if hasItem then
|
|
-- Show bag item tooltip
|
|
GameTooltip:SetInventoryItem("player", invSlot)
|
|
if hiddenBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
Guda_BagFrame_HighlightBagSlots(bagID)
|
|
else
|
|
-- Empty slot
|
|
GameTooltip:SetText(string.format("Bag %d", bagID), 1.0, 1.0, 1.0)
|
|
GameTooltip:AddLine("Empty", 0.5, 0.5, 0.5)
|
|
if hiddenBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
Guda_BagFrame_HighlightBagSlots(bagID)
|
|
end
|
|
end
|
|
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- OnLeave handler for tooltip
|
|
function Guda_BagSlot_OnLeave(button, bagID)
|
|
-- Handle hover bagline
|
|
local hoverBagline = addon.Modules.DB:GetSetting("hoverBagline")
|
|
if hoverBagline then
|
|
local toolbar = getglobal("Guda_BagFrame_Toolbar")
|
|
if toolbar then
|
|
-- Start a small timer to hide, so we can move mouse between bags
|
|
toolbar.hoverTimer = 0.1
|
|
if not toolbar.hasOnUpdate then
|
|
toolbar:SetScript("OnUpdate", function()
|
|
if this.hoverTimer then
|
|
this.hoverTimer = this.hoverTimer - arg1
|
|
if this.hoverTimer <= 0 then
|
|
this.hoverTimer = nil
|
|
this.isHovered = false
|
|
BagFrame:UpdateBaglineLayout()
|
|
end
|
|
end
|
|
end)
|
|
toolbar.hasOnUpdate = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Highlight all item slots belonging to a specific bag by dimming others
|
|
function Guda_BagFrame_HighlightBagSlots(bagID)
|
|
-- Use itemButtons hash instead of GetChildren() to avoid table allocation
|
|
local highlightCount, dimCount = 0, 0
|
|
|
|
for _, bagParent in pairs(bagParents) do
|
|
if bagParent and bagParent.itemButtons then
|
|
for button in pairs(bagParent.itemButtons) do
|
|
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
|
|
if button.bagID == bagID then
|
|
button:SetAlpha(1.0)
|
|
highlightCount = highlightCount + 1
|
|
else
|
|
button:SetAlpha(0.25)
|
|
dimCount = dimCount + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Clear all highlighting by restoring full opacity to all slots
|
|
function Guda_BagFrame_ClearHighlightedSlots()
|
|
-- Restore alpha to whatever the search filter dictates (pfUI style). If no search, full opacity.
|
|
-- Use itemButtons hash instead of GetChildren() to avoid table allocation
|
|
local searchActive = BagFrame and BagFrame.IsSearchActive and BagFrame:IsSearchActive()
|
|
|
|
for _, bagParent in pairs(bagParents) do
|
|
if bagParent and bagParent.itemButtons then
|
|
for button in pairs(bagParent.itemButtons) do
|
|
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
|
|
if searchActive and BagFrame and BagFrame.PassesSearchFilter then
|
|
local matches = BagFrame:PassesSearchFilter(button.itemData)
|
|
button:SetAlpha(matches and 1.0 or 0.25)
|
|
else
|
|
button:SetAlpha(1.0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Highlight a specific bag button in the toolbar
|
|
function Guda_BagFrame_HighlightBagButton(bagID)
|
|
if not bagID then return end
|
|
|
|
local buttonName
|
|
if bagID == -2 then
|
|
-- Keyring button
|
|
buttonName = "Guda_BagFrame_Toolbar_KeyringButton"
|
|
elseif bagID >= 0 and bagID <= 4 then
|
|
-- Bag buttons 0-4 (0 is backpack)
|
|
buttonName = "Guda_BagFrame_Toolbar_BagSlot" .. bagID
|
|
else
|
|
return
|
|
end
|
|
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
-- Set the button's pushed texture to highlight it
|
|
button:LockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Clear bag button highlighting
|
|
function Guda_BagFrame_ClearBagButtonHighlight()
|
|
-- Clear highlight from all bag buttons (0-4)
|
|
for bagID = 0, 4 do
|
|
local buttonName = "Guda_BagFrame_Toolbar_BagSlot" .. bagID
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
button:UnlockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Clear keyring button highlight
|
|
local keyringButton = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
|
|
if keyringButton then
|
|
keyringButton:UnlockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Initialize
|
|
function BagFrame:Initialize()
|
|
-- Hook default bag functions (with slight delay to ensure UI is loaded)
|
|
local frame = CreateFrame("Frame")
|
|
frame:RegisterEvent("PLAYER_LOGIN")
|
|
frame:SetScript("OnEvent", function()
|
|
HookDefaultBags()
|
|
|
|
-- Re-hook when character frame is opened (for safety)
|
|
local charFrame = getglobal("CharacterFrame")
|
|
if charFrame then
|
|
local originalShow = charFrame:GetScript("OnShow")
|
|
charFrame:SetScript("OnShow", function()
|
|
HookBagContainers()
|
|
if originalShow then
|
|
originalShow()
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
--=====================================================
|
|
-- Efficient Update Throttling System
|
|
-- Uses a single reusable frame and true debouncing
|
|
-- (resets timer when new events come in)
|
|
--=====================================================
|
|
local updateThrottle = {
|
|
frame = nil,
|
|
pending = false,
|
|
delay = 0.1, -- Default delay (100ms)
|
|
elapsed = 0,
|
|
minDelay = 0.05, -- Minimum delay (50ms) for responsive feel
|
|
maxDelay = 0.3, -- Maximum delay (300ms) during heavy operations
|
|
}
|
|
|
|
-- Initialize the throttle frame (created once, reused)
|
|
local function GetThrottleFrame()
|
|
if not updateThrottle.frame then
|
|
updateThrottle.frame = CreateFrame("Frame", "Guda_BagUpdateThrottle", UIParent)
|
|
updateThrottle.frame:Hide()
|
|
updateThrottle.frame:SetScript("OnUpdate", function()
|
|
updateThrottle.elapsed = updateThrottle.elapsed + arg1
|
|
if updateThrottle.elapsed >= updateThrottle.delay then
|
|
updateThrottle.frame:Hide()
|
|
updateThrottle.pending = false
|
|
updateThrottle.elapsed = 0
|
|
-- Only update if frame is shown and viewing current character
|
|
if not currentViewChar and Guda_BagFrame and Guda_BagFrame:IsShown() then
|
|
BagFrame:Update()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
return updateThrottle.frame
|
|
end
|
|
|
|
-- Schedule a debounced BagFrame update
|
|
-- If already pending, resets the timer (true debounce behavior)
|
|
local function ScheduleBagFrameUpdate(delay)
|
|
delay = delay or updateThrottle.minDelay
|
|
|
|
-- Clamp delay to reasonable bounds
|
|
if delay < updateThrottle.minDelay then
|
|
delay = updateThrottle.minDelay
|
|
elseif delay > updateThrottle.maxDelay then
|
|
delay = updateThrottle.maxDelay
|
|
end
|
|
|
|
-- Use longer delay if sorting is in progress
|
|
if addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress then
|
|
delay = updateThrottle.maxDelay
|
|
end
|
|
|
|
updateThrottle.delay = delay
|
|
updateThrottle.elapsed = 0 -- Reset timer (true debounce)
|
|
|
|
if not updateThrottle.pending then
|
|
updateThrottle.pending = true
|
|
GetThrottleFrame():Show()
|
|
end
|
|
end
|
|
|
|
-- Cancel any pending update (useful when frame is hidden)
|
|
local function CancelPendingUpdate()
|
|
if updateThrottle.frame then
|
|
updateThrottle.frame:Hide()
|
|
end
|
|
updateThrottle.pending = false
|
|
updateThrottle.elapsed = 0
|
|
end
|
|
|
|
-- Update on bag changes (debounced to prevent lag on rapid bag updates)
|
|
-- Register directly to access arg1 (bagID that changed) for incremental cache updates
|
|
local bagUpdateFrame = CreateFrame("Frame")
|
|
bagUpdateFrame:RegisterEvent("BAG_UPDATE")
|
|
bagUpdateFrame:SetScript("OnEvent", function()
|
|
if currentViewChar then return end
|
|
if not Guda_BagFrame:IsShown() then return end
|
|
|
|
-- Only handle player bags (0-4) - use tonumber for safe comparison
|
|
local bagID = tonumber(arg1)
|
|
if not bagID or bagID < 0 or bagID > 4 then
|
|
return -- Skip bank bags (5-10) and invalid bags
|
|
end
|
|
|
|
local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
|
|
addon:DebugCategory("BAG_UPDATE (BagFrame): bagID=%d, viewType=%s", bagID, viewType)
|
|
|
|
-- Check if sorting is in progress - use full redraw with throttle
|
|
local isSorting = addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress
|
|
|
|
if not isSorting then
|
|
-- Try incremental update for manual item moves
|
|
-- NOTE: Don't clear ItemDetection cache - item properties don't change on move
|
|
addon.Modules.BagScanner:InvalidateBag(arg1)
|
|
|
|
-- Try to update only changed slots in this bag
|
|
local result = BagFrame:UpdateChangedSlots(arg1)
|
|
addon:DebugCategory("BAG_UPDATE: UpdateChangedSlots result=%s", tostring(result))
|
|
if result >= 0 then
|
|
-- Success - updated slots without full redraw
|
|
-- Cancel any pending full redraw to preserve incremental update
|
|
CancelPendingUpdate()
|
|
addon:DebugCategory("BAG_UPDATE: Incremental update succeeded, skipping full redraw")
|
|
return
|
|
end
|
|
-- Fall through to full redraw if incremental update failed
|
|
addon:DebugCategory("BAG_UPDATE: Incremental update failed, doing full redraw")
|
|
end
|
|
|
|
-- Sorting in progress or incremental update failed - use throttled full redraw
|
|
addon.Modules.BagScanner:InvalidateBag(arg1)
|
|
ScheduleBagFrameUpdate(0.1)
|
|
end)
|
|
|
|
-- Update item cooldown overlays when item cooldowns change
|
|
addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
|
|
if not currentViewChar then
|
|
if BagFrame.RefreshCooldowns then
|
|
BagFrame:RefreshCooldowns()
|
|
end
|
|
end
|
|
end, "BagFrame")
|
|
|
|
-- Update on money changes
|
|
addon.Modules.Events:OnMoneyChanged(function()
|
|
BagFrame:UpdateMoney()
|
|
end, "BagFrame")
|
|
|
|
-- Update when items get locked/unlocked (debounced for trading, mailing, etc.)
|
|
addon.Modules.Events:Register("ITEM_LOCK_CHANGED", function()
|
|
if currentViewChar then return end
|
|
if not Guda_BagFrame:IsShown() then return end
|
|
-- In Category View, just update lock states visually without full redraw
|
|
local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
|
|
if viewType == "category" then
|
|
-- Only update lock visual states, don't trigger full redraw
|
|
BagFrame:UpdateLockStates()
|
|
return
|
|
end
|
|
-- Use slightly longer delay for lock changes in single view (they fire rapidly during drags)
|
|
ScheduleBagFrameUpdate(0.15)
|
|
end, "BagFrame")
|
|
|
|
-- Auto-open bag frame when mail is opened
|
|
addon.Modules.Events:Register("MAIL_SHOW", function()
|
|
Guda_BagFrame:Show()
|
|
end, "BagFrame")
|
|
|
|
-- Track vendor interactions to avoid closing bags when a vendor is opened
|
|
addon.Modules.Events:Register("MERCHANT_SHOW", function()
|
|
isMerchantOpen = true
|
|
-- Optional: ensure bags are visible when a vendor is opened
|
|
local frameRef = getglobal("Guda_BagFrame")
|
|
if frameRef and not frameRef:IsShown() then
|
|
frameRef:Show()
|
|
end
|
|
end, "BagFrame")
|
|
|
|
addon.Modules.Events:Register("MERCHANT_CLOSED", function()
|
|
isMerchantOpen = false
|
|
end, "BagFrame")
|
|
|
|
-- Hide character dropdown when clicking on bag frame
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
local originalOnMouseDown = bagFrame:GetScript("OnMouseDown")
|
|
bagFrame:SetScript("OnMouseDown", function()
|
|
if originalOnMouseDown then
|
|
originalOnMouseDown()
|
|
end
|
|
end)
|
|
end
|
|
|
|
addon:Debug("Bag frame initialized")
|
|
end
|
|
|
|
-- Refresh cooldown overlays for all visible item buttons
|
|
function BagFrame:RefreshCooldowns()
|
|
-- Use itemButtons hash instead of GetChildren() to avoid table allocation
|
|
for _, bagParent in pairs(bagParents) do
|
|
if bagParent and bagParent.itemButtons then
|
|
for button in pairs(bagParent.itemButtons) do
|
|
if button and button.hasItem and button:IsShown() and Guda_ItemButton_UpdateCooldown then
|
|
Guda_ItemButton_UpdateCooldown(button)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end |