573 lines
18 KiB
Lua
573 lines
18 KiB
Lua
-- Guda Bank Frame
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-- Bank viewing UI
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local addon = Guda
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local BankFrame = {}
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addon.Modules.BankFrame = BankFrame
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local currentViewChar = nil
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local searchText = ""
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local isReadOnlyMode = false -- Track if viewing saved bank (read-only) or live bank (interactive)
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-- OnLoad
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function Guda_BankFrame_OnLoad(self)
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-- Set up search box placeholder
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local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
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if searchBox then
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searchBox:SetText("Search bank...")
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searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
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end
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addon:Debug("Bank frame loaded")
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end
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-- OnShow
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function Guda_BankFrame_OnShow(self)
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BankFrame:Update()
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end
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-- OnHide
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function Guda_BankFrame_OnHide(self)
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-- Only release buttons that belong to this frame
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local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
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if itemContainer then
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-- Hide only the buttons that are children of this container
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local children = { itemContainer:GetChildren() }
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for _, child in ipairs(children) do
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if child.hasItem ~= nil then -- It's an item button
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child:Hide()
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child:ClearAllPoints()
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end
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end
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end
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end
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-- Toggle visibility
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function BankFrame:Toggle()
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if Guda_BankFrame:IsShown() then
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Guda_BankFrame:Hide()
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else
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Guda_BankFrame:Show()
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end
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end
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-- Show specific character's bank (read-only mode)
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function BankFrame:ShowCharacter(fullName)
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currentViewChar = fullName
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isReadOnlyMode = true -- Viewing saved bank data (read-only)
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self:Update()
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end
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-- Show current character's bank (interactive mode)
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function BankFrame:ShowCurrentCharacter()
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currentViewChar = nil
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isReadOnlyMode = false -- Viewing live bank (interactive)
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self:Update()
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end
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-- Update display
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function BankFrame:Update()
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if not Guda_BankFrame:IsShown() then
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return
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end
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-- Only release buttons that belong to this frame
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local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
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if itemContainer then
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local children = { itemContainer:GetChildren() }
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for _, child in ipairs(children) do
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if child.hasItem ~= nil then -- It's an item button
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child:Hide()
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child:ClearAllPoints()
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end
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end
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end
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-- Determine if we're in read-only mode:
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-- - If viewing another character → read-only
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-- - If bank is actually open → interactive (live)
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-- - Otherwise → read-only (viewing saved data)
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local bankIsOpen = addon.Modules.BankScanner:IsBankOpen()
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isReadOnlyMode = currentViewChar ~= nil or not bankIsOpen
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local bankData
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local isOtherChar = false
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local charName = ""
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if currentViewChar then
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-- Viewing another character's saved bank
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bankData = addon.Modules.DB:GetCharacterBank(currentViewChar)
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isOtherChar = true
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charName = currentViewChar
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getglobal("Guda_BankFrame_Title"):SetText("Bank - " .. currentViewChar)
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else
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-- Viewing current character's bank
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if bankIsOpen then
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-- Bank is actually open - use live data (interactive mode)
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bankData = addon.Modules.BankScanner:ScanBank()
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else
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-- Bank is closed - use saved data (read-only mode)
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bankData = addon.Modules.DB:GetCharacterBank(addon.Modules.DB:GetPlayerFullName())
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end
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getglobal("Guda_BankFrame_Title"):SetText("Guda Bank")
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end
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self:DisplayItems(bankData, isOtherChar, charName)
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-- Update money
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self:UpdateMoney()
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-- Update bank slots info
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self:UpdateBankSlotsInfo(bankData, isOtherChar)
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end
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-- Display items
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function BankFrame:DisplayItems(bankData, isOtherChar, charName)
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local x, y = 10, -10
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local row = 0
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local col = 0
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
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local perRow = addon.Modules.DB:GetSetting("bankColumns") or 10
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local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
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for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
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local bag = bankData[bagID]
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-- Get slot count for this bag
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local numSlots
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if isOtherChar and bag and bag.numSlots then
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-- Use stored slot count for other characters
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numSlots = bag.numSlots
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else
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-- Use current character's bag slot count
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numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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end
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-- Only show bags that have slots
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if numSlots and numSlots > 0 then
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-- Iterate through ALL slots (1 to numSlots) to show empty slots too
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for slot = 1, numSlots do
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local itemData = bag and bag.slots and bag.slots[slot] or nil
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-- Check if item matches search filter
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local matchesFilter = self:PassesSearchFilter(itemData)
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local button = Guda_GetItemButton(itemContainer)
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-- Position button
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local xPos = x + (col * (buttonSize + spacing))
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local yPos = y - (row * (buttonSize + spacing))
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
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-- Set item data with filter match info
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-- Pass isReadOnlyMode to disable interaction for saved banks
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Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isReadOnlyMode)
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-- Advance position
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col = col + 1
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if col >= perRow then
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col = 0
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row = row + 1
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end
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end
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end
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end
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-- Resize frame dynamically based on content
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self:ResizeFrame(row, col, perRow)
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end
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-- Resize bank frame based on number of rows and columns
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function BankFrame:ResizeFrame(currentRow, currentCol, columns)
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
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-- Calculate actual number of rows used
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local totalRows = currentRow + 1
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if totalRows < 1 then
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totalRows = 1
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end
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-- Ensure at least 1 column
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if not columns or columns < 1 then
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columns = 1
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end
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-- Calculate required dimensions
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local containerWidth = (columns * (buttonSize + spacing)) + 20
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local containerHeight = (totalRows * (buttonSize + spacing)) + 20
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local frameWidth = containerWidth + 30
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local frameHeight = containerHeight + 100 -- Title (40) + search (30) + footer (30)
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-- Minimum sizes
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if containerWidth < 200 then
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containerWidth = 200
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frameWidth = 230
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end
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if containerHeight < 150 then
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containerHeight = 150
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end
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if frameHeight < 250 then
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frameHeight = 250
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end
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-- Maximum sizes
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if containerWidth > 800 then
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containerWidth = 800
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frameWidth = 830
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end
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if containerHeight > 600 then
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containerHeight = 600
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end
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if frameHeight > 800 then
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frameHeight = 800
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end
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local bankFrame = getglobal("Guda_BankFrame")
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local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
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if bankFrame then
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bankFrame:SetWidth(frameWidth)
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bankFrame:SetHeight(frameHeight)
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end
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if itemContainer then
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itemContainer:SetWidth(containerWidth)
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itemContainer:SetHeight(containerHeight)
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end
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end
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-- Update bank slots info text
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function BankFrame:UpdateBankSlotsInfo(bankData, isOtherChar)
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local infoText = getglobal("Guda_BankFrame_Toolbar_BankSlotsInfo_Text")
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if not infoText then return end
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local totalSlots = 0
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local usedSlots = 0
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-- Count slots in bank bags
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for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
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local bag = bankData[bagID]
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-- Get slot count for this bag
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local numSlots
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if isOtherChar and bag and bag.numSlots then
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numSlots = bag.numSlots
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else
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numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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end
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if numSlots and numSlots > 0 then
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totalSlots = totalSlots + numSlots
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-- Count used slots
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if bag and bag.slots then
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for slot = 1, numSlots do
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if bag.slots[slot] then
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usedSlots = usedSlots + 1
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end
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end
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end
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end
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end
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-- Format: "24 / 80" (used / total)
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infoText:SetText(string.format("%d / %d", usedSlots, totalSlots))
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infoText:SetTextColor(0.7, 0.7, 0.7)
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end
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-- Update money display
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function BankFrame:UpdateMoney()
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local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
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if not moneyFrame then
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addon:Debug("Bank MoneyFrame not found! Checking parent...")
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addon:Debug("Guda_BankFrame exists: " .. tostring(getglobal("Guda_BankFrame") ~= nil))
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-- Try to create it manually
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self:CreateMoneyFrame()
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moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
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end
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if moneyFrame then
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MoneyFrame_Update("Guda_BankFrame_MoneyFrame", GetMoney())
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moneyFrame:Show()
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-- Ensure tooltip overlay exists
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self:EnsureMoneyTooltipOverlay()
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else
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addon:Debug("Still couldn't find or create Bank MoneyFrame!")
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end
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end
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-- Create MoneyFrame if it doesn't exist
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function BankFrame:CreateMoneyFrame()
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local moneyFrame = CreateFrame("Frame", "Guda_BankFrame_MoneyFrame", Guda_BankFrame, "SmallMoneyFrameTemplate")
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moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BankFrame, "BOTTOMRIGHT", -15, 5)
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moneyFrame:SetWidth(180)
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moneyFrame:SetHeight(35)
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-- Set up OnLoad handler
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Guda_BankFrame_MoneyFrame_OnLoad(moneyFrame)
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addon:Debug("Bank MoneyFrame created via CreateMoneyFrame")
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end
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-- Money frame OnLoad handler
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function Guda_BankFrame_MoneyFrame_OnLoad(self)
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addon:Debug("Bank MoneyFrame OnLoad called for: " .. self:GetName())
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-- Set tooltip handlers on money denomination buttons
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local buttons = {"GoldButton", "SilverButton", "CopperButton"}
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for _, buttonName in ipairs(buttons) do
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local fullName = self:GetName() .. buttonName
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local button = getglobal(fullName)
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if button then
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button:SetScript("OnEnter", function()
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Guda_BankFrame_MoneyOnEnter(this:GetParent())
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end)
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button:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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end
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end
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-- Also set handlers on parent frame
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self:EnableMouse(true)
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self:SetScript("OnEnter", function()
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Guda_BankFrame_MoneyOnEnter(this)
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end)
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self:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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end
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-- Money tooltip handler
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function Guda_BankFrame_MoneyOnEnter(self)
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if not self then return end
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-- Anchor tooltip to TOPRIGHT
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GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT", 0, 0)
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GameTooltip:ClearLines()
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-- Get all characters and total
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local chars = addon.Modules.DB:GetAllCharacters(true)
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local totalMoney = addon.Modules.DB:GetTotalMoney(true)
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-- Header with faction/realm total - use colored money
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GameTooltip:AddLine(
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"Faction/realm-wide gold: " .. addon.Modules.Utils:FormatMoney(totalMoney, false, true),
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1, 0.82, 0
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)
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GameTooltip:AddLine(" ")
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-- List each character with class-colored names
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for _, char in ipairs(chars) do
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local classToken = char.classToken
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local classColor = classToken and (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classToken]
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local colorR, colorG, colorB = 0.7, 0.7, 0.7
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if classColor then
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colorR, colorG, colorB = classColor.r, classColor.g, classColor.b
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end
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-- Create colored name
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local coloredName = addon.Modules.Utils:ColorText(char.name, colorR, colorG, colorB)
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GameTooltip:AddLine(
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coloredName .. ": " .. addon.Modules.Utils:FormatMoney(char.money or 0, false, true)
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)
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end
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GameTooltip:Show()
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end
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-- Create transparent overlay for money tooltip
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function BankFrame:EnsureMoneyTooltipOverlay()
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local overlayName = "Guda_BankFrame_MoneyTooltipOverlay"
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local overlay = getglobal(overlayName)
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if not overlay then
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local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
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if not moneyFrame then return end
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-- Create transparent overlay frame
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overlay = CreateFrame("Frame", overlayName, moneyFrame)
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overlay:SetAllPoints(moneyFrame)
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overlay:SetFrameLevel(moneyFrame:GetFrameLevel() + 1)
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overlay:EnableMouse(true)
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-- Set tooltip handlers on overlay
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overlay:SetScript("OnEnter", function()
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Guda_BankFrame_MoneyOnEnter(moneyFrame)
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end)
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overlay:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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addon:Debug("Bank money tooltip overlay created")
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end
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overlay:Show()
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end
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-- Check if search is currently active
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function BankFrame:IsSearchActive()
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return searchText and searchText ~= "" and searchText ~= "Search bank..."
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end
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-- Check if item passes search filter (pfUI style)
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function BankFrame:PassesSearchFilter(itemData)
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-- If no search text, everything matches
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if not self:IsSearchActive() then
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return true
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end
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-- Empty slots don't match when searching (pfUI style - they get dimmed)
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if not itemData then
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return false
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end
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-- Get item name from itemData.name or parse from link
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local itemName = itemData.name
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if not itemName and itemData.link then
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-- Parse name from item link: |cffffffff|Hitem:...|h[Item Name]|h|r
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local _, _, name = string.find(itemData.link, "%[(.+)%]")
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itemName = name
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end
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if not itemName then
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return false
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end
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-- Case-insensitive search in item name
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itemName = string.lower(itemName)
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local search = string.lower(searchText)
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-- Check if item name contains search text
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return string.find(itemName, search, 1, true) ~= nil
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end
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-- Search changed handler
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function Guda_BankFrame_OnSearchChanged(self)
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local text = self:GetText()
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-- Ignore placeholder text
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if text == "Search bank..." then
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text = ""
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end
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if text ~= searchText then
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searchText = text
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BankFrame:Update()
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end
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end
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-- Sort button handler
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function Guda_BankFrame_Sort()
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if isReadOnlyMode or currentViewChar then
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addon:Print("Cannot sort in read-only mode!")
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return
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end
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addon.Modules.SortEngine:SortBank()
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local frame = CreateFrame("Frame")
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local elapsed = 0
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frame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1
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if elapsed >= 0.5 then
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frame:SetScript("OnUpdate", nil)
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BankFrame:Update()
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end
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end)
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end
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-- Switch to Blizzard bank UI
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function Guda_BankFrame_SwitchToBlizzardUI()
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-- Hide custom bank frame
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local customBankFrame = getglobal("Guda_BankFrame")
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if customBankFrame then
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customBankFrame:Hide()
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end
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-- Restore Blizzard bank frame
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local blizzardBankFrame = getglobal("BankFrame")
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if blizzardBankFrame then
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blizzardBankFrame:SetScale(1.0)
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blizzardBankFrame:SetAlpha(1.0)
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blizzardBankFrame:ClearAllPoints()
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blizzardBankFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, -104)
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blizzardBankFrame:Show()
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end
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addon:Print("Switched to Blizzard bank UI. Close and reopen bank to use custom UI again.")
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end
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-- Initialize
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function BankFrame:Initialize()
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-- Hide Blizzard bank frame on load (pfUI style)
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local blizzardBankFrame = getglobal("BankFrame")
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if blizzardBankFrame then
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blizzardBankFrame:SetScale(0.001)
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blizzardBankFrame:SetPoint("TOPLEFT", 0, 0)
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blizzardBankFrame:SetAlpha(0)
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end
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-- Update when bank is opened
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addon.Modules.Events:OnBankOpen(function()
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-- Delay showing custom bank to let TransmogUI finish processing
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local frame = CreateFrame("Frame")
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local elapsed = 0
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frame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1
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if elapsed >= 0.2 then
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frame:SetScript("OnUpdate", nil)
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-- Show current character's bank in interactive mode
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currentViewChar = nil
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-- Show and update custom bank frame
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local customBankFrame = getglobal("Guda_BankFrame")
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if customBankFrame then
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customBankFrame:Show()
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end
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addon.Modules.BankFrame:Update()
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end
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end)
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end, "BankFrameUI")
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-- Hide custom bank when bank is closed
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addon.Modules.Events:OnBankClose(function()
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local customBankFrame = getglobal("Guda_BankFrame")
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if customBankFrame and customBankFrame:IsShown() and not currentViewChar then
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-- Only auto-close if viewing current character's bank (not saved banks)
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customBankFrame:Hide()
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end
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end, "BankFrameUI")
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-- Update on bag changes while bank is open
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addon.Modules.Events:OnBagUpdate(function()
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if addon.Modules.BankScanner:IsBankOpen() and not currentViewChar then
|
|
addon.Modules.BankFrame:Update()
|
|
end
|
|
end, "BankFrameUI")
|
|
|
|
-- Register bank-specific update events (pfUI style)
|
|
local updateFrame = CreateFrame("Frame")
|
|
updateFrame:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
|
|
updateFrame:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
|
|
updateFrame:SetScript("OnEvent", function()
|
|
if addon.Modules.BankScanner:IsBankOpen() and not currentViewChar then
|
|
addon.Modules.BankFrame:Update()
|
|
end
|
|
end)
|
|
|
|
addon:Debug("Bank frame initialized")
|
|
end
|