Files
Guda-ClassicAPI/Core/Utils.lua
T
Salikh Gurgenidze 948fee6b6f sorting fixed
2025-11-19 01:52:13 +04:00

356 lines
9.9 KiB
Lua

-- Guda Utility Functions
local addon = Guda
local Utils = {}
addon.Modules.Utils = Utils
-- Format money (copper to gold/silver/copper string) - WoW 1.12.1 version
function Utils:FormatMoney(copper, showZero, useColors)
if not copper or copper == 0 then
if useColors then
return "|cFFFFFFFF" .. "0" .. "|r" .. "|cFFEDA55F" .. "c" .. "|r"
else
return "0c"
end
end
local gold = math.floor(copper / 10000)
local silver = math.floor(mod(copper, 10000) / 100)
local bronze = mod(copper, 100)
local str = ""
if useColors then
-- Colored version for tooltips - white numbers, colored g/s/c letters
if gold > 0 then
str = str .. "|cFFFFFFFF" .. gold .. "|r" .. "|cFFFFD700" .. "g" .. "|r "
end
if silver > 0 or gold > 0 then
str = str .. "|cFFFFFFFF" .. silver .. "|r" .. "|cFFC7C7CF" .. "s" .. "|r "
end
str = str .. "|cFFFFFFFF" .. bronze .. "|r" .. "|cFFEDA55F" .. "c" .. "|r"
else
-- Plain text version
if gold > 0 then
str = str .. gold .. "g "
end
if silver > 0 or gold > 0 then
str = str .. silver .. "s "
end
str = str .. bronze .. "c"
end
return str
end
-- Get item info with caching
local itemCache = {}
function Utils:GetItemInfo(itemLink)
if not itemLink then return nil end
if itemCache[itemLink] then
return unpack(itemCache[itemLink])
end
local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture = GetItemInfo(itemLink)
if name then
itemCache[itemLink] = {name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture}
return name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture
end
return nil
end
-- Get quality color
function Utils:GetQualityColor(quality)
local color = addon.Constants.QUALITY_COLORS[quality] or addon.Constants.QUALITY_COLORS[1]
return color.r, color.g, color.b
end
-- Create colored text
function Utils:ColorText(text, r, g, b)
local red = math.floor(r * 255)
local green = math.floor(g * 255)
local blue = math.floor(b * 255)
return string.format("|cFF%02X%02X%02X%s|r", red, green, blue, text)
end
-- Deep copy table
function Utils:DeepCopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[Utils:DeepCopy(orig_key)] = Utils:DeepCopy(orig_value)
end
setmetatable(copy, Utils:DeepCopy(getmetatable(orig)))
else
copy = orig
end
return copy
end
-- Get class color
function Utils:GetClassColor(class)
local colors = {
WARRIOR = {r = 0.78, g = 0.61, b = 0.43},
PALADIN = {r = 0.96, g = 0.55, b = 0.73},
HUNTER = {r = 0.67, g = 0.83, b = 0.45},
ROGUE = {r = 1.00, g = 0.96, b = 0.41},
PRIEST = {r = 1.00, g = 1.00, b = 1.00},
SHAMAN = {r = 0.00, g = 0.44, b = 0.87},
MAGE = {r = 0.41, g = 0.80, b = 0.94},
WARLOCK = {r = 0.58, g = 0.51, b = 0.79},
DRUID = {r = 1.00, g = 0.49, b = 0.04},
}
return colors[class] or {r = 0.5, g = 0.5, b = 0.5}
end
-- Format time ago
function Utils:FormatTimeAgo(timestamp)
local diff = time() - timestamp
if diff < 60 then
return "Just now"
elseif diff < 3600 then
return math.floor(diff / 60) .. "m ago"
elseif diff < 86400 then
return math.floor(diff / 3600) .. "h ago"
else
return math.floor(diff / 86400) .. "d ago"
end
end
-- Get bag slot count
function Utils:GetBagSlotCount(bagID)
if bagID == -1 then
-- Bank has 24 slots in vanilla
return 24
elseif bagID == -2 then
-- Keyring - vanilla WoW has 12-32 slots depending on version
local slots = GetContainerNumSlots(bagID)
if not slots or slots == 0 then
-- Fallback: keyring typically has 12 slots in vanilla
return 12
end
return slots
else
return GetContainerNumSlots(bagID) or 0
end
end
-- Check if bag is valid
function Utils:IsBagValid(bagID)
if bagID == 0 or bagID == -1 or bagID == -2 then
return true
end
return GetContainerNumSlots(bagID) and GetContainerNumSlots(bagID) > 0
end
-- Truncate text to length
function Utils:TruncateText(text, maxLen)
if not text then return "" end
if string.len(text) <= maxLen then
return text
end
return string.sub(text, 1, maxLen - 3) .. "..."
end
-- Create hidden tooltip for scanning (only once)
local scanTooltip = nil
local function GetScanTooltip()
if not scanTooltip then
scanTooltip = CreateFrame("GameTooltip", "GudaBagScanTooltip", nil, "GameTooltipTemplate")
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
end
return scanTooltip
end
-- Check if a bag is Quiver or Ammo Pouch
function Utils:IsAmmoQuiverBag(bagID)
-- Skip backpack, bank, and keyring
if bagID == 0 or bagID == -1 or bagID == -2 then
return false
end
-- Get the bag item
local invSlot = ContainerIDToInventoryID(bagID)
if not invSlot then
return false
end
local link = GetInventoryItemLink("player", invSlot)
if not link then
return false
end
-- Use tooltip scanning to get item class (more reliable in 1.12.1)
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetInventoryItem("player", invSlot)
-- Scan tooltip lines for "Quiver" or "Ammo Pouch"
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
-- Check if the line contains "Quiver" or "Ammo Pouch"
if string.find(text, "Quiver") or string.find(text, "Ammo Pouch") then
return true
end
end
end
end
return false
end
-- Get specialized bag type (for sorting priority)
-- Returns: "soul", "quiver", "ammo", or nil
function Utils:GetSpecializedBagType(bagID)
-- Skip backpack, bank, and keyring
if bagID == 0 or bagID == -1 or bagID == -2 then
return nil
end
-- Get the bag item
local invSlot = ContainerIDToInventoryID(bagID)
if not invSlot then
return nil
end
local link = GetInventoryItemLink("player", invSlot)
if not link then
return nil
end
-- Use tooltip scanning
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetInventoryItem("player", invSlot)
-- Scan tooltip lines
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
if string.find(text, "Soul") then
return "soul"
elseif string.find(text, "Quiver") then
return "quiver"
elseif string.find(text, "Ammo Pouch") then
return "ammo"
end
end
end
end
return nil
end
-- Get container priority for sorting (higher = more important)
function Utils:GetContainerPriority(bagID)
local bagType = self:GetSpecializedBagType(bagID)
if bagType == "soul" then
return 40
elseif bagType == "quiver" then
return 30
elseif bagType == "ammo" then
return 20
else
return 10 -- Regular bag
end
end
-- Soul Shard item ID
local SOUL_SHARD_ID = 6265
-- Check if item is a Soul Shard
function Utils:IsSoulShard(itemLink)
if not itemLink then return false end
local _, _, itemID = string.find(itemLink, "item:(%d+)")
return tonumber(itemID) == SOUL_SHARD_ID
end
-- Extract hyperlink from item link for tooltip scanning
local function ExtractHyperlink(itemLink)
if not itemLink then return nil end
local _, _, hyperlink = string.find(itemLink, "|H(.+)|h")
return hyperlink
end
-- Check if item is Arrow or Bullet (for Quiver routing)
function Utils:IsArrowOrBullet(itemLink)
if not itemLink then return false end
local hyperlink = ExtractHyperlink(itemLink)
if not hyperlink then return false end
-- Use tooltip scanning
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetHyperlink(hyperlink)
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
if string.find(text, "Arrow") or string.find(text, "Bullet") then
return true
end
end
end
end
return false
end
-- Check if item is Ammo (any type)
function Utils:IsAmmo(itemLink)
if not itemLink then return false end
local hyperlink = ExtractHyperlink(itemLink)
if not hyperlink then return false end
-- Use tooltip scanning
local tooltip = GetScanTooltip()
tooltip:ClearLines()
tooltip:SetHyperlink(hyperlink)
for i = 1, tooltip:NumLines() do
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
if line then
local text = line:GetText()
if text then
-- Check for ammo keywords
if string.find(text, "Arrow") or
string.find(text, "Bullet") or
string.find(text, "Ammo") or
string.find(text, "Projectile") then
return true
end
end
end
end
return false
end
-- Get preferred container type for an item
-- Returns: "soul", "quiver", "ammo", or nil
function Utils:GetItemPreferredContainer(itemLink)
if self:IsSoulShard(itemLink) then
return "soul"
elseif self:IsArrowOrBullet(itemLink) then
return "quiver"
elseif self:IsAmmo(itemLink) then
return "ammo"
end
return nil
end