356 lines
9.9 KiB
Lua
356 lines
9.9 KiB
Lua
-- Guda Utility Functions
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local addon = Guda
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local Utils = {}
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addon.Modules.Utils = Utils
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-- Format money (copper to gold/silver/copper string) - WoW 1.12.1 version
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function Utils:FormatMoney(copper, showZero, useColors)
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if not copper or copper == 0 then
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if useColors then
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return "|cFFFFFFFF" .. "0" .. "|r" .. "|cFFEDA55F" .. "c" .. "|r"
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else
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return "0c"
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end
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end
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local gold = math.floor(copper / 10000)
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local silver = math.floor(mod(copper, 10000) / 100)
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local bronze = mod(copper, 100)
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local str = ""
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if useColors then
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-- Colored version for tooltips - white numbers, colored g/s/c letters
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if gold > 0 then
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str = str .. "|cFFFFFFFF" .. gold .. "|r" .. "|cFFFFD700" .. "g" .. "|r "
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end
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if silver > 0 or gold > 0 then
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str = str .. "|cFFFFFFFF" .. silver .. "|r" .. "|cFFC7C7CF" .. "s" .. "|r "
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end
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str = str .. "|cFFFFFFFF" .. bronze .. "|r" .. "|cFFEDA55F" .. "c" .. "|r"
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else
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-- Plain text version
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if gold > 0 then
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str = str .. gold .. "g "
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end
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if silver > 0 or gold > 0 then
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str = str .. silver .. "s "
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end
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str = str .. bronze .. "c"
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end
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return str
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end
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-- Get item info with caching
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local itemCache = {}
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function Utils:GetItemInfo(itemLink)
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if not itemLink then return nil end
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if itemCache[itemLink] then
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return unpack(itemCache[itemLink])
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end
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local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture = GetItemInfo(itemLink)
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if name then
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itemCache[itemLink] = {name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture}
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return name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture
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end
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return nil
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end
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-- Get quality color
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function Utils:GetQualityColor(quality)
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local color = addon.Constants.QUALITY_COLORS[quality] or addon.Constants.QUALITY_COLORS[1]
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return color.r, color.g, color.b
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end
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-- Create colored text
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function Utils:ColorText(text, r, g, b)
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local red = math.floor(r * 255)
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local green = math.floor(g * 255)
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local blue = math.floor(b * 255)
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return string.format("|cFF%02X%02X%02X%s|r", red, green, blue, text)
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end
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-- Deep copy table
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function Utils:DeepCopy(orig)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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copy[Utils:DeepCopy(orig_key)] = Utils:DeepCopy(orig_value)
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end
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setmetatable(copy, Utils:DeepCopy(getmetatable(orig)))
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else
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copy = orig
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end
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return copy
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end
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-- Get class color
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function Utils:GetClassColor(class)
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local colors = {
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WARRIOR = {r = 0.78, g = 0.61, b = 0.43},
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PALADIN = {r = 0.96, g = 0.55, b = 0.73},
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HUNTER = {r = 0.67, g = 0.83, b = 0.45},
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ROGUE = {r = 1.00, g = 0.96, b = 0.41},
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PRIEST = {r = 1.00, g = 1.00, b = 1.00},
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SHAMAN = {r = 0.00, g = 0.44, b = 0.87},
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MAGE = {r = 0.41, g = 0.80, b = 0.94},
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WARLOCK = {r = 0.58, g = 0.51, b = 0.79},
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DRUID = {r = 1.00, g = 0.49, b = 0.04},
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}
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return colors[class] or {r = 0.5, g = 0.5, b = 0.5}
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end
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-- Format time ago
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function Utils:FormatTimeAgo(timestamp)
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local diff = time() - timestamp
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if diff < 60 then
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return "Just now"
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elseif diff < 3600 then
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return math.floor(diff / 60) .. "m ago"
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elseif diff < 86400 then
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return math.floor(diff / 3600) .. "h ago"
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else
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return math.floor(diff / 86400) .. "d ago"
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end
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end
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-- Get bag slot count
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function Utils:GetBagSlotCount(bagID)
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if bagID == -1 then
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-- Bank has 24 slots in vanilla
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return 24
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elseif bagID == -2 then
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-- Keyring - vanilla WoW has 12-32 slots depending on version
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local slots = GetContainerNumSlots(bagID)
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if not slots or slots == 0 then
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-- Fallback: keyring typically has 12 slots in vanilla
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return 12
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end
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return slots
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else
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return GetContainerNumSlots(bagID) or 0
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end
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end
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-- Check if bag is valid
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function Utils:IsBagValid(bagID)
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if bagID == 0 or bagID == -1 or bagID == -2 then
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return true
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end
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return GetContainerNumSlots(bagID) and GetContainerNumSlots(bagID) > 0
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end
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-- Truncate text to length
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function Utils:TruncateText(text, maxLen)
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if not text then return "" end
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if string.len(text) <= maxLen then
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return text
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end
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return string.sub(text, 1, maxLen - 3) .. "..."
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end
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-- Create hidden tooltip for scanning (only once)
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local scanTooltip = nil
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local function GetScanTooltip()
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if not scanTooltip then
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scanTooltip = CreateFrame("GameTooltip", "GudaBagScanTooltip", nil, "GameTooltipTemplate")
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scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
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end
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return scanTooltip
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end
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-- Check if a bag is Quiver or Ammo Pouch
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function Utils:IsAmmoQuiverBag(bagID)
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-- Skip backpack, bank, and keyring
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if bagID == 0 or bagID == -1 or bagID == -2 then
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return false
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end
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-- Get the bag item
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local invSlot = ContainerIDToInventoryID(bagID)
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if not invSlot then
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return false
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end
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local link = GetInventoryItemLink("player", invSlot)
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if not link then
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return false
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end
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-- Use tooltip scanning to get item class (more reliable in 1.12.1)
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetInventoryItem("player", invSlot)
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-- Scan tooltip lines for "Quiver" or "Ammo Pouch"
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for i = 1, tooltip:NumLines() do
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local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
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if line then
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local text = line:GetText()
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if text then
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-- Check if the line contains "Quiver" or "Ammo Pouch"
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if string.find(text, "Quiver") or string.find(text, "Ammo Pouch") then
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return true
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end
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end
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end
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end
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return false
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end
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-- Get specialized bag type (for sorting priority)
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-- Returns: "soul", "quiver", "ammo", or nil
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function Utils:GetSpecializedBagType(bagID)
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-- Skip backpack, bank, and keyring
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if bagID == 0 or bagID == -1 or bagID == -2 then
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return nil
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end
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-- Get the bag item
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local invSlot = ContainerIDToInventoryID(bagID)
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if not invSlot then
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return nil
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end
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local link = GetInventoryItemLink("player", invSlot)
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if not link then
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return nil
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end
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-- Use tooltip scanning
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetInventoryItem("player", invSlot)
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-- Scan tooltip lines
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for i = 1, tooltip:NumLines() do
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local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
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if line then
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local text = line:GetText()
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if text then
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if string.find(text, "Soul") then
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return "soul"
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elseif string.find(text, "Quiver") then
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return "quiver"
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elseif string.find(text, "Ammo Pouch") then
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return "ammo"
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end
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end
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end
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end
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return nil
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end
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-- Get container priority for sorting (higher = more important)
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function Utils:GetContainerPriority(bagID)
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local bagType = self:GetSpecializedBagType(bagID)
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if bagType == "soul" then
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return 40
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elseif bagType == "quiver" then
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return 30
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elseif bagType == "ammo" then
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return 20
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else
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return 10 -- Regular bag
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end
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end
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-- Soul Shard item ID
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local SOUL_SHARD_ID = 6265
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-- Check if item is a Soul Shard
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function Utils:IsSoulShard(itemLink)
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if not itemLink then return false end
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local _, _, itemID = string.find(itemLink, "item:(%d+)")
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return tonumber(itemID) == SOUL_SHARD_ID
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end
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-- Extract hyperlink from item link for tooltip scanning
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local function ExtractHyperlink(itemLink)
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if not itemLink then return nil end
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local _, _, hyperlink = string.find(itemLink, "|H(.+)|h")
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return hyperlink
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end
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-- Check if item is Arrow or Bullet (for Quiver routing)
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function Utils:IsArrowOrBullet(itemLink)
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if not itemLink then return false end
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local hyperlink = ExtractHyperlink(itemLink)
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if not hyperlink then return false end
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-- Use tooltip scanning
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetHyperlink(hyperlink)
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for i = 1, tooltip:NumLines() do
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local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
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if line then
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local text = line:GetText()
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if text then
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if string.find(text, "Arrow") or string.find(text, "Bullet") then
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return true
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end
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end
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end
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end
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return false
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end
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-- Check if item is Ammo (any type)
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function Utils:IsAmmo(itemLink)
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if not itemLink then return false end
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local hyperlink = ExtractHyperlink(itemLink)
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if not hyperlink then return false end
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-- Use tooltip scanning
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetHyperlink(hyperlink)
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for i = 1, tooltip:NumLines() do
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local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
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if line then
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local text = line:GetText()
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if text then
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-- Check for ammo keywords
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if string.find(text, "Arrow") or
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string.find(text, "Bullet") or
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string.find(text, "Ammo") or
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string.find(text, "Projectile") then
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return true
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end
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end
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end
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end
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return false
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end
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-- Get preferred container type for an item
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-- Returns: "soul", "quiver", "ammo", or nil
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function Utils:GetItemPreferredContainer(itemLink)
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if self:IsSoulShard(itemLink) then
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return "soul"
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elseif self:IsArrowOrBullet(itemLink) then
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return "quiver"
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elseif self:IsAmmo(itemLink) then
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return "ammo"
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end
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return nil
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end
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