611 lines
21 KiB
Lua
611 lines
21 KiB
Lua
-- Guda Sort Engine
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-- 6-Phase Advanced Sorting Algorithm for WoW 1.12.1
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local addon = Guda
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local SortEngine = {}
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addon.Modules.SortEngine = SortEngine
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-- Priority items that should always be sorted first
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local PriorityItems = {
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[6948] = true, -- Hearthstone
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}
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-- Custom ordering for item classes
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local classOrder = {
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[0] = 1, -- Consumable
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[6] = 2, -- Projectile (ammo/arrows)
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[2] = 3, -- Weapon
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[4] = 4, -- Armor
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[11] = 5, -- Quiver
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[5] = 6, -- Reagent
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[7] = 7, -- Trade Goods
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[9] = 8, -- Recipe
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[1] = 9, -- Container
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[12] = 10, -- Quest
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[13] = 11, -- Key
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[15] = 12, -- Miscellaneous
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}
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-- Extract itemID from item link
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local function GetItemID(link)
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if not link then return 0 end
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local _, _, itemID = string.find(link, "item:(%d+)")
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return tonumber(itemID) or 0
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end
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-- Get item class ID (numeric)
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local function GetItemClassID(link)
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if not link then return 99 end
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local _, _, _, _, _, _, class = GetItemInfo(link)
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if not class then return 99 end
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local classMap = {
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["Consumable"] = 0,
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["Container"] = 1,
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["Weapon"] = 2,
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["Armor"] = 4,
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["Reagent"] = 5,
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["Projectile"] = 6,
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["Trade Goods"] = 7,
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["Recipe"] = 9,
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["Quiver"] = 11,
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["Quest"] = 12,
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["Key"] = 13,
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["Miscellaneous"] = 15,
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}
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return classMap[class] or 99
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end
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--===========================================================================
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-- PHASE 1: Special Container Detection
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--===========================================================================
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local function DetectSpecializedBags(bagIDs)
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local containers = {
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soul = {},
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quiver = {},
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ammo = {},
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regular = {}
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}
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for _, bagID in ipairs(bagIDs) do
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local bagType = addon.Modules.Utils:GetSpecializedBagType(bagID)
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if bagType == "soul" then
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table.insert(containers.soul, bagID)
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elseif bagType == "quiver" then
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table.insert(containers.quiver, bagID)
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elseif bagType == "ammo" then
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table.insert(containers.ammo, bagID)
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else
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table.insert(containers.regular, bagID)
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end
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end
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return containers
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end
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--===========================================================================
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-- PHASE 2: Specialized Item Routing
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--===========================================================================
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local function RouteSpecializedItems(bagIDs, containers)
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-- This phase moves specialized items to their preferred containers
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-- We'll do this by marking items for routing and then executing moves
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local routingPlan = {}
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-- Scan all items
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for _, bagID in ipairs(bagIDs) do
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local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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if numSlots and numSlots > 0 then
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for slot = 1, numSlots do
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local link = GetContainerItemLink(bagID, slot)
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if link then
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local preferredType = addon.Modules.Utils:GetItemPreferredContainer(link)
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-- If item has a preferred container type and isn't already in one
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if preferredType then
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local currentBagType = addon.Modules.Utils:GetSpecializedBagType(bagID)
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-- If not already in preferred container
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if currentBagType ~= preferredType then
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local targetBags = containers[preferredType]
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if targetBags and table.getn(targetBags) > 0 then
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-- Find first available slot in preferred containers
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local foundSlot = false
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for _, targetBagID in ipairs(targetBags) do
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if not foundSlot then
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local targetSlots = addon.Modules.Utils:GetBagSlotCount(targetBagID)
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for targetSlot = 1, targetSlots do
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local targetLink = GetContainerItemLink(targetBagID, targetSlot)
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if not targetLink then
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-- Found empty slot - plan the move
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table.insert(routingPlan, {
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fromBag = bagID,
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fromSlot = slot,
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toBag = targetBagID,
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toSlot = targetSlot
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})
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foundSlot = true
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break
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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-- Execute routing plan
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for _, move in ipairs(routingPlan) do
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PickupContainerItem(move.fromBag, move.fromSlot)
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PickupContainerItem(move.toBag, move.toSlot)
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ClearCursor()
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end
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return table.getn(routingPlan)
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end
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--===========================================================================
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-- PHASE 3: Stack Consolidation
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--===========================================================================
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local function ConsolidateStacks(bagIDs)
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-- Group items by (itemID, quality, soulbound)
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local itemGroups = {}
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-- Collect all items with their locations
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for _, bagID in ipairs(bagIDs) do
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local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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if numSlots and numSlots > 0 then
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for slot = 1, numSlots do
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local link = GetContainerItemLink(bagID, slot)
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if link then
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local texture, count, locked = GetContainerItemInfo(bagID, slot)
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local itemID = GetItemID(link)
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local _, _, quality = GetItemInfo(link)
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-- Create group key
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local groupKey = itemID .. "_" .. (quality or 0)
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if not itemGroups[groupKey] then
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itemGroups[groupKey] = {
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itemID = itemID,
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link = link,
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stacks = {}
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}
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end
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table.insert(itemGroups[groupKey].stacks, {
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bagID = bagID,
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slot = slot,
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count = count or 1,
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priority = addon.Modules.Utils:GetContainerPriority(bagID)
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})
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end
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end
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end
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end
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-- For each group, consolidate stacks
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local consolidationMoves = 0
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for _, group in pairs(itemGroups) do
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if table.getn(group.stacks) > 1 then
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-- Get max stack size
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local _, _, _, _, _, _, _, maxStack = GetItemInfo(group.link)
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maxStack = maxStack or 1
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if maxStack > 1 then
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-- Sort stacks by priority DESC, then count DESC
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table.sort(group.stacks, function(a, b)
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if a.priority ~= b.priority then
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return a.priority > b.priority
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end
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return a.count > b.count
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end)
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-- Greedy consolidation
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for i = 1, table.getn(group.stacks) do
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local source = group.stacks[i]
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if source.count < maxStack then
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for j = i + 1, table.getn(group.stacks) do
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local target = group.stacks[j]
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if target.count > 0 then
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local spaceAvailable = maxStack - source.count
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local amountToMove = math.min(spaceAvailable, target.count)
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if amountToMove > 0 then
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-- Split from target and add to source
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if amountToMove < target.count then
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SplitContainerItem(target.bagID, target.slot, amountToMove)
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PickupContainerItem(source.bagID, source.slot)
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ClearCursor()
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else
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-- Move entire stack
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PickupContainerItem(target.bagID, target.slot)
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PickupContainerItem(source.bagID, source.slot)
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ClearCursor()
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end
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source.count = source.count + amountToMove
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target.count = target.count - amountToMove
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consolidationMoves = consolidationMoves + 1
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if source.count >= maxStack then
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break
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end
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end
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end
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end
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end
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end
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end
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end
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end
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return consolidationMoves
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end
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--===========================================================================
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-- PHASE 4: Categorical Sorting
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--===========================================================================
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local function AddSortKeys(items)
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for _, item in ipairs(items) do
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if item.data and item.data.link then
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local itemID = GetItemID(item.data.link)
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local classID = GetItemClassID(item.data.link)
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local _, _, quality, iLevel = GetItemInfo(item.data.link)
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-- Priority: Hearthstone = 1, everything else = 1000
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item.priority = PriorityItems[itemID] and 1 or 1000
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-- Container priority
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item.containerPriority = addon.Modules.Utils:GetContainerPriority(item.bagID)
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-- Get sorted class order
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item.sortedClass = classOrder[classID] or 99
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-- Inverted quality (higher quality = earlier)
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item.invertedQuality = -(quality or 0)
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-- Inverted item level
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item.invertedItemLevel = -(iLevel or 0)
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-- Item name for alphabetical sorting
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item.itemName = item.name or ""
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-- Inverted count (larger stacks first)
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item.invertedCount = -(item.data.count or 1)
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-- Inverted item ID for consistent sorting
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item.invertedItemID = -(itemID)
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end
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end
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end
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local function SortItems(items)
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AddSortKeys(items)
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table.sort(items, function(a, b)
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-- Priority items first (Hearthstone)
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if a.priority ~= b.priority then
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return a.priority < b.priority
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end
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-- Container type (Soul > Quiver > Ammo > Regular)
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if a.containerPriority ~= b.containerPriority then
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return a.containerPriority > b.containerPriority
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end
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-- Item category
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if a.sortedClass ~= b.sortedClass then
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return a.sortedClass < b.sortedClass
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end
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-- Quality (Epic > Rare > Uncommon > Common > Poor)
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if a.invertedQuality ~= b.invertedQuality then
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return a.invertedQuality < b.invertedQuality
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end
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-- Item level (descending)
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if a.invertedItemLevel ~= b.invertedItemLevel then
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return a.invertedItemLevel < b.invertedItemLevel
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end
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-- Alphabetically by name
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if a.itemName ~= b.itemName then
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return a.itemName < b.itemName
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end
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-- Item ID (group same items together)
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if a.invertedItemID ~= b.invertedItemID then
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return a.invertedItemID < b.invertedItemID
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end
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-- Stack count (larger stacks first within same item)
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return a.invertedCount < b.invertedCount
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end)
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return items
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end
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--===========================================================================
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-- PHASE 5: Empty Slot Management & Apply Sort
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--===========================================================================
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local function CollectItems(bagIDs)
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local items = {}
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for _, bagID in ipairs(bagIDs) do
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local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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if addon.Modules.Utils:IsBagValid(bagID) then
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for slot = 1, numSlots do
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local itemData = addon.Modules.BagScanner:ScanSlot(bagID, slot)
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if itemData then
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table.insert(items, {
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bagID = bagID,
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slot = slot,
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data = itemData,
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quality = itemData.quality or 0,
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name = itemData.name or "",
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class = itemData.class or "",
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})
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end
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end
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end
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end
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return items
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end
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local function BuildTargetPositions(bagIDs, itemCount)
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local positions = {}
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local index = 1
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-- Sort bags by priority: Soul (40) > Quiver (30) > Ammo (20) > Regular (10)
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local sortedBags = {}
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for _, bagID in ipairs(bagIDs) do
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table.insert(sortedBags, {
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bagID = bagID,
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priority = addon.Modules.Utils:GetContainerPriority(bagID)
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})
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end
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-- Sort bags by priority descending (highest first)
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table.sort(sortedBags, function(a, b)
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return a.priority > b.priority
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end)
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-- Build positions in priority order
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for _, bagInfo in ipairs(sortedBags) do
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local bagID = bagInfo.bagID
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local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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if addon.Modules.Utils:IsBagValid(bagID) then
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for slot = 1, numSlots do
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if index <= itemCount then
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positions[index] = {bag = bagID, slot = slot}
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index = index + 1
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else
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break
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end
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end
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end
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if index > itemCount then
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break
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end
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end
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return positions
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end
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local function ApplySort(bagIDs, items, targetPositions)
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ClearCursor()
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local moveQueue0 = {} -- Moves to empty slots
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local moveQueue1 = {} -- Swaps with occupied slots
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-- Build move queues
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for i, item in ipairs(items) do
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local target = targetPositions[i]
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if target then
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local sourceBag, sourceSlot = item.bagID, item.slot
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local targetBag, targetSlot = target.bag, target.slot
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-- Skip if already in correct position
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if sourceBag ~= targetBag or sourceSlot ~= targetSlot then
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-- Check if target slot is empty
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local targetItem = GetContainerItemLink(targetBag, targetSlot)
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if not targetItem then
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-- Target is empty - Phase 1 move
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table.insert(moveQueue0, {
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sourceBag = sourceBag,
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sourceSlot = sourceSlot,
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targetBag = targetBag,
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targetSlot = targetSlot,
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})
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else
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-- Target is occupied - Phase 2 swap
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table.insert(moveQueue1, {
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sourceBag = sourceBag,
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sourceSlot = sourceSlot,
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targetBag = targetBag,
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targetSlot = targetSlot,
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})
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end
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end
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end
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end
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-- Execute Phase 1: Move to empty slots first
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local moveCount = 0
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for _, move in ipairs(moveQueue0) do
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local _, _, locked = GetContainerItemInfo(move.sourceBag, move.sourceSlot)
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if not locked then
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PickupContainerItem(move.sourceBag, move.sourceSlot)
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PickupContainerItem(move.targetBag, move.targetSlot)
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ClearCursor()
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moveCount = moveCount + 1
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end
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end
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-- Execute Phase 2: Swap with occupied slots
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for _, move in ipairs(moveQueue1) do
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local _, _, sourceLocked = GetContainerItemInfo(move.sourceBag, move.sourceSlot)
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local _, _, targetLocked = GetContainerItemInfo(move.targetBag, move.targetSlot)
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if not sourceLocked and not targetLocked then
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PickupContainerItem(move.sourceBag, move.sourceSlot)
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PickupContainerItem(move.targetBag, move.targetSlot)
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ClearCursor()
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moveCount = moveCount + 1
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end
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end
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return moveCount
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end
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--===========================================================================
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-- PHASE 6: Final Validation (Informational)
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--===========================================================================
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local function ValidateSort(bagIDs)
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-- This is mostly informational - in practice, the sort should be correct
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-- Could add checks here if needed for debugging
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return true
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end
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--===========================================================================
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-- Main Sort Functions
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--===========================================================================
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function SortEngine:SortBags()
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addon:Print("Starting 6-phase bag sort...")
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local bagIDs = addon.Constants.BAGS
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-- Phase 1: Detect specialized bags
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local containers = DetectSpecializedBags(bagIDs)
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addon:Print("Phase 1: Detected %d soul, %d quiver, %d ammo, %d regular bags",
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table.getn(containers.soul), table.getn(containers.quiver),
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table.getn(containers.ammo), table.getn(containers.regular))
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-- Phase 2: Route specialized items to their bags
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local routeCount = RouteSpecializedItems(bagIDs, containers)
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if routeCount > 0 then
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addon:Print("Phase 2: Routed %d specialized items", routeCount)
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end
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-- Phase 3: Consolidate stacks in ALL bags (including specialized)
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local consolidateCount = ConsolidateStacks(bagIDs)
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if consolidateCount > 0 then
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addon:Print("Phase 3: Consolidated %d stacks", consolidateCount)
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end
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-- Phase 4: Sort items WITHIN each specialized bag (soul, quiver, ammo)
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local specializedMoves = 0
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for _, bagType in ipairs({"soul", "quiver", "ammo"}) do
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local specialBags = containers[bagType]
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for _, bagID in ipairs(specialBags) do
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-- Sort items within this single specialized bag
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local items = CollectItems({bagID})
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if table.getn(items) > 0 then
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items = SortItems(items)
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local targetPositions = BuildTargetPositions({bagID}, table.getn(items))
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local moveCount = ApplySort({bagID}, items, targetPositions)
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specializedMoves = specializedMoves + moveCount
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end
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end
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end
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if specializedMoves > 0 then
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addon:Print("Phase 4a: Sorted %d items within specialized bags", specializedMoves)
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end
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-- Phase 5: Categorical sort regular bags
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local regularBagIDs = containers.regular
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if table.getn(regularBagIDs) > 0 then
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local items = CollectItems(regularBagIDs)
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if table.getn(items) > 0 then
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items = SortItems(items)
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local targetPositions = BuildTargetPositions(regularBagIDs, table.getn(items))
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local moveCount = ApplySort(regularBagIDs, items, targetPositions)
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if moveCount > 0 then
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addon:Print("Phase 4b: Sorted and compressed %d items in regular bags", moveCount)
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end
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end
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end
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-- Phase 6: Validate
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ValidateSort(bagIDs)
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addon:Print("Sort complete!")
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end
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function SortEngine:SortBank()
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if not addon.Modules.BankScanner:IsBankOpen() then
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addon:Print("Bank must be open to sort!")
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return
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end
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addon:Print("Starting 6-phase bank sort...")
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local bagIDs = addon.Constants.BANK_BAGS
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-- Phase 1: Detect specialized bags
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local containers = DetectSpecializedBags(bagIDs)
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-- Phase 2: Route specialized items
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local routeCount = RouteSpecializedItems(bagIDs, containers)
|
|
if routeCount > 0 then
|
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addon:Print("Routed %d specialized items", routeCount)
|
|
end
|
|
|
|
-- Phase 3: Consolidate stacks
|
|
local consolidateCount = ConsolidateStacks(bagIDs)
|
|
if consolidateCount > 0 then
|
|
addon:Print("Consolidated %d stacks", consolidateCount)
|
|
end
|
|
|
|
-- Phase 4: Sort items WITHIN each specialized bag
|
|
local specializedMoves = 0
|
|
for _, bagType in ipairs({"soul", "quiver", "ammo"}) do
|
|
local specialBags = containers[bagType]
|
|
for _, bagID in ipairs(specialBags) do
|
|
local items = CollectItems({bagID})
|
|
if table.getn(items) > 0 then
|
|
items = SortItems(items)
|
|
local targetPositions = BuildTargetPositions({bagID}, table.getn(items))
|
|
local moveCount = ApplySort({bagID}, items, targetPositions)
|
|
specializedMoves = specializedMoves + moveCount
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Phase 5: Sort regular bags
|
|
local regularBagIDs = containers.regular
|
|
local regularMoves = 0
|
|
if table.getn(regularBagIDs) > 0 then
|
|
local items = CollectItems(regularBagIDs)
|
|
if table.getn(items) > 0 then
|
|
items = SortItems(items)
|
|
local targetPositions = BuildTargetPositions(regularBagIDs, table.getn(items))
|
|
regularMoves = ApplySort(regularBagIDs, items, targetPositions)
|
|
end
|
|
end
|
|
|
|
addon:Print("Bank sort complete! Moved %d items", specializedMoves + regularMoves)
|
|
end
|