Files
Guda-ClassicAPI/UI/BagFrame.lua
T
2026-01-04 22:01:33 +04:00

2403 lines
72 KiB
Lua

-- Guda Bag Frame
-- Main bag viewing UI
local addon = Guda
local BagFrame = {}
addon.Modules.BagFrame = BagFrame
-- Use centralized frame helpers for section headers and bag parents
function BagFrame:GetSectionHeader(index)
return Guda_GetSectionHeader("Guda_BagFrame", "Guda_BagFrame_ItemContainer", index)
end
function BagFrame:GetBagParent(bagID)
return Guda_GetBagParent("Guda_BagFrame", bagParents, bagID, "Guda_BagFrame_ItemContainer")
end
local currentViewChar = nil -- nil = current character
function BagFrame:GetCurrentViewChar()
return currentViewChar
end
local searchText = ""
local itemButtons = {}
local showKeyring = false -- Toggle for keyring display
local hiddenBags = {} -- Track which bags are hidden (bagID -> true/false)
local bagParents = {} -- Per-bag parent frames to carry bagID for Blizzard item button templates
local isMerchantOpen = false -- Track whether a vendor window is currently open to prevent auto-closing bags
-- Global click catcher for clearing search focus
local clickCatcher = nil
-- Get player race icon path (using racial ability icons)
function Guda_GetPlayerRaceIcon()
local _, race = UnitRace("player")
-- Use racial ability icons that exist in vanilla
local raceIcons = {
Human = "Interface\\Icons\\Spell_Magic_PolymorphPig",
Dwarf = "Interface\\Icons\\Spell_Shadow_UnholyFrenzy",
NightElf = "Interface\\Icons\\Spell_Nature_Invisibility",
Gnome = "Interface\\Icons\\Ability_Repair",
Orc = "Interface\\Icons\\Ability_Racial_BloodRage",
Undead = "Interface\\Icons\\Spell_Shadow_RaiseDead",
Tauren = "Interface\\Icons\\Ability_Thunderclap",
Troll = "Interface\\Icons\\Ability_Racial_Avatar",
}
return raceIcons[race] or "Interface\\Icons\\INV_Misc_GroupNeedMore"
end
-- OnLoad
function Guda_BagFrame_OnLoad(self)
-- Set up initial backdrop
addon:ApplyBackdrop(self, "DEFAULT_FRAME")
-- Set up search box placeholder
local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
if searchBox then
searchBox:SetText("Search, try ~equipment")
searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
end
-- Create invisible full-screen frame to catch clicks outside bag
if not clickCatcher then
clickCatcher = CreateFrame("Frame", "Guda_ClickCatcher", UIParent)
clickCatcher:SetFrameStrata("BACKGROUND")
clickCatcher:SetAllPoints(UIParent)
clickCatcher:EnableMouse(true)
clickCatcher:Hide()
clickCatcher:SetScript("OnMouseDown", function()
Guda_BagFrame_ClearSearch()
end)
end
end
-- OnShow
function Guda_BagFrame_OnShow(self)
-- Save bag data when opening bags
addon.Modules.BagScanner:SaveToDatabase()
addon.Modules.MoneyTracker:Update()
-- Restore saved position if it exists (only if saved as BOTTOMRIGHT)
if addon and addon.Modules and addon.Modules.DB then
local pos = addon.Modules.DB:GetSetting("bagFramePosition")
if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
self:ClearAllPoints()
self:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
end
end
-- Set lock state when frame is shown (ensures all child frames are loaded)
if BagFrame.UpdateLockState then
BagFrame:UpdateLockState()
end
-- Apply border visibility setting
if BagFrame.UpdateBorderVisibility then
BagFrame:UpdateBorderVisibility()
end
-- Apply search bar visibility setting
if BagFrame.UpdateSearchBarVisibility then
BagFrame:UpdateSearchBarVisibility()
end
-- Apply footer visibility setting
if BagFrame.UpdateFooterVisibility then
BagFrame:UpdateFooterVisibility()
end
-- Apply frame transparency
if Guda_ApplyBackgroundTransparency then
Guda_ApplyBackgroundTransparency()
end
BagFrame:Update()
end
-- OnHide
function Guda_BagFrame_OnHide(self)
-- Close any open dropdown menus when the bag frame is hidden
CloseDropDownMenus()
-- Clean up all buttons when frame is hidden (safe since we're not displaying)
for _, bagParent in pairs(bagParents) do
if bagParent then
local buttons = { bagParent:GetChildren() }
for _, button in ipairs(buttons) do
if button.hasItem ~= nil then
button:Hide()
button:ClearAllPoints()
end
end
end
end
end
-- Toggle visibility
function BagFrame:Toggle()
if Guda_BagFrame:IsShown() then
Guda_BagFrame:Hide()
else
Guda_BagFrame:Show()
end
end
-- Show specific character's bags
function BagFrame:ShowCharacter(fullName)
currentViewChar = fullName
self:Update()
end
-- Show current character
function BagFrame:ShowCurrentCharacter()
currentViewChar = nil
self:Update()
end
-- Update lock states of existing buttons (lightweight, used during drag)
function BagFrame:UpdateLockStates()
Guda_UpdateLockStates(bagParents)
end
-- Update bagline layout (hover option)
function BagFrame:UpdateBaglineLayout()
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
local toolbar = getglobal("Guda_BagFrame_Toolbar")
if not toolbar then return end
if hideFooter then
toolbar:Hide()
return
end
local hoverBagline = addon.Modules.DB:GetSetting("hoverBagline")
local bag0 = getglobal("Guda_BagFrame_Toolbar_BagSlot0")
local bag1 = getglobal("Guda_BagFrame_Toolbar_BagSlot1")
local bag2 = getglobal("Guda_BagFrame_Toolbar_BagSlot2")
local bag3 = getglobal("Guda_BagFrame_Toolbar_BagSlot3")
local bag4 = getglobal("Guda_BagFrame_Toolbar_BagSlot4")
local keyring = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
local info = getglobal("Guda_BagFrame_Toolbar_BagSlotsInfo")
if hoverBagline then
-- Hide extra bags by default if not hovering
if not toolbar.isHovered then
if bag1 then bag1:Hide() end
if bag2 then bag2:Hide() end
if bag3 then bag3:Hide() end
if bag4 then bag4:Hide() end
end
-- Re-anchor Keyring to BagSlot0
if keyring and bag0 then
keyring:ClearAllPoints()
keyring:SetPoint("LEFT", bag0, "RIGHT", 2, 0)
end
-- Keep info visible and anchor it to Keyring
if info then
info:Show()
info:ClearAllPoints()
info:SetPoint("LEFT", keyring, "RIGHT", 8, 0)
end
-- If hovered, show and position vertically above Bag0
if toolbar.isHovered then
if bag1 then
bag1:Show()
bag1:SetFrameLevel(bag0:GetFrameLevel() + 10)
bag1:ClearAllPoints()
bag1:SetPoint("BOTTOM", bag0, "TOP", 0, 2)
end
if bag2 then
bag2:Show()
bag2:SetFrameLevel(bag0:GetFrameLevel() + 10)
bag2:ClearAllPoints()
bag2:SetPoint("BOTTOM", bag1, "TOP", 0, 2)
end
if bag3 then
bag3:Show()
bag3:SetFrameLevel(bag0:GetFrameLevel() + 10)
bag3:ClearAllPoints()
bag3:SetPoint("BOTTOM", bag2, "TOP", 0, 2)
end
if bag4 then
bag4:Show()
bag4:SetFrameLevel(bag0:GetFrameLevel() + 10)
bag4:ClearAllPoints()
bag4:SetPoint("BOTTOM", bag3, "TOP", 0, 2)
end
end
else
-- Restore standard horizontal layout
if bag1 then
bag1:Show()
bag1:ClearAllPoints()
bag1:SetPoint("LEFT", bag0, "RIGHT", 2, 0)
end
if bag2 then
bag2:Show()
bag2:ClearAllPoints()
bag2:SetPoint("LEFT", bag1, "RIGHT", 2, 0)
end
if bag3 then
bag3:Show()
bag3:ClearAllPoints()
bag3:SetPoint("LEFT", bag2, "RIGHT", 2, 0)
end
if bag4 then
bag4:Show()
bag4:ClearAllPoints()
bag4:SetPoint("LEFT", bag3, "RIGHT", 2, 0)
end
if keyring then
keyring:Show()
keyring:ClearAllPoints()
keyring:SetPoint("LEFT", bag4, "RIGHT", 2, 0)
end
if info then
info:Show()
info:ClearAllPoints()
info:SetPoint("LEFT", keyring, "RIGHT", 8, 0)
end
end
end
-- Update display
function BagFrame:Update()
if not Guda_BagFrame:IsShown() then
return
end
-- If cursor is holding an item (mid-drag), only update lock states, don't rebuild UI
-- BUT only if we already have items displayed - otherwise we need to do initial build
if CursorHasItem and CursorHasItem() then
-- Check if we have any displayed items
local hasDisplayedItems = false
for _, bagParent in pairs(bagParents) do
if bagParent then
local children = { bagParent:GetChildren() }
for _, button in ipairs(children) do
if button.hasItem and button:IsShown() then
hasDisplayedItems = true
break
end
end
end
if hasDisplayedItems then break end
end
if hasDisplayedItems then
self:UpdateLockStates()
return
end
-- If no items displayed yet, continue with full update
end
-- Mark all existing buttons as not in use (we'll mark active ones during display)
for _, bagParent in pairs(bagParents) do
if bagParent then
local buttons = { bagParent:GetChildren() }
for _, button in ipairs(buttons) do
if button.hasItem ~= nil then
button.inUse = false
end
end
end
end
local bagData
local isOtherChar = false
local charName = ""
local titleFont = getglobal("Guda_BagFrame_Title")
local displayName
if currentViewChar then
-- Viewing another character
bagData = addon.Modules.DB:GetCharacterBags(currentViewChar)
isOtherChar = true
charName = currentViewChar
local dash = string.find(currentViewChar, "-")
if dash then
displayName = string.sub(currentViewChar, 1, dash - 1)
else
displayName = currentViewChar
end
else
-- Viewing current character
bagData = addon.Modules.BagScanner:ScanBags()
displayName = UnitName("player") or "Character"
end
if titleFont and displayName then
titleFont:SetText(string.format("%s's Bags", displayName))
end
-- Display items
local viewType = addon.Modules.DB:GetSetting("bagViewType") or "single"
-- Clear itemButtons table before rebuilding (prevents stale references)
for k in pairs(itemButtons) do
itemButtons[k] = nil
end
-- Reset all section headers before displaying items
local i = 1
while true do
local header = getglobal("Guda_BagFrame_SectionHeader" .. i)
if not header then break end
header.inUse = false
header:Hide()
i = i + 1
end
if viewType == "category" then
self:DisplayItemsByCategory(bagData, isOtherChar, charName)
-- Show sort button with merge icon/tooltip for category view
local sortBtn = getglobal("Guda_BagFrame_SortButton")
if sortBtn then
sortBtn:Show()
sortBtn.isCategoryView = true
end
else
self:DisplayItems(bagData, isOtherChar, charName)
local sortBtn = getglobal("Guda_BagFrame_SortButton")
if sortBtn then
sortBtn:Show()
sortBtn.isCategoryView = false
end
end
-- Update money
self:UpdateMoney()
-- Update bag slots info
self:UpdateBagSlotsInfo(bagData, isOtherChar)
-- Update bagline layout (hover option)
self:UpdateBaglineLayout()
-- Clean up unused buttons AFTER display is complete (prevents drag/drop issues)
for _, bagParent in pairs(bagParents) do
if bagParent then
local buttons = { bagParent:GetChildren() }
for _, button in ipairs(buttons) do
if button.hasItem ~= nil and not button.inUse then
button:Hide()
button:ClearAllPoints()
end
end
end
end
end
-- Delegate to centralized helpers
function BagFrame:GetSectionHeader(index)
return Guda_GetSectionHeader("Guda_BagFrame", "Guda_BagFrame_ItemContainer", index)
end
function BagFrame:GetBagParent(bagID)
return Guda_GetBagParent("Guda_BagFrame", bagParents, bagID, "Guda_BagFrame_ItemContainer")
end
-- Display items by category
function BagFrame:DisplayItemsByCategory(bagData, isOtherChar, charName)
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
local perRow = addon.Modules.DB:GetSetting("bagColumns") or 10
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
-- Use centralized category initialization
local categories, specialItems = Guda_InitCategories()
local categoryList = Guda_CategoryList
-- Categorize all items using centralized function
for _, bagID in ipairs(addon.Constants.BAGS) do
if not hiddenBags[bagID] then
local bag = bagData[bagID]
if bag and bag.slots then
for slotID, itemData in pairs(bag.slots) do
if itemData then
Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
end
end
end
end
end
-- Calculate total empty slots and find first available one for drop target
local totalFreeSlots = 0
local firstFreeBag, firstFreeSlot
for _, bagID in ipairs(addon.Constants.BAGS) do
if not hiddenBags[bagID] then
local bag = bagData[bagID]
if bag then
totalFreeSlots = totalFreeSlots + (bag.freeSlots or 0)
if not firstFreeBag and (bag.freeSlots or 0) > 0 then
for s = 1, (bag.numSlots or 0) do
if not bag.slots or not bag.slots[s] then
firstFreeBag = bagID
firstFreeSlot = s
break
end
end
end
end
end
end
-- Handle Keyring if visible
if showKeyring and not hiddenBags[-2] then
local bag = bagData[-2]
if bag and bag.slots then
for slotID, itemData in pairs(bag.slots) do
if itemData then
table.insert(categories["Keyring"], {bagID = -2, slotID = slotID, itemData = itemData})
end
end
end
end
-- Layout
local startX, startY = 10, -10
local currentX, currentY = 0, 0
local rowMaxHeight = 0
local headerIdx = 1
local totalWidth = perRow * (buttonSize + spacing)
for _, catName in ipairs(categoryList) do
local items = categories[catName]
local numItems = items and table.getn(items) or 0
if numItems > 0 then
-- Sort items using centralized sorter
Guda_SortCategoryItems(items)
local blockCols = numItems
if blockCols > perRow then blockCols = perRow end
local blockRows = math.ceil(numItems / perRow)
local blockWidth = blockCols * (buttonSize + spacing)
local blockHeight = 20 + (blockRows * (buttonSize + spacing)) + 5
-- Check if it fits in current row
if currentX > 0 and currentX + blockWidth + 20 > totalWidth + 5 then
currentX = 0
currentY = currentY + rowMaxHeight
rowMaxHeight = 0
end
-- Add Header
local header = self:GetSectionHeader(headerIdx)
headerIdx = headerIdx + 1
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX, startY - currentY)
header:SetWidth(blockWidth)
local displayName = catName
header.fullName = catName
header.isShortened = false
if string.len(displayName) > 8 and numItems < 2 then
displayName = string.sub(displayName, 1, 6) .. "..."
header.isShortened = true
end
header.text:SetText(displayName)
header:Show()
local itemY = currentY + 20
local col = 0
local row = 0
for _, item in ipairs(items) do
local bagID = item.bagID
local slot = item.slotID
local itemData = item.itemData
local bagParent = self:GetBagParent(bagID)
local button = Guda_GetItemButton(bagParent)
button:SetParent(bagParent)
button:SetWidth(buttonSize)
button:SetHeight(buttonSize)
button:ClearAllPoints()
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX + (col * (buttonSize + spacing)), startY - (itemY + (row * (buttonSize + spacing))))
button:Show()
local matchesFilter = self:PassesSearchFilter(itemData)
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
button.inUse = true
table.insert(itemButtons, button)
col = col + 1
if col >= blockCols then
col = 0
row = row + 1
end
end
if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
currentX = currentX + blockWidth + 20
end
end
-- Update Y for bottom sections
local y = currentY + rowMaxHeight
-- Special sections at bottom (Hearthstone, Mount, Tools, Empty)
local bottomSections = {
{ name = "Home", items = specialItems.Hearthstone },
{ name = "Mounts", items = specialItems.Mount },
{ name = "Tools", items = specialItems.Tools },
{ name = "Empty", items = {} }
}
local x = startX
y = startY - y
local hasAnyBottom = false
for _, sec in ipairs(bottomSections) do
if table.getn(sec.items) > 0 then
hasAnyBottom = true
break
end
end
if hasAnyBottom then
y = y - 10
local currentBottomX = 0
local sectionMaxHeight = 0
for _, sec in ipairs(bottomSections) do
local items = sec.items
local numItems = table.getn(items)
if sec.name == "Empty" then
numItems = (totalFreeSlots > 0) and 1 or 0
end
if numItems > 0 then
if sec.name == "Tools" then
table.sort(items, function(a, b)
if a.itemData.quality ~= b.itemData.quality then
return a.itemData.quality > b.itemData.quality
end
return (a.itemData.name or "") < (b.itemData.name or "")
end)
end
local blockCols = numItems
if blockCols > perRow then blockCols = perRow end
local blockRows = math.ceil(numItems / perRow)
local blockWidth = blockCols * (buttonSize + spacing)
local blockHeight = 20 + (blockRows * (buttonSize + spacing))
if currentBottomX > 0 and currentBottomX + blockWidth + 20 > totalWidth + 5 then
currentBottomX = 0
y = y - sectionMaxHeight - 5
sectionMaxHeight = 0
end
local header = self:GetSectionHeader(headerIdx)
headerIdx = headerIdx + 1
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, y)
header:SetWidth(blockWidth)
header.text:SetText(sec.name)
header:Show()
local itemY = y - 20
local sCol = 0
local sRow = 0
if sec.name == "Empty" then
local bagID = firstFreeBag or 0
local slotID = firstFreeSlot or 1
local bagParent = self:GetBagParent(bagID)
local button = Guda_GetItemButton(bagParent)
button:SetParent(bagParent)
button:SetWidth(buttonSize)
button:SetHeight(buttonSize)
button:ClearAllPoints()
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, itemY)
button:Show()
local emptyItemData = {
texture = "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag",
count = totalFreeSlots,
name = "Empty Slots"
}
Guda_ItemButton_SetItem(button, bagID, slotID, emptyItemData, false, isOtherChar and charName or nil, true, true)
button.isReadOnly = false
button.inUse = true
table.insert(itemButtons, button)
else
for _, item in ipairs(items) do
local bagParent = self:GetBagParent(item.bagID)
local button = Guda_GetItemButton(bagParent)
button:SetParent(bagParent)
button:SetWidth(buttonSize)
button:SetHeight(buttonSize)
button:ClearAllPoints()
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX + (sCol * (buttonSize + spacing)), itemY - (sRow * (buttonSize + spacing)))
button:Show()
Guda_ItemButton_SetItem(button, item.bagID, item.slotID, item.itemData, false, isOtherChar and charName or nil, self:PassesSearchFilter(item.itemData), isOtherChar)
button.inUse = true
table.insert(itemButtons, button)
sCol = sCol + 1
if sCol >= blockCols then
sCol = 0
sRow = sRow + 1
end
end
end
if blockHeight > sectionMaxHeight then sectionMaxHeight = blockHeight end
currentBottomX = currentBottomX + blockWidth + 20
if currentBottomX >= totalWidth then
currentBottomX = 0
y = y - sectionMaxHeight - 5
sectionMaxHeight = 0
end
end
end
if currentBottomX > 0 then
y = y - sectionMaxHeight
end
end
local finalHeight = math.abs(y) + 20
itemContainer:SetHeight(finalHeight)
self:ResizeFrame(nil, nil, perRow, finalHeight)
end
-- Display items
function BagFrame:DisplayItems(bagData, isOtherChar, charName)
local x, y = 10, -10
local row = 0
local col = 0
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
local perRow = addon.Modules.DB:GetSetting("bagColumns") or 10
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
-- Separate bags into regular, enchant, herb, soul, quiver, and ammo types
local regularBags = {}
local enchantBags = {}
local herbBags = {}
local soulBags = {}
local quiverBags = {}
local ammoBags = {}
for _, bagID in ipairs(addon.Constants.BAGS) do
-- Skip hidden bags
if not hiddenBags[bagID] then
local bagType
if isOtherChar then
-- For other characters, use saved bag type
local bag = bagData[bagID]
bagType = bag and bag.bagType or "regular"
else
-- For current character, detect bag type in real-time using unified detector
bagType = addon.Modules.Utils:GetSpecializedBagType(bagID) or "regular"
end
if bagType == "enchant" then
table.insert(enchantBags, bagID)
elseif bagType == "herb" then
table.insert(herbBags, bagID)
elseif bagType == "soul" then
table.insert(soulBags, bagID)
elseif bagType == "quiver" then
table.insert(quiverBags, bagID)
elseif bagType == "ammo" then
table.insert(ammoBags, bagID)
else
table.insert(regularBags, bagID)
end
end
end
-- Build display order: regular -> enchant -> herb -> soul -> quiver -> ammo -> keyring
local bagsToShow = {}
for _, bagID in ipairs(regularBags) do
table.insert(bagsToShow, {bagID = bagID, needsSpacing = false})
end
-- Enchant
if table.getn(enchantBags) > 0 then
for i, bagID in ipairs(enchantBags) do
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
end
end
-- Herb
if table.getn(herbBags) > 0 then
for i, bagID in ipairs(herbBags) do
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
end
end
-- Soul
if table.getn(soulBags) > 0 then
for i, bagID in ipairs(soulBags) do
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
end
end
-- Quiver
if table.getn(quiverBags) > 0 then
for i, bagID in ipairs(quiverBags) do
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
end
end
-- Ammo
if table.getn(ammoBags) > 0 then
for i, bagID in ipairs(ammoBags) do
table.insert(bagsToShow, {bagID = bagID, needsSpacing = (i == 1)})
end
end
-- Add keyring at the end if toggled on and not hidden
if showKeyring and not hiddenBags[-2] then
table.insert(bagsToShow, {bagID = -2, needsSpacing = true})
end
for _, bagInfo in ipairs(bagsToShow) do
local bagID = bagInfo.bagID
local bag = bagData[bagID]
-- Add spacing before enchant, herb, soul, quiver, ammo, or keyring sections
if bagInfo.needsSpacing then
if col > 0 then
-- Move to next row if not at start of row
col = 0
row = row + 1
end
-- Add extra spacing (0.5 row for tighter spacing)
row = row + 0.5
end
-- Get slot count for this bag
local numSlots
if isOtherChar and bag and bag.numSlots then
-- Use stored slot count for other characters
numSlots = bag.numSlots
else
-- Use current character's bag slot count
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
end
-- Only show bags that have slots
if numSlots and numSlots > 0 then
-- Iterate through ALL slots (1 to numSlots) to show empty slots too
-- Ensure a per-bag parent frame exists and carries the bag ID (Blizzard expects parent:GetID() == bagID)
local bagParent = self:GetBagParent(bagID)
for slot = 1, numSlots do
local itemData = bag and bag.slots and bag.slots[slot] or nil
-- Check if item matches search filter
local matchesFilter = self:PassesSearchFilter(itemData)
local button = Guda_GetItemButton(bagParent)
button.inUse = true -- Mark this button as actively in use
-- Position button
local xPos = x + (col * (buttonSize + spacing))
local yPos = y - (row * (buttonSize + spacing))
button:ClearAllPoints()
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
-- Set item data with filter match info
-- isReadOnly = true when viewing other characters (can't interact with their items)
Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter, isOtherChar)
table.insert(itemButtons, button)
-- Advance position
col = col + 1
if col >= perRow then
col = 0
row = row + 1
end
end
end
end
-- Resize frame dynamically based on content
self:ResizeFrame(row, col, perRow)
-- Ensure cooldown visuals are current after (re)building buttons
if self.RefreshCooldowns then
self:RefreshCooldowns()
end
end
-- Resize frame based on number of rows and columns
function BagFrame:ResizeFrame(currentRow, currentCol, columns, overrideHeight)
return Guda_ResizeFrame("Guda_BagFrame", "Guda_BagFrame_ItemContainer", currentRow, currentCol, columns, overrideHeight)
end
-- Check if search is currently active
function BagFrame:IsSearchActive()
return searchText and searchText ~= "" and searchText ~= "Search, try ~equipment"
end
-- Check if item passes search filter (pfUI style)
function BagFrame:PassesSearchFilter(itemData)
if not self:IsSearchActive() then return true end
return Guda_PassesSearchFilter(itemData, searchText)
end
function BagFrame:UpdateMoney()
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
if hideFooter then
if moneyFrame then moneyFrame:Hide() end
return
end
if not moneyFrame then
addon:Debug("Guda_BagFrame exists: " .. tostring(getglobal("Guda_BagFrame") ~= nil))
-- Try to create it manually
self:CreateMoneyFrame()
moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
end
if moneyFrame then
MoneyFrame_Update("Guda_BagFrame_MoneyFrame", GetMoney())
moneyFrame:Show()
-- Ensure tooltip overlay exists
self:EnsureMoneyTooltipOverlay()
-- Also add tooltip to toolbar empty space
self:SetupToolbarTooltip()
else
addon:Debug("Still couldn't find or create MoneyFrame!")
end
end
-- Update bag slots info text (excluding keyring)
function BagFrame:UpdateBagSlotsInfo(bagData, isOtherChar)
local infoText = getglobal("Guda_BagFrame_Toolbar_BagSlotsInfo_Text")
if not infoText then return end
local totalSlots = 0
local usedSlots = 0
-- Count slots in regular bags only (0-4), exclude keyring (-2)
for _, bagID in ipairs(addon.Constants.BAGS) do
local bag = bagData[bagID]
-- Get slot count for this bag
local numSlots
if isOtherChar and bag and bag.numSlots then
numSlots = bag.numSlots
else
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
end
if numSlots and numSlots > 0 then
totalSlots = totalSlots + numSlots
-- Count used slots
if bag and bag.slots then
for slot = 1, numSlots do
if bag.slots[slot] then
usedSlots = usedSlots + 1
end
end
end
end
end
-- Format: "24 / 80" (used / total)
infoText:SetText(string.format("%d / %d", usedSlots, totalSlots))
infoText:SetTextColor(0.7, 0.7, 0.7)
end
function BagFrame:CreateMoneyFrame()
local moneyFrame = CreateFrame("Frame", "Guda_BagFrame_MoneyFrame", Guda_BagFrame, "SmallMoneyFrameTemplate")
moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BagFrame, "BOTTOMRIGHT", -15, 10)
moneyFrame:SetWidth(180)
moneyFrame:SetHeight(35)
addon:Debug("MoneyFrame created via CreateMoneyFrame")
end
-- Setup tooltip on toolbar empty space
function BagFrame:SetupToolbarTooltip()
local toolbar = getglobal("Guda_BagFrame_Toolbar")
if not toolbar then return end
-- Only set up once
if toolbar.tooltipSetup then return end
-- Get the existing OnEnter script (if any)
local originalOnEnter = toolbar:GetScript("OnEnter")
-- Set new OnEnter that shows money tooltip
toolbar:SetScript("OnEnter", function()
-- Call original if it exists
if originalOnEnter then
originalOnEnter()
end
-- Show money tooltip
addon:Debug("Toolbar OnEnter - showing money tooltip")
Guda_BagFrame_MoneyOnEnter(getglobal("Guda_BagFrame_MoneyFrame"))
end)
-- Set OnLeave to hide tooltip
toolbar:SetScript("OnLeave", function()
addon:Debug("Toolbar OnLeave - hiding tooltip")
GameTooltip:Hide()
end)
toolbar.tooltipSetup = true
addon:Debug("Toolbar tooltip handlers set up")
end
-- Save bag frame position (always as BOTTOMRIGHT)
local function SaveBagFramePosition()
local frame = getglobal("Guda_BagFrame")
if not frame or not addon or not addon.Modules or not addon.Modules.DB then return end
-- Always save as BOTTOMRIGHT coordinates
local right = frame:GetRight()
local bottom = frame:GetBottom()
local screenWidth = GetScreenWidth()
if right and bottom and screenWidth then
local xOffset = right - screenWidth
local yOffset = bottom
addon.Modules.DB:SetSetting("bagFramePosition", {
point = "BOTTOMRIGHT",
x = xOffset,
y = yOffset
})
end
end
-- Create transparent overlay for money tooltip
function BagFrame:EnsureMoneyTooltipOverlay()
local overlayName = "Guda_BagFrame_MoneyTooltipOverlay"
local overlay = getglobal(overlayName)
if not overlay then
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
if not moneyFrame then return end
-- Create transparent overlay frame
overlay = CreateFrame("Frame", overlayName, moneyFrame)
overlay:SetAllPoints(moneyFrame)
overlay:SetFrameLevel(moneyFrame:GetFrameLevel() + 1)
overlay:EnableMouse(true)
-- Set tooltip handlers on overlay
overlay:SetScript("OnEnter", function()
addon:Debug("Money overlay OnEnter triggered")
Guda_BagFrame_MoneyOnEnter(moneyFrame)
end)
overlay:SetScript("OnLeave", function()
addon:Debug("Money overlay OnLeave triggered")
GameTooltip:Hide()
end)
-- Forward drag events to bag frame (if not locked)
overlay:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
local bagFrame = getglobal("Guda_BagFrame")
local isLocked = addon.Modules.DB and addon.Modules.DB:GetSetting("lockBags")
if bagFrame and not isLocked and arg1 == "LeftButton" then
bagFrame:StartMoving()
end
end)
overlay:SetScript("OnMouseUp", function()
local bagFrame = getglobal("Guda_BagFrame")
local isLocked = addon.Modules.DB and addon.Modules.DB:GetSetting("lockBags")
if bagFrame and not isLocked then
bagFrame:StopMovingOrSizing()
SaveBagFramePosition()
end
end)
addon:Debug("Money tooltip overlay created")
end
overlay:Show()
end
-- Money frame OnLoad handler
function Guda_BagFrame_MoneyFrame_OnLoad(self)
addon:Debug("MoneyFrame OnLoad called for: " .. self:GetName())
-- Set tooltip handlers on all money denomination buttons
local buttons = {"GoldButton", "SilverButton", "CopperButton"}
for _, buttonName in ipairs(buttons) do
local fullName = self:GetName() .. buttonName
local button = getglobal(fullName)
addon:Debug("Looking for button: " .. fullName .. " - Found: " .. tostring(button ~= nil))
if button then
button:SetScript("OnEnter", function()
addon:Debug("Money button OnEnter triggered")
Guda_BagFrame_MoneyOnEnter(this:GetParent())
end)
button:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
end
-- Also try setting handlers directly on the parent frame
addon:Debug("Setting handlers on parent frame as fallback")
self:EnableMouse(true)
self:SetScript("OnEnter", function()
addon:Debug("Parent frame OnEnter triggered")
Guda_BagFrame_MoneyOnEnter(this)
end)
self:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
end
-- Money tooltip handler
function Guda_BagFrame_MoneyOnEnter(self)
if not self then return end
-- Anchor tooltip to TOPRIGHT - aligns tooltip's right edge with money container's right edge
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT", 0, 0)
GameTooltip:ClearLines()
-- Get all characters and total (realm filtered, all factions)
local chars = addon.Modules.DB:GetAllCharacters(false, true)
local totalMoney = addon.Modules.DB:GetTotalMoney(false, true)
-- Header with current realm total - use colored money
GameTooltip:AddLine(
"Current realm gold: " .. addon.Modules.Utils:FormatMoney(totalMoney, false, true),
1, 0.82, 0
)
GameTooltip:AddLine(" ")
-- List each character with class-colored names
for _, char in ipairs(chars) do
-- Get class color from WoW's built-in table using English class token
local classToken = char.classToken
local classColor = classToken and (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classToken]
local colorR, colorG, colorB = 0.7, 0.7, 0.7
if classColor then
colorR, colorG, colorB = classColor.r, classColor.g, classColor.b
end
-- Create colored name
local coloredName = addon.Modules.Utils:ColorText(char.name, colorR, colorG, colorB)
GameTooltip:AddLine(
coloredName .. ": " .. addon.Modules.Utils:FormatMoney(char.money or 0, false, true)
)
end
GameTooltip:Show()
end
-- Dropdown management
local function Guda_BagCharacterMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
local currentViewChar = addon.Modules.BagFrame:GetCurrentViewChar()
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
if classColor then
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Create colored name
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
info = {}
info.text = coloredName
info.func = function()
if charFullName == currentPlayerFullName then
addon.Modules.BagFrame:ShowCurrentCharacter()
else
addon.Modules.BagFrame:ShowCharacter(charFullName)
end
end
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
UIDropDownMenu_AddButton(info)
end
end
-- Toggle character dropdown
function Guda_BagFrame_ToggleCharacterDropdown(button)
local menuFrame = getglobal("Guda_BagCharacterMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_BagCharacterMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_BagCharacterMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
-- Mailbox character dropdown
local function Guda_BagMailboxMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
if classColor then
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Create colored name
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
info = {}
info.text = coloredName
info.func = function()
addon.Modules.MailboxFrame:ShowCharacter(charFullName)
if not Guda_MailboxFrame:IsShown() then
Guda_MailboxFrame:Show()
end
end
local mailboxViewChar = addon.Modules.MailboxFrame:GetCurrentViewChar()
info.checked = (mailboxViewChar == charFullName or (not mailboxViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
UIDropDownMenu_AddButton(info)
end
end
-- Toggle mail dropdown
function Guda_BagFrame_ToggleMailDropdown(button)
local menuFrame = getglobal("Guda_BagMailboxMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_BagMailboxMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_BagMailboxMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
-- Bank character dropdown
local function Guda_BagBankMenu_Initialize()
local characters = addon.Modules.DB:GetAllCharacters(false, true)
local info
for i, char in ipairs(characters) do
local charFullName = char.fullName
local charClassToken = char.classToken
-- Get class color
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
local r, g, b = 1, 1, 1
if classColor then
r, g, b = classColor.r, classColor.g, classColor.b
end
-- Create colored name
local charName = char.name
local coloredName = addon.Modules.Utils:ColorText(charName, r, g, b)
info = {}
info.text = coloredName
info.func = function()
Guda_BagFrame_ShowCharacterBank(charFullName, charName)
end
local bankViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
info.checked = (bankViewChar == charFullName or (not bankViewChar and charFullName == addon.Modules.DB:GetPlayerFullName()))
UIDropDownMenu_AddButton(info)
end
end
-- Toggle bank dropdown
function Guda_BagFrame_ToggleBankDropdown(button)
local menuFrame = getglobal("Guda_BagBankMenu")
if not menuFrame then
menuFrame = CreateFrame("Frame", "Guda_BagBankMenu", UIParent, "UIDropDownMenuTemplate")
end
UIDropDownMenu_Initialize(menuFrame, Guda_BagBankMenu_Initialize, "MENU")
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
end
-- Show character's bank
function Guda_BagFrame_ShowCharacterBank(fullName, displayName)
-- Use the existing BankFrame module
if not addon.Modules.BankFrame then
addon:Print("Bank frame module not available")
return
end
-- Position bank frame at center of screen
if Guda_BankFrame then
Guda_BankFrame:ClearAllPoints()
Guda_BankFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
end
-- Show the character's bank
addon.Modules.BankFrame:ShowCharacter(fullName)
-- Make sure frame is shown
if Guda_BankFrame then
Guda_BankFrame:Show()
end
end
-- Clear search and restore placeholder
function Guda_BagFrame_ClearSearch()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:SetText("Search, try ~equipment")
searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
searchBox:ClearFocus()
end
-- Reset search state
searchText = ""
BagFrame.foundFirstMatch = false
BagFrame.warnedAboutParsing = false
BagFrame.warnedAboutNoName = false
-- Update display
BagFrame:Update()
end
-- Search changed handler
function Guda_BagFrame_OnSearchChanged(self)
local text = self:GetText()
-- Ignore placeholder text
if text == "Search, try ~equipment" then
text = ""
end
if text ~= searchText then
searchText = text
BagFrame.foundFirstMatch = false -- Reset debug flags
BagFrame.warnedAboutParsing = false
BagFrame.warnedAboutNoName = false
BagFrame:Update()
end
end
-- Keyring toggle handler
function Guda_BagFrame_ToggleKeyring()
showKeyring = not showKeyring
-- Update button appearance to show toggle state
local button = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
if button then
local icon = getglobal(button:GetName().."_Icon")
if icon then
if showKeyring then
-- Highlighted when active
icon:SetVertexColor(1.0, 1.0, 0.5)
else
-- Normal color when inactive
icon:SetVertexColor(0.8, 0.8, 0.8)
end
end
end
-- Refresh display
BagFrame:Update()
end
function Guda_BagFrame_Sort()
if currentViewChar then
addon:Print("Cannot sort another character's bags!")
return
end
-- Check if we're in category view - only merge stacks
local sortBtn = getglobal("Guda_BagFrame_SortButton")
if sortBtn and sortBtn.isCategoryView then
Guda_BagFrame_MergeStacks()
return
end
local success, message = addon.Modules.SortEngine:ExecuteSort(
function() return addon.Modules.SortEngine:SortBagsPass() end,
function() return addon.Modules.SortEngine:AnalyzeBags() end,
function() BagFrame:Update() end,
"bags"
)
if not success and message == "already sorted" then
addon:Print("Bags are already sorted!")
end
end
-- Merge stacks only (for category view) - queue-based approach like BagShui
function Guda_BagFrame_MergeStacks()
if currentViewChar then
addon:Print("Cannot merge stacks for another character!")
return
end
-- Check if sorting is already in progress
if addon.Modules.SortEngine.sortingInProgress then
addon:Print("Sorting already in progress, please wait...")
return
end
local bagIDs = addon.Constants.BAGS
local moveQueue = {}
-- Collect all partial stacks grouped by item
local partialStacks = {}
for _, bagID in ipairs(bagIDs) do
local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
if numSlots and numSlots > 0 then
for slot = 1, numSlots do
local link = GetContainerItemLink(bagID, slot)
if link then
local texture, count = GetContainerItemInfo(bagID, slot)
local _, _, itemID = string.find(link, "item:(%d+)")
itemID = tonumber(itemID)
if itemID then
local _, _, _, _, _, _, itemStackCount = GetItemInfo(itemID)
local maxStack = tonumber(itemStackCount) or 1
-- Only track items that can stack and aren't full
if maxStack > 1 and count < maxStack then
local groupKey = tostring(itemID)
if not partialStacks[groupKey] then
partialStacks[groupKey] = {
maxStack = maxStack,
stacks = {}
}
end
table.insert(partialStacks[groupKey].stacks, {
bagID = bagID,
slot = slot,
count = count
})
end
end
end
end
end
end
-- Build move queue for each item group
for _, group in pairs(partialStacks) do
if table.getn(group.stacks) > 1 then
-- Sort stacks: larger stacks first (targets), smaller stacks last (sources)
table.sort(group.stacks, function(a, b)
return a.count > b.count
end)
local sourceLoopStart = table.getn(group.stacks)
-- Process targets from start, sources from end
for targetIdx = 1, table.getn(group.stacks) - 1 do
local target = group.stacks[targetIdx]
if target.count < group.maxStack and target.count > 0 then
for sourceIdx = sourceLoopStart, targetIdx + 1, -1 do
local source = group.stacks[sourceIdx]
if source.count > 0 and target.count < group.maxStack then
-- Queue this move
table.insert(moveQueue, {
source = source,
target = target,
maxStack = group.maxStack
})
-- Calculate changes (for queue planning)
local oldTargetCount = target.count
target.count = math.min(target.count + source.count, group.maxStack)
source.count = source.count - (target.count - oldTargetCount)
-- Move source pointer if depleted
if source.count == 0 then
sourceLoopStart = sourceLoopStart - 1
end
-- Stop if target is full
if target.count >= group.maxStack then
break
end
end
end
end
end
end
end
if table.getn(moveQueue) == 0 then
addon:Print("No stacks to merge")
return
end
-- Set sorting flag and update button appearance
addon.Modules.SortEngine.sortingInProgress = true
addon.Modules.SortEngine:UpdateSortButtonState(true)
-- Process queue with delays
local queueIndex = 1
local retryCount = 0
local totalMoves = table.getn(moveQueue)
local function ProcessNextMove()
if queueIndex > table.getn(moveQueue) then
addon:Print("Merged " .. totalMoves .. " stack(s)")
addon.Modules.SortEngine.sortingInProgress = false
addon.Modules.SortEngine:UpdateSortButtonState(false)
BagFrame:Update()
return
end
local move = moveQueue[queueIndex]
local source = move.source
local target = move.target
-- Check if items are locked
local _, _, sourceLocked = GetContainerItemInfo(source.bagID, source.slot)
local _, _, targetLocked = GetContainerItemInfo(target.bagID, target.slot)
if sourceLocked or targetLocked then
retryCount = retryCount + 1
if retryCount < 10 then
-- Retry after delay
Guda_ScheduleTimer(0.3, ProcessNextMove)
return
else
-- Give up on this move
retryCount = 0
queueIndex = queueIndex + 1
Guda_ScheduleTimer(0.1, ProcessNextMove)
return
end
end
-- Perform the move
ClearCursor()
PickupContainerItem(source.bagID, source.slot)
PickupContainerItem(target.bagID, target.slot)
ClearCursor()
-- Move to next
retryCount = 0
queueIndex = queueIndex + 1
Guda_ScheduleTimer(0.15, ProcessNextMove)
end
ProcessNextMove()
end
-- Simple timer helper
function Guda_ScheduleTimer(delay, callback)
local frame = CreateFrame("Frame")
frame.elapsed = 0
frame.delay = delay
frame.callback = callback
frame:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1
if this.elapsed >= this.delay then
this:SetScript("OnUpdate", nil)
this.callback()
end
end)
end
-- Hook bag container buttons to open Guda Bag View
local function HookBagContainers()
-- Hook the main bag container buttons (bags 1-4)
for i = 1, 4 do
local buttonName = "CharacterBag"..i.."Slot"
local button = getglobal(buttonName)
if button then
local originalOnClick = button:GetScript("OnClick")
button:SetScript("OnClick", function()
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
if mouseButton == "LeftButton" then
-- Open Guda Bag View instead of default bag
BagFrame:Toggle()
else
-- Allow right-click and other buttons to work normally
if originalOnClick then
originalOnClick()
end
end
end)
end
end
-- Also hook the backpack button
local backpackButton = getglobal("MainMenuBarBackpackButton")
if backpackButton then
local originalOnClick = backpackButton:GetScript("OnClick")
backpackButton:SetScript("OnClick", function()
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
if mouseButton == "LeftButton" then
-- Open Guda Bag View instead of default bag
BagFrame:Toggle()
else
-- Allow right-click and other buttons to work normally
if originalOnClick then
originalOnClick()
end
end
end)
end
-- Hook keyring button if it exists
local keyringButton = getglobal("KeyRingButton")
if keyringButton then
local originalOnClick = keyringButton:GetScript("OnClick")
keyringButton:SetScript("OnClick", function()
local mouseButton = arg1 or "LeftButton" -- Vanilla uses global arg1
if mouseButton == "LeftButton" then
-- Toggle keyring in Guda Bag View
Guda_BagFrame_ToggleKeyring()
BagFrame:Toggle() -- Also open the bag frame
else
-- Allow right-click and other buttons to work normally
if originalOnClick then
originalOnClick()
end
end
end)
end
end
-- Alternative approach: Completely replace the bag open functions
local function ReplaceBagOpenFunctions()
-- Override OpenBag (if it exists)
if OpenBag then
local originalOpenBag = OpenBag
function OpenBag(bagId)
if bagId and bagId >= 0 and bagId <= 4 then
-- For regular bags, open Guda Bag View
BagFrame:Toggle()
else
-- For other containers, use original function
if originalOpenBag then
originalOpenBag(bagId)
end
end
end
end
-- Override ToggleBag (if it exists)
if ToggleBag then
local originalToggleBag = ToggleBag
function ToggleBag(bagId)
if bagId and bagId >= 0 and bagId <= 4 then
-- For regular bags, toggle Guda Bag View
BagFrame:Toggle()
else
-- For other containers, use original function
if originalToggleBag then
originalToggleBag(bagId)
end
end
end
end
end
-- Hook to default bag opening
local function HookDefaultBags()
-- Override ToggleBackpack (if it exists)
if ToggleBackpack then
local originalToggleBackpack = ToggleBackpack
function ToggleBackpack()
BagFrame:Toggle()
-- Force disable pfUI bags if enabled
if pfUI and pfUI.bag and pfUI.bag.right and pfUI.bag.right.Hide then
pfUI.bag.right:Hide()
end
end
end
-- Override OpenAllBags (if it exists)
if OpenAllBags then
local originalOpenAllBags = OpenAllBags
function OpenAllBags()
Guda_BagFrame:Show()
-- Force disable pfUI bags if enabled
if pfUI and pfUI.bag and pfUI.bag.right and pfUI.bag.right.Hide then
pfUI.bag.right:Hide()
end
end
end
-- Override CloseAllBags (if it exists)
if CloseAllBags then
local originalCloseAllBags = CloseAllBags
function CloseAllBags()
-- Do not auto-close our bags when interacting with a vendor
if isMerchantOpen then
return
end
Guda_BagFrame:Hide()
end
end
-- Hook individual bag opening functions (for bag slot buttons)
ReplaceBagOpenFunctions()
-- Hook the bag slot button clicks directly
HookBagContainers()
end
-- Update lock state (controls whether frame is draggable)
function BagFrame:UpdateLockState()
-- Safety check: ensure addon and modules exist
if not addon or not addon.Modules then return end
local frame = getglobal("Guda_BagFrame")
if not frame then return end
-- Check if DB module is available
if not addon.Modules.DB or not addon.Modules.DB.GetSetting then return end
local success, isLocked = pcall(function()
return addon.Modules.DB:GetSetting("lockBags")
end)
if not success then return end
if isLocked == nil then
isLocked = false
end
-- Get draggable areas
local toolbar = getglobal("Guda_BagFrame_Toolbar")
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
if isLocked then
-- Disable dragging on main frame
if frame.SetScript then
frame:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
end)
frame:SetScript("OnMouseUp", nil)
end
-- Disable dragging on toolbar
if toolbar and toolbar.SetScript then
toolbar:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
end)
toolbar:SetScript("OnMouseUp", nil)
end
-- Disable dragging on money frame (preserve tooltip handlers on child buttons)
if moneyFrame and moneyFrame.SetScript then
moneyFrame:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
end)
moneyFrame:SetScript("OnMouseUp", nil)
end
-- Disable dragging on item container
if itemContainer and itemContainer.SetScript then
itemContainer:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
end)
itemContainer:SetScript("OnMouseUp", nil)
end
else
-- Enable dragging on main frame
if frame and frame.SetScript then
frame:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame and arg1 == "LeftButton" then
bagFrame:StartMoving()
end
end)
frame:SetScript("OnMouseUp", function()
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame then
bagFrame:StopMovingOrSizing()
SaveBagFramePosition()
end
end)
end
-- Enable dragging on toolbar (title area)
if toolbar and toolbar.SetScript then
toolbar:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame and arg1 == "LeftButton" then
bagFrame:StartMoving()
end
end)
toolbar:SetScript("OnMouseUp", function()
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame then
bagFrame:StopMovingOrSizing()
SaveBagFramePosition()
end
end)
end
-- Enable dragging on money frame (preserve tooltip handlers on child buttons)
if moneyFrame and moneyFrame.SetScript then
moneyFrame:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame and arg1 == "LeftButton" then
bagFrame:StartMoving()
end
end)
moneyFrame:SetScript("OnMouseUp", function()
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame then
bagFrame:StopMovingOrSizing()
SaveBagFramePosition()
end
end)
end
-- Enable dragging on item container
if itemContainer and itemContainer.SetScript then
itemContainer:SetScript("OnMouseDown", function()
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
if searchBox then
searchBox:ClearFocus()
end
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame and arg1 == "LeftButton" then
bagFrame:StartMoving()
end
end)
itemContainer:SetScript("OnMouseUp", function()
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame then
bagFrame:StopMovingOrSizing()
SaveBagFramePosition()
end
end)
end
end
end
-- Update border visibility based on setting
function BagFrame:UpdateBorderVisibility()
if not addon or not addon.Modules or not addon.Modules.DB then return end
local frame = getglobal("Guda_BagFrame")
if not frame then return end
local hideBorders = addon.Modules.DB:GetSetting("hideBorders")
if hideBorders == nil then
hideBorders = false
end
-- Use helper function with constants
if hideBorders then
addon:ApplyBackdrop(frame, "MINIMALIST_BORDER", "DEFAULT")
else
addon:ApplyBackdrop(frame, "DEFAULT_FRAME", "DEFAULT")
end
end
-- Update search bar visibility based on setting
function BagFrame:UpdateSearchBarVisibility()
if not addon or not addon.Modules or not addon.Modules.DB then return end
local searchBar = getglobal("Guda_BagFrame_SearchBar")
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
if not searchBar or not itemContainer then return end
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
if showSearchBar == nil then
showSearchBar = true
end
if showSearchBar then
searchBar:Show()
-- Anchor ItemContainer to SearchBar's bottom
itemContainer:ClearAllPoints()
itemContainer:SetPoint("TOP", searchBar, "BOTTOM", 0, -5)
else
searchBar:Hide()
-- Anchor ItemContainer directly to frame top (skip search bar space)
itemContainer:ClearAllPoints()
itemContainer:SetPoint("TOP", "Guda_BagFrame", "TOP", 0, -40)
end
end
-- Update footer visibility based on settings
function BagFrame:UpdateFooterVisibility()
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
local toolbar = getglobal("Guda_BagFrame_Toolbar")
local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
if hideFooter then
if toolbar then toolbar:Hide() end
if moneyFrame then moneyFrame:Hide() end
else
if toolbar then toolbar:Show() end
if moneyFrame then moneyFrame:Show() end
-- Trigger layout updates to ensure they are correctly positioned
self:UpdateBaglineLayout()
self:UpdateMoney()
end
end
-- Bag Slot Button Handlers
-- OnLoad handler for bag slot buttons
function Guda_BagSlot_OnLoad(button, bagID)
-- Hide borders from ItemButtonTemplate
local buttonName = button:GetName()
-- Hide the normal texture border
local normalTexture = getglobal(buttonName .. "NormalTexture")
if normalTexture then
normalTexture:SetTexture(nil)
normalTexture:Hide()
end
-- Hide icon border
local iconBorder = getglobal(buttonName .. "IconBorder")
if iconBorder then
iconBorder:Hide()
end
-- Set up the button with proper ID
if bagID == 0 then
-- Backpack (bag 0)
button.bagID = 0
button.hasItem = 1
SetItemButtonTexture(button, "Interface\\Buttons\\Button-Backpack-Up")
else
-- Bags 1-4
local invSlot = ContainerIDToInventoryID(bagID)
button:SetID(invSlot)
button.bagID = bagID
-- REGISTER FOR DRAG - This is crucial for Classic
button:RegisterForDrag("LeftButton")
-- Register for updates
button:RegisterEvent("BAG_UPDATE")
button:RegisterEvent("ITEM_LOCK_CHANGED")
button:RegisterEvent("CURSOR_UPDATE")
button:RegisterEvent("UNIT_INVENTORY_CHANGED")
-- Accept drops (equip when a bag is dropped on this slot)
button:SetScript("OnReceiveDrag", function()
if this and this.bagID and this.bagID ~= 0 and CursorHasItem and CursorHasItem() then
local inv = ContainerIDToInventoryID(this.bagID)
if EquipCursorItem then
EquipCursorItem(inv)
elseif PutItemInBag then
PutItemInBag(inv)
end
Guda_BagSlot_Update(this, this.bagID)
if BagFrame and BagFrame.Update then BagFrame:Update() end
end
end)
end
-- Ensure we handle right-click toggling like BankFrame
if button.RegisterForClicks then
button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
end
-- Initial update
Guda_BagSlot_Update(button, bagID)
end
function Guda_BagSlot_OnDragStart(frame, bagID)
if bagID == 0 then return end
-- Check if we should start dragging (only if there's an item)
local invSlot = ContainerIDToInventoryID(bagID)
local texture = GetInventoryItemTexture("player", invSlot)
if texture then
frame:SetAlpha(0.6)
-- Immediate pickup for Classic
PickupInventoryItem(invSlot)
-- Instantly reflect the change in UI (slot is now empty on cursor pickup)
Guda_BagSlot_Update(frame, bagID)
if BagFrame and BagFrame.Update then BagFrame:Update() end
end
-- If no texture (empty slot), do nothing - drag won't start
end
function Guda_BagSlot_OnDragStop(frame, bagID)
frame:SetAlpha(1.0)
end
-- Update bag slot button texture
function Guda_BagSlot_Update(button, bagID)
local isHidden = hiddenBags[bagID]
if bagID == 0 then
-- Backpack always has the same texture
SetItemButtonTexture(button, "Interface\\Buttons\\Button-Backpack-Up")
-- Dim if hidden
if isHidden then
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
else
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
end
return
end
-- Get the inventory slot ID for this bag
local invSlot = ContainerIDToInventoryID(bagID)
local texture = GetInventoryItemTexture("player", invSlot)
if texture then
-- Bag is equipped
SetItemButtonTexture(button, texture)
-- Dim if hidden
if isHidden then
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
else
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
end
else
-- No bag in this slot
SetItemButtonTexture(button, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag")
SetItemButtonTextureVertexColor(button, 0.5, 0.5, 0.5)
end
end
-- OnEvent handler
function Guda_BagSlot_OnEvent(button, event, arg1)
local bagID = button.bagID
if not bagID then
return
end
if event == "BAG_UPDATE" then
if arg1 == bagID then
Guda_BagSlot_Update(button, bagID)
end
elseif event == "UNIT_INVENTORY_CHANGED" then
if arg1 == "player" then
Guda_BagSlot_Update(button, bagID)
end
elseif event == "ITEM_LOCK_CHANGED" or event == "CURSOR_UPDATE" then
Guda_BagSlot_Update(button, bagID)
end
end
-- OnClick handler
function Guda_BagSlot_OnClick(button, bagID)
local which = arg1 -- Vanilla uses global arg1 for mouse button name
-- Right-Click: toggle visibility
if which == "RightButton" then
hiddenBags[bagID] = not hiddenBags[bagID]
-- Update bag slot visual (dim/undim)
Guda_BagSlot_Update(button, bagID)
-- Refresh the bag display
BagFrame:Update()
return
end
-- Left-Click: equip bag from cursor into this slot (bags 1-4 only)
if which == "LeftButton" then
if bagID ~= 0 and CursorHasItem and CursorHasItem() then
local invSlot = ContainerIDToInventoryID(bagID)
if EquipCursorItem then
EquipCursorItem(invSlot)
else
if PutItemInBag then PutItemInBag(invSlot) end
end
-- Update visuals after attempted equip
Guda_BagSlot_Update(button, bagID)
BagFrame:Update()
end
return
end
end
-- OnEnter handler for tooltip
function Guda_BagSlot_OnEnter(button, bagID)
-- Handle hover bagline
local hoverBagline = addon.Modules.DB:GetSetting("hoverBagline")
if hoverBagline then
local toolbar = getglobal("Guda_BagFrame_Toolbar")
if toolbar then
toolbar.isHovered = true
toolbar.hoverTimer = nil -- Cancel any pending hide
BagFrame:UpdateBaglineLayout()
end
end
GameTooltip:SetOwner(button, "ANCHOR_TOP")
if bagID == 0 then
-- Backpack tooltip
GameTooltip:SetText("Backpack", 1.0, 1.0, 1.0)
local numSlots = GetContainerNumSlots(0)
GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
if hiddenBags[bagID] then
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
else
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
end
Guda_BagFrame_HighlightBagSlots(0)
elseif bagID == -2 then
-- Keyring tooltip
GameTooltip:SetText("Keyring", 1.0, 1.0, 1.0)
local numSlots = GetContainerNumSlots(-2) or 0
GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
if hiddenBags[bagID] then
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
else
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
end
Guda_BagFrame_HighlightBagSlots(-2)
else
-- Bag slot tooltip
local invSlot = ContainerIDToInventoryID(bagID)
local hasItem = GetInventoryItemTexture("player", invSlot)
if hasItem then
-- Show bag item tooltip
GameTooltip:SetInventoryItem("player", invSlot)
if hiddenBags[bagID] then
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
else
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
end
Guda_BagFrame_HighlightBagSlots(bagID)
else
-- Empty slot
GameTooltip:SetText(string.format("Bag %d", bagID), 1.0, 1.0, 1.0)
GameTooltip:AddLine("Empty", 0.5, 0.5, 0.5)
if hiddenBags[bagID] then
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
else
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
end
Guda_BagFrame_HighlightBagSlots(bagID)
end
end
GameTooltip:Show()
end
-- OnLeave handler for tooltip
function Guda_BagSlot_OnLeave(button, bagID)
-- Handle hover bagline
local hoverBagline = addon.Modules.DB:GetSetting("hoverBagline")
if hoverBagline then
local toolbar = getglobal("Guda_BagFrame_Toolbar")
if toolbar then
-- Start a small timer to hide, so we can move mouse between bags
toolbar.hoverTimer = 0.1
if not toolbar.hasOnUpdate then
toolbar:SetScript("OnUpdate", function()
if this.hoverTimer then
this.hoverTimer = this.hoverTimer - arg1
if this.hoverTimer <= 0 then
this.hoverTimer = nil
this.isHovered = false
BagFrame:UpdateBaglineLayout()
end
end
end)
toolbar.hasOnUpdate = true
end
end
end
end
-- Highlight all item slots belonging to a specific bag by dimming others
function Guda_BagFrame_HighlightBagSlots(bagID)
-- Iterate through bagParents to get all item buttons (same approach as BankFrame)
local highlightCount, dimCount = 0, 0
for _, bagParent in pairs(bagParents) do
if bagParent then
local children = { bagParent:GetChildren() }
for _, button in ipairs(children) do
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
if button.bagID == bagID then
button:SetAlpha(1.0)
highlightCount = highlightCount + 1
else
button:SetAlpha(0.25)
dimCount = dimCount + 1
end
end
end
end
end
end
-- Clear all highlighting by restoring full opacity to all slots
function Guda_BagFrame_ClearHighlightedSlots()
-- Restore alpha to whatever the search filter dictates (pfUI style). If no search, full opacity.
local searchActive = BagFrame and BagFrame.IsSearchActive and BagFrame:IsSearchActive()
for _, bagParent in pairs(bagParents) do
if bagParent then
local children = { bagParent:GetChildren() }
for _, button in ipairs(children) do
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
if searchActive and BagFrame and BagFrame.PassesSearchFilter then
local matches = BagFrame:PassesSearchFilter(button.itemData)
button:SetAlpha(matches and 1.0 or 0.25)
else
button:SetAlpha(1.0)
end
end
end
end
end
end
-- Highlight a specific bag button in the toolbar
function Guda_BagFrame_HighlightBagButton(bagID)
if not bagID then return end
local buttonName
if bagID == -2 then
-- Keyring button
buttonName = "Guda_BagFrame_Toolbar_KeyringButton"
elseif bagID >= 0 and bagID <= 4 then
-- Bag buttons 0-4 (0 is backpack)
buttonName = "Guda_BagFrame_Toolbar_BagSlot" .. bagID
else
return
end
local button = getglobal(buttonName)
if button then
-- Set the button's pushed texture to highlight it
button:LockHighlight()
end
end
-- Clear bag button highlighting
function Guda_BagFrame_ClearBagButtonHighlight()
-- Clear highlight from all bag buttons (0-4)
for bagID = 0, 4 do
local buttonName = "Guda_BagFrame_Toolbar_BagSlot" .. bagID
local button = getglobal(buttonName)
if button then
button:UnlockHighlight()
end
end
-- Clear keyring button highlight
local keyringButton = getglobal("Guda_BagFrame_Toolbar_KeyringButton")
if keyringButton then
keyringButton:UnlockHighlight()
end
end
-- Initialize
function BagFrame:Initialize()
-- Hook default bag functions (with slight delay to ensure UI is loaded)
local frame = CreateFrame("Frame")
frame:RegisterEvent("PLAYER_LOGIN")
frame:SetScript("OnEvent", function()
HookDefaultBags()
-- Re-hook when character frame is opened (for safety)
local charFrame = getglobal("CharacterFrame")
if charFrame then
local originalShow = charFrame:GetScript("OnShow")
charFrame:SetScript("OnShow", function()
HookBagContainers()
if originalShow then
originalShow()
end
end)
end
end)
-- Debounce state for BagFrame updates (prevents lag from rapid events)
local bagUpdatePending = false
local lockUpdatePending = false
-- Helper to schedule a debounced BagFrame update
local function ScheduleBagFrameUpdate(delay)
if bagUpdatePending then return end
bagUpdatePending = true
local debounceFrame = CreateFrame("Frame")
debounceFrame.elapsed = 0
debounceFrame:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1
if this.elapsed >= delay then
this:SetScript("OnUpdate", nil)
bagUpdatePending = false
if not currentViewChar and Guda_BagFrame:IsShown() then
BagFrame:Update()
end
end
end)
end
-- Update on bag changes (debounced to prevent lag on rapid bag updates)
addon.Modules.Events:OnBagUpdate(function()
if currentViewChar then return end
if not Guda_BagFrame:IsShown() then return end
ScheduleBagFrameUpdate(0.1)
end, "BagFrame")
-- Update item cooldown overlays when item cooldowns change
addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
if not currentViewChar then
if BagFrame.RefreshCooldowns then
BagFrame:RefreshCooldowns()
end
end
end, "BagFrame")
-- Update on money changes
addon.Modules.Events:OnMoneyChanged(function()
BagFrame:UpdateMoney()
end, "BagFrame")
-- Update when items get locked/unlocked (debounced for trading, mailing, etc.)
addon.Modules.Events:Register("ITEM_LOCK_CHANGED", function()
if currentViewChar then return end
if not Guda_BagFrame:IsShown() then return end
-- Use slightly longer debounce for lock changes (they fire rapidly during drags)
if lockUpdatePending then return end
lockUpdatePending = true
local debounceFrame = CreateFrame("Frame")
debounceFrame.elapsed = 0
debounceFrame:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1
if this.elapsed >= 0.15 then
this:SetScript("OnUpdate", nil)
lockUpdatePending = false
if Guda_BagFrame:IsShown() then
BagFrame:Update()
end
end
end)
end, "BagFrame")
-- Auto-open bag frame when mail is opened
addon.Modules.Events:Register("MAIL_SHOW", function()
Guda_BagFrame:Show()
end, "BagFrame")
-- Track vendor interactions to avoid closing bags when a vendor is opened
addon.Modules.Events:Register("MERCHANT_SHOW", function()
isMerchantOpen = true
-- Optional: ensure bags are visible when a vendor is opened
local frameRef = getglobal("Guda_BagFrame")
if frameRef and not frameRef:IsShown() then
frameRef:Show()
end
end, "BagFrame")
addon.Modules.Events:Register("MERCHANT_CLOSED", function()
isMerchantOpen = false
end, "BagFrame")
-- Hide character dropdown when clicking on bag frame
local bagFrame = getglobal("Guda_BagFrame")
if bagFrame then
local originalOnMouseDown = bagFrame:GetScript("OnMouseDown")
bagFrame:SetScript("OnMouseDown", function()
if originalOnMouseDown then
originalOnMouseDown()
end
end)
end
addon:Debug("Bag frame initialized")
end
-- Refresh cooldown overlays for all visible item buttons
function BagFrame:RefreshCooldowns()
local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
if not itemContainer then return end
-- Iterate through all children; our item buttons are direct children of per-bag parents inside the container,
-- so iterate all descendants by scanning children of children as well.
local function refreshChildren(parent)
local children = { parent:GetChildren() }
for _, child in ipairs(children) do
if child and child.hasItem ~= nil then
if child:IsShown() and Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(child)
end
end
-- Recurse one level to reach actual buttons under bag parents
local grandChildren = { child:GetChildren() }
if table.getn(grandChildren) > 0 then
for _, gc in ipairs(grandChildren) do
if gc and gc.hasItem ~= nil then
if gc:IsShown() and Guda_ItemButton_UpdateCooldown then
Guda_ItemButton_UpdateCooldown(gc)
end
end
end
end
end
end
refreshChildren(itemContainer)
end