1975 lines
67 KiB
Lua
1975 lines
67 KiB
Lua
-- Bank Frame
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-- Bank viewing UI
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local addon = Guda
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local BankFrame = {}
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addon.Modules.BankFrame = BankFrame
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local currentViewChar = nil
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function BankFrame:GetCurrentViewChar()
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return currentViewChar
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end
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local searchText = ""
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local isReadOnlyMode = false -- Track if viewing saved bank (read-only) or live bank (interactive)
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local hiddenBankBags = {} -- Track which bank bags are hidden (bagID -> true/false)
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local bankBagParents = {} -- Parent frames per bank bag (same approach as BagFrame)
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-- Global click catcher for clearing bank search focus
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local bankClickCatcher = nil
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-- OnLoad
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function Guda_BankFrame_OnLoad(self)
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-- Set up initial backdrop
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addon:ApplyBackdrop(self, "DEFAULT_FRAME")
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-- Set up search box placeholder
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local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
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if searchBox then
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searchBox:SetText("Search bank...")
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searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
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end
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-- Create invisible full-screen frame to catch clicks outside the bank frame while typing in search
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if not bankClickCatcher then
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bankClickCatcher = CreateFrame("Frame", "Guda_BankClickCatcher", UIParent)
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bankClickCatcher:SetFrameStrata("BACKGROUND")
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bankClickCatcher:SetAllPoints(UIParent)
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bankClickCatcher:EnableMouse(true)
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bankClickCatcher:Hide()
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bankClickCatcher:SetScript("OnMouseDown", function()
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if Guda_BankFrame_ClearSearch then
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Guda_BankFrame_ClearSearch()
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end
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end)
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end
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end
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-- OnShow
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function Guda_BankFrame_OnShow(self)
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if BankFrame.EnsureBagButtonsInitialized then
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BankFrame:EnsureBagButtonsInitialized()
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end
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-- Enforce MoneyFrame bottom margin in case any runtime code repositions it
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local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
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if moneyFrame and moneyFrame.ClearAllPoints and moneyFrame.SetPoint then
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moneyFrame:ClearAllPoints()
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moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BankFrame, "BOTTOMRIGHT", -15, 10)
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end
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-- Apply border visibility setting
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if BankFrame.UpdateBorderVisibility then
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BankFrame:UpdateBorderVisibility()
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end
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-- Apply search bar visibility setting
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if BankFrame.UpdateSearchBarVisibility then
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BankFrame:UpdateSearchBarVisibility()
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end
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-- Apply footer visibility setting
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if BankFrame.UpdateFooterVisibility then
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BankFrame:UpdateFooterVisibility()
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end
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-- Apply frame transparency
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if Guda_ApplyBackgroundTransparency then
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Guda_ApplyBackgroundTransparency()
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end
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BankFrame:Update()
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end
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-- OnHide
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function Guda_BankFrame_OnHide(self)
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-- Close any open dropdown menus when the bank frame is hidden
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CloseDropDownMenus()
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-- Close the actual Blizzard bank too
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local blizzardBankFrame = getglobal("BankFrame")
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if blizzardBankFrame and blizzardBankFrame:IsShown() then
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CloseBankFrame()
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end
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end
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-- Toggle visibility
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function BankFrame:Toggle()
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if Guda_BankFrame:IsShown() then
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Guda_BankFrame:Hide()
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else
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Guda_BankFrame:Show()
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end
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end
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-- Show specific character's bank (read-only mode)
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function BankFrame:ShowCharacter(fullName)
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currentViewChar = fullName
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isReadOnlyMode = true -- Viewing saved bank data (read-only)
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self:Update()
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end
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-- Show current character's bank (interactive mode)
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function BankFrame:ShowCurrentCharacter()
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currentViewChar = nil
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isReadOnlyMode = false -- Viewing live bank (interactive)
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self:Update()
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end
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-- Update lock states of existing buttons (lightweight, used during drag)
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function BankFrame:UpdateLockStates()
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Guda_UpdateLockStates(bankBagParents)
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end
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-- Update display
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function BankFrame:Update()
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if not Guda_BankFrame:IsShown() then
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return
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end
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-- If cursor is holding an item (mid-drag), only update lock states, don't rebuild UI
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-- BUT only if we already have items displayed - otherwise we need to do initial build
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if CursorHasItem and CursorHasItem() then
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-- Check if we have any displayed items
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local hasDisplayedItems = false
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for _, bankBagParent in pairs(bankBagParents) do
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if bankBagParent then
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local children = { bankBagParent:GetChildren() }
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for _, button in ipairs(children) do
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if button.hasItem and button:IsShown() then
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hasDisplayedItems = true
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break
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end
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end
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end
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if hasDisplayedItems then break end
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end
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if hasDisplayedItems then
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self:UpdateLockStates()
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return
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end
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-- If no items displayed yet, continue with full update
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end
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-- Mark all existing buttons as not in use (we'll mark active ones during display)
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for _, bankBagParent in pairs(bankBagParents) do
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if bankBagParent then
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local buttons = { bankBagParent:GetChildren() }
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for _, button in ipairs(buttons) do
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if button.hasItem ~= nil then
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button.inUse = false
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end
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end
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end
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end
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-- Determine if we're in read-only mode:
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-- - If viewing another character → read-only
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-- - If bank is actually open → interactive (live)
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-- - Otherwise → read-only (viewing saved data)
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local bankIsOpen = addon.Modules.BankScanner:IsBankOpen()
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isReadOnlyMode = currentViewChar ~= nil or not bankIsOpen
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local bankData
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local isOtherChar = false
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local charName = ""
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if currentViewChar then
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-- Viewing another character's saved bank
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bankData = addon.Modules.DB:GetCharacterBank(currentViewChar)
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isOtherChar = true
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charName = currentViewChar
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getglobal("Guda_BankFrame_Title"):SetText(currentViewChar .. "'s Bank")
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else
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-- Viewing current character's bank
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if bankIsOpen then
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-- Bank is actually open - use live data (interactive mode)
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bankData = addon.Modules.BankScanner:ScanBank()
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-- Use current character's name for the title
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local playerName = addon.Modules.DB:GetPlayerFullName()
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getglobal("Guda_BankFrame_Title"):SetText(playerName .. "'s Bank")
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else
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-- Bank is closed - use saved data (read-only mode)
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local playerName = addon.Modules.DB:GetPlayerFullName()
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bankData = addon.Modules.DB:GetCharacterBank(playerName)
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getglobal("Guda_BankFrame_Title"):SetText(playerName .. "'s Bank")
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end
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end
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local viewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
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-- Reset all section headers before displaying items
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local i = 1
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while true do
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local header = getglobal("Guda_BankFrame_SectionHeader" .. i)
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if not header then break end
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header.inUse = false
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header:Hide()
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i = i + 1
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end
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if viewType == "category" then
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self:DisplayItemsByCategory(bankData, isOtherChar, charName)
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-- Show sort button with merge icon/tooltip for category view
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local sortBtn = getglobal("Guda_BankFrame_SortButton")
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if sortBtn then
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sortBtn:Show()
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sortBtn.isCategoryView = true
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end
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else
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self:DisplayItems(bankData, isOtherChar, charName)
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local sortBtn = getglobal("Guda_BankFrame_SortButton")
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if sortBtn then
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sortBtn:Show()
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sortBtn.isCategoryView = false
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end
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end
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-- Update money
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self:UpdateMoney()
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-- Update bank slots info
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self:UpdateBankSlotsInfo(bankData, isOtherChar)
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-- Clean up unused buttons AFTER display is complete (prevents drag/drop issues)
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for _, bankBagParent in pairs(bankBagParents) do
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if bankBagParent then
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local buttons = { bankBagParent:GetChildren() }
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for _, button in ipairs(buttons) do
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if button.hasItem ~= nil and not button.inUse then
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button:Hide()
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button:ClearAllPoints()
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end
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end
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end
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end
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end
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-- Use centralized frame helpers for section headers and bag parents
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function BankFrame:GetSectionHeader(index)
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return Guda_GetSectionHeader("Guda_BankFrame", "Guda_BankFrame_ItemContainer", index)
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end
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function BankFrame:GetBagParent(bagID)
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return Guda_GetBagParent("Guda_BankFrame", bankBagParents, bagID, "Guda_BankFrame_ItemContainer")
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end
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-- Display items by category
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function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
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local perRow = addon.Modules.DB:GetSetting("bankColumns") or 10
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local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
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-- Use centralized category initialization
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local categories, specialItems = Guda_InitCategories()
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local categoryList = Guda_CategoryList
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-- Categorize all items using centralized function
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for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
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if not hiddenBankBags[bagID] then
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local bag = bankData[bagID]
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if bag and bag.slots then
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for slotID, itemData in pairs(bag.slots) do
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if itemData then
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Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
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end
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end
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end
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end
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end
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-- Calculate total empty slots and find first available one for drop target
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local totalFreeSlots = 0
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local firstFreeBag, firstFreeSlot
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for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
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if not hiddenBankBags[bagID] then
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local bag = bankData[bagID]
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if bag then
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totalFreeSlots = totalFreeSlots + (bag.freeSlots or 0)
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if not firstFreeBag and (bag.freeSlots or 0) > 0 then
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for s = 1, (bag.numSlots or 0) do
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if not bag.slots or not bag.slots[s] then
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firstFreeBag = bagID
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firstFreeSlot = s
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break
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end
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end
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end
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end
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end
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end
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-- Layout
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local startX, startY = 5, -10
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local currentX, currentY = 0, 0
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local rowMaxHeight = 0
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local headerIdx = 1
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local totalWidth = perRow * (buttonSize + spacing)
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for _, catName in ipairs(categoryList) do
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local items = categories[catName]
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local numItems = items and table.getn(items) or 0
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if numItems > 0 then
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-- Sort items using centralized sorter
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Guda_SortCategoryItems(items)
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local blockCols = numItems
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if blockCols > perRow then blockCols = perRow end
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local blockRows = math.ceil(numItems / perRow)
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local blockWidth = blockCols * (buttonSize + spacing)
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local blockHeight = 20 + (blockRows * (buttonSize + spacing)) + 5
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-- Check if it fits in current row
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if currentX > 0 and currentX + blockWidth + 20 > totalWidth + 5 then
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currentX = 0
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currentY = currentY + rowMaxHeight
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rowMaxHeight = 0
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end
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-- Add Header
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local header = self:GetSectionHeader(headerIdx)
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headerIdx = headerIdx + 1
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header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX, startY - currentY)
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header:SetWidth(blockWidth)
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local displayName = catName
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header.fullName = catName
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header.isShortened = false
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if string.len(displayName) > 10 and numItems < 2 then
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displayName = string.sub(displayName, 1, 7) .. "..."
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header.isShortened = true
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end
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header.text:SetText(displayName)
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header:Show()
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local itemY = currentY + 20
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local col = 0
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local row = 0
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for _, item in ipairs(items) do
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local bagID = item.bagID
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local slot = item.slotID
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local itemData = item.itemData
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local bagParent = self:GetBagParent(bagID)
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local button = Guda_GetItemButton(bagParent)
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button:SetParent(bagParent)
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button:SetWidth(buttonSize)
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button:SetHeight(buttonSize)
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX + (col * (buttonSize + spacing)), startY - (itemY + (row * (buttonSize + spacing))))
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button:Show()
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local matchesFilter = self:PassesSearchFilter(itemData)
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Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isOtherChar or isReadOnlyMode)
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button.inUse = true
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col = col + 1
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if col >= blockCols then
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col = 0
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row = row + 1
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end
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end
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if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
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currentX = currentX + blockWidth + 20
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end
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end
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-- Update Y for bottom sections
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local y = currentY + rowMaxHeight
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-- Special sections at bottom (Hearthstone, Mount, Tools, Empty)
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local bottomSections = {
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{ name = "Home", items = specialItems.Hearthstone },
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{ name = "Mounts", items = specialItems.Mount },
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{ name = "Tools", items = specialItems.Tools },
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{ name = "Empty", items = {} }
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}
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local x = startX
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y = startY - y
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local hasAnyBottom = false
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for _, sec in ipairs(bottomSections) do
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if table.getn(sec.items) > 0 then
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hasAnyBottom = true
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break
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end
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end
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if hasAnyBottom then
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y = y - 10
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local currentBottomX = 0
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local sectionMaxHeight = 0
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for _, sec in ipairs(bottomSections) do
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local items = sec.items
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local numItems = table.getn(items)
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if sec.name == "Empty" then
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numItems = (totalFreeSlots > 0) and 1 or 0
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end
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if numItems > 0 then
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if sec.name == "Tools" then
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table.sort(items, function(a, b)
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if a.itemData.quality ~= b.itemData.quality then
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return a.itemData.quality > b.itemData.quality
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end
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return (a.itemData.name or "") < (b.itemData.name or "")
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end)
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end
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local blockCols = numItems
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if blockCols > perRow then blockCols = perRow end
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local blockRows = math.ceil(numItems / perRow)
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local blockWidth = blockCols * (buttonSize + spacing)
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local blockHeight = 20 + (blockRows * (buttonSize + spacing))
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if currentBottomX > 0 and currentBottomX + blockWidth + 20 > totalWidth + 5 then
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currentBottomX = 0
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y = y - sectionMaxHeight - 5
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sectionMaxHeight = 0
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end
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local header = self:GetSectionHeader(headerIdx)
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headerIdx = headerIdx + 1
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header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, y)
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header:SetWidth(blockWidth)
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header.text:SetText(sec.name)
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header:Show()
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local itemY = y - 20
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local sCol = 0
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local sRow = 0
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if sec.name == "Empty" then
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local bagID = firstFreeBag or -1
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local slotID = firstFreeSlot or 1
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local bagParent = self:GetBagParent(bagID)
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local button = Guda_GetItemButton(bagParent)
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button:SetParent(bagParent)
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button:SetWidth(buttonSize)
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button:SetHeight(buttonSize)
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, itemY)
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button:Show()
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local emptyItemData = {
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texture = "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag",
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count = totalFreeSlots,
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name = "Empty Slots"
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}
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Guda_ItemButton_SetItem(button, bagID, slotID, emptyItemData, true, isOtherChar and charName or nil, true, true)
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button.isReadOnly = false
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button.inUse = true
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else
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for _, item in ipairs(items) do
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local bagParent = self:GetBagParent(item.bagID)
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local button = Guda_GetItemButton(bagParent)
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button:SetParent(bagParent)
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button:SetWidth(buttonSize)
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button:SetHeight(buttonSize)
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX + (sCol * (buttonSize + spacing)), itemY - (sRow * (buttonSize + spacing)))
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button:Show()
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Guda_ItemButton_SetItem(button, item.bagID, item.slotID, item.itemData, true, isOtherChar and charName or nil, self:PassesSearchFilter(item.itemData), isOtherChar or isReadOnlyMode)
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button.inUse = true
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sCol = sCol + 1
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if sCol >= blockCols then
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sCol = 0
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sRow = sRow + 1
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end
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end
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end
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if blockHeight > sectionMaxHeight then sectionMaxHeight = blockHeight end
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currentBottomX = currentBottomX + blockWidth + 20
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if currentBottomX >= totalWidth then
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currentBottomX = 0
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y = y - sectionMaxHeight - 5
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sectionMaxHeight = 0
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end
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end
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end
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if currentBottomX > 0 then
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y = y - sectionMaxHeight
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end
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end
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local finalHeight = math.abs(y) + 20
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itemContainer:SetHeight(finalHeight)
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self:ResizeFrame(nil, nil, perRow, finalHeight)
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end
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-- Display items
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function BankFrame:DisplayItems(bankData, isOtherChar, charName)
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local x, y = 5, -10
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local row = 0
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local col = 0
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
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local perRow = addon.Modules.DB:GetSetting("bankColumns") or 10
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local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
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-- Separate bank bags into regular, enchant, herb, soul, quiver, and ammo types
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local regularBags = {}
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local enchantBags = {}
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local herbBags = {}
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local soulBags = {}
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local quiverBags = {}
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local ammoBags = {}
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for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
|
|
if not hiddenBankBags[bagID] then
|
|
local bagType
|
|
if isOtherChar then
|
|
-- Use saved bag type for other characters
|
|
local bagSaved = bankData and bankData[bagID]
|
|
bagType = bagSaved and bagSaved.bagType or "regular"
|
|
else
|
|
-- Unified live detection for current character when bank is open
|
|
bagType = addon.Modules.Utils:GetSpecializedBagType(bagID) or "regular"
|
|
end
|
|
|
|
if bagType == "enchant" then
|
|
table.insert(enchantBags, bagID)
|
|
elseif bagType == "herb" then
|
|
table.insert(herbBags, bagID)
|
|
elseif bagType == "soul" then
|
|
table.insert(soulBags, bagID)
|
|
elseif bagType == "quiver" then
|
|
table.insert(quiverBags, bagID)
|
|
elseif bagType == "ammo" then
|
|
table.insert(ammoBags, bagID)
|
|
else
|
|
table.insert(regularBags, bagID)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Build display order: regular -> enchant -> herb -> soul -> quiver -> ammo
|
|
local bagsToShow = {}
|
|
for _, bagID in ipairs(regularBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = false })
|
|
end
|
|
if table.getn(enchantBags) > 0 then
|
|
for i, bagID in ipairs(enchantBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(herbBags) > 0 then
|
|
for i, bagID in ipairs(herbBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(soulBags) > 0 then
|
|
for i, bagID in ipairs(soulBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(quiverBags) > 0 then
|
|
for i, bagID in ipairs(quiverBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(ammoBags) > 0 then
|
|
for i, bagID in ipairs(ammoBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
|
|
for _, bagInfo in ipairs(bagsToShow) do
|
|
local bagID = bagInfo.bagID
|
|
local bag = bankData and bankData[bagID]
|
|
|
|
-- Add spacing before first of each specialized section
|
|
if bagInfo.needsSpacing then
|
|
if col > 0 then
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
row = row + 0.5
|
|
end
|
|
|
|
-- Get slot count for this bag
|
|
local numSlots
|
|
if isOtherChar and bag and bag.numSlots then
|
|
numSlots = bag.numSlots
|
|
else
|
|
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
end
|
|
|
|
if numSlots and numSlots > 0 then
|
|
for slot = 1, numSlots do
|
|
local itemData = bag and bag.slots and bag.slots[slot] or nil
|
|
|
|
local matchesFilter = self:PassesSearchFilter(itemData)
|
|
|
|
-- Ensure a per-bag parent frame exists and carries the bag ID
|
|
local bankBagParent = self:GetBagParent(bagID)
|
|
|
|
local button = Guda_GetItemButton(bankBagParent)
|
|
if button.isBagSlot then break end
|
|
|
|
button.inUse = true
|
|
|
|
local xPos = x + (col * (buttonSize + spacing))
|
|
local yPos = y - (row * (buttonSize + spacing))
|
|
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
|
|
|
|
Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isReadOnlyMode)
|
|
|
|
col = col + 1
|
|
if col >= perRow then
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Resize frame dynamically based on content
|
|
self:ResizeFrame(row, col, perRow)
|
|
end
|
|
|
|
-- Resize bank frame based on number of rows and columns
|
|
function BankFrame:ResizeFrame(currentRow, currentCol, columns, overrideHeight)
|
|
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
|
|
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
|
|
|
|
-- Calculate actual number of rows used
|
|
local totalRows = (currentRow or 0) + 1
|
|
if totalRows < 1 then
|
|
totalRows = 1
|
|
end
|
|
|
|
-- Ensure at least 1 column
|
|
if not columns or columns < 1 then
|
|
columns = 1
|
|
end
|
|
|
|
-- Calculate required dimensions
|
|
local containerWidth = (columns * (buttonSize + spacing)) + 10
|
|
local containerHeight = overrideHeight or ((totalRows * (buttonSize + spacing)) + 20)
|
|
local frameWidth = containerWidth + 30
|
|
|
|
-- Check if search bar is visible
|
|
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
|
|
if showSearchBar == nil then
|
|
showSearchBar = true
|
|
end
|
|
|
|
-- Adjust frame height based on search bar visibility
|
|
-- Footer height varies: less space when search bar is hidden
|
|
local titleHeight = 40
|
|
local searchBarHeight = 30
|
|
local footerHeight = 40
|
|
local frameHeight
|
|
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
|
|
if hideFooter then
|
|
footerHeight = 10 -- Small padding at bottom
|
|
frameHeight = containerHeight + titleHeight + (showSearchBar and searchBarHeight or 0) + footerHeight
|
|
elseif showSearchBar then
|
|
frameHeight = containerHeight + titleHeight + searchBarHeight + footerHeight -- 125 total
|
|
else
|
|
frameHeight = containerHeight + titleHeight + footerHeight -- 80 total
|
|
end
|
|
|
|
-- Minimum sizes
|
|
if containerWidth < 200 then
|
|
containerWidth = 200
|
|
frameWidth = 230
|
|
end
|
|
if containerHeight < 150 then
|
|
containerHeight = 150
|
|
end
|
|
if frameHeight < 250 then
|
|
frameHeight = 250
|
|
end
|
|
|
|
-- Maximum sizes
|
|
if containerWidth > 1250 then
|
|
containerWidth = 1250
|
|
frameWidth = 1280
|
|
end
|
|
if containerHeight > 1000 then
|
|
containerHeight = 1000
|
|
end
|
|
if frameHeight > 1200 then
|
|
frameHeight = 1200
|
|
end
|
|
|
|
local bankFrame = getglobal("Guda_BankFrame")
|
|
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
|
|
|
|
if bankFrame then
|
|
bankFrame:SetWidth(frameWidth)
|
|
bankFrame:SetHeight(frameHeight)
|
|
end
|
|
|
|
if itemContainer then
|
|
itemContainer:SetWidth(containerWidth)
|
|
itemContainer:SetHeight(containerHeight)
|
|
end
|
|
|
|
-- Resize search bar to match container width
|
|
local searchBar = getglobal("Guda_BankFrame_SearchBar")
|
|
if searchBar then
|
|
searchBar:SetWidth(containerWidth)
|
|
end
|
|
end
|
|
|
|
-- Update bank slots info text
|
|
function BankFrame:UpdateBankSlotsInfo(bankData, isOtherChar)
|
|
local infoText = getglobal("Guda_BankFrame_Toolbar_BankSlotsInfo_Text")
|
|
if not infoText then return end
|
|
|
|
local totalSlots = 0
|
|
local usedSlots = 0
|
|
|
|
-- Count slots in bank bags
|
|
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
|
|
local bag = bankData[bagID]
|
|
|
|
-- Get slot count for this bag
|
|
local numSlots
|
|
if isOtherChar and bag and bag.numSlots then
|
|
numSlots = bag.numSlots
|
|
else
|
|
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
end
|
|
|
|
if numSlots and numSlots > 0 then
|
|
totalSlots = totalSlots + numSlots
|
|
|
|
-- Count used slots
|
|
if bag and bag.slots then
|
|
for slot = 1, numSlots do
|
|
if bag.slots[slot] then
|
|
usedSlots = usedSlots + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Format: "24 / 80" (used / total)
|
|
infoText:SetText(string.format("%d / %d", usedSlots, totalSlots))
|
|
infoText:SetTextColor(0.7, 0.7, 0.7)
|
|
end
|
|
|
|
-- Update money display
|
|
function BankFrame:UpdateMoney()
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
|
|
if hideFooter then
|
|
if moneyFrame then moneyFrame:Hide() end
|
|
return
|
|
end
|
|
|
|
if not moneyFrame then
|
|
addon:Debug("Bank MoneyFrame not found! Checking parent...")
|
|
addon:Debug("Guda_BankFrame exists: " .. tostring(getglobal("Guda_BankFrame") ~= nil))
|
|
|
|
-- Try to create it manually
|
|
self:CreateMoneyFrame()
|
|
moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
end
|
|
|
|
if moneyFrame then
|
|
MoneyFrame_Update("Guda_BankFrame_MoneyFrame", GetMoney())
|
|
moneyFrame:Show()
|
|
|
|
-- Ensure tooltip overlay exists
|
|
self:EnsureMoneyTooltipOverlay()
|
|
else
|
|
addon:Debug("Still couldn't find or create Bank MoneyFrame!")
|
|
end
|
|
end
|
|
|
|
-- Create MoneyFrame if it doesn't exist
|
|
function BankFrame:CreateMoneyFrame()
|
|
local moneyFrame = CreateFrame("Frame", "Guda_BankFrame_MoneyFrame", Guda_BankFrame, "SmallMoneyFrameTemplate")
|
|
moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BankFrame, "BOTTOMRIGHT", -10, 10)
|
|
moneyFrame:SetWidth(180)
|
|
moneyFrame:SetHeight(35)
|
|
|
|
-- Set up OnLoad handler
|
|
Guda_BankFrame_MoneyFrame_OnLoad(moneyFrame)
|
|
|
|
addon:Debug("Bank MoneyFrame created via CreateMoneyFrame")
|
|
end
|
|
|
|
-- Money frame OnLoad handler
|
|
function Guda_BankFrame_MoneyFrame_OnLoad(self)
|
|
addon:Debug("Bank MoneyFrame OnLoad called for: " .. self:GetName())
|
|
|
|
-- Set tooltip handlers on money denomination buttons
|
|
local buttons = {"GoldButton", "SilverButton", "CopperButton"}
|
|
|
|
for _, buttonName in ipairs(buttons) do
|
|
local fullName = self:GetName() .. buttonName
|
|
local button = getglobal(fullName)
|
|
if button then
|
|
button:SetScript("OnEnter", function()
|
|
Guda_BankFrame_MoneyOnEnter(this:GetParent())
|
|
end)
|
|
button:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Also set handlers on parent frame
|
|
self:EnableMouse(true)
|
|
self:SetScript("OnEnter", function()
|
|
Guda_BankFrame_MoneyOnEnter(this)
|
|
end)
|
|
self:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
end
|
|
|
|
-- Money tooltip handler
|
|
function Guda_BankFrame_MoneyOnEnter(self)
|
|
if not self then return end
|
|
|
|
-- Anchor tooltip to TOPRIGHT
|
|
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT", 0, 0)
|
|
GameTooltip:ClearLines()
|
|
|
|
-- Get all characters and total (realm filtered, all factions)
|
|
local chars = addon.Modules.DB:GetAllCharacters(false, true)
|
|
local totalMoney = addon.Modules.DB:GetTotalMoney(false, true)
|
|
|
|
-- Header with current realm total - use colored money
|
|
GameTooltip:AddLine(
|
|
"Current realm gold: " .. addon.Modules.Utils:FormatMoney(totalMoney, false, true),
|
|
1, 0.82, 0
|
|
)
|
|
GameTooltip:AddLine(" ")
|
|
|
|
-- List each character with class-colored names
|
|
for _, char in ipairs(chars) do
|
|
local classToken = char.classToken
|
|
local classColor = classToken and (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[classToken]
|
|
local colorR, colorG, colorB = 0.7, 0.7, 0.7
|
|
|
|
if classColor then
|
|
colorR, colorG, colorB = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Create colored name
|
|
local coloredName = addon.Modules.Utils:ColorText(char.name, colorR, colorG, colorB)
|
|
|
|
GameTooltip:AddLine(
|
|
coloredName .. ": " .. addon.Modules.Utils:FormatMoney(char.money or 0, false, true)
|
|
)
|
|
end
|
|
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- Create transparent overlay for money tooltip
|
|
function BankFrame:EnsureMoneyTooltipOverlay()
|
|
local overlayName = "Guda_BankFrame_MoneyTooltipOverlay"
|
|
local overlay = getglobal(overlayName)
|
|
|
|
if not overlay then
|
|
local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
if not moneyFrame then return end
|
|
|
|
-- Create transparent overlay frame
|
|
overlay = CreateFrame("Frame", overlayName, moneyFrame)
|
|
overlay:SetAllPoints(moneyFrame)
|
|
overlay:SetFrameLevel(moneyFrame:GetFrameLevel() + 1)
|
|
overlay:EnableMouse(true)
|
|
|
|
-- Set tooltip handlers on overlay
|
|
overlay:SetScript("OnEnter", function()
|
|
Guda_BankFrame_MoneyOnEnter(moneyFrame)
|
|
end)
|
|
|
|
overlay:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
addon:Debug("Bank money tooltip overlay created")
|
|
end
|
|
|
|
overlay:Show()
|
|
end
|
|
|
|
-- Check if search is currently active
|
|
function BankFrame:IsSearchActive()
|
|
return searchText and searchText ~= "" and searchText ~= "Search bank..."
|
|
end
|
|
|
|
-- Check if item passes search filter (pfUI style)
|
|
function BankFrame:PassesSearchFilter(itemData)
|
|
if not self:IsSearchActive() then return true end
|
|
return Guda_PassesSearchFilter(itemData, searchText)
|
|
end
|
|
|
|
-- Search changed handler
|
|
function Guda_BankFrame_OnSearchChanged(self)
|
|
local text = self:GetText()
|
|
-- Ignore placeholder text
|
|
if text == "Search bank..." then
|
|
text = ""
|
|
end
|
|
if text ~= searchText then
|
|
searchText = text
|
|
BankFrame:Update()
|
|
end
|
|
end
|
|
|
|
-- Clear bank search and restore placeholder
|
|
function Guda_BankFrame_ClearSearch()
|
|
local searchBox = getglobal("Guda_BankFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:SetText("Search bank...")
|
|
searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
|
|
if searchBox.ClearFocus then searchBox:ClearFocus() end
|
|
end
|
|
|
|
-- Reset search state
|
|
searchText = ""
|
|
|
|
-- Update display
|
|
BankFrame:Update()
|
|
|
|
-- Hide click catcher if present
|
|
if bankClickCatcher and bankClickCatcher.Hide then
|
|
bankClickCatcher:Hide()
|
|
end
|
|
end
|
|
|
|
-- Bank button handler
|
|
function Guda_BankFrame_Sort()
|
|
if isReadOnlyMode or currentViewChar then
|
|
addon:Print("Cannot sort in read-only mode!")
|
|
return
|
|
end
|
|
|
|
if not addon.Modules.BankScanner:IsBankOpen() then
|
|
addon:Print("Bank must be open to sort!")
|
|
return
|
|
end
|
|
|
|
-- Check if we're in category view - only merge stacks
|
|
local sortBtn = getglobal("Guda_BankFrame_SortButton")
|
|
if sortBtn and sortBtn.isCategoryView then
|
|
Guda_BankFrame_MergeStacks()
|
|
return
|
|
end
|
|
|
|
local success, message = addon.Modules.SortEngine:ExecuteSort(
|
|
function() return addon.Modules.SortEngine:SortBankPass() end,
|
|
function() return addon.Modules.SortEngine:AnalyzeBank() end,
|
|
function() BankFrame:Update() end,
|
|
"bank"
|
|
)
|
|
|
|
if not success and message == "already sorted" then
|
|
addon:Print("Bank is already sorted!")
|
|
end
|
|
end
|
|
|
|
-- Merge stacks only (for category view) - queue-based approach like BagShui
|
|
function Guda_BankFrame_MergeStacks()
|
|
if isReadOnlyMode or currentViewChar then
|
|
addon:Print("Cannot merge stacks in read-only mode!")
|
|
return
|
|
end
|
|
|
|
if not addon.Modules.BankScanner:IsBankOpen() then
|
|
addon:Print("Bank must be open to merge stacks!")
|
|
return
|
|
end
|
|
|
|
-- Check if sorting is already in progress
|
|
if addon.Modules.SortEngine.sortingInProgress then
|
|
addon:Print("Sorting already in progress, please wait...")
|
|
return
|
|
end
|
|
|
|
local bagIDs = addon.Constants.BANK_BAGS
|
|
local moveQueue = {}
|
|
|
|
-- Collect all partial stacks grouped by item
|
|
local partialStacks = {}
|
|
for _, bagID in ipairs(bagIDs) do
|
|
local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
if numSlots and numSlots > 0 then
|
|
for slot = 1, numSlots do
|
|
local link = GetContainerItemLink(bagID, slot)
|
|
if link then
|
|
local texture, count = GetContainerItemInfo(bagID, slot)
|
|
local _, _, itemID = string.find(link, "item:(%d+)")
|
|
itemID = tonumber(itemID)
|
|
|
|
if itemID then
|
|
local _, _, _, _, _, _, itemStackCount = GetItemInfo(itemID)
|
|
local maxStack = tonumber(itemStackCount) or 1
|
|
|
|
-- Only track items that can stack and aren't full
|
|
if maxStack > 1 and count < maxStack then
|
|
local groupKey = tostring(itemID)
|
|
if not partialStacks[groupKey] then
|
|
partialStacks[groupKey] = {
|
|
maxStack = maxStack,
|
|
stacks = {}
|
|
}
|
|
end
|
|
table.insert(partialStacks[groupKey].stacks, {
|
|
bagID = bagID,
|
|
slot = slot,
|
|
count = count
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Build move queue for each item group
|
|
for _, group in pairs(partialStacks) do
|
|
if table.getn(group.stacks) > 1 then
|
|
-- Sort stacks: larger stacks first (targets), smaller stacks last (sources)
|
|
table.sort(group.stacks, function(a, b)
|
|
return a.count > b.count
|
|
end)
|
|
|
|
local sourceLoopStart = table.getn(group.stacks)
|
|
|
|
-- Process targets from start, sources from end
|
|
for targetIdx = 1, table.getn(group.stacks) - 1 do
|
|
local target = group.stacks[targetIdx]
|
|
|
|
if target.count < group.maxStack and target.count > 0 then
|
|
for sourceIdx = sourceLoopStart, targetIdx + 1, -1 do
|
|
local source = group.stacks[sourceIdx]
|
|
|
|
if source.count > 0 and target.count < group.maxStack then
|
|
-- Queue this move
|
|
table.insert(moveQueue, {
|
|
source = source,
|
|
target = target,
|
|
maxStack = group.maxStack
|
|
})
|
|
|
|
-- Calculate changes (for queue planning)
|
|
local oldTargetCount = target.count
|
|
target.count = math.min(target.count + source.count, group.maxStack)
|
|
source.count = source.count - (target.count - oldTargetCount)
|
|
|
|
-- Move source pointer if depleted
|
|
if source.count == 0 then
|
|
sourceLoopStart = sourceLoopStart - 1
|
|
end
|
|
|
|
-- Stop if target is full
|
|
if target.count >= group.maxStack then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if table.getn(moveQueue) == 0 then
|
|
addon:Print("No stacks to merge")
|
|
return
|
|
end
|
|
|
|
-- Set sorting flag and update button appearance
|
|
addon.Modules.SortEngine.sortingInProgress = true
|
|
addon.Modules.SortEngine:UpdateSortButtonState(true)
|
|
|
|
-- Process queue with delays
|
|
local queueIndex = 1
|
|
local retryCount = 0
|
|
local totalMoves = table.getn(moveQueue)
|
|
|
|
local function ProcessNextMove()
|
|
if queueIndex > table.getn(moveQueue) then
|
|
addon:Print("Merged " .. totalMoves .. " stack(s)")
|
|
addon.Modules.SortEngine.sortingInProgress = false
|
|
addon.Modules.SortEngine:UpdateSortButtonState(false)
|
|
BankFrame:Update()
|
|
return
|
|
end
|
|
|
|
local move = moveQueue[queueIndex]
|
|
local source = move.source
|
|
local target = move.target
|
|
|
|
-- Check if items are locked
|
|
local _, _, sourceLocked = GetContainerItemInfo(source.bagID, source.slot)
|
|
local _, _, targetLocked = GetContainerItemInfo(target.bagID, target.slot)
|
|
|
|
if sourceLocked or targetLocked then
|
|
retryCount = retryCount + 1
|
|
if retryCount < 10 then
|
|
-- Retry after delay
|
|
Guda_ScheduleTimer(0.3, ProcessNextMove)
|
|
return
|
|
else
|
|
-- Give up on this move
|
|
retryCount = 0
|
|
queueIndex = queueIndex + 1
|
|
Guda_ScheduleTimer(0.1, ProcessNextMove)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Perform the move
|
|
ClearCursor()
|
|
PickupContainerItem(source.bagID, source.slot)
|
|
PickupContainerItem(target.bagID, target.slot)
|
|
ClearCursor()
|
|
|
|
-- Move to next
|
|
retryCount = 0
|
|
queueIndex = queueIndex + 1
|
|
Guda_ScheduleTimer(0.15, ProcessNextMove)
|
|
end
|
|
|
|
ProcessNextMove()
|
|
end
|
|
|
|
-- Switch to Blizzard bank UI
|
|
function Guda_BankFrame_SwitchToBlizzardUI()
|
|
-- Hide custom bank frame
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame then
|
|
customBankFrame:Hide()
|
|
end
|
|
|
|
-- Restore Blizzard bank frame
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if blizzardBankFrame then
|
|
blizzardBankFrame:SetScale(1.0)
|
|
blizzardBankFrame:SetAlpha(1.0)
|
|
blizzardBankFrame:ClearAllPoints()
|
|
blizzardBankFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, -104)
|
|
blizzardBankFrame:Show()
|
|
|
|
-- Show the Guda button if it exists
|
|
BankFrame:ShowGudaButton()
|
|
end
|
|
end
|
|
|
|
-- Switch from Blizzard bank UI back to Guda UI
|
|
function Guda_BankFrame_SwitchToGudaUI()
|
|
-- Hide Blizzard bank frame visually (but keep it functional)
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if blizzardBankFrame then
|
|
blizzardBankFrame:SetScale(0.001)
|
|
blizzardBankFrame:SetPoint("TOPLEFT", 0, 0)
|
|
blizzardBankFrame:SetAlpha(0)
|
|
end
|
|
|
|
-- Hide the Guda button
|
|
local gudaButton = getglobal("BankFrame_GudaButton")
|
|
if gudaButton then
|
|
gudaButton:Hide()
|
|
end
|
|
|
|
-- Show custom bank frame
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame then
|
|
customBankFrame:Show()
|
|
end
|
|
|
|
-- Update the custom bank frame in interactive mode
|
|
BankFrame:ShowCurrentCharacter()
|
|
|
|
addon:Print("Switched to Guda bank UI")
|
|
end
|
|
|
|
-- Create button on Blizzard BankFrame to switch to Guda UI
|
|
function BankFrame:CreateGudaButtonOnBlizzardUI()
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if not blizzardBankFrame then return end
|
|
|
|
-- Check if button already exists
|
|
if getglobal("BankFrame_GudaButton") then return end
|
|
|
|
-- Create the button next to close button
|
|
local gudaButton = CreateFrame("Button", "BankFrame_GudaButton", blizzardBankFrame)
|
|
gudaButton:SetWidth(20)
|
|
gudaButton:SetHeight(20)
|
|
|
|
-- Position next to close button (to the left of it)
|
|
local closeButton = getglobal("BankFrameCloseButton")
|
|
if closeButton then
|
|
gudaButton:SetPoint("RIGHT", closeButton, "LEFT", -2, 0)
|
|
else
|
|
gudaButton:SetPoint("TOPRIGHT", blizzardBankFrame, "TOPRIGHT", -61, -14)
|
|
end
|
|
|
|
-- Create button texture
|
|
local texture = gudaButton:CreateTexture(nil, "ARTWORK")
|
|
texture:SetAllPoints(gudaButton)
|
|
texture:SetTexture("Interface\\AddOns\\Guda\\Assets\\Chest")
|
|
texture:SetTexCoord(0, 1, 0, 1)
|
|
|
|
-- Create highlight texture
|
|
local highlight = gudaButton:CreateTexture(nil, "HIGHLIGHT")
|
|
highlight:SetAllPoints(gudaButton)
|
|
highlight:SetTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Highlight")
|
|
highlight:SetBlendMode("ADD")
|
|
|
|
-- Set scripts
|
|
gudaButton:SetScript("OnClick", function()
|
|
Guda_BankFrame_SwitchToGudaUI()
|
|
end)
|
|
|
|
gudaButton:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
|
|
GameTooltip:SetText("Use Guda Bank UI")
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
gudaButton:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
-- Initially hide the button
|
|
gudaButton:Hide()
|
|
|
|
end
|
|
|
|
-- Show the Guda button on Blizzard UI
|
|
function BankFrame:ShowGudaButton()
|
|
local gudaButton = getglobal("BankFrame_GudaButton")
|
|
if gudaButton then
|
|
gudaButton:Show()
|
|
end
|
|
end
|
|
|
|
-- Ensure bank bag buttons are present; create them if XML did not
|
|
function BankFrame:EnsureBagButtonsInitialized()
|
|
local toolbar = getglobal("Guda_BankFrame_Toolbar")
|
|
if not toolbar then return end
|
|
|
|
local function ensureButton(suffix, bagID)
|
|
local name = "Guda_BankFrame_Toolbar_" .. suffix
|
|
local btn = getglobal(name)
|
|
if not btn then
|
|
btn = CreateFrame("Button", name, toolbar, "ItemButtonTemplate")
|
|
-- Anchor sequenced to the left; position similar to XML
|
|
if suffix == "BankBagMain" then
|
|
btn:SetWidth(24)
|
|
btn:SetHeight(24)
|
|
btn:SetPoint("LEFT", toolbar, "LEFT", 13, 0)
|
|
else
|
|
-- Determine previous button
|
|
local prev
|
|
if bagID == 5 then prev = getglobal("Guda_BankFrame_Toolbar_BankBagMain")
|
|
else prev = getglobal("Guda_BankFrame_Toolbar_BankBag"..tostring(bagID-1)) end
|
|
btn:SetWidth(24)
|
|
btn:SetHeight(24)
|
|
if prev then
|
|
btn:SetPoint("LEFT", prev, "RIGHT", 2, 0)
|
|
else
|
|
btn:SetPoint("LEFT", toolbar, "LEFT", 13, 0)
|
|
end
|
|
end
|
|
|
|
-- Hook mouseover tooltip like XML
|
|
btn:SetScript("OnEnter", function()
|
|
Guda_BankBagSlot_OnEnter(this, bagID)
|
|
Guda_BankFrame_HighlightBagSlots(bagID)
|
|
end)
|
|
btn:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
Guda_BankFrame_ClearHighlightedSlots()
|
|
end)
|
|
-- Handle clicks (Right-Click toggles visibility)
|
|
if btn.RegisterForClicks then
|
|
btn:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
end
|
|
btn:SetScript("OnClick", function()
|
|
Guda_BankBagSlot_OnClick(this, bagID, arg1)
|
|
end)
|
|
|
|
-- Enable dragging with left button
|
|
if btn.RegisterForDrag then
|
|
btn:RegisterForDrag("LeftButton")
|
|
end
|
|
btn:SetScript("OnDragStart", function()
|
|
Guda_BankBagSlot_OnDragStart(this, bagID)
|
|
end)
|
|
btn:SetScript("OnDragStop", function()
|
|
Guda_BankBagSlot_OnDragStop(this, bagID)
|
|
end)
|
|
|
|
-- Accept drops to equip bag into this slot
|
|
btn:SetScript("OnReceiveDrag", function()
|
|
Guda_BankBagSlot_OnReceiveDrag(this, bagID)
|
|
end)
|
|
end
|
|
|
|
-- Run our OnLoad logic (will also register events and initial update)
|
|
Guda_BankBagSlot_OnLoad(btn, bagID)
|
|
return btn
|
|
end
|
|
|
|
-- Main (-1) and 5..10
|
|
ensureButton("BankBagMain", -1)
|
|
for bagID=5,10 do
|
|
ensureButton("BankBag"..tostring(bagID), bagID)
|
|
end
|
|
end
|
|
|
|
-- Helper: map bank bagID (5..10) to bankButtonID (1..6) and inventory slot id (Vanilla requires second arg = 1)
|
|
function BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if not bagID or bagID == -1 then return nil, nil end
|
|
local bankButtonID = bagID - 4
|
|
-- TurtleWoW (and your environment) expect passing bagID (5..10) with isBank=1
|
|
local invSlot = BankButtonIDToInvSlotID(bagID, 1)
|
|
return invSlot, bankButtonID
|
|
end
|
|
|
|
-- Update border visibility based on setting
|
|
function BankFrame:UpdateBorderVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local frame = getglobal("Guda_BankFrame")
|
|
if not frame then return end
|
|
|
|
local hideBorders = addon.Modules.DB:GetSetting("hideBorders")
|
|
if hideBorders == nil then
|
|
hideBorders = false
|
|
end
|
|
|
|
-- Use helper function with constants
|
|
if hideBorders then
|
|
addon:ApplyBackdrop(frame, "MINIMALIST_BORDER", "DEFAULT")
|
|
else
|
|
addon:ApplyBackdrop(frame, "DEFAULT_FRAME", "DEFAULT")
|
|
end
|
|
end
|
|
|
|
-- Update search bar visibility based on setting
|
|
function BankFrame:UpdateSearchBarVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local searchBar = getglobal("Guda_BankFrame_SearchBar")
|
|
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
|
|
if not searchBar or not itemContainer then return end
|
|
|
|
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
|
|
if showSearchBar == nil then
|
|
showSearchBar = true
|
|
end
|
|
|
|
if showSearchBar then
|
|
searchBar:Show()
|
|
-- Anchor ItemContainer to SearchBar's bottom
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", searchBar, "BOTTOM", 0, -5)
|
|
else
|
|
searchBar:Hide()
|
|
-- Anchor ItemContainer directly to frame top (skip search bar space)
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", "Guda_BankFrame", "TOP", 0, -40)
|
|
end
|
|
end
|
|
|
|
-- Update footer visibility based on settings
|
|
function BankFrame:UpdateFooterVisibility()
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
local toolbar = getglobal("Guda_BankFrame_Toolbar")
|
|
local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
|
|
if hideFooter then
|
|
if toolbar then toolbar:Hide() end
|
|
if moneyFrame then moneyFrame:Hide() end
|
|
else
|
|
if toolbar then toolbar:Show() end
|
|
if moneyFrame then moneyFrame:Show() end
|
|
|
|
-- Trigger layout updates to ensure they are correctly positioned
|
|
self:UpdateMoney()
|
|
end
|
|
end
|
|
|
|
-- Initialize
|
|
function BankFrame:Initialize()
|
|
-- Hide Blizzard bank frame on load (pfUI style)
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if blizzardBankFrame then
|
|
blizzardBankFrame:SetScale(0.001)
|
|
blizzardBankFrame:SetPoint("TOPLEFT", 0, 0)
|
|
blizzardBankFrame:SetAlpha(0)
|
|
end
|
|
|
|
-- Create Guda button on Blizzard BankFrame
|
|
self:CreateGudaButtonOnBlizzardUI()
|
|
|
|
-- Ensure our bank bag buttons exist even if XML failed to create them
|
|
if self.EnsureBagButtonsInitialized then
|
|
self:EnsureBagButtonsInitialized()
|
|
end
|
|
|
|
-- Update when bank is opened
|
|
addon.Modules.Events:OnBankOpen(function()
|
|
-- Delay showing custom bank to let TransmogUI finish processing
|
|
local frame = CreateFrame("Frame")
|
|
local elapsed = 0
|
|
frame:SetScript("OnUpdate", function()
|
|
elapsed = elapsed + arg1
|
|
if elapsed >= 0.2 then
|
|
frame:SetScript("OnUpdate", nil)
|
|
|
|
-- Show current character's bank in interactive mode
|
|
currentViewChar = nil
|
|
|
|
-- Do not auto-hide BagFrame when opening BankFrame
|
|
-- Previously, we hid BagFrame to prevent button overlap:
|
|
-- local bagFrame = getglobal("Guda_BagFrame")
|
|
-- if bagFrame and bagFrame:IsShown() then
|
|
-- bagFrame:Hide()
|
|
-- end
|
|
-- Users may want both frames visible simultaneously; layout issues, if any,
|
|
-- should be addressed via positioning rather than auto-hiding.
|
|
|
|
-- Show and update custom bank frame
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame then
|
|
customBankFrame:Show()
|
|
end
|
|
|
|
-- Force disable pfUI banks if enabled (pfUI uses pfBank for its bank frame)
|
|
if pfUI and pfUI.bag and pfUI.bag.left and pfUI.bag.left.Hide then
|
|
pfUI.bag.left:Hide()
|
|
end
|
|
|
|
addon.Modules.BankFrame:EnsureBagButtonsInitialized()
|
|
addon.Modules.BankFrame:Update()
|
|
end
|
|
end)
|
|
end, "BankFrameUI")
|
|
|
|
-- Hide custom bank when bank is closed
|
|
addon.Modules.Events:OnBankClose(function()
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame and customBankFrame:IsShown() and not currentViewChar then
|
|
-- Only auto-close if viewing current character's bank (not saved banks)
|
|
customBankFrame:Hide()
|
|
end
|
|
end, "BankFrameUI")
|
|
|
|
-- Update on bag changes while bank is open
|
|
-- Debounce state for BankFrame updates (prevents lag from rapid events)
|
|
local bankUpdatePending = false
|
|
local bankLockUpdatePending = false
|
|
|
|
-- Helper to schedule a debounced BankFrame update
|
|
local function ScheduleBankFrameUpdate(delay)
|
|
if bankUpdatePending then return end
|
|
if not addon.Modules.BankScanner:IsBankOpen() then return end
|
|
if currentViewChar then return end
|
|
bankUpdatePending = true
|
|
local debounceFrame = CreateFrame("Frame")
|
|
debounceFrame.elapsed = 0
|
|
debounceFrame:SetScript("OnUpdate", function()
|
|
this.elapsed = this.elapsed + arg1
|
|
if this.elapsed >= delay then
|
|
this:SetScript("OnUpdate", nil)
|
|
bankUpdatePending = false
|
|
if addon.Modules.BankScanner:IsBankOpen() and not currentViewChar then
|
|
addon.Modules.BankFrame:Update()
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
addon.Modules.Events:OnBagUpdate(function()
|
|
if addon.Modules.BankScanner:IsBankOpen() and not currentViewChar then
|
|
ScheduleBankFrameUpdate(0.1)
|
|
end
|
|
end, "BankFrameUI")
|
|
|
|
-- Update when items get locked/unlocked (debounced for trading, mailing, etc.)
|
|
addon.Modules.Events:Register("ITEM_LOCK_CHANGED", function()
|
|
if not addon.Modules.BankScanner:IsBankOpen() then return end
|
|
if currentViewChar then return end
|
|
if bankLockUpdatePending then return end
|
|
bankLockUpdatePending = true
|
|
local debounceFrame = CreateFrame("Frame")
|
|
debounceFrame.elapsed = 0
|
|
debounceFrame:SetScript("OnUpdate", function()
|
|
this.elapsed = this.elapsed + arg1
|
|
if this.elapsed >= 0.15 then
|
|
this:SetScript("OnUpdate", nil)
|
|
bankLockUpdatePending = false
|
|
if addon.Modules.BankScanner:IsBankOpen() then
|
|
addon.Modules.BankFrame:Update()
|
|
end
|
|
end
|
|
end)
|
|
end, "BankFrameUI")
|
|
|
|
-- Register bank-specific update events (pfUI style, debounced)
|
|
local updateFrame = CreateFrame("Frame")
|
|
updateFrame:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
|
|
updateFrame:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
|
|
updateFrame:SetScript("OnEvent", function()
|
|
if addon.Modules.BankScanner:IsBankOpen() and not currentViewChar then
|
|
ScheduleBankFrameUpdate(0.1)
|
|
end
|
|
end)
|
|
|
|
end
|
|
|
|
-- Bank Bag Slot Button Handlers
|
|
|
|
-- OnLoad handler for bank bag slot buttons
|
|
function Guda_BankBagSlot_OnLoad(button, bagID)
|
|
-- Configure border and icon inset for consistent look with main bank bag
|
|
local buttonName = button:GetName()
|
|
|
|
-- Ensure the normal texture (border) is visible and uses the default quickslot border
|
|
local normalTexture = getglobal(buttonName .. "NormalTexture")
|
|
if normalTexture then
|
|
normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot2")
|
|
normalTexture:ClearAllPoints()
|
|
normalTexture:SetPoint("CENTER", button, "CENTER", 0, -1)
|
|
normalTexture:SetWidth(35)
|
|
normalTexture:SetHeight(35)
|
|
normalTexture:Show()
|
|
end
|
|
|
|
-- If the template has an IconBorder, show it as well (some clients/templates provide this)
|
|
local iconBorder = getglobal(buttonName .. "IconBorder")
|
|
if iconBorder then
|
|
iconBorder:Show()
|
|
end
|
|
|
|
-- Inset the icon slightly so equipped bag icons appear a bit smaller (match main bag feel)
|
|
local icon = getglobal(buttonName .. "IconTexture") or getglobal(buttonName .. "Icon")
|
|
if icon then
|
|
icon:ClearAllPoints()
|
|
icon:SetPoint("TOPLEFT", button, "TOPLEFT", 2, -2)
|
|
icon:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 2)
|
|
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
|
|
end
|
|
|
|
-- Mark this as a bag slot button, NOT an item button
|
|
button.isBagSlot = true
|
|
button.hasItem = nil
|
|
|
|
-- Set up the button with proper ID
|
|
button.bagID = bagID
|
|
|
|
-- Set the inventory slot ID so the button knows which slot it represents
|
|
if bagID ~= -1 then
|
|
local invSlot = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if invSlot then
|
|
button:SetID(invSlot)
|
|
end
|
|
end
|
|
|
|
-- Register for updates
|
|
button:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
|
|
button:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
|
|
button:RegisterEvent("ITEM_LOCK_CHANGED")
|
|
button:RegisterEvent("PLAYER_MONEY")
|
|
button:RegisterEvent("CURSOR_UPDATE")
|
|
button:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
button:SetScript("OnEvent", function()
|
|
Guda_BankBagSlot_Update(this, this.bagID)
|
|
end)
|
|
|
|
-- Ensure we respond to right-click for hide/show
|
|
if button.RegisterForClicks then
|
|
button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
end
|
|
button:SetScript("OnClick", function()
|
|
Guda_BankBagSlot_OnClick(this, this.bagID, arg1)
|
|
end)
|
|
|
|
-- Enable dragging with left button
|
|
if button.RegisterForDrag then
|
|
button:RegisterForDrag("LeftButton")
|
|
end
|
|
button:SetScript("OnDragStart", function()
|
|
Guda_BankBagSlot_OnDragStart(this, this.bagID)
|
|
end)
|
|
button:SetScript("OnDragStop", function()
|
|
Guda_BankBagSlot_OnDragStop(this, this.bagID)
|
|
end)
|
|
|
|
-- Accept drops to equip bag into this slot
|
|
button:SetScript("OnReceiveDrag", function()
|
|
Guda_BankBagSlot_OnReceiveDrag(this, this.bagID)
|
|
end)
|
|
|
|
-- Initial update
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
end
|
|
|
|
-- Update bank bag slot button texture
|
|
function Guda_BankBagSlot_Update(button, bagID)
|
|
local isHidden = hiddenBankBags[bagID]
|
|
|
|
if bagID == -1 then
|
|
-- Main bank bag - use bank icon
|
|
SetItemButtonTexture(button, "Interface\\Buttons\\Button-Backpack-Up")
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
button:Show()
|
|
return
|
|
end
|
|
|
|
-- Bank bag slots 5-10 correspond to bank buttons 1-6
|
|
local bankButtonID = bagID - 4
|
|
-- Centralized mapping to inventory slot (TurtleWoW: pass bagID; helper also returns bankButtonID)
|
|
local invSlot = BankFrame:GetBankInvSlotForBagID(bagID)
|
|
|
|
-- Check if this slot is purchased
|
|
local numSlots = GetNumBankSlots()
|
|
local isPurchased = (bankButtonID <= numSlots)
|
|
|
|
-- Get bag texture directly from inventory (more reliable on 1.12)
|
|
local texture = invSlot and GetInventoryItemTexture("player", invSlot) or nil
|
|
|
|
|
|
if texture then
|
|
-- Bag is equipped in this slot and we have the texture
|
|
SetItemButtonTexture(button, texture)
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
|
|
-- Set texture coordinates to crop the icon (1.12 uses IconTexture)
|
|
local icon = getglobal(button:GetName() .. "IconTexture") or getglobal(button:GetName() .. "Icon")
|
|
if icon then
|
|
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
|
|
end
|
|
|
|
button:Show()
|
|
elseif isPurchased then
|
|
-- Slot is purchased but no bag equipped
|
|
SetItemButtonTexture(button, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag")
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
button:Show()
|
|
else
|
|
-- Slot not purchased - show locked/greyed placeholder
|
|
SetItemButtonTexture(button, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag")
|
|
SetItemButtonTextureVertexColor(button, 0.5, 0.5, 0.5)
|
|
button:Show()
|
|
end
|
|
end
|
|
|
|
-- OnClick handler for bank bag slots
|
|
function Guda_BankBagSlot_OnClick(button, bagID, which)
|
|
local which = which or arg1 -- Vanilla uses global arg1 for mouse button name
|
|
|
|
-- Handle main bank container (bagID -1)
|
|
if bagID == -1 then
|
|
if which == "RightButton" then
|
|
-- Toggle visibility for main bank container
|
|
hiddenBankBags[bagID] = not hiddenBankBags[bagID]
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
BankFrame:Update()
|
|
end
|
|
return
|
|
end
|
|
|
|
if bagID and bagID ~= -1 then
|
|
local invSlot, bankButtonID = BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if invSlot and bankButtonID then
|
|
local numSlots = GetNumBankSlots()
|
|
local isPurchased = (bankButtonID <= numSlots)
|
|
local hasCursorItem = CursorHasItem()
|
|
|
|
-- Handle unpurchased slots: both left and right click show purchase dialog
|
|
if not isPurchased then
|
|
if not hasCursorItem then
|
|
-- Show purchase dialog for both left and right click
|
|
local cost = GetBankSlotCost(numSlots)
|
|
local gudaBankFrame = getglobal("Guda_BankFrame")
|
|
if gudaBankFrame then
|
|
gudaBankFrame.nextSlotCost = cost
|
|
end
|
|
StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Handle purchased slots
|
|
if which == "RightButton" then
|
|
-- Toggle visibility for purchased slots
|
|
hiddenBankBags[bagID] = not hiddenBankBags[bagID]
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
BankFrame:Update()
|
|
return
|
|
end
|
|
|
|
if which == "LeftButton" then
|
|
if hasCursorItem then
|
|
-- Equip bag from cursor into this purchased bank bag slot
|
|
EquipCursorItem(invSlot)
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
BankFrame:Update()
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- OnEnter handler for tooltip
|
|
function Guda_BankBagSlot_OnEnter(button, bagID)
|
|
GameTooltip:SetOwner(button, "ANCHOR_TOP")
|
|
|
|
if bagID == -1 then
|
|
-- Main bank bag tooltip
|
|
GameTooltip:SetText("Bank", 1.0, 1.0, 1.0)
|
|
local numSlots = 24
|
|
GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
|
|
if hiddenBankBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
else
|
|
local invSlot, bankButtonID = BankFrame:GetBankInvSlotForBagID(bagID)
|
|
local numSlots = GetNumBankSlots()
|
|
local isPurchased = (bankButtonID and bankButtonID <= numSlots)
|
|
local hasItem = invSlot and GetInventoryItemTexture("player", invSlot)
|
|
|
|
if hasItem then
|
|
-- Show bag item tooltip (with hide/show text)
|
|
GameTooltip:SetInventoryItem("player", invSlot)
|
|
if hiddenBankBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
-- Reset cursor for purchased slots with items
|
|
ResetCursor()
|
|
elseif isPurchased then
|
|
-- Empty purchased slot (no hide/show text, no purchase cursor)
|
|
GameTooltip:SetText(string.format("Bank Bag Slot %d", bankButtonID or -1), 1.0, 1.0, 1.0)
|
|
GameTooltip:AddLine("Empty", 0.8, 0.8, 0.8)
|
|
-- Reset cursor for empty purchased slots
|
|
ResetCursor()
|
|
else
|
|
-- Unpurchased slot (no hide/show text, show purchase cursor)
|
|
GameTooltip:SetText(string.format("Bank Bag Slot %d", bankButtonID or -1), 1.0, 1.0, 1.0)
|
|
local cost = GetBankSlotCost(numSlots)
|
|
GameTooltip:AddLine(addon.Modules.Utils:FormatMoney(cost, false, true), 1, 1, 1)
|
|
-- Show purchase cursor (coin icon)
|
|
SetCursor("BUY_CURSOR")
|
|
end
|
|
end
|
|
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- OnLeave handler for bank bag slots
|
|
function Guda_BankBagSlot_OnLeave(button, bagID)
|
|
GameTooltip:Hide()
|
|
ResetCursor()
|
|
end
|
|
|
|
-- Highlight all item slots belonging to a specific bank bag by dimming others
|
|
function Guda_BankFrame_HighlightBagSlots(bagID)
|
|
-- Buttons are parented under per-bag parents, not directly under the item container
|
|
local highlightCount, dimCount = 0, 0
|
|
|
|
for _, bankBagParent in pairs(bankBagParents) do
|
|
if bankBagParent then
|
|
local children = { bankBagParent:GetChildren() }
|
|
for _, button in ipairs(children) do
|
|
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
|
|
if button.bagID == bagID then
|
|
button:SetAlpha(1.0)
|
|
highlightCount = highlightCount + 1
|
|
else
|
|
button:SetAlpha(0.25)
|
|
dimCount = dimCount + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if addon and addon.Debug then
|
|
addon:Debug(string.format("BankFrame HighlightBagSlots: Highlighted %d slots, dimmed %d slots for bagID %d", highlightCount, dimCount, bagID))
|
|
end
|
|
end
|
|
|
|
-- Clear all highlighting by restoring full opacity to all slots
|
|
function Guda_BankFrame_ClearHighlightedSlots()
|
|
-- Restore alpha to search-filter state (pfUI style). If no search, full opacity.
|
|
local searchActive = BankFrame and BankFrame.IsSearchActive and BankFrame:IsSearchActive()
|
|
|
|
for _, bankBagParent in pairs(bankBagParents) do
|
|
if bankBagParent then
|
|
local children = { bankBagParent:GetChildren() }
|
|
for _, button in ipairs(children) do
|
|
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
|
|
if searchActive and BankFrame and BankFrame.PassesSearchFilter then
|
|
local matches = BankFrame:PassesSearchFilter(button.itemData)
|
|
button:SetAlpha(matches and 1.0 or 0.25)
|
|
else
|
|
button:SetAlpha(1.0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Highlight a specific bank bag button in the toolbar
|
|
function Guda_BankFrame_HighlightBagButton(bagID)
|
|
if not bagID then return end
|
|
|
|
local buttonName
|
|
if bagID == -1 then
|
|
-- Main bank container
|
|
buttonName = "Guda_BankFrame_Toolbar_BankBagMain"
|
|
else
|
|
-- Bank bags are bagID 5-10
|
|
buttonName = "Guda_BankFrame_Toolbar_BankBag" .. bagID
|
|
end
|
|
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
button:LockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Clear bank bag button highlighting
|
|
function Guda_BankFrame_ClearBagButtonHighlight()
|
|
-- Clear highlight from main bank button
|
|
local mainButton = getglobal("Guda_BankFrame_Toolbar_BankBagMain")
|
|
if mainButton then
|
|
mainButton:UnlockHighlight()
|
|
end
|
|
|
|
-- Clear highlight from bank bag buttons (5-10)
|
|
for bagID = 5, 10 do
|
|
local buttonName = "Guda_BankFrame_Toolbar_BankBag" .. bagID
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
button:UnlockHighlight()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Bank character dropdown (similar to BagFrame's bank dropdown)
|
|
local function Guda_BankCharacterMenu_Initialize()
|
|
local characters = addon.Modules.DB:GetAllCharacters(false, true)
|
|
local info
|
|
local currentPlayerFullName = addon.Modules.DB:GetPlayerFullName()
|
|
local currentViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
|
|
|
|
for i, char in ipairs(characters) do
|
|
local charFullName = char.fullName
|
|
local charClassToken = char.classToken
|
|
|
|
-- Get class color
|
|
local classColor = charClassToken and RAID_CLASS_COLORS[charClassToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then
|
|
r, g, b = classColor.r, classColor.g, classColor.b
|
|
end
|
|
|
|
-- Create colored name
|
|
local coloredName = addon.Modules.Utils:ColorText(char.name, r, g, b)
|
|
|
|
info = {}
|
|
info.text = coloredName
|
|
info.func = function()
|
|
if charFullName == currentPlayerFullName then
|
|
addon.Modules.BankFrame:ShowCurrentCharacter()
|
|
else
|
|
addon.Modules.BankFrame:ShowCharacter(charFullName)
|
|
end
|
|
end
|
|
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end
|
|
|
|
function Guda_BankFrame_ToggleBankDropdown(button)
|
|
local menuFrame = getglobal("Guda_BankCharacterMenu")
|
|
if not menuFrame then
|
|
menuFrame = CreateFrame("Frame", "Guda_BankCharacterMenu", UIParent, "UIDropDownMenuTemplate")
|
|
end
|
|
UIDropDownMenu_Initialize(menuFrame, Guda_BankCharacterMenu_Initialize, "MENU")
|
|
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
|
|
end
|
|
|
|
-- Drag handlers for bank bag slots
|
|
function Guda_BankBagSlot_OnDragStart(button, bagID)
|
|
if not bagID or bagID == -1 then return end
|
|
if not addon.Modules.BankScanner:IsBankOpen() then return end
|
|
|
|
local invSlot = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if not invSlot then return end
|
|
|
|
local texture = GetInventoryItemTexture("player", invSlot)
|
|
if texture then
|
|
button:SetAlpha(0.6)
|
|
PickupInventoryItem(invSlot)
|
|
-- Instantly refresh visuals to reflect the slot is now on cursor
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
if BankFrame and BankFrame.Update then BankFrame:Update() end
|
|
end
|
|
end
|
|
|
|
function Guda_BankBagSlot_OnDragStop(button, bagID)
|
|
button:SetAlpha(1.0)
|
|
end
|
|
|
|
function Guda_BankBagSlot_OnReceiveDrag(button, bagID)
|
|
if not bagID or bagID == -1 then return end
|
|
if not CursorHasItem or not CursorHasItem() then return end
|
|
if not addon.Modules.BankScanner:IsBankOpen() then return end
|
|
|
|
local invSlot, bankButtonID = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if not invSlot then return end
|
|
|
|
local purchased = (bankButtonID and bankButtonID <= GetNumBankSlots())
|
|
if not purchased then return end
|
|
|
|
if EquipCursorItem then
|
|
EquipCursorItem(invSlot)
|
|
elseif PutItemInBag then
|
|
PutItemInBag(invSlot)
|
|
end
|
|
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
if BankFrame and BankFrame.Update then BankFrame:Update() end
|
|
end
|