432 lines
17 KiB
Lua
432 lines
17 KiB
Lua
-- FrameHelpers: central utilities for frame headers and bag parents
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local addon = Guda
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local FrameHelpers = {}
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addon.Modules.FrameHelpers = FrameHelpers
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-- Standard category list used by both Bag and Bank frames
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-- Now dynamically built from CategoryManager if available
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Guda_CategoryList = {
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"BoE", "Weapon", "Armor", "Consumable", "Food", "Drink", "Trade Goods", "Reagent", "Recipe", "Quiver", "Container", "Soul Bag", "Miscellaneous", "Quest", "Junk", "Class Items", "Keyring"
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}
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-- Rebuild category list from CategoryManager
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function Guda_RefreshCategoryList()
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if addon.Modules.CategoryManager then
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Guda_CategoryList = addon.Modules.CategoryManager:BuildCategoryList()
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end
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end
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-- Categorize a single item into categories and specialItems tables
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-- Returns nothing, modifies tables in place
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function Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
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local itemName = itemData.name or ""
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local itemType = itemData.type or ""
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local cat = "Miscellaneous"
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-- Detect consumable restore/eat/drink tag for current character only
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if not isOtherChar and addon.Modules.Utils and addon.Modules.Utils.GetConsumableRestoreTag then
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local tag = addon.Modules.Utils:GetConsumableRestoreTag(bagID, slotID)
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if tag then
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itemData.restoreTag = tag
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end
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end
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-- Priority 1: Special items (Hearthstone, Mounts, Tools)
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-- These are handled separately and go into specialItems table, not categories
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if string.find(itemName, "Hearthstone") then
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-- Only show in Home section if Home category is enabled
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local showHome = true
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if addon.Modules.CategoryManager then
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local homeCat = addon.Modules.CategoryManager:GetCategory("Home")
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if homeCat then
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showHome = homeCat.enabled
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end
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end
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if showHome then
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table.insert(specialItems.Hearthstone, {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- If Home is disabled, fall through to normal categorization
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elseif addon.Modules.SortEngine and addon.Modules.SortEngine.IsMount and addon.Modules.SortEngine.IsMount(itemData.texture) then
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table.insert(specialItems.Mount, {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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elseif string.find(itemName, "Runed .* Rod") or
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itemType == "Fishing Pole" or
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string.find(itemName, "Mining Pick") or
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string.find(itemName, "Blacksmith Hammer") or
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itemName == "Arclight Spanner" or
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itemName == "Gyromatic Micro-Adjustor" or
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itemName == "Philosopher's Stone" or
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string.find(itemName, "Skinning Knife") or
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itemName == "Blood Scythe" then
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table.insert(specialItems.Tools, {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Use CategoryManager rule engine if available, otherwise fall back to legacy logic
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if addon.Modules.CategoryManager then
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cat = addon.Modules.CategoryManager:CategorizeItem(itemData, bagID, slotID, isOtherChar)
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if not categories[cat] then cat = "Miscellaneous" end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Legacy categorization logic (fallback if CategoryManager not available)
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-- Priority 2: Class Items (Soul Shards, Arrows, Bullets)
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if addon.Modules.Utils:IsSoulShard(itemData.link) or
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itemData.class == "Projectile" or
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itemData.subclass == "Arrow" or
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itemData.subclass == "Bullet" then
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table.insert(categories["Class Items"], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 3: Quest Items
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local isQuestItem = false
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local itemCategory = itemData.class or itemData.category or ""
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local itemType = itemData.type or ""
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local isEquipment = (itemCategory == "Weapon" or itemCategory == "Armor" or itemType == "Weapon" or itemType == "Armor")
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local isQuestCategory = (itemCategory == "Quest" or itemType == "Quest")
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if isQuestCategory then
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isQuestItem = true
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elseif not isOtherChar then
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isQuestItem = addon.Modules.Utils:IsQuestItemTooltip(bagID, slotID)
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if isQuestItem and isEquipment and not isQuestCategory then
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isQuestItem = false
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end
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end
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if not isQuestItem and itemData.link then
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local itemID = addon.Modules.Utils:ExtractItemID(itemData.link)
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if itemID and addon.IsQuestItemByID then
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local playerFaction = UnitFactionGroup("player")
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isQuestItem = addon:IsQuestItemByID(itemID, playerFaction)
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end
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end
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if isQuestItem then
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table.insert(categories["Quest"], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 4: Junk (Gray items)
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if itemData.quality == 0 or addon.Modules.Utils:IsItemGrayTooltip(bagID, slotID, itemData.link) then
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table.insert(categories["Junk"], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 5: Food and Drink
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if itemData.class == "Consumable" then
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cat = "Consumable"
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local sub = itemData.subclass or ""
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if sub == "Food & Drink" or string.find(sub, "Food") or string.find(sub, "Drink") then
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if string.find(sub, "Drink") then
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cat = "Drink"
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else
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cat = "Food"
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end
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end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 6: BoE Equipment
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if (itemData.class == "Weapon" or itemData.class == "Armor") and not isOtherChar then
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local isBoE = addon.Modules.Utils:IsBindOnEquip(bagID, slotID, itemData.link)
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if isBoE then
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table.insert(categories["BoE"], {bagID = bagID, slotID = slotID, itemData = itemData})
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else
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table.insert(categories[itemData.class], {bagID = bagID, slotID = slotID, itemData = itemData})
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end
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return
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end
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-- Priority 7: Equipment for other characters
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if (itemData.class == "Weapon" or itemData.class == "Armor") and isOtherChar then
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table.insert(categories[itemData.class], {bagID = bagID, slotID = slotID, itemData = itemData})
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return
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end
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-- Priority 8: Other Categories
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cat = itemData.class or "Miscellaneous"
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if not categories[cat] then cat = "Miscellaneous" end
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table.insert(categories[cat], {bagID = bagID, slotID = slotID, itemData = itemData})
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end
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-- Initialize empty category tables
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function Guda_InitCategories()
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-- Refresh category list from CategoryManager (enabled categories only for display)
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Guda_RefreshCategoryList()
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-- Create tables for ALL categories (not just enabled) so items can be categorized
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-- Items in disabled categories simply won't be displayed
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local categories = {}
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if addon.Modules.CategoryManager then
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-- Get full category order (all categories, not just enabled)
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local allCategories = addon.Modules.CategoryManager:GetCategoryOrder()
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for _, cat in ipairs(allCategories) do
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categories[cat] = {}
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end
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else
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-- Fallback: use the display list
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for _, cat in ipairs(Guda_CategoryList) do
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categories[cat] = {}
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end
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end
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-- Always ensure Miscellaneous exists as fallback
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if not categories["Miscellaneous"] then
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categories["Miscellaneous"] = {}
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end
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-- Always ensure Keyring exists (handled specially in BagFrame)
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if not categories["Keyring"] then
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categories["Keyring"] = {}
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end
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local specialItems = {
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Hearthstone = {},
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Mount = {},
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Tools = {}
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}
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return categories, specialItems
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end
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-- Sort items within a category
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function Guda_SortCategoryItems(items)
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table.sort(items, function(a, b)
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-- Rank Trade Goods: meat (name ends with 'meat') = 2, egg (contains 'egg') = 1, others = 0
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local function tgRank(d)
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if not d or not d.name then return 0 end
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local t = d.type or d.class or ""
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if t ~= "Trade Goods" then return 0 end
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local n = string.lower(d.name)
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if string.find(n, "meat$") then return 2 end
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if string.find(n, "egg") then return 1 end
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return 0
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end
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local ra = tgRank(a.itemData)
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local rb = tgRank(b.itemData)
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if ra ~= rb then
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return ra > rb
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end
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-- Priority: consumable restore tags (eat > drink > restore > nil)
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local pa = a.itemData and a.itemData.restoreTag or nil
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local pb = b.itemData and b.itemData.restoreTag or nil
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local function pr(t)
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if t == "eat" then return 3 end
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if t == "drink" then return 2 end
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if t == "restore" then return 1 end
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return 0
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end
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if pr(pa) ~= pr(pb) then
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return pr(pa) > pr(pb)
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end
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-- Fallback: subclass, quality, name
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if a.itemData.subclass ~= b.itemData.subclass then
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return (a.itemData.subclass or "") < (b.itemData.subclass or "")
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end
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if a.itemData.quality ~= b.itemData.quality then
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return a.itemData.quality > b.itemData.quality
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end
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return (a.itemData.name or "") < (b.itemData.name or "")
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end)
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end
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-- Create or return a section header for a given frame prefix and container
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function Guda_GetSectionHeader(framePrefix, containerName, index)
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local name = framePrefix .. "_SectionHeader" .. index
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local header = getglobal(name)
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if not header then
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local container = getglobal(containerName)
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header = CreateFrame("Frame", name, container)
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header:SetHeight(20)
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header:EnableMouse(true)
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local text = header:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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text:SetPoint("LEFT", header, "LEFT", 0, 0)
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header.text = text
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header:SetScript("OnEnter", function()
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if this.fullName and this.isShortened then
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GameTooltip:SetOwner(this, "ANCHOR_TOP")
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GameTooltip:SetText(this.fullName)
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GameTooltip:Show()
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end
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end)
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header:SetScript("OnLeave", function()
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GameTooltip:Hide()
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end)
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end
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header.inUse = true
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return header
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end
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-- Create or return a bag parent frame for a frame prefix and bag parents table
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function Guda_GetBagParent(framePrefix, parentsTable, bagID, containerName)
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local container = getglobal(containerName)
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if not parentsTable[bagID] then
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local name = framePrefix .. "_BagParent" .. bagID
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parentsTable[bagID] = CreateFrame("Frame", name, container)
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parentsTable[bagID]:SetAllPoints(container)
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if parentsTable[bagID].SetID then
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parentsTable[bagID]:SetID(bagID)
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end
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end
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return parentsTable[bagID]
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end
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-- Update lock/desaturation states for a table of parent frames
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function Guda_UpdateLockStates(parentsTable)
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if not parentsTable then return end
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for _, parent in pairs(parentsTable) do
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if parent then
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local buttons = { parent:GetChildren() }
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for _, button in ipairs(buttons) do
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if button.hasItem ~= nil and button:IsShown() and button.bagID and button.slotID then
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-- GetContainerItemInfo returns: texture, itemCount, locked, quality, readable
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-- The 3rd return value is the lock state (boolean or nil)
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local _, _, locked = GetContainerItemInfo(button.bagID, button.slotID)
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if not button.otherChar and not button.isReadOnly and SetItemButtonDesaturated then
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-- locked can be true/1 (locked) or nil/false (unlocked)
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SetItemButtonDesaturated(button, locked, 0.5, 0.5, 0.5)
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end
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end
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end
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end
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end
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end
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-- Shared search filter used by BagFrame and BankFrame
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function Guda_PassesSearchFilter(itemData, searchText)
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-- If no search text, everything matches
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if not searchText or searchText == "" then
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return true
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end
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-- Ignore common placeholders
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if searchText == "Search, try ~equipment" or searchText == "Search bank..." then
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return true
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end
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-- Empty slots don't match when searching
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if not itemData then
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return false
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end
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local itemName = itemData.name
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if not itemName and itemData.link then
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local _, _, name = string.find(itemData.link, "%[(.+)%]")
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itemName = name
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end
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if not itemName then return false end
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local search = string.lower(searchText)
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if string.sub(search, 1, 1) == "~" then
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local category = string.sub(search, 2)
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local itemType = itemData.class or ""
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local itemQuality = itemData.quality or -1
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if category == "equipment" or category == "armor" or category == "weapon" then
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if itemType == "Armor" or itemType == "Weapon" then return true end
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elseif category == "consumable" then
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if itemType == "Consumable" then return true end
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elseif category == "tradegoods" or category == "trades" then
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if itemType == "Trade Goods" then return true end
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elseif category == "quest" then
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local isQuest, isQuestStarter = Guda_GetQuestInfo(itemData.bagID, itemData.slotID, itemData.isBank)
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if isQuest or isQuestStarter or itemType == "Quest" then return true end
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elseif category == "reagent" then
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if itemType == "Reagent" then return true end
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elseif category == "common" then if itemQuality == 1 then return true end
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elseif category == "uncommon" then if itemQuality == 2 then return true end
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elseif category == "rare" then if itemQuality == 3 then return true end
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elseif category == "epic" then if itemQuality == 4 then return true end
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elseif category == "legendary" then if itemQuality == 5 then return true end
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end
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end
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itemName = string.lower(itemName)
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return string.find(itemName, string.lower(searchText), 1, true) ~= nil
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end
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-- Generic ResizeFrame for Bag/Bank frames
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function Guda_ResizeFrame(frameName, containerName, currentRow, currentCol, columns, overrideHeight)
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
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local totalRows = (currentRow or 0) + 1
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if totalRows < 1 then totalRows = 1 end
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local containerWidth = (columns * (buttonSize + spacing)) + 20
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local containerHeight = overrideHeight or ((totalRows * (buttonSize + spacing)) + 20)
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local frameWidth = containerWidth + 20
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local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
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if showSearchBar == nil then showSearchBar = true end
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local titleHeight = 40
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local searchBarHeight = 30
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local footerHeight = 45
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local frameHeight
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local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
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if hideFooter then
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footerHeight = 10
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frameHeight = containerHeight + titleHeight + (showSearchBar and searchBarHeight or 0) + footerHeight
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elseif showSearchBar then
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frameHeight = containerHeight + titleHeight + searchBarHeight + footerHeight
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else
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frameHeight = containerHeight + titleHeight + footerHeight
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end
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if containerWidth < 200 then
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containerWidth = 200
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frameWidth = 220
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end
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if containerHeight < 150 then containerHeight = 150 end
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if frameHeight < 250 then frameHeight = 250 end
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if containerWidth > 1250 then containerWidth = 1250; frameWidth = 1270 end
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if containerHeight > 1000 then containerHeight = 1000 end
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if frameHeight > 1200 then frameHeight = 1200 end
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local frame = getglobal(frameName)
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local itemContainer = getglobal(containerName)
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if frame then
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frame:SetWidth(frameWidth)
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frame:SetHeight(frameHeight)
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frame:ClearAllPoints()
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-- Try to preserve saved position if present (saved only for Bag frame)
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if addon and addon.Modules and addon.Modules.DB then
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local settingName = (frameName == "Guda_BagFrame") and "bagFramePosition" or nil
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if settingName then
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local pos = addon.Modules.DB:GetSetting(settingName)
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if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
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frame:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
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else
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frame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
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end
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else
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frame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
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end
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else
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frame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
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end
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end
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if itemContainer then
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itemContainer:SetWidth(containerWidth)
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itemContainer:SetHeight(containerHeight)
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end
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-- Resize search bar and toolbar to match container width
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local searchBar = getglobal(frameName .. "_SearchBar")
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if searchBar then searchBar:SetWidth(containerWidth) end
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local toolbar = getglobal(frameName .. "_Toolbar")
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if toolbar then toolbar:SetWidth(containerWidth) end
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end
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