659 lines
20 KiB
Lua
659 lines
20 KiB
Lua
-- Guda Bag Frame
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-- Main bag viewing UI
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local addon = Guda
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local BagFrame = {}
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addon.Modules.BagFrame = BagFrame
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local currentViewChar = nil -- nil = current character
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local searchText = ""
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local itemButtons = {}
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-- Global click catcher for clearing search focus
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local clickCatcher = nil
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-- OnLoad
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function Guda_BagFrame_OnLoad(self)
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-- Set up search box placeholder
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local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
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if searchBox then
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searchBox:SetText("Search, try ~equipment")
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searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
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end
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-- Create invisible full-screen frame to catch clicks outside bag
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if not clickCatcher then
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clickCatcher = CreateFrame("Frame", "Guda_ClickCatcher", UIParent)
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clickCatcher:SetFrameStrata("BACKGROUND")
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clickCatcher:SetAllPoints(UIParent)
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clickCatcher:EnableMouse(true)
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clickCatcher:Hide()
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clickCatcher:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
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if searchBox then
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searchBox:ClearFocus()
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end
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end)
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end
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addon:Debug("Bag frame loaded")
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end
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-- OnShow
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function Guda_BagFrame_OnShow(self)
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-- Restore saved position if it exists (only if saved as BOTTOMRIGHT)
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if addon and addon.Modules and addon.Modules.DB then
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local pos = addon.Modules.DB:GetSetting("bagFramePosition")
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if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
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self:ClearAllPoints()
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self:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
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end
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end
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-- Set lock state when frame is shown (ensures all child frames are loaded)
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if BagFrame.UpdateLockState then
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BagFrame:UpdateLockState()
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end
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BagFrame:Update()
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end
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-- OnHide
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function Guda_BagFrame_OnHide(self)
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-- Release buttons
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Guda_ReleaseAllButtons()
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end
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-- Toggle visibility
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function BagFrame:Toggle()
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if Guda_BagFrame:IsShown() then
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Guda_BagFrame:Hide()
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else
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Guda_BagFrame:Show()
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end
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end
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-- Show specific character's bags
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function BagFrame:ShowCharacter(fullName)
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currentViewChar = fullName
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self:Update()
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end
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-- Show current character
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function BagFrame:ShowCurrentCharacter()
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currentViewChar = nil
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self:Update()
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end
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-- Update display
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function BagFrame:Update()
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if not Guda_BagFrame:IsShown() then
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return
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end
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-- Clear existing buttons
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Guda_ReleaseAllButtons()
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local bagData
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local isOtherChar = false
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local charName = ""
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local titleFont = getglobal("Guda_BagFrame_Toolbar_Title")
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local displayName
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if currentViewChar then
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-- Viewing another character
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bagData = addon.Modules.DB:GetCharacterBags(currentViewChar)
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isOtherChar = true
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charName = currentViewChar
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local dash = string.find(currentViewChar, "-")
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if dash then
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displayName = string.sub(currentViewChar, 1, dash - 1)
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else
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displayName = currentViewChar
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end
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else
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-- Viewing current character
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bagData = addon.Modules.BagScanner:ScanBags()
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displayName = UnitName("player") or "Character"
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end
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if titleFont and displayName then
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titleFont:SetText(string.format("%s's Bags", displayName))
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end
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-- Display items
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self:DisplayItems(bagData, isOtherChar, charName)
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-- Update money
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self:UpdateMoney()
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end
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-- Display items
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function BagFrame:DisplayItems(bagData, isOtherChar, charName)
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local x, y = 10, -10
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local row = 0
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local col = 0
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Constants.BUTTON_SPACING
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local perRow = addon.Modules.DB:GetSetting("bagColumns") or 10
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local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
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for _, bagID in ipairs(addon.Constants.BAGS) do
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-- Get slot count for this bag
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local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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-- Only show bags that have slots
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if numSlots and numSlots > 0 then
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local bag = bagData[bagID]
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-- Iterate through ALL slots (1 to numSlots) to show empty slots too
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for slot = 1, numSlots do
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local itemData = bag and bag.slots and bag.slots[slot] or nil
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-- Check if item matches search filter
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local matchesFilter = self:PassesSearchFilter(itemData)
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local button = Guda_GetItemButton(itemContainer)
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-- Position button
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local xPos = x + (col * (buttonSize + spacing))
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local yPos = y - (row * (buttonSize + spacing))
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button:ClearAllPoints()
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button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
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-- Set item data with filter match info
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Guda_ItemButton_SetItem(button, bagID, slot, itemData, false, isOtherChar and charName or nil, matchesFilter)
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table.insert(itemButtons, button)
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-- Advance position
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col = col + 1
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if col >= perRow then
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col = 0
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row = row + 1
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end
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end
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end
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end
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-- Resize frame dynamically based on content
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self:ResizeFrame(row, col, perRow)
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end
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-- Resize frame based on number of rows and columns
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function BagFrame:ResizeFrame(currentRow, currentCol, columns)
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local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
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local spacing = addon.Constants.BUTTON_SPACING
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-- Calculate actual number of rows used
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local totalRows = currentRow + 1
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-- Ensure at least 1 row
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if totalRows < 1 then
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totalRows = 1
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end
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-- Calculate required dimensions based on columns
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local containerWidth = (columns * (buttonSize + spacing)) + 20
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local containerHeight = (totalRows * (buttonSize + spacing)) + 20
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local frameWidth = containerWidth + 30
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local frameHeight = containerHeight + 160
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-- Minimum sizes
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if containerWidth < 200 then
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containerWidth = 200
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frameWidth = 230
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end
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if containerHeight < 150 then
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containerHeight = 150
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end
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if frameHeight < 350 then
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frameHeight = 350
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end
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-- Maximum sizes
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if containerWidth > 800 then
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containerWidth = 800
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frameWidth = 830
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end
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if containerHeight > 600 then
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containerHeight = 600
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end
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if frameHeight > 800 then
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frameHeight = 800
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end
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-- Resize frames
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local bagFrame = getglobal("Guda_BagFrame")
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local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
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if bagFrame then
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bagFrame:SetWidth(frameWidth)
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bagFrame:SetHeight(frameHeight)
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-- Always use BOTTOMRIGHT anchor to make frame grow left
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bagFrame:ClearAllPoints()
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if addon and addon.Modules and addon.Modules.DB then
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local pos = addon.Modules.DB:GetSetting("bagFramePosition")
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-- Only use saved position if it was saved as BOTTOMRIGHT
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if pos and pos.point == "BOTTOMRIGHT" and pos.x and pos.y then
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bagFrame:SetPoint("BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", pos.x, pos.y)
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else
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-- Default position: bottom right corner
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bagFrame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
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end
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else
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-- Fallback to default if DB not available
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bagFrame:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -50, 100)
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end
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end
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if itemContainer then
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itemContainer:SetWidth(containerWidth)
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itemContainer:SetHeight(containerHeight)
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end
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-- Resize search bar and toolbar to match container width
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local searchBar = getglobal("Guda_BagFrame_SearchBar")
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if searchBar then
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searchBar:SetWidth(containerWidth)
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end
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local toolbar = getglobal("Guda_BagFrame_Toolbar")
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if toolbar then
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toolbar:SetWidth(containerWidth)
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end
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end
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-- Check if search is currently active
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function BagFrame:IsSearchActive()
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return searchText and searchText ~= "" and searchText ~= "Search, try ~equipment"
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end
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-- Check if item passes search filter (pfUI style)
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function BagFrame:PassesSearchFilter(itemData)
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-- If no search text, everything matches
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if not self:IsSearchActive() then
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return true
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end
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-- Empty slots don't match when searching (pfUI style - they get dimmed)
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if not itemData then
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return false
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end
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-- Get item name from itemData.name or parse from link
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local itemName = itemData.name
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if not itemName and itemData.link then
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-- Parse name from item link: |cffffffff|Hitem:...|h[Item Name]|h|r
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local _, _, name = string.find(itemData.link, "%[(.+)%]")
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itemName = name
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if not self.warnedAboutParsing then
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addon:Print("DEBUG: Had to parse item name from link: " .. (itemName or "FAILED"))
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self.warnedAboutParsing = true
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end
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end
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if not itemName then
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if not self.warnedAboutNoName then
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addon:Print("DEBUG: Item has no name and no link! texture = " .. tostring(itemData.texture))
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self.warnedAboutNoName = true
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end
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return false
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end
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-- Case-insensitive search in item name
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itemName = string.lower(itemName)
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local search = string.lower(searchText)
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-- Check if item name contains search text
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local matches = string.find(itemName, search, 1, true) ~= nil
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-- Debug: print first match found
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if matches and not self.foundFirstMatch then
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addon:Print("DEBUG: Found match! Item: '" .. itemName .. "' matches search: '" .. searchText .. "'")
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self.foundFirstMatch = true
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end
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return matches
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end
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-- Update money display
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function BagFrame:UpdateMoney()
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local currentMoney = addon.Modules.MoneyTracker:GetCurrentMoney()
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local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
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-- Current character money only
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if not moneyFrame.text then
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moneyFrame.text = moneyFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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moneyFrame.text:SetPoint("CENTER", moneyFrame, "CENTER", 0, 0)
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end
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moneyFrame.text:SetText(addon.Modules.Utils:FormatMoney(currentMoney))
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end
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-- Money tooltip handler
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function Guda_BagFrame_MoneyOnEnter(self)
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GameTooltip:SetOwner(self, "ANCHOR_TOP")
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GameTooltip:ClearLines()
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-- Get all characters and total
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local chars = addon.Modules.DB:GetAllCharacters(true)
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local totalMoney = addon.Modules.DB:GetTotalMoney(true)
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local currentPlayerName = addon.Modules.DB:GetPlayerFullName()
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-- Header with faction/realm total
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GameTooltip:AddLine("Faction/realm-wide gold:", 1, 0.82, 0, 1)
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GameTooltip:AddLine(addon.Modules.Utils:FormatMoney(totalMoney), 1, 1, 1, 1)
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GameTooltip:AddLine(" ")
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-- List each character
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for _, char in ipairs(chars) do
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local colorR, colorG, colorB = 0.7, 0.7, 0.7
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-- Highlight current character
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if char.fullName == currentPlayerName then
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colorR, colorG, colorB = 0, 1, 0.6
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end
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GameTooltip:AddDoubleLine(
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char.name,
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addon.Modules.Utils:FormatMoney(char.money or 0),
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colorR, colorG, colorB,
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1, 1, 1
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)
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end
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GameTooltip:Show()
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end
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-- Search changed handler
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function Guda_BagFrame_OnSearchChanged(self)
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local text = self:GetText()
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-- Ignore placeholder text
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if text == "Search, try ~equipment" then
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text = ""
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end
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if text ~= searchText then
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searchText = text
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BagFrame.foundFirstMatch = false -- Reset debug flags
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BagFrame.warnedAboutParsing = false
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BagFrame.warnedAboutNoName = false
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addon:Print("Search text changed to: '" .. (searchText or "empty") .. "'")
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BagFrame:Update()
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end
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end
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-- Sort button handler
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function Guda_BagFrame_Sort()
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if currentViewChar then
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addon:Print("Cannot sort another character's bags!")
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return
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end
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addon.Modules.SortEngine:SortBags()
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-- Update after a delay to allow items to move
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local frame = CreateFrame("Frame")
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local elapsed = 0
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frame:SetScript("OnUpdate", function()
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elapsed = elapsed + arg1
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if elapsed >= 0.5 then
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frame:SetScript("OnUpdate", nil)
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BagFrame:Update()
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end
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end)
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end
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-- Hook to default bag opening
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local function HookDefaultBags()
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-- Override ToggleBackpack
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local originalToggleBackpack = ToggleBackpack
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function ToggleBackpack()
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BagFrame:Toggle()
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end
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-- Override OpenAllBags
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local originalOpenAllBags = OpenAllBags
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function OpenAllBags()
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Guda_BagFrame:Show()
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end
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-- Override CloseAllBags
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local originalCloseAllBags = CloseAllBags
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function CloseAllBags()
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Guda_BagFrame:Hide()
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end
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end
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-- Save bag frame position (always as BOTTOMRIGHT)
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local function SaveBagFramePosition()
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local frame = getglobal("Guda_BagFrame")
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if not frame or not addon or not addon.Modules or not addon.Modules.DB then return end
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-- Always save as BOTTOMRIGHT coordinates
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local right = frame:GetRight()
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local bottom = frame:GetBottom()
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local screenWidth = GetScreenWidth()
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if right and bottom and screenWidth then
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local xOffset = right - screenWidth
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local yOffset = bottom
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addon.Modules.DB:SetSetting("bagFramePosition", {
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point = "BOTTOMRIGHT",
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x = xOffset,
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y = yOffset
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})
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end
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end
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-- Update lock state (controls whether frame is draggable)
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function BagFrame:UpdateLockState()
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-- Safety check: ensure addon and modules exist
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if not addon or not addon.Modules then return end
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local frame = getglobal("Guda_BagFrame")
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if not frame then return end
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-- Check if DB module is available
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if not addon.Modules.DB or not addon.Modules.DB.GetSetting then return end
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local success, isLocked = pcall(function()
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return addon.Modules.DB:GetSetting("lockBags")
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end)
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if not success then return end
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if isLocked == nil then
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isLocked = false
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end
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-- Get draggable areas
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local toolbar = getglobal("Guda_BagFrame_Toolbar")
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local moneyFrame = getglobal("Guda_BagFrame_MoneyFrame")
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local itemContainer = getglobal("Guda_BagFrame_ItemContainer")
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if isLocked then
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-- Disable dragging on main frame
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if frame.SetScript then
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frame:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
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if searchBox then
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searchBox:ClearFocus()
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end
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end)
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frame:SetScript("OnMouseUp", nil)
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end
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-- Disable dragging on toolbar
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if toolbar and toolbar.SetScript then
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toolbar:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
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if searchBox then
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searchBox:ClearFocus()
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end
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end)
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toolbar:SetScript("OnMouseUp", nil)
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end
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-- Disable dragging on money frame (preserve tooltip handlers)
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if moneyFrame and moneyFrame.SetScript then
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moneyFrame:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
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if searchBox then
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searchBox:ClearFocus()
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end
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end)
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moneyFrame:SetScript("OnMouseUp", nil)
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-- Preserve tooltip handlers with safety checks
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moneyFrame:SetScript("OnEnter", function()
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if Guda_BagFrame_MoneyOnEnter and addon and addon.Modules and addon.Modules.DB and addon.Modules.Utils then
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Guda_BagFrame_MoneyOnEnter(this)
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end
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end)
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moneyFrame:SetScript("OnLeave", function()
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if GameTooltip then
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GameTooltip:Hide()
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end
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end)
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end
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-- Disable dragging on item container
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if itemContainer and itemContainer.SetScript then
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itemContainer:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
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if searchBox then
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searchBox:ClearFocus()
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end
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end)
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itemContainer:SetScript("OnMouseUp", nil)
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end
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else
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-- Enable dragging on main frame
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if frame and frame.SetScript then
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frame:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
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if searchBox then
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searchBox:ClearFocus()
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end
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local bagFrame = getglobal("Guda_BagFrame")
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if bagFrame and arg1 == "LeftButton" then
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bagFrame:StartMoving()
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end
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end)
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frame:SetScript("OnMouseUp", function()
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local bagFrame = getglobal("Guda_BagFrame")
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if bagFrame then
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bagFrame:StopMovingOrSizing()
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SaveBagFramePosition()
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end
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end)
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end
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-- Enable dragging on toolbar (title area)
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if toolbar and toolbar.SetScript then
|
|
toolbar:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
toolbar:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on money frame (preserve tooltip handlers)
|
|
if moneyFrame and moneyFrame.SetScript then
|
|
moneyFrame:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
moneyFrame:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
-- Preserve tooltip handlers with safety checks
|
|
moneyFrame:SetScript("OnEnter", function()
|
|
if Guda_BagFrame_MoneyOnEnter and addon and addon.Modules and addon.Modules.DB and addon.Modules.Utils then
|
|
Guda_BagFrame_MoneyOnEnter(this)
|
|
end
|
|
end)
|
|
moneyFrame:SetScript("OnLeave", function()
|
|
if GameTooltip then
|
|
GameTooltip:Hide()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Enable dragging on item container
|
|
if itemContainer and itemContainer.SetScript then
|
|
itemContainer:SetScript("OnMouseDown", function()
|
|
local searchBox = getglobal("Guda_BagFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:ClearFocus()
|
|
end
|
|
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame and arg1 == "LeftButton" then
|
|
bagFrame:StartMoving()
|
|
end
|
|
end)
|
|
itemContainer:SetScript("OnMouseUp", function()
|
|
local bagFrame = getglobal("Guda_BagFrame")
|
|
if bagFrame then
|
|
bagFrame:StopMovingOrSizing()
|
|
SaveBagFramePosition()
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Initialize
|
|
function BagFrame:Initialize()
|
|
-- Hook default bag functions
|
|
HookDefaultBags()
|
|
|
|
-- Update on bag changes
|
|
addon.Modules.Events:OnBagUpdate(function()
|
|
if not currentViewChar then
|
|
BagFrame:Update()
|
|
end
|
|
end, "BagFrame")
|
|
|
|
-- Update on money changes
|
|
addon.Modules.Events:OnMoneyChanged(function()
|
|
BagFrame:UpdateMoney()
|
|
end, "BagFrame")
|
|
|
|
addon:Debug("Bag frame initialized")
|
|
end
|