2908 lines
110 KiB
Lua
2908 lines
110 KiB
Lua
-- Bank Frame
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-- Bank viewing UI
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local addon = Guda
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local BankFrame = {}
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addon.Modules.BankFrame = BankFrame
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local currentViewChar = nil
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function BankFrame:GetCurrentViewChar()
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return currentViewChar
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end
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local searchText = ""
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local isReadOnlyMode = false -- Track if viewing saved bank (read-only) or live bank (interactive)
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local hiddenBankBags = {} -- Track which bank bags are hidden (bagID -> true/false)
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local bankBagParents = {} -- Parent frames per bank bag (same approach as BagFrame)
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local bankSlotToButton = {} -- Fast O(1) lookup: bankSlotToButton[bagID][slotID] = button
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-- Track empty slots that should show as placeholders in Category View
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-- Format: recentlyEmptiedSlots[bagID][slotID] = { category = "CategoryName", timestamp = time }
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local recentlyEmptiedSlots = {}
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-- Global click catcher for clearing bank search focus
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local bankClickCatcher = nil
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--=====================================================
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-- Deferred Usability Tint System
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-- Prevents false positives when item data isn't fully loaded on bank open
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-- Uses debouncing to handle rapid open/close safely
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--=====================================================
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local bankUsabilityCheckFrame = nil
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local BANK_USABILITY_CHECK_DELAY = 0.25 -- Delay before re-checking usability (seconds)
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-- Cancel any pending deferred usability check
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local function CancelBankDeferredUsabilityCheck()
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if bankUsabilityCheckFrame then
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bankUsabilityCheckFrame:Hide()
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bankUsabilityCheckFrame.pending = false
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end
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end
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-- Update usability tints on all visible bank item buttons
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local function UpdateAllBankUsabilityTints()
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if not Guda_BankFrame or not Guda_BankFrame:IsShown() then return end
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for _, bagParent in pairs(bankBagParents) do
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if bagParent and bagParent.itemButtons then
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for button in pairs(bagParent.itemButtons) do
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if button.hasItem and button:IsShown() and Guda_ItemButton_UpdateUsableTint then
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Guda_ItemButton_UpdateUsableTint(button)
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end
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end
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end
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end
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end
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-- Schedule a deferred usability check with debouncing
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local function ScheduleBankDeferredUsabilityCheck()
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-- Create frame on first use
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if not bankUsabilityCheckFrame then
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bankUsabilityCheckFrame = CreateFrame("Frame")
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bankUsabilityCheckFrame:Hide()
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bankUsabilityCheckFrame.elapsed = 0
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bankUsabilityCheckFrame.pending = false
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bankUsabilityCheckFrame:SetScript("OnUpdate", function()
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this.elapsed = this.elapsed + arg1
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if this.elapsed >= BANK_USABILITY_CHECK_DELAY then
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this:Hide()
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this.pending = false
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-- Only run if bank is still open
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if Guda_BankFrame and Guda_BankFrame:IsShown() then
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-- Clear detection cache and re-check all items
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if addon.Modules.ItemDetection and addon.Modules.ItemDetection.ClearCache then
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addon.Modules.ItemDetection:ClearCache()
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end
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UpdateAllBankUsabilityTints()
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end
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end
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end)
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end
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-- Reset timer (debounce behavior)
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bankUsabilityCheckFrame.elapsed = 0
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bankUsabilityCheckFrame.pending = true
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bankUsabilityCheckFrame:Show()
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end
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-- Clear recently emptied slots (called when view is reset or frame hidden)
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function BankFrame:ClearRecentlyEmptiedSlots()
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for k in pairs(recentlyEmptiedSlots) do
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recentlyEmptiedSlots[k] = nil
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end
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end
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-- Mark a slot as recently emptied (preserves its category and sort info for placeholder display)
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function BankFrame:MarkSlotAsEmptied(bagID, slotID, category, itemData)
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if not recentlyEmptiedSlots[bagID] then
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recentlyEmptiedSlots[bagID] = {}
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end
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-- Store sort-relevant properties from the original item to maintain position
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recentlyEmptiedSlots[bagID][slotID] = {
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category = category or "Miscellaneous",
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timestamp = GetTime(),
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-- Preserve sort properties from original item
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quality = itemData and itemData.quality or 0,
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name = itemData and itemData.name or "",
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iLevel = itemData and itemData.iLevel or 0,
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}
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addon:DebugCategory("Marked slot %d:%d as emptied (category: %s)", bagID, slotID, category or "Miscellaneous")
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end
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-- Check if a slot is marked as recently emptied
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function BankFrame:IsSlotRecentlyEmptied(bagID, slotID)
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return recentlyEmptiedSlots[bagID] and recentlyEmptiedSlots[bagID][slotID]
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end
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-- Get the category of a recently emptied slot
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function BankFrame:GetEmptiedSlotCategory(bagID, slotID)
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local info = recentlyEmptiedSlots[bagID] and recentlyEmptiedSlots[bagID][slotID]
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return info and info.category or nil
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end
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-- Remove a slot from recently emptied (when item is placed back)
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function BankFrame:UnmarkSlotAsEmptied(bagID, slotID)
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if recentlyEmptiedSlots[bagID] then
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recentlyEmptiedSlots[bagID][slotID] = nil
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end
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end
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-- OnLoad
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function Guda_BankFrame_OnLoad(self)
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self:SetClampedToScreen(true)
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-- Set up initial backdrop
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addon:ApplyBackdrop(self, "DEFAULT_FRAME")
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-- Set up search box placeholder
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local searchBox = getglobal(self:GetName().."_SearchBar_SearchBox")
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if searchBox then
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searchBox:SetText("Search bank...")
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searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
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end
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-- Create invisible full-screen frame to catch clicks outside the bank frame while typing in search
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if not bankClickCatcher then
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bankClickCatcher = CreateFrame("Frame", "Guda_BankClickCatcher", UIParent)
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bankClickCatcher:SetFrameStrata("BACKGROUND")
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bankClickCatcher:SetAllPoints(UIParent)
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bankClickCatcher:EnableMouse(true)
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bankClickCatcher:Hide()
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bankClickCatcher:SetScript("OnMouseDown", function()
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if Guda_BankFrame_ClearSearch then
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Guda_BankFrame_ClearSearch()
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end
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end)
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end
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end
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-- OnShow
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function Guda_BankFrame_OnShow(self)
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if BankFrame.EnsureBagButtonsInitialized then
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BankFrame:EnsureBagButtonsInitialized()
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end
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-- Enforce MoneyFrame bottom margin in case any runtime code repositions it
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local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
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if moneyFrame and moneyFrame.ClearAllPoints and moneyFrame.SetPoint then
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moneyFrame:ClearAllPoints()
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moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BankFrame, "BOTTOMRIGHT", -15, 10)
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end
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-- Apply border visibility setting
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if BankFrame.UpdateBorderVisibility then
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BankFrame:UpdateBorderVisibility()
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end
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-- Apply search bar visibility setting
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if BankFrame.UpdateSearchBarVisibility then
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BankFrame:UpdateSearchBarVisibility()
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end
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-- Apply footer visibility setting
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if BankFrame.UpdateFooterVisibility then
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BankFrame:UpdateFooterVisibility()
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end
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-- Apply frame transparency
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if Guda_ApplyBackgroundTransparency then
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Guda_ApplyBackgroundTransparency()
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end
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-- Apply lock state
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if BankFrame.UpdateLockState then
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BankFrame:UpdateLockState()
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end
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BankFrame:Update()
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-- Schedule deferred usability check to fix false positives from uncached item data
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-- This runs after a short delay when item info is fully loaded by the WoW client
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ScheduleBankDeferredUsabilityCheck()
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end
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-- OnHide
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function Guda_BankFrame_OnHide(self)
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-- Close any open dropdown menus when the bank frame is hidden
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CloseDropDownMenus()
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-- Clear any pending update
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bankPendingUpdate = false
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-- Cancel any pending throttled updates
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local throttleFrame = getglobal("Guda_BankUpdateThrottle")
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if throttleFrame then
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throttleFrame:Hide()
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end
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-- Cancel any pending deferred usability check (debounce safety)
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CancelBankDeferredUsabilityCheck()
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-- Clear search field
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Guda_BankFrame_ClearSearch()
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-- Clear recently emptied slots tracking (reset placeholders)
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BankFrame:ClearRecentlyEmptiedSlots()
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-- Clear isEmptyPlaceholder flags on all buttons (reset for next open)
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for bagID, slots in pairs(bankSlotToButton) do
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if type(slots) == "table" then
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for slotID, button in pairs(slots) do
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if button and button.isEmptyPlaceholder then
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button.isEmptyPlaceholder = nil
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end
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end
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end
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end
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-- Close the actual Blizzard bank too
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local blizzardBankFrame = getglobal("BankFrame")
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if blizzardBankFrame and blizzardBankFrame:IsShown() then
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CloseBankFrame()
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end
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end
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-- Toggle visibility
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function BankFrame:Toggle()
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if Guda_BankFrame:IsShown() then
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Guda_BankFrame:Hide()
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else
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Guda_BankFrame:Show()
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end
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end
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-- Show specific character's bank (read-only mode)
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function BankFrame:ShowCharacter(fullName)
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currentViewChar = fullName
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isReadOnlyMode = true -- Viewing saved bank data (read-only)
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self:Update()
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end
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-- Show current character's bank (interactive mode)
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function BankFrame:ShowCurrentCharacter()
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currentViewChar = nil
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isReadOnlyMode = false -- Viewing live bank (interactive)
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self:Update()
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end
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-- Update lock states of existing buttons (lightweight, used during drag)
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function BankFrame:UpdateLockStates()
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Guda_UpdateLockStates(bankBagParents)
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end
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-- Update window lock state (enable/disable dragging)
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function BankFrame:UpdateLockState()
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if not addon or not addon.Modules or not addon.Modules.DB then return end
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local frame = getglobal("Guda_BankFrame")
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if not frame then return end
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local isLocked = addon.Modules.DB:GetSetting("lockBags")
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if isLocked == nil then isLocked = false end
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local toolbar = getglobal("Guda_BankFrame_Toolbar")
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if isLocked then
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if frame.SetScript then
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frame:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BankFrame_SearchBar_SearchBox")
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if searchBox then searchBox:ClearFocus() end
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end)
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frame:SetScript("OnMouseUp", nil)
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end
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if toolbar and toolbar.SetScript then
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toolbar:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BankFrame_SearchBar_SearchBox")
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if searchBox then searchBox:ClearFocus() end
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end)
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toolbar:SetScript("OnMouseUp", nil)
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end
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else
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if frame and frame.SetScript then
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frame:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BankFrame_SearchBar_SearchBox")
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if searchBox then searchBox:ClearFocus() end
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local bankFrame = getglobal("Guda_BankFrame")
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if bankFrame and arg1 == "LeftButton" then
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bankFrame:StartMoving()
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end
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end)
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frame:SetScript("OnMouseUp", function()
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local bankFrame = getglobal("Guda_BankFrame")
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if bankFrame then bankFrame:StopMovingOrSizing() end
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end)
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end
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if toolbar and toolbar.SetScript then
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toolbar:SetScript("OnMouseDown", function()
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local searchBox = getglobal("Guda_BankFrame_SearchBar_SearchBox")
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if searchBox then searchBox:ClearFocus() end
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local bankFrame = getglobal("Guda_BankFrame")
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if bankFrame and arg1 == "LeftButton" then
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bankFrame:StartMoving()
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end
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end)
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toolbar:SetScript("OnMouseUp", function()
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local bankFrame = getglobal("Guda_BankFrame")
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if bankFrame then bankFrame:StopMovingOrSizing() end
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end)
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end
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end
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end
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-- Update a single slot without full frame redraw (used for manual item moves)
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function BankFrame:UpdateSingleSlot(bagID, slotID, passedButton)
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if not Guda_BankFrame:IsShown() then
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addon:DebugCategory("UpdateSingleSlot: frame not shown")
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return false
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end
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if currentViewChar then
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addon:DebugCategory("UpdateSingleSlot: viewing other char")
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return false
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end
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-- Use passed button if available (from UpdateChangedSlots iteration)
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-- This avoids type mismatch issues with slot ID keys (string vs number)
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local targetButton = passedButton
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if not targetButton then
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-- Fallback to O(1) button lookup using hash table
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if not bankSlotToButton[bagID] then
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addon:DebugCategory("UpdateSingleSlot: no slotToButton for bag %d", bagID)
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return false
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end
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-- Try both numeric and string keys to handle type mismatches
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targetButton = bankSlotToButton[bagID][slotID] or bankSlotToButton[bagID][tonumber(slotID)]
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if not targetButton then
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addon:DebugCategory("UpdateSingleSlot: no button for bag %d slot %d", bagID, slotID)
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return false
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end
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end
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-- Get fresh item data for this slot
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local itemLink = GetContainerItemLink(bagID, slotID)
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local itemData = nil
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if itemLink then
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local texture, itemCount, locked, quality = GetContainerItemInfo(bagID, slotID)
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local itemID = nil
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local _, _, idStr = string.find(itemLink, "item:(%d+)")
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if idStr then itemID = tonumber(idStr) end
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if itemID then
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local name, link, itemQuality, iLevel, _, itemType, stackCount, subType, _, equipLoc = GetItemInfo(itemID)
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itemData = {
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link = itemLink,
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texture = texture,
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count = itemCount or 1,
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quality = quality or itemQuality or 0, -- Prefer GetContainerItemInfo, fallback to GetItemInfo
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name = name,
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iLevel = iLevel,
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type = itemType,
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subclass = subType,
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equipLoc = equipLoc,
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stackSize = stackCount or 1,
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locked = locked,
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}
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end
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end
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addon:DebugCategory("UpdateSingleSlot: bag=%d slot=%d hasItem=%s -> updating button", bagID, slotID, itemLink and "yes" or "no")
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-- Track when slot becomes empty in Category View (keep empty placeholder visible)
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local viewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
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local hadItem = targetButton.itemData and targetButton.itemData.link
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local hasItem = itemData and itemData.link
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if viewType == "category" then
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if hadItem and not hasItem then
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-- Item was removed - show empty placeholder, keep button visible
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addon:DebugCategory("UpdateSingleSlot: slot %d:%d emptied, showing empty placeholder", bagID, slotID)
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-- Mark as still in use so cleanup doesn't hide it
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targetButton.inUse = true
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targetButton.isEmptyPlaceholder = true
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-- Also mark in recentlyEmptiedSlots for full redraw support
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local oldItemData = targetButton.itemData
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local oldCategory = "Miscellaneous"
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if oldItemData and oldItemData.link then
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oldCategory = addon.Modules.CategoryManager:CategorizeItem(oldItemData, bagID, slotID) or "Miscellaneous"
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end
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self:MarkSlotAsEmptied(bagID, slotID, oldCategory, oldItemData)
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elseif hasItem and not hadItem then
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-- Item was added
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targetButton.isEmptyPlaceholder = false
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self:UnmarkSlotAsEmptied(bagID, slotID)
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end
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end
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-- Update the button visually
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local matchesFilter = self:PassesSearchFilter(itemData)
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Guda_ItemButton_SetItem(targetButton, bagID, slotID, itemData, true, nil, matchesFilter, isReadOnlyMode)
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-- Ensure empty placeholders stay visible
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if viewType == "category" and targetButton.isEmptyPlaceholder then
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targetButton:Show()
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end
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return true
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end
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-- Update changed slots in a bank bag by comparing with cached data
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-- Returns number of slots updated, or -1 if full redraw is needed
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function BankFrame:UpdateChangedSlots(bagID)
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if not Guda_BankFrame:IsShown() then
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addon:DebugCategory("UpdateChangedSlots: frame not shown")
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return -1
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end
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if currentViewChar then
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addon:DebugCategory("UpdateChangedSlots: viewing other char")
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return -1
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end
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-- Check if we have the slot lookup table for this bag
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if not bankSlotToButton[bagID] then
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addon:DebugCategory("UpdateChangedSlots: no slotToButton for bag %d", bagID)
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return -1
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end
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local viewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
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local isCategoryView = (viewType == "category")
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addon:DebugCategory("UpdateChangedSlots: bag=%d, viewType=%s, isCategoryView=%s",
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bagID, viewType, tostring(isCategoryView))
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if isCategoryView then
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-- In Category View: update slots that HAVE button mappings
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-- AND check for NEW items that arrived in slots without buttons
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local updatedCount = 0
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for slotID, targetButton in pairs(bankSlotToButton[bagID]) do
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local currentLink = GetContainerItemLink(bagID, slotID)
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local cachedLink = targetButton.itemData and targetButton.itemData.link or nil
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local needsUpdate = false
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if currentLink ~= cachedLink then
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needsUpdate = true
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elseif currentLink then
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local _, currentCount = GetContainerItemInfo(bagID, slotID)
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local cachedCount = targetButton.itemData and targetButton.itemData.count or 0
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if currentCount ~= cachedCount then
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needsUpdate = true
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end
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end
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if needsUpdate then
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addon:DebugCategory(" slot %d: needs update (had=%s, now=%s)", slotID,
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cachedLink and "item" or "empty", currentLink and "item" or "empty")
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-- Pass the button directly to avoid type mismatch lookup issues
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if self:UpdateSingleSlot(bagID, slotID, targetButton) then
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updatedCount = updatedCount + 1
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else
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addon:DebugCategory(" slot %d: UpdateSingleSlot failed -> full redraw", slotID)
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return -1
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end
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end
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end
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-- CRITICAL: Check for NEW items that arrived in slots WITHOUT button mappings
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-- Category View only has buttons for filled slots, so new items need full redraw
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local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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if numSlots and numSlots > 0 then
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for checkSlotID = 1, numSlots do
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-- If slot has an item but no button mapping -> new item arrived
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-- Check both numeric and potential string keys
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local hasButton = bankSlotToButton[bagID][checkSlotID] or bankSlotToButton[bagID][tostring(checkSlotID)]
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if not hasButton then
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local currentLink = GetContainerItemLink(bagID, checkSlotID)
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if currentLink then
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addon:DebugCategory(" slot %d: NEW item arrived (no button) -> full redraw", checkSlotID)
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return -1 -- Trigger full redraw to categorize new item
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end
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end
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end
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end
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addon:DebugCategory("UpdateChangedSlots (category): success, updated %d slots", updatedCount)
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return updatedCount
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else
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-- In Single View: check all slots
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local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
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if not numSlots or numSlots == 0 then
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addon:DebugCategory("UpdateChangedSlots: no slots for bag %d", bagID)
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return -1
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|
end
|
|
|
|
local updatedCount = 0
|
|
for slotID = 1, numSlots do
|
|
-- Try both numeric and string keys to handle type mismatches
|
|
local targetButton = bankSlotToButton[bagID][slotID] or bankSlotToButton[bagID][tostring(slotID)]
|
|
|
|
if not targetButton then
|
|
addon:DebugCategory(" slot %d: no button in single view -> full redraw", slotID)
|
|
return -1
|
|
end
|
|
|
|
local currentLink = GetContainerItemLink(bagID, slotID)
|
|
local cachedLink = targetButton.itemData and targetButton.itemData.link or nil
|
|
|
|
local needsUpdate = false
|
|
if currentLink ~= cachedLink then
|
|
needsUpdate = true
|
|
elseif currentLink then
|
|
local _, currentCount = GetContainerItemInfo(bagID, slotID)
|
|
local cachedCount = targetButton.itemData and targetButton.itemData.count or 0
|
|
if currentCount ~= cachedCount then
|
|
needsUpdate = true
|
|
end
|
|
end
|
|
|
|
if needsUpdate then
|
|
addon:DebugCategory(" slot %d: needs update (had=%s, now=%s)", slotID,
|
|
cachedLink and "item" or "empty", currentLink and "item" or "empty")
|
|
-- Pass the button directly to avoid type mismatch lookup issues
|
|
if self:UpdateSingleSlot(bagID, slotID, targetButton) then
|
|
updatedCount = updatedCount + 1
|
|
else
|
|
addon:DebugCategory(" slot %d: UpdateSingleSlot failed -> full redraw", slotID)
|
|
return -1
|
|
end
|
|
end
|
|
end
|
|
addon:DebugCategory("UpdateChangedSlots (single): success, updated %d slots", updatedCount)
|
|
return updatedCount
|
|
end
|
|
end
|
|
|
|
-- Deferred update state for frame budgeting
|
|
local bankPendingUpdate = false
|
|
local bankUpdateDebounceFrame = nil
|
|
local BANK_UPDATE_DEBOUNCE_TIME = 0.05 -- 50ms debounce for rapid updates
|
|
|
|
-- Schedule an update with debouncing (prevents multiple updates in rapid succession)
|
|
function BankFrame:ScheduleUpdate()
|
|
if bankPendingUpdate then return end
|
|
bankPendingUpdate = true
|
|
|
|
if not bankUpdateDebounceFrame then
|
|
bankUpdateDebounceFrame = CreateFrame("Frame")
|
|
bankUpdateDebounceFrame.elapsed = 0
|
|
end
|
|
|
|
bankUpdateDebounceFrame.elapsed = 0
|
|
bankUpdateDebounceFrame:SetScript("OnUpdate", function()
|
|
this.elapsed = this.elapsed + arg1
|
|
if this.elapsed >= BANK_UPDATE_DEBOUNCE_TIME then
|
|
this:SetScript("OnUpdate", nil)
|
|
bankPendingUpdate = false
|
|
BankFrame:Update()
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Update display
|
|
function BankFrame:Update()
|
|
if not Guda_BankFrame:IsShown() then
|
|
return
|
|
end
|
|
|
|
-- Report entry for frame budget tracking
|
|
if addon.Modules.Utils and addon.Modules.Utils.ReportEntry then
|
|
addon.Modules.Utils:ReportEntry()
|
|
end
|
|
|
|
-- If cursor is holding an item (mid-drag), only update lock states, don't rebuild UI
|
|
-- BUT only if we already have items displayed - otherwise we need to do initial build
|
|
if CursorHasItem and CursorHasItem() then
|
|
-- Check if we have any displayed items
|
|
local hasDisplayedItems = false
|
|
for _, bankBagParent in pairs(bankBagParents) do
|
|
if bankBagParent and bankBagParent.itemButtons then
|
|
for button in pairs(bankBagParent.itemButtons) do
|
|
if button.hasItem and button:IsShown() then
|
|
hasDisplayedItems = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if hasDisplayedItems then break end
|
|
end
|
|
|
|
if hasDisplayedItems then
|
|
self:UpdateLockStates()
|
|
return
|
|
end
|
|
-- If no items displayed yet, continue with full update
|
|
end
|
|
|
|
-- Mark all existing buttons as not in use (we'll mark active ones during display)
|
|
-- Also clear the slot lookup table for fresh rebuild
|
|
for _, bankBagParent in pairs(bankBagParents) do
|
|
if bankBagParent and bankBagParent.itemButtons then
|
|
for button in pairs(bankBagParent.itemButtons) do
|
|
if button.hasItem ~= nil then
|
|
button.inUse = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for k in pairs(bankSlotToButton) do
|
|
bankSlotToButton[k] = nil
|
|
end
|
|
|
|
-- Determine if we're in read-only mode:
|
|
-- - If viewing another character → read-only
|
|
-- - If bank is actually open → interactive (live)
|
|
-- - Otherwise → read-only (viewing saved data)
|
|
local bankIsOpen = addon.Modules.BankScanner:IsBankOpen()
|
|
isReadOnlyMode = currentViewChar ~= nil or not bankIsOpen
|
|
|
|
local bankData
|
|
local isOtherChar = false
|
|
local charName = ""
|
|
|
|
if currentViewChar then
|
|
-- Viewing another character's saved bank
|
|
bankData = addon.Modules.DB:GetCharacterBank(currentViewChar)
|
|
isOtherChar = true
|
|
charName = currentViewChar
|
|
getglobal("Guda_BankFrame_Title"):SetText(currentViewChar .. "'s Bank")
|
|
else
|
|
-- Viewing current character's bank
|
|
-- Use live data if bank is officially open OR if we can access bank data
|
|
-- (handles edge cases where IsBankOpen returns false but bank is still accessible)
|
|
local useLiveData = bankIsOpen
|
|
if not useLiveData then
|
|
-- Try to get live data anyway - if bank bags are accessible, use live data
|
|
local testSlots = GetContainerNumSlots(-1) -- Main bank
|
|
if testSlots and testSlots > 0 then
|
|
useLiveData = true
|
|
addon:DebugCategory("Update: IsBankOpen=false but bank accessible, using live data")
|
|
end
|
|
end
|
|
|
|
local playerName = addon.Modules.DB:GetPlayerFullName()
|
|
if useLiveData then
|
|
-- Bank is accessible - use live data
|
|
bankData = addon.Modules.BankScanner:GetBankData()
|
|
getglobal("Guda_BankFrame_Title"):SetText(playerName .. "'s Bank")
|
|
else
|
|
-- Bank is truly closed - use saved data (read-only mode)
|
|
bankData = addon.Modules.DB:GetCharacterBank(playerName)
|
|
getglobal("Guda_BankFrame_Title"):SetText(playerName .. "'s Bank")
|
|
end
|
|
end
|
|
|
|
local viewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
|
|
|
|
-- Reset all section headers before displaying items
|
|
local i = 1
|
|
while true do
|
|
local header = getglobal("Guda_BankFrame_SectionHeader" .. i)
|
|
if not header then break end
|
|
header.inUse = false
|
|
header:Hide()
|
|
i = i + 1
|
|
end
|
|
|
|
if viewType == "category" then
|
|
-- Debug: check bankData before display
|
|
local bagCount = 0
|
|
local totalItems = 0
|
|
for bagID, bag in pairs(bankData or {}) do
|
|
bagCount = bagCount + 1
|
|
if bag and bag.slots then
|
|
for slotID, item in pairs(bag.slots) do
|
|
if item then
|
|
totalItems = totalItems + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
addon:DebugCategory("Update: bankData has %d bags, %d total items", bagCount, totalItems)
|
|
self:DisplayItemsByCategory(bankData, isOtherChar, charName)
|
|
-- Show sort button with merge icon/tooltip for category view
|
|
local sortBtn = getglobal("Guda_BankFrame_SortButton")
|
|
if sortBtn then
|
|
sortBtn:Show()
|
|
sortBtn.isCategoryView = true
|
|
end
|
|
else
|
|
self:DisplayItems(bankData, isOtherChar, charName)
|
|
local sortBtn = getglobal("Guda_BankFrame_SortButton")
|
|
if sortBtn then
|
|
sortBtn:Show()
|
|
sortBtn.isCategoryView = false
|
|
end
|
|
end
|
|
|
|
-- Update money
|
|
self:UpdateMoney()
|
|
|
|
-- Update bank slots info
|
|
self:UpdateBankSlotsInfo(bankData, isOtherChar)
|
|
|
|
-- Clean up unused buttons AFTER display is complete (prevents drag/drop issues)
|
|
for _, bankBagParent in pairs(bankBagParents) do
|
|
if bankBagParent and bankBagParent.itemButtons then
|
|
for button in pairs(bankBagParent.itemButtons) do
|
|
if button.hasItem ~= nil and not button.inUse then
|
|
button:Hide()
|
|
button:ClearAllPoints()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Record performance metrics
|
|
if addon.Modules.Utils and addon.Modules.Utils.RecordUpdateEnd then
|
|
addon.Modules.Utils:RecordUpdateEnd()
|
|
end
|
|
end
|
|
|
|
-- Use centralized frame helpers for section headers and bag parents
|
|
function BankFrame:GetSectionHeader(index)
|
|
return Guda_GetSectionHeader("Guda_BankFrame", "Guda_BankFrame_ItemContainer", index)
|
|
end
|
|
|
|
function BankFrame:GetBagParent(bagID)
|
|
return Guda_GetBagParent("Guda_BankFrame", bankBagParents, bagID, "Guda_BankFrame_ItemContainer")
|
|
end
|
|
|
|
-- Display items by category
|
|
function BankFrame:DisplayItemsByCategory(bankData, isOtherChar, charName)
|
|
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
|
|
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
|
|
local perRow = addon.Modules.DB:GetSetting("bankColumns") or 10
|
|
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
|
|
|
|
-- Use centralized category initialization
|
|
local categories, specialItems = Guda_InitCategories()
|
|
local categoryList = Guda_CategoryList
|
|
|
|
-- Categorize all items using centralized function
|
|
local totalItemsCategorized = 0
|
|
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
|
|
if not hiddenBankBags[bagID] then
|
|
local bag = bankData[bagID]
|
|
if bag and bag.slots then
|
|
local bagItemCount = 0
|
|
for slotID, itemData in pairs(bag.slots) do
|
|
if itemData then
|
|
Guda_CategorizeItem(itemData, bagID, slotID, categories, specialItems, isOtherChar)
|
|
bagItemCount = bagItemCount + 1
|
|
totalItemsCategorized = totalItemsCategorized + 1
|
|
end
|
|
end
|
|
if bagItemCount > 0 then
|
|
addon:DebugCategory("DisplayItemsByCategory: bag %d has %d items", bagID, bagItemCount)
|
|
end
|
|
else
|
|
addon:DebugCategory("DisplayItemsByCategory: bag %d has no data (bag=%s, slots=%s)",
|
|
bagID, tostring(bag ~= nil), tostring(bag and bag.slots ~= nil))
|
|
end
|
|
end
|
|
end
|
|
addon:DebugCategory("DisplayItemsByCategory: total items categorized = %d", totalItemsCategorized)
|
|
|
|
-- Add recently emptied slots as empty placeholders in their respective categories
|
|
-- This preserves the visual position of items that were just moved out
|
|
if not isOtherChar then
|
|
for bagID, slots in pairs(recentlyEmptiedSlots) do
|
|
if not hiddenBankBags[bagID] then
|
|
for slotID, info in pairs(slots) do
|
|
-- Only add if slot is actually empty (not refilled)
|
|
local currentLink = GetContainerItemLink(bagID, slotID)
|
|
if not currentLink then
|
|
local catName = info.category
|
|
if catName and categories[catName] then
|
|
-- Add empty placeholder to category with original item's sort properties
|
|
-- This keeps the placeholder in the same visual position as the original item
|
|
table.insert(categories[catName], {
|
|
bagID = bagID,
|
|
slotID = slotID,
|
|
itemData = {
|
|
-- Fake itemData with sort-relevant properties from original item
|
|
quality = info.quality or 0,
|
|
name = info.name or "",
|
|
iLevel = info.iLevel or 0,
|
|
},
|
|
isEmpty = true, -- Mark as placeholder (display will show empty slot)
|
|
})
|
|
addon:DebugCategory("Added empty placeholder for %d:%d to category %s", bagID, slotID, catName)
|
|
end
|
|
else
|
|
-- Slot has item now, remove from tracking
|
|
slots[slotID] = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Calculate total empty slots and find first available one for drop target
|
|
local totalFreeSlots = 0
|
|
local firstFreeBag, firstFreeSlot
|
|
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
|
|
if not hiddenBankBags[bagID] then
|
|
local bag = bankData[bagID]
|
|
if bag then
|
|
totalFreeSlots = totalFreeSlots + (bag.freeSlots or 0)
|
|
if not firstFreeBag and (bag.freeSlots or 0) > 0 then
|
|
for s = 1, (bag.numSlots or 0) do
|
|
if not bag.slots or not bag.slots[s] then
|
|
firstFreeBag = bagID
|
|
firstFreeSlot = s
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Layout (theme-aware padding)
|
|
local _pad = { startX = 5, startY = -10 }
|
|
if addon.Modules and addon.Modules.Theme and addon.Modules.Theme.GetFramePadding then
|
|
_pad = addon.Modules.Theme:GetFramePadding()
|
|
end
|
|
local startX, startY = _pad.startX, _pad.startY
|
|
local currentX, currentY = 0, 0
|
|
local rowMaxHeight = 0
|
|
local headerIdx = 1
|
|
local totalWidth = perRow * (buttonSize + spacing)
|
|
|
|
-- Frame budget tracking for category item processing
|
|
local categoryItemsProcessed = 0
|
|
local CATEGORY_ITEMS_PER_BUDGET_CHECK = 8
|
|
|
|
for _, catName in ipairs(categoryList) do
|
|
local catDef = addon.Modules.CategoryManager and addon.Modules.CategoryManager:GetCategory(catName) or nil
|
|
|
|
-- Handle Empty category: show a single slot with free slot count
|
|
if catDef and catDef.isEmptyCategory then
|
|
if totalFreeSlots > 0 and catDef.enabled then
|
|
local blockWidth = 1 * (buttonSize + spacing)
|
|
local blockHeight = 20 + (1 * (buttonSize + spacing)) + 5
|
|
|
|
if currentX > 0 and currentX + blockWidth + 20 > totalWidth + 5 then
|
|
currentX = 0
|
|
currentY = currentY + rowMaxHeight
|
|
rowMaxHeight = 0
|
|
end
|
|
|
|
local header = self:GetSectionHeader(headerIdx)
|
|
headerIdx = headerIdx + 1
|
|
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX, startY - currentY)
|
|
header:SetWidth(blockWidth)
|
|
local displayName = (catDef and catDef.name) or catName
|
|
header.fullName = displayName
|
|
header.isShortened = false
|
|
header.text:SetText(displayName)
|
|
if header.countText then header.countText:Hide() end
|
|
header:Show()
|
|
|
|
local itemY = currentY + 20
|
|
local bagID = firstFreeBag or -1
|
|
local slotID = firstFreeSlot or 1
|
|
local bagParent = self:GetBagParent(bagID)
|
|
local button = Guda_GetItemButton(bagParent)
|
|
button:SetParent(bagParent)
|
|
button:SetWidth(buttonSize)
|
|
button:SetHeight(buttonSize)
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX, startY - itemY)
|
|
button:Show()
|
|
|
|
local emptyItemData = {
|
|
texture = "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag",
|
|
count = totalFreeSlots,
|
|
name = "Empty Slots"
|
|
}
|
|
Guda_ItemButton_SetItem(button, bagID, slotID, emptyItemData, true, isOtherChar and charName or nil, true, true)
|
|
button.isReadOnly = false
|
|
button.inUse = true
|
|
|
|
if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
|
|
currentX = currentX + blockWidth + 20
|
|
end
|
|
else
|
|
|
|
local items = categories[catName]
|
|
local numItems = items and table.getn(items) or 0
|
|
if numItems > 0 then
|
|
-- Sort items using centralized sorter
|
|
Guda_SortCategoryItems(items)
|
|
|
|
local blockCols = numItems
|
|
if blockCols > perRow then blockCols = perRow end
|
|
local blockRows = math.ceil(numItems / perRow)
|
|
local blockWidth = blockCols * (buttonSize + spacing)
|
|
local blockHeight = 20 + (blockRows * (buttonSize + spacing)) + 5
|
|
|
|
-- Check if it fits in current row
|
|
if currentX > 0 and currentX + blockWidth + 20 > totalWidth + 5 then
|
|
currentX = 0
|
|
currentY = currentY + rowMaxHeight
|
|
rowMaxHeight = 0
|
|
end
|
|
|
|
-- Add Header
|
|
local header = self:GetSectionHeader(headerIdx)
|
|
headerIdx = headerIdx + 1
|
|
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX, startY - currentY)
|
|
header:SetWidth(blockWidth)
|
|
|
|
local displayName = catName
|
|
if catDef and catDef.name then
|
|
displayName = catDef.name
|
|
end
|
|
|
|
-- Set item count (gated by showCategoryCount setting)
|
|
if header.countText then
|
|
local showCount = addon.Modules.DB:GetSetting("showCategoryCount")
|
|
if showCount == nil then showCount = true end
|
|
if showCount and numItems > 1 then
|
|
header.countText:SetText("(" .. numItems .. ")")
|
|
header.countText:Show()
|
|
else
|
|
header.countText:Hide()
|
|
end
|
|
end
|
|
|
|
header.fullName = displayName
|
|
header.isShortened = false
|
|
if string.len(displayName) > 10 and numItems < 2 then
|
|
displayName = string.sub(displayName, 1, 7) .. "..."
|
|
header.isShortened = true
|
|
end
|
|
header.text:SetText(displayName)
|
|
header:Show()
|
|
|
|
local itemY = currentY + 20
|
|
local col = 0
|
|
local row = 0
|
|
for _, item in ipairs(items) do
|
|
local bagID = item.bagID
|
|
local slot = item.slotID
|
|
-- For empty placeholders, pass nil itemData so button shows as empty slot
|
|
local itemData = item.isEmpty and nil or item.itemData
|
|
|
|
local bagParent = self:GetBagParent(bagID)
|
|
local button = Guda_GetItemButton(bagParent)
|
|
|
|
button:SetParent(bagParent)
|
|
button:SetWidth(buttonSize)
|
|
button:SetHeight(buttonSize)
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", startX + currentX + (col * (buttonSize + spacing)), startY - (itemY + (row * (buttonSize + spacing))))
|
|
button:Show()
|
|
|
|
local matchesFilter = self:PassesSearchFilter(itemData)
|
|
Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isOtherChar or isReadOnlyMode)
|
|
button.inUse = true
|
|
button.itemCategory = catName -- Track category for empty slot placeholders
|
|
button.isEmptyPlaceholder = item.isEmpty -- Track if this is a placeholder
|
|
-- Populate slot lookup for O(1) access
|
|
if not bankSlotToButton[bagID] then bankSlotToButton[bagID] = {} end
|
|
bankSlotToButton[bagID][slot] = button
|
|
-- Remove from recently emptied only if slot now has an item (not a placeholder)
|
|
if itemData then
|
|
self:UnmarkSlotAsEmptied(bagID, slot)
|
|
end
|
|
|
|
col = col + 1
|
|
if col >= blockCols then
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
|
|
-- Frame budget check
|
|
categoryItemsProcessed = categoryItemsProcessed + 1
|
|
if categoryItemsProcessed >= CATEGORY_ITEMS_PER_BUDGET_CHECK then
|
|
categoryItemsProcessed = 0
|
|
if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
|
|
addon.Modules.Utils:ReportEntry()
|
|
end
|
|
end
|
|
end
|
|
|
|
if blockHeight > rowMaxHeight then rowMaxHeight = blockHeight end
|
|
currentX = currentX + blockWidth + 20
|
|
end
|
|
end -- isEmptyCategory else
|
|
end
|
|
|
|
-- Update Y for bottom sections
|
|
local y = currentY + rowMaxHeight
|
|
|
|
-- Special sections at bottom (only Mounts now; Home/Tools/Empty are real categories)
|
|
local bottomSections = {
|
|
{ name = "Mounts", items = specialItems.Mount },
|
|
}
|
|
|
|
local x = startX
|
|
y = startY - y
|
|
|
|
local hasAnyBottom = false
|
|
for _, sec in ipairs(bottomSections) do
|
|
if table.getn(sec.items) > 0 then
|
|
hasAnyBottom = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if hasAnyBottom then
|
|
y = y - 10
|
|
local currentBottomX = 0
|
|
local sectionMaxHeight = 0
|
|
|
|
for _, sec in ipairs(bottomSections) do
|
|
local items = sec.items
|
|
local numItems = table.getn(items)
|
|
if numItems > 0 then
|
|
local blockCols = numItems
|
|
if blockCols > perRow then blockCols = perRow end
|
|
local blockRows = math.ceil(numItems / perRow)
|
|
local blockWidth = blockCols * (buttonSize + spacing)
|
|
local blockHeight = 20 + (blockRows * (buttonSize + spacing))
|
|
|
|
if currentBottomX > 0 and currentBottomX + blockWidth + 20 > totalWidth + 5 then
|
|
currentBottomX = 0
|
|
y = y - sectionMaxHeight - 5
|
|
sectionMaxHeight = 0
|
|
end
|
|
|
|
local header = self:GetSectionHeader(headerIdx)
|
|
headerIdx = headerIdx + 1
|
|
header:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX, y)
|
|
header:SetWidth(blockWidth)
|
|
header.text:SetText(sec.name)
|
|
if header.countText then
|
|
local showCount = addon.Modules.DB:GetSetting("showCategoryCount")
|
|
if showCount == nil then showCount = true end
|
|
if showCount and numItems > 1 then
|
|
header.countText:SetText("(" .. numItems .. ")")
|
|
header.countText:Show()
|
|
else
|
|
header.countText:Hide()
|
|
end
|
|
end
|
|
header:Show()
|
|
|
|
local itemY = y - 20
|
|
local sCol = 0
|
|
local sRow = 0
|
|
|
|
for _, item in ipairs(items) do
|
|
local bagParent = self:GetBagParent(item.bagID)
|
|
local button = Guda_GetItemButton(bagParent)
|
|
button:SetParent(bagParent)
|
|
button:SetWidth(buttonSize)
|
|
button:SetHeight(buttonSize)
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", x + currentBottomX + (sCol * (buttonSize + spacing)), itemY - (sRow * (buttonSize + spacing)))
|
|
button:Show()
|
|
Guda_ItemButton_SetItem(button, item.bagID, item.slotID, item.itemData, true, isOtherChar and charName or nil, self:PassesSearchFilter(item.itemData), isOtherChar or isReadOnlyMode)
|
|
button.inUse = true
|
|
-- Populate slot lookup for O(1) access
|
|
if not bankSlotToButton[item.bagID] then bankSlotToButton[item.bagID] = {} end
|
|
bankSlotToButton[item.bagID][item.slotID] = button
|
|
|
|
sCol = sCol + 1
|
|
if sCol >= blockCols then
|
|
sCol = 0
|
|
sRow = sRow + 1
|
|
end
|
|
end
|
|
|
|
if blockHeight > sectionMaxHeight then sectionMaxHeight = blockHeight end
|
|
currentBottomX = currentBottomX + blockWidth + 20
|
|
|
|
if currentBottomX >= totalWidth then
|
|
currentBottomX = 0
|
|
y = y - sectionMaxHeight - 5
|
|
sectionMaxHeight = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
if currentBottomX > 0 then
|
|
y = y - sectionMaxHeight
|
|
end
|
|
end
|
|
|
|
local finalHeight = math.abs(y) + 20
|
|
itemContainer:SetHeight(finalHeight)
|
|
self:ResizeFrame(nil, nil, perRow, finalHeight)
|
|
end
|
|
|
|
-- Display items
|
|
function BankFrame:DisplayItems(bankData, isOtherChar, charName)
|
|
local _pad = { startX = 5, startY = -10 }
|
|
if addon.Modules and addon.Modules.Theme and addon.Modules.Theme.GetFramePadding then
|
|
_pad = addon.Modules.Theme:GetFramePadding()
|
|
end
|
|
local x, y = _pad.startX, _pad.startY
|
|
local row = 0
|
|
local col = 0
|
|
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
|
|
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
|
|
local perRow = addon.Modules.DB:GetSetting("bankColumns") or 10
|
|
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
|
|
|
|
-- Separate bank bags into regular, enchant, herb, soul, quiver, and ammo types
|
|
local regularBags = {}
|
|
local enchantBags = {}
|
|
local herbBags = {}
|
|
local soulBags = {}
|
|
local quiverBags = {}
|
|
local ammoBags = {}
|
|
|
|
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
|
|
if not hiddenBankBags[bagID] then
|
|
local bagType
|
|
if isOtherChar then
|
|
-- Use saved bag type for other characters
|
|
local bagSaved = bankData and bankData[bagID]
|
|
bagType = bagSaved and bagSaved.bagType or "regular"
|
|
else
|
|
-- Unified live detection for current character when bank is open
|
|
bagType = addon.Modules.Utils:GetSpecializedBagType(bagID) or "regular"
|
|
end
|
|
|
|
if bagType == "enchant" then
|
|
table.insert(enchantBags, bagID)
|
|
elseif bagType == "herb" then
|
|
table.insert(herbBags, bagID)
|
|
elseif bagType == "soul" then
|
|
table.insert(soulBags, bagID)
|
|
elseif bagType == "quiver" then
|
|
table.insert(quiverBags, bagID)
|
|
elseif bagType == "ammo" then
|
|
table.insert(ammoBags, bagID)
|
|
else
|
|
table.insert(regularBags, bagID)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Build display order: regular -> enchant -> herb -> soul -> quiver -> ammo
|
|
local bagsToShow = {}
|
|
for _, bagID in ipairs(regularBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = false })
|
|
end
|
|
if table.getn(enchantBags) > 0 then
|
|
for i, bagID in ipairs(enchantBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(herbBags) > 0 then
|
|
for i, bagID in ipairs(herbBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(soulBags) > 0 then
|
|
for i, bagID in ipairs(soulBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(quiverBags) > 0 then
|
|
for i, bagID in ipairs(quiverBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
if table.getn(ammoBags) > 0 then
|
|
for i, bagID in ipairs(ammoBags) do
|
|
table.insert(bagsToShow, { bagID = bagID, needsSpacing = (i == 1) })
|
|
end
|
|
end
|
|
|
|
-- Frame budget tracking for item processing
|
|
local itemsProcessed = 0
|
|
local ITEMS_PER_BUDGET_CHECK = 8 -- Check budget every N items
|
|
|
|
for _, bagInfo in ipairs(bagsToShow) do
|
|
local bagID = bagInfo.bagID
|
|
local bag = bankData and bankData[bagID]
|
|
|
|
-- Add spacing before first of each specialized section
|
|
if bagInfo.needsSpacing then
|
|
if col > 0 then
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
row = row + 0.5
|
|
end
|
|
|
|
-- Get slot count for this bag
|
|
local numSlots
|
|
if isOtherChar and bag and bag.numSlots then
|
|
numSlots = bag.numSlots
|
|
else
|
|
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
end
|
|
|
|
if numSlots and numSlots > 0 then
|
|
for slot = 1, numSlots do
|
|
local itemData = bag and bag.slots and bag.slots[slot] or nil
|
|
|
|
local matchesFilter = self:PassesSearchFilter(itemData)
|
|
|
|
-- Ensure a per-bag parent frame exists and carries the bag ID
|
|
local bankBagParent = self:GetBagParent(bagID)
|
|
|
|
local button = Guda_GetItemButton(bankBagParent)
|
|
button.inUse = true
|
|
|
|
local xPos = x + (col * (buttonSize + spacing))
|
|
local yPos = y - (row * (buttonSize + spacing))
|
|
|
|
button:ClearAllPoints()
|
|
button:SetPoint("TOPLEFT", itemContainer, "TOPLEFT", xPos, yPos)
|
|
|
|
Guda_ItemButton_SetItem(button, bagID, slot, itemData, true, isOtherChar and charName or nil, matchesFilter, isReadOnlyMode)
|
|
-- Populate slot lookup for O(1) access
|
|
if not bankSlotToButton[bagID] then bankSlotToButton[bagID] = {} end
|
|
bankSlotToButton[bagID][slot] = button
|
|
|
|
col = col + 1
|
|
if col >= perRow then
|
|
col = 0
|
|
row = row + 1
|
|
end
|
|
|
|
-- Frame budget check: periodically check if we've exceeded the frame budget
|
|
itemsProcessed = itemsProcessed + 1
|
|
if itemsProcessed >= ITEMS_PER_BUDGET_CHECK then
|
|
itemsProcessed = 0
|
|
if addon.Modules.Utils and addon.Modules.Utils.CheckTimeout and addon.Modules.Utils:CheckTimeout() then
|
|
-- Budget exceeded - reset entry time and continue
|
|
addon.Modules.Utils:ReportEntry()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Resize frame dynamically based on content
|
|
self:ResizeFrame(row, col, perRow)
|
|
end
|
|
|
|
-- Resize bank frame based on number of rows and columns
|
|
function BankFrame:ResizeFrame(currentRow, currentCol, columns, overrideHeight)
|
|
local buttonSize = addon.Modules.DB:GetSetting("iconSize") or addon.Constants.BUTTON_SIZE
|
|
local spacing = addon.Modules.DB:GetSetting("iconSpacing") or addon.Constants.BUTTON_SPACING
|
|
|
|
-- Calculate actual number of rows used
|
|
-- if col==0, row was already incremented (full row), so totalRows = row
|
|
-- if col>0, partial row, so totalRows = row + 1
|
|
local totalRows = (currentRow or 0)
|
|
if (currentCol or 0) > 0 then
|
|
totalRows = totalRows + 1
|
|
end
|
|
if totalRows < 1 then
|
|
totalRows = 1
|
|
end
|
|
|
|
-- Ensure at least 1 column
|
|
if not columns or columns < 1 then
|
|
columns = 1
|
|
end
|
|
|
|
-- Get theme-aware padding
|
|
local pad = { containerExtra = 20, frameExtra = 20, titleHeight = 40, searchBarHeight = 30, footerHeight = 45, footerHiddenHeight = 10 }
|
|
if addon.Modules and addon.Modules.Theme and addon.Modules.Theme.GetFramePadding then
|
|
pad = addon.Modules.Theme:GetFramePadding()
|
|
end
|
|
|
|
-- Calculate required dimensions (symmetric: startX padding on both sides, no trailing spacing)
|
|
local containerWidth = columns * (buttonSize + spacing) - spacing + 2 * pad.startX
|
|
local containerHeight = overrideHeight or (totalRows * (buttonSize + spacing) - spacing + 2 * math.abs(pad.startY))
|
|
local frameWidth = containerWidth + pad.frameExtra
|
|
|
|
-- Check if search bar is visible
|
|
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
|
|
if showSearchBar == nil then
|
|
showSearchBar = true
|
|
end
|
|
|
|
local titleHeight = pad.titleHeight
|
|
local searchBarHeight = pad.searchBarHeight
|
|
local footerHeight = pad.footerHeight
|
|
local frameHeight
|
|
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
|
|
if hideFooter then
|
|
footerHeight = pad.footerHiddenHeight
|
|
frameHeight = containerHeight + titleHeight + (showSearchBar and searchBarHeight or 0) + footerHeight
|
|
elseif showSearchBar then
|
|
frameHeight = containerHeight + titleHeight + searchBarHeight + footerHeight
|
|
else
|
|
frameHeight = containerHeight + titleHeight + footerHeight
|
|
end
|
|
|
|
-- Minimum sizes
|
|
if containerWidth < 200 then
|
|
containerWidth = 200
|
|
frameWidth = 200 + pad.frameExtra
|
|
end
|
|
if containerHeight < 150 then
|
|
containerHeight = 150
|
|
end
|
|
if frameHeight < 250 then
|
|
frameHeight = 250
|
|
end
|
|
|
|
-- Maximum sizes
|
|
if containerWidth > 1250 then
|
|
containerWidth = 1250
|
|
frameWidth = 1280
|
|
end
|
|
if containerHeight > 1000 then
|
|
containerHeight = 1000
|
|
end
|
|
if frameHeight > 1200 then
|
|
frameHeight = 1200
|
|
end
|
|
|
|
local bankFrame = getglobal("Guda_BankFrame")
|
|
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
|
|
|
|
if bankFrame then
|
|
bankFrame:SetWidth(frameWidth)
|
|
bankFrame:SetHeight(frameHeight)
|
|
end
|
|
|
|
if itemContainer then
|
|
itemContainer:SetWidth(containerWidth)
|
|
itemContainer:SetHeight(containerHeight)
|
|
end
|
|
|
|
-- Resize search bar to match container width
|
|
local searchBar = getglobal("Guda_BankFrame_SearchBar")
|
|
if searchBar then
|
|
searchBar:SetWidth(containerWidth)
|
|
end
|
|
end
|
|
|
|
-- Bank bag type display names
|
|
local BANK_BAG_TYPE_NAMES = {
|
|
soul = "Soul Bag",
|
|
herb = "Herb Bag",
|
|
enchant = "Enchanting Bag",
|
|
quiver = "Quiver",
|
|
ammo = "Ammo Pouch",
|
|
}
|
|
|
|
-- Update bank slots info text (show only regular bags, special bags in tooltip)
|
|
function BankFrame:UpdateBankSlotsInfo(bankData, isOtherChar)
|
|
local infoText = getglobal("Guda_BankFrame_Toolbar_BankSlotsInfo_Text")
|
|
if not infoText then return end
|
|
|
|
local regularTotal = 0
|
|
local regularUsed = 0
|
|
local specialBags = {} -- { [type] = { total, used, name } }
|
|
|
|
-- Count slots in bank bags, separating regular from special
|
|
for _, bagID in ipairs(addon.Constants.BANK_BAGS) do
|
|
local bag = bankData[bagID]
|
|
|
|
-- Get slot count for this bag
|
|
local numSlots
|
|
if isOtherChar and bag and bag.numSlots then
|
|
numSlots = bag.numSlots
|
|
else
|
|
numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
end
|
|
|
|
if numSlots and numSlots > 0 then
|
|
-- Determine if this is a special bag (main bank slot -1 is always regular)
|
|
local bagType = nil
|
|
if bagID ~= -1 then
|
|
if not isOtherChar then
|
|
bagType = addon.Modules.Utils:GetSpecializedBagType(bagID)
|
|
elseif bag and bag.bagType and bag.bagType ~= "regular" then
|
|
bagType = bag.bagType
|
|
end
|
|
end
|
|
|
|
-- Count used slots
|
|
local used = 0
|
|
if bag and bag.slots then
|
|
for slot = 1, numSlots do
|
|
if bag.slots[slot] then
|
|
used = used + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if bagType then
|
|
-- Special bag
|
|
if not specialBags[bagType] then
|
|
specialBags[bagType] = { total = 0, used = 0, name = BANK_BAG_TYPE_NAMES[bagType] or bagType }
|
|
end
|
|
specialBags[bagType].total = specialBags[bagType].total + numSlots
|
|
specialBags[bagType].used = specialBags[bagType].used + used
|
|
else
|
|
-- Regular bag (including main bank -1)
|
|
regularTotal = regularTotal + numSlots
|
|
regularUsed = regularUsed + used
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Format: "24 / 80" (used / total) - regular bags only
|
|
infoText:SetText(string.format("%d / %d", regularUsed, regularTotal))
|
|
infoText:SetTextColor(0.7, 0.7, 0.7)
|
|
|
|
-- Store data for tooltip
|
|
local infoFrame = getglobal("Guda_BankFrame_Toolbar_BankSlotsInfo")
|
|
if infoFrame then
|
|
infoFrame.regularTotal = regularTotal
|
|
infoFrame.regularUsed = regularUsed
|
|
infoFrame.specialBags = specialBags
|
|
|
|
-- Setup tooltip scripts if not already done
|
|
if not infoFrame.tooltipSetup then
|
|
infoFrame:EnableMouse(true)
|
|
infoFrame:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_TOP")
|
|
GameTooltip:AddLine("Bank Slots", 1, 1, 1)
|
|
GameTooltip:AddLine(" ")
|
|
-- Regular bags
|
|
if this.regularTotal then
|
|
GameTooltip:AddDoubleLine("Regular Slots:", string.format("%d / %d", this.regularUsed, this.regularTotal), 1, 1, 1, 0.8, 0.8, 0.8)
|
|
end
|
|
-- Special bags
|
|
if this.specialBags then
|
|
for bagType, data in pairs(this.specialBags) do
|
|
GameTooltip:AddDoubleLine(data.name .. ":", string.format("%d / %d", data.used, data.total), 1, 0.82, 0, 0.8, 0.8, 0.8)
|
|
end
|
|
end
|
|
GameTooltip:Show()
|
|
end)
|
|
infoFrame:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
infoFrame.tooltipSetup = true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Update money display
|
|
function BankFrame:UpdateMoney()
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
|
|
if hideFooter then
|
|
if moneyFrame then moneyFrame:Hide() end
|
|
return
|
|
end
|
|
|
|
if not moneyFrame then
|
|
addon:Debug("Bank MoneyFrame not found! Checking parent...")
|
|
addon:Debug("Guda_BankFrame exists: " .. tostring(getglobal("Guda_BankFrame") ~= nil))
|
|
|
|
-- Try to create it manually
|
|
self:CreateMoneyFrame()
|
|
moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
end
|
|
|
|
if moneyFrame then
|
|
MoneyFrame_Update("Guda_BankFrame_MoneyFrame", GetMoney())
|
|
if FormatMoneyFrameWithCommas then FormatMoneyFrameWithCommas("Guda_BankFrame_MoneyFrame") end
|
|
moneyFrame:Show()
|
|
|
|
-- Ensure tooltip overlay exists
|
|
self:EnsureMoneyTooltipOverlay()
|
|
else
|
|
addon:Debug("Still couldn't find or create Bank MoneyFrame!")
|
|
end
|
|
end
|
|
|
|
-- Create MoneyFrame if it doesn't exist
|
|
function BankFrame:CreateMoneyFrame()
|
|
local moneyFrame = CreateFrame("Frame", "Guda_BankFrame_MoneyFrame", Guda_BankFrame, "SmallMoneyFrameTemplate")
|
|
moneyFrame:SetPoint("BOTTOMRIGHT", Guda_BankFrame, "BOTTOMRIGHT", -10, 10)
|
|
moneyFrame:SetWidth(180)
|
|
moneyFrame:SetHeight(35)
|
|
|
|
-- Set up OnLoad handler
|
|
Guda_BankFrame_MoneyFrame_OnLoad(moneyFrame)
|
|
|
|
addon:Debug("Bank MoneyFrame created via CreateMoneyFrame")
|
|
end
|
|
|
|
-- Money frame OnLoad handler
|
|
function Guda_BankFrame_MoneyFrame_OnLoad(self)
|
|
addon:Debug("Bank MoneyFrame OnLoad called for: " .. self:GetName())
|
|
|
|
-- Set tooltip handlers on money denomination buttons
|
|
local buttons = {"GoldButton", "SilverButton", "CopperButton"}
|
|
|
|
for _, buttonName in ipairs(buttons) do
|
|
local fullName = self:GetName() .. buttonName
|
|
local button = getglobal(fullName)
|
|
if button then
|
|
button:SetScript("OnEnter", function()
|
|
Guda_MoneyTooltip_Show(this:GetParent())
|
|
end)
|
|
button:SetScript("OnLeave", function()
|
|
Guda_MoneyTooltip_Hide()
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Also set handlers on parent frame
|
|
self:EnableMouse(true)
|
|
self:SetScript("OnEnter", function()
|
|
Guda_MoneyTooltip_Show(this)
|
|
end)
|
|
self:SetScript("OnLeave", function()
|
|
Guda_MoneyTooltip_Hide()
|
|
end)
|
|
end
|
|
|
|
-- Create transparent overlay for money tooltip
|
|
function BankFrame:EnsureMoneyTooltipOverlay()
|
|
local overlayName = "Guda_BankFrame_MoneyTooltipOverlay"
|
|
local overlay = getglobal(overlayName)
|
|
|
|
if not overlay then
|
|
local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
if not moneyFrame then return end
|
|
|
|
-- Create transparent overlay frame (high strata to sit above money buttons)
|
|
overlay = CreateFrame("Frame", overlayName, moneyFrame)
|
|
overlay:SetAllPoints(moneyFrame)
|
|
overlay:SetFrameStrata("DIALOG")
|
|
overlay:EnableMouse(true)
|
|
|
|
-- Set tooltip handlers on overlay
|
|
overlay:SetScript("OnEnter", function()
|
|
Guda_BankFrame_MoneyOnEnter(moneyFrame)
|
|
end)
|
|
|
|
overlay:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
overlay:SetScript("OnMouseUp", function()
|
|
if arg1 == "RightButton" then
|
|
Guda_MoneyTooltip_Hide()
|
|
Guda_ShowGoldTrackingMenu(moneyFrame)
|
|
end
|
|
end)
|
|
|
|
addon:Debug("Bank money tooltip overlay created")
|
|
end
|
|
|
|
overlay:Show()
|
|
end
|
|
|
|
-- Check if search is currently active
|
|
function BankFrame:IsSearchActive()
|
|
return searchText and searchText ~= "" and searchText ~= "Search bank..."
|
|
end
|
|
|
|
-- Check if item passes search filter (pfUI style)
|
|
function BankFrame:PassesSearchFilter(itemData)
|
|
if not self:IsSearchActive() then return true end
|
|
return Guda_PassesSearchFilter(itemData, searchText)
|
|
end
|
|
|
|
-- Search changed handler
|
|
function Guda_BankFrame_OnSearchChanged(self)
|
|
local text = self:GetText()
|
|
-- Ignore placeholder text
|
|
if text == "Search bank..." then
|
|
text = ""
|
|
end
|
|
if text ~= searchText then
|
|
searchText = text
|
|
BankFrame:Update()
|
|
end
|
|
end
|
|
|
|
-- Clear bank search and restore placeholder
|
|
function Guda_BankFrame_ClearSearch()
|
|
local searchBox = getglobal("Guda_BankFrame_SearchBar_SearchBox")
|
|
if searchBox then
|
|
searchBox:SetText("Search bank...")
|
|
searchBox:SetTextColor(0.5, 0.5, 0.5, 1)
|
|
if searchBox.ClearFocus then searchBox:ClearFocus() end
|
|
end
|
|
|
|
-- Reset search state
|
|
searchText = ""
|
|
|
|
-- Update display
|
|
BankFrame:Update()
|
|
|
|
-- Hide click catcher if present
|
|
if bankClickCatcher and bankClickCatcher.Hide then
|
|
bankClickCatcher:Hide()
|
|
end
|
|
end
|
|
|
|
-- Bank button handler
|
|
function Guda_BankFrame_Sort()
|
|
if isReadOnlyMode or currentViewChar then
|
|
addon:Print("Cannot sort in read-only mode!")
|
|
return
|
|
end
|
|
|
|
if not addon.Modules.BankScanner:IsBankOpen() then
|
|
addon:Print("Bank must be open to sort!")
|
|
return
|
|
end
|
|
|
|
-- Check if we're in category view - restack and clean
|
|
local sortBtn = getglobal("Guda_BankFrame_SortButton")
|
|
if sortBtn and sortBtn.isCategoryView then
|
|
Guda_BankFrame_MergeStacks()
|
|
return
|
|
end
|
|
|
|
local success, message = addon.Modules.SortEngine:ExecuteSort(
|
|
function() return addon.Modules.SortEngine:SortBankPass() end,
|
|
function() return addon.Modules.SortEngine:AnalyzeBank() end,
|
|
function() BankFrame:Update() end,
|
|
"bank"
|
|
)
|
|
|
|
if not success and message == "already sorted" then
|
|
addon:Print("Bank is already sorted!")
|
|
end
|
|
end
|
|
|
|
-- Restack and Clean (for category view) - merges stacks and refreshes view
|
|
-- Queue-based approach
|
|
function Guda_BankFrame_MergeStacks()
|
|
if isReadOnlyMode or currentViewChar then
|
|
addon:Print("Cannot restack in read-only mode!")
|
|
return
|
|
end
|
|
|
|
if not addon.Modules.BankScanner:IsBankOpen() then
|
|
addon:Print("Bank must be open to restack!")
|
|
return
|
|
end
|
|
|
|
-- Check if sorting is already in progress
|
|
if addon.Modules.SortEngine.sortingInProgress then
|
|
addon:Print("Sorting already in progress, please wait...")
|
|
return
|
|
end
|
|
|
|
local bagIDs = addon.Constants.BANK_BAGS
|
|
local moveQueue = {}
|
|
|
|
-- Collect all partial stacks grouped by item
|
|
local partialStacks = {}
|
|
for _, bagID in ipairs(bagIDs) do
|
|
local numSlots = addon.Modules.Utils:GetBagSlotCount(bagID)
|
|
if numSlots and numSlots > 0 then
|
|
for slot = 1, numSlots do
|
|
local link = GetContainerItemLink(bagID, slot)
|
|
if link then
|
|
local texture, count = GetContainerItemInfo(bagID, slot)
|
|
local _, _, itemID = string.find(link, "item:(%d+)")
|
|
itemID = tonumber(itemID)
|
|
|
|
if itemID then
|
|
local _, _, _, _, _, _, itemStackCount = GetItemInfo(itemID)
|
|
local maxStack = tonumber(itemStackCount) or 1
|
|
|
|
-- Only track items that can stack and aren't full
|
|
if maxStack > 1 and count < maxStack then
|
|
local groupKey = tostring(itemID)
|
|
if not partialStacks[groupKey] then
|
|
partialStacks[groupKey] = {
|
|
maxStack = maxStack,
|
|
stacks = {}
|
|
}
|
|
end
|
|
table.insert(partialStacks[groupKey].stacks, {
|
|
bagID = bagID,
|
|
slot = slot,
|
|
count = count
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Build move queue for each item group
|
|
for _, group in pairs(partialStacks) do
|
|
if table.getn(group.stacks) > 1 then
|
|
-- Sort stacks: larger stacks first (targets), smaller stacks last (sources)
|
|
table.sort(group.stacks, function(a, b)
|
|
if not a then return false end
|
|
if not b then return true end
|
|
return (a.count or 0) > (b.count or 0)
|
|
end)
|
|
|
|
local sourceLoopStart = table.getn(group.stacks)
|
|
|
|
-- Process targets from start, sources from end
|
|
for targetIdx = 1, table.getn(group.stacks) - 1 do
|
|
local target = group.stacks[targetIdx]
|
|
|
|
if target.count < group.maxStack and target.count > 0 then
|
|
for sourceIdx = sourceLoopStart, targetIdx + 1, -1 do
|
|
local source = group.stacks[sourceIdx]
|
|
|
|
if source.count > 0 and target.count < group.maxStack then
|
|
-- Queue this move
|
|
table.insert(moveQueue, {
|
|
source = source,
|
|
target = target,
|
|
maxStack = group.maxStack
|
|
})
|
|
|
|
-- Calculate changes (for queue planning)
|
|
local oldTargetCount = target.count
|
|
target.count = math.min(target.count + source.count, group.maxStack)
|
|
source.count = source.count - (target.count - oldTargetCount)
|
|
|
|
-- Move source pointer if depleted
|
|
if source.count == 0 then
|
|
sourceLoopStart = sourceLoopStart - 1
|
|
end
|
|
|
|
-- Stop if target is full
|
|
if target.count >= group.maxStack then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if table.getn(moveQueue) == 0 then
|
|
-- No stacks to merge, just do a clean refresh
|
|
BankFrame:ClearRecentlyEmptiedSlots()
|
|
addon.Modules.BankScanner:InvalidateCache()
|
|
-- Clear item detection cache to force fresh tooltip scans
|
|
if addon.Modules.ItemDetection and addon.Modules.ItemDetection.ClearCache then
|
|
addon.Modules.ItemDetection:ClearCache()
|
|
end
|
|
BankFrame:Update()
|
|
addon:Print("View refreshed (no stacks to merge)")
|
|
return
|
|
end
|
|
|
|
-- Set sorting flag and update button appearance
|
|
addon.Modules.SortEngine.sortingInProgress = true
|
|
addon.Modules.SortEngine:UpdateSortButtonState(true)
|
|
|
|
-- Process queue with delays
|
|
local queueIndex = 1
|
|
local retryCount = 0
|
|
local totalMoves = table.getn(moveQueue)
|
|
|
|
local function ProcessNextMove()
|
|
if queueIndex > table.getn(moveQueue) then
|
|
addon.Modules.SortEngine.sortingInProgress = false
|
|
addon.Modules.SortEngine:UpdateSortButtonState(false)
|
|
-- Clear all caches for a clean view after restacking
|
|
BankFrame:ClearRecentlyEmptiedSlots()
|
|
addon.Modules.BankScanner:InvalidateCache()
|
|
-- Clear item detection cache to force fresh tooltip scans
|
|
if addon.Modules.ItemDetection and addon.Modules.ItemDetection.ClearCache then
|
|
addon.Modules.ItemDetection:ClearCache()
|
|
end
|
|
BankFrame:Update()
|
|
addon:Print("Restacked " .. totalMoves .. " stack(s)")
|
|
return
|
|
end
|
|
|
|
local move = moveQueue[queueIndex]
|
|
local source = move.source
|
|
local target = move.target
|
|
|
|
-- Check if items are locked
|
|
local _, _, sourceLocked = GetContainerItemInfo(source.bagID, source.slot)
|
|
local _, _, targetLocked = GetContainerItemInfo(target.bagID, target.slot)
|
|
|
|
if sourceLocked or targetLocked then
|
|
retryCount = retryCount + 1
|
|
if retryCount < 10 then
|
|
-- Retry after delay
|
|
Guda_ScheduleTimer(0.3, ProcessNextMove)
|
|
return
|
|
else
|
|
-- Give up on this move
|
|
retryCount = 0
|
|
queueIndex = queueIndex + 1
|
|
Guda_ScheduleTimer(0.1, ProcessNextMove)
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Perform the move
|
|
ClearCursor()
|
|
PickupContainerItem(source.bagID, source.slot)
|
|
PickupContainerItem(target.bagID, target.slot)
|
|
ClearCursor()
|
|
|
|
-- Move to next
|
|
retryCount = 0
|
|
queueIndex = queueIndex + 1
|
|
Guda_ScheduleTimer(0.15, ProcessNextMove)
|
|
end
|
|
|
|
ProcessNextMove()
|
|
end
|
|
|
|
-- Switch to Blizzard bank UI
|
|
function Guda_BankFrame_SwitchToBlizzardUI()
|
|
-- Hide custom bank frame
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame then
|
|
customBankFrame:Hide()
|
|
end
|
|
|
|
-- Restore Blizzard bank frame
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if blizzardBankFrame then
|
|
blizzardBankFrame:SetScale(1.0)
|
|
blizzardBankFrame:SetAlpha(1.0)
|
|
blizzardBankFrame:ClearAllPoints()
|
|
blizzardBankFrame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 0, -104)
|
|
blizzardBankFrame:Show()
|
|
|
|
-- Show the Guda button if it exists
|
|
BankFrame:ShowGudaButton()
|
|
end
|
|
end
|
|
|
|
-- Switch from Blizzard bank UI back to Guda UI
|
|
function Guda_BankFrame_SwitchToGudaUI()
|
|
-- Hide Blizzard bank frame visually (but keep it functional)
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if blizzardBankFrame then
|
|
blizzardBankFrame:SetScale(0.001)
|
|
blizzardBankFrame:SetPoint("TOPLEFT", 0, 0)
|
|
blizzardBankFrame:SetAlpha(0)
|
|
end
|
|
|
|
-- Hide the Guda button
|
|
local gudaButton = getglobal("BankFrame_GudaButton")
|
|
if gudaButton then
|
|
gudaButton:Hide()
|
|
end
|
|
|
|
-- Show custom bank frame
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame then
|
|
customBankFrame:Show()
|
|
end
|
|
|
|
-- Update the custom bank frame in interactive mode
|
|
BankFrame:ShowCurrentCharacter()
|
|
|
|
addon:Print("Switched to Guda bank UI")
|
|
end
|
|
|
|
-- Create button on Blizzard BankFrame to switch to Guda UI
|
|
function BankFrame:CreateGudaButtonOnBlizzardUI()
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if not blizzardBankFrame then return end
|
|
|
|
-- Check if button already exists
|
|
if getglobal("BankFrame_GudaButton") then return end
|
|
|
|
-- Create the button next to close button
|
|
local gudaButton = CreateFrame("Button", "BankFrame_GudaButton", blizzardBankFrame)
|
|
gudaButton:SetWidth(20)
|
|
gudaButton:SetHeight(20)
|
|
|
|
-- Position next to close button (to the left of it)
|
|
local closeButton = getglobal("BankFrameCloseButton")
|
|
if closeButton then
|
|
gudaButton:SetPoint("RIGHT", closeButton, "LEFT", -2, 0)
|
|
else
|
|
gudaButton:SetPoint("TOPRIGHT", blizzardBankFrame, "TOPRIGHT", -61, -14)
|
|
end
|
|
|
|
-- Create button texture
|
|
local texture = gudaButton:CreateTexture(nil, "ARTWORK")
|
|
texture:SetAllPoints(gudaButton)
|
|
texture:SetTexture("Interface\\AddOns\\Guda\\Assets\\Chest")
|
|
texture:SetTexCoord(0, 1, 0, 1)
|
|
|
|
-- Create highlight texture
|
|
local highlight = gudaButton:CreateTexture(nil, "HIGHLIGHT")
|
|
highlight:SetAllPoints(gudaButton)
|
|
highlight:SetTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Highlight")
|
|
highlight:SetBlendMode("ADD")
|
|
|
|
-- Set scripts
|
|
gudaButton:SetScript("OnClick", function()
|
|
Guda_BankFrame_SwitchToGudaUI()
|
|
end)
|
|
|
|
gudaButton:SetScript("OnEnter", function()
|
|
GameTooltip:SetOwner(this, "ANCHOR_LEFT")
|
|
GameTooltip:SetText("Use Guda Bank UI")
|
|
GameTooltip:Show()
|
|
end)
|
|
|
|
gudaButton:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
end)
|
|
|
|
-- Initially hide the button
|
|
gudaButton:Hide()
|
|
|
|
end
|
|
|
|
-- Show the Guda button on Blizzard UI
|
|
function BankFrame:ShowGudaButton()
|
|
local gudaButton = getglobal("BankFrame_GudaButton")
|
|
if gudaButton then
|
|
gudaButton:Show()
|
|
end
|
|
end
|
|
|
|
-- Ensure bank bag buttons are present; create them if XML did not
|
|
function BankFrame:EnsureBagButtonsInitialized()
|
|
local toolbar = getglobal("Guda_BankFrame_Toolbar")
|
|
if not toolbar then return end
|
|
|
|
local function ensureButton(suffix, bagID)
|
|
local name = "Guda_BankFrame_Toolbar_" .. suffix
|
|
local btn = getglobal(name)
|
|
if not btn then
|
|
btn = CreateFrame("Button", name, toolbar, "ItemButtonTemplate")
|
|
-- Anchor sequenced to the left; position similar to XML
|
|
if suffix == "BankBagMain" then
|
|
btn:SetWidth(24)
|
|
btn:SetHeight(24)
|
|
btn:SetPoint("LEFT", toolbar, "LEFT", 13, 0)
|
|
else
|
|
-- Determine previous button
|
|
local prev
|
|
if bagID == 5 then prev = getglobal("Guda_BankFrame_Toolbar_BankBagMain")
|
|
else prev = getglobal("Guda_BankFrame_Toolbar_BankBag"..tostring(bagID-1)) end
|
|
btn:SetWidth(24)
|
|
btn:SetHeight(24)
|
|
if prev then
|
|
btn:SetPoint("LEFT", prev, "RIGHT", 2, 0)
|
|
else
|
|
btn:SetPoint("LEFT", toolbar, "LEFT", 13, 0)
|
|
end
|
|
end
|
|
|
|
-- Hook mouseover tooltip like XML
|
|
btn:SetScript("OnEnter", function()
|
|
Guda_BankBagSlot_OnEnter(this, bagID)
|
|
Guda_BankFrame_HighlightBagSlots(bagID)
|
|
end)
|
|
btn:SetScript("OnLeave", function()
|
|
GameTooltip:Hide()
|
|
Guda_BankFrame_ClearHighlightedSlots()
|
|
end)
|
|
-- Handle clicks (Right-Click toggles visibility)
|
|
if btn.RegisterForClicks then
|
|
btn:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
end
|
|
btn:SetScript("OnClick", function()
|
|
Guda_BankBagSlot_OnClick(this, bagID, arg1)
|
|
end)
|
|
|
|
-- Enable dragging with left button
|
|
if btn.RegisterForDrag then
|
|
btn:RegisterForDrag("LeftButton")
|
|
end
|
|
btn:SetScript("OnDragStart", function()
|
|
Guda_BankBagSlot_OnDragStart(this, bagID)
|
|
end)
|
|
btn:SetScript("OnDragStop", function()
|
|
Guda_BankBagSlot_OnDragStop(this, bagID)
|
|
end)
|
|
|
|
-- Accept drops to equip bag into this slot
|
|
btn:SetScript("OnReceiveDrag", function()
|
|
Guda_BankBagSlot_OnReceiveDrag(this, bagID)
|
|
end)
|
|
end
|
|
|
|
-- Run our OnLoad logic (will also register events and initial update)
|
|
Guda_BankBagSlot_OnLoad(btn, bagID)
|
|
return btn
|
|
end
|
|
|
|
-- Main (-1) and 5..10
|
|
ensureButton("BankBagMain", -1)
|
|
for bagID=5,10 do
|
|
ensureButton("BankBag"..tostring(bagID), bagID)
|
|
end
|
|
end
|
|
|
|
-- Helper: map bank bagID (5..10) to bankButtonID (1..6) and inventory slot id (Vanilla requires second arg = 1)
|
|
function BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if not bagID or bagID == -1 then return nil, nil end
|
|
local bankButtonID = bagID - 4
|
|
-- TurtleWoW (and your environment) expect passing bagID (5..10) with isBank=1
|
|
local invSlot = BankButtonIDToInvSlotID(bagID, 1)
|
|
return invSlot, bankButtonID
|
|
end
|
|
|
|
-- Update border visibility based on setting
|
|
function BankFrame:UpdateBorderVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local frame = getglobal("Guda_BankFrame")
|
|
if not frame then return end
|
|
|
|
-- Use Theme module if available
|
|
if addon.Modules.Theme then
|
|
addon.Modules.Theme:ApplyToFrame(frame)
|
|
return
|
|
end
|
|
|
|
local hideBorders = addon.Modules.DB:GetSetting("hideBorders")
|
|
if hideBorders == nil then
|
|
hideBorders = false
|
|
end
|
|
|
|
-- Use helper function with constants
|
|
if hideBorders then
|
|
addon:ApplyBackdrop(frame, "MINIMALIST_BORDER", "DEFAULT")
|
|
else
|
|
addon:ApplyBackdrop(frame, "DEFAULT_FRAME", "DEFAULT")
|
|
end
|
|
end
|
|
|
|
-- Update search bar visibility based on setting
|
|
function BankFrame:UpdateSearchBarVisibility()
|
|
if not addon or not addon.Modules or not addon.Modules.DB then return end
|
|
|
|
local searchBar = getglobal("Guda_BankFrame_SearchBar")
|
|
local itemContainer = getglobal("Guda_BankFrame_ItemContainer")
|
|
if not searchBar or not itemContainer then return end
|
|
|
|
local showSearchBar = addon.Modules.DB:GetSetting("showSearchBar")
|
|
if showSearchBar == nil then
|
|
showSearchBar = true
|
|
end
|
|
|
|
if showSearchBar then
|
|
searchBar:Show()
|
|
-- Anchor ItemContainer to SearchBar's bottom
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", searchBar, "BOTTOM", 0, -5)
|
|
else
|
|
searchBar:Hide()
|
|
-- Anchor ItemContainer directly to frame top (skip search bar space)
|
|
itemContainer:ClearAllPoints()
|
|
itemContainer:SetPoint("TOP", "Guda_BankFrame", "TOP", 0, -40)
|
|
end
|
|
end
|
|
|
|
-- Update footer visibility based on settings
|
|
function BankFrame:UpdateFooterVisibility()
|
|
local hideFooter = addon.Modules.DB:GetSetting("hideFooter")
|
|
local toolbar = getglobal("Guda_BankFrame_Toolbar")
|
|
local moneyFrame = getglobal("Guda_BankFrame_MoneyFrame")
|
|
|
|
if hideFooter then
|
|
if toolbar then toolbar:Hide() end
|
|
if moneyFrame then moneyFrame:Hide() end
|
|
else
|
|
if toolbar then toolbar:Show() end
|
|
if moneyFrame then moneyFrame:Show() end
|
|
|
|
-- Trigger layout updates to ensure they are correctly positioned
|
|
self:UpdateMoney()
|
|
end
|
|
end
|
|
|
|
-- Initialize
|
|
function BankFrame:Initialize()
|
|
-- Hide Blizzard bank frame on load (pfUI style)
|
|
local blizzardBankFrame = getglobal("BankFrame")
|
|
if blizzardBankFrame then
|
|
blizzardBankFrame:SetScale(0.001)
|
|
blizzardBankFrame:SetPoint("TOPLEFT", 0, 0)
|
|
blizzardBankFrame:SetAlpha(0)
|
|
end
|
|
|
|
-- Create Guda button on Blizzard BankFrame
|
|
self:CreateGudaButtonOnBlizzardUI()
|
|
|
|
-- Ensure our bank bag buttons exist even if XML failed to create them
|
|
if self.EnsureBagButtonsInitialized then
|
|
self:EnsureBagButtonsInitialized()
|
|
end
|
|
|
|
-- Update when bank is opened
|
|
addon.Modules.Events:OnBankOpen(function()
|
|
-- Delay showing custom bank to let TransmogUI finish processing (uses pooled timer)
|
|
Guda_ScheduleTimer(0.2, function()
|
|
-- Show current character's bank in interactive mode
|
|
currentViewChar = nil
|
|
|
|
-- Do not auto-hide BagFrame when opening BankFrame
|
|
-- Users may want both frames visible simultaneously; layout issues, if any,
|
|
-- should be addressed via positioning rather than auto-hiding.
|
|
|
|
-- Show and update custom bank frame
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame then
|
|
customBankFrame:Show()
|
|
end
|
|
|
|
-- Force disable pfUI banks if enabled (pfUI uses pfBank for its bank frame)
|
|
if pfUI and pfUI.bag and pfUI.bag.left and pfUI.bag.left.Hide then
|
|
pfUI.bag.left:Hide()
|
|
end
|
|
|
|
addon.Modules.BankFrame:EnsureBagButtonsInitialized()
|
|
addon.Modules.BankFrame:Update()
|
|
end)
|
|
end, "BankFrameUI")
|
|
|
|
-- Hide custom bank when bank is closed
|
|
addon.Modules.Events:OnBankClose(function()
|
|
local customBankFrame = getglobal("Guda_BankFrame")
|
|
if customBankFrame and customBankFrame:IsShown() and not currentViewChar then
|
|
-- Only auto-close if viewing current character's bank (not saved banks)
|
|
customBankFrame:Hide()
|
|
end
|
|
end, "BankFrameUI")
|
|
|
|
--=====================================================
|
|
-- Efficient Update Throttling System for BankFrame
|
|
-- Uses a single reusable frame and true debouncing
|
|
--=====================================================
|
|
local bankThrottle = {
|
|
frame = nil,
|
|
pending = false,
|
|
delay = 0.1,
|
|
elapsed = 0,
|
|
minDelay = 0.05,
|
|
maxDelay = 0.3,
|
|
}
|
|
|
|
local function GetBankThrottleFrame()
|
|
if not bankThrottle.frame then
|
|
bankThrottle.frame = CreateFrame("Frame", "Guda_BankUpdateThrottle", UIParent)
|
|
bankThrottle.frame:Hide()
|
|
bankThrottle.frame:SetScript("OnUpdate", function()
|
|
bankThrottle.elapsed = bankThrottle.elapsed + arg1
|
|
if bankThrottle.elapsed >= bankThrottle.delay then
|
|
bankThrottle.frame:Hide()
|
|
bankThrottle.pending = false
|
|
bankThrottle.elapsed = 0
|
|
-- Update if bank is open OR our frame is shown (for edge cases)
|
|
local bankOpen = addon.Modules.BankScanner:IsBankOpen()
|
|
local frameShown = Guda_BankFrame and Guda_BankFrame:IsShown()
|
|
addon:DebugCategory("Throttle fired: bankOpen=%s, frameShown=%s, viewingCurrent=%s",
|
|
tostring(bankOpen), tostring(frameShown), tostring(not currentViewChar))
|
|
if (bankOpen or frameShown) and not currentViewChar then
|
|
addon:DebugCategory("Throttle: calling BankFrame:Update()")
|
|
addon.Modules.BankFrame:Update()
|
|
else
|
|
addon:DebugCategory("Throttle: skipped Update (conditions not met)")
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
return bankThrottle.frame
|
|
end
|
|
|
|
local function ScheduleBankFrameUpdate(delay)
|
|
-- Allow update if bank is open OR our frame is shown
|
|
local bankOpen = addon.Modules.BankScanner:IsBankOpen()
|
|
local frameShown = Guda_BankFrame and Guda_BankFrame:IsShown()
|
|
if not bankOpen and not frameShown then
|
|
addon:DebugCategory("ScheduleBankFrameUpdate: skipped (bank not open, frame not shown)")
|
|
return
|
|
end
|
|
if currentViewChar then return end
|
|
|
|
delay = delay or bankThrottle.minDelay
|
|
if delay < bankThrottle.minDelay then
|
|
delay = bankThrottle.minDelay
|
|
elseif delay > bankThrottle.maxDelay then
|
|
delay = bankThrottle.maxDelay
|
|
end
|
|
|
|
-- Use longer delay if sorting is in progress
|
|
if addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress then
|
|
delay = bankThrottle.maxDelay
|
|
end
|
|
|
|
bankThrottle.delay = delay
|
|
bankThrottle.elapsed = 0 -- Reset timer (true debounce)
|
|
|
|
local wasAlreadyPending = bankThrottle.pending
|
|
if not bankThrottle.pending then
|
|
bankThrottle.pending = true
|
|
GetBankThrottleFrame():Show()
|
|
end
|
|
addon:DebugCategory("ScheduleBankFrameUpdate: delay=%s, wasAlreadyPending=%s", tostring(delay), tostring(wasAlreadyPending))
|
|
end
|
|
|
|
-- NOTE: BAG_UPDATE for bank bags (5-10) is handled by the updateFrame below
|
|
-- which provides incremental update logic. We don't need a separate OnBagUpdate
|
|
-- handler here as it would cause duplicate processing.
|
|
|
|
-- Update when items get locked/unlocked (debounced for trading, mailing, etc.)
|
|
addon.Modules.Events:Register("ITEM_LOCK_CHANGED", function()
|
|
-- Allow if bank is open OR our frame is shown
|
|
local bankOpen = addon.Modules.BankScanner:IsBankOpen()
|
|
local frameShown = Guda_BankFrame and Guda_BankFrame:IsShown()
|
|
if not bankOpen and not frameShown then return end
|
|
if currentViewChar then return end
|
|
-- In Category View, just update lock states visually without full redraw
|
|
local viewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
|
|
if viewType == "category" then
|
|
-- Only update lock visual states, don't trigger full redraw
|
|
-- (pseudo empty placeholders would be destroyed by full redraw)
|
|
BankFrame:UpdateLockStates()
|
|
return
|
|
end
|
|
-- Use slightly longer delay for lock changes in single view
|
|
ScheduleBankFrameUpdate(0.15)
|
|
end, "BankFrameUI")
|
|
|
|
-- Register bank-specific update events with incremental slot tracking
|
|
local updateFrame = CreateFrame("Frame")
|
|
updateFrame:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
|
|
updateFrame:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
|
|
updateFrame:RegisterEvent("BAG_UPDATE")
|
|
updateFrame:SetScript("OnEvent", function()
|
|
-- Debug: log ALL events received by this handler
|
|
addon:DebugCategory("BankFrame EVENT: %s arg1=%s", tostring(event), tostring(arg1))
|
|
|
|
-- Check if we should process bank events:
|
|
-- 1. Bank is officially open (IsBankOpen), OR
|
|
-- 2. Our BankFrame is shown and we're viewing current character (for edge cases)
|
|
local bankOpen = addon.Modules.BankScanner:IsBankOpen()
|
|
local frameShown = Guda_BankFrame and Guda_BankFrame:IsShown()
|
|
local viewingCurrent = not currentViewChar
|
|
|
|
if not bankOpen and not (frameShown and viewingCurrent) then
|
|
addon:DebugCategory(" -> ignored (bank not open, frame not shown)")
|
|
return
|
|
end
|
|
if currentViewChar then
|
|
addon:DebugCategory(" -> ignored (viewing other character)")
|
|
return
|
|
end
|
|
|
|
-- Check if sorting is in progress - use full redraw with throttle
|
|
local isSorting = addon.Modules.SortEngine and addon.Modules.SortEngine.sortingInProgress
|
|
|
|
if event == "PLAYERBANKSLOTS_CHANGED" then
|
|
-- arg1 is the slot number (1-28 for main bank), but can be nil in some cases
|
|
local viewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
|
|
|
|
if arg1 and type(arg1) == "number" and arg1 >= 1 then
|
|
-- Specific slot changed
|
|
local rawTexture, rawCount = GetContainerItemInfo(-1, arg1)
|
|
local rawLink = GetContainerItemLink(-1, arg1)
|
|
local slotIsNowEmpty = (rawTexture == nil)
|
|
addon:DebugCategory(" PLAYERBANKSLOTS_CHANGED slot=%d, slotIsNowEmpty=%s, isSorting=%s",
|
|
arg1, tostring(slotIsNowEmpty), tostring(isSorting))
|
|
|
|
-- Try single-slot update if not sorting
|
|
if not isSorting then
|
|
-- Invalidate bag scanner cache for fresh slot data
|
|
addon.Modules.BankScanner:InvalidateBag(-1)
|
|
-- Try single-slot update
|
|
local success = BankFrame:UpdateSingleSlot(-1, arg1)
|
|
addon:DebugCategory(" UpdateSingleSlot(-1, %d) = %s", arg1, tostring(success))
|
|
if success then
|
|
-- Incremental update succeeded
|
|
if slotIsNowEmpty then
|
|
addon:DebugCategory(" -> slot emptied, incremental update done, no full redraw needed")
|
|
else
|
|
addon:DebugCategory(" -> item added, incremental update done")
|
|
-- Safety-net: item appeared, verify with full redraw in category view
|
|
if viewType == "category" then
|
|
ScheduleBankFrameUpdate(0.3)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Fallback: full redraw needed
|
|
-- BUT if slot just became empty and we have no button, that's OK in Category View
|
|
if slotIsNowEmpty and viewType == "category" then
|
|
addon:DebugCategory(" -> slot emptied in Category View, no button exists, updating cache only")
|
|
addon.Modules.BankScanner:InvalidateBag(-1)
|
|
return
|
|
end
|
|
|
|
addon:DebugCategory(" -> falling through to full redraw")
|
|
addon.Modules.BankScanner:InvalidateBag(-1)
|
|
else
|
|
-- arg1 is nil - generic bank change notification
|
|
-- In Category View, check if items were removed (no need for full redraw)
|
|
addon:DebugCategory(" PLAYERBANKSLOTS_CHANGED arg1=nil (generic)")
|
|
|
|
if viewType == "category" then
|
|
-- First, count items in the CURRENT API state (this is the "after" count)
|
|
local realItems = 0
|
|
local numSlots = GetContainerNumSlots(-1) or 0
|
|
for slot = 1, numSlots do
|
|
local texture = GetContainerItemInfo(-1, slot)
|
|
if texture then realItems = realItems + 1 end
|
|
end
|
|
|
|
-- Get the cached count BEFORE updating (this is the "before" count)
|
|
-- Use GetCachedItemCount to avoid triggering mismatch detection
|
|
local cacheItems = addon.Modules.BankScanner:GetCachedItemCount(-1)
|
|
|
|
addon:DebugCategory(" -> comparing cache=%d vs API=%d", cacheItems, realItems)
|
|
|
|
if realItems < cacheItems then
|
|
-- Items were REMOVED - show empty placeholders, no full redraw
|
|
addon:DebugCategory(" -> items removed (%d -> %d), showing empty placeholders", cacheItems, realItems)
|
|
|
|
-- Find slots that became empty and update them to show empty placeholder
|
|
if bankSlotToButton[-1] then
|
|
for slotID, button in pairs(bankSlotToButton[-1]) do
|
|
local buttonHadItem = button.itemData and button.itemData.link
|
|
local currentTexture = GetContainerItemInfo(-1, slotID)
|
|
|
|
-- If button had item but API doesn't, this slot was emptied
|
|
if buttonHadItem and not currentTexture then
|
|
addon:DebugCategory(" -> slot %d emptied, showing empty placeholder", slotID)
|
|
-- Mark as empty placeholder so it stays visible
|
|
button.inUse = true
|
|
button.isEmptyPlaceholder = true
|
|
-- Also mark in recentlyEmptiedSlots for full redraw support
|
|
local oldItemData = button.itemData
|
|
local oldCategory = "Miscellaneous"
|
|
if oldItemData and oldItemData.link then
|
|
oldCategory = addon.Modules.CategoryManager:CategorizeItem(oldItemData, -1, slotID) or "Miscellaneous"
|
|
end
|
|
self:MarkSlotAsEmptied(-1, slotID, oldCategory, oldItemData)
|
|
-- Update button to show empty state
|
|
local matchesFilter = self:PassesSearchFilter(nil)
|
|
Guda_ItemButton_SetItem(button, -1, slotID, nil, true, nil, matchesFilter, isReadOnlyMode)
|
|
-- Clear itemData so subsequent events know this slot is empty
|
|
button.itemData = nil
|
|
-- Ensure it stays visible
|
|
button:Show()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- DON'T invalidate cache here - we've already handled the visual update
|
|
-- Invalidating would cause cache=0, making next event think items were added
|
|
-- The cache will be updated on next full redraw if needed
|
|
return
|
|
elseif realItems == cacheItems then
|
|
-- No change in item count - might be item swap or stale data
|
|
addon:DebugCategory(" -> item count unchanged (%d), scheduling safety-net redraw", realItems)
|
|
ScheduleBankFrameUpdate(0.3)
|
|
return
|
|
end
|
|
-- Items were added - need full redraw
|
|
addon:DebugCategory(" -> items added (%d -> %d), need full redraw", cacheItems, realItems)
|
|
end
|
|
|
|
addon.Modules.BankScanner:InvalidateBag(-1)
|
|
end
|
|
elseif event == "BAG_UPDATE" and arg1 then
|
|
-- Check if this is a bank bag (5-10)
|
|
if arg1 >= 5 and arg1 <= 10 then
|
|
-- Debug: count items in this bank bag via raw API
|
|
local rawItemCount = 0
|
|
local numSlots = GetContainerNumSlots(arg1) or 0
|
|
for slot = 1, numSlots do
|
|
local texture = GetContainerItemInfo(arg1, slot)
|
|
if texture then rawItemCount = rawItemCount + 1 end
|
|
end
|
|
addon:DebugCategory("EVENT: BAG_UPDATE bankBag=%d, rawItems=%d, numSlots=%d, isSorting=%s",
|
|
arg1, rawItemCount, numSlots, tostring(isSorting))
|
|
-- Invalidate bag scanner cache for fresh slot data
|
|
-- NOTE: Don't clear ItemDetection cache - item properties don't change on move
|
|
addon.Modules.BankScanner:InvalidateBag(arg1)
|
|
|
|
-- Try incremental update if not sorting
|
|
if not isSorting then
|
|
-- Try to update only changed slots
|
|
local result = BankFrame:UpdateChangedSlots(arg1)
|
|
addon:DebugCategory(" UpdateChangedSlots(%d) = %d", arg1, result)
|
|
if result >= 0 then
|
|
-- Incremental update succeeded - no need for full redraw for THIS bag
|
|
-- But don't cancel pending redraws - other changes might need them
|
|
-- Safety-net for category view when items were added (result > 0 = slots changed)
|
|
if result > 0 then
|
|
local catViewType = addon.Modules.DB:GetSetting("bankViewType") or "single"
|
|
if catViewType == "category" then
|
|
ScheduleBankFrameUpdate(0.3)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
-- Fall through to full redraw
|
|
end
|
|
addon:DebugCategory(" -> falling through to full redraw")
|
|
else
|
|
-- Not a bank bag, ignore for bank frame
|
|
return
|
|
end
|
|
elseif event == "PLAYERBANKBAGSLOTS_CHANGED" then
|
|
-- Bank container slot changed (bag added/removed)
|
|
-- Clear bag scanner cache since structure changed
|
|
-- NOTE: Don't clear ItemDetection cache - item properties don't change
|
|
addon.Modules.BankScanner:ClearCache()
|
|
end
|
|
|
|
-- Longer delay to ensure WoW API has fully updated after item moves
|
|
ScheduleBankFrameUpdate(0.2)
|
|
end)
|
|
|
|
end
|
|
|
|
-- Bank Bag Slot Button Handlers
|
|
|
|
-- OnLoad handler for bank bag slot buttons
|
|
function Guda_BankBagSlot_OnLoad(button, bagID)
|
|
-- Configure border and icon inset for consistent look with main bank bag
|
|
local buttonName = button:GetName()
|
|
|
|
-- Ensure the normal texture (border) is visible and uses the default quickslot border
|
|
local normalTexture = getglobal(buttonName .. "NormalTexture")
|
|
if normalTexture then
|
|
normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot2")
|
|
normalTexture:ClearAllPoints()
|
|
normalTexture:SetPoint("CENTER", button, "CENTER", 0, -1)
|
|
normalTexture:SetWidth(35)
|
|
normalTexture:SetHeight(35)
|
|
normalTexture:Show()
|
|
end
|
|
|
|
-- If the template has an IconBorder, show it as well (some clients/templates provide this)
|
|
local iconBorder = getglobal(buttonName .. "IconBorder")
|
|
if iconBorder then
|
|
iconBorder:Show()
|
|
end
|
|
|
|
-- Inset the icon slightly so equipped bag icons appear a bit smaller (match main bag feel)
|
|
local icon = getglobal(buttonName .. "IconTexture") or getglobal(buttonName .. "Icon")
|
|
if icon then
|
|
icon:ClearAllPoints()
|
|
icon:SetPoint("TOPLEFT", button, "TOPLEFT", 2, -2)
|
|
icon:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -2, 2)
|
|
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
|
|
end
|
|
|
|
-- Mark this as a bag slot button, NOT an item button
|
|
button.isBagSlot = true
|
|
button.hasItem = nil
|
|
|
|
-- Set up the button with proper ID
|
|
button.bagID = bagID
|
|
|
|
-- Set the inventory slot ID so the button knows which slot it represents
|
|
if bagID ~= -1 then
|
|
local invSlot = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if invSlot then
|
|
button:SetID(invSlot)
|
|
end
|
|
end
|
|
|
|
-- Register for updates
|
|
button:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED")
|
|
button:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
|
|
button:RegisterEvent("ITEM_LOCK_CHANGED")
|
|
button:RegisterEvent("PLAYER_MONEY")
|
|
button:RegisterEvent("CURSOR_UPDATE")
|
|
button:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
|
button:SetScript("OnEvent", function()
|
|
Guda_BankBagSlot_Update(this, this.bagID)
|
|
end)
|
|
|
|
-- Ensure we respond to right-click for hide/show
|
|
if button.RegisterForClicks then
|
|
button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
|
end
|
|
button:SetScript("OnClick", function()
|
|
Guda_BankBagSlot_OnClick(this, this.bagID, arg1)
|
|
end)
|
|
|
|
-- Enable dragging with left button
|
|
if button.RegisterForDrag then
|
|
button:RegisterForDrag("LeftButton")
|
|
end
|
|
button:SetScript("OnDragStart", function()
|
|
Guda_BankBagSlot_OnDragStart(this, this.bagID)
|
|
end)
|
|
button:SetScript("OnDragStop", function()
|
|
Guda_BankBagSlot_OnDragStop(this, this.bagID)
|
|
end)
|
|
|
|
-- Accept drops to equip bag into this slot
|
|
button:SetScript("OnReceiveDrag", function()
|
|
Guda_BankBagSlot_OnReceiveDrag(this, this.bagID)
|
|
end)
|
|
|
|
-- Initial update
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
end
|
|
|
|
-- Update bank bag slot button texture
|
|
function Guda_BankBagSlot_Update(button, bagID)
|
|
local isHidden = hiddenBankBags[bagID]
|
|
|
|
if bagID == -1 then
|
|
-- Main bank bag - use bank icon
|
|
SetItemButtonTexture(button, "Interface\\AddOns\\Guda\\Assets\\bags")
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
button:Show()
|
|
return
|
|
end
|
|
|
|
-- Bank bag slots 5-10 correspond to bank buttons 1-6
|
|
local bankButtonID = bagID - 4
|
|
-- Centralized mapping to inventory slot (TurtleWoW: pass bagID; helper also returns bankButtonID)
|
|
local invSlot = BankFrame:GetBankInvSlotForBagID(bagID)
|
|
|
|
-- Check if this slot is purchased
|
|
local numSlots = GetNumBankSlots()
|
|
local isPurchased = (bankButtonID <= numSlots)
|
|
|
|
-- Get bag texture directly from inventory (more reliable on 1.12)
|
|
local texture = invSlot and GetInventoryItemTexture("player", invSlot) or nil
|
|
|
|
|
|
if texture then
|
|
-- Bag is equipped in this slot and we have the texture
|
|
SetItemButtonTexture(button, texture)
|
|
-- Dim if hidden
|
|
if isHidden then
|
|
SetItemButtonTextureVertexColor(button, 0.4, 0.4, 0.4)
|
|
else
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
end
|
|
|
|
-- Set texture coordinates to crop the icon (1.12 uses IconTexture)
|
|
local icon = getglobal(button:GetName() .. "IconTexture") or getglobal(button:GetName() .. "Icon")
|
|
if icon then
|
|
icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
|
|
end
|
|
|
|
button:Show()
|
|
elseif isPurchased then
|
|
-- Slot is purchased but no bag equipped
|
|
SetItemButtonTexture(button, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag")
|
|
SetItemButtonTextureVertexColor(button, 1.0, 1.0, 1.0)
|
|
button:Show()
|
|
else
|
|
-- Slot not purchased - show locked/greyed placeholder
|
|
SetItemButtonTexture(button, "Interface\\PaperDoll\\UI-PaperDoll-Slot-Bag")
|
|
SetItemButtonTextureVertexColor(button, 0.5, 0.5, 0.5)
|
|
button:Show()
|
|
end
|
|
end
|
|
|
|
-- OnClick handler for bank bag slots
|
|
function Guda_BankBagSlot_OnClick(button, bagID, which)
|
|
local which = which or arg1 -- Vanilla uses global arg1 for mouse button name
|
|
|
|
-- Handle main bank container (bagID -1)
|
|
if bagID == -1 then
|
|
if which == "RightButton" then
|
|
-- Toggle visibility for main bank container
|
|
hiddenBankBags[bagID] = not hiddenBankBags[bagID]
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
BankFrame:Update()
|
|
end
|
|
return
|
|
end
|
|
|
|
if bagID and bagID ~= -1 then
|
|
local invSlot, bankButtonID = BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if invSlot and bankButtonID then
|
|
local numSlots = GetNumBankSlots()
|
|
local isPurchased = (bankButtonID <= numSlots)
|
|
local hasCursorItem = CursorHasItem()
|
|
|
|
-- Handle unpurchased slots: both left and right click show purchase dialog
|
|
if not isPurchased then
|
|
if not hasCursorItem then
|
|
-- Show purchase dialog for both left and right click
|
|
local cost = GetBankSlotCost(numSlots)
|
|
local gudaBankFrame = getglobal("Guda_BankFrame")
|
|
if gudaBankFrame then
|
|
gudaBankFrame.nextSlotCost = cost
|
|
end
|
|
StaticPopup_Show("CONFIRM_BUY_BANK_SLOT")
|
|
end
|
|
return
|
|
end
|
|
|
|
-- Handle purchased slots
|
|
if which == "RightButton" then
|
|
-- Toggle visibility for purchased slots
|
|
hiddenBankBags[bagID] = not hiddenBankBags[bagID]
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
BankFrame:Update()
|
|
return
|
|
end
|
|
|
|
if which == "LeftButton" then
|
|
if hasCursorItem then
|
|
-- Equip bag from cursor into this purchased bank bag slot
|
|
EquipCursorItem(invSlot)
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
BankFrame:Update()
|
|
end
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- OnEnter handler for tooltip
|
|
function Guda_BankBagSlot_OnEnter(button, bagID)
|
|
GameTooltip:SetOwner(button, "ANCHOR_TOP")
|
|
|
|
if bagID == -1 then
|
|
-- Main bank bag tooltip
|
|
GameTooltip:SetText("Bank", 1.0, 1.0, 1.0)
|
|
local numSlots = 24
|
|
GameTooltip:AddLine(string.format("%d Slots", numSlots), 0.8, 0.8, 0.8)
|
|
if hiddenBankBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
else
|
|
local invSlot, bankButtonID = BankFrame:GetBankInvSlotForBagID(bagID)
|
|
local numSlots = GetNumBankSlots()
|
|
local isPurchased = (bankButtonID and bankButtonID <= numSlots)
|
|
local hasItem = invSlot and GetInventoryItemTexture("player", invSlot)
|
|
|
|
if hasItem then
|
|
-- Show bag item tooltip (with hide/show text)
|
|
GameTooltip:SetInventoryItem("player", invSlot)
|
|
if hiddenBankBags[bagID] then
|
|
GameTooltip:AddLine("(Hidden - Right-Click to show)", 0.8, 0.5, 0.5)
|
|
else
|
|
GameTooltip:AddLine("(Right-Click to hide)", 0.5, 0.8, 0.5)
|
|
end
|
|
-- Reset cursor for purchased slots with items
|
|
ResetCursor()
|
|
elseif isPurchased then
|
|
-- Empty purchased slot (no hide/show text, no purchase cursor)
|
|
GameTooltip:SetText(string.format("Bank Bag Slot %d", bankButtonID or -1), 1.0, 1.0, 1.0)
|
|
GameTooltip:AddLine("Empty", 0.8, 0.8, 0.8)
|
|
-- Reset cursor for empty purchased slots
|
|
ResetCursor()
|
|
else
|
|
-- Unpurchased slot (no hide/show text, show purchase cursor)
|
|
GameTooltip:SetText(string.format("Bank Bag Slot %d", bankButtonID or -1), 1.0, 1.0, 1.0)
|
|
local cost = GetBankSlotCost(numSlots)
|
|
GameTooltip:AddLine(addon.Modules.Utils:FormatMoney(cost, false, true), 1, 1, 1)
|
|
-- Show purchase cursor (coin icon)
|
|
SetCursor("BUY_CURSOR")
|
|
end
|
|
end
|
|
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- OnLeave handler for bank bag slots
|
|
function Guda_BankBagSlot_OnLeave(button, bagID)
|
|
GameTooltip:Hide()
|
|
ResetCursor()
|
|
end
|
|
|
|
-- Highlight all item slots belonging to a specific bank bag by dimming others
|
|
function Guda_BankFrame_HighlightBagSlots(bagID)
|
|
-- Use itemButtons tracking instead of GetChildren to avoid allocations
|
|
local highlightCount, dimCount = 0, 0
|
|
|
|
for _, bankBagParent in pairs(bankBagParents) do
|
|
if bankBagParent and bankBagParent.itemButtons then
|
|
for button in pairs(bankBagParent.itemButtons) do
|
|
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
|
|
if button.bagID == bagID then
|
|
button:SetAlpha(1.0)
|
|
highlightCount = highlightCount + 1
|
|
else
|
|
button:SetAlpha(0.25)
|
|
dimCount = dimCount + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if addon and addon.Debug then
|
|
addon:Debug(string.format("BankFrame HighlightBagSlots: Highlighted %d slots, dimmed %d slots for bagID %d", highlightCount, dimCount, bagID))
|
|
end
|
|
end
|
|
|
|
-- Clear all highlighting by restoring full opacity to all slots
|
|
function Guda_BankFrame_ClearHighlightedSlots()
|
|
-- Restore alpha to search-filter state (pfUI style). If no search, full opacity.
|
|
local searchActive = BankFrame and BankFrame.IsSearchActive and BankFrame:IsSearchActive()
|
|
|
|
-- Use itemButtons tracking instead of GetChildren to avoid allocations
|
|
for _, bankBagParent in pairs(bankBagParents) do
|
|
if bankBagParent and bankBagParent.itemButtons then
|
|
for button in pairs(bankBagParent.itemButtons) do
|
|
if button and button:IsShown() and button.hasItem ~= nil and not button.isBagSlot then
|
|
if searchActive and BankFrame and BankFrame.PassesSearchFilter then
|
|
local matches = BankFrame:PassesSearchFilter(button.itemData)
|
|
button:SetAlpha(matches and 1.0 or 0.25)
|
|
else
|
|
button:SetAlpha(1.0)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Highlight a specific bank bag button in the toolbar
|
|
function Guda_BankFrame_HighlightBagButton(bagID)
|
|
if not bagID then return end
|
|
|
|
local buttonName
|
|
if bagID == -1 then
|
|
-- Main bank container
|
|
buttonName = "Guda_BankFrame_Toolbar_BankBagMain"
|
|
else
|
|
-- Bank bags are bagID 5-10
|
|
buttonName = "Guda_BankFrame_Toolbar_BankBag" .. bagID
|
|
end
|
|
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
button:LockHighlight()
|
|
end
|
|
end
|
|
|
|
-- Clear bank bag button highlighting
|
|
function Guda_BankFrame_ClearBagButtonHighlight()
|
|
-- Clear highlight from main bank button
|
|
local mainButton = getglobal("Guda_BankFrame_Toolbar_BankBagMain")
|
|
if mainButton then
|
|
mainButton:UnlockHighlight()
|
|
end
|
|
|
|
-- Clear highlight from bank bag buttons (5-10)
|
|
for bagID = 5, 10 do
|
|
local buttonName = "Guda_BankFrame_Toolbar_BankBag" .. bagID
|
|
local button = getglobal(buttonName)
|
|
if button then
|
|
button:UnlockHighlight()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Bank character dropdown (similar to BagFrame's bank dropdown)
|
|
local function Guda_BankCharacterMenu_Initialize()
|
|
local DB = addon.Modules.DB
|
|
local currentPlayerFullName = DB:GetPlayerFullName()
|
|
local currentViewChar = addon.Modules.BankFrame:GetCurrentViewChar()
|
|
local characters = DB:GetAllCharacters(false, true)
|
|
|
|
-- Split into own and shared
|
|
local own, shared = {}, {}
|
|
for _, char in ipairs(characters) do
|
|
if not DB:IsGoldBlacklisted(char.fullName) or char.fullName == currentPlayerFullName then
|
|
if char.isShared then
|
|
table.insert(shared, char)
|
|
else
|
|
table.insert(own, char)
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, char in ipairs(own) do
|
|
local charFullName = char.fullName
|
|
local classColor = char.classToken and RAID_CLASS_COLORS[char.classToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
|
|
|
|
local info = {}
|
|
info.text = addon.Modules.Utils:ColorText(char.name, r, g, b)
|
|
info.func = function()
|
|
if charFullName == currentPlayerFullName then
|
|
addon.Modules.BankFrame:ShowCurrentCharacter()
|
|
else
|
|
addon.Modules.BankFrame:ShowCharacter(charFullName)
|
|
end
|
|
end
|
|
info.checked = (currentViewChar == charFullName or (not currentViewChar and charFullName == currentPlayerFullName))
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
|
|
if table.getn(shared) > 0 then
|
|
local sep = {}
|
|
sep.text = "Other Accounts"
|
|
sep.isTitle = 1
|
|
sep.notCheckable = 1
|
|
UIDropDownMenu_AddButton(sep)
|
|
|
|
for _, char in ipairs(shared) do
|
|
local charFullName = char.fullName
|
|
local classColor = char.classToken and RAID_CLASS_COLORS[char.classToken]
|
|
local r, g, b = 1, 1, 1
|
|
if classColor then r, g, b = classColor.r, classColor.g, classColor.b end
|
|
|
|
local info = {}
|
|
info.text = addon.Modules.Utils:ColorText(char.name, r, g, b)
|
|
info.func = function()
|
|
addon.Modules.BankFrame:ShowCharacter(charFullName)
|
|
end
|
|
info.checked = (currentViewChar == charFullName)
|
|
UIDropDownMenu_AddButton(info)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Guda_BankFrame_ToggleBankDropdown(button)
|
|
local menuFrame = getglobal("Guda_BankCharacterMenu")
|
|
if not menuFrame then
|
|
menuFrame = CreateFrame("Frame", "Guda_BankCharacterMenu", UIParent, "UIDropDownMenuTemplate")
|
|
end
|
|
UIDropDownMenu_Initialize(menuFrame, Guda_BankCharacterMenu_Initialize, "MENU")
|
|
ToggleDropDownMenu(1, nil, menuFrame, "cursor", 0, 0)
|
|
end
|
|
|
|
-- Drag handlers for bank bag slots
|
|
function Guda_BankBagSlot_OnDragStart(button, bagID)
|
|
if not bagID or bagID == -1 then return end
|
|
if not addon.Modules.BankScanner:IsBankOpen() then return end
|
|
|
|
local invSlot = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if not invSlot then return end
|
|
|
|
local texture = GetInventoryItemTexture("player", invSlot)
|
|
if texture then
|
|
button:SetAlpha(0.6)
|
|
PickupInventoryItem(invSlot)
|
|
-- Instantly refresh visuals to reflect the slot is now on cursor
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
if BankFrame and BankFrame.Update then BankFrame:Update() end
|
|
end
|
|
end
|
|
|
|
function Guda_BankBagSlot_OnDragStop(button, bagID)
|
|
button:SetAlpha(1.0)
|
|
end
|
|
|
|
function Guda_BankBagSlot_OnReceiveDrag(button, bagID)
|
|
if not bagID or bagID == -1 then return end
|
|
if not CursorHasItem or not CursorHasItem() then return end
|
|
if not addon.Modules.BankScanner:IsBankOpen() then return end
|
|
|
|
local invSlot, bankButtonID = addon.Modules.BankFrame:GetBankInvSlotForBagID(bagID)
|
|
if not invSlot then return end
|
|
|
|
local purchased = (bankButtonID and bankButtonID <= GetNumBankSlots())
|
|
if not purchased then return end
|
|
|
|
if EquipCursorItem then
|
|
EquipCursorItem(invSlot)
|
|
elseif PutItemInBag then
|
|
PutItemInBag(invSlot)
|
|
end
|
|
|
|
Guda_BankBagSlot_Update(button, bagID)
|
|
if BankFrame and BankFrame.Update then BankFrame:Update() end
|
|
end
|