690 lines
24 KiB
Lua
690 lines
24 KiB
Lua
-- Guda Quest Item Bar
|
|
-- Displays usable quest items in a separate bar
|
|
|
|
local addon = Guda
|
|
local QuestItemBar = addon.Modules.QuestItemBar
|
|
if not QuestItemBar then
|
|
-- Fallback if Init.lua changed
|
|
QuestItemBar = {}
|
|
addon.Modules.QuestItemBar = QuestItemBar
|
|
end
|
|
|
|
local buttons = {}
|
|
local questItems = {}
|
|
local flyoutButtons = {}
|
|
local flyoutFrame
|
|
|
|
-- Create a hidden tooltip for scanning
|
|
local scanTooltip
|
|
local function GetScanTooltip()
|
|
if not scanTooltip then
|
|
scanTooltip = CreateFrame("GameTooltip", "Guda_QuestBarScanTooltip", nil, "GameTooltipTemplate")
|
|
scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
|
|
end
|
|
return scanTooltip
|
|
end
|
|
|
|
-- Check if an item is usable by scanning its tooltip for "Use:"
|
|
local function IsItemUsable(bagID, slotID)
|
|
if not bagID or not slotID then return false end
|
|
|
|
local tooltip = GetScanTooltip()
|
|
tooltip:ClearLines()
|
|
tooltip:SetBagItem(bagID, slotID)
|
|
|
|
for i = 1, tooltip:NumLines() do
|
|
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
|
|
if line then
|
|
local text = line:GetText()
|
|
if text and (string.find(text, "Use:") or string.find(text, "Starts a Quest")) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Scan bags for quest items
|
|
function QuestItemBar:ScanForQuestItems()
|
|
questItems = {}
|
|
|
|
local foundAny = false
|
|
-- Scan backpack and 4 bags
|
|
for bagID = 0, 4 do
|
|
local numSlots = GetContainerNumSlots(bagID)
|
|
for slotID = 1, numSlots do
|
|
local texture, count = GetContainerItemInfo(bagID, slotID)
|
|
if texture then
|
|
local isQuest, isStarter = self:IsQuestItem(bagID, slotID)
|
|
if isQuest and IsItemUsable(bagID, slotID) then
|
|
table.insert(questItems, {
|
|
bagID = bagID,
|
|
slotID = slotID,
|
|
texture = texture,
|
|
count = count
|
|
})
|
|
foundAny = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- If no items found via direct scan, try fallback to database
|
|
if not foundAny then
|
|
local playerName = UnitName("player")
|
|
local playerRealm = GetRealmName()
|
|
local fullName = playerName .. "-" .. playerRealm
|
|
|
|
if Guda_DB and Guda_DB.characters and Guda_DB.characters[fullName] and Guda_DB.characters[fullName].bags then
|
|
local bags = Guda_DB.characters[fullName].bags
|
|
for bagID = 0, 4 do
|
|
if bags[bagID] and bags[bagID].slots then
|
|
for slotID, item in pairs(bags[bagID].slots) do
|
|
if item and item.texture then
|
|
-- We can't easily check tooltips for database items without them being in bags,
|
|
-- but if we're here, it means the bags ARE actually empty or not loaded yet.
|
|
-- However, the user said "if its hard to define what items I've got in bag you can get from database".
|
|
-- We'll try to validate them if possible.
|
|
local isQuest = false
|
|
|
|
-- Use ID-based check for DB items
|
|
if item.link then
|
|
local itemID = addon.Modules.Utils:ExtractItemID(item.link)
|
|
if itemID then
|
|
local _, _, _, _, itemCategory, itemType = addon.Modules.Utils:GetItemInfoSafe(itemID)
|
|
if itemCategory == "Quest" or itemType == "Quest" then
|
|
isQuest = true
|
|
-- Note: We can't easily know if it's usable from DB alone without tooltip scan,
|
|
-- but we'll assume it might be if it's a quest item.
|
|
-- To be safe, we only add it if we can verify it's a quest item.
|
|
end
|
|
end
|
|
end
|
|
|
|
if isQuest then
|
|
table.insert(questItems, {
|
|
bagID = bagID,
|
|
slotID = slotID,
|
|
texture = item.texture,
|
|
count = item.count or 1,
|
|
link = item.link,
|
|
fromDB = true
|
|
})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Local implementation of IsQuestItem (similar to the one in ItemButton.lua)
|
|
function QuestItemBar:IsQuestItem(bagID, slotID)
|
|
local tooltip = GetScanTooltip()
|
|
tooltip:ClearLines()
|
|
tooltip:SetBagItem(bagID, slotID)
|
|
|
|
local isQuestItem = false
|
|
local isQuestStarter = false
|
|
|
|
for i = 1, tooltip:NumLines() do
|
|
local line = getglobal("Guda_QuestBarScanTooltipTextLeft" .. i)
|
|
if line then
|
|
local text = line:GetText()
|
|
if text then
|
|
if string.find(text, "Quest Starter") or
|
|
string.find(text, "This Item Begins a Quest") or
|
|
string.find(text, "Use: Starts a Quest") then
|
|
isQuestItem = true
|
|
isQuestStarter = true
|
|
break
|
|
elseif string.find(text, "Quest Item") then
|
|
isQuestItem = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if not isQuestItem then
|
|
local link = GetContainerItemLink(bagID, slotID)
|
|
if link and addon.Modules.Utils and addon.Modules.Utils.ExtractItemID and addon.Modules.Utils.GetItemInfoSafe then
|
|
local itemID = addon.Modules.Utils:ExtractItemID(link)
|
|
if itemID then
|
|
local _, _, _, _, itemCategory, itemType = addon.Modules.Utils:GetItemInfoSafe(itemID)
|
|
if itemCategory == "Quest" or itemType == "Quest" then
|
|
isQuestItem = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return isQuestItem, isQuestStarter
|
|
end
|
|
|
|
function QuestItemBar:PinItem(itemID, slot)
|
|
if not itemID then return end
|
|
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
|
|
|
|
local targetSlot = slot or 1
|
|
if not slot then
|
|
-- Original logic: Find first empty slot or replace first
|
|
for i = 1, 2 do
|
|
if pins[i] == itemID then return end
|
|
end
|
|
|
|
for i = 1, 2 do
|
|
if not pins[i] then
|
|
targetSlot = i
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
pins[targetSlot] = itemID
|
|
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
|
|
self:Update()
|
|
return true
|
|
end
|
|
|
|
-- Update the bar buttons
|
|
function QuestItemBar:Update()
|
|
local showQuestBar = addon.Modules.DB:GetSetting("showQuestBar")
|
|
local frame = Guda_QuestItemBar
|
|
|
|
if not frame then return end
|
|
|
|
if showQuestBar == false then
|
|
frame:Hide()
|
|
return
|
|
end
|
|
|
|
self:ScanForQuestItems()
|
|
|
|
-- If no quest items found, hide the bar
|
|
if table.getn(questItems or {}) == 0 then
|
|
frame:Hide()
|
|
return
|
|
end
|
|
|
|
frame:Show()
|
|
|
|
local pinnedItems = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
|
|
local buttonSize = 37
|
|
local spacing = 2
|
|
local xOffset = 5
|
|
|
|
-- Used to keep track of which bag items are already displayed
|
|
local usedBagSlots = {}
|
|
|
|
for i = 1, 2 do
|
|
local index = i
|
|
local button = buttons[i]
|
|
if not button then
|
|
button = CreateFrame("Button", "Guda_QuestItemBarButton" .. i, frame, "Guda_ItemButtonTemplate")
|
|
table.insert(buttons, button)
|
|
|
|
-- Set up the button once
|
|
button:RegisterForDrag("LeftButton")
|
|
button:SetScript("OnDragStart", function() end)
|
|
button:SetScript("OnReceiveDrag", function() end)
|
|
button:SetScript("OnMouseDown", function()
|
|
if arg1 == "LeftButton" then
|
|
if IsShiftKeyDown() then
|
|
this:GetParent():StartMoving()
|
|
this:GetParent().isMoving = true
|
|
end
|
|
end
|
|
end)
|
|
button:SetScript("OnMouseUp", function()
|
|
if arg1 == "LeftButton" then
|
|
local parent = this:GetParent()
|
|
if parent.isMoving then
|
|
parent:StopMovingOrSizing()
|
|
parent.isMoving = false
|
|
local point, _, relativePoint, x, y = parent:GetPoint()
|
|
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
local itemToDisplay = nil
|
|
|
|
-- 1. Try to find the pinned item for this slot
|
|
local pinnedID = pinnedItems[i]
|
|
if pinnedID then
|
|
-- Find this item in bags
|
|
for _, item in ipairs(questItems) do
|
|
local itemID = addon.Modules.Utils:ExtractItemID(GetContainerItemLink(item.bagID, item.slotID))
|
|
if itemID == pinnedID and not usedBagSlots[item.bagID .. ":" .. item.slotID] then
|
|
itemToDisplay = item
|
|
usedBagSlots[item.bagID .. ":" .. item.slotID] = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
-- 2. If no pinned item or pinned item not found, auto-fill
|
|
if not itemToDisplay then
|
|
for _, item in ipairs(questItems) do
|
|
if not usedBagSlots[item.bagID .. ":" .. item.slotID] then
|
|
itemToDisplay = item
|
|
usedBagSlots[item.bagID .. ":" .. item.slotID] = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if itemToDisplay then
|
|
button.bagID = itemToDisplay.bagID
|
|
button.slotID = itemToDisplay.slotID
|
|
button.hasItem = true
|
|
button.fromDB = itemToDisplay.fromDB
|
|
|
|
local link = itemToDisplay.link
|
|
if not link and itemToDisplay.bagID and itemToDisplay.slotID then
|
|
link = GetContainerItemLink(itemToDisplay.bagID, itemToDisplay.slotID)
|
|
end
|
|
button.itemData = { link = link }
|
|
|
|
local icon = getglobal(button:GetName() .. "IconTexture")
|
|
icon:SetTexture(itemToDisplay.texture)
|
|
icon:SetVertexColor(1.0, 1.0, 1.0, 1.0)
|
|
|
|
local countText = getglobal(button:GetName() .. "Count")
|
|
if itemToDisplay.count > 1 then
|
|
countText:SetText(itemToDisplay.count)
|
|
countText:Show()
|
|
else
|
|
countText:Hide()
|
|
end
|
|
|
|
button:SetScript("OnClick", function()
|
|
if this.fromDB then
|
|
addon:Print("Item is not currently in your bags (loading from database).")
|
|
return
|
|
end
|
|
|
|
if arg1 == "LeftButton" then
|
|
if CursorHasItem() then
|
|
-- Try to pin item on cursor
|
|
local tooltip = GetScanTooltip()
|
|
tooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
|
|
tooltip:SetCursorItem()
|
|
local link = nil
|
|
-- In 1.12, getting link from cursor is hard.
|
|
-- We'll rely on Alt-Click from bags for pinning.
|
|
end
|
|
|
|
if not IsShiftKeyDown() then
|
|
UseContainerItem(this.bagID, this.slotID)
|
|
end
|
|
elseif arg1 == "RightButton" then
|
|
if IsAltKeyDown() then
|
|
-- Clear pin for this slot
|
|
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
|
|
pins[index] = nil
|
|
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
|
|
QuestItemBar:Update()
|
|
elseif not IsShiftKeyDown() then
|
|
UseContainerItem(this.bagID, this.slotID)
|
|
end
|
|
end
|
|
end)
|
|
|
|
button:Show()
|
|
else
|
|
-- Empty slot
|
|
button.hasItem = false
|
|
button.bagID = nil
|
|
button.slotID = nil
|
|
|
|
local icon = getglobal(button:GetName() .. "IconTexture")
|
|
icon:SetTexture("Interface\\Buttons\\UI-EmptySlot")
|
|
icon:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
|
|
|
local countText = getglobal(button:GetName() .. "Count")
|
|
countText:Hide()
|
|
|
|
button:SetScript("OnClick", function()
|
|
if arg1 == "LeftButton" then
|
|
if CursorHasItem() then
|
|
-- Pinning from cursor is hard in 1.12 without hooks.
|
|
end
|
|
elseif arg1 == "RightButton" then
|
|
if IsAltKeyDown() then
|
|
-- Clear pin for this slot
|
|
local pins = addon.Modules.DB:GetSetting("questBarPinnedItems") or {}
|
|
pins[index] = nil
|
|
addon.Modules.DB:SetSetting("questBarPinnedItems", pins)
|
|
QuestItemBar:Update()
|
|
end
|
|
end
|
|
end)
|
|
|
|
button:Show()
|
|
end
|
|
|
|
button:SetScript("OnEnter", function()
|
|
if this.hasItem then
|
|
Guda_ItemButton_OnEnter(this)
|
|
else
|
|
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
|
GameTooltip:SetText("Quest Slot " .. index)
|
|
GameTooltip:AddLine("Auto-fills with usable quest items.", 1, 1, 1)
|
|
GameTooltip:AddLine("Alt-Click an item in bags to pin it.", 0, 1, 0)
|
|
GameTooltip:AddLine("Alt-Right-Click to unpin.", 0.5, 0.5, 0.5)
|
|
GameTooltip:Show()
|
|
end
|
|
|
|
-- Only show flyout if there are more quest items to show
|
|
if QuestItemBar:HasExtraQuestItems() then
|
|
QuestItemBar:ShowFlyout(this)
|
|
end
|
|
end)
|
|
|
|
button:SetScript("OnLeave", function()
|
|
if this.hasItem then
|
|
Guda_ItemButton_OnLeave(this)
|
|
else
|
|
GameTooltip:Hide()
|
|
end
|
|
QuestItemBar:HideFlyout()
|
|
end)
|
|
|
|
button:ClearAllPoints()
|
|
button:SetPoint("LEFT", frame, "LEFT", xOffset + (i-1) * (buttonSize + spacing), 0)
|
|
|
|
-- Update visual overlays (cooldown, etc)
|
|
if Guda_ItemButton_UpdateCooldown then
|
|
Guda_ItemButton_UpdateCooldown(button)
|
|
end
|
|
end
|
|
|
|
-- Fixed width for 2 slots
|
|
local newWidth = xOffset * 2 + 2 * (buttonSize + spacing) - spacing
|
|
frame:SetWidth(newWidth)
|
|
end
|
|
|
|
function QuestItemBar:UpdateCooldowns()
|
|
for _, button in ipairs(buttons) do
|
|
if button:IsShown() and Guda_ItemButton_UpdateCooldown then
|
|
Guda_ItemButton_UpdateCooldown(button)
|
|
end
|
|
end
|
|
for _, button in ipairs(flyoutButtons) do
|
|
if button:IsShown() and Guda_ItemButton_UpdateCooldown then
|
|
Guda_ItemButton_UpdateCooldown(button)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check if there are more quest items than shown in the main slots
|
|
function QuestItemBar:HasExtraQuestItems()
|
|
local mainItemIDs = {}
|
|
for i = 1, 2 do
|
|
local btn = buttons[i]
|
|
if btn and btn.hasItem and btn.itemData and btn.itemData.link then
|
|
local id = addon.Modules.Utils:ExtractItemID(btn.itemData.link)
|
|
if id then mainItemIDs[id] = true end
|
|
end
|
|
end
|
|
|
|
for _, item in ipairs(questItems or {}) do
|
|
local link = item.link
|
|
if not link and item.bagID and item.slotID then
|
|
link = GetContainerItemLink(item.bagID, item.slotID)
|
|
end
|
|
|
|
if link then
|
|
local id = addon.Modules.Utils:ExtractItemID(link)
|
|
if id and not mainItemIDs[id] then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function QuestItemBar:ShowFlyout(parent)
|
|
if not flyoutFrame then return end
|
|
|
|
self:UpdateFlyout(parent)
|
|
flyoutFrame:Show()
|
|
end
|
|
|
|
function QuestItemBar:HideFlyout(immediate)
|
|
if not flyoutFrame then return end
|
|
|
|
if immediate then
|
|
flyoutFrame:Hide()
|
|
flyoutFrame:SetScript("OnUpdate", nil)
|
|
return
|
|
end
|
|
|
|
-- Delay hiding to allow moving mouse to the flyout
|
|
flyoutFrame.hideTime = GetTime() + 0.1
|
|
flyoutFrame:SetScript("OnUpdate", function()
|
|
if GetTime() > this.hideTime then
|
|
if not MouseIsOver(this) and (not this.parent or not MouseIsOver(this.parent)) then
|
|
this:Hide()
|
|
end
|
|
this:SetScript("OnUpdate", nil)
|
|
end
|
|
end)
|
|
end
|
|
|
|
function QuestItemBar:UpdateFlyout(parent)
|
|
if not flyoutFrame then return end
|
|
flyoutFrame.parent = parent
|
|
|
|
local buttonSize = 37
|
|
local spacing = 2
|
|
|
|
-- Collect items not in main buttons
|
|
local displayItems = {}
|
|
local mainItemIDs = {}
|
|
for i = 1, 2 do
|
|
local btn = buttons[i]
|
|
if btn and btn.hasItem and btn.itemData and btn.itemData.link then
|
|
local id = addon.Modules.Utils:ExtractItemID(btn.itemData.link)
|
|
if id then mainItemIDs[id] = true end
|
|
end
|
|
end
|
|
|
|
for _, item in ipairs(questItems) do
|
|
local link = GetContainerItemLink(item.bagID, item.slotID)
|
|
local id = addon.Modules.Utils:ExtractItemID(link)
|
|
if id and not mainItemIDs[id] then
|
|
-- Avoid duplicates in flyout if multiple stacks exist (optional, but TrinketMenu does it)
|
|
local alreadyInFlyout = false
|
|
for _, existing in ipairs(displayItems) do
|
|
if existing.itemID == id then
|
|
alreadyInFlyout = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if not alreadyInFlyout then
|
|
table.insert(displayItems, {
|
|
bagID = item.bagID,
|
|
slotID = item.slotID,
|
|
texture = item.texture,
|
|
count = item.count,
|
|
itemID = id,
|
|
link = link
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Hide all flyout buttons first
|
|
for _, btn in ipairs(flyoutButtons) do
|
|
btn:Hide()
|
|
end
|
|
|
|
if table.getn(displayItems) == 0 then
|
|
flyoutFrame:Hide()
|
|
return
|
|
end
|
|
|
|
-- Position flyout above the parent button
|
|
flyoutFrame:ClearAllPoints()
|
|
flyoutFrame:SetPoint("BOTTOM", parent, "TOP", 0, 5)
|
|
|
|
for i, item in ipairs(displayItems) do
|
|
local btn = flyoutButtons[i]
|
|
if not btn then
|
|
btn = CreateFrame("Button", "Guda_QuestItemFlyoutButton" .. i, flyoutFrame, "Guda_ItemButtonTemplate")
|
|
table.insert(flyoutButtons, btn)
|
|
|
|
btn:SetScript("OnDragStart", function() end)
|
|
btn:SetScript("OnReceiveDrag", function() end)
|
|
btn:SetScript("OnMouseDown", function() end)
|
|
|
|
btn:SetScript("OnEnter", function()
|
|
Guda_ItemButton_OnEnter(this)
|
|
if flyoutFrame then flyoutFrame.hideTime = GetTime() + 5 end -- Keep open
|
|
end)
|
|
btn:SetScript("OnLeave", function()
|
|
Guda_ItemButton_OnLeave(this)
|
|
QuestItemBar:HideFlyout()
|
|
end)
|
|
end
|
|
|
|
btn.bagID = item.bagID
|
|
btn.slotID = item.slotID
|
|
btn.hasItem = true
|
|
btn.fromDB = item.fromDB
|
|
btn.itemData = { link = item.link }
|
|
btn.itemID = item.itemID
|
|
|
|
local icon = getglobal(btn:GetName() .. "IconTexture")
|
|
icon:SetTexture(item.texture)
|
|
|
|
local countText = getglobal(btn:GetName() .. "Count")
|
|
if item.count > 1 then
|
|
countText:SetText(item.count)
|
|
countText:Show()
|
|
else
|
|
countText:Hide()
|
|
end
|
|
|
|
btn:SetScript("OnClick", function()
|
|
if this.fromDB then
|
|
addon:Print("Item is not currently in your bags (loading from database).")
|
|
return
|
|
end
|
|
|
|
local targetSlot = 1
|
|
if flyoutFrame.parent then
|
|
-- Check if parent is Guda_QuestItemBarButton2
|
|
if flyoutFrame.parent:GetName() == "Guda_QuestItemBarButton2" then
|
|
targetSlot = 2
|
|
end
|
|
end
|
|
|
|
if arg1 == "LeftButton" then
|
|
QuestItemBar:PinItem(this.itemID, targetSlot)
|
|
elseif arg1 == "RightButton" then
|
|
-- Both clicks now work on targetSlot based on context,
|
|
-- but we'll keep RightButton for slot 2 as a fallback/original behavior
|
|
-- or just make it also use targetSlot if we want "both clicks work on mouse 1".
|
|
-- The requirement says "make both clicks work on mouse 1 instead of mouse 2 and mouse 1 clicks to separate bars"
|
|
-- This phrasing is a bit ambiguous, but contextually it means
|
|
-- Mouse 1 on flyout button should replace the bar that was hovered.
|
|
QuestItemBar:PinItem(this.itemID, targetSlot)
|
|
end
|
|
QuestItemBar:HideFlyout(true)
|
|
end)
|
|
|
|
btn:ClearAllPoints()
|
|
btn:SetPoint("BOTTOM", flyoutFrame, "BOTTOM", 0, (i-1) * (buttonSize + spacing) + 5)
|
|
btn:Show()
|
|
|
|
if Guda_ItemButton_UpdateCooldown then
|
|
Guda_ItemButton_UpdateCooldown(btn)
|
|
end
|
|
end
|
|
|
|
flyoutFrame:SetWidth(buttonSize + 10)
|
|
flyoutFrame:SetHeight(table.getn(displayItems) * (buttonSize + spacing) + 10)
|
|
end
|
|
|
|
-- Global wrappers for keybindings
|
|
function Guda_UseQuestItem1()
|
|
local button = getglobal("Guda_QuestItemBarButton1")
|
|
if button and button:IsShown() and button.hasItem and button.bagID and button.slotID then
|
|
UseContainerItem(button.bagID, button.slotID)
|
|
end
|
|
end
|
|
|
|
function Guda_UseQuestItem2()
|
|
local button = getglobal("Guda_QuestItemBarButton2")
|
|
if button and button:IsShown() and button.hasItem and button.bagID and button.slotID then
|
|
UseContainerItem(button.bagID, button.slotID)
|
|
end
|
|
end
|
|
|
|
function QuestItemBar:Initialize()
|
|
local frame = CreateFrame("Frame", "Guda_QuestItemBar", UIParent)
|
|
frame:SetWidth(40)
|
|
frame:SetHeight(45)
|
|
frame:SetPoint("BOTTOM", UIParent, "BOTTOM", 0, 150)
|
|
frame:EnableMouse(true)
|
|
frame:SetMovable(true)
|
|
frame:SetClampedToScreen(true)
|
|
|
|
addon:ApplyBackdrop(frame, "DEFAULT_FRAME")
|
|
|
|
-- Create flyout frame
|
|
flyoutFrame = CreateFrame("Frame", "Guda_QuestItemFlyout", UIParent)
|
|
flyoutFrame:SetFrameStrata("TOOLTIP")
|
|
flyoutFrame:Hide()
|
|
addon:ApplyBackdrop(flyoutFrame, "DEFAULT_FRAME")
|
|
|
|
-- Handle dragging
|
|
frame:RegisterForDrag("LeftButton")
|
|
frame:SetScript("OnMouseDown", function()
|
|
if arg1 == "LeftButton" then
|
|
this:StartMoving()
|
|
this.isMoving = true
|
|
end
|
|
end)
|
|
frame:SetScript("OnMouseUp", function()
|
|
if arg1 == "LeftButton" and this.isMoving then
|
|
this:StopMovingOrSizing()
|
|
this.isMoving = false
|
|
local point, _, relativePoint, x, y = this:GetPoint()
|
|
addon.Modules.DB:SetSetting("questBarPosition", {point = point, relativePoint = relativePoint, x = x, y = y})
|
|
end
|
|
end)
|
|
|
|
-- Restore position
|
|
local pos = addon.Modules.DB:GetSetting("questBarPosition")
|
|
if pos and pos.point then
|
|
frame:ClearAllPoints()
|
|
frame:SetPoint(pos.point, UIParent, pos.relativePoint or pos.point, pos.x, pos.y)
|
|
end
|
|
|
|
-- Register for events
|
|
addon.Modules.Events:Register("BAG_UPDATE", function()
|
|
QuestItemBar:Update()
|
|
end, "QuestItemBar")
|
|
|
|
addon.Modules.Events:Register("BAG_UPDATE_COOLDOWN", function()
|
|
QuestItemBar:UpdateCooldowns()
|
|
end, "QuestItemBar")
|
|
|
|
addon.Modules.Events:Register("PLAYER_ENTERING_WORLD", function()
|
|
QuestItemBar:Update()
|
|
end, "QuestItemBar")
|
|
|
|
QuestItemBar:Update()
|
|
addon:Debug("QuestItemBar initialized")
|
|
end
|
|
|
|
QuestItemBar.isLoaded = true
|