794 lines
25 KiB
Lua
794 lines
25 KiB
Lua
-- Guda Utility Functions
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local addon = Guda
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local Utils = {}
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addon.Modules.Utils = Utils
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--=============================================================================
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-- SafeCall: Nil-safe module method invocation
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-- Replaces verbose nil-checks like:
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-- if addon and addon.Modules and addon.Modules.Utils and addon.Modules.Utils.Method then
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-- return addon.Modules.Utils:Method(arg1, arg2)
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-- end
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-- With:
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-- return Utils:SafeCall("Utils", "Method", arg1, arg2)
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--=============================================================================
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-- Call a method on a module safely, returns nil if module/method doesn't exist
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-- Parameters:
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-- moduleName: Name of the module in addon.Modules (e.g., "Utils", "DB", "BagFrame")
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-- methodName: Name of the method to call (e.g., "GetQualityColor", "GetSetting")
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-- ...: Arguments to pass to the method
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-- Returns: The return value(s) of the method, or nil if not callable
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function Utils:SafeCall(moduleName, methodName, ...)
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if not addon or not addon.Modules then
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return nil
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end
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local module = addon.Modules[moduleName]
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if not module then
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return nil
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end
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local method = module[methodName]
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if not method or type(method) ~= "function" then
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return nil
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end
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-- Call method with module as self (for : style calls)
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return method(module, unpack(arg))
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end
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-- Check if a module method exists without calling it
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function Utils:HasMethod(moduleName, methodName)
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if not addon or not addon.Modules then
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return false
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end
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local module = addon.Modules[moduleName]
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if not module then
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return false
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end
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local method = module[methodName]
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return method ~= nil and type(method) == "function"
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end
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-- Get a module reference safely
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function Utils:GetModule(moduleName)
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if not addon or not addon.Modules then
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return nil
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end
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return addon.Modules[moduleName]
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end
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-- Format money (copper to gold/silver/copper string) - WoW 1.12.1 version
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function Utils:FormatMoney(copper, showZero, useColors)
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if not copper or copper == 0 then
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if useColors then
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return "|cFFFFFFFF" .. "0" .. "|r" .. "|cFFEDA55F" .. "c" .. "|r"
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else
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return "0c"
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end
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end
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local gold = math.floor(copper / 10000)
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local silver = math.floor(mod(copper, 10000) / 100)
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local bronze = mod(copper, 100)
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local str = ""
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if useColors then
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-- Colored version for tooltips - white numbers, colored g/s/c letters
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if gold > 0 then
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str = str .. "|cFFFFFFFF" .. gold .. "|r" .. "|cFFFFD700" .. "g" .. "|r "
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end
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if silver > 0 or gold > 0 then
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str = str .. "|cFFFFFFFF" .. silver .. "|r" .. "|cFFC7C7CF" .. "s" .. "|r "
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end
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str = str .. "|cFFFFFFFF" .. bronze .. "|r" .. "|cFFEDA55F" .. "c" .. "|r"
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else
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-- Plain text version
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if gold > 0 then
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str = str .. gold .. "g "
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end
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if silver > 0 or gold > 0 then
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str = str .. silver .. "s "
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end
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str = str .. bronze .. "c"
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end
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return str
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end
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-- Get item info with caching
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local itemCache = {}
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-- Extract itemID from itemLink (Lua 5.0 compatible)
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-- Returns: itemID as number, or nil if extraction fails
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function Utils:ExtractItemID(itemLink)
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if not itemLink then return nil end
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local _, _, itemID = string.find(itemLink, "item:(%d+)")
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return itemID and tonumber(itemID) or nil
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end
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-- Get item info with error handling (does not cache)
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-- Turtle WoW GetItemInfo signature:
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-- itemName, itemLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice
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function Utils:GetItemInfoSafe(itemID)
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if not itemID then
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addon:Debug("GetItemInfoSafe: nil itemID")
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return nil
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end
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local itemName, itemLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = GetItemInfo(itemID)
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if not itemName then
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addon:Debug("GetItemInfoSafe: GetItemInfo failed for itemID %d", itemID)
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return nil
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end
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return itemName, itemLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice
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end
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-- Get item info with caching (wrapper for backward compatibility)
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function Utils:GetItemInfo(itemLink)
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if not itemLink then return nil end
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if itemCache[itemLink] then
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return unpack(itemCache[itemLink])
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end
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local itemID = self:ExtractItemID(itemLink)
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if not itemID then return nil end
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local itemName, retLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice = self:GetItemInfoSafe(itemID)
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if itemName then
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itemCache[itemLink] = {itemName, retLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice}
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return itemName, retLink, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc, itemSellPrice
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end
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return nil
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end
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-- Create a hidden tooltip for scanning
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local scanTooltip = CreateFrame("GameTooltip", "GudaBagScanTooltip", nil, "GameTooltipTemplate")
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scanTooltip:SetOwner(WorldFrame, "ANCHOR_NONE")
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-- Get item link from mailbox attachment (WoW 1.12.1 workaround)
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function Utils:GetInboxItemLink(index, itemIndex)
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-- Try global function first (if it exists on this server/version)
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if GetInboxItemLink then
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-- Turtle WoW might support (index, itemIndex) for multiple attachments
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local link = GetInboxItemLink(index, itemIndex or 1)
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if link then return link end
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-- Fallback to single argument if that failed
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link = GetInboxItemLink(index)
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if link then return link end
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end
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-- In 1.12.1, GameTooltip:GetHyperlink() does not exist.
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-- Let's try to use GetItemInfo(name) as the primary way.
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local name, texture, count, quality = GetInboxItem(index, itemIndex or 1)
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if name then
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local itemName, link = GetItemInfo(name)
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if link then
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return link
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end
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end
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return nil
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end
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-- Get quality color
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function Utils:GetQualityColor(quality)
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local color = addon.Constants.QUALITY_COLORS[quality] or addon.Constants.QUALITY_COLORS[1]
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return color.r, color.g, color.b
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end
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-- Create colored text
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function Utils:ColorText(text, r, g, b)
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local red = math.floor(r * 255)
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local green = math.floor(g * 255)
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local blue = math.floor(b * 255)
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return string.format("|cFF%02X%02X%02X%s|r", red, green, blue, text)
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end
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-- Deep copy table
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function Utils:DeepCopy(orig)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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copy[Utils:DeepCopy(orig_key)] = Utils:DeepCopy(orig_value)
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end
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setmetatable(copy, Utils:DeepCopy(getmetatable(orig)))
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else
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copy = orig
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end
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return copy
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end
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-- Get class color
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function Utils:GetClassColor(class)
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local colors = {
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WARRIOR = {r = 0.78, g = 0.61, b = 0.43},
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PALADIN = {r = 0.96, g = 0.55, b = 0.73},
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HUNTER = {r = 0.67, g = 0.83, b = 0.45},
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ROGUE = {r = 1.00, g = 0.96, b = 0.41},
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PRIEST = {r = 1.00, g = 1.00, b = 1.00},
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SHAMAN = {r = 0.00, g = 0.44, b = 0.87},
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MAGE = {r = 0.41, g = 0.80, b = 0.94},
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WARLOCK = {r = 0.58, g = 0.51, b = 0.79},
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DRUID = {r = 1.00, g = 0.49, b = 0.04},
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}
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return colors[class] or {r = 0.5, g = 0.5, b = 0.5}
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end
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-- Format time ago
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function Utils:FormatTimeAgo(timestamp)
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local diff = time() - timestamp
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if diff < 60 then
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return "Just now"
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elseif diff < 3600 then
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return math.floor(diff / 60) .. "m ago"
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elseif diff < 86400 then
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return math.floor(diff / 3600) .. "h ago"
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else
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return math.floor(diff / 86400) .. "d ago"
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end
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end
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-- Create hidden tooltip for scanning (only once)
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local function GetScanTooltip()
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return scanTooltip
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end
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-- Check if an item is a quest item by scanning its tooltip (internal helper)
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-- Returns: isQuestItem, isQuestStarter
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local function ScanTooltipForQuest(tooltip, tooltipName)
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local isQuestItem = false
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local isQuestStarter = false
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for i = 1, tooltip:NumLines() do
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local line = getglobal(tooltipName .. "TextLeft" .. i)
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if line then
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local text = line:GetText()
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if text then
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local tl = string.lower(text)
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-- Check for quest starter patterns first
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if string.find(tl, "quest starter") or
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string.find(tl, "this item begins a quest") or
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string.find(tl, "starts a quest") then
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isQuestItem = true
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isQuestStarter = true
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break
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-- Check for regular quest item patterns
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elseif string.find(tl, "quest item") or
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string.find(tl, "manual") then
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isQuestItem = true
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-- Don't break, might still find a quest starter pattern
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end
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end
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end
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end
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return isQuestItem, isQuestStarter
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end
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-- Consolidated quest item detection function
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-- Handles tooltip scanning, category checks, equipment filtering, and QuestItemsDB lookup
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-- Parameters:
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-- bagID, slotID: Required for tooltip scanning (can be nil for other char items)
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-- itemData: Optional item data table with link, class/category, type fields
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-- isOtherChar: Boolean, true if checking an item from another character's saved data
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-- isBank: Boolean, true if the item is in the bank
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-- Returns: isQuestItem (boolean), isQuestStarter (boolean)
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function Utils:IsQuestItem(bagID, slotID, itemData, isOtherChar, isBank)
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bagID = tonumber(bagID)
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slotID = tonumber(slotID)
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local isQuestItem = false
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local isQuestStarter = false
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-- Get item link and category info
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local itemLink = itemData and itemData.link
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local itemCategory = itemData and (itemData.class or itemData.category) or ""
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local itemType = itemData and itemData.type or ""
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local itemID
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-- For live items, query the link directly
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if not isOtherChar and bagID and slotID then
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itemLink = GetContainerItemLink(bagID, slotID)
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end
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if itemLink then
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itemID = self:ExtractItemID(itemLink)
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if itemID then
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local _, _, _, _, cat, typ = self:GetItemInfoSafe(itemID)
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itemCategory = cat or itemCategory
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itemType = typ or itemType
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end
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end
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-- Check if item is equipment (should not be classified as quest unless explicitly Quest category)
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local isEquipment = (itemCategory == "Weapon" or itemCategory == "Armor" or
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itemType == "Weapon" or itemType == "Armor")
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local isQuestCategory = (itemCategory == "Quest" or itemType == "Quest")
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-- Priority 1: If explicitly categorized as Quest, it's a quest item
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if isQuestCategory then
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return true, false
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end
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-- Priority 2: Tooltip scanning for current character items
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if not isOtherChar and bagID and slotID then
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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-- Handle bank items differently
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if isBank and bagID == -1 then
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if tooltip.SetInventoryItem then
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tooltip:SetInventoryItem("player", 39 + slotID)
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else
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tooltip:SetBagItem(bagID, slotID)
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end
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else
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tooltip:SetBagItem(bagID, slotID)
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end
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isQuestItem, isQuestStarter = ScanTooltipForQuest(tooltip, "GudaBagScanTooltip")
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-- Filter out equipment that has quest-like text but isn't categorized as Quest
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if isQuestItem and isEquipment and not isQuestCategory then
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isQuestItem = false
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isQuestStarter = false
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end
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end
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-- Priority 3: Check QuestItemsDB for known faction-specific quest items
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if not isQuestItem and itemID and addon.IsQuestItemByID then
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local playerFaction = UnitFactionGroup("player")
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if addon:IsQuestItemByID(itemID, playerFaction) then
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isQuestItem = true
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end
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end
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return isQuestItem, isQuestStarter
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end
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-- Legacy compatibility wrapper - keep the old function name working
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function Utils:IsQuestItemTooltip(bagID, slotID)
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local isQuest, _ = self:IsQuestItem(bagID, slotID, nil, false, false)
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return isQuest
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end
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-- Check if an item has a gray title in its tooltip or link
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function Utils:IsItemGrayTooltip(bagID, slotID, itemLink)
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-- Check link first if provided (works for other characters too)
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if itemLink and string.find(itemLink, "|cff9d9d9d") then
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return true
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end
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if not bagID or not slotID then return false end
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetBagItem(bagID, slotID)
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local line = getglobal("GudaBagScanTooltipTextLeft1")
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if line then
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local text = line:GetText()
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if text then
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-- Poor quality color code is |cff9d9d9d
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if string.find(text, "|cff9d9d9d") then
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return true
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end
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end
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end
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return false
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end
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-- Get bag slot count
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function Utils:GetBagSlotCount(bagID)
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if bagID == -1 then
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-- Bank has 24 slots in vanilla
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return 24
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elseif bagID == -2 then
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-- Keyring - vanilla WoW has 12-32 slots depending on version
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local slots = GetContainerNumSlots(bagID)
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if not slots or slots == 0 then
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-- Fallback: keyring typically has 12 slots in vanilla
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return 12
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end
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return slots
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else
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return GetContainerNumSlots(bagID) or 0
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end
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end
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-- Check if bag is valid
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function Utils:IsBagValid(bagID)
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if bagID == 0 or bagID == -1 or bagID == -2 then
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return true
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end
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return GetContainerNumSlots(bagID) and GetContainerNumSlots(bagID) > 0
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end
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-- Truncate text to length
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function Utils:TruncateText(text, maxLen)
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if not text then return "" end
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if string.len(text) <= maxLen then
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return text
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end
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return string.sub(text, 1, maxLen - 3) .. "..."
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end
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-- Returns: "soul", "herb", "enchant", "quiver", "ammo", or nil
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-- This is the consolidated bag type detection function with tooltip fallback
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function Utils:GetSpecializedBagType(bagID)
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-- Skip backpack, bank, and keyring
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if bagID == 0 or bagID == -1 or bagID == -2 then
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return nil
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end
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-- Get the bag item
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local invSlot = ContainerIDToInventoryID(bagID)
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if not invSlot then
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return nil
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end
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local link = GetInventoryItemLink("player", invSlot)
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if not link then
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return nil
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end
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local itemID = self:ExtractItemID(link)
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-- Try GetItemInfo first (more reliable when available)
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if itemID then
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local _, _, _, _, _, itemType = self:GetItemInfoSafe(itemID)
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if itemType then
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local typeLower = string.lower(itemType)
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if string.find(typeLower, "soul bag") or string.find(typeLower, "soul pouch") then
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return "soul"
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end
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if string.find(typeLower, "herb bag") then
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return "herb"
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end
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if string.find(typeLower, "enchanting bag") then
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return "enchant"
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end
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if string.find(typeLower, "quiver") then
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return "quiver"
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end
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if string.find(typeLower, "ammo pouch") then
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return "ammo"
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end
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end
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end
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-- Fallback: tooltip scanning for all bag types
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local tooltip = GetScanTooltip()
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tooltip:ClearLines()
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tooltip:SetInventoryItem("player", invSlot)
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for i = 1, tooltip:NumLines() do
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local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
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if line then
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local text = line:GetText()
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if text then
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local textLower = string.lower(text)
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-- Soul Bag / Soul Pouch
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if string.find(textLower, "soul bag") or string.find(textLower, "soul pouch") or
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(string.find(textLower, "soul") and (string.find(textLower, "bag") or string.find(textLower, "pouch"))) then
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return "soul"
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end
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-- Herb Bag
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if string.find(textLower, "herb bag") then
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return "herb"
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end
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-- Enchanting Bag
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if string.find(textLower, "enchanting bag") then
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return "enchant"
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end
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-- Quiver
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if string.find(textLower, "quiver") then
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return "quiver"
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end
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-- Ammo Pouch
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if string.find(textLower, "ammo pouch") then
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return "ammo"
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end
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end
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end
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end
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return nil
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end
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-- Simple helper to check if a bag is of a specific type
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function Utils:IsBagType(bagID, bagType)
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return self:GetSpecializedBagType(bagID) == bagType
|
|
end
|
|
|
|
-- Convenience wrappers for common bag type checks
|
|
function Utils:IsAmmoQuiverBag(bagID)
|
|
local bagType = self:GetSpecializedBagType(bagID)
|
|
return bagType == "quiver" or bagType == "ammo"
|
|
end
|
|
|
|
function Utils:IsHerbBag(bagID)
|
|
return self:IsBagType(bagID, "herb")
|
|
end
|
|
|
|
function Utils:IsSoulBag(bagID)
|
|
return self:IsBagType(bagID, "soul")
|
|
end
|
|
|
|
-- Get container priority for sorting (higher = more important)
|
|
function Utils:GetContainerPriority(bagID)
|
|
local bagType = self:GetSpecializedBagType(bagID)
|
|
if bagType == "enchant" then
|
|
return 50
|
|
elseif bagType == "herb" then
|
|
return 45
|
|
elseif bagType == "soul" then
|
|
return 40
|
|
elseif bagType == "quiver" then
|
|
return 30
|
|
elseif bagType == "ammo" then
|
|
return 20
|
|
else
|
|
return 10 -- Regular bag
|
|
end
|
|
end
|
|
|
|
-- Soul Shard item ID
|
|
local SOUL_SHARD_ID = 6265
|
|
|
|
-- Check if item is a Soul Shard
|
|
function Utils:IsSoulShard(itemLink)
|
|
if not itemLink then return false end
|
|
local itemID = self:ExtractItemID(itemLink)
|
|
return itemID == SOUL_SHARD_ID
|
|
end
|
|
|
|
-- Extract hyperlink from item link for tooltip scanning
|
|
local function ExtractHyperlink(itemLink)
|
|
if not itemLink then return nil end
|
|
local _, _, hyperlink = string.find(itemLink, "|H(.+)|h")
|
|
return hyperlink
|
|
end
|
|
|
|
-- Detect if a consumable has 'Use: Restores' or mentions 'while eating'/'while drinking'
|
|
function Utils:GetConsumableRestoreTag(bagID, slotID)
|
|
if not bagID or not slotID then return nil end
|
|
local tooltip = GetScanTooltip()
|
|
tooltip:ClearLines()
|
|
tooltip:SetBagItem(bagID, slotID)
|
|
local tag = nil
|
|
for i = 1, tooltip:NumLines() do
|
|
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
|
|
if line then
|
|
local text = line:GetText()
|
|
if text then
|
|
local tl = string.lower(text)
|
|
if string.find(tl, "while eating") then
|
|
tag = "eat"
|
|
break
|
|
elseif string.find(tl, "while drinking") then
|
|
tag = "drink"
|
|
break
|
|
elseif string.find(tl, "use: restores") then
|
|
tag = "restore"
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return tag
|
|
end
|
|
|
|
-- Check if item is Arrow or Bullet (for Quiver routing)
|
|
function Utils:IsArrowOrBullet(itemType)
|
|
if not itemType then return false end
|
|
-- Exact matching only
|
|
return itemType == "Arrow" or itemType == "Bullet"
|
|
end
|
|
|
|
-- Check if item is Ammo (any type - for Ammo Pouch)
|
|
function Utils:IsAmmo(itemType)
|
|
if not itemType then return false end
|
|
return itemType == "Arrow" or itemType == "Bullet"
|
|
end
|
|
|
|
-- Get preferred container type for an item
|
|
-- Returns: "soul", "herb", "enchant", "quiver", "ammo", or nil
|
|
function Utils:GetItemPreferredContainer(itemLink)
|
|
if not itemLink then return nil end
|
|
|
|
-- Check for soul shards first
|
|
if self:IsSoulShard(itemLink) then
|
|
return "soul"
|
|
end
|
|
|
|
-- Get item info using utility function
|
|
local itemID = self:ExtractItemID(itemLink)
|
|
if not itemID then return nil end
|
|
|
|
local itemName, _, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture = self:GetItemInfoSafe(itemID)
|
|
if not itemType then return nil end
|
|
|
|
-- Only route PROJECTILE category items that are specifically arrows or bullets
|
|
if itemCategory == "Projectile" then
|
|
if itemType == "Arrow" then
|
|
return "quiver"
|
|
elseif itemType == "Bullet" then
|
|
return "ammo"
|
|
end
|
|
end
|
|
|
|
-- Route herbs to herb bags (robust: category/subtype OR texture pattern fallback)
|
|
if self:IsHerbItem(itemLink) then
|
|
return "herb"
|
|
end
|
|
|
|
-- Route enchanting materials to enchanting bags
|
|
if self:IsEnchantingItem(itemLink) then
|
|
return "enchant"
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-- Check if an item is "Binds when equipped" by scanning its tooltip
|
|
-- For bank items, use itemLink since SetBagItem may not work for bank slots
|
|
function Utils:IsBindOnEquip(bagID, slotID, itemLink)
|
|
if not bagID or not slotID then return false end
|
|
|
|
local tooltip = GetScanTooltip()
|
|
if not tooltip then return false end
|
|
|
|
tooltip:ClearLines()
|
|
|
|
-- Try SetBagItem first (works for regular bags and bank when open)
|
|
tooltip:SetBagItem(bagID, slotID)
|
|
|
|
local numLines = tooltip:NumLines()
|
|
|
|
-- If no lines and we have itemLink, try SetHyperlink with itemString as fallback
|
|
if (not numLines or numLines == 0) and itemLink then
|
|
-- Extract itemString from link (format: item:12345:0:0:0...)
|
|
local _, _, itemString = string.find(itemLink, "(item:%d+:%d+:%d+:%d+)")
|
|
if itemString then
|
|
tooltip:ClearLines()
|
|
tooltip:SetHyperlink(itemString)
|
|
numLines = tooltip:NumLines()
|
|
end
|
|
end
|
|
|
|
if not numLines or numLines == 0 then return false end
|
|
|
|
-- Check tooltip lines for "Binds when equipped"
|
|
for i = 1, numLines do
|
|
local line = getglobal("GudaBagScanTooltipTextLeft" .. i)
|
|
if line then
|
|
local text = line:GetText()
|
|
if text and string.find(string.lower(text), "binds when equipped") then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Check if an item is equipment (armor, weapon, or other equippable)
|
|
-- Returns: true if item is equipment, false otherwise
|
|
function Utils:IsEquipment(itemLink)
|
|
if not itemLink then return false end
|
|
|
|
local itemID = self:ExtractItemID(itemLink)
|
|
if not itemID then return false end
|
|
|
|
local itemName, _, itemRarity, itemLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture, itemEquipLoc = self:GetItemInfoSafe(itemID)
|
|
|
|
-- Check if item has an equip location (most reliable method)
|
|
if itemEquipLoc and itemEquipLoc ~= "" and itemEquipLoc ~= "INVTYPE_BAG" then
|
|
return true
|
|
end
|
|
|
|
-- Fallback: Check category (in case itemEquipLoc is not set)
|
|
if itemCategory then
|
|
local categoryLower = string.lower(itemCategory)
|
|
if categoryLower == "armor" or categoryLower == "weapon" then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- Determine if an item is a herb (for routing to herb bags)
|
|
-- NEW rule (per request): require BOTH
|
|
-- 1) itemCategory == "Trade Goods"
|
|
-- 2) texture contains "INV_Misc_Herb" (case-insensitive; prefix tolerated)
|
|
function Utils:IsHerbItem(itemLink)
|
|
if not itemLink then return false end
|
|
|
|
local itemID = self:ExtractItemID(itemLink)
|
|
if not itemID then return false end
|
|
|
|
local name, _, quality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture = self:GetItemInfoSafe(itemID)
|
|
|
|
if itemCategory ~= "Trade Goods" then
|
|
return false
|
|
end
|
|
|
|
if not itemTexture then
|
|
return false
|
|
end
|
|
|
|
-- Normalize and check texture name
|
|
local tex = string.lower(itemTexture)
|
|
tex = string.gsub(tex, "^interface\\\\icons\\\\", "")
|
|
|
|
if string.find(tex, "inv_misc_herb") or string.find(tex, "misc_herb") then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- Determine if an item is an enchanting material (for routing to enchanting bags)
|
|
-- Rules:
|
|
-- 1) itemCategory == "Trade Goods"
|
|
-- 2) (itemSubType == "Enchanting") OR texture contains "INV_Enchant" (case-insensitive)
|
|
function Utils:IsEnchantingItem(itemLink)
|
|
if not itemLink then return false end
|
|
|
|
local itemID = self:ExtractItemID(itemLink)
|
|
if not itemID then return false end
|
|
|
|
local name, _, quality, iLevel, itemCategory, itemType, itemStackCount, itemSubType, itemTexture = self:GetItemInfoSafe(itemID)
|
|
|
|
if itemCategory ~= "Trade Goods" then
|
|
-- Some private servers may report Enchanting directly as type
|
|
if itemType ~= "Enchanting" and itemSubType ~= "Enchanting" then
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- If explicit Enchanting subtype/type, accept immediately
|
|
if itemType == "Enchanting" or itemSubType == "Enchanting" then
|
|
return true
|
|
end
|
|
|
|
if not itemTexture then
|
|
return false
|
|
end
|
|
|
|
-- Normalize and check texture name
|
|
local tex = string.lower(itemTexture)
|
|
tex = string.gsub(tex, "^interface\\\\icons\\\\", "")
|
|
|
|
if string.find(tex, "inv_enchant") or string.find(tex, "enchant") then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- Check if a bag is Enchanting Bag
|
|
function Utils:IsEnchantBag(bagID)
|
|
return self:IsBagType(bagID, "enchant")
|
|
end |